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== Approval ==
== Approval ==
The following story and dialogue choices will cause Jaheira to gain [[approval]].  
The following story and dialogue choices will cause Jaheira to gain [[approval]].  
==== Act Two====
=== Act Two===
{{SpoilerBox|act=2|nograd=1|unhide=1|1='''[[Mind Flayer Colony]]'''
{{SpoilerBox|act=2|nograd=1|unhide=1|1=
* <u>Tell</u> the [[Fresh Mind]] to go back to sleep.
 
'''[[Mind Flayer Colony]]'''<br>
''In the [[Necrotic Laboratory]]:''
* Talking to the [[Fresh Mind]], wish them good night {{Approval|Jaheira|+1}}
 
''At the [[Mind_Flayer_Colony#Morgue|Morgue]]:''
* If [[Us]] survived the [[Nautiloid]] and you already freed it, when [[Chop]] speaks to you, order him to stand aside or die {{Approval|Jaheira|+1}}
* If you killed Us, when Chop speaks to you, answer that you will send him to join it {{Approval|Jaheira|+1}}
 
'''After the final fight with [[Apostle of Myrkul]]'''<br>
 
''Speaking to [[Jaheira]]:''
* Say that she seems to enjoy herself, then tell you're having the time of your life, too {{Approval|Jaheira|+1}}
* Agree to have her in the party (either joining you now or waiting at the camp) {{Approval|Jaheira|+1}}
 
''Speaking to [[Minthara]]:''
* When Minthara tells you she is going to kill [[Orin]] and seize the cult leadership, say eradicating the Elder Brain may be wiser {{Approval|Jaheira|+1}}
* OR Declare you will be the saviours of Baldur's Gate, and then say that her vision of the future is shaped by violence {{Approval|Jaheira|+1}}
* OR Say that her idea is madness, and you need to eradicate the cult ''and'' the brain {{Approval|Jaheira|+1}}
}}
}}
==== Act Three====
 
=== Act Three===
{{SpoilerBox|act=3|nograd=1|unhide=1|1=
{{SpoilerBox|act=3|nograd=1|unhide=1|1=
'''[[Rivington]]'''
'''[[Rivington]]'''


''Talking to [[Yenna]]:''
''Talking to [[Yenna]]:''
* <u>Give</u> [[Yenna]] coins.
* Offer her help:
* <u>Playing as a</u> [[Ranger]], offer to track down Yenna's mother.
** Give some coin OR some food {{Approval|Jaheira|+2}} ''(either option, giving food available for all characters except [[Druid]])''
** OR Suggest to find a guard for her {{Approval|Jaheira|+2}} ''(available for all characters except [[Cleric]])''
** Playing as a [[Druid]], conjure some berries and herbs for her {{Approval|Jaheira|+2}}
** Playing as a [[Cleric]] or a [[Monk]], suggest to find the nearest temple {{Approval|Jaheira|+2}}
** Playing as a [[Ranger]], suggest to track her mother down {{Approval|Jaheira|+2}}
▶ '''''Note:''' Offering Yenna food OR promising to look for her mum '''after''' using class-based [[Ranger]] line brings {{Approval|Jaheira|+2}}  more points''
 
''Elsewhere:''
* Tell [[Nayzeem|Tinker Nayzeem]] that the way people treat refugees is terrible. {{Approval|Jaheira|+1}}
* Playing as a Baldurian character, tell [[Saer Grotpoll]] that his own accent is Rivingtonian {{Approval|Jaheira|+1}}
* Near [[Requisitioned Barn]], donate some gold to [[Manip Nestor]]. {{Approval|Jaheira|+2}}
* Playing as a [[Ranger]], tell [[Fortuno Dibbs]] to relax, because dogs are sensitive to emotions {{Approval|Jaheira|+1}}
* Try and help the [[Dying Stone Lord Thug]]. {{Approval|Jaheira|+1}}
** OR, Playing as a [[Druid]], apply a natural salve to his wound {{Approval|Jaheira|+1}}
▶ '''''Note:''' These options are available only if Orin '''is not''' impersonating the Thug''
* Playing as a [[Barbarian]], in the [[Abandoned Windmill]] basement yell "WAKE UP, SQUIDFACE!" at the newborn mind flayer {{Approval|Jaheira|+1}}
* Playing as [[Astarion]] origin, at the [[Gur Camp]] tell [[Ulma]] you will do what you can for her tribe's children {{Approval|Jaheira|+1}}


''At the [[Requisitioned Barn]]'':
''Near the [[Requisitioned Barn]]'':
* Tell [[Mattis]] to watch himself when he remarks how big [[Baldur's Gate]] is. {{Approval|Jaheira|+1}}
* Talking to [[Mattis]] outside the barn, tell him to watch himself because [[Baldur's Gate]] is big and dangerous. {{Approval|Jaheira|+1}}
▶ '''''Note:''' This option is available only if tiefling kids survived in Acts One and Two''
* Donate gold to [[Manip Nestor]]. {{Approval|Jaheira|+1}}
* Donate gold to [[Manip Nestor]]. {{Approval|Jaheira|+1}}


''At the [[Angleiron's Cellar]]:''
''In the [[Angleiron's Cellar]]:''
*Tell [[Wulbren]] that you are convinced and to give you the bomb or reason with the [[Gondians]]. {{Approval|Jaheira|+1}}
* Agree to [[Wulbren|Wulbren's]] proposal to blow up the [[Steel Watch Foundry]] and take the [[Runepowder Bomb]] {{Approval|Jaheira|+1}}
**If contacting the [[Gondians]], accept the bomb anyway. {{Approval|Jaheira|+1}}
▶'''''Note:''' [[Druid]], [[Rogue]] and [[Sorcerer]] characters will have unique lines for this option''
:* OR Tell him that you'll take the bomb but use it only as a last resort. {{Approval|Jaheira|+1}}
:* OR Suggest to contact the [[Gondians]] first, so that they might see reason. {{Approval|Jaheira|+1}}
:* OR, if [[Barcus Wroot]] is nearby and butts in, agree and say it sounds like a mass murder {{Approval|Jaheira|+2}}


''Dealing with [[Orin]]'s guises:''
''Dealing with [[Orin]]'s guises:''
* If [[Orin]] is impersonating [[Gyldro Angleiron]], tell her you would ''never'' kill someone you cared about. {{Approval|Jaheira|+1}}
▶ '''''Note:''' When playing as [[Karlach]] or [[Wyll]] origin, this option will have an unique formulation, but still take its place (line 3)''
** OR, Playing as [[The Dark Urge]], tell her you do all you can to keep your loved ones safe from your blade {{Approval|Jaheira|+1}}
* If [[Orin]] is impersonating [[Fist Rowan]], tell her that one can't just kill innocent people {{Approval|Jaheira|+1}}
* If [[Orin]] is impersonating [[Fist Rowan]], tell her that one can't just kill innocent people {{Approval|Jaheira|+1}}
** OR Tell her that you're going to report to the commanding officer {{Approval|Jaheira|+1}}
▶ '''''Note:''' This line goes for the Custom origin (Tav). If playing as any other Origin, except [[Dark Urge]], it might have unique formulation''
** OR, Playing as [[The Dark Urge]], tell her that mindless slaughter is not the answer {{Approval|Jaheira|+1}}
:* OR Tell her that you're going to report to the commanding officer {{Approval|Jaheira|+1}}
* If [[Orin]] is impersonating [[Gyldro Angleiron]], tell her you would never kill someone you cared about. {{Approval|Jaheira|+1}}
:* OR, Playing as [[The Dark Urge]], tell her that mindless slaughter is not the answer {{Approval|Jaheira|+1}}
▶ '''''Note:''' When playing as [[Karlach]] or [[Wyll]] origin, this option will have an unique formulation, but still take its place (line 3)''
* If [[Orin]] is impersonating [[Dying Stone Lord Thug]], succeed a passive {{Ability check|Perception|20}}, and then:
:* <u>Playing</u> as [[The Dark Urge]], tell her that you do all you can to keep your loved ones safe from your blade
* Say you'll stay with him until the end {{Approval|Jaheira|+2}}
* Try to help the [[Dying Stone Lord Thug]]. {{Approval|Jaheira|+1}}
** OR Say you'll make it quick {{Approval|Jaheira|+2}}
▶ '''''Note:''' This option is available only if Orin '''is not''' impersonating the Thug''
** OR, Playing as [[The Dark Urge]], resist the urge to torment him {{Approval|Jaheira|+2}}
 


''At the [[Sword Coast Couriers]] and kennels:''
''At the [[Sword Coast Couriers]] and kennels:''
*<u> Tell</u> [[Commander Lightfeather]] that his soldiers fought to the last feather against a truly formidable foe.
* Report to [[Commander Lightfeather]] that his soldiers fought to the last feather OR that you've found the enemy and pigeons fought bravely against it. {{Approval|Jaheira|+1}} ''(formulation varies depending on whether you have met [[Tara]] on the roof or not)''
* Make [[Angry Mar'hyah]] to let you keep Scratch, using [[Persuasion]] or [[Intimidation]]. {{Approval|Jaheira|+1}}
* Make [[Angry Mar'hyah]] to let you keep [[Scratch]], using [[Persuasion]], [[Intimidation]] or class-based [[Druid]], [[Fighter]] or [[Paladin]] options. {{Approval|Jaheira|+1}}
* Then force Mar'hyah to leave the kennels via [[Deception]] or [[Intimidation]].{{Approval|Jaheira|+1}}
** Then force Mar'hyah to leave the kennels via [[Deception]] or [[Intimidation]]. {{Approval|Jaheira|+1}}


''At the [[Open Hand Temple]]:''
''At the [[Open Hand Temple]]:''
* Offer to help [[Sister Yannis]] investigate [[Brilgor|Brilgor's]] death and prove his innocence. {{Approval|Jaheira|+1}}
* Offer [[Sister Yannis]] help with investigating the double murder and proving [[Brilgor|Brilgor's]] innocence {{Approval|Jaheira|+1}}
* Agree to bear the curse and withstand [[Help the Spirit of the Amulet|Monk Manifestation's]] madness. {{Approval|Jaheira|+3}}
* Agree to bear [[Help the Spirit of the Amulet|Monk Manifestation's]] curse and withstand its madness. {{Approval|Jaheira|+3}}
* <u>Tell</u> [[Tara]] to stop eating the carrier pigeons.
* <u>Tell</u> [[Tara]] to stop eating the carrier pigeons.


''Watching [[Dribbles|Dribbles's]] in the [[Circus of the Last Days]]:''
''[[Circus of the Last Days]]:''
* Yell 'Boo! Get off the stage!' OR say 'What a corny joke' {{Approval|Jaheira|+1}} ''(either)''
* At the entrance, convince [[Klaus]] to let you in, bribing him, using [[Persuasion]], [[Intimidation]], [[Deception]] or any class-based option  '''except pretending to be a friend of Gortash's'''{{Approval|Jaheira|+1}}
** OR Playing as a [[Bard]], interrupt him with your own pun {{Approval|Jaheira|+1}}
** OR, Playing as [[The Dark Urge]], say you've ''used to'' be a murderer {{Approval|Jaheira|+1}}
* Volunteer any companion to the stage as an assistant to Dribbles, except Jaheira herself {{Approval|Jaheira|+1}}, and then cheer them, saying 'Go on!'{{Approval|Jaheira|+1}}
** OR, Playing as an [[The Archfey|Archfey Warlock]], first say that you never pass up a faerie mischief {{Approval|Jaheira|+1}}
** After volunteering [[Minthara]] to the show, ask her to tell her drider joke. {{Approval|Jaheira|+1}}
* Speaking with [[Zara]] the mummy, say you don't understand her, and then mime her grunting {{Approval|Jaheira|+1}}
* If going on stage yourself, say you're special because you treat the people around you with kindness. {{Approval|Jaheira|+1}}
''Dealing with [[Akabi]] the djinni:''
 
* Tell him that he is VERY LOUD. {{Approval|Jaheira|+1}}
''Elsewhere:''
* Play the game and accuse the djinni of rigging the wheel {{Approval|Jaheira|+1}}
* Tell [[Tinker Nayzeem]] that the way people treat refugees is terrible. {{Approval|Jaheira|+1}}
** If successful, play again and try to distract Akabi, letting out a loud fart {{Approval|Jaheira|+1}}
* Tell [[Saer Grotpoll]] that his own accent sounds more Rivingtonian than Baldurian {{Approval|Jaheira|+1}}
** OR, Playing as a [[Bard]], ask him about his adventures {{Approval|Jaheira|+1}}
'''''Note:''' This option is available only if your character is a Baldurian themselves, or has successfully deceived Grotpoll into believing so, if they're not''
** OR Provoke him to transform you {{Approval|Jaheira|+1}}
*<u> As a</u> [[Ranger]], tell Fortuno Dibbs to relax for Biscotti.
* After returning from jungle, talk to the djinni again and say you have had much fun OR promise he will pay for it {{Approval|Jaheira|+1}} ''(either option)''<br>
* Talking to [[Boney]] the mephit, call his wife [[Stoney]] magnificent {{Approval|Jaheira|+1}}
** OR Note that she's a lot bigger than himself {{Approval|Jaheira|+1}}
** OR, Playing as a [[Druid]], say they both are magnificent {{Approval|Jaheira|+1}}
''Dealing with [[Popper]] the kobold trader:''
* Grab [[Clown's Severed Hand|Dribbles's hand]] from his counter, and then:
** [[Persuasion|Persuade]] him to give you the hand for free {{Approval|Jaheira|+1}}
** [[Intimidation|Intimidate]] him to let you go with the hand {{Approval|Jaheira|+1}}
** Use [[Deception]] to make him lower the price {{Approval|Jaheira|+1}}
▶ '''''Note:''' Class-based [[Deception]] lines for [[Wizard]], [[Warlock]] or [[Sorcerer]] '''do not''' give approval'' {{verify}}
* Playing as a [[Paladin]] or a [[Cleric]], tell him that graverobbing is a profane act {{Approval|Jaheira|+1}}
* If talking to Popper after defeating false [[Dribbles]], say that offering 'treatoes' now is a bit callous. {{Approval|Jaheira|+1}} <br>
''Dealing with caged beasts:''
* Talking to [[Shadow-Whiskers]], break the lock on her cage. {{Approval|Jaheira|+1}} ''(works with or without {{SAI|Speak with Animals}})''
* Talking to [[Crimson]], give him some meat OR promise to bring it later (if you don't have any in inventory) {{Approval|Jaheira|+1}} ''(either option)''
** After defeating false [[Dribbles]], talk to Crimson again and scold the circus staff for starving him OR propose to open his cage up.{{Approval|Jaheira|+1}} ''(either option)''
** OR, Say you'd have killed him before he hurts anyone else {{Approval|Jaheira|+1}}
''Watching [[Dribbles the Clown|Dribbles's]] show:''
* Say "What a corny joke." {{Approval|Jaheira|+1}}
** OR, Playing as a [[Bard]], interrupt him with your own pun {{Approval|Jaheira|+1}}
* Volunteer any companion to the stage as Dribbles's assistant, '''except Jaheira herself''' {{Approval|Jaheira|+1}}
** Then insist on your choice and cheer them {{Approval|Jaheira|+1}} ''(including herself and unique line for Minthara)''
* If going on stage yourself, suggest any available explanation on why you're special, '''except''' "something about my brain" '''and''' unique line for [[The Dark Urge]] {{Approval|Jaheira|+1}}
''Talking to [[Lucretious]]:''
* After defeating false [[Dribbles]], tell her that killing clowns is a rare treat {{Approval|Jaheira|+1}}
* When Lucretious asks you to find real Dribbles, answer that you are expensive {{Approval|Jaheira|+1}}
* When you deliver her Dribbles's remains, say it was pleasure to meet her {{Approval|Jaheira|+1}}


'''[[Wyrm's Crossing]]'''
'''[[Wyrm's Crossing]]'''
* Consent to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing. {{Approval|Jaheira|+1}}
* At the entrance gate, consent to be arrested by the [[Steel Watcher]]. {{Approval|Jaheira|+1}}
* Refuse to deliver the gnome leader's head to [[Manip Falcäo]] {{Approval|Jaheira|+1}}
* Refuse to deliver the gnome leader's head to [[Manip Falcäo]] {{Approval|Jaheira|+1}}
* At [[Carm's Garm]], when [[Naaber]] pretends to be a dog, choose ''"nobody likes Naaber"'' line. {{Approval|Jaheira|+1}}
* At [[Carm's Garm]], when [[Naaber]] pretends to be a dog, choose ''"Correct. But nobody likes Naaber"'' line. {{Approval|Jaheira|+1}}
▶ '''''Note:''' It may take several sequential attempts to speak with Naaber to get to this dialogue.''
** When he tries to imitate a bard, ask him to never sing again {{Approval|Jaheira|+1}}
* At [[Fraygo's Flophouse]], tell [[Adventurer Drim]] that the word 'adventurer' doesn't mean anything anymore. {{Approval|Jaheira|+1}}
▶ '''''Note:''' It may take several sequential attempts to speak with Naaber to get to these lines''
* Get into Wyrm's Rock Fortress by either: showing the [[Archducal Coronation - Admission Pass|Admission Pass]], showing [[Lower City Pass]] obtained from [[Valeria]], bribing [[Elin|Blaze Elin]] (''{{Ability check|Persuasion|25}} required''), or passing any of class-based checks. {{Approval|Jaheira|+1}}
* At [[The Velveteen Elixir]], talking to [[Stylin' Horst]], choose lines about "heady top notes" OR "burning rothé shit" {{Approval|Jaheira|+1}} ''(either option)''
* At [[Fraygo's Flophouse]], tell [[Drim|Adventurer Drim]] that the word "adventurer" means nothing anymore. {{Approval|Jaheira|+1}}
* At [[Sharess' Caress]], speaking to [[Valeria]], say you're here just to have a drink, and then propose a toast to ADVENTURE! {{Approval|Jaheira|+1}} ''(The option is available only after you've started [[Solve the Open Hand Temple Murders]] quest)''


'''[[Danthelon's Dancing Axe]]'''
'''[[Danthelon's Dancing Axe]]'''
* When speaking to [[Geraldus]] and [[Chelvin]], succeed an [[Insight]] check and choose to attack OR wait for Jaheira's signal. {{Approval|Jaheira|+2}} ''(either option)''
* When speaking to [[Geraldus]] and [[Chelvin]], succeed an [[Insight]] check and then:
** <u>Playing as a [[Sorcerer]],</u> choose class-based dialogue option after successful [[Insight]] check
** Expose the doppelgangers before Jaheira {{Approval|Jaheira|+2}}
* <u>Successfully</u> probe Jaheira's thoughts for directions when talking to [[Chelvin]].
** OR Wait for Jaheira's signal {{Approval|Jaheira|+2}}
** OR Ask Jaheira what does ''"Selûne's Tears"'' codeword mean.{{Approval|Jaheira|+2}}
** OR Attack them straightaway {{Approval|Jaheira|+2}}
** OR, Playing as a [[Sorcerer]], choose class-based dialogue option {{Approval|Jaheira|+2}}
** Successfully probe Jaheira's thoughts for directions. {{Approval|Jaheira|+5}}
* Speaking to [[Geraldus]] after the fight, stand to him, telling Jaheira:
* Speaking to [[Geraldus]] after the fight, stand to him, telling Jaheira:
** That the choice to live or die must be his only {{Approval|Jaheira|+10}}
** That the choice to live or die must be his only {{Approval|Jaheira|+10}}
Line 102: Line 177:


'''[[Wyrm's Rock Fortress]]'''
'''[[Wyrm's Rock Fortress]]'''
 
* Get access into Wyrm's Rock Fortress by either: showing the [[Archducal Coronation - Admission Pass|Admission Pass]], showing [[Lower City Pass]] obtained from [[Valeria]], using [[Urgent Report for Duke Ravengard|Nashkellan's report]], bribing [[Elin|Blaze Elin]], or passing any of class-based checks. {{Approval|Jaheira|+1}}
''At the Flaming Fist quarters:''
''At the Flaming Fist quarters:''
* Convince the Flaming Fist quartermaster [[Arkleia Oloril]] to trade with you. {{Approval|Jaheira|+1}}
* Convince the Flaming Fist quartermaster [[Arkleia Oloril]] to trade with you. {{Approval|Jaheira|+1}}
* When confronting [[Fist Reynash]] in the Flaming Fist barracks:
''When you spot [[Reynash|Fist Reynash]] trying to open a chest:''
** Give him 300 gold to flee. {{Approval|Jaheira|+1}}
* Wake other guards {{Approval|Jaheira|+1}}
** <u>Tell</u> him to get a grip.
▶''''' Note:''' Waking guards gains approval only '''after''' discovering by any available means that Reynash was stealing from others.''
** Wake the guards ''after'' discovering (by succeeding a perception, persuasion, or detect thoughts check) that he was trying to steal. {{Approval|Jaheira|+1}}
* Find out that Reynash needs gold, and then:
* After waking the guards, regardless if you succeeded a check to discover Reynash's thieving attempt or not:
** Tell him to get a grip {{Approval|Jaheira|+1}}
** Persuade Manip Bakshi that another Fist was trying to steal from him. {{Approval|Jaheira|+2}}
** OR Give him 300 gold to take the ferry {{Approval|Jaheira|+1}}
** Convince Manip Bakshi that you are a new recruit after passing a detect thoughts check. {{Approval|Jaheira|+1}}
 
''Speaking to [[Bakshi|Manip Bakshi]] (regardless of whether you succeeded a check to discover Reynash's thievery or not):''
* Successfully use {{SAI|Detect Thoughts}} on him and pretend to be a new recruit {{Approval|Jaheira|+1}}
* OR Tell him you've spotted another guard on stealing {{Approval|Jaheira|+1}} ''(requires {{Ability check|Persuasion|10}} if you have spotted Reynash's lockpick or {{Ability check|Persuasion|15}} if you didn't)''
** Then Leave barracks (or let him escort you out) {{Approval|Jaheira|+1}}


''At the Audience Hall:''
''At the Audience Hall:''
* Speaking to [[Lord Amber's Bodyguard]] and attendants of [[Lady Durinbold's Attendant|Lady Durinbold]] and [[Lord Shattershield's Attendant|Lord Shattershield]] about the Steel Watch, say:
** That you have seen the army of the Absolute and no where's safe. {{Approval|Jaheira|+1}}
** OR, That the [[Steel Watcher]]s will eventually turn on everyone. {{Approval|Jaheira|+1}}
** OR, playing as a [[Druid]], say that there's nothing natural about him {{Approval|Jaheira|+1}}
* Pass the [[Steel Watcher]] that confronts you at the coronation {{Approval|Jaheira|+1}}
* Pass the [[Steel Watcher]] that confronts you at the coronation {{Approval|Jaheira|+1}}
* Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say:
▶''''' Note:''' This dialogue appears only if Karlach '''is not''' in the party''
** That you have seen the army of the Absolute and no where's safe. {{Approval|Jaheira|+1}}
* Playing as [[The Dark Urge]], when [[Gortash]] explains your previous dealings, answer that you've come to end this evil plot {{Approval|Jaheira|+1}}
** That the [[Steel Watcher]]s will eventually turn on everyone. {{Approval|Jaheira|+1}}
* Refuse to make an alliance with him and confirm your decision {{Approval|Jaheira|+1}}
* Tell [[Gortash]] that you have no interest in this sham of a coronation {{Approval|Jaheira|+1}}
* Tell [[Gortash]] that you have no interest in this sham of a coronation {{Approval|Jaheira|+1}}
* After the ceremony, talk to [[Duke Ravengard]] and ask what has happened to the city's great hero. {{Approval|Jaheira|+1}} ''(a Baldurian option)''
* After killing [[Orin]], speak to [[Gortash]] and surrender two your [[Netherstone]]s to him, then fight when he attacks afterwards {{Approval|Jaheira|+1}}
** Probe [[Ravengard|Ravengard's]] mind to discover [[Florrick]]'s location and then tell him that Gortash is a tyrant {{Approval|Jaheira|+1}}
 
''Talking to [[Duke Ravengard]] after the coronation:''
* Ask him whether the "new dawn" is what they call tyranny now {{Approval|Jaheira|+2}}
** OR Tell the Duke that [[Florrick]] sent you, then probe Ravengard's mind to discover councellor's location, and tell him that Gortash is a tyrant {{Approval|Jaheira|+2}}
** OR Ask Ravengard whether he knows that he is infected {{Approval|jaheira|+2}}
* As a Baldurian character, ask what has happened to the city's great hero {{Approval|Jaheira|+1}}
 
<!--''In the [[Wyrm's Rock Prison]]:''
* Talking to the [[Unusual Skull]], ask him to speak plainly {{Approval|Jaheira|+1}} ''(requires {{Ability check|Persuasion|18}})''
** Solve the first riddle {{Approval|Jaheira|+1}}
** Solve the second riddle {{Approval|Jaheira|+1}}-->
 
'''[[Lower City]]'''<br>
 
''At the [[Basilisk Gate Barracks]]:''
 
* Talking to [[Murphy|Fist Murphy]], ask why he is standing on one leg, and then:
** Outrage at him for stealing from people he is supposed to protect {{Approval|Jaheira|+1}}
** OR, Playing as a {{Race|Half-Orc}}, say is he was truly sorry, he'd be willing to die for forgiveness {{Approval|Jaheira|+1}}
** OR, Playing as a {{Race|Drow}}, tell him you'd make you cut off his hand were you his master {{Approval|Jaheira|+1}}
** OR, Playing as a {{Class|Monk}}, praise him for a good discipline for a guard {{Approval|Jaheira|+1}}
 
* Playing as a {{Class|Fighter}}, talk to [[Thunder (Flaming Fist)|Gauntlet Thunder]] about proper punishment for two soldiers who screwed up, and say:
* That you'd do exactly what she is doing {{Approval|Jaheira|+1}}
** OR Advise her to double their shifts and dock their pay {{Approval|Jaheira|+1}}
 
* Talking to [[Arensen|Fist 'Edge' Arensen]] at the gallows, ask him why don't he wait with threats until you commit a crime {{Approval|Jaheira|+1}}
** OR Say a big guy like him makes an easy target {{Approval|Jaheira|+1}}
** Tell him you'll stay out of trouble {{Approval|Jaheira|+1}}
 
* Talking to [[Miller|Fist Miller]] after [[Florrick]] had been executed, say she didn't deserve to die {{Approval|Jaheira|+1}}
** OR Say it's a cruel way of talking about her {{Approval|Jaheira|+1}}
 
* Talking to [[Thrastle Muria]], ask if everyone in her neighbourhood is as friendly as she is {{Approval|Jaheira|+1}}
** OR Say that you are no builder but still are handy with a hammer {{Approval|Jaheira|+1}}
 
''Speaking to [[Liara Portyr]] and [[Lora Bergauz]]:''
* Tell Lora to calm down and let Liara alone {{Approval|Jaheira|+1}}
** Then call Liara a typical Fist who never listens {{Approval|Jaheira|+1}}
** OR Tell Lora it wasn't very responsible to take a kid to a tavern {{Approval|Jaheira|+2}}
* Promise to help Lora find [[Vanra Bergauz|her daughter]] {{Approval|Jaheira|+1}} ''(A {{Class|Paladin}} character will have a unique line here)''
* If you already know that Vanra died, tell this to Lora, then say you did your best {{Approval|Jaheira|+1}}
 
 
''At [[The Blushing Mermaid]]:''
 
* Talking to [[Bosun Gannet]], when he instructs you about the tavern rules, say you'll keep to them {{Approval|Jaheira|+1}}
** Ask Gannet what to do if you want to use the latrine {{Approval|Jaheira|+1}}
* Ask Gannet about Vanra, and then:
** Say you didn't think a tough guy would be scared of a little knife {{Approval|Jaheira|+1}}
** Tell him you'd love to see him try to kick you out {{Approval|Jaheira|+1}}
* After dealing with the hag, if real Captain Grisly died, tell Gannet you are sorry for not saving her {{Approval|Jaheira|+1}}


'''[[Guildhall]]'''
* When Talking to the [[Auntie Ethel|hag]] masking as [[Quenora Grisly|Captain Grisly]], inquire her about Vanra, and then ask how do you know she's not lying {{Approval|Jaheira|+1}}
* When talking with [[Nine-Fingers Keene]] the first time, say you are Jaheira's friend, OR say you came for the food, OR that you're exploring the local sewer-life. {{Approval|Jaheira|+2}}
** OR, Playing as a {{Class|Rogue}} or a {{Class|Fighter}}, ask whether a little knife caused such trouble {{Approval|Jaheira|+1}}
** Then tell [[Nine-Fingers Keene|Keene]] that Jaheira is not alone, OR ask her if she really thinks that this will stop Jaheira, OR tell her you can handle it. {{Approval|Jaheira|+2}}
* When looking for a decision, propose to talk to Lora and calm her down {{Approval|Jaheira|+1}}
* Make [[Tut Thistlebog]] to reveal the location of the ambush against [[Stone Lord]]. {{Approval|Jaheira|+2}}
** OR Say you want to get to the bottom to the story of a missing child {{Approval|Jaheira|+1}}
* Tell [[Uktar]] "The quicker I deal with the Stone Lord [...]". {{Approval|Jaheira|+2}}
** OR, Playing as a {{Race|Half-Orc}}, say Lora acted out of fear and anger {{Approval|Jaheira|+1}}
* When talking with [[Nine-Fingers Keene]] with [[Minsc]] in the party, use any check (Insight/Intimidation/Persuasion) to convince him that Keene isn't an enemy. {{Approval|Jaheira|+10}}
** OR, Playing as a {{Class|Oath of Vengeance|Vengeance Paladin}}, say the punishment is in order {{Approval|Jaheira|+1}}
* When the hag offers you money for killing Lora, refuse to do the dirty work for her {{Approval|Jaheira|+1}} ''(A {{Class|Oath of Devotion|Devotion Paladin}} character will have a unique line here)''
* Agree to kill Lora for disguised hag, but then return and say you can't do it {{Approval|Jaheira|+1}}
** OR Tell the hag you've changed your mind and she should surrender Vanra {{Approval|Jaheira|+1}}
 
* After [[Auntie Ethel]] reveals herself and confesses that she actually ate Vanra, call her a monster, and then:
** Tell her to surrender the child immediately {{Approval|Jaheira|+1}}
* If you have already killed Lora, tell Ethel to thank you {{Approval|Jaheira|+1}}
** OR Say you don't like being used {{Approval|Jaheira|+1}}
* When Ethel offers you to let her go in exchange of being an ally in your crusade, decline her deal, choosing either "Not a chance" or "Time to die" lines {{Approval|Jaheira|+1}} ''(either option)''
** OR, Playing as a {{Class|Warlock}}, tell her to make a better offer or die {{Approval|Jaheira|+1}}
** OR, Playing as a {{Class|Paladin}}, say you will find glory in spilling the guts of a monster {{Approval|Jaheira|+1}} ''(This option is available for {{Class|Oathbreaker|Oathbreakers}}, too)''
''Speaking to [[Svend]] and [[Siggy]]:''
* Ask whether Svend is really worried about a ''date'' when the army of the Absolute can attack any moment {{Approval|Jaheira|+1}}
** OR Say Siggy clearly loves him and worries about him {{Approval|Jaheira|+1}}
** OR Persuade Svend he would leave the city at the first chance {{Approval|Jaheira|+1}}
** OR, Playing as a {{Race|Halfling}}, tell Svend to skip the date for a free drinks {{Approval|Jaheira|+1}}
** OR, Playing as a {{Class|Rogue}}, convince Svend to stay, asking what's life without a little danger {{Approval|Jaheira|+1}}
** OR, Playing as a {{Class|Monk}}, tell him to forego the date {{Approval|Jaheira|+1}}
** OR, PLaying as a {{Class|Bard}}, tell Svend to save the angst for romance novels {{Approval|Jaheira|+1}}
** OR Choose to stay out of their debate and do not meddle in {{Approval|Jaheira|+1}}
''Other patrons:''
* Talking to [[Nesha Leesha]], warn her about the [[Investigate the Murders#Save_the_Victims|serial killer]], then use [[Persuasion]] to insist on it {{Approval|Jaheira|+1}}
 
 
''At the [[Old Garlow's Place]]:''<br>
 
''First time visiting the place:''
* If you found the group without reading any of their posters, ask [[Adrielle]] to calm down {{Approval|Jaheira|+1}}
 
''Dealing with hexed [[Mayrina]]:''
* Speaking to Mayrina in the sheep form via {{SAI|Speak with Animals}}, tell her you are here to help her {{Approval|Jaheira|+1}}
* Talking to Adrielle, offer to have a look at the hex {{Approval|Jaheira|+1}}
** OR Say that she protected Mayrina until now, and that's worth something {{Approval|Jaheira|+1}}
* OR Tell her you ''hate'' dolls {{Approval|Jaheira|+1}}
 
* Talking to [[Jatlo]] (before removing his hex), tell him ''"Less complaining, more searching"'' {{Approval|Jaheira|+1}}
** When he accuses you of showing up at the convenient moment, call Mayrina an old friend {{Approval|Jaheira|+1}}
** OR Tell him to say if they don't want your help {{Approval|Jaheira|+1}}
 
''Speaking to Jatlo after you have removed his hex:''
* Tell him he has been charmed by hag {{Approval|Jaheira|+1}}
** OR, Playing as a {{Class|Rogue}}, say you know ten ways to kill him before he blinks {{Approval|Jaheira|+1}}
** OR, Playing as a {{Class|Ranger}}, a {{Class|Druid}} or an {{Class|Oath of the Ancients| Ancients Paladin}}, say he is serving a perversion of nature {{Approval|Jaheira|+1}}
** OR, Playing as a {{Class|Fighter}}, say he is outnumbered and outmatched {{Approval|Jaheira|+1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, say that true cruelty rules with fear alone {{Approval|Jaheira|+1}}
** OR Ask him to tell the hag you're coming for her {{Approval|Jaheira|+1}} ''(The option is not available for the Fighter characters)''
 
''After removing the hex and killing Jatlo:''
* Speaking to Mayrina, ask her how is her [[Connor Vinderblad|husband's]] condition {{Approval|Jaheira|+1}}
* Tell Mayrina she was an adorable sheep {{Approval|Jaheira|+1}}
* Offer Mayrina help with the hag {{Approval|Jaheira|+1}} ''(A {{Class|Oath of Devotion|Devotion Paladin}} character will have a unique line here)''
 
* Tell [[Hydrangea Wubb]] she coudn't have known the spy in disguise {{Approval|Jaheira|+1}}
** OR Say they need to do a better job protecting Mayrina {{Approval|Jaheira|+1}}
▶''''' Note:''' Hydrangea will be present only if you knocked her out (as the [[Mask of Regret]]) in the Overgrown Tunnel AND killed [[Auntie Ethel|the hag]] in [[Act One]]''
 
* Talking to [[Kled]], tell him that they are safe now {{Approval|Jaheira|+1}}
* Say the dragonborn was only pretending to be a friend {{Approval|Jaheira|+1}}
 
* Talking to Adrielle, tell her to get out there and kill the hag, not act like cowards {{Approval|Jaheira|+1}}
** OR Say that hags and their agents are liars and cheats {{Approval|Jaheira|+1}}
** OR Tell her that her actions were moronic and she endangered everyone {{Approval|Jaheira|+1}}
* After Adrielle says she has discovered an ultimate way to kill a hag, offer to deal with the hag OR say you won't let the hag harm her {{Approval|Jaheira|+1}} ''(either option)''
 
''If you have met [[Auntie Ethel]], but haven’t dealt with her yet:''
* After telling Mayrina that Auntie Ethel is back, tell her to just let Connor die {{Approval|Jaheira|+1}}
 
''If you have killed Ethel:''
* Talking with Mayrina, [[Persuasion|persuade]] her to let Connor go {{Approval|Jaheira|+1}}
** OR Tell her to take time and celebrate {{Approval|Jaheira|+1}}
* If you haven't raised Connor from dead in [[Act One]], tell Mayrina that killing the hag was even more amazing than revenge {{Approval|Jaheira|+1}}
** OR Say it wasn't so amazing when the hag was vomiting a child {{Approval|Jaheira|+1}}
** OR, If [[Vanra Bergauz|Vanra]] died, say you don't feel amazing because of it {{Approval|Jaheira|+1}}
* When Mayrina asks you whether you have saved Vanra, answer that of course you did it {{Approval|Jaheira|+1}}
* Playing as a {{Class|Ranger}} or a {{Class|Druid}}, tell EITHER Mayrina OR Kled that you killed a perversion of everything natural {{Approval|Jaheira|+1}}
* Talking to Adrielle, say the hag is ''finally'' dead, thanks to you {{Approval|Jaheira|+1}}
 
 
''At [[Crimson Draughts]]:''
* If you are partnered with Astarion and he is in the party, refuse [[Araj Oblodra|Araj Oblodra's]] invitation to come in, saying you saw how Araj made him feel {{Approval|Jaheira|+1}}
** OR Tell Astarion that you all can leave if he doesn't want to be around Araj {{Approval|Jaheira|+1}}
▶''''' Note:''' This option is available and brings approval if you '''did not''' convince the spawn to drink Araj's blood in [[Act Two]] AND if his [[The Pale Elf|personal quest]] is not finished yet. ''
 
 
''At the [[Flymm Cargo]]:''
* After returning from the [[Iron Throne]], tell [[Allandra Grey]] you won't let her execute [[Redhammer]] {{Approval|Jaheira|+1}}
 
* At the Flaming Fist cordon near the Upper City gate, when the [[Emperor]] warns you about becoming a thrall, choose to turn back {{Approval|Jaheira|+1}}
▶''''' Note:''' This dialogue will occur if you come close to the gate without having all three Netherstones ''
 
 
''In [[Cazador's Dungeon]]:''
* Talk to [[Sebastian]] and say you have no intention of freeing a bunch of ravenous spawn {{Approval|Jaheira|+1}}
 
 
''At the [[Counting House]]:''
* Bargain with [[Rakath Glitterbeard]] to return him less money than had been stolen {{Approval|Jaheira|+1}}
* At the bridge leading to the entrance, give [[Rags Deelarma]] a handful of coins {{Approval|Jaheira|+1}}
 
 
''At [[Devil's Fee]]:''
* Persuade [[Helsik]] to give you first piece of information for free {{Approval|Jaheira|+1}}
* Bargain with Helsik to provide you a free passage in to the [[House of Hope]] in exchange for a 'souvenir' {{Approval|Jaheira|+1}} ''(A {{Class|Rogue}} character will have a unique line here)''


'''[[Lower City]]'''


''At the [[Elfsong Tavern]]:''
''At the [[Elfsong Tavern]]:''
* Playing as a {{Class|Barbarian}}, a {{Class|Bard}}, a {{Class|Sorcerer}}, a {{Class|Rogue}} or a {{Class|Wizard}}, convince [[Alan Alyth]] to lower the room price or to rent you it for free, using any available class-based option {{Approval|Jaheira|+1}} ''(Requires various skill checks with DC from 18 to 20)''
* Meeting [[Lakrissa]] in the tavern hall, say you never pictured her as a barmaid, then say she should never call herself cheap {{Approval|Jaheira|+1}}
** OR Say you missed her {{Approval|Jaheira|+1}}
* Speaking to [[Alfira]] and Lakrissa on the tavern's roof, say the two of them are very cute together {{Approval|Jaheira|+1}}
** When Alfira tells you about her plans of opening a bard school, say you're proud of her {{Approval|Jaheira|+1}}
* Talking to [[Doora Thumbfoot]], ask her what's her 'good cause' {{Approval|Jaheira|+1}} ''(A {{Class|Bard}} and {{Class|Rogue}} characters will have a unique lines here)''
** Then agree to buy the necklace from her {{Approval|Jaheira|+1}}
** OR Give her some money and tell to keep the necklace, too {{Approval|Jaheira|+2}}
* Speaking to [[Harvard Willoughby]], agree to participate in Laff Riot, and then, in first round:
** Playing as a {{Class|Barbarian}}, say "''Laugh''. Now" to the listeners {{Approval|Jaheira|+1}}
* In the second round:
** Joke about 'Vampires' {{Approval|Jaheira|+1}}
** Joke about 'Sleeping with a dragonborn' {{Approval|Jaheira|+1}}
** Intimidate the public {{Approval|Jaheira|+1}} ''(Requires successful {{Ability check|Intimidation|20}})''
* In the third round:
** Joke about 'A cleric and ham' {{Approval|Jaheira|+1}}
** Intimidate the public {{Approval|Jaheira|+1}} ''(Requires successful {{Ability check|Intimidation|25}})''
* Talking to [[Dez Kanshaw]], say he won't find courage on the bottom of a bottle {{Approval|Jaheira|+1}}
** OR Say he has enough left to buy a drink {{Approval|Jaheira|+1}}
** OR, Playing as a {{Race|Halfling}}, say the answer is always yes. {{Approval|Jaheira|+1}}
** OR, Playing as a {{Race|Half-Orc}}, tell him that deep courage comes from a full belly {{Approval|Jaheira|+1}}
* When Dez tells you about the job offered to his son by [[Three-Piece]]:
* Playing as a {{Race|Drow}}, say if the boy can't find his place, he doesn't deserve one {{Approval|Jaheira|+1}}
* OR, Playing as a {{Race|Half-Orc}}, say that the boy must find his own path, as you did {{Approval|Jaheira|+1}}
Talking to [[Skoona|Enforcer Skoona]]:
* Playing as a {{Class|Monk}}, say it is she who decides her fate, no one else {{Approval|Jaheira|+1}}
* Speaking to [[Dame Guisarme]], say the Flaming Fist are good only to handling riots {{Approval|Jaheira|+1}}
* Tell [[Devella Fountainhead]] that the [[Flaming Fist]]s should be protecting everyone. {{Approval|Jaheira|+1}}
* Tell [[Devella Fountainhead]] that the [[Flaming Fist]]s should be protecting everyone. {{Approval|Jaheira|+1}}
* Agree to help [[Devella Fountainhead]] warn the victims. {{Approval|Jaheira|+1}}
** Agree to help [[Devella Fountainhead]] warn the victims. {{Approval|Jaheira|+1}}
 
 
* Outside [[The Singing Lute]], give [[Leythim|Manip Leythim]] a healing potion {{Approval|Jaheira|+1}}
 
 
''At [[Lora's House]]:''
* If you haven't resolved the [[Save Vanra|quest]] yet:
** Ask Lora whether she really did threaten the tavern staff with a knife {{Approval|Jaheira|+1}}
* After you have saved Vanra:
** Say the hag was you problem to deal with {{Approval|Jaheira|+1}}
** OR Tell her to keep a closer eye on her daughter {{Approval|Jaheira|+1}}
** OR Say she is damn lucky you found Vanra {{Approval|Jaheira|+1}}
** OR Tell Lora it isn't her fault that she couldn't protect Vanra {{Approval|Jaheira|+1}}
 
 
''Talking to [[Golbraith Stredivas]]:''
* Ask him whether his son needs any help {{Approval|Jaheira|+1}} ''(A {{Race|Duergar}} character will have a unique line here)''
** OR, Playing as a {{Race|Drow}}, say you're almost impressed by a surface dweller who hunts illithids {{Approval|Jaheira|+1}}
** OR, Playing as a {{Class|Ranger}}, tell Golbraith you see the mark of a true hunter about him {{Approval|Jaheira|+1}}
** OR, Playing as a {{Class|Fighter}} or a {{Class|Barbarian}}, tell Golbraith you see the mark of a true warrior about him {{Approval|Jaheira|+1}}
** OR, Playing as a {{Class|Wizard}}, say you've read his book on psionics {{Approval|Jaheira|+1}}
* Say that mind flayers are dangerous, and then add that you'll take it from here {{Approval|Jaheira|+1}}
** OR Say that if his son is half a hunter as Golbraith himself, he'll be fine {{Approval|Jaheira|+1}}
** OR, Playing as a Good/Neutral {{Class|Cleric}}, say you'll pray for his son swift return {{Approval|Jaheira|+1}}
** OR, Playing as an Evil {{Class|Cleric}}, say you'll pray that her son murdered the mind flayer brutally and swiftly {{Approval|Jaheira|+1}}
 
 
''Talking to [[Big Huido]] at the docks:''
** Succeed the {{Ability check|Deception|15}} to pretend a Guild representative {{Approval|Jaheira|+1}} ''({{Class|Bard}} and {{Class|Rogue}} characters will have unique lines here)''
* OR [[Intimidation|Intimidate]] him into surrendering the Guild shipment {{Approval|Jaheira|+1}} ''({{Class|Barbarian}} and {{Class|Fighter}} characters will have unique lines here)''
 
 
'''In the [[Guildhall]]'''
* When talking with [[Nine-Fingers Keene]] the first time, say you are Jaheira's friend, OR call yourself a passer-by looking for good food, OR that you're exploring the local sewer-life. {{Approval|Jaheira|+2}} ''(either option)''
** Then tell Nine-Fingers that Jaheira is not alone, OR ask her if she really thinks that this will stop Jaheira, OR tell her you can handle it. {{Approval|Jaheira|+2}} ''(either option)''
* Make [[Tut Thistlebog]] reveal the location of the ambush against [[Stone Lord]]. {{Approval|Jaheira|+2}}
* Convince [[Uktar]] to give you a hint about the Stone Lord {{Approval|Jaheira|+2}}
* When talking with Nine-Fingers with [[Minsc]] in the party, use any skill-based check to convince him that she isn't an enemy. {{Approval|Jaheira|+10}}
 
 
''At [[Highberry's Home]]:''
* Donate some gold to [[Roger Highberry|Roger]] and [[Cora Highberry]] for their orphanage {{Approval|Jaheira|+1}}
 
 
''The [[Graveyard (Lower City)|Graveyard]]:''
* Playing as a {{Class|Rogue}}, tell [[Gothric Rillyn]] he should have learned the signs of a dangerous mark {{Approval|Jaheira|+1}}
** OR, If you have already recruited [[Minsc]], say you'll tell the Stone Lord how Gothric called him {{Approval|Jaheira|+1}}
 
''Dealing with [[Bugthimble]] at the "M.Kurwin" grave:''
* Ask what he was doing in your father's grave {{Approval|Jaheira|+1}} ''(Requires {{Ability check|Deception|25}})''
* Ask whether he was buried here, and then pay him the "fee" he demands {{Approval|Jaheira|+1}}
** OR, Playing as a {{Race|Dragonborn}}, say you and he are practically kin {{Approval|Jaheira|+1}}
* Say "Thank goodness, you can keep it", and then:
** Use Deception to convince him the treasure is cursed  {{Approval|Jaheira|+1}}
** Say the crate was promised for [[Nine-Fingers]], then use Intimidation to convince him to pay the fee for not breaking his snout {{Approval|Jaheira|+1}}
* Intimidate him into surrendering the loot to you {{Approval|Jaheira|+1}}
* OR, Playing as a {{Race|Dragonborn}}, ask her whether he would loot the corpse despite their shared blood {{Approval|Jaheira|+1}}
** OR, Playing as a {{Class|Draconic Bloodline|Draconic Sorcerer}}, warn him not to test the dragon's blood in your veins {{Approval|Jaheira|+1}}
 
''Dealing with [[Nina Dortmell]] and [[Gracie Scyre|Mortarch Gracie Scyre]]:''
* Speaking with Nina for the first time, tell her to stop, because magic isn't a game {{Approval|Jaheira|+1}}
** Ask who she wants to raise, then say she ''must'' never do it again  {{Approval|Jaheira|+1}}
** OR Tell Nina to let her brother rest in peace {{Approval|Jaheira|+1}} ''(A {{Class|Monk}} character will have a unique line here)''
* Report Nina's attempts to Mortarch Gracie Scyre {{Approval|Jaheira|+1}}
** Then tell Nina the Mortarch is right {{Approval|Jaheira|+1}}
 
Talking to [[Valmorba]]:
* Ask her to give you a shovel (if you don't have one) {{Approval|Jaheira|+1}}
* OR, Playing as {{Background|Haunted One|The Dark Urge}}, tell her there's usually not much left once you're done with the body {{Approval|Jaheira|+1}}
 
* Talking to [[Ulkov Sully]], pay him for making a coffin for [[Anita Fischer|Lily Fischer]] {{Approval|Jaheira|+1}}
** OR Convince him to make it for free and out of turn, using Persuasion, Intimidation or class-based lines for a {{Class|Barbarian}}, a Good {{Class|Cleric}}, a {{Class|Oath of Devotion|Devotion Paladin}} or a {{Class|Monk}} characters {{Approval|Jaheira|+1}}
 
 
''At the [[Chromatic Scale]]:''
* Playing as a {{Class|Bard}}, discuss with [[Thomas C. Quirkilious]] the benefits of using lute strings made of ''worg'' hair {{Approval|Jaheira|+1}}
 
 
''In the [[Abandoned Cistern]]:''
* Convince the [[Emperor]] to extend his mental defences onto [[Minsc]] {{Approval|Jaheira|+20}}
 
 
''At the [[Murder Tribunal]]:''
* Speaking with [[Sarevok Anchev]]:
* Tell Sarevok you actually were deciding who should get to kill him {{Approval|Jaheira|+5}}
** OR Ask Jaheira, Minsc, or them both, whether they would like to kill the old man, or you should do it yourself {{Approval|Jaheira|+5}}
* Being judged, tell Sarevok that you didn’t kill this person, but you will kill him instead {{Approval|Jaheira|+5}}
 
* After becoming an [[Bhaal#Unholy_Assassins|Unholy Assassin]], speak to [[Echo of Amelyssan]] and say that killing is merely a tool {{Approval|Jaheira|+1}}
 
 
''In the [[Lady Jannath's Estate]]:''<br>
''If [[Oskar Fevras]] was not saved in [[Act One]]:''
* Playing as {{Background|Haunted One|The Dark Urge}}, at the entrance ask [[Tarhun Mnemonis]] about icons depicting Bhaal, then tell him not to sell "this evil junk" {{Approval|Jaheira|+1}}
 
 
''In the [[Bloomridge Park]]:''
* Speaking to Albert, call him a quitter and tell to get his [[Sparky|dog]] {{Approval|Jaheira|+1}}
 
 
* Near the [[Crimson Draughts]], give [[Sacrum|Strange Beggar Sacrum]] any amount of gold {{Approval|Jaheira|+1}}
 
 
''In the [[Heapside Prison]]:''
* Talking to [[Skittle]] via {{SAI|Speak with Animals}}:
** Call him a "''rat''-ical mercantile rodent" {{Approval|Jaheira|+1}}
** OR Ask what does obtaining goods in the prison en-''tail'' {{Approval|Jaheira|+1}}
** OR Ask to have ''a squeak'' at what he’s got {{Approval|Jaheira|+1}}
* Ask him whether his business is ''rat''-ified by the local merchant's league {{Approval|Jaheira|+1}}
 
 
''At the [[Facemaker's Boutique]]:''
* Interrupt [[Dolor]] when he’s about to kill [[Figaro Pennygood]], saying ''"Stop right there!"'', using any of class-based lines or unique {{Race|Half-Orc}} line {{Approval|Jaheira|+1}}
 
 
''Talking to [[Devella Fountainhead]]:''
** Propose to investigate the cult for her {{Approval|Jaheira|+1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, propose to infiltrate the cult to tear it down from within {{Approval|Jaheira|+1}}
▶''''' Note:''' Both these lines will differ slightly depending on whether you actually have or have not any ritually cut hands in your inventory
 
 
''In the [[Lower City Sewers]], talking to [[Lorna Esthelian]]:''
* Tell her that her date was a vampire {{Approval|Jaheira|+1}}
 
 
'''At the [[Sorcerous Sundries]]'''<br>
''Talking to [[Aradin Beno|Aradin]] near the entrance:''
* Successfully deceive him, saying you haven’t found the [[Aylin|Nightsong]] {{Approval|Jaheira|+1}}
* If you let slip to Aradin that you’ve found the Nightsong, tell him that she is immortal and tough {{Approval|Jaheira|+1}}
** OR Deceive Aradin, saying that you have let the Nightsong go {{Approval|Jaheira|+1}}
** OR Use [[Intimidation]] or [[Persuasion]] to make him stop pursuing the Nightsong {{Approval|Jaheira|+1}}
▶''''' Note:''' Good/Neutral/Evil {{Class|Cleric}} characters will all have unique lines here. The Persuasion option is available for {{Class|Monk}} characters only''
 
''Talking to [[Lorroakan]] '''before''' resolving [[Aylin|Dame Aylin’s]] fate:''
* Tell Lorroakan you’ll ask Nightsong to come to the tower, so that she ripped him to shreds {{Approval|Jaheira|+1}}
** OR Use [[Deception]] to convince Lorroakan that Aylin is dead {{Approval|Jaheira|+1}}
▶''''' Note:''' A {{Class|Wizard}}, a {{Class|Warlock}} or a {{Class|Sorcerer}} characters will have a common unique line here''
** OR, Playing as a {{Class|Bard}} or a {{Class|Sorcerer}}, use a class-based line to mock Lorroakan over his plan {{Approval|Jaheira|+1}}
 
''Facing Lorroakan along with Dame Aylin:''
* Tell the wizard you’ve come to stop him {{Approval|Jaheira|+1}}
* Tell Lorroakan that [[Ketheric Thorm]] already tried to steal Aylin’s immortality and is dead now {{Approval|Jaheira|+1}}
** OR Tell Lorroakan that one more word about catching Aylin will be his last {{Approval|Jaheira|+1}}
** OR, PLaying as [[Gale]] origin, ask him to reconsider his position {{Approval|Jaheira|+1}}
 
''If you have betrayed Dame Aylin to Lorroakan:''
* Say that this feels wrong {{Approval|Jaheira|+1}}
 
''In the [[Sorcerous Vault]]:''
* Speaking to [[Yafeu]] once he's escaped the [[Peculiar lamp]]:
** Demand to release your 'master' or die {{Approval|Jaheira|+1}}
** Ask him gently to release your ''companion'' now {{Approval|Jaheira|+1}} ''(The option is available to all characters except {{Class|Wizard}})''
 
 
''Talking to children playing at {{coords|-166|-75}}:''
* Succeed a passive {{Ability check|Perception|7}} and ask Cinnamon what is she hiding in her pocket {{Approval|Jaheira|+1}}
* Ask Punkins to scan you {{Approval|Jaheira|+1}}
** OR First refuse to be scanned, then say you will comply {{Approval|Jaheira|+1}}
** OR, If you detected Cinnamon’s "spy candy", tell Punkins about it {{Approval|Jaheira|+1}}
 
 
''At the [[Grey Harbour Docks]]:''
* Convince Captain Sleam to take aboard the whole Brislen family via [[Intimidation]], [[Persuasion]], or simply paying the sum they’re lacking {{Approval|Jaheira|+1}}
 
 
''In the [[Stormshore Tabernacle]]:''
* Make an offering to {{Deity|Mielikki}}, the Supreme Ranger {{Approval|Jaheira|+1}}
▶ '''''Note:''' Any approval benefits here will be gained only if the offering is enough to receive the blessing
 
 
''At the [[Water Queen's House]]:''
* Attending the funeral of [[Holli Dylford]], tell [[Allandra Grey]] you’ve brought gold as an offering {{Approval|Jaheira|+1}}
** OR Say you’ve brought a prayer {{Approval|Jaheira|+1}} ''(This option is not available for {{Class|Barbarian}} and {{Class|Monk}} characters)''
** OR, Playing as a {{Class|Cleric}}, answer Allandra with a class-based line {{Approval|Jaheira|+1}}
▶ '''''Note:''' Using this option, the players may choose either a "general" line or a line reflecting exactly the deity their character is allied to
** OR, Playing as a {{Class|Monk}}, say you wish her soul the stillness of a calmed ocean. {{Approval|Jaheira|+1}}
 
 
''At the [[The Lodge|Society of Brilliance Lodge]]:'' <br>
''Talking to [[Havkelaag]]:''
* Refuse to give the [[Githyanki Egg]] to the Society {{Approval|Jaheira|+1}}
 
''Talking to [[Ptaris]]:''<br>
▶ '''''Note:''' These options are available only if you have sold the Githyanki Egg from the Creche Y’llek to [[Lady Esther]] in [[Act One]]
* When Ptaris asks you whether you are good or bad person, answer you think yourself good, and then:
** Tell him he would be destroyed if you haven’t saved him {{Approval|Jaheira|+1}} ''(Requires {{Ability check|Persuasion|20}} for a {{Race|Githyanki}} characters, and a {{Ability check|Persuasion|25}} for all others)''
** OR Successfully use {{SAI|Detect Thoughts}} on him and then say that it’s his conscience that tells him to stop {{Approval|Jaheira|+1}}
** OR, Playing as a {{Class|Barbarian}}, say that you are no more ‘bad’ than he is {{Approval|Jaheira|+1}} ‘’(Requires {{Ability check|Persuasion|20}})’’
** OR, Playing as a {{Class|Warlock}}, tell Ptaris you gave him same that your patron gave you {{Approval|Jaheira|+1}} ‘’(Requires {{Ability check|Persuasion|20}})’’
 
''Talking to [[Blurg]]:''
* Tell him that bravery is no bad thing {{Approval|Jaheira|+1}}
 
 
'''At the [[Steel Watch Foundry]]'''<br>
''Talking to [[Tamia Holzt]], if she spotted you in the Foundry:''
* Succeed a {{Ability check|Religion|7}} and pretend to be a relief crew for Banite guards {{Approval|Jaheira|+1}}
** OR Say you’ve come to bathe in Banites’ blood {{Approval|Jaheira|+1}}
** OR Use any of class-based options to inspire Gondians to rebel {{Approval|Jaheira|+1}} ''(Requires {{Ability check|Intimidation|18}} or {{Ability check|Persuasion|18}}, depending on character class)''
 
''Talking to [[Zanner Toobin]] once you have reached the laboratory wing:''
* When Toobin says that Gondians are being subjugated through the collars, ask whether they will fight if you save their families {{Approval|Jaheira|+1}}
* If you have killed Banites in the workroom, tell Toobin about it {{Approval|Jaheira|+1}}
 
''If you failed to switch off an activated [[Motivator]] while assaulting the Foundry:''
* Convince Zanner Toobin to move on, using [[Intimidation]] or [[Persuasion]] {{Approval|Jaheira|+1}}
 
''Resolving the conflict between the [[Gondian]]s and [[Ironhand]]s after razing down the Foundry:''
** Persuade [[Barcus Wroot]] to take leadership over the Clan Ironhand {{Approval|Jaheira|+1}} ''(A {{Race|Deep Gnome}}, a {{Class|Bard}}, a Good {{Class|Cleric}} or a {{Class|Rogue}} character will have a unique line here)''
** OR Intimidate [[Wulbren Bongle]] to walk away, using basic or any class-based option {{Approval|Jaheira|+1}}
▶ '''''Note:''' According to game files, a {{Class|Oath of Vengeance|Vengeance Paladin}} character will have a {{Ability check|Persuasion|18}} instead of [[Intimidation]] for all others
* Take Zanner Toobin’s side and tell Wulbren you won’t let hurt them {{Approval|Jaheira|+1}} ''(Wulbren and other Ironhands become hostile)''
* OR, Convince Wulbren to let the Gondians go away {{Approval|Jaheira|+1}} ''(Requires {{Ability check|Persuasion|20}})''
▶ '''''Note:''' A {{Race|Deep Gnome}}, a Good {{Class|Cleric}}, a {{Class|Oath of Devotion|Devotion Paladin}} will have a unique line here and a {{Ability check|Persuasion|18}} instead of basic one. {{Race|Deep Gnome}} characters roll [[Performance]] instead of [[Persuasion]]''
 
''Talking to [[Barcus Wroot]] after resolving the conflict:''
* If you have sided with [[Gondian]]s:
** Tell Barcus that [[Wulbren]] was past saving {{Approval|Jaheira|+1}}
* If you convinced both factions to make peace:
** Tell Barcus you’re impressed how he stood up to Wulbren OR that he’ll make a great leader of the Clan Ironhand {{Approval|Jaheira|+1}} ''(either option)''
 
 
'''The [[Iron Throne]]'''
* After docking at the prison, when [[Omeluum]] approaches your mind:
** Convince him that other prisoners must be saved, too {{Approval|Jaheira|+1}} ''(Requires {{Ability check|Persuasion|20}})
 
 
'''In the [[House of Hope]]'''<br>
 
''Speaking to [[Hope|Hope’s]] spirit in front of the [[House_of_Hope#Archive|Archive]]:''
* Say you need to get her out before the jailor kills her {{Approval|Jaheira|+1}}
* After freeing Hope from her chains, speak to her {{Approval|Jaheira|+1}}
 
''In the [[House_of_Hope#Boudoir|Boudoir]]''
* Provoke the fight with [[Haarlep]] {{Approval|Jaheira|+1}} by either way of listed below:
** When Haarlep asks you why you are here, answer you’ve come to kill them
** OR Refuse to undress for Haarlep
** OR Choose to attack the incubus (This option is available either before you shed your clothes or when they prompt you to lie on the bed)
** OR Agree to lie down, then fail a [[Wisdom]] or [[Performance]] check to resist the incubus and choose to fight your way out
** OR Plead to gods to get you out of here when the incubus approaches you
** OR Refuse to vow your body to the incubus at the climax of the sexual intercourse
 
 
'''The [[Bhaal Temple]]'''
 
''Speaking to Avatar of Bhaal after defeating [[Orin]]:''<br>
▶ '''''Note:''' These options are available to {{Background|Haunted One|The Dark Urge}} characters '''only'''.
* Tell Bhaal that you have no desire to harm anyone else {{Approval|Jaheira|+1}}
** OR Tell him that every night he possesses you your friends are in danger, and you won’t ''stand'' it {{Approval|Jaheira|+1}}
* Reject your Father’s gift and blessings {{Approval|Jaheira|+10}}
▶ '''''Note:''' Through the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same


* {{Coords|-166|-75}} Play with the children.
:* Requires Perception Check DC 7, spot Cinnamon's "Spy Candy". {{Approval|Jaheira|+1}}
:* Allow Punkins to scan you. {{Approval|Jaheira|+1}}
* {{Coords|-210|-165}} Next to the Grey Harbour Docks portal, allow the father to go with their family by purchasing a 4th berth (1000 gold) or persuade/intimidate the captain. {{Approval|Jaheira|+1}}
* Jaheira approves when Halsin makes a donation to Mielikki at Stormshore Tabernacle. {{Approval|Jaheira|+1}}
* <u>Successfully</u> persuade [[Nesha Leesha]] that she is in danger.
* Speaking to [[Araj Oblodra]] at [[Crimson Draughts]], ask Astarion if he wishes to leave. {{Approval|Jaheira|+1}}
** Then, refuse to take part in Araj's experiments, saying you saw how she made Astarion feel. {{Approval|Jaheira|+1}}


<!-- ---- -->
'''[[Elerrathin's Home]]'''
'''[[Elerrathin's Home]]'''
* <u>Tell</u> [[Rion]] to listen to her mother.
* <u>Tell</u> [[Rion]] to listen to her mother.
Line 151: Line 667:
* <u>Tell</u> Jaheira she chose to keep her family secret was because she's afraid of [[Rion]].
* <u>Tell</u> Jaheira she chose to keep her family secret was because she's afraid of [[Rion]].


'''[[Chromatic Scale]]'''
* As a Bard, talk to [[Thomas C. Quirkilious]] and ask him what the benefits of using lute strings made of worg hair are. {{Approval|Jaheira|+1}}
'''[[The Counting House]]'''
* Give Rags Deelarma begging outside the entrance a handful of coins. {{Approval|Jaheira|+1}}
* When speaking to [[Rakath Glitterbeard]] about losing innocent people's money, intimidate him into taking half the stolen gold. {{Approval|Jaheira|+1}}
* After the event at the [[Counting House]], call her ancient. {{Approval|Jaheira|+5}}


'''[[House of Grief]]'''
'''[[House of Grief]]'''
* After fighting the Sharrans with [[Shadowheart]], spare [[Viconia DeVir]]. {{Approval|Jaheira|+5}}
* After fighting the Sharrans with [[Shadowheart]], spare [[Viconia DeVir]]. {{Approval|Jaheira|+5}}


'''[[Abandoned Cistern]]'''
* Free [[Minsc]] from the Absolute's influence. {{Approval|Jaheira|+20}}
'''[[Water Queen's House]]'''
* Offer a tribute or a positive prayer for the death of [[Holli Dylford]] to [[Allandra Grey]]. {{Approval|Jaheira|+1}}
'''[[Murder Tribunal]]'''
* Ask "Would you like to kill the old man, or shall I?" during the conversation with [[Sarevok]]. {{Approval|Jaheira|+5}}
'''[[Dark Urge]]'''
* Refuse your father's gift. {{Approval|Jaheira|+10}}


'''Camp/Conversation'''
'''Camp/Conversation'''
Line 185: Line 683:
* When talking about the amulet you found in her home, ask about Khalid and tell her that "He sounds like he had true strength" {{Approval|Jaheira|+5}}
* When talking about the amulet you found in her home, ask about Khalid and tell her that "He sounds like he had true strength" {{Approval|Jaheira|+5}}
* <u>Encourage</u> [[Lae'zel]] to renounce [[Vlaakith]] once and for all.
* <u>Encourage</u> [[Lae'zel]] to renounce [[Vlaakith]] once and for all.
 
* After the event at the [[Counting House]], call her ancient. {{Approval|Jaheira|+5}}
* Tell Jaheira she was staring at a statue of [[Minsc]] without realizing it was him. {{Approval|Jaheira|+3}}  
* Tell Jaheira she was staring at a statue of [[Minsc]] without realizing it was him. {{Approval|Jaheira|+3}}  
* Tell Jaheira that her sitting at Minsc's statue, not knowing it was Minsc himself is a little funny. {{Approval|Jaheira|+3}}  
* Tell Jaheira that her sitting at Minsc's statue, not knowing it was Minsc himself is a little funny. {{Approval|Jaheira|+3}}  
* Tell Jaheira you'll save Minsc and that it won't take a hundred years. {{Approval|Jaheira|+3}}   
* Tell Jaheira you'll save Minsc and that it won't take a hundred years. {{Approval|Jaheira|+3}}   
* <u>(As the Dark Urge)</u> Ask her to tell you what you must do when she says she has found a better way in another time.
* <u>(As the Dark Urge)</u> Ask her to tell you what you must do when she says she has found a better way in another time.
* After [[Aylin]] leaves to meet and fight [[Lorroakan]], tell [[Isobel]] that you’re going to help the aasimar {{Approval|Jaheira|+1}}
}}
}}


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=== Act Two ===
=== Act Two ===
{{SpoilerBox|act=2|nograd=1|unhide=1|
{{SpoilerBox|act=2|nograd=1|unhide=1|
'''[[Mind Flayer Colony]]'''
'''[[Crèche Y'llek]]'''
* When speaking to the [[Fresh Mind]], tell them that they will never wake again.
* When talking to [[Vlaakith]], rat [[Shadowheart]] out that it was she who stole the artifact {{Approval|Jaheira|-1}} ''(the line is available only if Shadowheart '''is in the party''')''
 
'''[[Mind Flayer Colony]]'''<br>
''In the [[Necrotic Laboratory]]:''
* Talking to the [[Waking Mind]], succeed the passive [[Insight]] check and choose to consume her mind {{Approval|Jaheira|-1}}
* Talking to the [[Fresh Mind]], tell them they will never wake again {{Approval|Jaheira|-1}}
 
''At the [[Mind_Flayer_Colony#Morgue|Morgue]]:''
** If [[Us]] survived the [[Nautiloid]] and you already freed it, when [[Chop]] speaks to you:
** Pass {{Ability check|Wisdom|14}} (Illithid) and say that you and it are alike {{Approval|Jaheira|-1}}
** OR Persuade Chop to let Us go with you {{Approval|Jaheira|-1}}
 
 
'''After the final fight with [[Apostle of Myrkul]]'''<br>
 
* Speaking to [[Jaheira]], refuse to recruit her {{Approval|Jaheira|-3}}
 
''Speaking to [[Minthara]]:''
* When Minthara tells you she is going to kill [[Orin]], mention the cult might need a new leadership afterwards {{Approval|Jaheira|-1}}
** Then tell Minthara you are with her  {{Approval|Jaheira|-1}} ''(A {{Class|Rogue}} character will have an additional unique line)''
* OR Declare you will be the saviours of Baldur's Gate, and then agree with Minthara that reshaping world would be glorious {{Approval|Jaheira|-1}}
* When Minthara enquires about one more thing to explain...
* ... and asks why you slayed the tieflings in the [[Emerald Grove]]:
** Say you did it to impress her {{Approval|Jaheira|-1}}
** Say you wanted to watch them suffer {{Approval|Jaheira|-1}}
** Playing as {{Background|Haunted One|The Dark Urge}}, say you enjoy killing {{Approval|Jaheira|-1}}
}}
}}


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{{SpoilerBox|act=3|nograd=1|unhide=1|
{{SpoilerBox|act=3|nograd=1|unhide=1|
'''[[Rivington]]'''
'''[[Rivington]]'''
* Say "All hail the High Harper!" when you volunteer her as an assistant to [[Dribbles]]. {{Approval|Jaheira|-1}}
* Tell [[Wulbren]] Gortash is the enemy -not the [[Gondians]] and that you'll find another way -or- This is too messy for you.
**If contacting the [[Gondians]], insist on refusing the bomb.


''At the [[Circus of the Last Days]]:''
''Talking to [[Yenna]],'' be rude to her:
* Yell to [[Dribbles]] 'Boo! Get off the stage!' {{Approval|Jaheira|-1}}
* Ask where did she last see her mum, then say her mother is probably dead. {{Approval|Jaheira|-1}}
* Volunteer Jaheira to the stage as a special assistant to [[Dribbles]], and then cheer her, telling "All hail the High Harper!" {{Approval|Jaheira|-1}}
* OR Tell Yenna to get lost. {{Approval|Jaheira|-1}}
 
''In the [[Angleiron's Cellar]]:''
* Talking to [[Wulbren]], refuse to take the [[Runepowder Bomb]] but promise you'll destroy the [[Steel Watch Foundry]] your way. {{Approval|Jaheira|-1}}
** OR Refuse, saying that his plan is too messy and you're out.{{Approval|Jaheira|-1}}
** OR Refuse, saying that the real enemy is [[Gortash]], not the Gondians, and you'll find another way {{Approval|Jaheira|-1}}
 
* Talk to [[Broadhorn|Fist Broadhorn]] inside the barn and say you were just looking for anything worth stealing {{Approval|Jaheira|-1}}
** OR, Playing as a [[Rogue]], if you are caught inside the [[Requisitioned Barn]] by [[Madigan|Fist Madigan]], tell him this is the only place around worth stealing from {{Approval|Jaheira|-1}}
* Playing as [[Astarion]] origin, at the [[Gur Camp]] attack [[Ulma]]. {{Approval|Jaheira|-1}}
 
'''[[Circus of the Last Days]]:'''
* At the entrance, convince [[Klaus]] to let you in, pretending to be a friend of Gortash's ''(class-based [[Deception]] check)'' {{Approval|Jaheira|-1}}
* Dealing with [[Akabi]], successfully catch him on rigging the wheel, but apologise and say you were mistaken {{Approval|Jaheira|-1}}
* Talking to [[Boney]] the mephit, say his wife [[Stoney]] is not your type {{Approval|Jaheira|-1}}
''Talking to [[Lucretious]]:''
* When she's training up skeletons (before fighting doppelgangers), tell her that she is being a little harsh {{Approval|Jaheira|-1}}
** When she asks you to find real [[Dribbles]], say that he is probably dead now {{Approval|Jaheira|-1}}
** When you deliver her Dribbles's remains, ask whether she is hiring personnel {{Approval|Jaheira|-1}}
* Talking to [[Shadow-Whiskers]] with {{SAI|Speak with Animals}}, note that her cage looks comfy. {{Approval|Jaheira|-1}}
** Then tell her to murder whoever she wants OR say "Sure thing, pussycat".{{Approval|Jaheira|-1}} ''(either option)''
** Without {{SAI|Speak with Animals}}, choose the line "Kill them all, kitty". {{Approval|Jaheira|-1}}
* Talking to [[Crimson]], refuse to feed him via {{SAI|Speak with Animals}} or mock him for being hungry (without the spell) {{Approval|Jaheira|-1}} ''(either option)''
 
''Watching [[Dribbles the Clown|Dribbles's]] show:''
* Yell "Boo! Get off the stage!" {{Approval|Jaheira|-1}}
* Volunteer Jaheira to the stage as an assistant to [[Dribbles]], and then cheer her, saying "All hail the High Harper!" {{Approval|Jaheira|-1}}
** OR Choose to cross your arms and glare. {{Approval|Jaheira|-1}}
** OR Just answer "No." {{Approval|Jaheira|-1}}


''Dealing with [[Orin]]'s guises:''
''Dealing with [[Orin]]'s guises:''
* If [[Orin]] is impersonating [[Gyldro Angleiron]], say you would kill someone close to you without hesitation.{{Approval|Jaheira|-1}}
▶ '''''Note:''' When playing as [[Lae'zel]] origin, this option will have an unique formulation, but still take its place (line 4)''
:* OR, Playing as [[The Dark Urge]], say that you have already done it {{Approval|Jaheira|-1}} ''(This option is available if you have killed either [[Isobel]] or your partner in [[Act Two]] on demand of your [[Sceleritas Fel|Urge]])''
* If [[Orin]] is impersonating [[Fist Rowan]], tell her that both sides need a lesson {{Approval|Jaheira|-1}}
* If [[Orin]] is impersonating [[Fist Rowan]], tell her that both sides need a lesson {{Approval|Jaheira|-1}}
** OR, Playing as [[The Dark Urge]], propose to kill and kill again {{Approval|Jaheira|-1}}
▶ '''''Note:''' This line goes for the Custom origin (Tav). If playing as any other Origin, except [[Dark Urge]], it might have unique formulation''
* If [[Orin]] is impersonating [[Gyldro Angleiron]], tell her you would kill someone close to you without hesitation.{{Approval|Jaheira|-1}}
:* OR, Playing as [[The Dark Urge]], propose to kill and kill again {{Approval|Jaheira|-1}}
* If [[Orin]] is impersonating [[Dying Stone Lord Thug]]:
* Playing as an Evil [[Cleric]], choose to make him suffer {{Approval|Jaheira|-1}}
** OR, Playing as [[The Dark Urge]], choose to prod his wound OR to spin the blade {{Approval|Jaheira|-1}} ''(either option)''
* If you succeeded a passive {{Ability check|Perception|20}}, choose to make him scream {{Approval|Jaheira|-1}}
** OR, Playing as [[The Dark Urge]], say that you'll enjoy watching him die slowly {{Approval|Jaheira|-1}}




'''[[Wyrm's Crossing]]'''
'''[[Wyrm's Crossing]]'''
* Accept the [[Deal with the Gnomes]] quest from [[Manip Falcäo]]. {{Approval|Jaheira|-1}}
* At the entrance gate, refuse to be arrested by the [[Steel Watcher]] and prepare to fight.{{Approval|Jaheira|-1}}
* Refuse to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing. {{Approval|Jaheira|-1}}
** OR Threaten [[Edwynna|Gauntlet Edwynna]] {{Approval|Jaheira|-1}}
** OR Attack [[Edwynna]] {{Approval|Jaheira|-1}}
* Agree to deliver the gnome leader's head to [[Manip Falcäo]]. {{Approval|Jaheira|-1}}
** After killing [[Wulbren]], provide his head to [[Falcäo]] {{Approval|Jaheira|-1}}


'''[[Sharess' Caress]]'''
'''[[Sharess' Caress]]'''
* Try Hoots Hooligan's special hooch at Sharess' Caress.
* Agree to try [[Hoots Hooligan|Hoots Hooligan's]] special hooch at Sharess' Caress. {{Approval|Jaheira|-1}}
* Point out how [[Sorn Orlith]] and [[Nym Orlith]] look alike, and then call them "delicious". {{Approval|Jaheira|-1}}
** When trying to hire both drow twins, choose to proceed with any of them when your partner declines their offer {{Approval|Jaheira|-1}} ''(if you're partnered with any other companion)''
 
'''[[Wyrm's Rock Fortress]]'''<br>
** Trying to get access into Wyrm's Rock Fortress, choose to leave when [[Elin|Blaze Elin]] stops you {{Approval|Jaheira|-1}}
''At the Flaming Fist barracks:''
* If failed to convince [[Arkleia Oloril]] to trade, attack her {{Approval|Jaheira|-1}}
''When you spot [[Fist Reynash]] trying to open a chest:''
* [[Intimidation|Intimidate]] OR blackmail him into giving you his stash {{Approval|Jaheira|-1}} ''(either option)''
** OR Fail the Intimidation check to make him surrender his stash {{Approval|Jaheira|-1}} ''(makes him hostile)''
** OR Attack Reynash straightaway {{Approval|Jaheira|-1}}
* Speaking to [[Bakshi|Manip Bakshi]] afterwards (regardless of whether you succeeded a check to discover Reynash's thievery or not), let him arrest you {{Approval|Jaheira|-1}}
** OR Attack him straightaway or after speaking with him {{Approval|Jaheira|-1}}
 
''At the Audience Hall:''
* Speaking to [[Lord Amber's Bodyguard]] and attendants of [[Lady Durinbold's Attendant|Lady Durinbold]] and [[Lord Shattershield's Attendant|Lord Shattershield]] about the Steel Watch, say that you couldn't feel safer {{Approval|Jaheira|-1}}
** OR, Playing as a [[Drow]] or a [[Half-Orc]], say that you feel safer than with some {{Approval|Jaheira|-1}}
* Playing as [[The Dark Urge]], when [[Gortash]] explains your previous dealings:
** Say that you'll make Orin pay for taking your place {{Approval|Jaheira|-1}}
** OR Reply that you don't remember a thing, but the plan sounds brilliant {{Approval|Jaheira|-1}}
* Speaking to [[Gortash]] after killing [[Orin]], surrender two your [[Netherstone]]s to him {{Approval|Jaheira|-1}}
** OR Say you two can be allies, but you'll keep Ketheric's and Orin's stones {{Approval|Jaheira|-1}}


'''[[Wyrm's Rock Fortress]]'''
''In the [[Wyrm's Rock Prison]]:''
* Blackmail or intimidate [[Fist Reynash]] in the barracks into giving you gold. {{Approval|Jaheira|-1}}
* Talking to [[Counsellor Florrick]], when she sinks into despair, say you don't need her {{Approval|Jaheira|-1}}


'''[[Lower City]]'''
'''[[Lower City]]'''
* Tell [[Rion]] "We're all going to die" when asked about their chances against the Cult.
* Intimidate Big [[Huido]] at the Grey Harbour Docks into giving you both the Guild shipment as well as his money. {{Approval|Jaheira|-1}}


'''[[Sorcerous Sundries]]'''
''At the [[Basilisk Gate Barracks]]:''
* Tell Lorroakan that you know where the [[Nightsong]] is.  
 
* Talking to [[Murphy|Fist Murphy]], ask why he is standing on one leg, and then:
** OR Pretend to push him off his balance {{Approval|Jaheira|-1}}
** OR, Playing as a {{Class|Barbarian}}, tell him to prove Liara Portyr he is not a weakling {{Approval|Jaheira|-1}}
 
* Playing as a {{Class|Fighter}}, talk to [[Thunder (Flaming Fist)|Gauntlet Thunder]] about proper punishment for two soldiers who screwed up, and tell her to let it slide, just for once {{Approval|Jaheira|-1}}
 
* Talking to [[Miller|Fist Miller]] after [[Florrick]] had been executed, say "Good riddance" {{Approval|Jaheira|-1}}
 
''Speaking to [[Liara Portyr]] and [[Lora Bergauz]]:''
* Propose to help Lora find [[Vanra Bergauz|her daughter]] for a certain price {{Approval|Jaheira|-1}}
* If you already know that Vanra died, tell this to Lora, adding it's true no matter Lora believes you or not {{Approval|Jaheira|-1}}
 
 
''At [[The Blushing Mermaid]]:''
 
* When Talking to the [[Auntie Ethel|hag]] masking as [[Quenora Grisly|Captain Grisly]], inquire her about Vanra, and then:
* Suggest to pay Lora off {{Approval|Jaheira|-1}}
** OR, Playing as a {{Background|Haunted One|The Dark Urge}}, mention that killing Lora sounds like the best way {{Approval|Jaheira|-1}}
* When the hag offers you money for killing Lora, agree to do it {{Approval|Jaheira|-1}}
** OR, Playing as a {{Class|Rogue}}, agree to do it if she doubles the price {{Approval|Jaheira|-1}}
 
* After [[Auntie Ethel]] reveals herself and confesses that she actually ate Vanra, call her a monster, and then:
** Say you'll leave now {{Approval|Jaheira|-1}}
** OR Say "That’s so evil, even I’m impressed." {{Approval|Jaheira|-1}}
* When Ethel offers you to let her go in exchange of being an ally in your crusade, agree to have a deal {{Approval|Jaheira|-1}} ''(An {{Class|Oathbreaker|Oathbreaker Paladin}} character will have a unique line here)''
 
''Other patrons:''
* Talking to [[Nesha Leesha]], warn her about the [[Investigate the Murders#Save_the_Victims|serial killer]], then say you've probably mistaken her for someone else {{Approval|Jaheira|-1}}
 
* Speaking to [[Zena]], tell her that if a child was in this dump, they deserve to be 'nabbed' {{Approval|Jaheira|-1}}
 
 
''At the [[Old Garlow's Place]]:''<br>
 
''First time visiting the place:''
* If you found the group without reading any of their posters, taunt [[Adrielle]], saying you will "EAT THEIR SOULS, RAAAGH" {{Approval|Jaheira|-1}}
* After the Hag Survivors attacked the party, tell [[Hydrangea Wubb]] that all you care about is killing the hag {{Approval|Jaheira|-1}}
** OR Say you are not getting mixed up in this {{Approval|Jaheira|-1}}
▶''''' Note:''' Hydrangea will be present only if you knocked her out (as the [[Mask of Regret]]) in the Overgrown Tunnel AND killed [[Auntie Ethel|the hag]] in [[Act One]]''
 
''Dealing with hexed [[Mayrina]]:''
 
* Speaking to Mayrina in the sheep form via {{SAI|Speak with Animals}}:
** Tell her to SPIT IT OUT {{Approval|Jaheira|-1}}
** OR Call her condition hilarious {{Approval|Jaheira|-1}}
* Talking to Mayrina without {{SAI|Speak with Animals}}, ask how did she get herself turned into a sheep {{Approval|Jaheira|-1}}
* Talking to Adrielle, say her that if they have pissed off a hag, they're ''screwed'' {{Approval|Jaheira|-1}}
 
''After removing the hex and killing [[Jatlo]]:''
* Speaking to Mayrina, wonder why has she been still dragging this [[Connor Vinderblad|corpse]] around {{Approval|Jaheira|-1}}
* Say you're helping her for the last time {{Approval|Jaheira|-1}}
** OR Say they will have to deal with this themselves {{Approval|Jaheira|-1}}
 
* Talking to [[Kled]], say you aren't getting mixed up in this {{Approval|Jaheira|-1}}
** OR Say that Mayrina ''can be'' very annoying {{Approval|Jaheira|-1}}
 
* Talking to Adrielle, say you are not getting mixed up in this {{Approval|Jaheira|-1}}
* After Adrielle says she has discovered an ultimate way to kill a hag, say the hag is their problem {{Approval|Jaheira|-1}}
 
''If you have killed [[Auntie Ethel]]:''
* Talking with Mayrina, tell her you killed Ethel and expect a reward {{Approval|Jaheira|-1}}
* If you haven't raised Connor from dead in [[Act One]], tell Mayrina that you prefer thank-yous of a coin variety {{Approval|Jaheira|-1}}
 
 
''At the [[Baldur's Mouth]] and dealing with its employees:''
 
* Talking to [[Falael]] outside Baldur's Mouth, muddle her count {{Approval|Jaheira|-1}}
 
* Growl at [[Chalara|News Hawker Chalara]] at {{coords|-154|-121}}, if the ''[[Baldur's Mouth Gazette]]'' has printed a negative article about you {{Approval|Jaheira|-1}}
 
* Talking to [[Luan|News Hawker Luan]] at {{coords|122|-69}}, tell him that his salesmanship is terrible {{Approval|Jaheira|-1}}
** Then say you don't care about he's only six {{Approval|Jaheira|-1}}
 
 
''At the [[Flymm Cargo]]:''
* After returning from the [[Iron Throne]], surrender [[Redhammer]] to [[Allandra Grey]] {{Approval|Jaheira|-1}}
 
 
* At the Flaming Fist cordon near the Upper City gate, when the [[Emperor]] warns you about becoming a thrall, say you don't care, let's go through {{Approval|Jaheira|-1}}
▶''''' Note:''' This dialogue will occur if you come close to the gate without having all three Netherstones ''
 
 
''In [[Cazador's Dungeon]]:''
* Talk to [[Sebastian]] and promise to set him and other spawn free {{Approval|Jaheira|-1}}
 
 
''At the [[Elfsong Tavern]]:''
 
* Meeting [[Lakrissa]] in the tavern hall, spur her to work instead of talking {{Approval|Jaheira|-1}}
* Speaking to [[Alfira]] and Lakrissa on the tavern's roof, tell Lakrissa to get back to work, or you will tell [[Alan Alyth|Alan]] about it {{Approval|Jaheira|-1}}
** Say you are shocked that Alfira hasn't been arrested for making noise {{Approval|Jaheira|-1}}
 
* Speaking to [[Harvard Willoughby]], agree to participate in Laff Riot, and then, in first round:
** Joke about Harvard smelling funny {{Approval|Jaheira|-1}}
** Joke about 'Dwarf and bulette' {{Approval|Jaheira|-1}}
** Joke about 'Wizard and shatter' {{Approval|Jaheira|-1}}
* In the second round:
** Joke about 'Zombie reanimator' {{Approval|Jaheira|-1}}
* In the third round:
** Joke about the Dead Three {{Approval|Jaheira|-1}}
** Joke about 'Mind flayer and duergar' {{Approval|Jaheira|-1}}
 
* Talking to [[Dez Kanshaw]], when he tells you about the job offered to his son by [[Three-Piece]]:
* Playing as a {{Class|Rogue}}, say that The Guild always has a lookout for talents {{Approval|Jaheira|-1}}
 
 
''Talking to [[Golbraith Stredivas]]:''
 
* Say that mind flayers are dangerous, and then tell him to leave the city {{Approval|Jaheira|-1}}
** OR Tell Golbraith that he should be fighting, hot hiding {{Approval|Jaheira|-1}}
 
 
''Talking to [[Big Huido]] at the docks:''
** Succeed the {{Ability check|Deception|15}} to pretend a Guild representative, then say you'll just loot his corpse instead {{Approval|Jaheira|-1}}
* OR [[Intimidation|Intimidate]] him into surrendering the Guild shipment, then Intimidate him again to turn out his pockets, too {{Approval|Jaheira|-1}} ''({{Class|Barbarian}} and {{Class|Rogue}} characters will have unique lines here)''
* Ask him what if you just kill him and take everything {{Approval|Jaheira|-1}}
 
 
''At [[Highberry's Home]]:''
* If you successfully detected poisoned wine at the Wine Festival, refuse to drink but tell [[Roger Highberry|Roger]] and  [[Cora Highberry]] you hope they enjoy it {{Approval|Jaheira|-1}}
▶''''' Note:''' This option requires a passive {{Ability check|Medicine|18}}, or {{Ability check|Perception|10}} for a {{Class|Barbarian}} character''
* Tell [[Timmy|Timmy the Orphan]] that there are bigger problems at the city now {{Approval|Jaheira|-1}}
* Ask [[Molly|Molly the Orphan]] whether she knows her father is dead {{Approval|Jaheira|-1}}
 
 
''At the [[House of Grief]]:''
* In front of House of Grief, deceive [[Arves]] into giving you money (with or without using {{SAI|Detect Thoughts}} on him first) {{Approval|Jaheira|-1}}
▶''''' Note:''' Both options require {{Ability check|Deception|20}}
 
 
''The [[Graveyard (Lower City)|Graveyard]]:''
 
''Dealing with [[Nina Dortmell]] and [[Gracie Scyre|Mortarch Gracie Scyre]]:''
* Speaking with Nina for the first time, ask who she wants to raise, then help her by any means or by using any available class-based options {{Approval|Jaheira|-1}}
* Report Nina's attempts to Mortarch Gracie Scyre and then:
** Advise the girl to practice for a decade, then try again {{Approval|Jaheira|-1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, offer Nina to join her brother instead of raising him {{Approval|Jaheira|-1}}
 
Talking to [[Valmorba]]:
* Ask her to give you a shovel (if you don't have one) {{Approval|Jaheira|-1}}
* OR, Playing as {{Background|Haunted One|The Dark Urge}}, tell her there's usually not much left once you're done with the body {{Approval|Jaheira|-1}}
 
* Speaking to [[Anita Fischer|Anita]] and [[Elias Fischer]], suggest a "much cheaper" solution to their problem {{Approval|Jaheira|-1}}
 
* Speaking to [[Maude]], ask what use do the dead have with flowers {{Approval|Jaheira|-1}}
 
 
''In the [[Abandoned Cistern]]:''
* Agree with the [[Emperor]] when it refuses to save [[Minsc]] from the [[Absolute]] {{Approval|Jaheira|-20}}
 
 
''At the [[Murder Tribunal]]:''
* Speaking with [[Sarevok Anchev]], offer either [[Jaheira]] or [[Minsc]], or both as a sacrifice to the Tribunal {{Approval|Jaheira|-50}}
* Being judged, say you’ve ended your victim and then cut off their hand {{Approval|Jaheira|-1}}
** OR Say you killed them with a smile on your face and pleasure in your heart {{Approval|Jaheira|-1}}
** OR Say you killed them slowly and painfully {{Approval|Jaheira|-1}}
▶''''' Note:''' All these options bring approval only if the victim is indeed '''your''' kill. Successful [[Deception]] rolls on corresponding options '''do not''' give approval points''
 
* Agree to sacrifice [[Valeria]] in Bhaal’s name, on Sarevok’s order {{Approval|Jaheira|-1}}
▶''''' Note:''' {{Background|Haunted One|The Dark Urge}} characters will have four different options in this dialogue, all bringing same amount of points''
 
* After becoming an [[Bhaal#Unholy_Assassins|Unholy Assassin]], speak to [[Echo of Amelyssan]] and say that every kill is euphoria {{Approval|Jaheira|-1}}
 
 
''In the [[Lady Jannath's Estate]]:''<br>
''If [[Oskar Fevras]] was saved in [[Act One]] and the estate is now haunted:''
* After you have dealt with [[Echo of a Lost Love|Kerry Evenfield’s ghost]], speak to both [[Firellia Jannath|Lady Jannath]] and Oskar Fevras and call their cooing “saccharine nonsense” {{Approval|Jaheira|-1}}
 
 
''In the [[Heapside Prison]]:''
* Talking to [[Skittle]] via {{SAI|Speak with Animals}}, say you don’t want more puns {{Approval|Jaheira|-1}}
 
 
* Meeting [[Olfaith Olumssdottir]] for the first time, ask him what you must do to become an ''avatar'' of slaughter {{Approval|Jaheira|-1}}
 
 
''At the [[Facemaker's Boutique]]:''
* Interrupt [[Dolor]] when he’s about to kill [[Figaro Pennygood]], saying ''"Back off. That’s my kill."'' {{Approval|Jaheira|-1}}
▶ '''''Note:''' This option is available if you have found and read at least one copy of Dolor’s [[Bloodstained Parchment|list of victims]]’’
 
''Talking to [[Devella Fountainhead]]:''
 
* Playing as {{Background|Haunted One|The Dark Urge}}, tell Devella you are here to sacrifice her {{Approval|Jaheira|-1}}
** OR, If you have saved her from Dolor, say you did it only to kill her yourself {{Approval|Jaheira|-1}} ''(Makes Devella and any nearby Flaming Fist hostile to the party)''
 
 
''In the [[Lower City Sewers]], talking to [[Lorna Esthelian]]:''
* Tell her that her boyfriend will show up eventually {{Approval|Jaheira|-1}}
 
 
'''At the [[Sorcerous Sundries]]'''<br>
''Talking to [[Aradin Beno|Aradin]] near the entrance:''
* If you let slip to Aradin that you’ve found the Nightsong, tell him that she is in your camp {{Approval|Jaheira|-1}}
 
''Talking to [[Lorroakan]] '''before''' resolving [[Aylin|Dame Aylin’s]] fate:''
* Tell Lorroakan you might hand the Nightsong over for a right price {{Approval|Jaheira|-1}}
** OR Say you know where she is and might be willing to tell him, too {{Approval|Jaheira|-1}}
 
''Facing Lorroakan along with Dame Aylin:''
* Tell Aylin that things will be easier if she goes quietly {{Approval|Jaheira|-1}}
** OR Tell Lorroakan that he can have the aasimar, but you’re expecting a fine reward in return {{Approval|Jaheira|-1}}
 
''At the [[Sorcerous Vault]]:''
* Speaking to [[Yafeu]] once he's escaped the [[Peculiar lamp]]:
** Say you didn't like your 'master' anyway {{Approval|Jaheira|-1}}
** Ask the djinni for some gold {{Approval|Jaheira|-1}}
 
 
''At the [[The Lodge|Society of Brilliance Lodge]]:'' <br>
 
''Talking to [[Havkelaag]]:''
* Sell him the [[Githyanki Egg]] that you have obtained in the [[Creche Y'llek]] {{Approval|Jaheira|-1}}
** OR Donate it for free when Havkelaag says he hasn’t got any money {{Approval|Jaheira|-1}}
 
''Speaking to [[Omeluum]] after you have rescued it from the [[Iron Throne]]:''
* If you failed to save [[Ulder Ravengard]], say the Duke meant nothing to you {{Approval|Jaheira|-1}}
* If you have failed to save the majority of [[Gondian]] prisoners, say they meant nothing to you {{Approval|Jaheira|-1}}
 
 
'''At the [[Steel Watch Foundry]]'''<br>
 
''Talking to [[Zanner Toobin]] once you have reached the laboratory wing:''
* When Toobin says that Gondians are being subjugated through the collars, say that killing them all would be a good thing {{Approval|Jaheira|-1}}
** OR Say it is selfish to value their families more than an entire city {{Approval|Jaheira|-1}}
 
''Resolving the conflict between the [[Gondian]]s and [[Ironhand]]s after razing down the Foundry:''
* Side with Wulbren and Ironhands and tell Toobin they have to die for the city OR tell Toobin that the gnomes came for him {{Approval|Jaheira|-1}} ''(either option)''
 
''Talking to [[Barcus Wroot]] after resolving the conflict:''
* If you have sided with [[Wulbren Bongle]]:
** Tell Barcus that there was no other way {{Approval|Jaheira|-1}}
** OR Ask whether he wants to die, too {{Approval|Jaheira|-1}}
* If you killed both Gondians and Ironhands:
** Tell Barcus you did what you could {{Approval|Jaheira|-1}}
** OR Say that it is for the best if no one of them takes Baldur’s Gate {{Approval|Jaheira|-1}}
* If you have sided with Gondians:
** OR Say that Wulbren deserved to die {{Approval|Jaheira|-1}}
* If you convinced both factions to make peace:
** Say he should have killed Wulbren {{Approval|Jaheira|-1}}
 
 
'''In the [[House of Hope]]'''<br>
''In the [[House_of_Hope#Boudoir|Boudoir]]:''
 
* Undress for [[Haarlep]] {{Approval|Jaheira|-1}}
* Tell the incubus they can have your body, but not your mind {{Approval|Jaheira|-1}}
** Vow your body to Haarlep {{Approval|Jaheira|-1}}
 
* Speaking to [[Hope]] after defeating [[Raphael]], if [[Korilla]] was knocked out, say she didn’t deserve to die {{Approval|Jaheira|-1}}
 
 
'''The [[Bhaal Temple]]'''<br>
 
''Talking to [[Orin]]:''
* Tell her that you’re not interested in abducted companion’s fate {{Approval|Jaheira|-5}}
* OR Tell her you won’t stop her to kill the abductee {{Approval|Jaheira|-5}}
* Tell Orin that her vision of the fate of Baldur’s Gate is exquisite {{Approval|Jaheira|-1}}
 
''Speaking to Avatar of Bhaal after defeating Orin:''
* Accept your Father’s gift and blessings {{Approval|Jaheira|-10}}
▶ '''''Note:''' This option is available to {{Background|Haunted One|The Dark Urge}} characters '''only'''. Throughout the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same.<br>
▶ '''''Note 2:''' After the dialogue with the Avatar of Bhaal ends, the dialogue with Jaheira starts instantly. If Jaheira survives, she {{Approval|Jaheira|-∞ leaves the party and becomes hostile.}}.
 


'''[[Lower City Sewers]]'''
<!-- ----- -->
* Tell [[Lorna Esthelian]] "I'm sure he'll show up eventually.". {{Approval|Jaheira|-1}}
* Tell [[Rion]] "We're all going to die" when asked about their chances against the Cult.


'''[[Dark Urge]]'''
* Accept your father's gift. {{Approval|Jaheira|-∞ Leaves the party and becomes hostile.}}


'''Camp/Conversation'''
'''Camp/Conversation'''
* After dealing with the doppelgangers in [[Danthelon's Dancing Axe]], say that stopping the Chosen is more important than rescuing Minsc.
* Report to Jaheira after siding with the [[Zhentarim]] against [[The Guild]]. All dialogue options lead to the same disapproval. {{Approval|Jaheira|-2}}
* Report to Jaheira after siding with the [[Zhentarim]] against [[The Guild]]. All dialogue options lead to the same disapproval. {{Approval|Jaheira|-2}}
}}
}}
[[Category:Approval]]
[[Category:Approval]]

Latest revision as of 10:41, 25 December 2024

Jaheira favors direct approaches and is not interested in flattery. She loves snarky jokes even at her own expense. She approves of good deeds no matter how small they are.

Greetings[edit | edit source]

Depending on their approval rating, Jaheira may greet the player with:

Negative (<0):

  • "Speak, so long as you have something sensible to say."
  • "What."

Neutral and Medium (0 - 39):

  • "Speak."
  • "Yes?"
  • "Well - are we ready for the road once more?" (in camp)

High (40+):

  • "The cub speaks."
  • "What is it, cub?"

Approval[edit | edit source]

The following story and dialogue choices will cause Jaheira to gain approval.

Act Two[edit | edit source]

Ico knownSpells lvl 02.png Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Mind Flayer Colony

In the Necrotic Laboratory:

  • Talking to the Fresh Mind, wish them good night Jaheira approves +1

At the Morgue:

  • If Us survived the Nautiloid and you already freed it, when Chop speaks to you, order him to stand aside or die Jaheira approves +1
  • If you killed Us, when Chop speaks to you, answer that you will send him to join it Jaheira approves +1

After the final fight with Apostle of Myrkul

Speaking to Jaheira:

  • Say that she seems to enjoy herself, then tell you're having the time of your life, too Jaheira approves +1
  • Agree to have her in the party (either joining you now or waiting at the camp) Jaheira approves +1

Speaking to Minthara:

  • When Minthara tells you she is going to kill Orin and seize the cult leadership, say eradicating the Elder Brain may be wiser Jaheira approves +1
  • OR Declare you will be the saviours of Baldur's Gate, and then say that her vision of the future is shaped by violence Jaheira approves +1
  • OR Say that her idea is madness, and you need to eradicate the cult and the brain Jaheira approves +1

Act Three[edit | edit source]

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Rivington

Talking to Yenna:

  • Offer her help:
    • Give some coin OR some food Jaheira approves +2 (either option, giving food available for all characters except Druid)
    • OR Suggest to find a guard for her Jaheira approves +2 (available for all characters except Cleric)
    • Playing as a Druid, conjure some berries and herbs for her Jaheira approves +2
    • Playing as a Cleric or a Monk, suggest to find the nearest temple Jaheira approves +2
    • Playing as a Ranger, suggest to track her mother down Jaheira approves +2

Note: Offering Yenna food OR promising to look for her mum after using class-based Ranger line brings Jaheira approves +2 more points

Elsewhere:

Note: These options are available only if Orin is not impersonating the Thug

Near the Requisitioned Barn:

  • Talking to Mattis outside the barn, tell him to watch himself because Baldur's Gate is big and dangerous. Jaheira approves +1

Note: This option is available only if tiefling kids survived in Acts One and Two

In the Angleiron's Cellar:

Note: Druid, Rogue and Sorcerer characters will have unique lines for this option

  • OR Tell him that you'll take the bomb but use it only as a last resort. Jaheira approves +1
  • OR Suggest to contact the Gondians first, so that they might see reason. Jaheira approves +1
  • OR, if Barcus Wroot is nearby and butts in, agree and say it sounds like a mass murder Jaheira approves +2

Dealing with Orin's guises:

  • If Orin is impersonating Gyldro Angleiron, tell her you would never kill someone you cared about. Jaheira approves +1

Note: When playing as Karlach or Wyll origin, this option will have an unique formulation, but still take its place (line 3)

    • OR, Playing as The Dark Urge, tell her you do all you can to keep your loved ones safe from your blade Jaheira approves +1
  • If Orin is impersonating Fist Rowan, tell her that one can't just kill innocent people Jaheira approves +1

Note: This line goes for the Custom origin (Tav). If playing as any other Origin, except Dark Urge, it might have unique formulation

  • OR Tell her that you're going to report to the commanding officer Jaheira approves +1
  • OR, Playing as The Dark Urge, tell her that mindless slaughter is not the answer Jaheira approves +1


At the Sword Coast Couriers and kennels:

At the Open Hand Temple:

Circus of the Last Days:

  • At the entrance, convince Klaus to let you in, bribing him, using Persuasion, Intimidation, Deception or any class-based option except pretending to be a friend of Gortash'sJaheira approves +1
    • OR, Playing as The Dark Urge, say you've used to be a murderer Jaheira approves +1
    • OR, Playing as an Archfey Warlock, first say that you never pass up a faerie mischief Jaheira approves +1
  • Speaking with Zara the mummy, say you don't understand her, and then mime her grunting Jaheira approves +1

Dealing with Akabi the djinni:

  • Tell him that he is VERY LOUD. Jaheira approves +1
  • Play the game and accuse the djinni of rigging the wheel Jaheira approves +1
    • If successful, play again and try to distract Akabi, letting out a loud fart Jaheira approves +1
    • OR, Playing as a Bard, ask him about his adventures Jaheira approves +1
    • OR Provoke him to transform you Jaheira approves +1
  • After returning from jungle, talk to the djinni again and say you have had much fun OR promise he will pay for it Jaheira approves +1 (either option)
  • Talking to Boney the mephit, call his wife Stoney magnificent Jaheira approves +1
    • OR Note that she's a lot bigger than himself Jaheira approves +1
    • OR, Playing as a Druid, say they both are magnificent Jaheira approves +1

Dealing with Popper the kobold trader:

Note: Class-based Deception lines for Wizard, Warlock or Sorcerer do not give approval [Needs Verification]

  • Playing as a Paladin or a Cleric, tell him that graverobbing is a profane act Jaheira approves +1
  • If talking to Popper after defeating false Dribbles, say that offering 'treatoes' now is a bit callous. Jaheira approves +1

Dealing with caged beasts:

  • Talking to Shadow-Whiskers, break the lock on her cage. Jaheira approves +1 (works with or without Speak with Animals Speak with Animals)
  • Talking to Crimson, give him some meat OR promise to bring it later (if you don't have any in inventory) Jaheira approves +1 (either option)
    • After defeating false Dribbles, talk to Crimson again and scold the circus staff for starving him OR propose to open his cage up.Jaheira approves +1 (either option)
    • OR, Say you'd have killed him before he hurts anyone else Jaheira approves +1

Watching Dribbles's show:

  • Say "What a corny joke." Jaheira approves +1
    • OR, Playing as a Bard, interrupt him with your own pun Jaheira approves +1
  • Volunteer any companion to the stage as Dribbles's assistant, except Jaheira herself Jaheira approves +1
    • Then insist on your choice and cheer them Jaheira approves +1 (including herself and unique line for Minthara)
  • If going on stage yourself, suggest any available explanation on why you're special, except "something about my brain" and unique line for The Dark Urge Jaheira approves +1

Talking to Lucretious:

  • After defeating false Dribbles, tell her that killing clowns is a rare treat Jaheira approves +1
  • When Lucretious asks you to find real Dribbles, answer that you are expensive Jaheira approves +1
  • When you deliver her Dribbles's remains, say it was pleasure to meet her Jaheira approves +1

Wyrm's Crossing

  • At the entrance gate, consent to be arrested by the Steel Watcher. Jaheira approves +1
  • Refuse to deliver the gnome leader's head to Manip Falcäo Jaheira approves +1
  • At Carm's Garm, when Naaber pretends to be a dog, choose "Correct. But nobody likes Naaber" line. Jaheira approves +1
    • When he tries to imitate a bard, ask him to never sing again Jaheira approves +1

Note: It may take several sequential attempts to speak with Naaber to get to these lines

Danthelon's Dancing Axe

  • When speaking to Geraldus and Chelvin, succeed an Insight check and then:
    • Expose the doppelgangers before Jaheira Jaheira approves +2
    • OR Wait for Jaheira's signal Jaheira approves +2
    • OR Ask Jaheira what does "Selûne's Tears" codeword mean.Jaheira approves +2
    • OR Attack them straightaway Jaheira approves +2
    • OR, Playing as a Sorcerer, choose class-based dialogue option Jaheira approves +2
    • Successfully probe Jaheira's thoughts for directions. Jaheira approves +5
  • Speaking to Geraldus after the fight, stand to him, telling Jaheira:
    • That the choice to live or die must be his only Jaheira approves +10
    • OR That it was her fault, while Geraldus lived to warn her Jaheira approves +10
  • Agree to find Minsc right away. Jaheira approves +2

Wyrm's Rock Fortress

At the Flaming Fist quarters:

  • Convince the Flaming Fist quartermaster Arkleia Oloril to trade with you. Jaheira approves +1

When you spot Fist Reynash trying to open a chest:

  • Wake other guards Jaheira approves +1

Note: Waking guards gains approval only after discovering by any available means that Reynash was stealing from others.

  • Find out that Reynash needs gold, and then:
    • Tell him to get a grip Jaheira approves +1
    • OR Give him 300 gold to take the ferry Jaheira approves +1

Speaking to Manip Bakshi (regardless of whether you succeeded a check to discover Reynash's thievery or not):

  • Successfully use Detect Thoughts Detect Thoughts on him and pretend to be a new recruit Jaheira approves +1
  • OR Tell him you've spotted another guard on stealing Jaheira approves +1 (requires DC 10 Persuasion check if you have spotted Reynash's lockpick or DC 15 Persuasion check if you didn't)
    • Then Leave barracks (or let him escort you out) Jaheira approves +1

At the Audience Hall:

Note: This dialogue appears only if Karlach is not in the party

  • Playing as The Dark Urge, when Gortash explains your previous dealings, answer that you've come to end this evil plot Jaheira approves +1
  • Refuse to make an alliance with him and confirm your decision Jaheira approves +1
  • Tell Gortash that you have no interest in this sham of a coronation Jaheira approves +1
  • After killing Orin, speak to Gortash and surrender two your Netherstones to him, then fight when he attacks afterwards Jaheira approves +1

Talking to Duke Ravengard after the coronation:

  • Ask him whether the "new dawn" is what they call tyranny now Jaheira approves +2
    • OR Tell the Duke that Florrick sent you, then probe Ravengard's mind to discover councellor's location, and tell him that Gortash is a tyrant Jaheira approves +2
    • OR Ask Ravengard whether he knows that he is infected jaheira approves +2
  • As a Baldurian character, ask what has happened to the city's great hero Jaheira approves +1


Lower City

At the Basilisk Gate Barracks:

  • Talking to Fist Murphy, ask why he is standing on one leg, and then:
    • Outrage at him for stealing from people he is supposed to protect Jaheira approves +1
    • OR, Playing as a Half-Orc Half-Orc, say is he was truly sorry, he'd be willing to die for forgiveness Jaheira approves +1
    • OR, Playing as a Drow Drow, tell him you'd make you cut off his hand were you his master Jaheira approves +1
    • OR, Playing as a Monk Monk, praise him for a good discipline for a guard Jaheira approves +1
  • Playing as a Fighter Fighter, talk to Gauntlet Thunder about proper punishment for two soldiers who screwed up, and say:
  • That you'd do exactly what she is doing Jaheira approves +1
    • OR Advise her to double their shifts and dock their pay Jaheira approves +1
  • Talking to Fist 'Edge' Arensen at the gallows, ask him why don't he wait with threats until you commit a crime Jaheira approves +1
    • OR Say a big guy like him makes an easy target Jaheira approves +1
    • Tell him you'll stay out of trouble Jaheira approves +1
  • Talking to Fist Miller after Florrick had been executed, say she didn't deserve to die Jaheira approves +1
    • OR Say it's a cruel way of talking about her Jaheira approves +1
  • Talking to Thrastle Muria, ask if everyone in her neighbourhood is as friendly as she is Jaheira approves +1
    • OR Say that you are no builder but still are handy with a hammer Jaheira approves +1

Speaking to Liara Portyr and Lora Bergauz:

  • Tell Lora to calm down and let Liara alone Jaheira approves +1
    • Then call Liara a typical Fist who never listens Jaheira approves +1
    • OR Tell Lora it wasn't very responsible to take a kid to a tavern Jaheira approves +2
  • Promise to help Lora find her daughter Jaheira approves +1 (A Paladin Paladin character will have a unique line here)
  • If you already know that Vanra died, tell this to Lora, then say you did your best Jaheira approves +1


At The Blushing Mermaid:

  • Talking to Bosun Gannet, when he instructs you about the tavern rules, say you'll keep to them Jaheira approves +1
    • Ask Gannet what to do if you want to use the latrine Jaheira approves +1
  • Ask Gannet about Vanra, and then:
    • Say you didn't think a tough guy would be scared of a little knife Jaheira approves +1
    • Tell him you'd love to see him try to kick you out Jaheira approves +1
  • After dealing with the hag, if real Captain Grisly died, tell Gannet you are sorry for not saving her Jaheira approves +1
  • When Talking to the hag masking as Captain Grisly, inquire her about Vanra, and then ask how do you know she's not lying Jaheira approves +1
    • OR, Playing as a Rogue Rogue or a Fighter Fighter, ask whether a little knife caused such trouble Jaheira approves +1
  • When looking for a decision, propose to talk to Lora and calm her down Jaheira approves +1
    • OR Say you want to get to the bottom to the story of a missing child Jaheira approves +1
    • OR, Playing as a Half-Orc Half-Orc, say Lora acted out of fear and anger Jaheira approves +1
    • OR, Playing as a Vengeance Paladin Vengeance Paladin, say the punishment is in order Jaheira approves +1
  • When the hag offers you money for killing Lora, refuse to do the dirty work for her Jaheira approves +1 (A Devotion Paladin Devotion Paladin character will have a unique line here)
  • Agree to kill Lora for disguised hag, but then return and say you can't do it Jaheira approves +1
    • OR Tell the hag you've changed your mind and she should surrender Vanra Jaheira approves +1
  • After Auntie Ethel reveals herself and confesses that she actually ate Vanra, call her a monster, and then:
    • Tell her to surrender the child immediately Jaheira approves +1
  • If you have already killed Lora, tell Ethel to thank you Jaheira approves +1
    • OR Say you don't like being used Jaheira approves +1
  • When Ethel offers you to let her go in exchange of being an ally in your crusade, decline her deal, choosing either "Not a chance" or "Time to die" lines Jaheira approves +1 (either option)
    • OR, Playing as a Warlock Warlock, tell her to make a better offer or die Jaheira approves +1
    • OR, Playing as a Paladin Paladin, say you will find glory in spilling the guts of a monster Jaheira approves +1 (This option is available for Oathbreakers Oathbreakers, too)

Speaking to Svend and Siggy:

  • Ask whether Svend is really worried about a date when the army of the Absolute can attack any moment Jaheira approves +1
    • OR Say Siggy clearly loves him and worries about him Jaheira approves +1
    • OR Persuade Svend he would leave the city at the first chance Jaheira approves +1
    • OR, Playing as a Halfling Halfling, tell Svend to skip the date for a free drinks Jaheira approves +1
    • OR, Playing as a Rogue Rogue, convince Svend to stay, asking what's life without a little danger Jaheira approves +1
    • OR, Playing as a Monk Monk, tell him to forego the date Jaheira approves +1
    • OR, PLaying as a Bard Bard, tell Svend to save the angst for romance novels Jaheira approves +1
    • OR Choose to stay out of their debate and do not meddle in Jaheira approves +1

Other patrons:


At the Old Garlow's Place:

First time visiting the place:

  • If you found the group without reading any of their posters, ask Adrielle to calm down Jaheira approves +1

Dealing with hexed Mayrina:

  • Speaking to Mayrina in the sheep form via Speak with Animals Speak with Animals, tell her you are here to help her Jaheira approves +1
  • Talking to Adrielle, offer to have a look at the hex Jaheira approves +1
    • OR Say that she protected Mayrina until now, and that's worth something Jaheira approves +1
  • OR Tell her you hate dolls Jaheira approves +1
  • Talking to Jatlo (before removing his hex), tell him "Less complaining, more searching" Jaheira approves +1
    • When he accuses you of showing up at the convenient moment, call Mayrina an old friend Jaheira approves +1
    • OR Tell him to say if they don't want your help Jaheira approves +1

Speaking to Jatlo after you have removed his hex:

  • Tell him he has been charmed by hag Jaheira approves +1
    • OR, Playing as a Rogue Rogue, say you know ten ways to kill him before he blinks Jaheira approves +1
    • OR, Playing as a Ranger Ranger, a Druid Druid or an Ancients Paladin Ancients Paladin, say he is serving a perversion of nature Jaheira approves +1
    • OR, Playing as a Fighter Fighter, say he is outnumbered and outmatched Jaheira approves +1
    • OR, Playing as The Dark Urge The Dark Urge, say that true cruelty rules with fear alone Jaheira approves +1
    • OR Ask him to tell the hag you're coming for her Jaheira approves +1 (The option is not available for the Fighter characters)

After removing the hex and killing Jatlo:

  • Speaking to Mayrina, ask her how is her husband's condition Jaheira approves +1
  • Tell Mayrina she was an adorable sheep Jaheira approves +1
  • Offer Mayrina help with the hag Jaheira approves +1 (A Devotion Paladin Devotion Paladin character will have a unique line here)
  • Tell Hydrangea Wubb she coudn't have known the spy in disguise Jaheira approves +1
    • OR Say they need to do a better job protecting Mayrina Jaheira approves +1

Note: Hydrangea will be present only if you knocked her out (as the Mask of Regret) in the Overgrown Tunnel AND killed the hag in Act One

  • Talking to Kled, tell him that they are safe now Jaheira approves +1
  • Say the dragonborn was only pretending to be a friend Jaheira approves +1
  • Talking to Adrielle, tell her to get out there and kill the hag, not act like cowards Jaheira approves +1
    • OR Say that hags and their agents are liars and cheats Jaheira approves +1
    • OR Tell her that her actions were moronic and she endangered everyone Jaheira approves +1
  • After Adrielle says she has discovered an ultimate way to kill a hag, offer to deal with the hag OR say you won't let the hag harm her Jaheira approves +1 (either option)

If you have met Auntie Ethel, but haven’t dealt with her yet:

  • After telling Mayrina that Auntie Ethel is back, tell her to just let Connor die Jaheira approves +1

If you have killed Ethel:

  • Talking with Mayrina, persuade her to let Connor go Jaheira approves +1
    • OR Tell her to take time and celebrate Jaheira approves +1
  • If you haven't raised Connor from dead in Act One, tell Mayrina that killing the hag was even more amazing than revenge Jaheira approves +1
    • OR Say it wasn't so amazing when the hag was vomiting a child Jaheira approves +1
    • OR, If Vanra died, say you don't feel amazing because of it Jaheira approves +1
  • When Mayrina asks you whether you have saved Vanra, answer that of course you did it Jaheira approves +1
  • Playing as a Ranger Ranger or a Druid Druid, tell EITHER Mayrina OR Kled that you killed a perversion of everything natural Jaheira approves +1
  • Talking to Adrielle, say the hag is finally dead, thanks to you Jaheira approves +1


At Crimson Draughts:

  • If you are partnered with Astarion and he is in the party, refuse Araj Oblodra's invitation to come in, saying you saw how Araj made him feel Jaheira approves +1
    • OR Tell Astarion that you all can leave if he doesn't want to be around Araj Jaheira approves +1

Note: This option is available and brings approval if you did not convince the spawn to drink Araj's blood in Act Two AND if his personal quest is not finished yet.


At the Flymm Cargo:

  • At the Flaming Fist cordon near the Upper City gate, when the Emperor warns you about becoming a thrall, choose to turn back Jaheira approves +1

Note: This dialogue will occur if you come close to the gate without having all three Netherstones


In Cazador's Dungeon:

  • Talk to Sebastian and say you have no intention of freeing a bunch of ravenous spawn Jaheira approves +1


At the Counting House:

  • Bargain with Rakath Glitterbeard to return him less money than had been stolen Jaheira approves +1
  • At the bridge leading to the entrance, give Rags Deelarma a handful of coins Jaheira approves +1


At Devil's Fee:

  • Persuade Helsik to give you first piece of information for free Jaheira approves +1
  • Bargain with Helsik to provide you a free passage in to the House of Hope in exchange for a 'souvenir' Jaheira approves +1 (A Rogue Rogue character will have a unique line here)


At the Elfsong Tavern:

  • Playing as a Barbarian Barbarian, a Bard Bard, a Sorcerer Sorcerer, a Rogue Rogue or a Wizard Wizard, convince Alan Alyth to lower the room price or to rent you it for free, using any available class-based option Jaheira approves +1 (Requires various skill checks with DC from 18 to 20)
  • Meeting Lakrissa in the tavern hall, say you never pictured her as a barmaid, then say she should never call herself cheap Jaheira approves +1
    • OR Say you missed her Jaheira approves +1
  • Speaking to Alfira and Lakrissa on the tavern's roof, say the two of them are very cute together Jaheira approves +1
    • When Alfira tells you about her plans of opening a bard school, say you're proud of her Jaheira approves +1
  • Talking to Doora Thumbfoot, ask her what's her 'good cause' Jaheira approves +1 (A Bard Bard and Rogue Rogue characters will have a unique lines here)
    • Then agree to buy the necklace from her Jaheira approves +1
    • OR Give her some money and tell to keep the necklace, too Jaheira approves +2
  • Speaking to Harvard Willoughby, agree to participate in Laff Riot, and then, in first round:
    • Playing as a Barbarian Barbarian, say "Laugh. Now" to the listeners Jaheira approves +1
  • In the second round:
    • Joke about 'Vampires' Jaheira approves +1
    • Joke about 'Sleeping with a dragonborn' Jaheira approves +1
    • Intimidate the public Jaheira approves +1 (Requires successful DC 20 Intimidation check)
  • In the third round:
    • Joke about 'A cleric and ham' Jaheira approves +1
    • Intimidate the public Jaheira approves +1 (Requires successful DC 25 Intimidation check)
  • Talking to Dez Kanshaw, say he won't find courage on the bottom of a bottle Jaheira approves +1
    • OR Say he has enough left to buy a drink Jaheira approves +1
    • OR, Playing as a Halfling Halfling, say the answer is always yes. Jaheira approves +1
    • OR, Playing as a Half-Orc Half-Orc, tell him that deep courage comes from a full belly Jaheira approves +1
  • When Dez tells you about the job offered to his son by Three-Piece:
  • Playing as a Drow Drow, say if the boy can't find his place, he doesn't deserve one Jaheira approves +1
  • OR, Playing as a Half-Orc Half-Orc, say that the boy must find his own path, as you did Jaheira approves +1

Talking to Enforcer Skoona:

  • Playing as a Monk Monk, say it is she who decides her fate, no one else Jaheira approves +1
  • Speaking to Dame Guisarme, say the Flaming Fist are good only to handling riots Jaheira approves +1



At Lora's House:

  • If you haven't resolved the quest yet:
    • Ask Lora whether she really did threaten the tavern staff with a knife Jaheira approves +1
  • After you have saved Vanra:
    • Say the hag was you problem to deal with Jaheira approves +1
    • OR Tell her to keep a closer eye on her daughter Jaheira approves +1
    • OR Say she is damn lucky you found Vanra Jaheira approves +1
    • OR Tell Lora it isn't her fault that she couldn't protect Vanra Jaheira approves +1


Talking to Golbraith Stredivas:

  • Ask him whether his son needs any help Jaheira approves +1 (A Duergar Duergar character will have a unique line here)
    • OR, Playing as a Drow Drow, say you're almost impressed by a surface dweller who hunts illithids Jaheira approves +1
    • OR, Playing as a Ranger Ranger, tell Golbraith you see the mark of a true hunter about him Jaheira approves +1
    • OR, Playing as a Fighter Fighter or a Barbarian Barbarian, tell Golbraith you see the mark of a true warrior about him Jaheira approves +1
    • OR, Playing as a Wizard Wizard, say you've read his book on psionics Jaheira approves +1
  • Say that mind flayers are dangerous, and then add that you'll take it from here Jaheira approves +1
    • OR Say that if his son is half a hunter as Golbraith himself, he'll be fine Jaheira approves +1
    • OR, Playing as a Good/Neutral Cleric Cleric, say you'll pray for his son swift return Jaheira approves +1
    • OR, Playing as an Evil Cleric Cleric, say you'll pray that her son murdered the mind flayer brutally and swiftly Jaheira approves +1


Talking to Big Huido at the docks:

    • Succeed the DC 15 Deception check to pretend a Guild representative Jaheira approves +1 (Bard Bard and Rogue Rogue characters will have unique lines here)
  • OR Intimidate him into surrendering the Guild shipment Jaheira approves +1 (Barbarian Barbarian and Fighter Fighter characters will have unique lines here)


In the Guildhall

  • When talking with Nine-Fingers Keene the first time, say you are Jaheira's friend, OR call yourself a passer-by looking for good food, OR that you're exploring the local sewer-life. Jaheira approves +2 (either option)
    • Then tell Nine-Fingers that Jaheira is not alone, OR ask her if she really thinks that this will stop Jaheira, OR tell her you can handle it. Jaheira approves +2 (either option)
  • Make Tut Thistlebog reveal the location of the ambush against Stone Lord. Jaheira approves +2
  • Convince Uktar to give you a hint about the Stone Lord Jaheira approves +2
  • When talking with Nine-Fingers with Minsc in the party, use any skill-based check to convince him that she isn't an enemy. Jaheira approves +10


At Highberry's Home:


The Graveyard:

  • Playing as a Rogue Rogue, tell Gothric Rillyn he should have learned the signs of a dangerous mark Jaheira approves +1
    • OR, If you have already recruited Minsc, say you'll tell the Stone Lord how Gothric called him Jaheira approves +1

Dealing with Bugthimble at the "M.Kurwin" grave:

  • Ask what he was doing in your father's grave Jaheira approves +1 (Requires DC 25 Deception check)
  • Ask whether he was buried here, and then pay him the "fee" he demands Jaheira approves +1
    • OR, Playing as a Dragonborn Dragonborn, say you and he are practically kin Jaheira approves +1
  • Say "Thank goodness, you can keep it", and then:
    • Use Deception to convince him the treasure is cursed Jaheira approves +1
    • Say the crate was promised for Nine-Fingers, then use Intimidation to convince him to pay the fee for not breaking his snout Jaheira approves +1
  • Intimidate him into surrendering the loot to you Jaheira approves +1
  • OR, Playing as a Dragonborn Dragonborn, ask her whether he would loot the corpse despite their shared blood Jaheira approves +1
    • OR, Playing as a Draconic Sorcerer Draconic Sorcerer, warn him not to test the dragon's blood in your veins Jaheira approves +1

Dealing with Nina Dortmell and Mortarch Gracie Scyre:

  • Speaking with Nina for the first time, tell her to stop, because magic isn't a game Jaheira approves +1
    • Ask who she wants to raise, then say she must never do it again Jaheira approves +1
    • OR Tell Nina to let her brother rest in peace Jaheira approves +1 (A Monk Monk character will have a unique line here)
  • Report Nina's attempts to Mortarch Gracie Scyre Jaheira approves +1
    • Then tell Nina the Mortarch is right Jaheira approves +1

Talking to Valmorba:

  • Ask her to give you a shovel (if you don't have one) Jaheira approves +1
  • OR, Playing as The Dark Urge The Dark Urge, tell her there's usually not much left once you're done with the body Jaheira approves +1


At the Chromatic Scale:


In the Abandoned Cistern:

  • Convince the Emperor to extend his mental defences onto Minsc Jaheira approves +20


At the Murder Tribunal:

  • Speaking with Sarevok Anchev:
  • Tell Sarevok you actually were deciding who should get to kill him Jaheira approves +5
    • OR Ask Jaheira, Minsc, or them both, whether they would like to kill the old man, or you should do it yourself Jaheira approves +5
  • Being judged, tell Sarevok that you didn’t kill this person, but you will kill him instead Jaheira approves +5


In the Lady Jannath's Estate:
If Oskar Fevras was not saved in Act One:

  • Playing as The Dark Urge The Dark Urge, at the entrance ask Tarhun Mnemonis about icons depicting Bhaal, then tell him not to sell "this evil junk" Jaheira approves +1


In the Bloomridge Park:

  • Speaking to Albert, call him a quitter and tell to get his dog Jaheira approves +1



In the Heapside Prison:

  • Talking to Skittle via Speak with Animals Speak with Animals:
    • Call him a "rat-ical mercantile rodent" Jaheira approves +1
    • OR Ask what does obtaining goods in the prison en-tail Jaheira approves +1
    • OR Ask to have a squeak at what he’s got Jaheira approves +1
  • Ask him whether his business is rat-ified by the local merchant's league Jaheira approves +1


At the Facemaker's Boutique:

  • Interrupt Dolor when he’s about to kill Figaro Pennygood, saying "Stop right there!", using any of class-based lines or unique Half-Orc Half-Orc line Jaheira approves +1


Talking to Devella Fountainhead:

    • Propose to investigate the cult for her Jaheira approves +1
    • OR, Playing as The Dark Urge The Dark Urge, propose to infiltrate the cult to tear it down from within Jaheira approves +1

Note: Both these lines will differ slightly depending on whether you actually have or have not any ritually cut hands in your inventory


In the Lower City Sewers, talking to Lorna Esthelian:

  • Tell her that her date was a vampire Jaheira approves +1


At the Sorcerous Sundries
Talking to Aradin near the entrance:

  • Successfully deceive him, saying you haven’t found the Nightsong Jaheira approves +1
  • If you let slip to Aradin that you’ve found the Nightsong, tell him that she is immortal and tough Jaheira approves +1
    • OR Deceive Aradin, saying that you have let the Nightsong go Jaheira approves +1
    • OR Use Intimidation or Persuasion to make him stop pursuing the Nightsong Jaheira approves +1

Note: Good/Neutral/Evil Cleric Cleric characters will all have unique lines here. The Persuasion option is available for Monk Monk characters only

Talking to Lorroakan before resolving Dame Aylin’s fate:

  • Tell Lorroakan you’ll ask Nightsong to come to the tower, so that she ripped him to shreds Jaheira approves +1
    • OR Use Deception to convince Lorroakan that Aylin is dead Jaheira approves +1

Note: A Wizard Wizard, a Warlock Warlock or a Sorcerer Sorcerer characters will have a common unique line here

    • OR, Playing as a Bard Bard or a Sorcerer Sorcerer, use a class-based line to mock Lorroakan over his plan Jaheira approves +1

Facing Lorroakan along with Dame Aylin:

  • Tell the wizard you’ve come to stop him Jaheira approves +1
  • Tell Lorroakan that Ketheric Thorm already tried to steal Aylin’s immortality and is dead now Jaheira approves +1
    • OR Tell Lorroakan that one more word about catching Aylin will be his last Jaheira approves +1
    • OR, PLaying as Gale origin, ask him to reconsider his position Jaheira approves +1

If you have betrayed Dame Aylin to Lorroakan:

  • Say that this feels wrong Jaheira approves +1

In the Sorcerous Vault:

  • Speaking to Yafeu once he's escaped the Peculiar lamp:
    • Demand to release your 'master' or die Jaheira approves +1
    • Ask him gently to release your companion now Jaheira approves +1 (The option is available to all characters except Wizard Wizard)


Talking to children playing at X: -166 Y: -75:

  • Succeed a passive DC 7 Perception check and ask Cinnamon what is she hiding in her pocket Jaheira approves +1
  • Ask Punkins to scan you Jaheira approves +1
    • OR First refuse to be scanned, then say you will comply Jaheira approves +1
    • OR, If you detected Cinnamon’s "spy candy", tell Punkins about it Jaheira approves +1


At the Grey Harbour Docks:

  • Convince Captain Sleam to take aboard the whole Brislen family via Intimidation, Persuasion, or simply paying the sum they’re lacking Jaheira approves +1


In the Stormshore Tabernacle:

  • Make an offering to Mielikki Mielikki, the Supreme Ranger Jaheira approves +1

Note: Any approval benefits here will be gained only if the offering is enough to receive the blessing


At the Water Queen's House:

  • Attending the funeral of Holli Dylford, tell Allandra Grey you’ve brought gold as an offering Jaheira approves +1
    • OR Say you’ve brought a prayer Jaheira approves +1 (This option is not available for Barbarian Barbarian and Monk Monk characters)
    • OR, Playing as a Cleric Cleric, answer Allandra with a class-based line Jaheira approves +1

Note: Using this option, the players may choose either a "general" line or a line reflecting exactly the deity their character is allied to

    • OR, Playing as a Monk Monk, say you wish her soul the stillness of a calmed ocean. Jaheira approves +1


At the Society of Brilliance Lodge:
Talking to Havkelaag:

Talking to Ptaris:
Note: These options are available only if you have sold the Githyanki Egg from the Creche Y’llek to Lady Esther in Act One

  • When Ptaris asks you whether you are good or bad person, answer you think yourself good, and then:
    • Tell him he would be destroyed if you haven’t saved him Jaheira approves +1 (Requires DC 20 Persuasion check for a Githyanki Githyanki characters, and a DC 25 Persuasion check for all others)
    • OR Successfully use Detect Thoughts Detect Thoughts on him and then say that it’s his conscience that tells him to stop Jaheira approves +1
    • OR, Playing as a Barbarian Barbarian, say that you are no more ‘bad’ than he is Jaheira approves +1 ‘’(Requires DC 20 Persuasion check)’’
    • OR, Playing as a Warlock Warlock, tell Ptaris you gave him same that your patron gave you Jaheira approves +1 ‘’(Requires DC 20 Persuasion check)’’

Talking to Blurg:

  • Tell him that bravery is no bad thing Jaheira approves +1


At the Steel Watch Foundry
Talking to Tamia Holzt, if she spotted you in the Foundry:

  • Succeed a DC 7 Religion check and pretend to be a relief crew for Banite guards Jaheira approves +1
    • OR Say you’ve come to bathe in Banites’ blood Jaheira approves +1
    • OR Use any of class-based options to inspire Gondians to rebel Jaheira approves +1 (Requires DC 18 Intimidation check or DC 18 Persuasion check, depending on character class)

Talking to Zanner Toobin once you have reached the laboratory wing:

  • When Toobin says that Gondians are being subjugated through the collars, ask whether they will fight if you save their families Jaheira approves +1
  • If you have killed Banites in the workroom, tell Toobin about it Jaheira approves +1

If you failed to switch off an activated Motivator while assaulting the Foundry:

Resolving the conflict between the Gondians and Ironhands after razing down the Foundry:

Note: According to game files, a Vengeance Paladin Vengeance Paladin character will have a DC 18 Persuasion check instead of Intimidation for all others

  • Take Zanner Toobin’s side and tell Wulbren you won’t let hurt them Jaheira approves +1 (Wulbren and other Ironhands become hostile)
  • OR, Convince Wulbren to let the Gondians go away Jaheira approves +1 (Requires DC 20 Persuasion check)

Note: A Deep Gnome Deep Gnome, a Good Cleric Cleric, a Devotion Paladin Devotion Paladin will have a unique line here and a DC 18 Persuasion check instead of basic one. Deep Gnome Deep Gnome characters roll Performance instead of Persuasion

Talking to Barcus Wroot after resolving the conflict:

  • If you have sided with Gondians:
    • Tell Barcus that Wulbren was past saving Jaheira approves +1
  • If you convinced both factions to make peace:
    • Tell Barcus you’re impressed how he stood up to Wulbren OR that he’ll make a great leader of the Clan Ironhand Jaheira approves +1 (either option)


The Iron Throne

  • After docking at the prison, when Omeluum approaches your mind:
    • Convince him that other prisoners must be saved, too Jaheira approves +1 (Requires DC 20 Persuasion check)


In the House of Hope

Speaking to Hope’s spirit in front of the Archive:

  • Say you need to get her out before the jailor kills her Jaheira approves +1
  • After freeing Hope from her chains, speak to her Jaheira approves +1

In the Boudoir

  • Provoke the fight with Haarlep Jaheira approves +1 by either way of listed below:
    • When Haarlep asks you why you are here, answer you’ve come to kill them
    • OR Refuse to undress for Haarlep
    • OR Choose to attack the incubus (This option is available either before you shed your clothes or when they prompt you to lie on the bed)
    • OR Agree to lie down, then fail a Wisdom or Performance check to resist the incubus and choose to fight your way out
    • OR Plead to gods to get you out of here when the incubus approaches you
    • OR Refuse to vow your body to the incubus at the climax of the sexual intercourse


The Bhaal Temple

Speaking to Avatar of Bhaal after defeating Orin:
Note: These options are available to The Dark Urge The Dark Urge characters only.

  • Tell Bhaal that you have no desire to harm anyone else Jaheira approves +1
    • OR Tell him that every night he possesses you your friends are in danger, and you won’t stand it Jaheira approves +1
  • Reject your Father’s gift and blessings Jaheira approves +10

Note: Through the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same


Elerrathin's Home

  • Tell Rion to listen to her mother.
  • Tell Rion to help the refugees.
  • Tell Jaheira it was foolish to keep her family a secret.
  • Tell Jaheira you understand her choice to keep her family a secret.
  • Tell Jaheira she chose to keep her family secret was because she's afraid of Rion.


House of Grief


Camp/Conversation

  • When you ask how she's faring without her harpers, tell her that her "experience will be an asset" or "try to keep up." Jaheira approves +2
  • When you ask about her past experience with the Dead Three, say "Please. You're only one of those things." Jaheira approves +3
  • When you ask about what she knows about Illithids, say "Maybe I'm the parasite, puppeting this body." or "My mind is still my own." Jaheira approves +3
  • After the event at Danthelon's Dancing Axe, agree to look for Minsc.
  • After reaching Lower City, ask whether or not she is interested in Gortash's offer.
    • If agreed to ally with Gortash, tell her that Gortash needs to be taken care of but that you need to deal with Orin first.
  • When Jaheira greets you with "The cub speaks", call her a crow. Jaheira approves +2
  • When discussing about doppelgangers, first pass the DC 15 Nature check, then say that Orin is trying to make you all paranoid. Jaheira approves +1
  • When talking about the amulet you found in her home, ask about Khalid and tell her that "He sounds like he had true strength" Jaheira approves +5
  • Encourage Lae'zel to renounce Vlaakith once and for all.
  • After the event at the Counting House, call her ancient. Jaheira approves +5
  • Tell Jaheira she was staring at a statue of Minsc without realizing it was him. Jaheira approves +3
  • Tell Jaheira that her sitting at Minsc's statue, not knowing it was Minsc himself is a little funny. Jaheira approves +3
  • Tell Jaheira you'll save Minsc and that it won't take a hundred years. Jaheira approves +3
  • (As the Dark Urge) Ask her to tell you what you must do when she says she has found a better way in another time.
  • After Aylin leaves to meet and fight Lorroakan, tell Isobel that you’re going to help the aasimar Jaheira approves +1

Disapproval[edit | edit source]

The following story and dialogue choices will cause Jaheira to lose approval.

Act Two[edit | edit source]

Ico knownSpells lvl 02.png Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Crèche Y'llek

  • When talking to Vlaakith, rat Shadowheart out that it was she who stole the artifact Jaheira disapproves -1 (the line is available only if Shadowheart is in the party)

Mind Flayer Colony
In the Necrotic Laboratory:

  • Talking to the Waking Mind, succeed the passive Insight check and choose to consume her mind Jaheira disapproves -1
  • Talking to the Fresh Mind, tell them they will never wake again Jaheira disapproves -1

At the Morgue:

    • If Us survived the Nautiloid and you already freed it, when Chop speaks to you:
    • Pass DC 14 Wisdom check (Illithid) and say that you and it are alike Jaheira disapproves -1
    • OR Persuade Chop to let Us go with you Jaheira disapproves -1


After the final fight with Apostle of Myrkul

  • Speaking to Jaheira, refuse to recruit her Jaheira disapproves -3

Speaking to Minthara:

  • When Minthara tells you she is going to kill Orin, mention the cult might need a new leadership afterwards Jaheira disapproves -1
    • Then tell Minthara you are with her Jaheira disapproves -1 (A Rogue Rogue character will have an additional unique line)
  • OR Declare you will be the saviours of Baldur's Gate, and then agree with Minthara that reshaping world would be glorious Jaheira disapproves -1
  • When Minthara enquires about one more thing to explain...
  • ... and asks why you slayed the tieflings in the Emerald Grove:
    • Say you did it to impress her Jaheira disapproves -1
    • Say you wanted to watch them suffer Jaheira disapproves -1
    • Playing as The Dark Urge The Dark Urge, say you enjoy killing Jaheira disapproves -1

Act Three[edit | edit source]

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Rivington

Talking to Yenna, be rude to her:

  • Ask where did she last see her mum, then say her mother is probably dead. Jaheira disapproves -1
  • OR Tell Yenna to get lost. Jaheira disapproves -1

In the Angleiron's Cellar:

  • Talking to Wulbren, refuse to take the Runepowder Bomb but promise you'll destroy the Steel Watch Foundry your way. Jaheira disapproves -1
    • OR Refuse, saying that his plan is too messy and you're out.Jaheira disapproves -1
    • OR Refuse, saying that the real enemy is Gortash, not the Gondians, and you'll find another way Jaheira disapproves -1

Circus of the Last Days:

  • At the entrance, convince Klaus to let you in, pretending to be a friend of Gortash's (class-based Deception check) Jaheira disapproves -1
  • Dealing with Akabi, successfully catch him on rigging the wheel, but apologise and say you were mistaken Jaheira disapproves -1
  • Talking to Boney the mephit, say his wife Stoney is not your type Jaheira disapproves -1

Talking to Lucretious:

  • When she's training up skeletons (before fighting doppelgangers), tell her that she is being a little harsh Jaheira disapproves -1
    • When she asks you to find real Dribbles, say that he is probably dead now Jaheira disapproves -1
    • When you deliver her Dribbles's remains, ask whether she is hiring personnel Jaheira disapproves -1
  • Talking to Shadow-Whiskers with Speak with Animals Speak with Animals, note that her cage looks comfy. Jaheira disapproves -1
    • Then tell her to murder whoever she wants OR say "Sure thing, pussycat".Jaheira disapproves -1 (either option)
    • Without Speak with Animals Speak with Animals, choose the line "Kill them all, kitty". Jaheira disapproves -1
  • Talking to Crimson, refuse to feed him via Speak with Animals Speak with Animals or mock him for being hungry (without the spell) Jaheira disapproves -1 (either option)

Watching Dribbles's show:

  • Yell "Boo! Get off the stage!" Jaheira disapproves -1
  • Volunteer Jaheira to the stage as an assistant to Dribbles, and then cheer her, saying "All hail the High Harper!" Jaheira disapproves -1
    • OR Choose to cross your arms and glare. Jaheira disapproves -1
    • OR Just answer "No." Jaheira disapproves -1

Dealing with Orin's guises:

  • If Orin is impersonating Gyldro Angleiron, say you would kill someone close to you without hesitation.Jaheira disapproves -1

Note: When playing as Lae'zel origin, this option will have an unique formulation, but still take its place (line 4)

  • OR, Playing as The Dark Urge, say that you have already done it Jaheira disapproves -1 (This option is available if you have killed either Isobel or your partner in Act Two on demand of your Urge)
  • If Orin is impersonating Fist Rowan, tell her that both sides need a lesson Jaheira disapproves -1

Note: This line goes for the Custom origin (Tav). If playing as any other Origin, except Dark Urge, it might have unique formulation

  • OR, Playing as The Dark Urge, propose to kill and kill again Jaheira disapproves -1
  • If Orin is impersonating Dying Stone Lord Thug:
  • Playing as an Evil Cleric, choose to make him suffer Jaheira disapproves -1
    • OR, Playing as The Dark Urge, choose to prod his wound OR to spin the blade Jaheira disapproves -1 (either option)
  • If you succeeded a passive DC 20 Perception check, choose to make him scream Jaheira disapproves -1
    • OR, Playing as The Dark Urge, say that you'll enjoy watching him die slowly Jaheira disapproves -1


Wyrm's Crossing

Sharess' Caress

  • Agree to try Hoots Hooligan's special hooch at Sharess' Caress. Jaheira disapproves -1
  • Point out how Sorn Orlith and Nym Orlith look alike, and then call them "delicious". Jaheira disapproves -1
    • When trying to hire both drow twins, choose to proceed with any of them when your partner declines their offer Jaheira disapproves -1 (if you're partnered with any other companion)

Wyrm's Rock Fortress

    • Trying to get access into Wyrm's Rock Fortress, choose to leave when Blaze Elin stops you Jaheira disapproves -1

At the Flaming Fist barracks:

When you spot Fist Reynash trying to open a chest:

  • Intimidate OR blackmail him into giving you his stash Jaheira disapproves -1 (either option)
    • OR Fail the Intimidation check to make him surrender his stash Jaheira disapproves -1 (makes him hostile)
    • OR Attack Reynash straightaway Jaheira disapproves -1
  • Speaking to Manip Bakshi afterwards (regardless of whether you succeeded a check to discover Reynash's thievery or not), let him arrest you Jaheira disapproves -1
    • OR Attack him straightaway or after speaking with him Jaheira disapproves -1

At the Audience Hall:

  • Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say that you couldn't feel safer Jaheira disapproves -1
    • OR, Playing as a Drow or a Half-Orc, say that you feel safer than with some Jaheira disapproves -1
  • Playing as The Dark Urge, when Gortash explains your previous dealings:
    • Say that you'll make Orin pay for taking your place Jaheira disapproves -1
    • OR Reply that you don't remember a thing, but the plan sounds brilliant Jaheira disapproves -1
  • Speaking to Gortash after killing Orin, surrender two your Netherstones to him Jaheira disapproves -1
    • OR Say you two can be allies, but you'll keep Ketheric's and Orin's stones Jaheira disapproves -1

In the Wyrm's Rock Prison:

Lower City

At the Basilisk Gate Barracks:

  • Talking to Fist Murphy, ask why he is standing on one leg, and then:
    • OR Pretend to push him off his balance Jaheira disapproves -1
    • OR, Playing as a Barbarian Barbarian, tell him to prove Liara Portyr he is not a weakling Jaheira disapproves -1
  • Playing as a Fighter Fighter, talk to Gauntlet Thunder about proper punishment for two soldiers who screwed up, and tell her to let it slide, just for once Jaheira disapproves -1

Speaking to Liara Portyr and Lora Bergauz:

  • Propose to help Lora find her daughter for a certain price Jaheira disapproves -1
  • If you already know that Vanra died, tell this to Lora, adding it's true no matter Lora believes you or not Jaheira disapproves -1


At The Blushing Mermaid:

  • When Talking to the hag masking as Captain Grisly, inquire her about Vanra, and then:
  • Suggest to pay Lora off Jaheira disapproves -1
    • OR, Playing as a The Dark Urge The Dark Urge, mention that killing Lora sounds like the best way Jaheira disapproves -1
  • When the hag offers you money for killing Lora, agree to do it Jaheira disapproves -1
    • OR, Playing as a Rogue Rogue, agree to do it if she doubles the price Jaheira disapproves -1
  • After Auntie Ethel reveals herself and confesses that she actually ate Vanra, call her a monster, and then:
    • Say you'll leave now Jaheira disapproves -1
    • OR Say "That’s so evil, even I’m impressed." Jaheira disapproves -1
  • When Ethel offers you to let her go in exchange of being an ally in your crusade, agree to have a deal Jaheira disapproves -1 (An Oathbreaker Paladin Oathbreaker Paladin character will have a unique line here)

Other patrons:

  • Speaking to Zena, tell her that if a child was in this dump, they deserve to be 'nabbed' Jaheira disapproves -1


At the Old Garlow's Place:

First time visiting the place:

  • If you found the group without reading any of their posters, taunt Adrielle, saying you will "EAT THEIR SOULS, RAAAGH" Jaheira disapproves -1
  • After the Hag Survivors attacked the party, tell Hydrangea Wubb that all you care about is killing the hag Jaheira disapproves -1
    • OR Say you are not getting mixed up in this Jaheira disapproves -1

Note: Hydrangea will be present only if you knocked her out (as the Mask of Regret) in the Overgrown Tunnel AND killed the hag in Act One

Dealing with hexed Mayrina:

  • Speaking to Mayrina in the sheep form via Speak with Animals Speak with Animals:
    • Tell her to SPIT IT OUT Jaheira disapproves -1
    • OR Call her condition hilarious Jaheira disapproves -1
  • Talking to Mayrina without Speak with Animals Speak with Animals, ask how did she get herself turned into a sheep Jaheira disapproves -1
  • Talking to Adrielle, say her that if they have pissed off a hag, they're screwed Jaheira disapproves -1

After removing the hex and killing Jatlo:

  • Speaking to Mayrina, wonder why has she been still dragging this corpse around Jaheira disapproves -1
  • Say you're helping her for the last time Jaheira disapproves -1
    • OR Say they will have to deal with this themselves Jaheira disapproves -1
  • Talking to Kled, say you aren't getting mixed up in this Jaheira disapproves -1
    • OR Say that Mayrina can be very annoying Jaheira disapproves -1
  • Talking to Adrielle, say you are not getting mixed up in this Jaheira disapproves -1
  • After Adrielle says she has discovered an ultimate way to kill a hag, say the hag is their problem Jaheira disapproves -1

If you have killed Auntie Ethel:

  • Talking with Mayrina, tell her you killed Ethel and expect a reward Jaheira disapproves -1
  • If you haven't raised Connor from dead in Act One, tell Mayrina that you prefer thank-yous of a coin variety Jaheira disapproves -1


At the Baldur's Mouth and dealing with its employees:

  • Talking to Falael outside Baldur's Mouth, muddle her count Jaheira disapproves -1
  • Talking to News Hawker Luan at X: 122 Y: -69, tell him that his salesmanship is terrible Jaheira disapproves -1
    • Then say you don't care about he's only six Jaheira disapproves -1


At the Flymm Cargo:


  • At the Flaming Fist cordon near the Upper City gate, when the Emperor warns you about becoming a thrall, say you don't care, let's go through Jaheira disapproves -1

Note: This dialogue will occur if you come close to the gate without having all three Netherstones


In Cazador's Dungeon:

  • Talk to Sebastian and promise to set him and other spawn free Jaheira disapproves -1


At the Elfsong Tavern:

  • Meeting Lakrissa in the tavern hall, spur her to work instead of talking Jaheira disapproves -1
  • Speaking to Alfira and Lakrissa on the tavern's roof, tell Lakrissa to get back to work, or you will tell Alan about it Jaheira disapproves -1
    • Say you are shocked that Alfira hasn't been arrested for making noise Jaheira disapproves -1
  • Speaking to Harvard Willoughby, agree to participate in Laff Riot, and then, in first round:
    • Joke about Harvard smelling funny Jaheira disapproves -1
    • Joke about 'Dwarf and bulette' Jaheira disapproves -1
    • Joke about 'Wizard and shatter' Jaheira disapproves -1
  • In the second round:
    • Joke about 'Zombie reanimator' Jaheira disapproves -1
  • In the third round:
    • Joke about the Dead Three Jaheira disapproves -1
    • Joke about 'Mind flayer and duergar' Jaheira disapproves -1
  • Talking to Dez Kanshaw, when he tells you about the job offered to his son by Three-Piece:
  • Playing as a Rogue Rogue, say that The Guild always has a lookout for talents Jaheira disapproves -1


Talking to Golbraith Stredivas:

  • Say that mind flayers are dangerous, and then tell him to leave the city Jaheira disapproves -1
    • OR Tell Golbraith that he should be fighting, hot hiding Jaheira disapproves -1


Talking to Big Huido at the docks:

    • Succeed the DC 15 Deception check to pretend a Guild representative, then say you'll just loot his corpse instead Jaheira disapproves -1
  • OR Intimidate him into surrendering the Guild shipment, then Intimidate him again to turn out his pockets, too Jaheira disapproves -1 (Barbarian Barbarian and Rogue Rogue characters will have unique lines here)
  • Ask him what if you just kill him and take everything Jaheira disapproves -1


At Highberry's Home:

  • If you successfully detected poisoned wine at the Wine Festival, refuse to drink but tell Roger and Cora Highberry you hope they enjoy it Jaheira disapproves -1

Note: This option requires a passive DC 18 Medicine check, or DC 10 Perception check for a Barbarian Barbarian character


At the House of Grief:

  • In front of House of Grief, deceive Arves into giving you money (with or without using Detect Thoughts Detect Thoughts on him first) Jaheira disapproves -1

Note: Both options require DC 20 Deception check


The Graveyard:

Dealing with Nina Dortmell and Mortarch Gracie Scyre:

  • Speaking with Nina for the first time, ask who she wants to raise, then help her by any means or by using any available class-based options Jaheira disapproves -1
  • Report Nina's attempts to Mortarch Gracie Scyre and then:
    • Advise the girl to practice for a decade, then try again Jaheira disapproves -1
    • OR, Playing as The Dark Urge The Dark Urge, offer Nina to join her brother instead of raising him Jaheira disapproves -1

Talking to Valmorba:

  • Ask her to give you a shovel (if you don't have one) Jaheira disapproves -1
  • OR, Playing as The Dark Urge The Dark Urge, tell her there's usually not much left once you're done with the body Jaheira disapproves -1
  • Speaking to Anita and Elias Fischer, suggest a "much cheaper" solution to their problem Jaheira disapproves -1
  • Speaking to Maude, ask what use do the dead have with flowers Jaheira disapproves -1


In the Abandoned Cistern:


At the Murder Tribunal:

  • Speaking with Sarevok Anchev, offer either Jaheira or Minsc, or both as a sacrifice to the Tribunal Jaheira disapproves -50
  • Being judged, say you’ve ended your victim and then cut off their hand Jaheira disapproves -1
    • OR Say you killed them with a smile on your face and pleasure in your heart Jaheira disapproves -1
    • OR Say you killed them slowly and painfully Jaheira disapproves -1

Note: All these options bring approval only if the victim is indeed your kill. Successful Deception rolls on corresponding options do not give approval points

  • Agree to sacrifice Valeria in Bhaal’s name, on Sarevok’s order Jaheira disapproves -1

Note: The Dark Urge The Dark Urge characters will have four different options in this dialogue, all bringing same amount of points


In the Lady Jannath's Estate:
If Oskar Fevras was saved in Act One and the estate is now haunted:


In the Heapside Prison:


  • Meeting Olfaith Olumssdottir for the first time, ask him what you must do to become an avatar of slaughter Jaheira disapproves -1


At the Facemaker's Boutique:

Note: This option is available if you have found and read at least one copy of Dolor’s list of victims’’

Talking to Devella Fountainhead:

  • Playing as The Dark Urge The Dark Urge, tell Devella you are here to sacrifice her Jaheira disapproves -1
    • OR, If you have saved her from Dolor, say you did it only to kill her yourself Jaheira disapproves -1 (Makes Devella and any nearby Flaming Fist hostile to the party)


In the Lower City Sewers, talking to Lorna Esthelian:

  • Tell her that her boyfriend will show up eventually Jaheira disapproves -1


At the Sorcerous Sundries
Talking to Aradin near the entrance:

  • If you let slip to Aradin that you’ve found the Nightsong, tell him that she is in your camp Jaheira disapproves -1

Talking to Lorroakan before resolving Dame Aylin’s fate:

  • Tell Lorroakan you might hand the Nightsong over for a right price Jaheira disapproves -1
    • OR Say you know where she is and might be willing to tell him, too Jaheira disapproves -1

Facing Lorroakan along with Dame Aylin:

  • Tell Aylin that things will be easier if she goes quietly Jaheira disapproves -1
    • OR Tell Lorroakan that he can have the aasimar, but you’re expecting a fine reward in return Jaheira disapproves -1

At the Sorcerous Vault:

  • Speaking to Yafeu once he's escaped the Peculiar lamp:
    • Say you didn't like your 'master' anyway Jaheira disapproves -1
    • Ask the djinni for some gold Jaheira disapproves -1


At the Society of Brilliance Lodge:

Talking to Havkelaag:

  • Sell him the Githyanki Egg that you have obtained in the Creche Y'llek Jaheira disapproves -1
    • OR Donate it for free when Havkelaag says he hasn’t got any money Jaheira disapproves -1

Speaking to Omeluum after you have rescued it from the Iron Throne:

  • If you failed to save Ulder Ravengard, say the Duke meant nothing to you Jaheira disapproves -1
  • If you have failed to save the majority of Gondian prisoners, say they meant nothing to you Jaheira disapproves -1


At the Steel Watch Foundry

Talking to Zanner Toobin once you have reached the laboratory wing:

  • When Toobin says that Gondians are being subjugated through the collars, say that killing them all would be a good thing Jaheira disapproves -1
    • OR Say it is selfish to value their families more than an entire city Jaheira disapproves -1

Resolving the conflict between the Gondians and Ironhands after razing down the Foundry:

  • Side with Wulbren and Ironhands and tell Toobin they have to die for the city OR tell Toobin that the gnomes came for him Jaheira disapproves -1 (either option)

Talking to Barcus Wroot after resolving the conflict:

  • If you have sided with Wulbren Bongle:
    • Tell Barcus that there was no other way Jaheira disapproves -1
    • OR Ask whether he wants to die, too Jaheira disapproves -1
  • If you killed both Gondians and Ironhands:
    • Tell Barcus you did what you could Jaheira disapproves -1
    • OR Say that it is for the best if no one of them takes Baldur’s Gate Jaheira disapproves -1
  • If you have sided with Gondians:
    • OR Say that Wulbren deserved to die Jaheira disapproves -1
  • If you convinced both factions to make peace:
    • Say he should have killed Wulbren Jaheira disapproves -1


In the House of Hope
In the Boudoir:

  • Undress for Haarlep Jaheira disapproves -1
  • Tell the incubus they can have your body, but not your mind Jaheira disapproves -1
    • Vow your body to Haarlep Jaheira disapproves -1
  • Speaking to Hope after defeating Raphael, if Korilla was knocked out, say she didn’t deserve to die Jaheira disapproves -1


The Bhaal Temple

Talking to Orin:

  • Tell her that you’re not interested in abducted companion’s fate Jaheira disapproves -5
  • OR Tell her you won’t stop her to kill the abductee Jaheira disapproves -5
  • Tell Orin that her vision of the fate of Baldur’s Gate is exquisite Jaheira disapproves -1

Speaking to Avatar of Bhaal after defeating Orin:

  • Accept your Father’s gift and blessings Jaheira disapproves -10

Note: This option is available to The Dark Urge The Dark Urge characters only. Throughout the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same.
Note 2: After the dialogue with the Avatar of Bhaal ends, the dialogue with Jaheira starts instantly. If Jaheira survives, she Jaheira disapproves -∞ leaves the party and becomes hostile..


  • Tell Rion "We're all going to die" when asked about their chances against the Cult.


Camp/Conversation

  • After dealing with the doppelgangers in Danthelon's Dancing Axe, say that stopping the Chosen is more important than rescuing Minsc.
  • Report to Jaheira after siding with the Zhentarim against The Guild. All dialogue options lead to the same disapproval. Jaheira disapproves -2