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Oskar Fevras: Difference between revisions
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[[Category:Characters in Act One]] | [[Category:Characters in Act One]] | ||
[[Category:Characters in Act Three]] | [[Category:Characters in Act Three]] | ||
[[Category:Authors]] |
Revision as of 23:42, 19 October 2024
Involvement
Act One
The Zhentarim Hideout
Oskar is first found in the Zhentarim Basement as a captive for ransom or sale from Brem due to his skill and renown as a painter. The party may attempt to purchase him as a slave, persuade Brem to release him, or kill all the Zhentarim in order to free him.
If the party purchases Oskar and speaks to him as if he has been purchased as a slave, he will run away. If the party purchases Oskar and then frees him, he asks the party for money to use along his way home. Note that the party does not need to pay the additional 200 gold "for the road" when freeing Oskar in order for him to show up in Act Three and continue the questline.
Act Three
Lady Jannath's Estate
If the party freed Oskar in Act One, he will return home to Lady Jannath's Estate in the Lower City, Baldur's Gate.
Upon entering Lady Jannath's Estate, the party will discover that Oskar has been possessed by a ghost and the whole estate is haunted. After a brief fight with some Poltergeists, Oskar falls unconscious and Lady Jannath explains how he became possessed after their recent marriage. She then directs them upstairs to Oskar's atelier, where he had been spending most of his time before the possession.
In the atelier, the party can discover a possessed painting and the Letter to Oskar Fervas which directs them to Mystic Carrion at Philgrave's Mansion. Once they acquire the Torch of Revocation from him, they can return to burn the possessed painting and release the Echo of a Lost Love imprisoned within. The ghost rushes downstairs, knocking Lady Jannath unconscious and threatening to drag Oskar back to the afterlife with her. She reveals that her name is Kerri Evenfield, a former girlfriend of Oskar's, and that he made a deal with Mystic Carrion to bring her back from the afterlife to figure out if it was his fault that she committed suicide.
The party can choose to either allow Kerri to drag Oskar into the afterlife, pass a DC 15 Persuasion check or DC 15 Intimidation check to get her to stand down, or defeat her in combat. If one of the dialogue checks was successful, they can either choose to let her return to the afterlife without answering Oskar's question or pass a DC 15 Persuasion check, Intimidation, or Deception check to reveal the truth: that they were only a fling and nothing more.
If the party successfully saved Oskar's life and Lady Jannath doesn't break up with him as a result, he will offer to paint a picture of a party member in his atelier. The subject of the painting is determined by the party member starting the conversation. It's possible to obtain multiple paintings by talking to Oskar with different party members.
The Guildhall
If the party did not free Oskar in Act One, he can be found in the Guildhall. He managed to persuade the Zhentarim that he is more valuable when not kept in captivity and now makes a living making forgeries of paintings. He seems to have accepted his new life but is still quite unhappy about the party abandoning him in Act One. The party can buy an expensive, forged painting from Oskar, albeit at a high price due to a big attitude penalty.