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List of weapons

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Weapons serve the purpose of dealing damage to various things, ranging from doors and crates to monsters and NPCs.

Common[edit | edit source]

Weapon Enchant. Damage Damage Type Weight Price Special


Artificial Leech

1d4 + 1

Piercing

0.45 kg
0.9 lb

16


Battle-Worn Blade

1d8

Slashing

1.35 kg
2.7 lb

40


Battleaxe

1d8

Slashing

1.8 kg
3.6 lb

50


Bonesaw

1d8

Slashing

1.35 kg
2.7 lb

40


BOOOAL's Arms

1d6

Piercing

0.9 kg
1.8 lb

10


Broken Pike

1d10

Piercing

8.1 kg
16.2 lb

10


Cemetery-Blue Torch

1d4
1d4

Bludgeoning
Fire

0.9 kg
1.8 lb

10


Cleaver

1d6

Slashing

0.9 kg
1.8 lb

16


Club

1d4

Bludgeoning

0.9 kg
1.8 lb

10


Crude Mace

1d6

Bludgeoning

1.8 kg
3.6 lb

30


Cultist Brand

1d4

Bludgeoning

0.9 kg
1.8 lb

10


Deva Mace

1d6
4d8

Bludgeoning
Radiant

1.8 kg
3.6 lb

30


Djinni Scimitar

+1

1d6 + 1
2d10

Slashing
Poison

1.35 kg
2.7 lb

30


Drunk-Purple Torch

1d4
1d4

Bludgeoning
Fire

0.9 kg
1.8 lb

10


False Spear of the Night

1d6

Piercing

1.35 kg
2.7 lb

2


Flail of Myrkul

1d8

Bludgeoning

0.9 kg
1.8 lb

50


Flail of the Vortex

+3

1d8 + 3
1d8

Bludgeoning
Lightning

0.9 kg
1.8 lb

50

Electrified Flail Electrified Flail ()

Clout a foe with your lightning-suffused flail and Stun Stun them.


Flame Blade (weapon)

3d6

Fire

0.5 kg
1 lb

30


Githyanki Longsword

1d8

Slashing

1.35 kg
2.7 lb

40


Githyanki Shortsword

1d6

Piercing

0.9 kg
1.8 lb

16


Glaive

1d10

Slashing

2.7 kg
5.4 lb

65


Gnarled Tree Branch

2d8

Bludgeoning

8.5 kg
17 lb

16

Not usable by humanoids.


Goblin Bow

1d6

Piercing

0.9 kg
1.8 lb

16


Goblin Scimitar

1d6

Slashing

1.35 kg
2.7 lb

30


Greataxe

1d12

Slashing

3.15 kg
6.3 lb

65


Greataxe

1d12

Slashing

3.15 kg
6.3 lb

65


Greatclub (Minotaur)

2d12

Bludgeoning

8.5 kg
17 lb

16

Not usable by humanoids.


Greatsword

2d6

Slashing

2.7 kg
5.4 lb

65


Greatsword

2d6

Slashing

2.7 kg
5.4 lb

65


Greatsword +1 (Common)

2d6

Slashing

2.7 kg
5.4 lb

65


Halberd

1d10

Slashing

2.7 kg
5.4 lb

65


King's Knife

1d8

Slashing

1.35 kg
2.7 lb

40


Lantern

1d4
1d4

Bludgeoning
Fire

0.9 kg
1.8 lb

10


Light Crossbow

1d8

Piercing

2.25 kg
4.5 lb

30


Mace

1d6

Bludgeoning

1.8 kg
3.6 lb

30


Makeshift Bow

1d6
1d10

Piercing
Necrotic

0.9 kg
1.8 lb

16


Makeshift Spear

1d6

Piercing

1.35 kg
2.7 lb

16


Maul

2d6

Bludgeoning

4.5 kg
9 lb

40


Needle of the Outlaw Rogue

1d4

Piercing

0.45 kg
0.9 lb

1


Pactbound Battleaxe

1d8

Slashing

1.8 kg
3.6 lb

0


Pactbound Glaive

1d10

Slashing

2.7 kg
5.4 lb

0


Pactbound Greatsword

2d6

Slashing

2.7 kg
5.4 lb

0


Pactbound Rapier

1d8

Piercing

0.9 kg
1.8 lb

0


Pactbound Trident

1d6

Piercing

1.8 kg
3.6 lb

0


Pactbound Warhammer

1d8

Bludgeoning

2.7 kg
5.4 lb

0


Pickaxe

1d8

Piercing

0.9 kg
1.8 lb

10


Pitchfork

1d6

Piercing

1.35 kg
2.7 lb

16


Plague-Green Torch

1d4
1d4

Bludgeoning
Fire

0.9 kg
1.8 lb

10


Polished Dagger

1d4

Piercing

0.45 kg
0.9 lb

30


Practice Sword

1d6

Bludgeoning

0.6 kg
1.2 lb

1


Reinforced Greatsword

2d6

Slashing

2.7 kg
5.4 lb

65


Ritual Staff

1d6

Bludgeoning

1.8 kg
3.6 lb

10


Rusted Blade

1d4

Piercing

0.45 kg
0.9 lb

16


Rusty Dagger

1d4

Piercing

0.45 kg
0.9 lb

2


Rusty Glaive

1d10

Slashing

2.7 kg
5.4 lb

6


Rusty Greatsword

2d6

Slashing

2.7 kg
5.4 lb

6


Rusty Halberd

1d10

Slashing

2.7 kg
5.4 lb

6


Rusty Handaxe

1d6

Slashing

0.9 kg
1.8 lb

2


Rusty Heavy Crossbow

1d10

Piercing

8.1 kg
16.2 lb

6


Rusty Longsword

1d8

Slashing

1.35 kg
2.7 lb

4


Rusty Mace

1d6

Bludgeoning

1.8 kg
3.6 lb

3


Rusty Maul

2d6

Bludgeoning

4.5 kg
9 lb

3


Rusty Morningstar

1d8

Piercing

1.8 kg
3.6 lb

5


Rusty Pike

1d10

Piercing

8.1 kg
16.2 lb

1


Rusty Scimitar

1d6

Slashing

1.35 kg
2.7 lb

3


Rusty Shortsword

1d6

Piercing

0.9 kg
1.8 lb

2


Rusty Sickle

1d4

Slashing

0.9 kg
1.8 lb

1


Rusty Spear

1d6

Piercing

1.35 kg
2.7 lb

2


Rusty Trident

1d6

Piercing

1.8 kg
3.6 lb

4


Scalpel

1d4

Piercing

0.45 kg
0.9 lb

16


Scalpel

1d4

Piercing

0.45 kg
0.9 lb

16


Scimitar (Sharran)

1d6

Slashing

1.35 kg
2.7 lb

30


Scimitar (Akabi)

1d6

Slashing

1.35 kg
2.7 lb

30


Scimitar of Cinder

+3

1d6 + 3
1d6

Slashing
Fire

1.2 kg
2.4 lb

30

Scorching Strike Scorching Strike ()

Lash out with a blazing strike and possibly Burn Burn your target.


Syringe

1d4

Piercing

0.45 kg
0.9 lb

16


Torch

1d4
1d4

Bludgeoning
Fire

0.9 kg
1.8 lb

10


Trepan

1d6

Piercing

0.9 kg
1.8 lb

16


Trident of the Depths

+3

1d6 + 3
1d6

Piercing
Cold

1.6 kg
3.2 lb

40

Hiemal Strike Hiemal Strike ()

Pierce a creature with your frost-rimed trident and Chill Chill it.


Twisted Oak Crook

+1

1d6 + 1

Bludgeoning

1.8 kg
3.6 lb

10


Twisting Branch

1d4

Bludgeoning

0.9 kg
1.8 lb

10


War Pick

1d8

Piercing

0.9 kg
1.8 lb

50


Watcher Crossbow

3d10

Piercing

50 kg
100 lb

65

Not usable by humanoids.


Watcher Greatsword

3d12

Slashing

100 kg
200 lb

65

Not usable by humanoids.


Whipping Cane

1d4

Bludgeoning

0.9 kg
1.8 lb

10


Azer Warhammer

1d8

Bludgeoning

2.7 kg
5.4 lb

0

Overheat Overheat ()

Release a fraction of your inner fire. All nearby creatures take damage and start Burning Fiercely Burning Fiercely.


Broken Club

1d4

Bludgeoning

0.9 kg
1.8 lb

10


Chessa's Practice Sword

1d4

Bludgeoning

0.6 kg
1.2 lb

1


Dad's Axe

1d6

Slashing

0.9 kg
1.8 lb

16


Dagger

1d4

Piercing

0.45 kg
0.9 lb

16


Dagger

1d4

Piercing

0.45 kg
0.9 lb

16


Druid Quarterstaff

1d6

Bludgeoning

1.8 kg
3.6 lb

10


Flail

1d8

Bludgeoning

0.9 kg
1.8 lb

50


Flail

1d8

Bludgeoning

0.9 kg
1.8 lb

50


Greatclub

1d8

Bludgeoning

4.5 kg
9 lb

16


Hand Crossbow (Yurgir)

2d10

Piercing

0.9 kg
1.8 lb

50

Not usable by humanoids.


Hand Crossbow

1d6

Piercing

0.9 kg
1.8 lb

50


Handaxe

1d6

Slashing

0.9 kg
1.8 lb

16


Harper Blade

1d6

Piercing

0.9 kg
1.8 lb

16


Heavy Crossbow

1d10

Piercing

8.1 kg
16.2 lb

65


Heavy Spiked Club

2d8

Bludgeoning

4.5 kg
9 lb

20

Not usable by humanoids.


Javelin

1d6

Piercing

0.9 kg
1.8 lb

10


Kass' Practice Sword

1d4

Bludgeoning

0.6 kg
1.2 lb

1


Light Hammer

1d4

Bludgeoning

0.9 kg
1.8 lb

40


Light Hammer

1d4

Bludgeoning

0.9 kg
1.8 lb

40


Longbow

1d8

Piercing

1.1 kg
2.2 lb

50


Longsword

1d8

Slashing

1.35 kg
2.7 lb

40


Longsword

1d8

Slashing

1.35 kg
2.7 lb

40


Morningstar

1d8

Piercing

1.8 kg
3.6 lb

50


Pike

1d10

Piercing

8.1 kg
16.2 lb

20


Poo-Scraper

1d4

Piercing

0.45 kg
0.9 lb

2


Quarterstaff

1d6

Bludgeoning

1.8 kg
3.6 lb

10


Quarterstaff

1d6

Bludgeoning

1.8 kg
3.6 lb

10


Rapier

1d8

Piercing

0.9 kg
1.8 lb

65


Sahuagin Longbow

1d8

Piercing

1.1 kg
2.2 lb

50


Sahuagin Spear

1d6

Piercing

1.35 kg
2.7 lb

16


Salami

1d4

Bludgeoning

0.9 kg
1.8 lb

10


Scimitar

1d6

Slashing

1.35 kg
2.7 lb

30


Shortbow

1d6

Piercing

0.9 kg
1.8 lb

16


Shortsword

1d6

Piercing

0.9 kg
1.8 lb

16


Shortsword (Yurgir)

2d4

Piercing

0.9 kg
1.8 lb

16

Not usable by humanoids.


Sickle

1d4

Slashing

0.9 kg
1.8 lb

10


Sickle (Redcap)

2d4

Slashing

0.9 kg
1.8 lb

10


Spear

1d6

Piercing

1.35 kg
2.7 lb

10


Staff

1d6

Bludgeoning

1.8 kg
3.6 lb

10


Staff of the Moonmaiden

1d6

Bludgeoning

1.8 kg
3.6 lb

10


Trident

1d6

Piercing

1.8 kg
3.6 lb

40


Warhammer

1d8

Bludgeoning

2.7 kg
5.4 lb

50

Uncommon[edit | edit source]

Weapon Enchant. Damage Damage Type Weight Price Special


Argument Solver

+1

1d8 + 1

Bludgeoning

4.5 kg
9 lb

65

Poison Mist Poison Mist ()

On a hit, deal extra Damage TypesPoison damage equal to your proficiency bonus and surround the target in a noxious cloud that possibly Poisons Poisons those within it.


Artificial Leech (+1)

+1

1d4 + 1

Piercing

0.45 kg
0.9 lb

65

Bloodletting Bloodletting ()

Pierce an enemy's flesh and possible make them Bleed Bleed. Some Undead and Constructs can't suffer Bleeding.


Assassin's Shortsword

+1

1d6 + 1

Piercing

0.9 kg
1.8 lb

65


Assassin's Touch

+1

1d4 + 1

Piercing

0.45 kg
0.9 lb

40
Deathly Slumber
Deals an additional 1d4Damage TypesNecrotic to creatures that are Knocked Out Knocked Out or Sleeping Sleeping.


Battleaxe +1

+1

1d8 + 1

Slashing

1.9 kg
3.8 lb

65


Bonesaw (+1)

+1

1d8 + 1

Slashing

1.35 kg
2.7 lb

85

Incise Ligaments Incise Ligaments ()

Grind your saw's blackest teeth into an enemy's calves and possibly Slow Slow them.


Bow of Awareness

+1

1d6 + 1

Piercing

0.9 kg
1.8 lb

65
Seldom Caught Unawares
You gain a +1 bonus to Initiative rolls Initiative rolls.


Ceremonial Battleaxe

+1

1d8 + 1

Slashing

1.9 kg
3.8 lb

65


Ceremonial Longsword

+1

1d8 + 1

Slashing

1.35 kg
2.7 lb

55


Ceremonial Mace

+1

1d6 + 1

Bludgeoning

1.8 kg
3.6 lb

40


Ceremonial Warhammer

+1

1d8 + 1

Bludgeoning

2.7 kg
5.4 lb

65


Club +1

+1

1d4 + 1

Bludgeoning

0.9 kg
1.8 lb

17


Club of Hill Giant Strength

1d4

Bludgeoning

0.9 kg
1.8 lb

65
Splinters of a Giant's Might
Increases Strength to 19.


Comeback Handaxe

+1

1d6 + 1

Slashing

0.9 kg
1.8 lb

1


Corellon's Grace

1d6

Bludgeoning

1.8 kg
3.6 lb

100
Natural Pugilist
You gain a +1 bonus to Unarmed Attack rolls and damage.
Unhampered Resistance
While the wielder is not wearing armour, they receive a +2 bonus to Saving throw.


Crossbow of Arcane Force

+1

1d10 + 1

Piercing

8.1 kg
16.2 lb

130

Arcane Ammunition Arcane Ammunition ()

Infuse your crossbow bolts with arcane energy. Your ranged weapon attacks deal an additional 1d4Damage TypesForce damage.


Dagger +1

+1

1d4 + 1

Piercing

0.45 kg
0.9 lb

40


Deep Delver

1d8

Piercing

0.9 kg
1.8 lb

100
Dig Deep
Inflicts Shattered Shattered on hit.


Doom Hammer

2d6

Bludgeoning

4.5 kg
9 lb

65
Edge of Terror
Each strike fills the target with a chilling dread that prevents it from regaining hit points. Undead creatures also get Disadvantage Icon.png Disadvantage on Attack rolls.


Dragon's Grasp

1d6

Slashing

0.9 kg
1.8 lb

65
Burned Alive
Deals an additional 1d4Damage TypesSlashing damage to Burning Burning targets.


Everburn Blade

2d6
1d4

Slashing
Fire

2.7 kg
5.4 lb

130


Exterminator's Axe

1d12

Slashing

3.15 kg
6.3 lb

130
Scourge of Pests
Deals an additional 1d6Damage TypesFire damage to Plants, Myconids[See Notes], and Small creatures.


Faithbreaker

+1

1d8 + 1

Bludgeoning

2.7 kg
5.4 lb

300

Absolute Power Absolute Power ()

A surge of Divine energy accompanies your swing. It deals an additional 1d6Damage TypesForce damage and possibly pushes your target back 5 m / 17 ft.


Firestoker

1d6

Piercing

0.9 kg
1.8 lb

100
Burned Alive
Deals an additional 1d4Damage TypesSlashing damage to Burning Burning targets.


Flail +1

+1

1d8 + 1

Bludgeoning

0.9 kg
1.8 lb

65


Gandrel's Aspiration

+1

1d10 + 1

Piercing

8.1 kg
16.2 lb

130
Feller of Monsters
You have Advantage Icon.png Advantage against Monstrosity type enemies.
Sacred Munitions Sacred Munitions ()

Infuse your crossbow bolts with holy energy. For the rest of your turn, your ranged weapon attacks inflict Turned Turned against Undead.


Githyanki Crossbow

+1

1d10 + 1

Piercing

8.1 kg
16.2 lb

85


Githyanki Greatsword

+1

2d6 + 1

Slashing

2.7 kg
5.4 lb

85


Githyanki Greatsword (Psionic)

+1

2d6 + 1

Slashing

2.7 kg
5.4 lb

130
Githborn Psionic Weapon
When wielded by a githyanki this weapon deals an additional 1d4Damage TypesPsychic damage.


Githyanki Longsword (+1)

+1

1d8 + 1

Slashing

1.35 kg
2.7 lb

55


Githyanki Shortsword (+1)

+1

1d6 + 1

Piercing

0.9 kg
1.8 lb

40


Glaive +1

+1

1d10 + 1

Slashing

2.7 kg
5.4 lb

85


Greataxe +1

+1

1d12 + 1

Slashing

3.15 kg
6.3 lb

85


Greatclub +1

+1

1d8 + 1

Bludgeoning

4.5 kg
9 lb

40


Greatsword +1

+1

2d6 + 1

Slashing

2.7 kg
5.4 lb

85


Halberd +1

+1

1d10 + 1

Slashing

2.7 kg
5.4 lb

85


Hamarhraft

2d6

Bludgeoning

4.5 kg
9 lb

65
Shockwave Shockwave
When the wearer Jumps Jumps, they deal 1d4Damage TypesThunder damage in a 3 m / 10 ft radius upon landing.


Hand Crossbow +1

+1

1d6 + 1

Piercing

0.9 kg
1.8 lb

65


Handaxe +1

+1

1d6 + 1

Slashing

0.9 kg
1.8 lb

40


Heavy Crossbow +1

+1

1d10 + 1

Piercing

8.1 kg
16.2 lb

85


Hellrider Longbow

+1

1d8 + 1

Piercing

1.1 kg
2.2 lb

770
Heightened Awareness
Gain a +3 bonus to Initiative rolls and Advantage Icon.png Advantage on Perception checks.
Fiendish Fire
Once per turn, a creature hit by this weapon will possibly be afflicted with Faerie Fire Faerie Fire.


Hoppy

+1

1d8 + 1

Piercing

0.9 kg
1.8 lb

100

Revitalising Strike Revitalising Strike ()

Smash into a foe, wounding them and healing your own injuries.


Hunter's Dagger

+1

1d4 + 1

Piercing

0.45 kg
0.9 lb

65
Rupturing
On a hit, the target becomes Ruptured Ruptured for 3 turns.


Hunting Shortbow

+1

1d6 + 1

Piercing

0.9 kg
1.8 lb

65
Feller of Monsters
You have Advantage Icon.png Advantage against Monstrosity type enemies.
Hunter's Mark Hunter's Mark ()
Cast as a level 1 spell ( Recharge: Long rest.)


Intransigent Warhammer

1d8

Bludgeoning

2.7 kg
5.4 lb

100
Impulse Blast
Knocks nearby creatures Prone Prone after killing a target or landing a Critical Hit.


Ironwood Club

+1

1d4 + 1

Bludgeoning

0.9 kg
1.8 lb

65


Jagged Spear

1d6

Piercing

1.35 kg
2.7 lb

330
Torturous Edges
Tortured creatures may receive Disadvantage Icon.png Disadvantage on Constitution Saving throws.


Javelin +1

+1

1d6 + 1

Piercing

0.9 kg
1.8 lb

10


Katana

+1

1d8 + 1

Slashing

1.35 kg
2.7 lb

55


Kurwin's Cauteriser

+1

1d6 + 1
1d4

Slashing
Fire

1.35 kg
2.7 lb

65
Cauteriser
Deals an additional 1d4Damage TypesFire. On a hit, the target starts Burning Burning unless it succeeds a Constitution Saving throw.


Light Crossbow +1

+1

1d8 + 1

Piercing

2.25 kg
4.5 lb

40


Light Hammer +1

+1

1d4 + 1

Bludgeoning

0.9 kg
1.8 lb

40


Light of Creation

+1

1d10 + 1
1d6

Slashing
Lightning

2.7 kg
5.4 lb

130
Overcharge
Chance to Stun Stun the wielder, unless it is a Construct.


Lightning Jabber

+1

1d6 + 1

Piercing

1.35 kg
2.7 lb

65
Shocking Sting
On a hit, possibly Shock Shock[See Notes] your target.
Throwing: Lightning Damage
When launched at a target, deal an additional 1d4Damage TypesLightning damage.


Longbow +1

+1

1d8 + 1

Piercing

1.1 kg
2.2 lb

65


Longsword +1

+1

1d8 + 1

Slashing

1.35 kg
2.7 lb

55


Loviatar's Scourge

1d6
1d6

Bludgeoning
Necrotic

1.8 kg
3.6 lb

370
Willing Whip
Grants Resistance to Damage TypesNecrotic, and deals additional 1d6Damage TypesNecrotic damage to everyone nearby including the wielder.


Mace +1

+1

1d6 + 1

Bludgeoning

1.8 kg
3.6 lb

40


Magical Pike

+1

1d10 + 1

Piercing

8.1 kg
16.2 lb

40


Maul +1

+1

2d6 + 1

Bludgeoning

4.5 kg
9 lb

40


Melf's First Staff

+1

1d6 + 1

Bludgeoning

1.8 kg
3.6 lb

100
Arcane Enchantment
You gain a +1 bonus to Spell Save DC and Spell Attack rolls.
Melf's Acid Arrow Melf's Acid Arrow ()
Cast as a level 2 spell ( Recharge: Long rest.)


Merregon Halberd

+1

1d10 + 1

Slashing

2.7 kg
5.4 lb

85


Morningstar +1

+1

1d8 + 1

Piercing

1.8 kg
3.6 lb

65


Murderous Cut

+1

1d4 + 1

Piercing

0.45 kg
0.9 lb

65
Prey Upon the Weak
This weapon deals an additional 1d4Damage TypesPiercing damage against targets with 50% of their hit points or fewer.


Myrkulite Scourge

+1

1d8 + 1
1d6

Bludgeoning
Necrotic

0.9 kg
1.8 lb

65


Nature's Snare

1d6

Bludgeoning

1.8 kg
3.6 lb

400
Fly Trap
Chance to Ensnare Ensnare target if it is not a plant or a beast.


Pike +1

+1

1d10 + 1

Piercing

8.1 kg
16.2 lb

40


Quarterstaff +1

+1

1d6 + 1

Bludgeoning

1.8 kg
3.6 lb

65


Rain Dancer

1d6

Bludgeoning

1.8 kg
3.6 lb

100

Create Water Create Water ()
Cast as a level 1 spell ( Recharge: Short rest.)


Rapier +1

+1

1d8 + 1

Piercing

0.9 kg
1.8 lb

85


Render of Mind and Body

+1

1d6 + 1

Piercing

0.9 kg
1.8 lb

65
Psychic Steel Virtuoso
When the wielder attacks with Advantage Icon.png Advantage, they deal an additional 1d8Damage TypesPsychic.


Returning Pike

+1

1d10 + 1

Piercing

8.1 kg
16.2 lb

65
Homing Weapon
This weapon will return to its owner when thrown.


Ritual Axe

1d6

Slashing

0.9 kg
1.8 lb

280
The Scourge Mistress' Bane
Chance to inflict upon the target a 1d4 penalty to Attack rolls and Saving throws. If the attacker still has 25% or more hit points, they take 1d6Damage TypesPiercing themselves.


Ritual Dagger

1d4

Piercing

0.45 kg
0.9 lb

320
The Pain Maiden's Blessing
After a successful attack with this dagger, the wielder receives a +1d4 bonus to Attack Rolls and Saving Throws until the end of their next turn.
Blood Sacrifice Blood Sacrifice ()
Pain is a path to power. Take 1d4Damage TypesSlashing damage to receive +1d4 bonus to Attack rolls and Saving throws.


Ritual Dagger of Shar

+1

1d4 + 1
1d4

Piercing
Necrotic

0.45 kg
0.9 lb

65


Rupturing Blade

+1

1d8 + 1

Piercing

0.9 kg
1.8 lb

130

Searing Blood Searing Blood ()

Cut into an enemy, dealing an extra proficiency bonusDamage TypesFire and 1d6Damage TypesFire damage to them, while you yourself take 1d6Damage TypesSlashing damage. Additionally, the attack might cause the target to Bleed Bleed and Burn Burn.


Scimitar +1

+1

1d6 + 1

Slashing

1.35 kg
2.7 lb

40


Shadow Blade (weapon)

2d8

Psychic

0.9 kg
1.8 lb

65
Shadow Blade
You have Advantage Icon.png Advantage on Attack rolls against Lightly or Heavily Obscured targets when using this blade.


Sharran Crossbow

+1

1d8 + 1

Piercing

2.25 kg
4.5 lb

65


Shining Staver-of-Skulls

+1

1d4 + 1
1d4

Bludgeoning
Radiant

0.9 kg
1.8 lb

65

  • Light Light - This object has an aura of light with a radius of 7.5 m / 25 ft.


Shortbow +1

+1

1d6 + 1

Piercing

0.9 kg
1.8 lb

40


Shortsword +1

+1

1d6 + 1

Piercing

0.9 kg
1.8 lb

40


Shortsword of First Blood

1d6

Piercing

0.9 kg
1.8 lb

65
Break the Unbroken
Deals an additional 1d8Damage TypesPiercing to targets that still have all their hit points.


Skybreaker

+1

1d4 + 1

Bludgeoning

0.9 kg
1.8 lb

65

Searing Smite Searing Smite ()
Cast as a level 1 spell ( Recharge: Long rest.)


Spear +1

+1

1d6 + 1

Piercing

1.35 kg
2.7 lb

40


Speedy Reply

1d6

Slashing

1.35 kg
2.7 lb

65
Nimble Attack
When the wielder hits an enemy with this weapon, they gain Momentum Momentum for 2 turns.


Spellthief

1d8

Piercing

1.1 kg
2.2 lb

100
Arcane Vehemence
Once per Short Rest, you regain a Level 1 spell slot when you land a Critical Hit with the Spellthief.


Staff of a Mumbling Wizard

1d6

Bludgeoning

1.8 kg
3.6 lb

10

Firebolt? Firebolt?
Cast as a cantrip at will, but has a 1/20 chance to cause a Fireball Fireball explosion.


Staff of Arcane Blessing

1d6

Bludgeoning

1.8 kg
3.6 lb

100
Mystra's Blessing
Creatures you Bless Bless also gain Mystra's Blessing for an additional 1d4 bonus to spell attack rolls.
Bless Bless ()
Cast as a level 1 spell ( Recharge: Long rest.)


Staff of Crones

1d6

Bludgeoning

1.8 kg
3.6 lb

430

Ray of Sickness Ray of Sickness ()
Cast as a level 1 spell ( Recharge: Short rest.)


Steelforged Sword

+1

1d6 + 1

Piercing

0.9 kg
1.8 lb

60


Svartlebee's Woundseeker

+1

2d6 + 1

Slashing

2.7 kg
5.4 lb

130
Deepen the Wound
The wielder gains a +1d4 bonus to Attack rolls with this weapon when attacking creatures that have already taken damage.


Sword of Justice

+1

2d6 + 1

Slashing

2.7 kg
5.4 lb

130

Tyr's Protection Tyr's Protection ()
Cast as a level 1 spell ( Recharge: Short rest.)


Sword of Screams

1d8
1d4

Piercing
Psychic

0.9 kg
1.8 lb

130


Sylvan Scimitar

+1

1d6 + 1

Slashing

1.35 kg
2.7 lb

65
Melee Caster
Instead of its Dexterity Modifier, the affected entity add its Spellcasting Ability Modifier to Attack rolls.


Syringe (+1)

+1

1d4 + 1

Piercing

0.45 kg
0.9 lb

65

Inject Nostrum Inject Nostrum ()

Inject an enemy with the mysterious liquid in your syringe and possibly Poison Poison them.


The Skinburster

+1

1d10 + 1

Slashing

2.7 kg
5.4 lb

130
Skinburster Force
When the wielder deals melee damage with this weapon, they gain 2 turns of Force Conduit Force Conduit.


The Undead Bane

+1

1d12 + 1

Slashing

3.15 kg
6.3 lb

130
Slay the Wicked
This weapon deals an additional 1d6Damage TypesSlashing damage against Fiends and Undead.
Profane Scourge Profane Scourge ()

Strike with subjugating fury, adding your proficiency bonus to the damage roll. If you hit a Fiend or Undead creature, deal an additional 2d6Damage TypesSlashingDRS damage and possibly Bane Bane it.


The Watcher's Guide

1d6

Piercing

1.35 kg
2.7 lb

200
Death's Promise
When the spear misses its target, the wielder's next Attack roll against that target gains True Strike True Strike.


Trepan (+1)

+1

1d6 + 1

Piercing

0.9 kg
1.8 lb

16

Trephination Trephination ()

Make a burr hole into an enemy's skull and possibly knock them Prone Prone.


Trident +1

+1

1d6 + 1

Piercing

1.8 kg
3.6 lb

55


Very Heavy Greataxe

+1

1d12 + 1

Slashing

9.0 kg
18 lb

130

Gargantuan Cleave Gargantuan Cleave ()

Swing your weapon with all your might. You can attack multiple targets, dealing bonus 1d6Damage TypesSlashingDRS damage, but become Off Balanced Off Balanced for Duration: 1 turn.


Vision of the Absolute

1d6

Piercing

1.35 kg
2.7 lb

330
Absolute Night
Blind Blind targets that fail a Dexterity saving throw. Deals an additional 2d6Damage TypesPiercing to certain creatures that sport multiple sets of eyes.


War Pick +1

+1

1d8 + 1

Piercing

0.9 kg
1.8 lb

40


Warhammer +1

+1

1d8 + 1

Bludgeoning

2.7 kg
5.4 lb

65


Witchbreaker

+1

1d8 + 1

Slashing

1.8 kg
3.6 lb

100
Witchbreaker
You gain Advantage Icon.png Advantage on Attack rolls against concentrating creatures.
Hush You! Hush You! ()

Slash a target and possibly Silence Silence it.


Worgfang

1d4

Piercing

0.45 kg
0.9 lb

260
Goblin's Undoing
Goblins have Disadvantage Icon.png Disadvantage on Attack rolls against the wielder.


Wulbren's Hammer

+1

1d4 + 1

Bludgeoning

0.9 kg
1.8 lb

65

  • 2d4Damage TypesForce damage against objects (unlisted)


Xyanyde

+1

1d6 + 1

Bludgeoning

1.8 kg
3.6 lb

330
Xyanyde's Fire
Once per Short Rest, you can encase a target in Faerie Fire Faerie Fire for 2 turns if you miss an attack against it.


Rare[edit | edit source]

Weapon Enchant. Damage Damage Type Weight Price Special


Adamantine Longsword

+1

1d8 + 1

Slashing

1.35 kg
2.7 lb

100
Diamondsbane
If an adamantine weapon hits an object, the hit is always critical.
Lethal Weapon
This weapon ignores Resistance to Damage TypesSlashing damage.


Adamantine Mace

+1

1d6 + 1

Bludgeoning

1.9 kg
3.8 lb

190
Diamondsbane
If an adamantine weapon hits an object, the hit is always critical.
Lethal Weapon
This weapon ignores resistance to Damage TypesBludgeoning damage.


Adamantine Scimitar

+1

1d6 + 1

Slashing

1.35 kg
2.7 lb

190
Diamondsbane
If an adamantine weapon hits an object, the hit is always critical.
Lethal Weapon
This weapon ignores Resistance to Damage TypesSlashing damage.


Ambusher

+1

1d6 + 1

Piercing

0.9 kg
1.8 lb

190
Sentinel Weapon
Gain a +1 bonus to Initiative rolls and Advantage Icon.png Advantage on Perception Ability Checks.
Ambusher's Streak
In combat, you deal an additional 1d6Damage TypesNecrotic damage against creatures that haven't taken a turn yet.


Bigboy's Chew Toy

+1

1d6 + 1

Bludgeoning

1.8 kg
3.6 lb

310

Whossa Large Fellow? Whossa Large Fellow? ()
Cast as a level 2 spell ( Recharge: Long rest.)


Blackguard's Sword

+2

1d8 + 2
1d4

Slashing
Necrotic

1.35 kg
2.7 lb

250
Dazing Smite
On a hit infused with one of your Smites, the target must succeed a Constitution saving throw or become Dazed Dazed.


Blade of Oppressed Souls

+1

1d8 + 1
1d4

Slashing
Psychic

1.35 kg
2.7 lb

250

Crowning Strike Crowning Strike ()

Unleash the wails of the dead that fell to your blade, and possibly instil Crown of Madness Crown of Madness in the target.


Blooded Greataxe

+1

1d12 + 1

Slashing

3.15 kg
6.3 lb

380
Relentless Revenge
When the wielder has 50% HP Icon.png hit points or less, they deal an additional 1d4Damage TypesSlashing damage.


Bow of the Banshee

+1

1d6 + 1

Piercing

0.9 kg
1.8 lb

190
Blood-Curdling Emission
On a hit, possibly inflict Frightened Frightened. Gain a +1d4 bonus to attack and damage against Frightened creatures.


Breaching Pikestaff

+2

1d10 + 2
1d4

Piercing
Force

8.1 kg
16.2 lb

190


Cacophony

+1

1d6 + 1
1d4

Bludgeoning
Thunder

1.8 kg
3.6 lb

310

Thunderous Smite Thunderous Smite ()
Cast as a level 1 spell ( Recharge: Short rest.)


Caitiff Staff

+2

1d6 + 2

Bludgeoning

1.8 kg
3.6 lb

190
Arcane Enchantment
You gain a +1 bonus to Spell Save DC and Spell Attack rolls.
Caitiff's Restoration Caitiff's Restoration ()
Replenish 1 expended Warlock spell slots. ( Recharge: Long rest.)


Charge-Bound Warhammer

+1

1d8 + 1

Bludgeoning

2.7 kg
5.4 lb

310
Favoured Weapon
This weapon has a +1 bonus to damage and Attack rolls.
Shocking Bound
This weapon deals an additional 1d6Damage TypesLightning damage.
  • This hammer's magical powers only function if it's Bound to an Eldritch Knight or is a Warlock's Pact Weapon. These effects are in addition to the weapon's +1 enchantment.


Clown Hammer

+2

1d8 + 2

Bludgeoning

2.7 kg
5.4 lb

310
Grim Irony
Whenever this weapon lands a critical hit, both target and attacker have to succeed a Wisdom Saving Throw, or be affected by fits of laughter fits of laughter.


Cold Snap

1d4
1d4

Piercing
Cold

0.45 kg
0.9 lb

190

Off-Hand Only

Chilling Counter
When a creature misses you with an attack, it becomes Chilled Chilled for 2 turns.


Corpsegrinder

+2

2d6 + 2
1d4

Bludgeoning
Thunder

4.5 kg
9 lb

190

Grand Slam Grand Slam ()

Slam your weapon into the ground, dealing additional Damage TypesThunder damage equal to your proficiency bonus, thunderously impacting nearby foes and possibly pushing them away.


Corrosive Flail

+1

1d8 + 1

Bludgeoning

0.9 kg
1.8 lb

310

Corrosive Strike Corrosive Strike ()

Deal additional Damage TypesAcid damage equal to your Proficiency Bonus. On a hit, create a pool of acid around the target which reduces Armour Class Armour Class by 2.


Creation's Echo

1d6

Bludgeoning

1.8 kg
3.6 lb

310
Elemental Resonance
If the wielder deals Damage TypesAcid, Damage TypesFire, Damage TypesLightning, Damage TypesRadiant, or Damage TypesNecrotic damage, it become resistant to that damage type for 2 turns.


Cruel Sting

+1

1d8 + 1

Slashing

1.35 kg
2.7 lb

250
Sting The Helpless
A drow elf wielding this weapon deals an additional 1d4Damage TypesPoison against restrained targets.
Ensnaring Strands Ensnaring Strands ()
Cast as a level 1 spell ( Recharge: Short rest.)


Dagger +2

+2

1d4 + 2

Piercing

0.45 kg
0.9 lb

95


Darkfire Shortbow

+2

1d6 + 2

Piercing

0.9 kg
1.8 lb

480

Haste Haste ()
Cast as a level 3 spell ( Recharge: Long rest.)


Defender Flail

+1

1d8 + 1

Bludgeoning

0.9 kg
1.8 lb

310
Steel Physiology
Reduce incoming Damage TypesBludgeoning, Damage TypesPiercing, and Damage TypesSlashing damage by 1.


Defender Greataxe

+2

1d12 + 2

Slashing

3.15 kg
6.3 lb

380
Defensive Attack
When making your first attack of the round, you can reduce this weapon's enchantment by 1 to increase your Armour Class Armour Class and Saving throw bonus by 1.


Despair of Athkatla

+2

1d6 + 2

Bludgeoning

1.8 kg
3.6 lb

190
Arcane Enchantment
You gain a +1 bonus to Spell Save DC and Spell Attack rolls.


Dolor Amarus

+2

1d4 + 2

Piercing

0.45 kg
0.9 lb

190
Dolor Amarus
When you land a Critical Hit with a weapon or unarmed attack, it deals an additional 7 damage.


Drakethroat Glaive

+2

1d10 + 2

Slashing

2.7 kg
5.4 lb

960
Vicious Dragon Breath
Enemies have Disadvantage Icon.png Disadvantage on Saving throws against your dragonborn breath weapon.
Draconic Elemental Weapon Draconic Elemental Weapon ()
Cast as a level 3 spell ( Recharge: Long rest.)


Dread Iron Dagger

+1

1d4 + 1

Piercing

0.45 kg
0.9 lb

190
Dread Iron Ambush
While its wielder is hidden, this weapon deals an extra 1d6Damage TypesNecrotic.


Duke Ravengard's Longsword

+1

1d8 + 1

Slashing

1.35 kg
2.7 lb

250
Stirring Execution
When you kill an enemy, allies within 9 m / 30 ft gain temporary hit points equal to their[See: Bugs] Charisma Modifier (minimum 1).
Commander's Strike Commander's Strike ()
Direct an ally to strike a foe. The ally uses a reaction on their next turn to make a weapon attack. ( Recharge: Short rest.)


Flail +2

+2

1d8 + 2

Bludgeoning

0.9 kg
1.8 lb

155


Flail of Ages

+1

1d8 + 1

Bludgeoning

0.9 kg
1.8 lb

320
Elements of an Epoch
Depending on what kind of damage this weapon does, it also inflicts: Acid Acid condition, Chilled Chilled condition, or Burning Burning condition.
Elemental Age Elemental Age ()
Cast as a level 3 spell ( Recharge: Long rest.)


Fleshrender

+2

1d6 + 2

Piercing

0.9 kg
1.8 lb

190

Part the Flesh Part the Flesh ()

Thrust forward with diabolical precision, possibly stymying your target's ability to heal.


Giantbreaker

+1

1d10 + 1

Piercing

8.1 kg
16.2 lb

380
Heavy Hitter
Your weapon hits hard enough to send your target Reeling Reeling for 2 turns.


Gleamdance Dagger

+2

1d4 + 2

Piercing

0.45 kg
0.9 lb

190
Gleamdance Dagger: Glowing Gleamdance Dagger: Glowing
This object shines with a glowing light in a radius of 6 m / 20 ft.

Off-Hand Only

Gleamdancer
When this dagger is wielded in the off-hand, the wielder gains a +1 bonus to Armour Class Armour Class.


Gold Wyrmling Staff

+1

1d6 + 1
1d4

Bludgeoning
Fire

1.8 kg
3.6 lb

320

Fire Bolt Fire Bolt ()
Cast as a cantrip at will.


Greataxe +2

+2

1d12 + 2

Slashing

3.15 kg
6.3 lb

190


Hammer of the Just

+2

1d8 + 2
1d4

Bludgeoning
Radiant

2.7 kg
5.4 lb

310
Slay the Wicked
This weapon deals an additional 1d6Damage TypesSlashing damage against Fiends and Undead.
Detect Thoughts Detect Thoughts ()
Cast as a level 1 spell ( Recharge: Long rest.)


Hand Crossbow +2

+2

1d6 + 2

Piercing

0.9 kg
1.8 lb

155


Harmonic Dueller

+1

1d8 + 1

Piercing

0.9 kg
1.8 lb

380

Mellow Harmony Mellow Harmony ()

You make a DC 15 Performance check, success granting all your melee weapon attacks additional damage equal to your Charisma Modifier (minimum 1 additional damage).


Harmonium Halberd

+1

1d10 + 1

Slashing

2.7 kg
5.4 lb

380


Harold

+1

1d10 + 1

Piercing

8.1 kg
16.2 lb

480
Haroldish Doom
When you deal damage to a target with a ranged weapon, it must succeed a Charisma Saving throw or be Baned Baned for 2 turns.


Harper Sacredstriker

+1

1d6 + 1

Bludgeoning

1.8 kg
3.6 lb

310

Spiritual Weapon Spiritual Weapon ()
Cast as a level 6 spell ( Recharge: Long rest.)


Hellbeard Halberd

+2

1d10 + 2
6

Slashing
Poison

2.7 kg
5.4 lb

380


Hollow's Staff

+1

1d6 + 1
1d4

Bludgeoning
Necrotic

1.8 kg
3.6 lb

310
Heightened Necromancy
Creatures have Disadvantage Icon.png Disadvantage on Saving throws against your necromancy spells.
Arms of Hadar Arms of Hadar ()
Cast as a level 3 spell ( Recharge: Long rest.)


Infernal Mace

+2

1d6 + 2
3

Bludgeoning
Poison

1.8 kg
3.6 lb

190
Infernal Weapon
On a hit, this weapon deals an additional 3Damage TypesPoison damage and can possibly Poison Poison its target.


Infernal Spear

+1

1d6 + 1
3

Piercing
Poison

1.35 kg
2.7 lb

190
Infernal Weapon
On a hit, this weapon deals an additional 3Damage TypesPoison damage and can possibly Poison Poison its target.


Jorgoral's Greatsword

+1

2d6 + 1

Slashing

2.7 kg
5.4 lb

380

Colossal Onslaught Colossal Onslaught ()

Channel your mettlesome strength and strike all creatures in a line, dealing bonus Damage TypesSlashing damage equal to your proficiency bonus.


Ketheric's Warhammer

+1

1d8 + 1
1d4

Bludgeoning
Psychic

2.7 kg
5.4 lb

310


Larethian's Wrath

+1

1d8 + 1

Slashing

1.35 kg
2.7 lb

250

Razor Gale Razor Gale ()

Swing your weapon in a cyclone of steel that deals razorblade-sharp damage to all enemies within range.


Least Expected

+2

1d6 + 2

Piercing

0.9 kg
1.8 lb

190
Darkveil Precision
While obscured in shadow, the wielder has a +1d4 bonus to their ranged weapon attacks.
Blinding Shot Blinding Shot ()

Weave the lost magic of the children of Deep Duerra into your shot and possibly Blind Blind your target.


Longbow +2

+2

1d8 + 2

Piercing

1.1 kg
2.2 lb

155


Longsword +2

+2

1d8 + 2

Slashing

1.35 kg
2.7 lb

125


Mace +2

+2

1d6 + 2

Bludgeoning

1.8 kg
3.6 lb

95


Monster Slayer Glaive

+1

1d10 + 1

Slashing

2.7 kg
5.4 lb

380
Monsterslayer
You gain an additional D4 Physical.png 1d4 to all attack rolls against Monstrosity type foes and your weapons deal an additional D4 Physical.png 1d4 damage against them.[See Notes]
Refined Vaulting
Jump Jump distance is increased by 1.5 m / 5 ft.


Moonlight Glaive

+2

1d10 + 2
1d4

Slashing
Radiant

2.7 kg
5.4 lb

380
Moonlight Glaive: Glowing Moonlight Glaive: Glowing
This object shines with a glowing light in a radius of 6 m / 20 ft.
Moonlight Butterflies Moonlight Butterflies ()

Strike a foe, conjuring an illusory swarm of moon-pale butterflies and gaining Advantage Icon.png Advantage on attacks against the target.


Ne'er Misser

+1

1d6 + 1

Force

0.9 kg
1.8 lb

310

Magic Missile Magic Missile ()
Cast as a level 3 spell ( Recharge: Short rest.)


Pale Oak

1d6

Bludgeoning

1.8 kg
3.6 lb

600
Faithwarden's Stride
Druidic vines cannot Ensnare Ensnare you and do not count as difficult terrain difficult terrain.
Faithwarden's Vines Faithwarden's Vines ()
Cast as a level 1 spell ( Recharge: Long rest.)


Phalar Aluve

+1

1d8 + 1

Slashing

1.35 kg
2.7 lb

250

Phalar Aluve: Melody Phalar Aluve: Melody ()
The sword hums in anticipation, ready to Sing Sing or Shriek Shriek. ( Recharge: Short rest.)


Punch-Drunk Bastard

+1

1d8 + 1

Bludgeoning

4.5 kg
9 lb

190
Tippler's Rage
While you are Drunk Drunk, you have Advantage Icon.png Advantage on Attack rolls. You also create a blast with each attack, dealing 1d4Damage TypesThunder for 3 m / 10 ft.


Quarterstaff +2

+2

1d6 + 1

Bludgeoning

1.8 kg
3.6 lb


Rapier +2

+2

1d8 + 2

Piercing

0.9 kg
1.8 lb

190


Rat Bat

+1

1d8 + 1
1d6

Bludgeoning
Piercing

4.5 kg
9 lb

190
Rat Catcher
Attack Rolls against beasts have Advantage Icon.png Advantage.


Ravengard's Scourger

+2

1d8 + 2

Piercing

1.8 kg
3.6 lb

310

Commander's Strike Commander's Strike ()
Direct an ally to strike a foe. The ally uses a reaction on their next turn to make a weapon attack. ( Recharge: Short rest.)


Salty Scimitar(rrr)

+2

1d6 + 2

Slashing

1.35 kg
2.7 lb

190

Command Command ()
Cast as a level 1 spell ( Recharge: Long rest.)


Scimitar +2

+2

1d6 + 2

Slashing

1.35 kg
2.7 lb

95


Shadow Lantern

1d4

Bludgeoning

0.9 kg
1.8 lb

190

Conjure Shadow Lantern Wraith Conjure Shadow Lantern Wraith ()
Cast as a level 6 spell ( Recharge: Long rest.)


Shattered Flail

+2

1d6 + 2

Bludgeoning

1.8 kg
3.6 lb

190
Yeenoghu's Gift
Hitting an enemy with this weapon heals the wielder for 1d6hit points - but they can go Mad Mad if they don't continue hitting an enemy each turn.

Healing through this item doesn't trigger other passives that react to healing.


Shortsword +2

+2

1d6 + 2

Piercing

0.9 kg
1.8 lb

95


Sickle of BOOOAL

2d4

Slashing

0.9 kg
1.8 lb

190


Slicing Shortsword

+1

1d6 + 1

Piercing

0.9 kg
1.8 lb

190
Deepflesh Slice
When the wielder attacks with Advantage Icon.png Advantage, the attack inflicts Bleeding Bleeding.


Sorrow

+1

1d10 + 1

Slashing

2.7 kg
5.4 lb

380

Sorrowful Lash Sorrowful Lash ()
Cast as a cantrip ( Recharge: Per turn.)


Soulbreaker Greatsword

+1

2d6 + 1

Slashing

2.7 kg
5.4 lb

380
Githborn Psionic Weapon
When wielded by a githyanki this weapon deals an additional 1d4Damage TypesPsychic damage.
Seldom Caught Unawares
You gain a +2 bonus to Initiative rolls Initiative rolls.
Soulbreaker Soulbreaker ()

Rend the enemy's body and soul, dealing additional Damage TypesPsychic damage equal to your proficiency bonus, and possibly Stun Stun them.


Spear +2

+2

1d6 + 2

Piercing

1.35 kg
2.7 lb

95


Spear of Night

+1

1d6 + 1

Piercing

1.35 kg
2.7 lb

190
Shar's Blessing
If Shar allows it, use this spear to kill Nightsong.


Staff of Interruption

+2

1d6 + 2

Bludgeoning

1.8 kg
3.6 lb

190

Counterspell Counterspell ()
Cast as a level 5 spell ( Recharge: Long rest.)


Staff of the Emperor

+2

1d6 + 2

Bludgeoning

1.8 kg
3.6 lb

190
Arcane Enchantment
You gain a +1 bonus to Spell Save DC and Spell Attack rolls.
Imperial Retaliation
When the wielder succeeds a Saving throw, the foe that caused the throw needs to make an Intelligence saving throw or be Stunned Stunned for 1 turn.


Sussur Dagger

+1

1d4 + 1

Piercing

0.45 kg
0.9 lb

80


Sussur Greatsword

+1

2d6 + 1

Slashing

2.7 kg
5.4 lb

150


Sussur Sickle

+1

1d4 + 1

Slashing

0.9 kg
1.8 lb

120


Sword of Clutching Umbra

+1

1d6 + 1

Piercing

0.9 kg
1.8 lb

190

Shadowsoaked Blow Shadowsoaked Blow ()

Strike an enemy, adding your proficiency bonus to the damage. Moreover, if the attack hits, it deals an additional 1d6Damage TypesPsychic damage. This attack doesn't break concealment.


Sword of the Emperor

+2

1d8 + 2

Slashing

1.35 kg
2.7 lb

250
Shapeshifter Slayer
This weapon deals an additional 1d4 damage against shapeshifters or polymorphed creatures.
Magical Durability
The wielder has a +2 bonus to Saving throws against spells.


The Baneful

+1

1d6 + 1

Piercing

0.9 kg
1.8 lb

190
Favoured Weapon
This weapon has a +1 bonus to damage and Attack rolls.
Baneful Bond
On a hit, possibly Bane Bane your target.


The Joltshooter

1d8

Piercing

1.1 kg
2.2 lb

310
Electric Blood
When the wielder deals damage using this weapon, they gain 2 Lightning Charges Lightning Charges.


The Long Arm of the Gur

+2

1d10 + 2

Piercing

8.1 kg
16.2 lb

380
Revenant Scourge
When used against undead creatures this weapon has +1d4 bonus to Attack and Damage rolls.


The Sparky Points

1d6

Piercing

1.8 kg
3.6 lb

390
Electric Blood
When the wielder deals damage using this weapon, they gain 2 Lightning Charges Lightning Charges.


The Spellsparkler

1d6

Bludgeoning

1.8 kg
3.6 lb

310
Electric Veins
When the wielder deals damage with a spell or cantrip, they gain 2 Lightning Charges Lightning Charges.


Thermodynamo Axe

+1

1d8 + 1

Slashing

1.8 kg
3.6 lb

310
Thermodynamo
Whenever you deal damage with this weapon, you gain 2 turns of Heat Heat.


Thorn Blade

+1

1d6 + 1

Slashing

1.35 kg
2.7 lb

190
Poisonous Synergy
While concentrating, your melee weapon attacks deal an additional 1d4Damage TypesPoison.
Ensnaring Strike (Melee) Ensnaring Strike (Melee) ()
Cast as a level 1 spell ( Recharge: Long rest.)


Titanstring Bow

+1

1d8 + 1

Piercing

1.1 kg
2.2 lb

310
Titan Weapon
This weapon deals additional damage equal to your Strength Modifier.
Pushing Attack (Titanstring Bow) Pushing Attack (Titanstring Bow) ()

Pushes your target back 4.5 m / 15 ft.


Trident +2

+2

1d6 + 2

Piercing

1.8 kg
3.6 lb

125


Twist of Fortune

+1

1d8 + 1

Piercing

1.8 kg
3.6 lb

310
Twist of Fortune
When you roll 2 or less with this weapon's damage die, reroll it and take the new result.
Blood Money Blood Money ()

Strike out greedily, dealing an additional proficiency bonusDamage TypesPiercing damage per 300 gold that the target possesses. The gold will be consumed.


Unseen Menace

+1

1d10 + 1

Piercing

8.1 kg
16.2 lb

190
Invisible Weapon
This weapon is Invisible Invisible while equipped. It has Advantage Icon.png Advantage on Attack rolls. It loses this property for 2 rounds on a missed Attack roll. The weapon also scores a critical hit when rolling a 19.


Vicious Battleaxe

+2

1d8 + 2

Slashing

1.8 kg
3.6 lb

310
Dolor Amarus
When you land a Critical Hit with a weapon or unarmed attack, it deals an additional 7 damage.


Vicious Shortbow

+2

1d6 + 2

Piercing

0.9 kg
1.8 lb

190
Dolor Amarus
When you land a Critical Hit with a weapon or unarmed attack, it deals an additional 7 damage.


Warhammer +2

+2

1d8 + 2

Bludgeoning

2.7 kg
5.4 lb

155


Wavemother's Sickle

+2

1d4 + 2
1d4

Slashing
Cold

0.9 kg
1.8 lb

190
Watery Guidance
This weapon has Advantage Icon.png Advantage against Wet Wet creatures.


Very Rare[edit | edit source]

Weapon Enchant. Damage Damage Type Weight Price Special


Belm

+2

1d6 + 2

Slashing

1.35 kg
2.7 lb

480

Whirlwind Attack (Weapon Action) Whirlwind Attack ()

Strike out at all nearby foes, making separate Attack rolls against each target.

Perfectly Balanced Strike Perfectly Balanced Strike ()

Send Belm snaking out with an adder's speed, the very exemplar of swiftness embodied in steel.


Blightbringer

+1

1d6 + 1

Piercing

0.9 kg
1.8 lb

480
Blightbringer
Attacking Gnomes or Dwarves with this weapon receives a 1d4 bonus to Attack and Damage rolls.
Prey Decelerator
When this weapon lands a Critical Hit, it also Slows Slows the target creature.


Dwarven Thrower

+2

1d8 + 2

Bludgeoning

2.7 kg
5.4 lb

770
Homing Weapon
This weapon will return to its owner when thrown.
Dwarven Thrower
A Dwarf throwing this warhammer deals an extra 1d8Damage TypesBludgeoning damage. If the target is Large, Huge or Gargantuan creature, the strike deals an additional 2d8Damage TypesBludgeoning damage.


Fabricated Arbalest

+2

1d10 + 2

Piercing

8.1 kg
16.2 lb

960

Dazzling Ray Dazzling Ray ()

Unleash a beam of brilliant light that Blinds Blinds all creatures in its path.

Illuminating Shot Illuminating Shot ()

Fire a shimmering bolt that inflicts 1 turn of Radiating Orb Radiating Orb upon the target.


Foebreaker

+2

2d6 + 2

Bludgeoning

4.5 kg
9 lb

480
Lethal Weapon
This weapon ignores resistance to Damage TypesBludgeoning damage.


Halberd of Vigilance

+2

1d10 + 2
1d4

Slashing
Force

2.7 kg
5.4 lb

960
Sentinel Weapon
Gain a +1 bonus to Initiative rolls and Advantage Icon.png Advantage on Perception Ability Checks.
Adroit Reflexes
When you make an Attack roll as a Reaction, you make it with Advantage Icon.png Advantage.


Handmaiden's Mace

+2

1d6 + 2
1d6

Bludgeoning
Poison

1.8 kg
3.6 lb

480

  • Set the wearer's Strength score to 18. The enchantment has no effect if their Strength score is higher without it.


Hellfire Engine Crossbow

+2

1d10 + 2

Piercing

8.1 kg
16.2 lb

960

Lightning Arrow Lightning Arrow ()
Cast as a level 4 spell ( Recharge: Long rest.)
Reposition Malefactor Reposition Malefactor ()

Pulls the creature 9 m / 30 ft closer to you if it fails a DC 15  Dex saving throw.


Hellfire Greataxe

+2

1d12 + 2
1d6

Slashing
Fire

3.15 kg
6.3 lb

960
Thermodynamo
Whenever you deal damage with this weapon, you gain 2 turns of Heat Heat.
Hellflame Cleave Hellflame Cleave ()

Spew hellish flames and strike your foes.


Hellfire Hand Crossbow

+2

1d6 + 2

Piercing

0.9 kg
1.8 lb

770
Hellstalker
Possibly inflict Burning Burning when attacking while Hiding Hiding or Invisible Invisible.
Scorching Ray Scorching Ray ()
Cast as a level 3 spell ( Recharge: Short rest.)


Incandescent Staff

1d6

Bludgeoning

1.8 kg
3.6 lb

770

Fire Bolt Fire Bolt ()
Cast as a cantrip at will.
Fireball Fireball ()
Cast as a level 3 spell ( Recharge: Long rest.)


Infernal Rapier

+2

1d8 + 2

Piercing

0.9 kg
1.8 lb

960
High Spellcasting
You gain a +1 bonus to Spell Save DC.
Melee Caster
Instead of its Dexterity Modifier, the affected entity add its Spellcasting Ability Modifier to Attack rolls.
Planar Ally: Cambion Planar Ally: Cambion ()
Cast as a level 6 spell ( Recharge: Long rest.)


Justiciar's Scimitar

+2

1d6 + 2

Slashing

1.35 kg
2.7 lb

480
Shadow-Blinding
If you attack with Advantage Icon.png Advantage, you have a chance to Blind Blind your target.[See: Bugs]
Shadowsoaked Blow Shadowsoaked Blow ()

Strike an enemy, adding your proficiency bonus to the damage. Moreover, if the attack hits, it deals an additional 1d6Damage TypesPsychic damage. This attack doesn't break concealment.


Knife of the Undermountain King

+2

1d6 + 2

Piercing

0.9 kg
1.8 lb

480
Organ Rearranger
Reduce the number you need to roll a Critical Hit while attacking by 1. When they roll 2 damage or less, reroll the dice, taking the highest result.
Shadow Blade
You have Advantage Icon.png Advantage on Attack rolls against Lightly or Heavily Obscured targets when using this blade.


Mourning Frost

+1

1d6 + 1
1d4

Bludgeoning
Cold

1.8 kg
3.6 lb

770
Heart of Ice
When dealing Damage TypesCold damage, the wielder deals an additional 1Damage TypesCold.
Insidious Cold
Dealing Cold damage with a spell possibly inflicts Chilled Chilled upon the target.
Ray of Frost Ray of Frost ()
Cast as a cantrip at will.


Pelorsun Blade

+1

1d8 + 1
1d4

Piercing
Radiant

0.9 kg
1.8 lb

960
Undead Bane
All Attack rolls have Advantage Icon.png Advantage against Undead.[See Notes]


Rhapsody

+1

1d4 + 1

Piercing

0.45 kg
0.9 lb

480
Scarlet Remittance
Gain a +1 bonus to Attack rolls, damage, and Spell Save DC for every foe you slay, up to a maximum of +3.
Sweet Bloodletting
Possibly inflict Bleeding Bleeding when hitting a creature with this weapon while Hiding Hiding or Invisible Invisible.

At 3 stacks of Scarlet Remittance:

Scarlet Feast Scarlet Feast ()
If you have a +3 bonus from Scarlet Remittance Scarlet Remittance, consume it to empower yourself in combat. ( Recharge: Long rest.)


Sethan

+2

1d12 + 2

Slashing

3.15 kg
6.3 lb

960

Sethan: Spiritual Greataxe Sethan: Spiritual Greataxe ()
Cast as a level 6 spell ( Recharge: Long rest.)
Sethan: Reduce Sethan: Reduce ()
Cast as a level 2 spell ( Recharge: Long rest.)


Staff of Cherished Necromancy

+2

1d6 + 2
1d4

Bludgeoning
Necrotic

1.8 kg
3.6 lb

480
Heightened Necromancy
Creatures have Disadvantage Icon.png Disadvantage on Saving throws against your necromancy spells.
Life Essence Harvest
When the wielder kills a hostile creature with a spell, they greedily absorb its energy and gain Life Essence Life Essence until their next Long Rest.


Staff of Spellpower

+2

1d6 + 2

Bludgeoning

1.8 kg
3.6 lb

480
Arcane Enchantment
You gain a +1 bonus to Spell Save DC and Spell Attack rolls.
Arcane Battery Arcane Battery
Alleviate the arcane burden of spellcasting with the power of this staff. The next spell you cast doesn't cost a spell slot.


Staff of the Ram

+2

1d6 + 2

Bludgeoning

1.8 kg
3.6 lb

480
Staff of the Ram
Once per turn, the blow possibly knocks a foe back 2 m / 7 ft and Stuns Stuns them. This has no effect on dragons or Huge creatures.


Stillmaker

+2

1d4 + 2

Piercing

0.45 kg
0.9 lb

480

Hold Person Hold Person ()
Cast as a level 3 spell ( Recharge: Long rest.)


Sword of Chaos

+2

2d6 + 2
1d4

Slashing
Necrotic

2.7 kg
5.4 lb

960
Chaos
On a hit, regain 1d6hit points.


Sword of Life Stealing

+2

1d6 + 2

Piercing

0.9 kg
1.8 lb

480
Life Stealing Critical
On a Critical Hit, the target takes an extra 10Damage TypesNecroticDRS damage as long as it isn't a construct or an undead. You also gain HP Icon.png 10 temporary hit points.


The Dancing Breeze

+2

1d10 + 2

Slashing

2.7 kg
5.4 lb

960

Whirlwind Attack (Weapon Action) Whirlwind Attack ()

Strike out at all nearby foes, making separate Attack rolls against each target.


The Dead Shot

+2

1d8 + 2

Piercing

1.1 kg
2.2 lb

770
Improved Critical
The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.
Keen Attack
The wielder doubles their Proficiency Bonus when rolling ranged attacks with this weapon, unless they have Disadvantage.


The Sacred Star

+2

1d8 + 2
1d4

Piercing
Radiant

0.8 kg
1.6 lb

770
Radiant Strike
On a hit, inflict 1 turn of Radiating Orb Radiating Orb upon the target.
Sanctified Weapon
Undead creatures struck by this weapon are possibly Turned Turned.
Dawnburst Strike Dawnburst Strike ()

Deal additional Damage TypesRadiant damage equal to your proficiency bonus. On a hit, light erupts around you in a 3 m / 10 ft area. Enemies in the light must succeed a DC 13  Constitution saving throw or be Blinded Blinded.


Trident of the Waves

+1

1d6 + 1

Piercing

1.8 kg
3.6 lb

630
The Water Caller
On a hit, inflict Wet Wet and create a 2 m / 7 ft Water Water surface centred around the target.


Voss' Silver Sword

+2

1d8 + 2
1d4

Slashing
Psychic

1.35 kg
2.7 lb

630
Interplanar Slayer
This weapon grants a +1d4 bonus to Damage and Attack rolls against githyanki, aberrations, fiends, and elementals.
Wrathful Smite Wrathful Smite ()
Cast as a level 1 spell ( Recharge: Long rest.)


Woe

+2

1d6 + 2

Bludgeoning

1.8 kg
3.6 lb

480
Arcane Enchantment
You gain a +1 bonus to Spell Save DC and Spell Attack rolls.
Arcane Vampirism
When the creatures affected by your spells fail any associated Saving throws, you regain 1d4hit points.
Blight Blight ()
Cast as a level 4 spell ( Recharge: Long rest.)

Legendary[edit | edit source]

Weapon Enchant. Damage Damage Type Weight Price Special


Balduran's Giantslayer

+3

2d6 + 3

Slashing

2.7 kg
5.4 lb

1300
Giantslayer
On a hit, double the damage from your Strength modifier. This weapon grants you Advantage Icon.png Advantage on Attack rolls against Large, Huge or Gargantuan creatures.
Giant Form Giant Form ()
Grow to a fearsome size. Your weapons deal an additional 1d6 damage and you gain HP Icon.png 27 temporary hit points and Advantage Icon.png Advantage on Strength Checks and Saving throws. ( Recharge: Short rest.)
Topple the Big Folk Topple the Big Folk ()

Deal additional damage equal to your proficiency bonus. On a hit, Large, Huge, or Gargantuan creatures take an additional 2d6Damage TypesSlashingDRS damage and must succeed a Strength saving throw or fall Prone Prone.


Bloodthirst

+2

1d4 + 2

Piercing

0.45 kg
0.9 lb

640
Improved Critical
The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.

Main Hand Only

Exploit Weakness
Creatures hit with this weapon receive Vulnerability to Damage TypesPiercing damage.

Off-Hand Only

True Strike Riposte
When a creature misses you with a melee attack, you may retaliate and gain True Strike True Strike.
True Strike True Strike ()
Cast as a cantrip ( Recharge: Short rest.)


Crimson Mischief

+2

1d6 + 2
1d4

Piercing
Necrotic

0.9 kg
1.8 lb

640
Prey Upon the Weak
This weapon deals an additional 1d4Damage TypesPiercing damage against targets with 50% of their hit points or fewer.

Main Hand Only

Redvein Savagery
When you make an attack with Advantage Icon.png Advantage, the target takes an additional 7Damage TypesPiercingDRS damage.

Off-Hand Only

Crimson Weapon
When you make an attack with your off-hand weapon, you can add your Ability Modifier to the damage of the attack.


Devotee's Mace

+3

1d6 + 3
1d8

Bludgeoning
Radiant

1.8 kg
3.6 lb

640

Main Hand Only

Healing Incense Aura Healing Incense Aura ()
Emanating a soothing aura, You and nearby allies regain 1d4hit points at the start of your turn ( Recharge: Long rest.)


Duellist's Prerogative

+3

1d8 + 3
1d4

Piercing
Necrotic

0.9 kg
1.8 lb

1300
Elegant Duellist
While your off-hand is empty, you score a Critical Hit when rolling a 19. Moreover, you gain an additional Reaction per turn.
Withering Cut
On a hit with a melee weapon, use a Reaction to deal additional Damage TypesNecrotic damage equal to your Proficiency Bonus.
Challenge to Duel Challenge to Duel ()
Challenge an enemy to attack only you, inflicting Bleeding Bleeding on the target.
Dueller's Enthusiasm Dueller's Enthusiasm ()

While you are not dual-wielding and your off hand is empty, you can make an additional melee attack with The Dueller.


Gontr Mael

+3

1d8 + 3

Piercing

1.1 kg
2.2 lb

1000
Promised Victory
On a hit, possibly inflict Guiding Bolt Guiding Bolt upon the target.
Gontr Mael: Glowing Gontr Mael: Glowing
This object shines with a glowing light in a radius of 6 m / 20 ft. Toggle this to douse and rekindle the light.
Celestial Haste Celestial Haste ()
Cast as a level 3 spell at will.
Bolt of Celestial Light Bolt of Celestial Light ()

Frighten Frighten your target with intimidating arrows. After attacking, ranged weapon attacks made by Gontr Mael deal an additional 1d4Damage TypesRadiant damage.


Markoheshkir

+2

1d6 + 2

Bludgeoning

1.8 kg
3.6 lb

640
Arcane Enchantment
You gain a +1 bonus to Spell Save DC and Spell Attack rolls.
Arcane Battery Arcane Battery
Alleviate the arcane burden of spellcasting with the power of this staff. The next spell you cast doesn't cost a spell slot.
Kereska's Favour Kereska's Favour ()
Cast as a level 4 spell ( Recharge: Short rest.)


Nyrulna

+3

1d6 + 3
1d6

Piercing
Thunder

1.8 kg
3.6 lb

840
Zephyr Connection
This weapon will return to your hand when thrown. You cannot be forced to drop the trident. When thrown, the weapon creates an explosion that deals 3d4Damage TypesThunder damage in a 6 m / 20 ft blast centered on the target.
Veil of the Wind
You gain a + 3 m / 10 ft bonus to movement speed and jump distance. Equipping this weapon gives you Immunity to falling damage.
Nyrulna: Glowing Nyrulna: Glowing
This object shines with a glowing light in a radius of 6 m / 20 ft.
Zephyr Flash Zephyr Flash ()

Rush forward, creating an air vortex that blasts foes and possibly inflicts Bleeding Bleeding.

Zephyr Break Zephyr Break ()

Zephyr Break imitates the effects of the spell Gust of Wind Gust of Wind while dealing thunder damage.


Selûne's Spear of Night

+3

1d6 + 3

Piercing

1.35 kg
2.7 lb

640
Selûne's Blessing
You gain Advantage Icon.png Advantage on Wisdom Saving throws and Perception Checks.
Darkvision Darkvision
Can see in the dark up to 12 m / 40 ft.
Moonbeam Moonbeam ()
Cast as a level 3 spell ( Recharge: Long rest.)
Moonmote Moonmote ()
Cast as a cantrip ( Recharge: Long rest.)


Shar's Spear of Evening

+3

1d6 + 3

Piercing

2.7 kg
5.4 lb

640
Shar's Blessing
You gain Advantage Icon.png Advantage on Saving throws while Lightly or Heavily Obscured. This weapon deals an additional 1d6 damage to creatures that are Lightly or Heavily Obscured.
Blind Immunity
The wearer cannot be Blinded Blinded.
Shar's Darkness Shar's Darkness ()
Cast as a level 2 spell ( Recharge: Per turn.)
Edge of Darkness Edge of Darkness ()

Create a cloud of Darkness while you attack. [See Notes]


Silver Sword of the Astral Plane

+3

2d6 + 3

Slashing

2.7 kg
5.4 lb

1300
Githborn Psionic Weapon
When wielded by a githyanki this weapon deals an additional 1d6Damage TypesPsychic damage.
Githborn Psionic Resistance
A githyanki holding this weapon has Advantage Icon.png Advantage on Intelligence, Wisdom, and Charisma saving throws, resistance to Psychic damage, and cannot be Charmed Charmed.
Soulbreaker Soulbreaker ()

Rend the enemy's body and soul, dealing additional Damage TypesPsychic damage equal to your proficiency bonus, and possibly Stun Stun them.


The Blood of Lathander

+3

1d6 + 3

Bludgeoning

1.8 kg
3.6 lb

640
Lathander's Blessing
Once per Long Rest, when your hit points are reduced to 0, you regain 2d6hit points. Allies within 9 m / 30 ft also regain 1d6hit points.
Lathander's Light Lathander's Light
Sheds holy light in a 6 m / 20 ft radius. In combat, fiends and undead standing in the light are Blinded Blinded if they fail a DC 14 Constitution throw.
Sunbeam Sunbeam ()
Cast as a level 6 spell ( Recharge: Long rest.)

Story Item[edit | edit source]

Weapon Enchant. Damage Damage Type Weight Price Special


Moonlantern

1d4

Bludgeoning

0.9 kg
1.8 lb

30


Orphic Hammer

+3

1d8 + 3

Bludgeoning

2.7 kg
5.4 lb

770
Spell Resistance
You have Advantage Icon.png Advantage on Saving throws against spells.
Unshackling Strike Unshackling Strike ()

Smite the magical bonds keeping a creature Restrained Restrained, Paralysed Paralysed, and Stunned Stunned, freeing it.


Torch of Revocation

+1

1d4 + 1
1d4
1d4

Bludgeoning
Necrotic
Fire

0.9 kg
1.8 lb

145

Legacy content[edit | edit source]

Summons only[edit | edit source]

The following weapons are automatically equipped on summoned creatures and cannot be obtained without exploits

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