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Gather Your Allies (quest)
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"Gather Your Allies" redirects here. For the action this quest grants, see Gather Your Allies (class action).
Gather Your Allies is a main Quest spanning all three Acts of Baldur's Gate 3. It is obtained in Act One and completed in Act Three. Its objectives are completed as various quests are completed during the campaign.
Objectives[edit | edit source]
Objectives and journal entries may vary pending player decisions and outcomes.
Walkthrough[edit | edit source]
Some objectives for this quest are mutually exclusive. For example, siding with Nine-Fingers Keene during Aid the Underduke will lock the party out of being able to ally with the Zhentarim in the same playthrough. All companions must be recruited in Act One and their personal story quests must be resolved for their objectives to be completed in Gather Your Allies.
Name | Recruitment | Result |
---|---|---|
To recruit Arabella the following conditions must be met:
|
One must remove all obstacles to follow one's destiny. Arabella's favour grants affected entities Freedom of Movement. | |
To recruit Astarion the following conditions must be met: | Summon 2 Shadows, 2 Giant Skeletons, a Ghast, a Shadow Mastiff and a Werewolf. | |
To recruit Auntie Ethel the following conditions must be met:
|
Channel Auntie Ethel's magic to render 5 creatures within range Invisible. | |
To recruit Barcus Wroot and the Clan Ironhand the following conditions must be met:
|
Summon 2 Ironhand Gnomes, who can throw blinding bombs and shoot Smokepowder Arrows. | |
To recruit Bhaal the following conditions must be met: | The Dread Lord Bhaal looks favourably on his chosen. You can cast and your Critical Hit Attack Roll requirement is reduced by 2. This effect can stack. | |
To recruit Florrick the following conditions must be met:
|
Summon 3 highly defensive melee fighters that utilize reach. | |
To recruit Aylin the following conditions must be met:
|
Summon Dame Aylin, to join your side in battle. | |
To recruit the Owlbear Cub the following conditions must be met:
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Summon your owlbear cub, all grown up and ready to rage; in full armour. | |
To recruit Ulder Ravengard the following conditions must be met:
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Galvanising word and will of Duke Ravengard runs hot through your veins - gain 30 temporary hit points. | |
To recruit Zanner Toobin and the Gondians the following conditions must be met:
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Summon a recalibrated bipedal Steel Watcher. | |
To recruit Halsin the following conditions must be met:
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Affected entities gain +1 to all Ability Scores, +2m Movement Speed. | |
To recruit Isobel the following conditions must be met:
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Heal 14d6 up to 6 nearby allies. | |
To recruit Jaheira and the Harpers the following conditions must be met:
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Summon 3 elite Harper archers, to join your side in battle. | |
To recruit Voss the following conditions must be met:
|
Command the red dragon of Supreme Kith'rak Voss to breathe a wall of fire onto the battlefield. 12d6 Fire dmg. | |
To recruit the Kuo-toa the following conditions must be met:
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Call the fishfolk faithful from the Underdark to fight for their god - you. | |
To recruit Lorroakan the following conditions must be met:
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Lorroakan uses all the arcane might of Ramazith's Tower, 10d6 Fire + 10d6 Force damage. | |
To recruit Mizora the following conditions must be met:
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Summon Mizora to join your side in battle. | |
To recruit Mol the following conditions must be met:
|
Affected entities can cast Rays of Fire, reduce all Fire damage by 5 and gain additional 1d4 to Charisma checks and Saving Throws. | |
To recruit Nine-Fingers Keene and the Guild the following conditions must be met:
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Summon two elite assassin mercenaries. | |
To recruit Rolan the following conditions must be met:
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Call upon Rolan, to unleash a fiery barrage from the Ramazith's Tower. 10d6 Fire + 10d6 Force damage. | |
To recruit Shadowheart and her Sharran followers the following conditions must be met:
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Summon two Sharran Novices and two Sharran Fidelians. | |
To recruit Strange Ox the following conditions must be met:
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Summon Zlorb the shapeshifting monstrosity that can change into different types of monsters. | |
To recruit Ulma and the Gur the following conditions must be met:
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Summon two Gur warriors and a Sharpshooter. | |
To recruit Valeria the following conditions must be met:
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Summon three City Watch great weapon fighters. | |
To recruit Viconia DeVir and her Sharran followers the following conditions must be met:
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Summon two Sharran Novices and two Sharran Fidelians. | |
To recruit Volo the following conditions must be met:
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Grants +2 to Attack Rolls, Saving Throws and Ability Checks. | |
To recruit Wulbren Bongle and the Clan Ironhand the following conditions must be met:
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Summon 2 Ironhand Gnomes, who can throw blinding bombs and shoot Smokepowder Arrows. | |
To recruit Yurgir the following conditions must be met:
|
Summon Yurgir to join your side in battle. | |
To recruit Zevlor and his Hellriders the following conditions must be met:
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Summon Zevlor and a Paladin and a Cleric. | |
To recruit the Zhentarim the following conditions must be met:
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Summon two elite assassin mercenaries from the Zhentarim's ranks. |
Consequences[edit | edit source]
- After completing Free Orpheus, the final battle begins to Confront the Elder Brain. The player character receives the special skill Gather Your Allies (class action) which summons friendly units in combat based on the characters who have been recruited. The recruited characters also appear in a room in the High Hall, where they give a short dialogue line of support.
Notes[edit | edit source]
- Volo's passive buff, Volo's Guide to Monsters, is also a manual for the Dungeons and Dragons tabletop game.