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'''Sorcerer''' is a character [[Class]] in [[Baldur's Gate 3]]. Sorcerers use their innate magical powers to fight enemies and aid allies in combat. Sorcerers use [[Charisma]] as their primary ability score. __NOTOC__ | '''Sorcerer''' is a character [[Class]] in [[Baldur's Gate 3]]. Sorcerers use their innate magical powers to fight enemies and aid allies in combat. Sorcerers use [[Charisma]] as their primary ability score. __NOTOC__ | ||
The Sorcerer subclasses are: {{IconLink|Wild Magic Subclass Icon.png|Wild Magic (Sorcerer subclass)|Wild Magic}}, {{IconLink|Class Sorcerer Draconic Bloodline Badge Icon.png|Draconic Bloodline}}, {{IconLink|Storm Sorcery Subclass Icon.png|Storm Sorcery}} | The Sorcerer subclasses available in the game are: {{IconLink|Wild Magic Subclass Icon.png|Wild Magic (Sorcerer subclass)|Wild Magic}}, {{IconLink|Class Sorcerer Draconic Bloodline Badge Icon.png|Draconic Bloodline}}, {{IconLink|Storm Sorcery Subclass Icon.png|Storm Sorcery}} | ||
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Revision as of 10:19, 24 November 2023
Sorcerer is a character Class in Baldur's Gate 3. Sorcerers use their innate magical powers to fight enemies and aid allies in combat. Sorcerers use Charisma as their primary ability score.
The Sorcerer subclasses available in the game are:
, ,The Sorcerer Class Progression | Spell Slots per Spell Level | ||||||||||
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Level | Proficiency Bonus | Sorcery Points | Features | Cantrips Known | Spells Known | 1st | 2nd | 3rd | 4th | 5th | 6th |
1st | +2 | - | , | 4 | 2 | 2 | - | - | - | - | - |
2nd | +2 | 2 | , , | 4 | 3 | 3 | - | - | - | - | - |
3rd | +2 | 3 | 4 | 4 | 4 | 2 | - | - | - | - | |
4th | +2 | 4 | 5 | 5 | 4 | 3 | - | - | - | - | |
5th | +3 | 5 | - | 5 | 6 | 4 | 3 | 2 | - | - | - |
6th | +3 | 6 | 5 | 7 | 4 | 3 | 3 | - | - | - | |
7th | +3 | 7 | - | 5 | 8 | 4 | 3 | 3 | 1 | - | - |
8th | +3 | 8 | 5 | 9 | 4 | 3 | 3 | 2 | - | - | |
9th | +4 | 9 | - | 5 | 10 | 4 | 3 | 3 | 3 | 1 | - |
10th | +4 | 10 | 6 | 11 | 4 | 3 | 3 | 3 | 2 | - | |
11th | +4 | 11 | 6 | 12 | 4 | 3 | 3 | 3 | 2 | 1 | |
12th | +4 | 12 | 6 | 13 | 4 | 3 | 3 | 3 | 2 | 1 |
Class Information
- Level 1 Maximum Hit Points: 6 + Modifier
- Hit points at higher levels: 4 + Modifier
- Important Ability Scores: for Spells, for Hit Points and Concentration Checks, and for Armour Class.
- Saving Throw Proficiencies: ,
- Equipment Proficiencies:
- , ,
- No armour proficiency
- Skills with Proficiency (Choose 2):
- Arcana, Deception, Insight, Intimidation, Persuasion, Religion
- You receive a bonus to every skill that you are proficient in. At Level 1 the Proficiency Bonus is +2.
- Arcana, Deception, Insight, Intimidation, Persuasion, Religion
Spellcasting
For a list of spells available to the Sorcerer, see: Sorcerer/Spells
- Spellcasting Ability:
- Known Spells: Sorcerer Spells are Always Prepared. In exchange, Sorcerers know fewer Spells.
Level Progression
Through experience, you acquire new power. You gain the following traits.
Level 1
- Level 1 Spell Slots Unlocked: 2 (You gain two Level 1 Spell Slots.)
- Cantrips (Choose 4)
- Spells Known (Choose 2)
- New 1st Level Spells Available:
Select a Subclass
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Level 2
- Level 1 Spell Slots Unlocked: 3 (You gain an additional Level 1 Spell Slot.)
- Spells Known: Choose 1 additional Spell from the Sorcerer Spell List.
- (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Sorcerer Spell List.
Sorcery Points
- Sorcery Points: 2 (Sorcery Points are the innate power of sorcerers. They can use these points to alter Spells or gain Spell Slots. You gain 2 Sorcery Points, which recharge on a Long Rest)
- : Spend Sorcery Points to unlock a Spell Slot.
- : Spend Spell Slots to gain Sorcery Points. The level of spell slot spent creates the equivalent number in Sorcery Points
Metamagic
(Choose 2):
- Saving Throws against spells that required them. : Allies automatically succeed
- : Increases the range of the spell by 50%.
- Conditions, summons, and surfaces caused by spells. : Double the duration of
- : Spells that only target 1 creature can target an additional creature.
Level 3
- Sorcery Points: 3 (You gain +1 Sorcery Point.)
- Level 1 Spell Slots Unlocked: 4 (You gain an additional Level 1 Spell Slot.)
- Level 2 Spell Slots Unlocked: 2 (You gain two Level 2 Spell Slots.)
- Metamagic (Choose 1 additional Metamagic):
New Metamagic:
- Saving Throws have Disadvantage on their first Saving Throw. : Targets of spells that require
- Action take a Bonus action instead. : Spells that take an
- . : You can cast spells while
- Spells Known: Choose 1 additional Spell from the Sorcerer Spell List.
- New 2nd Level Spells available:
- (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Sorcerer Spell List.
Level 4
- Sorcery Points: 4 (You gain +1 Sorcery Point.)
- Level 2 Spell Slots Unlocked: 3 (You gain an additional Level 2 Spell Slot.)
- Choose a Feat.
- Cantrips (Choose 1):
- Spells Known: Choose 1 additional Spell from the Sorcerer Spell List.
- (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Sorcerer Spell List.
Level 5
- Proficiency Bonus: +3 (You gain +1 to your Proficiency Bonus.)
- Sorcery Points: 5 (You gain +1 Sorcery Point.)
- Scaling Cantrips: Your damaging cantrips gain an additional damage die.
- Level 3 Spell Slots Unlocked: 2 (You gain two Level 3 Spell Slots.)
- Spells Known: Choose 1 additional Spell from the Sorcerer Spell List
- New 3rd Level Spells available:
- (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Sorcerer Spell List.
Level 6
- Sorcery Points: 6 (You gain +1 Sorcery Point.)
- Level 3 Spell Slots Unlocked: 3
- Spells Known: Choose 1 additional Spell from the Sorcerer Spell List.
- (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Sorcerer Spell List.
- Subclass Features:
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Level 7
- Sorcery Points: 7 (You gain +1 Sorcery Point.)
- Level 4 Spell Slots Unlocked: 1 (You gain a Level 4 Spell Slot.)
- Spells Known: Choose 1 additional Spell from the Sorcerer Spell List.
- New 4th Level Spells available:
- (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Sorcerer Spell List.
Level 8
- Sorcery Points: 8 (You gain +1 Sorcery Points.)
- Spells Known: Choose 1 additional Spell from the Sorcerer Spell List
- Level 4 Spell Slots Unlocked: 2 (You gain a Level 4 Spell Slot.)
- (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Sorcerer Spell List.
- Choose a Feat.
Level 9
- Proficiency Bonus: +4 (You gain +1 to your Proficiency Bonus.)
- Sorcery Points: 9 (You gain +1 Sorcery Point.)
- Level 4 Spell Slots Unlocked: 1 (You gain a Level 4 Spell Slot.)
- Level 5 Spell Slots Unlocked: 1 (You gain a Level 5 Spell Slot.)
- Spells Known: Choose 1 additional Spell from the Sorcerer Spell List.
- New 5th Level Spells available:
- (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Sorcerer Spell List.
Level 10
- Sorcery Points: 10 (You gain +1 Sorcery Point.)
- Metamagic (Choose 1 additional Metamagic)
- Level 5 Spell Slots Unlocked: 1 (You gain a Level 5 Spell Slot.)
- Cantrips (Choose 1)
- Scaling Cantrips: Your damaging cantrips gain an additional damage die.
- Spells Known: Choose 1 additional Spell from the Sorcerer Spell List.
- (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Sorcerer Spell List.
Level 11
- Sorcery Points: 11 (You gain +1 Sorcery Point.)
- Level 6 Spell Slots Unlocked: 1 (You gain a Level 6 Spell Slot.)
- Spells Known: Choose 1 additional Spell from the Sorcerer Spell List.
- New 6th Level Spells available:
- (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Sorcerer Spell List.
- Subclass Features:
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Level 12
- Sorcery Points: 12 (You gain +1 Sorcery Point.)
- Choose a Feat.
- Spells Known: Choose 1 additional Spell from the Sorcerer Spell List.
- (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Sorcerer Spell List.
External Links
- Sorcerer on the Forgotten Realms Wiki