|
Name |
Spell School |
Classes |
C |
C |
R |
A |
 |
 |
 |
D |
Description |
 |
Blade Barrier |
Evocation |
Cleric |
 |
 |
|
|
|
18 m |
|
 |
Summons a wall of razor-sharp blades that turns the area into Difficult Terrain and damages anyone foolish enough to come close. |
 |
Blinding Smite |
Evocation |
Paladin |
 |
|
|
 |
CON |
Weapon Range |
|
 |
Evoke a heavenly flare and possibly Blind your target |
 |
Booming Blade |
Evocation |
Sorcerer
Warlock
Wizard |
 |
|
|
 |
|
Weapon Range |
|
 |
Strike with your weapon, afflicting your foe with a resonance that hurts them for 1d8 Thunder when they move. |
 |
Branding Smite |
Evocation |
Paladin |
 |
 |
|
 |
|
Weapon Range |
|
|
Your weapon gleams with astral radiance as you strike and possibly mark your targets with light, preventing it from turning Invisible. |
 |
Burning Hands |
Evocation |
Sorcerer
Wizard |
 |
|
|
|
|
0 |
5m |
 |
Each flammable target is hit with 3d6 Fire damage. |
 |
Chain Lightning |
Evocation |
Sorcerer
Wizard |
 |
|
|
|
|
18 m |
|
 |
Strike an enemy with lightning. Three more bolts will leap from the target, electrifying as many as three other enemies within range. |
 |
Chromatic Orb |
Evocation |
Sorcerer
Wizard |
 |
|
|
 |
|
18m |
|
|
Hurl a sphere of energy.
It deals 3d8 Thunder damage, or 2d8 Acid, Cold, Fire, Lightning or Poison damage and creates a surface. |
 |
Cone of Cold |
Evocation |
Sorcerer
Wizard |
 |
|
|
|
|
0 |
9m |
 |
Make a flurry of frost, crisp air, and condensed snow crystals erupt from your hands. |
 |
Crusader's Mantle |
Evocation |
Paladin |
 |
 |
|
|
|
0 |
9m |
|
Radiate a holy power that emboldens nearby allies. Their weapon attacks deal an additional 1d4 Radiant damage. |
 |
Cure Wounds |
Evocation |
Bard
Cleric
Druid
Paladin
Ranger |
 |
|
|
|
|
1.5m |
|
 |
Heal a creature you can touch. |
 |
Dancing Lights |
Evocation |
Bard
Sorcerer
Wizard |
 |
 |
|
|
|
18 m |
9m |
|
Illuminate a 9 m / 30 ft radius. |
 |
Darkness |
Evocation |
Sorcerer
Warlock
Wizard |
 |
 |
|
|
|
18m |
|
|
Create a cloud of magical darkness that Heavily Obscures and inflicts Blind to creatures within. Creatures cannot make ranged attacks into or out of it. |
 |
Daylight |
Evocation |
Cleric
Druid
Paladin
Ranger
Sorcerer |
 |
|
|
|
|
18m |
|
|
Enchant an item to shine like the sun or summon a sphere of sunlight that dispels all darkness around it. |
 |
Destructive Wave |
Evocation |
Cleric
Paladin |
 |
|
|
|
CON |
9 m |
|
 |
Create a shockwave of either divine or malevolent thunder that damages nearby enemies and possibly knocks them Prone. |
 |
Divine Favour |
Evocation |
Paladin |
 |
 |
|
|
|
0 |
|
|
Your prayer empowers you with divine radiance. Your weapons deal an additional 1d4 Radiant damage. |
 |
Eldritch Blast |
Evocation |
Warlock |
 |
|
|
 |
|
18m |
|
 |
Conjure a beam of crackling energy. Deals 1d10 Force damage to a target. |
 |
Faerie Fire |
Evocation |
Bard
Druid |
 |
 |
|
|
|
18 m |
6m |
|
All targets within the light turn visible, and Attack rolls against them have Advantage. |
 |
Fire Bolt |
Evocation |
Sorcerer
Wizard |
 |
|
|
 |
|
18 m |
|
 |
Hurl a mote of fire. |
 |
Fire Shield |
Evocation |
Wizard |
 |
|
|
|
|
0 |
|
|
Wreathe your body in flames that shed light in a 3 m / 10 ft radius, provide Resistance to Fire or Cold damage, and retaliate against melee attacks. |
 |
Fireball |
Evocation |
Sorcerer
Wizard |
 |
|
|
|
|
18 m |
4m |
 |
Shoot a bright flame from your fingers that explodes upon contact, torching everything in the vicinity for 8d6 Fire damage. |
 |
Flame Blade |
Evocation |
Druid |
 |
|
|
|
|
0 |
|
|
Conjure a flaming Scimitar in your hand for 10 turns that deals 3d6 Fire damage. It sheds a bright light in a 3 m / 10 ft radius and a dim light in a 6 m / 20 ft radius. |
 |
Flame Strike |
Evocation |
Cleric |
 |
|
|
|
|
18 m |
3m |
 |
Make a pillar of divine fire roar down from the heavens like the wrath of affronted angels. |
 |
Guiding Bolt |
Evocation |
Cleric |
 |
|
|
 |
|
18 m |
|
 |
The next attack roll against this target has Advantage. |
 |
Gust of Wind |
Evocation |
Druid
Sorcerer
Wizard |
 |
|
|
|
|
0 |
12m |
|
Summon a strong wind that clears all clouds. Any creatures caught in the gale who fail a Strength Saving throw will be pushed back 5 m / 17 ft and be thrown Off Balance. |
 |
Heal |
Evocation |
Cleric
Druid |
 |
|
|
|
|
18m |
|
 |
Heals a target's wounds and remove Blindness and any diseases. |
 |
Healing Word |
Evocation |
Bard
Cleric
Druid |
 |
|
|
|
|
18 m |
|
 |
Heal a creature you can see. |
 |
Hellish Rebuke |
Evocation |
Warlock |
 |
|
|
|
|
m |
|
 |
React to your next attacker with flames that deal 2d10 Fire damage. |
 |
Ice Storm |
Evocation |
Druid
Sorcerer
Wizard |
 |
|
|
|
|
18 m |
6m |
 |
Impel a storm of hail and ice to crash from the sky, covering the ground and striking all objects and creatures within range, dealing Bludgeoning and Cold damage. It also creates an Ice surface that lasts 2 turns. |
 |
Light |
Evocation |
Bard
Cleric
Sorcerer
Wizard |
 |
|
|
|
|
1.5m |
|
|
Infuse an object with an aura of light. |
 |
Lightning Bolt |
Evocation |
Sorcerer
Wizard |
 |
|
|
|
|
0 |
30m |
 |
Call forth a blast of lightning that hits all creatures in the line of the eruption. |
 |
Magic Missile |
Evocation |
Sorcerer
Wizard |
 |
|
|
|
|
18 m |
|
 |
Create three darts of magical force, each dealing 1d4 + 1 Force damage to its target.
The darts always hit their target, and can each be targeted individually. |
 |
Mass Cure Wounds |
Evocation |
Bard
Cleric
Druid |
 |
|
|
|
|
18m |
|
 |
Unleash a soothing hum of energy that heals you and nearby allies. |
 |
Mass Healing Word |
Evocation |
Cleric |
 |
|
|
|
|
0 |
18m |
 |
Heal your nearby allies. |
 |
Melf's Acid Arrow |
Evocation |
Wizard |
 |
|
|
 |
|
18m |
|
 |
Shoot a green arrow that bursts in a spray of acid. Deals 4d4 Acid damage immediately and 2d4 Acid damage at the end of the target's next turn.
If the spell misses, the target still takes half the initial damage, but no damage at the end of its next turn. |
 |
Moonbeam |
Evocation |
Druid |
 |
 |
|
|
|
18m |
1m |
 |
Call down a beam of light that damages any creatures that enters the beam or starts its turn in the light. You can use an Action to move the beam 18 m / 60 ft. |
 |
Otiluke's Freezing Sphere |
Evocation |
Wizard |
 |
|
|
|
|
1.5m |
|
 |
Create a ball of churning ice that can be launched instantly to generate a frosty explosion or stored for later use. |
 |
Otiluke's Resilient Sphere |
Evocation |
Wizard |
 |
 |
|
|
DEX |
9 m |
|
|
Enclose a target in a sphere of shimmering force, reducing its movement speed by half, and blocking all incoming and spell effects. |
 |
Prayer of Healing |
Evocation |
Cleric |
 |
|
|
|
|
0 |
9m |
 |
Heal all allies you can see within range. |
 |
Ray of Frost |
Evocation |
Sorcerer
Wizard |
 |
|
|
 |
|
18 m |
|
 |
Reduces the target's Movement Speed by 3 m / 10 ft. |
 |
Sacred Flame |
Evocation |
Cleric |
 |
|
|
|
|
18 m |
|
 |
Engulf a target in a flame-like radiance. |
 |
Scorching Ray |
Evocation |
Sorcerer
Wizard |
 |
|
|
 |
|
18m |
|
 |
Hurl 3 rays of fire. Each ray deals 2d6 Fire damage. |
 |
Searing Smite |
Evocation |
Paladin |
 |
 |
|
 |
CON |
Weapon Range |
|
 |
Your weapon flares with white-hot intensity. It deals, on top of weapon damage, an extra 1d6 Fire damage and marks the target with Searing Smite. |
 |
Shatter |
Evocation |
Bard
Sorcerer
Warlock
Wizard |
 |
|
|
|
|
18m |
3m |
 |
Damages all nearby creatures and objects. |
 |
Shocking Grasp |
Evocation |
Sorcerer
Wizard |
 |
|
|
 |
|
1.5m |
|
 |
The target cannot use Reactions. This spell has Advantage on creatures with metal Armour. |
 |
Spiritual Weapon |
Evocation |
Cleric |
 |
|
|
|
|
18m |
|
 |
Summon a floating, spectral weapon that attacks your enemies alongside you. |
 |
Staggering Smite |
Evocation |
Paladin |
 |
 |
|
 |
WIS |
Weapon Range |
|
 |
Possibly Stagger your target. It can't take reactions and is more likely to miss. |
 |
Sunbeam |
Evocation |
Druid
Sorcerer
Wizard |
 |
 |
|
|
|
m |
18m |
 |
A beam of brilliant light sears and Blinds all creatures in its path. |
 |
Thunderous Smite |
Evocation |
Paladin |
 |
|
|
 |
STR |
Weapon Range |
|
|
Your melee weapon rings with thunder as you strike, pushing your target 3 m / 10 ft away and possibly knocking them Prone. |
 |
Thunderwave |
Evocation |
Bard
Druid
Sorcerer
Wizard |
 |
|
|
|
|
1.5m |
5m |
 |
Release a wave of thunderous force that pushes away all creatures and objects in an area, while also dealing Thunder damage. |
 |
Wall of Fire |
Evocation |
Druid
Sorcerer
Wizard |
 |
 |
|
|
|
18 m |
|
 |
Create a blazing wall of fire, Burning anyone who dares stand too close. Deals Fire to anything that moves into or starts it's turn in the area. |
 |
Wall of Ice |
Evocation |
Wizard |
 |
 |
|
|
|
18 m |
|
 |
Raise a wall of solid ice that deals 10d6 Cold damage to anyone standing in its way. |
 |
Wall of Stone |
Evocation |
Druid
Sorcerer
Wizard |
 |
 |
|
|
|
18 m |
|
|
Raise a wall of non-magical, solid stone.
The wall can be created between any two points within range as long as there is a clear path between them. It is made up of Stone Pillars with 30 HP each, immune to Psychic and vulnerable to Force and Thunder damage. Pillars block movement and line of sight. |
 |
Warden of Vitality |
Evocation |
Paladin |
 |
|
|
|
|
0 |
|
|
While this aura lasts, you can cast Restore Vitality as a Bonus action to heal yourself or nearby allies by 2d6 hit points. |
 |
Witch Bolt |
Evocation |
Sorcerer
Warlock
Wizard |
 |
 |
|
 |
|
18m |
|
 |
Link yourself to a target with a bolt of lightning. Deal an additional 1d12 Lightning each turn by activating it. |
 |
Wrathful Smite |
Evocation |
Paladin |
 |
 |
|
 |
WIS |
Weapon Range |
|
|
Your weapon absorbs your wrath as you strike, possibly Frightening your target. |