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* "Out with it." | * "Out with it." | ||
* "Hey." | * "Hey." | ||
Neutral (0 - | Neutral (0 - 19): | ||
* "Soldier?" | * "Soldier?" | ||
* "Why're we slowing down?" | * "Why're we slowing down?" | ||
Line 29: | Line 29: | ||
* "Heya." | * "Heya." | ||
* "Hey, soldier." | * "Hey, soldier." | ||
Medium and up ( | Medium and up (20+): | ||
* "Hey, soldier." | * "Hey, soldier." | ||
* "Soldier?" | * "Soldier?" | ||
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'''[[Underdark]]''' | '''[[Underdark]]''' | ||
* When entering the [[Myconid Colony]] for the first time, be honest with the guard and tell them about your tadpole {{Approval|Karlach|+1}} | * When entering the [[Myconid Colony]] for the first time, be honest with the guard and tell them about your tadpole {{Approval|Karlach|+1}} | ||
** <u>OR Convince</u> the myconid guards you are a traveler seeking adventure (using [[Persuasion]] or [[Intimidation]]). | |||
* Give an antidote to [[Thulla]] in the Myconid Colony {{Approval|Karlach|+1}} | * Give an antidote to [[Thulla]] in the Myconid Colony {{Approval|Karlach|+1}} | ||
* Offer to look for [[Derryth Bonecloak|Derryth's]] husband, for a price or for free {{Approval|Karlach|+1}} | * Offer to look for [[Derryth Bonecloak|Derryth's]] husband, for a price or for free {{Approval|Karlach|+1}} | ||
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''In captain's quarters and Inquisitor's chambers:'' | ''In captain's quarters and Inquisitor's chambers:'' | ||
* Tell [[Kith'rak Therezzyn]] that you have the [[Mysterious Artefact]], then refuse to surrender it {{Approval|Karlach|+1}}. | * Tell [[Kith'rak Therezzyn]] that you have the [[Mysterious Artefact]], then refuse to surrender it {{Approval|Karlach|+1}}. | ||
* Ask Inquisitor [[W'wargaz]] how he knows so much about you. {{Approval|Karlach|+1}} | |||
* Refuse to hand over the artefact to the Inquisitor [[W'wargaz]], and convince [[Lae'zel]] to trust you by succeeding {{Ability check|Persuasion|21}}.{{Approval|Karlach|+1}} | |||
* Refuse [[Vlaakith|Vlaakith's]] demand to enter the [[Mysterious Artefact]] {{Approval|Karlach|+1}} | * Refuse [[Vlaakith|Vlaakith's]] demand to enter the [[Mysterious Artefact]] {{Approval|Karlach|+1}} | ||
'''Camp/Conversation''' | '''Camp/Conversation''' | ||
* | * When [[Mizora]] first appears in the camp, tell her not to lay a finger on Karlach {{Approval|Karlach|+5}} | ||
** OR Threaten to kill [[Mizora]] during her first appearance {{Approval|Karlach|+1}} | ** OR Threaten to kill [[Mizora]] during her first appearance {{Approval|Karlach|+1}} | ||
* After staking [[Astarion]] when he tried to bite you, say that bringing him to the camp was a mistake {{Approval|Karlach|+1}} | * After staking [[Astarion]] when he tried to bite you, say that bringing him to the camp was a mistake {{Approval|Karlach|+1}} | ||
* After having a romantic night, tell her you'd love to be able to touch her properly {{Approval|Karlach|+5}} | * After having a romantic night, tell her you'd love to be able to touch her properly {{Approval|Karlach|+5}} | ||
▶ '''''Note:''' This line can be repeated multiple times until the second upgrade of Karlach' heart, but only the first time gives approval'' | ▶ '''''Note:''' This line can be repeated multiple times until the second upgrade of Karlach' heart, but only the first time gives approval'' | ||
* Pet [[Scratch]] when he first comes to the camp {{Approval|Karlach|+1}} | * Pet [[Scratch]] when he first comes to the camp {{Approval|Karlach|+1}} | ||
* Feed the [[Owlbear Cub]] when it first comes to the camp {{Approval|Karlach|+1}} ''(requires food in the inventory)'' | * Feed the [[Owlbear Cub]] when it first comes to the camp {{Approval|Karlach|+1}} ''(requires food in the inventory)'' | ||
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'''[[Our Fiery Friend|Personal quest]]''' | '''[[Our Fiery Friend|Personal quest]]''' | ||
* After defeating [[Anders]] and his crew, and Karlach having rampaged in the Tollhouse, tell her she looks hot. {{Approval|Karlach|+3}} | * After defeating [[Anders]] and his crew, and Karlach having rampaged in the Tollhouse, tell her she looks hot. {{Approval|Karlach|+3}} | ||
* If Karlach is recruited before [[Wyll]], he will show up when ending this day in the camp. Talk him out of fighting Karlach. {{Approval|Karlach|+5}} | |||
* Agree to give Karlach a [[Soul Coin]] to power her up in combat {{Approval|Karlach|+5}} | |||
* When you first meet [[Dammon]] while already having a piece of infernal iron, Karlach will ask if she can give it to the smith - agree. {{Approval|Karlach|+10}} | * When you first meet [[Dammon]] while already having a piece of infernal iron, Karlach will ask if she can give it to the smith - agree. {{Approval|Karlach|+10}} | ||
* After [[Dammon]] upgrades her heart first time tell her you still can't touch her, and then choose the line "Of course I do" {{Approval|Karlach|+10}} | * After [[Dammon]] upgrades her heart first time tell her you still can't touch her, and then choose the line "Of course I do" {{Approval|Karlach|+10}} | ||
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* Tell [[Isobel]] that [[Flaming Fist Marcus|Marcus]] plans to kidnap her when he attacks the [[Last Light Inn]].{{Approval|Karlach|+10}} | * Tell [[Isobel]] that [[Flaming Fist Marcus|Marcus]] plans to kidnap her when he attacks the [[Last Light Inn]].{{Approval|Karlach|+10}} | ||
** Playing as [[The Dark Urge]], tell [[Isobel]] that your blood orders you to kill her, then deny the urge, and finally ask her to forgive you. {{Approval|Karlach|+5}} | ** Playing as [[The Dark Urge]], tell [[Isobel]] that your blood orders you to kill her, then deny the urge, and finally ask her to forgive you. {{Approval|Karlach|+5}} | ||
* Ask [[Counsellor Florrick]] | * Ask [[Counsellor Florrick]] whether the [[Flaming Fist]] are just going to stand around. {{Approval|Karlach|+1}} | ||
* Play the Lute to wake up [[Art Cullagh]].{{Approval|Karlach|+1}} | * Play the Lute to wake up [[Art Cullagh]].{{Approval|Karlach|+1}} | ||
* Tell [[Halsin]] that he can count on you before he opens the portal.{{Approval|Karlach|+1}} | * Tell [[Halsin]] that he can count on you before he opens the portal.{{Approval|Karlach|+1}} | ||
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▶ '''''Note:''' If Performance roll failed, successful subsequent [[Deception]] roll earns a point of approval, nonetheless.'' | ▶ '''''Note:''' If Performance roll failed, successful subsequent [[Deception]] roll earns a point of approval, nonetheless.'' | ||
* By any means make the [[Thisobald Thorm]] drink his 'elixir' three times in a row, thus leading him to burst {{Approval|Karlach|+1}} | * By any means make the [[Thisobald Thorm]] drink his 'elixir' three times in a row, thus leading him to burst {{Approval|Karlach|+1}} | ||
'''[[House in Deep Shadows]]''' | '''[[House in Deep Shadows]]''' | ||
* Agree to play hide-and-seek with [[Oliver]].{{Approval|Karlach|+1}} | * Agree to play hide-and-seek with [[Oliver]].{{Approval|Karlach|+1}} | ||
* Convince [[Oliver]] to reunite with [[Thaniel]].{{Approval|Karlach|+5}} | * Convince [[Oliver]] to reunite with [[Thaniel]].{{Approval|Karlach|+5}} | ||
'''[[Moonrise Towers]]''' | '''[[Moonrise Towers]]''' | ||
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* Tell [[Araj Oblodra]] that [[Astarion]] is his own person. {{Approval|Karlach|+1}} | * Tell [[Araj Oblodra]] that [[Astarion]] is his own person. {{Approval|Karlach|+1}} | ||
* Invite [[Minthara]] to your camp after saving her. | * Invite [[Minthara]] to your camp after saving her. | ||
* Invite [[Jaheira]] to fight with you in front of Moonrise Towers. | * Invite [[Jaheira]] to fight with you in front of Moonrise Towers.{{Approval|Karlach|+1}} | ||
* After the first floor is secured, tell [[Jaheira]] you sense a bit of envy and ask her to join the fight against [[Ketheric]]. | * After the first floor is secured, tell [[Jaheira]] you sense a bit of envy and ask her to join the fight against [[Ketheric]]. | ||
* At the [[Moonrise Towers Rooftop]], tell [[Ketheric Thorm]] that you can help, or that it isn't too late, or to come quietly {{Approval|Karlach|+1}} '' | * At the [[Moonrise Towers Rooftop]], tell [[Ketheric Thorm]] that you can help, or that it isn't too late, or to come quietly {{Approval|Karlach|+1}} ''(either choice)'' | ||
▶ '''''Note:''' This option requires {{Ability Check|Intimidation|21}} and any of subsequent DC 30 checks first'' | ▶ '''''Note:''' This option requires {{Ability Check|Intimidation|21}} and any of subsequent DC 30 checks first, OR a {{Ability Check|Persuasion|10}} if you have found and read Melodia's [[Letter to Ketheric]]'' | ||
:* Then tell [[Dame Aylin|Aylin]] to stand down, because [[Ketheric]] has surrendered. | |||
'''[[Gauntlet of Shar]]''' | '''[[Gauntlet of Shar]]''' | ||
* Playing as a [[Rogue]], tell the [[Reconstituted Duellist]] that you do not blunder. | * Playing as a [[Rogue]], tell the [[Reconstituted Duellist]] that you do not blunder. | ||
* Lick the [[Spider meat]] twice. {{Approval|Karlach|+2}} | * Lick the [[Spider meat]] twice. {{Approval|Karlach|+2}} | ||
'''[[Shadowfell]]''' | '''[[Shadowfell]]''' | ||
* Tell [[Balthazar]] to leave or he's a dead man. {{Approval|Karlach|+1}} | * Tell [[Balthazar]] to leave or he's a dead man. {{Approval|Karlach|+1}} | ||
* Tell [[Shadowheart]] that she should spare the [[Dame Aylin|Nightsong]] because the aasimar may know something about her. {{Approval|Karlach|+1}} | * Tell [[Shadowheart]] that she should spare the [[Dame Aylin|Nightsong]] because the aasimar may know something about her. {{Approval|Karlach|+1}} | ||
'''[[Mind Flayer Colony]]''' | '''[[Mind Flayer Colony]]''' | ||
* When talking to the [[Waking Mind]] via the [[Slack-Skinned Head]] in the [[Necrotic Laboratory]] | * When talking to the [[Waking Mind]] via the [[Slack-Skinned Head]] in the [[Necrotic Laboratory]] choose to purge the mind. {{Approval|Karlach|+1}} | ||
* At the [[Tadpoling Centre]], use the Neural Apparatus to release the inhabitants of the pods. | ▶ '''''Note:''' This option is available only after successful passive {{Ability check|Insight|18}}'' | ||
* When talking to the [[Fresh Mind]] via the [[Slack-Skinned Head]] in the [[Necrotic Laboratory]], wish them good night.{{Approval|Karlach|+1}} | |||
* At the [[Tadpoling Centre]], use the Neural Apparatus to release the inhabitants of the pods. {{Approval|Karlach|+5}} | |||
'''Camp/Conversation''' | '''Camp/Conversation''' | ||
* Recruit [[Halsin]] to your party after the fight with [[Apostle of Myrkul]]. | * Recruit [[Halsin]] to your party after the fight with [[Apostle of Myrkul]]. | ||
* Recruit [[Jaheira]] to your party or invite her to your camp after the fight with [[Apostle of Myrkul]]. | * Recruit [[Jaheira]] to your party or invite her to your camp after the fight with [[Apostle of Myrkul]]. {{Approval|Karlach|+5}} | ||
'''[[Our Fiery Friend|Personal quest]]''' | '''[[Our Fiery Friend|Personal quest]]''' | ||
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** Succeed {{Ability check|Perception|7}} to spot Cinnamon's "Spy Candy". {{Approval|Karlach|+1}} | ** Succeed {{Ability check|Perception|7}} to spot Cinnamon's "Spy Candy". {{Approval|Karlach|+1}} | ||
** Allow Punkins to scan you. {{Approval|Karlach|+1}} | ** Allow Punkins to scan you. {{Approval|Karlach|+1}} | ||
* In [[Cazador's Dungeon]], when speaking to Sebastian, pass [[Persuasion]] or [[ | * In [[Cazador's Dungeon]], when speaking to Sebastian, pass [[Persuasion]] or [[Intimidation]] check, then promise him to set them free OR ask whether they would be able to control hunger {{Approval|Karlach|+1}} | ||
}} | }} | ||
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'''[[Mind Flayer Colony]]''' | '''[[Mind Flayer Colony]]''' | ||
* At the [[Tadpoling Centre]], use the Neural Apparatus to purge the pods. {{Approval|Karlach|-5}} | * At the [[Tadpoling Centre]], use the Neural Apparatus to purge the pods. {{Approval|Karlach|-5}} | ||
* <u>When</u> talking to the [[Waking Mind]] via the [[Slack-Skinned Head]] in the [[Necrotic Laboratory]] | * <u>When</u> talking to the [[Waking Mind]] via the [[Slack-Skinned Head]] in the [[Necrotic Laboratory]] choose to consume the mind.{{Approval|Karlach|}} | ||
▶ '''''Note:''' This option is available only after successful passive {{Ability check|Insight|18}}'' | |||
* When talking to the [[Fresh Mind]] via the [[Slack-Skinned Head]] in the [[Necrotic Laboratory]], tell it that they will never wake again. {{Approval|Karlach|-1}} | |||
'''Camp/Conversation''' | '''Camp/Conversation''' | ||
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* <u>Sell</u> the [[Githyanki Egg]] to the [[Society of Brilliance]]. | * <u>Sell</u> the [[Githyanki Egg]] to the [[Society of Brilliance]]. | ||
* At [[Flymm Cargo]], let [[Allandra Grey]] take [[Redhammer]] away after you've returned from the [[Iron Throne]] {{Approval|Karlach|-1}} | * At [[Flymm Cargo]], let [[Allandra Grey]] take [[Redhammer]] away after you've returned from the [[Iron Throne]] {{Approval|Karlach|-1}} | ||
* At [[Facemaker's Boutique]] during [[Investigate the Murders]], sneak up on Dolor as he's poised to kill Figaro, thereby letting Figaro die. | |||
'''[[Devil's Fee]]''' | '''[[Devil's Fee]]''' |
Latest revision as of 09:38, 29 June 2024
![]() | Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Overview | Approval | Banter | Romance |
Karlach approves of helping people out. Due to her experiences in Avernus, she distrusts devils. The actions and choices listed on this page will raise or lower Karlach's Approval.
For more information about the approval system, see Approval.
Greetings[edit | edit source]
Depending on her approval rating, Karlach may greet the player with:
Negative (<0):
- "Yeah?"
- "What?"
- "Out with it."
- "Hey."
Neutral (0 - 19):
- "Soldier?"
- "Why're we slowing down?"
- "Hm?"
- "What can I do you for?"
- "Yeah?"
- "What's the story?"
- "Heya."
- "Hey, soldier."
Medium and up (20+):
- "Hey, soldier."
- "Soldier?"
- "What's on your mind?"
- "Copper for your thoughts?"
If spoken to by someone other than the player character:
- "Sorry - haven't fraternised with you much and not sure if I want to start."
- "Go get boss if you want to talk."
- "Tell it to the chief."
Romance[edit | edit source]
Flirting - Low approval:
- "Hey, soldier."
- "Uh huh?"
- "What is it?"
Flirting - 20+ approval:
- "Hey, you."
- "Oh, hi!"
- "What're you thinking about?"
Partnered:
- "Darling."
- "Hey!"
- "Soldier?"
- "What's on your mind?"
Partnered, low approval:
- "Yeah, honey?"
- "Hmm?"
- "What's on your mind?"
Broken Up - 40+ approval:
- "Hey, soldier."
- "Yeah?"
- "What's on your mind?"
Broken Up - Low approval:
- "What?"
- "Yeah?"
- "Something on your mind?"
Approval[edit | edit source]
As a Companion character, the interactions listed below will cause Karlach to gain approval.
Act One[edit | edit source]
Act Two[edit | edit source]
Act Three[edit | edit source]
Disapproval[edit | edit source]
As a Companion character, the interactions listed below will cause Karlach to lose approval. This list is most likely incomplete.