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Minsc/Approval
Overview | Approval | Banter |
Minsc favors direct approach to solving problems he encounters - the one he hacks through with a sword. Being ingenuous and somewhat naive, he is always ready to strike down the evil whenever and wherever it raises its head. Minsc appreciates good deeds and good fight, and especially likes it when the former means also engaging in the latter. He approves displays of heroism, but also settles for saving or helping the one in need by subterfuge or cunningness. Finally, Minsc values being loyal to one's friends - and being nice and respectful to his familiar, Boo.
Minsc disapproves of siding with villains or bargaining with evil, as well as expressing insensibility and callousness to those who cannot defend themselves, more so leaving them in peril. He does not appreciate demanding any reward for doing good deeds and also dislikes scoffing and sneering over someone who is endangered or wronged. Lastly, Minsc despises blatant deception, cowardice and traitorous moves, no matter towards friends, allies, or any person encountered around.
Being involved in fighting with the Bhaalspawn in his past, Minsc has strong feelings toward their current activities, especially after being tricked by the followers of the God of Murder.
The actions and choices listed on this page raise or lower Minsc's approval [1].
For more information about the approval system, see Approval.
Approval[edit | edit source]
The following story and dialogue choices will cause Minsc to gain approval.
Act Three[edit | edit source]
- Talking to Wulbren, refuse to take Runepowder Bomb but promise you'll destroy the Steel Watch Foundry your way
+1
- OR Refuse, saying that the real enemy is Gortash, not the Gondians, and you'll find another way
+1
- OR Suggest to contact the Gondians first, so that they might see reason
+1
- OR, if Barcus Wroot is nearby and butts in, agree and say it sounds like a mass murder
+2
- OR Refuse, saying that the real enemy is Gortash, not the Gondians, and you'll find another way
Circus of the Last Days
At the entrance:
- Convince Klaus to let you in, bribing him, using , , or any class-based option except pretending to be a friend of Gortash's
+1
- Speaking with Zara the mummy, say you don't understand her, and then mime her grunting
+1
Dealing with Akabi the djinni:
- Tell him that he is VERY LOUD
+1
- Play the game and accuse the djinni of rigging the wheel
+1
- After returning from jungle, talk to the djinni again and say you have had much fun OR promise he will pay for it
+1 (either option)
Talking to Boney the mephit:
- Call his wife Stoney magnificent
+1
Dealing with Popper the kobold trader:
- Grab Dribbles's hand from his counter, and then:
Note: Class-based lines for , or do not give approval [ Needs Verification]
- Playing as a or a , tell him that graverobbing is a profane act
+1
- If talking to Popper after defeating false Dribbles, say that offering 'treatoes' now is a bit callous.
+1
Dealing with caged beasts:
- Talking to Shadow-Whiskers, break the lock on her cage
+1 (works with or without )
- Talking to Crimson, give him some meat OR promise to bring it later (if you don't have any in inventory)
+1 (either option)
Watching Dribbles's show:
- Say "What a corny joke"
+1
- Volunteer any companion to the stage as Dribbles's assistant, except Minsc himself and Astarion
+1
Note: If you volunteer Astarion to the stage, you'll get +2 instead of [+1] each time
- If going on stage yourself, suggest any available explanation on why you're special, except "something about my brain" and unique line for
+1
Talking to Lucretious:
- When she's training up skeletons (before fighting doppelgangers), tell her that she is being a little harsh
+1
- After defeating false Dribbles, tell her that killing clowns is a rare treat
+1
- When Lucretious asks you to find real Dribbles, answer that you are expensive
+1
- When you deliver her Dribbles's remains, say it was pleasure to meet her
+1
- Playing as a Barbarian, when Sister Yannis curses Valeria in the back, say you'd join a church if more priests spoke muck like her
+1
- Tell Brother Bill and Brother Clements that their god would be proud of Father Lorgan
+1
- OR, Playing as a Monk, say that offering alms to those in need is a sign of a noble soul
+1
- OR, Playing as a Monk, say that offering alms to those in need is a sign of a noble soul
- Agree to bear Monk Manifestation's curse
+1 and then withstand its madness
+3
- On the temple roof, having Gale in the party, ask him to tell Tara to stop eating carrier pigeons
+1
- OR, Playing as Gale origin, tell Tara that other aviary in the city is much better
Around and inside the Requisitioned Barn
- Talking to Mattis outside the barn, tell him to watch himself because Baldur's Gate is big and dangerous
+1
Note: This option is available only if tiefling kids survived in previous Acts
- Talk to Fist Rowan outside the barn, and when he asks you to give him "one good reason", answer "Barn"
+1
Note: This option is available only if Orin is not impersonating Rowan
- Report to Commander Lightfeather that his soldiers were eaten by a flying cat
+1
- OR, Playing as Gale origin, tell him that the enemy responsible is your tressym
+1
- OR, Playing as Gale origin, tell him that the enemy responsible is your tressym
- In the kennels, say "Woof" to Angry Mar'hyah twice
+1
- Make Angry Mar'hyah to let you keep Scratch, using , or class-based , or options
+1
Elsewhere in Rivington
- Tell Tinker Nayzeem that the way people treat refugees is terrible.
+1
- Playing as a , tell Fortuno Dibbs to relax, because dogs are sensitive to emotions
+1
- Speak to Biscotti via and call him a good dog
+1 (works only the first time you speak to him)
- Speak to Biscotti via and call him a good dog
- Agree to chase refugees out from Arfur's Mansion for half-price, and punch Zenovia Dawg when she tries to extort full sum from you
+1 (requires failing Persuasion roll against her first)
- Try to help the Dying Stone Lord Thug
+1
Note: These options are available only if Orin is not impersonating the Thug
- In the smugglers' cave, defeat Caïros and his thugs, and if Farlin survived, say you don't want gratitude from criminals
+1
- In the Abandoned Windmill basement, attack the newborn mind flayer
+1 (Works regardless you wake it first or not)
- Playing as Astarion origin, at the Gur Camp tell Ulma you will do what you can for her tribe's children
+1
Dealing with Orin's guises
- If Orin is impersonating Gyldro Angleiron, tell her you would never kill someone you cared about.
+1 (Unique line for Karlach and Wyll origins)
- If Orin is impersonating Fist Rowan, tell her that one can't just kill innocent people
+1
Note: This line belongs to the Custom origin (Tav). Other Origins have unique lines each
- If Orin is impersonating Dying Stone Lord Thug, succeed a passive
DC 20 Perception check, and then:
- At the entrance gate, consent to be arrested by the Steel Watcher
+1
- At Fraygo's Flophouse, tell Adventurer Drim that the word "adventurer" means nothing anymore
+1
- Playing as Astarion origin, drag Pale Petras into the sunlight, then choose to let him go
+1
- Playing as Astarion origin, drag Pale Petras into the sunlight, then choose to let him go
- At Carm's Garm, when Naaber pretends to be a dog, choose "Correct. But nobody likes Naaber" line
+1
Note: It may take several sequential attempts to speak with Naaber to get to these lines
- At The Velveteen Elixir, talking to Stylin' Horst, choose lines about "heady top notes" OR "burning rothé shit"
+1 (either option)
- At Sharess' Caress, speaking to Valeria, propose a toast to ADVENTURE!
+1
Note: Available only after you've started Solve the Open Hand Temple Murders quest
- Get access into Wyrm's Rock Fortress
+1 by either of following options:
- Showing the Admission Pass obtained from Arfur Gregorio
- Showing Lower City Pass obtained from Valeria
- Using Nashkellan's report (can be stolen from the Sword Coast Couriers)
- Bribing Blaze Elin
- Passing any of class-based checks
At the Flaming Fist barracks:
- Convince the Flaming Fist quartermaster Arkleia Oloril to trade with you
+1
When you spot Fist Reynash trying to open a chest:
Note: Waking guards gains approval only after discovering by any available means that Reynash was stealing from others
Speaking to Manip Bakshi:
- Successfully use on him and pretend to be a new recruit
+1
- Then leave barracks (or let him escort you out)
+1
At the Audience Hall:
- Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say that the Steel Watchers will eventually turn on everyone
+1
- Pass the Steel Watcher that confronts you at the coronation
+1
Note: This dialogue appears only if Karlach is not in the party
- Playing as Gortash explains your previous dealings, answer that you've come to end this evil plot
+1
, when - Refuse to make an alliance with him and confirm your decision
+1
- If you have Karlach in the party, tell Gortash that he'll pay for all he did to her
+1
- Tell Gortash that you have no interest in this sham of a coronation
+1
- After killing Orin, speak to Gortash and surrender two your Netherstones to him, then fight when he attacks afterwards
+1
Talking to Duke Ravengard after the coronation:
- Ask him whether the "new dawn" is what they call tyranny now
+1
- OR Tell the Duke that Florrick sent you, then probe Ravengard's mind to discover counsellor's location, and tell him that Gortash is a tyrant
+1
- OR Tell the Duke that Florrick sent you, then probe Ravengard's mind to discover counsellor's location, and tell him that Gortash is a tyrant
Note: Choosing this option starts the time-sensitive quest Free Counsellor Florrick
In the Wyrm's Rock Prison:
- Talking to the Unusual Skull, ask him to speak plainly
+1 (requires
DC 18 Persuasion check)
Note: These options are available only if you were arrested, not if you entered the prison by any other means
- Talking to Fist Murphy, ask why he is standing on one leg, and then:
Note: For Baldurian characters, the initial line will run about "Blaze Portyr's infamous punishments"
- Playing as a , talk to Gauntlet Thunder about proper punishment for two soldiers who screwed up, and then:
- Talking to Fist 'Edge' Arensen at the gallows, ask him why don't he wait with threats until you commit a crime
+1
- Talking to Fist Miller after Florrick had been executed, say she didn't deserve to die
+1
- Talking to Thrastle Muria, ask if everyone in her neighbourhood is as friendly as she is
+1
Speaking to Liara Portyr and Lora Bergauz:
- Tell Lora to calm down and let Liara alone
+1
- Promise to help Lora find her daughter
+1 (Unique line for a )
- Propose to help Lora find Vanra for a certain price
+1
- Propose to help Lora find Vanra for a certain price
- If you already know that Vanra died, tell this to Lora, then say you did your best
+1
The Blushing Mermaid
Talking to Bosun Gannet:
- When he instructs you about the tavern rules, say you'll keep to them
+1
- Ask Gannet about the missing kid, and then:
- After dealing with the hag, if real Captain Grisly died, tell Gannet you are sorry for not saving her
+1
Talking to the hag masking as Captain Grisly:
- Inquire her about Vanra, and then ask how do you know she's not lying
+1
- When looking for a decision, propose to talk to Lora and calm her down
+1
- When the hag offers you money for killing Lora, refuse to do the dirty work for her
+1 (A character will have a unique line here)
- Agree to kill Lora for disguised hag, but then return and say you can't do it
+1
- After Auntie Ethel reveals herself and confesses that she actually ate Vanra, call her a monster, and then:
- If you have already killed Lora, tell Ethel to thank you
+1
- When Ethel offers you to become an ally in your crusade, decline her deal, choosing either "Not a chance" or "Time to die" lines W
+1 (either option)
- Ask whether Svend is really worried about a date when the army of the Absolute can attack any moment
+1
Other patrons of the tavern:
- Talking to Nesha Leesha, warn her about the serial killer, then use to insist on it
+1
The Old Garlow's Place
First time visiting the place:
- If you found the group without reading any of their posters, ask Adrielle to calm down
+1
Dealing with hexed Mayrina:
- Using , tell Mayrina to SPIT IT OUT, OR say you are here to help her, OR Call her condition hilarious
+1 (either option)
- Talking to Adrielle, offer to have a look at the hex
+1
- OR Tell her you hate dolls
+1
- Talking to Jatlo (before removing his hex), tell him "Less complaining, more searching"
+1
Speaking to Jatlo after you have removed his hex:
After removing the hex and killing Jatlo:
- Speaking to Mayrina, ask her how is her husband's condition
+1
- Tell Mayrina she was an adorable sheep
+1
- Offer Mayrina help with the hag
+1 (Unique line for )
- Tell Hydrangea Wubb she coudn't have known the spy in disguise
+1
Note: Hydrangea will be present only if you knocked her out (as the Mask of Regret) in the Overgrown Tunnel AND killed the hag in Act One
- Talking to Kled, tell him that they are safe now
+1
- Talking to Adrielle, tell her to get out there and kill the hag, not act like cowards
+1
- After Adrielle says she has discovered an ultimate way to kill a hag, offer to deal with the hag OR say you won't let the hag harm her
+2 (either option)
If you have met Auntie Ethel, but haven’t dealt with her yet:
If you have killed Ethel:
- Talking with Mayrina, persuade her to let Connor go
+1
- If you haven't raised Connor from dead in Act One, tell Mayrina that killing the hag was even more amazing than revenge
+1
- OR Say it wasn't so amazing when the hag vomited a child
+1
- OR, If Vanra died, say you don't feel amazing because of it
+1
- OR Say it wasn't so amazing when the hag vomited a child
- When Mayrina asks you whether you have saved Vanra, answer that of course you did it
+1
- Playing as a or a , tell either Mayrina or Kled that you killed a perversion of everything natural
+1 (either option)
- Talking to Adrielle, say the hag is finally dead, thanks to you
+1
At Lora's House:
- If you haven't resolved the quest yet:
- After you have saved Vanra, talk to Lora and choose any answer except asking for a reward
+1 (either option)
- Speaking to Sebastian, pass or check, then promise him to set him and the other spawn free OR ask whether they would be able to control hunger
+1 (either option)
- Don't let Astarion finish the Rite of Profane Ascension once he has started it
+1
The Counting House
- At the bridge leading to the entrance, give Rags Deelarma a handful of coins
+1
- Bargain with Rakath Glitterbeard to return him less money than had been stolen
+1
The Crimson Draughts
- If you are partnered with Astarion and he is in the party, refuse Araj Oblodra's invitation to come in, saying you saw how Araj made him feel
+1
Note: This option is available and brings approval if you did not convince the spawn to drink Araj's blood in Act Two AND if his companion quest is not finished yet
- Near the Crimson Draughts, give Strange Beggar Sacrum any amount of gold
+1
The Elfsong Tavern
- Playing as a , a , a , a or a , convince Alan Alyth to lower the room price or to rent you it for free, using any available class-based option
+1 (Requires various skill checks with DC from 18 to 20)
Talking to Lakrissa and Alfira:
- In the tavern hall, remind Lakrissa about your bet in the druid's grove, then say she owes you nothing OR Ask for a kiss instead
+1 (either option)
- Speaking to them both on the tavern's roof, say they are very cute together
+1
Speaking to Harvard Willoughby:
- Agree to participate in Laff Riot, and then, in the first round, joke about Harvard smelling funny OR Joke about "Wizard and shatter"
+1 (either option)
- In the second round, use any joke
+1 (either option)
- OR the public
+1 (Requires successful
DC 20 Intimidation check)
- OR the public
- In the third round, use any joke
+1 (either option)
- OR the public
+1 (Requires successful
DC 25 Intimidation check)
- OR the public
Talking to Dez Kanshaw:
- Say he won't find courage on the bottom of a bottle
+1
- When Dez tells you about the job offered to his son by Three-Piece:
Speaking to Devella Fountainhead on the site of Duke Stelmane’s murder:
- If you haven't found the serial killer's list of targets, playing as a , her to use your help
+1
- If you have found the list of targets, show it/tell about it, then promise to do your best to investigate the Bhaalists' trail
+1
- When Devella asks you to warn the targets, agree
+1
- Playing as
+1 (two options depending on whether you actually have or have not the list of targets in the inventory)
, confess to it to Devella, then say you're working against Bhaal
Other interactions:
- Talking to Enforcer Skoona, use class-based lines for a or a
+1 (either option)
- Talking to Doora Thumbfoot, agree to buy the necklace from her
+1
- Speaking to Dame Guisarme, say the Flaming Fist are good only to handling riots
+1
- Speaking to Jaheira's children (automated dialogue), when Rion asks whether you all are doomed, say "Not in this lifetime"
+1
- Speaking to Rion for the second time (not automated dialogue), tell her that refugees behind the wall need protection
+1
Note: All these options require having Jaheira in your party
- Interrupt Dolor when he's about to kill Figaro Pennygood, saying "Stop right there!", using any of class-based lines or unique line
+1
Talking to Devella Fountainhead:
Note: Both these lines will differ slightly depending on whether you actually have or have not any ritually cut hands in your inventory
- Ask Golbraith Stredivas whether his son needs any help
+1 (Unique line for )
The Graveyard
Talking to Valmorba:
- Inquire her about the grave of "M.Kurwin", then ask to borrow you a shovel (if you don't have one)
+1
Note: Available only if you have read the letter about it found on the dead body of Gomwick in Act One
Dealing with Bugthimble at the "M.Kurwin" grave:
- him into surrendering the loot to you
+1
- Say "Thank goodness, you can keep it", and then:
- Use to convince him the treasure is cursed
+1
- Say the crate was promised for Nine-Fingers, then him to pay the fee for not breaking his snout
+1
- Use to convince him the treasure is cursed
- Pay him the "fee" he demands
+1
Dealing with Nina Dortmell and Mortarch Gracie Scyre:
- Speaking with Nina for the first time, tell her to stop, because magic isn't a game
+1
- Report Nina's attempts to Mortarch Gracie Scyre
+1
Talking to Ulkov Sully:
- Pay him for making a coffin for little Lily Fischer
+1
- Convince Captain Sleam to take aboard the whole Brislen family via , , or simply paying the sum they're lacking
+1
Talking to Big Huido:
- Successfully him and pretend to be a representative of The Guild
+1 (Unique lines for and )
- OR him into surrendering the Guild shipment
+1 (Unique lines for and )
- Successfully him and pretend to be a representative of The Guild
- After docking at the Iron Throne, when Omeluum approaches your mind, convince it that other prisoners must be saved, too
+1 (Requires
DC 20 Persuasion check)
- After saving Ulder Ravengard from the prison, if Wyll is in the party, tell the duke his son is a hero
+1
The Guildhall
- When confronting Roah Moonglow or Friol, tell them that Minsc of Rashemen always knows the right thing to do
+10
The Heapside Prison
- Talking to Skittle via , call him a "rat-ical mercantile rodent"
+1
- Ask him whether his business is rat-ified by the local merchant's league
+1
The House of Hope
Speaking to Hope or to her spirit:
- In front of the Archive, say you need to get her out before the jailor kills her
+1
- After freeing Hope from her chains, speak to her
+1
In the Boudoir:
- Provoke the fight with Haarlep
+1 by either way of listed below:
- When Haarlep asks you why you are here, answer you've come to kill them
- OR Refuse to undress for Haarlep
- OR Choose to attack the incubus
Note: This option is available either before you shed your clothes or when they prompt you to lie on the bed
- OR Agree to lie down, then plead to gods to get you out of here when the incubus approaches you
- OR Roll a or check to resist the incubus and choose to fight your way out (Available regardless of roll result)
- OR Refuse to vow your body after incubus asks for it
Note: Choosing DC 25 Constitution check line at the previous step of the dialogue does not give approval. Additional unique lines for Astarion origin
Lady Jannath's Estate
If Oskar Fevras was not saved in Act One:
- Playing as Tarhun Mnemonis about icons depicting Bhaal, then tell him not to sell "this evil junk"
+1
, at the entrance ask - Speaking with Sir Gorran Penghyst and Lord Delwaer Jeth, them to stop or you will stick both their heads through the bloody painting
+1
The Society of Brilliance Lodge
- Refuse to give Havkelaag the Githyanki Egg
+1
- Tell Blurg that bravery is no bad thing
+1
Talking to Ptaris:
Note: These options are available only if you have sold the Githyanki Egg from the Creche Y'llek to Lady Esther in Act One
- When Ptaris asks you whether you are good or bad person, answer you think yourself good, and then:
Note: Requires DC 20 Persuasion check for a characters, and a
DC 25 Persuasion check for all others
- OR Successfully use on him and then say that it's his conscience that tells him to stop
+1
- OR Use a class-based line for a or a
+1 (Either option requires
DC 20 Persuasion check and brings equal approval)
- OR Successfully use on him and then say that it's his conscience that tells him to stop
The Sorcerous Sundries
Talking to Aradin near the entrance:
- Successfully him, saying you haven't found the Nightsong
+1
- If you let slip to Aradin that you've found her, say she is immortal and tough
+1
Talking to Lorroakan before resolving Dame Aylin’s fate:
Facing Lorroakan along with Dame Aylin:
- Tell the wizard you've come to stop him
+1
- Tell Lorroakan that Ketheric Thorm already tried to steal Aylin's immortality and is dead now
+1
- OR Tell Lorroakan that one more word about catching Aylin will be his last
+1
- OR, PLaying as Gale origin, ask him to reconsider his position
+1
- OR Tell Lorroakan that one more word about catching Aylin will be his last
- If you have betrayed Aylin to Lorroakan, tell him that this feels wrong
+1
At the Sorcerous Vault:
- Speaking to Yafeu once he's escaped the Peculiar lamp:
The Steel Watch Foundry
Talking to Tamia Holzt, if she spotted you in the Foundry:
- Succeed a check and pretend to be a relief crew for Banite guards
+1
- OR Say you've come to bathe in Banites' blood
+1
- OR Use any of class-based options to inspire Gondians to rebel
+1 (Requires
DC 18 Intimidation check or
DC 18 Persuasion check, depending on character class)
- OR Say you've come to bathe in Banites' blood
Talking to Zanner Toobin once you have reached the laboratory wing:
- When Toobin says that Gondians are being subjugated through the collars, ask whether they will fight if you save their families
+1
- If you have killed Banites in the workroom, tell Toobin about it
+1
If you failed to switch off an activated Motivator, convince Toobin to move on, using or +1
Resolving the conflict between the Gondians and Ironhands after razing down the Foundry:
- Barcus Wroot to take leadership over the Clan Ironhand
+1 (Unique lines for , a , a Good or a )
- OR Wulbren Bongle to walk away, using basic or any class-based option
+1
- OR Wulbren Bongle to walk away, using basic or any class-based option
Note: According to game files, a character roll instead of for all others
- Take Gondians' side and tell Wulbren you won't let hurt them
+1 (Wulbren and other Ironhands become hostile)
- OR, Convince Wulbren to let the Gondians go away
+1 (Requires
DC 20 Persuasion check)
Note: A , a Good , a will have a unique line here and a DC 18 Ability check instead of basic one. characters roll instead of
Talking to Barcus Wroot after resolving the conflict:
- If you have sided with Gondians, tell Barcus that Wulbren was past saving
+1
- If you convinced both factions to make peace, tell Barcus you're impressed OR that he'll make a great leader of the Clan Ironhand
+1 (either option)
- Attending the funeral of Holli Dylford, tell Allandra Grey you've brought gold as an offering
+1
Note: Using this option, the players may choose either a common Cleric line or a line reflecting exactly the deity their character is allied to
Other locations in Lower City
- In the Bloomridge Park, speaking to Albert, say Sparky is doing a great job running
+1
- In the Cloister of Sombre Embrace, after defeating Viconia DeVir, choose to kill her
+1
Note: You need to knock her out in the battle to speak to her afterwards
- At the Chromatic Scale, playing as a , discuss with Thomas C. Quirkilious the benefits of using lute strings made of worg hair
+1
- At the Flaming Fist cordon X: -195 Y: -15 near the Upper City gate, when the Emperor warns you about becoming a thrall, choose to turn back
+1
Note: This dialogue will occur if you come close to the gate without having all three Netherstones
- At Highberry's Home, donate some gold to Roger and Cora Highberry for their orphanage
+1
- In Lower City Sewers, tell Lorna Esthelian that her date was a vampire
+1
- Outside The Singing Lute, give Manip Leythim a healing potion
+1
- In the Stormshore Tabernacle, make an offering to , the Supreme Ranger
+1
Note: Any approval benefits here will be gained only if the offering is enough to receive the blessing
Talking to children playing at X: -166 Y: -75:
- Succeed a passive check and ask Cinnamon what is she hiding in her pocket
+1
- Ask Punkins to scan you
+1
The Murder Tribunal
- Speaking to Sarevok Anchev, say you actually were deciding who should get to kill him
+5
- OR Ask Jaheira, Minsc, or them both, whether they would like to kill the old man, or you should do it yourself
+5
- OR Ask Jaheira, Minsc, or them both, whether they would like to kill the old man, or you should do it yourself
- Being judged, tell Sarevok that you didn't kill this person, but you will kill him instead
+5
After becoming an Unholy Assassin:
- Speaking to Echo of Illasera, tell her that she wasn't quick enough if someone cut her down
+1
- Speaking to Echo of Amelyssan, say that nothing compares to your first kill
+1
The Bhaal Temple
Speaking to Avatar of Bhaal after defeating Orin:
- Tell Bhaal that you have no desire to harm anyone else
+1
- Reject your Father's gift and blessings
+10
Note: These options are available to
characters only. Throughout the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same
Camp & Conversations
Camp interactions
- When Jaheira scolds Minsc after his recruitment, tell her that she could have lost the trail of the cult
+1
- Ask Minsc about relationship with Jaheira, then choose any line, and finally say that it's no wychlaran bond, it is actually being a friend
+5
- If you convinced Minsc to make peace with Nine-Fingers, say that everyone has the potential for good OR that you're just trying not to die
+10 (either option)
- Ask him what does "nydeshka" mean and then choose a line, either basic or class-based
+5
Note: The approval points here are granted irrespective of roll result. According to game files, characters roll instead of
- Playing as
+5
, when Jaheira (and possibly, Minsc) comes to you at night to guard your actions, ask her what you must do (i.e. to avoid the other Bhaalspawn's fate)
Other companions and camp followers
- After Aylin leaves to meet and fight Lorroakan, tell Isobel that you're going to help the aasimar
+1
- When Vlaakith emerges at the camp as a projection, convince Lae'zel to reject her once and for all
+1
Note: Requires DC 18 Perception check or
DC 18 Intimidation check, or
DC 18 Wisdom check if you have successfully Vlaakith's mind)
Disapproval[edit | edit source]
The following story and dialogue choices will cause Minsc to lose approval.
Act Three[edit | edit source]
- Agree to Wulbren's proposal to blow up the Steel Watch Foundry and take the Runepowder Bomb
-1 (Unique lines for , and )
- At the entrance, convince Klaus to let you in, pretending to be a friend of Gortash's (class-based check)
-1
- Dealing with Akabi, successfully catch him on rigging the wheel, but apologise and say you were mistaken
-1
Dealing with caged beasts:
- Talking to Shadow-Whiskers with , note that her cage looks comfy
-1
- Talking to Crimson, refuse to feed him via or mock him for being hungry (without the spell)
-1 (either option)
Watching Dribbles's show:
- Yell "Boo! Get off the stage!"
-1
- When false Dribbles asks for an assistant, choose to cross your arms and glare
-1
- Talk to Lucretious after defeating false Dribbles, and when she asks you to find real clown, say that he is probably dead now
-1
The Gur Camp
- Talk to Fist Broadhorn inside the barn and say you were just looking for anything worth stealing
-1
- OR, Playing as a , if you are caught inside the barn by Fist Madigan, tell him this is the only place around worth stealing from
-1
- OR, Playing as a , if you are caught inside the barn by Fist Madigan, tell him this is the only place around worth stealing from
- In the kennels, leave Scratch with Angry Mar'hyah
-1
Dealing with Orin's guises
- If Orin is impersonating Gyldro Angleiron, say you would kill someone close to you without hesitation
-1 (Unique line for Lae'zel origin)
Note: This option is available if you have killed either Isobel or your companion in Act Two on demand of your butler
- If Orin is impersonating Fist Rowan, tell her that both sides need a lesson
-1
Note: This line belongs to the Custom origin (Tav). Other Origins have unique lines each
- If Orin is impersonating Dying Stone Lord Thug:
- Succeeded a passive
DC 20 Perception check and choose to make him scream
-1
- At the entrance gate, refuse to be arrested by the Steel Watcher and prepare to fight
-1
- Threaten Gauntlet Edwynna OR attack her
-1 (either option)
- Threaten Gauntlet Edwynna OR attack her
- Agree to deliver the gnome leader's head to Manip Falcäo
-1
- Provide Wulbren's head to Falcäo
-3
- Provide Wulbren's head to Falcäo
- Playing as Astarion origin, in Fraygo's Flophouse drag Pale Petras under the sun and continue to hold him in the flow of light
-1
- Trying to get access into Wyrm's Rock Fortress, choose to leave when Blaze Elin stops you
-1
At the Flaming Fist barracks:
- If failed to convince Arkleia Oloril to trade, attack her
-1
When you spot Fist Reynash trying to open a chest:
- OR blackmail him into giving you his stash
-1 (either option)
- Speaking to Manip Bakshi afterwards, let him arrest you
-1
At the Audience Hall:
- Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say that you couldn't feel safer
-1
- Playing as Gortash explains your previous dealings: , when
- Speaking to Gortash after killing Orin, surrender two your Netherstones to him
-1
In the Wyrm's Rock Prison:
- Talking to Counsellor Florrick, when she sinks into despair, say you don't need her
-1
- Talking to Fist Murphy, ask why he is standing on one leg, and then use a class-based line for a
-1
Note: For Baldurian characters, the initial line will run about "Blaze Portyr's infamous punishments"
- Talking to Fist Miller after Florrick had been executed, say "Good riddance"
-1
Speaking to Liara Portyr and Lora Bergauz:
- If you already know that Vanra died, tell this to Lora, adding it's true no matter Lora believes you or not
-1
The Blushing Mermaid
Talking to the hag masking as Captain Grisly
- Inquire her about Vanra, and then, looking for a decision, suggest to pay Lora off
-1
- Agree to take money from the hag for killing Lora
-1
- After Auntie Ethel reveals herself and confesses that she actually ate Vanra, call her a monster, and then:
- When Ethel offers you to become an ally in your crusade, agree to have a deal
-1 (Unique line for )
Other patrons of the tavern:
- Speaking to Zena, tell her that if a child was in this dump, they deserve to be "nabbed"
-1
First time visiting the place:
- If you found the group without reading any of their posters, taunt Adrielle, saying you will "EAT THEIR SOULS, RAAAGH"
-1
- After the Hag Survivors attacked the party, tell Hydrangea Wubb that all you care about is killing the hag
-1
Note: Hydrangea will be present only if you knocked her out (as the Mask of Regret) in the Overgrown Tunnel AND killed the hag in Act One
After removing the hex and killing Jatlo:
- Speaking to Mayrina, wonder why has she been still dragging this corpse around
-1
- Say you're helping her for the last time
-1
- Talking to Kled, say you aren't getting mixed up in this
-1
- Talking to Adrielle, say you are not getting mixed up in this
-1
- After Adrielle says she has discovered an ultimate way to kill a hag, say the hag is their problem
-1
If you have killed Auntie Ethel:
- Talking with Mayrina, tell her you killed Ethel and expect a reward
-1
- If you haven't raised Connor from dead in Act One, tell Mayrina that you prefer thank-yous of a coin variety
-1
At Lora's House:
The Baldur's Mouth (and dealing with its employees)
- Growl at News Hawker Chalara at X: -154 Y: -121, if the Baldur's Mouth Gazette has printed a negative article about you
-1
- Talking to News Hawker Luan at X: 122 Y: -69, tell him that his salesmanship is terrible
-1
- Talking to Sebastian, say you have no intention of freeing a bunch of ravenous spawn
-1
- Let Astarion complete the Rite of Profane Ascension
-1
The Elfsong Tavern
Talking to Lakrissa and Alfira:
- In the tavern hall, spur Lakrissa to work instead of talking
-1
- Speaking to them both on the tavern's roof, tell Lakrissa to get back to work, or you will tell Alan about it
-1
Speaking to Devella Fountainhead on the site of Duke Stelmane's murder:
- Express hope that the one who solves Devella's death will be just as diligent
-1
- Tell Devella that Bhaal himself is involved, then say you'll kill her in his name
-1
Note: Available for non-
characters, too; Devella and other Fists immediately turn hostileOther interactions:
- Speaking to Harvard Willoughby, agree to participate in Laff Riot, and then, in the first round, joke about "Dwarf and bulette"
-1
- Interrupt Dolor when he's about to kill Figaro Pennygood, saying "Back off. That's my kill."
-1
Note: This option is available if you have found and read at least one copy of Dolor's list of targets
Talking to Devella Fountainhead after saving her from Dolor:
Note: The line differs depending on whether you did or didn't speak to Devella at the Elfsong; choosing it makes Devella and any nearby Flaming Fist hostile to the party
- Tell Golbraith Stredivas that mind flayers are dangerous, and then tell him to leave the city
-1
The Graveyard
Dealing with Nina Dortmell and Mortarch Gracie Scyre:
- Report Nina's attempts to Mortarch Gracie Scyre and then:
Other interactions:
- After digging up "M.Kurwin" grave, ask Bugthimble what he was doing in your father's grave
-1 (Requires
DC 25 Deception check)
- Speaking to Anita and Elias Fischer, suggest a "much cheaper" solution to their problem
-1
- Speaking to Maude, ask what use do the dead have with flowers
-1
Grey Harbour Docks
Talking to Big Huido
- Successfully him and pretend to be a representative of The Guild, then say you'll just loot his corpse instead
-1
- Successfully him and pretend to be a representative of The Guild, then say you'll just loot his corpse instead
- OR him into surrendering the Guild shipment, then intimidate him again to turn out his pockets, too
-1 (Unique lines for and )
- Ask him what if you just kill him and take everything
-1
- At the Flymm Cargo, after returning from the Iron Throne, surrender Redhammer to Allandra Grey
-1
- If you successfully detected poisoned wine at the Wine Festival, refuse to drink but tell Roger and Cora Highberry you hope they enjoy it
-1
Note: This option requires a passive DC 18 Medicine check, or
DC 10 Perception check for a character
- Tell Timmy the Orphan that there are bigger problems at the city now
-1
- Ask Molly the Orphan whether she knows her father is dead
-1
The House of Grief
- In front of House of Grief, deceive Arves into giving you money (with or without using on him first)
-1 (Both options require
DC 20 Deception check)
- Speaking to Viconia DeVir without Shadowheart in party, promise to bring Shadowheart to the Cloister
-1
The House of Hope
Speaking to Hope or to her spirit:
- Upon arriving to the House, when her projection flickers, say the last thing you needed was a mad apparition
-1
- In front of the Archive, say she is as helpful as a blunt dagger
-1
- After freeing Hope from her chains, say you barely stand to look at her
-1
In the Boudoir:
- Tell Haarlep they can have your body, but not your mind
-1
- Upon trying to escape the House, ask Raphael to let you leave
-1
The Society of Brilliance Lodge
- Sell Havkelaag the Githyanki Egg OR Donate it for free
-1 (either option)
- Speaking to Omeluum after you have rescued it from the Iron Throne, if you have failed to save the majority of Gondian prisoners, say they meant nothing to you
-1
- Talking to Lorna Esthelian, tell her that her boyfriend will show up eventually
-1
- At the Guildhall, when Roah Moonglow or Friol confronts you, choose to side with the Zhentarim
-5
- Near the entrance, if you let slip to Aradin that you've found the Nightsong, tell him that she is in your camp
-1
Talking to Lorroakan before resolving Dame Aylin’s fate:
Facing Lorroakan along with Dame Aylin:
In the Sorcerous Vault:
- Speaking to Yafeu once he's escaped the Peculiar lamp:
Talking to Zanner Toobin once you have reached the laboratory wing:
- When Toobin says that Gondians are being subjugated through the collars, say that killing them all would be a good thing
-1
Resolving the conflict between the Gondians and Ironhands after razing down the Foundry:
- Side with Wulbren and Ironhands and tell Toobin they have to die for the city OR tell Toobin that the gnomes came for him
-1 (either option)
Talking to Barcus Wroot after resolving the conflict:
- If you have sided with Wulbren Bongle, tell Barcus that there was no other way
-1
- If you killed both Gondians and Ironhands, tell Barcus you did what you could
-1
- If you have sided with Gondians, say that Wulbren deserved to die
-1
- If you convinced both factions to make peace, say he should have killed Wulbren
-1
Other locations in Lower City
- At Elerrathin's Home, talking to Jaheira's children (within automated dialogue), tell Rion you are all going to die
-1
- At the Flaming Fist cordon X: -195 Y: -15 near the Upper City gate, when the Emperor warns you about becoming a thrall, answer you don't care, let's go through
-1
Note: This dialogue will occur if you come close to the gate without having all three Netherstones
- In the Heapside Prison, talking to Skittle via , say you don't want more rat puns
-1
- In Lady Jannath's Estate, after you have dealt with Kerry Evenfield's ghost, speak to both Lady Jannath and Oskar Fevras and call their cooing "saccharine nonsense"
-1
The Murder Tribunal
- Meeting Olfaith Olumssdottir for the first time, ask him what you must do to become an avatar of slaughter
-1
- Speaking to Sarevok Anchev, offer either Jaheira or Minsc, or them both as a sacrifice to the Tribunal
-50
- Being judged, say you've ended your victim and then cut off their hand
-1
Note: All these options bring approval only if the victim is indeed your kill. Successful rolls on corresponding options do not give approval points
- Agree to sacrifice Valeria in Bhaal's name, on Sarevok's order
-1
Note:
characters will have four different options in this dialogue, all bringing same amount of points
The Bhaal Temple
Talking to Orin:
- Tell her that you're not interested in abducted companion's fate
-5
- OR Tell her you won't stop her to kill the abductee
-5
- Tell Orin that her vision of the fate of Baldur's Gate is exquisite
-1
Speaking to Avatar of Bhaal after defeating Orin:
Note: This option is available to
Note 2: After the dialogue with the Avatar of Bhaal ends, the dialogue with Minsc (and Jaheira, if she is in party) starts immediately. Throughout it, if accepted their heritage, -∞ leaves the party and becomes hostile
Camp & Conversations
Camp interactions
- Playing as Jaheira (and possibly, Minsc) comes to you at night to guard your actions, ask her what if you embrace your Father's power
-2
- Tell Jaheira you intend to become Bhaal's Chosen
-2
- When she asks what did it take to acquire the Slayer form, answer you killed everyone at the Last Light Inn
-2
- Fail the check about giving them to your Father as trophies
-2
- Reach into Minsc's mind and stoke the rage there
-10
, when - Tell Jaheira you intend to become Bhaal's Chosen
Other companions and camp followers
Notes[edit | edit source]
- ↑ The entries on this page are based on the in-game dialogue files as of Patch 7. There are multiple reasons for some approval entries to not work on any particular game installation, from modding to bugs to simply having max approval already
- ↑ At the entrance point into refugees' camp at Rivington, the automatically starting dialogue with Yenna has most part of approval points envisioned for Minsc, too. This might mean that initial ideas probably supposed his recruitment before entering Act Three, but were discarded later