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Sorcerous Vault
Overview[edit | edit source]
Accessing the Sorcerous Vault[edit | edit source]
There are two ways to access the Sorcerous Vault:
- Pressing the Weave Button labelled 'Vaults' in Ramazith's Tower, after jumping down to the middle level using the floating furniture. This teleports the party to the hidden northern room of the Vault.
- Going up the stairs to the second floor of Sorcerous Sundries and lockpicking (
DC 15 Sleight of Hand check) the metal door to the left at X: 12 Y: -79. Interacting with the Clasped Book in the bookcase in this room opens a portal to the central room of the Vault.
[edit | edit source]
Once in the vault, it is necessary to navigate a series of rooms with doors that teleport the party between the rooms. Below is a chart for how these doors navigate.
Room A | Room B | Room C | Room D |
---|---|---|---|
Elminster (Locked) -> ![]() |
Evocation -> D | Shadow -> A | Foresight -> A |
Silverhand -> B | Illusion -> A | Wild -> A | Invulnerability -> B |
Karsus (Locked) -> ![]() |
Abjuration -> C | Demon -> A | Gate -> B |
Ramazith -> Back to Portal | Transmutation -> A | Silver -> Lever Room for Karsus | Wish -> Lever Room for Elminster |
Unlocking the Elminster and Karsus vaults[edit | edit source]
It is necessary to use to safely traverse this area; each octagonal room contains an invisible lever which disables all of the traps in that room. Several chests in the vaults are also invisible.
To unlock the named vaults, the doors must be opened in the following order:
- Silverhand → Evocation → Wish → pull the lever to unlock the Elminster Vault → proceed through any door to return to the beginning.
- Silverhand → Abjuration → Silver → pull the lever to unlock the Karsus Vault → proceed through any door to return to the beginning.
Alternatively, the spell can be used to open the named doors.
The Elminster vault[edit | edit source]
The Tharchiate Codex and
Pyroquickness Hat can be found here.
The Karsus vault[edit | edit source]
The Annals of Karsus and
Foebreaker can be found here.
Hidden rooms[edit | edit source]
There are four hidden rooms in this area.
Hellfire Greataxe room[edit | edit source]
Behind the Silverhand → Illusion door lies the Hellfire Greataxe at X: 366 Y: 941. The party must destroy the 'Illusion' door to find this room.
Hidden northern room[edit | edit source]
If entering the Vault from Ramazith's Tower, the party members start in the hidden northern room. Otherwise, the room can be found behind a wall just north of the entry portal to the vault, locked behind a hidden button at X: 369 Y: 1034, which is revealed by passing DC 15 Perception check. This room holds
The Red Knight's Final Strategem and several chests and crates full of items.
Yafeu and the djinni's room[edit | edit source]
In the transitional hallway between the portal room and the hidden northern room, the party must walk up to the eastern wooden chest to discover an illusory wall at X: 374 Y: 1039. The room behind this wall contains a Peculiar Lamp.
Interacting with the Peculiar Lamp swaps the interacting party member with whoever is currently stuck in the lamp (initially, Yafeu the Djinni). The party member who interacted with the lamp is now stuck inside.
The party can fight Yafeu when he tries to leave, he grants 250xp and does not drop any items.
Escaping from the djinni's room[edit | edit source]
- Summoning any creature (for example works as well) and having them drag to move the lamp (it is not possible to use the throw action on the lamp) to swap places with the trapped party member. Dismissing the trapped summon destroys the lamp, assuming it was the only occupant. There is a
Scroll of Summon Quasit in one of the gilded chests at X: -1602 Y: 113.
- Summoning Scratch inside the lamp, if having his
ball in the inventory of the stuck party member. This character is then transported out while Scratch remains inside. After taking a Short Rest right there and then summoning Scratch again from outside the lamp, he appears. Then a dead duplicate of Scratch replaces the lamp for a moment before disappering.
- Summoning Connor Vinderblad inside the lamp, if possessing
Second Marriage. The stuck party member is transported out while he remains inside. The lamp is destroyed at the end of his temporary duration, and he appears dead where the lamp previously was.
- Using to escape the lamp.
Hidden library[edit | edit source]
The final hidden area can be found behind another illusory wall at X: 359 Y: 1010, behind the western wooden chest in the transitional hallway between the portal room and the door puzzle. This library contains notes about Lorroakan's attempts to gain immortality, a letter from Lenore De Hurst, and Caution Before the Seelie.
Related locations[edit | edit source]
Notable characters[edit | edit source]
Related quests[edit | edit source]
Notable items[edit | edit source]
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
Caution Before the Seelie: In a hidden library area behind an illusory wall at X: 350 Y: 1010
Foebreaker: In an invisible Gilded Chest in the Karsus Vault at X: 327 Y: 1001
Hellfire Greataxe: In a Gilded Chest behind the Silverhand -> Illusion door (destroy the 'Illusion' door) at X: 366 Y: 941
Pyroquickness Hat: In an invisible Opulent Chest within the Elminster Vault at X: 415 Y: 995
Scroll of Artistry of War: Received as a reward for reading The Red Knight's Final Stratagem.
Scroll of Bestial Communion: Received as a reward for reading Caution Before the Seelie.
Scroll of Dethrone: On a bookshelf in the Karsus Vault next to The Annals of Karsus at X: 318 Y: 997. A second copy is received as a reward for reading The Annals of Karsus as part of The Wizard of Waterdeep.
The Annals of Karsus: On a bookshelf in the Karsus Vault at X: 318 Y: 997
The Red Knight's Final Strategem: In a locked display case (DC 20) in the hidden northern room of the Vault at X: 368 Y: 1057
The Tharchiate Codex: In a locked display case (DC 20) within the Elminster Vault at X: 417 Y: 998