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* '''Choose a number of Prepared Spells''' = {{InfoBlob|4 (Wizard Level) + {{Ability|Intelligence}} Modifier}} ''(Minimum of 1 spell.)'' | * '''Choose a number of Prepared Spells''' = {{InfoBlob|4 (Wizard Level) + {{Ability|Intelligence}} Modifier}} ''(Minimum of 1 spell.)'' | ||
* Learn 2 additional '''1st or 2nd Level Spells''' from the [[#Wizard Spell List|Wizard Spell List]]. | |||
* '''Subclass Features:''' None at this level | * '''Subclass Features:''' None at this level |
Revision as of 04:01, 4 August 2023
Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research. |
Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.
Wizard is a character Class in Baldur's Gate 3. Wizards channel magic through their extensive knowledge of the arcane to fight enemies and aid allies in combat. Wizards use Intelligence as their primary ability score.
The Wizard Class Progression | Spell Slots per Spell Level | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Proficiency Bonus | Features | Spells learned | Cantrips Known | 1st | 2nd | 3rd | 4th | 5th | 6th | |||
1st | +2 | ![]() ![]() |
+6 | 3 | 2 | - | - | - | - | - | |||
2nd | +2 | ![]() |
+2 | 3 | 3 | - | - | - | - | - | |||
3rd | +2 | ![]() |
+2 | 3 | 4 | 2 | - | - | - | - | |||
4th | +2 | ![]() |
+2 | 4 | 4 | 3 | - | - | - | - | |||
5th | +3 | ![]() |
+2 | 4 | 4 | 3 | 2 | - | - | - | |||
6th | +3 | ![]() |
+2 | 4 | 4 | 3 | 3 | - | - | - | |||
7th | +3 | ![]() |
+2 | 4 | 4 | 3 | 3 | 1 | - | - | |||
8th | +3 | ![]() |
+2 | 4 | 4 | 3 | 3 | 2 | - | - | |||
9th | +4 | ![]() |
+2 | 4 | 4 | 3 | 3 | 3 | 1 | - | |||
10th | +4 | ![]() |
+2 | 5 | 4 | 3 | 3 | 3 | 2 | - | |||
11th | +4 | ![]() |
+2 | 5 | 4 | 3 | 3 | 3 | 2 | 1 | |||
12th | +4 | ![]() |
+2 | 5 | 4 | 3 | 3 | 3 | 2 | 1 |
Class Information
- Level 1 Maximum Hit Points: 6 + Modifier
- Hit points at higher levels: 4 + Modifier
- Important Ability Scores: for Spells, for Hit Points and checks, and for Armour Class.
- Saving Throw Proficiencies: ,
- Equipment Proficiencies:
- , ,
- No armour proficiency
- Skills with Proficiency (Choose 2):
- Arcana, Deception, History, Intimidation, Investigation, Nature, Insight, Religion
- You receive a bonus to every skill that you are proficient in. At Level 1 the Proficiency Bonus is +2.
- Arcana, Deception, History, Intimidation, Investigation, Nature, Insight, Religion
Spellcasting
- Spellcasting Ability:
- Prepared Spells: You may swap your Prepared Spells at any time while out of combat, but can only have a certain number of Spells prepared at a time. The Spells must be of a level for which you have Spell Slots.
- Spell Scribing: A Wizard who finds a Scroll for a Spell they do not know may permanently copy that Spell to their Spellbook at the cost of the scroll and 50gp per level of the Spell.
Level Progression
Through experience, you acquire new power. You gain the following traits.
Level 1
Arcane Recovery strength: 1 (The combined number and level of Spell Slots the Arcane Recovery action can restore.)
Arcane Recovery Charge (Replenished by Long Rest).
Level 1 Spell Slots Unlocked: 2 (You gain two Level 1 Spell Slots.)
![Bg3 content hr.png](/w/images/b/be/Bg3_content_hr.png)
- Cantrips (Choose 3):
![Bg3 content hr.png](/w/images/b/be/Bg3_content_hr.png)
- Choose a number of Prepared Spells = 1 (Wizard Level) + Modifier (Minimum of 1 spell.)
- New 1st Level Spells available (Choose 6):
Burning Hands
Charm Person
Chromatic Orb
Color Spray
Disguise Self
Expeditious Retreat
False Life
Feather Fall
Find Familiar
Fog Cloud
Grease
Ice Knife
Jump
Longstrider
Mage Armour
Magic Missile
Protection from Evil and Good
Ray of Sickness
Shield
Sleep
Tasha's Hideous Laughter
Thunderwave
Witch Bolt
Level 2
Level 1 Spell Slots Unlocked: 3 (You gain an additional Level 1 Spell Slot.)
- Choose a number of Prepared Spells = 2 (Wizard Level) + Modifier (Minimum of 1 spell.)
- Learn 2 additional 1st Level Spells from the Wizard Spell List.
- Choose a subclass:
Abjuration School | Conjuration School | Divination School | Enchantment School |
---|---|---|---|
Evocation School | Illusion School | Necromancy School | Transmutation School |
- Subclass Features:
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Level 3
Arcane Recovery strength: 2 (The combined number and level of Spell Slots the Arcane Recovery action can restore.)
Level 1 Spell Slots Unlocked: 4 (You gain an additional Level 1 Spell Slots.)
Level 2 Spell Slots Unlocked: 2 (You gain two Level 2 Spell Slots.)
![Bg3 content hr.png](/w/images/b/be/Bg3_content_hr.png)
- Choose a number of Prepared Spells = 3 (Wizard Level) + Modifier (Minimum of 1 spell.)
- Learn 2 additional 1st or 2nd Level Spells from the Wizard Spell List.
- New 2nd Level Spells available:
Arcane Lock
Blindness
Blur
Cloud of Daggers
Crown of Madness
Darkness
Darkvision
Detect Thoughts
Enlarge/Reduce
Flaming Sphere
Gust of Wind
Hold Person
Invisibility
Knock
Magic Weapon
Melf's Acid Arrow
Mirror Image
Misty Step
Phantasmal Force
Ray of Enfeeblement
Scorching Ray
See Invisibility
Shatter
Web
![Bg3 content hr.png](/w/images/b/be/Bg3_content_hr.png)
- Subclass Features: None at this level
Level 4
- Ability Score Improvement or Feat (Choose 1)
- Improve an Ability Score by 2 or improve two Ability Scores by 1. (You can't increase an Ability Score above 20 using this feature.)
- Choose a Feat.
Level 2 Spell Slots Unlocked: 3 (You gain an additional Level 2 Spell Slot.)
![Bg3 content hr.png](/w/images/b/be/Bg3_content_hr.png)
- Cantrips (Choose 1):
![Bg3 content hr.png](/w/images/b/be/Bg3_content_hr.png)
- Choose a number of Prepared Spells = 4 (Wizard Level) + Modifier (Minimum of 1 spell.)
- Learn 2 additional 1st or 2nd Level Spells from the Wizard Spell List.
- Subclass Features: None at this level
Level 5
Proficiency Bonus: +3 (You gain +1 to your Proficiency Bonus.)
Arcane Recovery strength: 3 (The combined number and level of Spell Slots the Arcane Recovery action can restore.)
Level 3 Spell Slots Unlocked: 2 (You gain two Level 3 Spell Slots.)
![Bg3 content hr.png](/w/images/b/be/Bg3_content_hr.png)
- Choose a number of Prepared Spells = 5 (Wizard Level) + Modifier (Minimum of 1 spell)
- Learn 2 additional Spells up to 3rd Level from the Wizard Spell List.
- New 3rd Level Spells available:
![Bg3 content hr.png](/w/images/b/be/Bg3_content_hr.png)
- Subclass Features: None at this level
Wizard Spell List
Cantrips
Level 1 Spells
Burning Hands
Charm Person
Chromatic Orb
Color Spray
Disguise Self
Expeditious Retreat
False Life
Feather Fall
Find Familiar
Fog Cloud
Grease
Ice Knife
Jump
Longstrider
Mage Armour
Magic Missile
Protection from Evil and Good
Ray of Sickness
Shield
Sleep
Tasha's Hideous Laughter
Thunderwave
Witch Bolt
Level 2 Spells
Arcane Lock
Blindness
Blur
Cloud of Daggers
Crown of Madness
Darkness
Darkvision
Detect Thoughts
Enlarge/Reduce
Flaming Sphere
Gust of Wind
Hold Person
Invisibility
Knock
Magic Weapon
Melf's Acid Arrow
Mirror Image
Misty Step
Phantasmal Force
Ray of Enfeeblement
Scorching Ray
See Invisibility
Shatter
Web