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Halsin/Approval

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Halsin dislikes any decisions that might involve hurting the natural world or leaving intact or letting thrive things that already defile the nature in any possible way (like supporting the existence and corruption of the shadow lands). He also approves of showing compassion and mercy for those in need, helping and defending them.

The actions and choices listed on this page will raise or lower Halsin's Approval.

For more information about the approval system, see Approval.

Approval

As a Companion character, the interactions listed below will cause Halsin to gain approval.

Act Two

Ico knownSpells lvl 02.png Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.

If entering the Shadow-Cursed Lands from the Grymforge:

If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:

  • Convince the cowardly hyena in the convoy that it doesn't belong to goblins and should leave them. Halsin approves +1 (requires sequentive DC 10 Persuasion check and then DC 14 Persuasion check or DC 14 Intimidation check)
  • Traversing Shadow-Cursed Lands with the convoy, betray them and side with the ambushing Harpers Halsin approves +1

At the House in Deep Shadows:

  • Tell Oliver you know who he really is Halsin approves +1
  • Let Halsin persuade Oliver. Halsin approves +10 (Comes +5 points when you ask Halsin and +5 more after he succeeds)
  • Convince Oliver to reunite with Thaniel.Halsin approves +40 (If Halsin is in the party while talking to Oliver, it will gain Halsin approves +5 additional points of approval)

When dealing with He Who Was:

  • Agree to find Madeline's Ledger for He Who Was Halsin approves +1
  • After ordering Madeline to hurt herself as Ben and Marc did Halsin disapproves -1, stop her, saying she had done enough Halsin approves +1
    • OR Say her willing to hurt herself was enough Halsin approves +1
    • OR Accuse her of cowardice, using basic or unique Barbarian Barbarian, Bard Bard, Monk Monk lines Halsin approves +1
    • OR Say that it wasn't her fault, using basic or unique Bard Bard, Good Cleric Cleric or Monk Monk lines Halsin approves +1

Elsewhere:

Last Light Inn Speaking to Jaheira:

  • When talking to Jaheira inside the inn, drink the spiked wine Halsin approves +1
  • If you have talked to Marcus already and know his mission, try to convince Jaheira that he is a spy Halsin approves +1

Dealing with Isobel and Marcus:

  • If Marcus vouched for you at the entrance (in this case he will wait in Isobel's room):
    • Talk to him and say that his mission ends here Halsin approves +1
    • OR Choose a dialogue option to attack him Halsin approves +1
    • OR Speak to Isobel and warn her, revealing Marcus as a True Soul Halsin approves +10
  • If Marcus assaults the inn (happens if you gained entrance with Mol's help):
    • After speaking to Marcus telepathically, explain to Isobel that he is going to kidnap her Halsin approves +10
  • Playing as The Dark Urge The Dark Urge:
    • Tell Isobel that your blood orders you to kill her, then chase off the Urge, and finally choose any line to explain your behavior Halsin approves +1 (available after the kidnap attempt AND if you haven't threatened her)

Talking to Councellor Florrick:

  • Ask whether the Flaming Fist are just going to stay around Halsin approves +1
    • If Wyll is in the party, tell Florrick it's your business what had happened to him Halsin approves +1
    • OR, Playing as Wyll, say it was a devil deal that has gone terribly wrong Halsin approves +1

Talking to His Majesty via Speak with Animals Speak with Animals:

  • Say you only wanted to admire him close Halsin approves +1, and then indeed choose to quietly admire him Halsin approves +1
    • OR, Playing as a Ranger Ranger, say you do not seek his territory Halsin approves +1

Speaking to Cerys:

  • When she tell you about their misfortunes and says they ran until found the inn, say that she did the right thing Halsin approves +1 (use basic line or unique for Cleric Cleric or Oathbreaker Paladin Oathbreaker Paladin)
  • Ask her what they are doing here, if they headed for Baldur's Gate, and then tell her not to lose hope to see others alive Halsin approves +1

Talking to Alfira:

  • After Marcus's assault, when she asks whether they cannot trust anyone:
    • Playing as a Half-Orc Half-Orc, tell her to use her anger.Halsin approves +1
  • Ask her about others, and then say that running was right call Halsin approves +1
  • When Alfira asks you how do you keep going, answer:
    • That you take one step at a time Halsin approves +1
    • OR That danger is your life Halsin approves +1
    • OR, Playing as a Bard Bard, a Fighter Fighter, a Druid Druid, a Ranger Ranger, or a Rogue Rogue, use a class-based line Halsin approves +1
    • OR, Playing as a Drow Drow, a Deep Gnome Deep Gnome or a Duergar Duergar, say that only the strong survive Halsin approves +1
  • When Alfira supposes that surviving tieflings were taken to the Moonrise Towers, promise you will find them Halsin approves +1
  • If you successfully Rescue the Tieflings, speak to Alfira again. When she asks how did you do it, answer that you were being a hero Halsin approves +1

Speaking with Bex and Danis:

  • Before trying to saving captured refugees:
    • Promise Bex to find Danis, using any of two basic options or Paladin Paladin or Cleric Cleric lines Halsin approves +1 (starts the quest, if you don't have it already)
  • If Danis survived and reunited with Bex:
    • Smile and then say it's wonderful to see them together OR mention that it is all thanks to you Halsin approves +1
    • When Bex asks why you helped, answer that you did it because they were in trouble Halsin approves +1 (a Cleric Cleric character will have a unique line)

Dealing with Rolan, Cal and Lia:

  • Speaking to drunken Rolan before trying to saving captured refugees:
    • Promise to rescue them if they are alive OR say that it is your responsibility to bring them back Halsin approves +1 (starts the quest, if you don't have it already)
    • OR, Playing as a Sorcerer Sorcerer, tell him he won't be able to read his spellbook if he keeps drinking Halsin approves +1
  • If you have already saved him from the Shadows, say you're absolutely going to gloat Halsin approves +1
  • If either Cal or Lia (or both) died while rescue attempt:
    • Tell Rolan that you wanted to save everyone, but couldn't Halsin approves +1
  • If both siblings survived, after they thank you, ask Rolan whether he has something to add Halsin approves +1
  • If Rolan died in battle with Shadows, tell either Cal or Lia that he died as he lived - stupidly Halsin approves +1

Talking to Ide after drunken Rolan has snapped on her:

  • Say you're sorry, and then add that he is more immature than she is Halsin approves +1
  • OR Call Rolan a grump, and when Ide complains he called her a "ragged little devil", tell her next time call him one back Halsin approves +1
  • When Ide shows you the book she means to keep for Rolan, convince her to give it to you, using Persuasion Halsin approves +1 (requires a DC 14 roll)

Dealing with Raphael and Mol:

  • After Mol wins the game of lanceboard against Raphael, tell him to stay away from Mol Halsin approves +1

Note: This line appears only if Astarion is not in the party, otherwise Raphael will turn the talk to the spawn's scars.

  • Then tell Raphael to leave you alone Halsin approves +1

Elsewhere in the inn:


Reithwin Town

At the Reithwin Tollhouse

  • Convince Gerringothe Thorm to end herself by any available option. Halsin approves +1 (requires sequentive DC 18 and then DC 21 rolls on various skills, dialogue lines include class-based options)

In the House of Healing:

  • Convince Malus Thorm to order his sisters to hone their blades on each other.Halsin approves +1
    • Then persuade Malus Thorm to operate on himself. Halsin approves +1
  • OR Convince Malus Thorm to take the place of his patient and submit to sisters' curing. Halsin approves +1 (comes one point by another subsequently).

At the cemetery:

  • Agree to help Arabella find her parents. Halsin approves +1
    • Then offer Arabella shelter at your camp. Halsin approves +1
  • OR, If you've already found Locke and Komira's bodies, tell Arabella they are dead and succeed Persuasion or Intimidation roll to take her to your camp Halsin approves +1 (The Dark Urge The Dark Urge character will have a unique lines and only Persuasion option)

At The Waning Moon

  • Safely drink with Thisobald Thorm (rolling Constitution, either general or class-based lines) Halsin approves +1(gains approval after first and second rounds)
    • OR successfully imitate drinking (rolling Sleight of Hand) Halsin approves +1 (gains approval only in the first round)
  • Successfully entertain the brewer with your stories (through Performance roll) Halsin approves +1 (gains approval each time).

Note: If Performance roll failed, successful subsequent Deception roll earns a point of approval, nonetheless.

  • By any means make Thisobald Thorm drink his 'elixir' three times in a row, thus leading him to burst Halsin approves +1


Moonrise Towers

At the Moonrise Towers Prison:

  • Speaking to the Warden for the first time, tell her that her face is bland, too Halsin approves +1
  • Use Deception to convince the Warden that you are Balthazar's closest confidante, and then:
    • Try to bribe her, and when she takes the money and does nothing, say that you should have see it coming Halsin approves +1
    • OR, Playing as a Rogue Rogue, say it was so well-played that you are not even mad Halsin approves +1
    • OR Refuse to bribe her Halsin approves +1
  • Talking to Lia, promise to help the tieflings escape Halsin approves +1
  • Talking to Lakrissa, when she accuses you of serving the cult, succeed a Persuasion or an Intimidation roll, then promise to help the tieflings Halsin approves +1
  • Speaking to Wulbren, say that Barcus Wroot sent you, OR use any of check-based options Halsin approves +1
    • If the party found themselves in a cell, accept Wulbren's offer to break out together Halsin approves +1
  • Provide Wulbren with any tool capable of destroying a wall Halsin approves +1
  • When Wulbren, once freed, takes the boat and sails off without the party, let him go Halsin approves +1
  • If the jailbreak was successful and your participation went unnoticed, tell the Warden it was you who snuck the prisoners Halsin approves +1

Elsewhere in Moonrise Towers:

Final fight at the Moonrise:

Note: These lines require DC 21 Intimidation check or DC 18 Persuasion check and any of subsequent DC 30 checks first, OR a DC 10 Persuasion check if you have found and read Melodia's Letter to Ketheric

  • When Nightsong intervenes, tell her to stand down, because Ketheric has surrendered. Halsin approves +1


Gauntlet of Shar

Dealing with Yurgir and his retinue:

  • Speak to Yurgir again, ask him about Nessa, then say it is wrong to treat her like this Halsin approves +1

Dealing with Lyrthindor:

  • After killing any three rats in the temple, speak with any other rat:

Near Pedestal of Reckoning and through Shar's trials:

  • When Shadowheart speaks of her need to go through the trials:
    • Answer that this is a distraction OR that you are actually here to gain Ketheric's trust Halsin approves +1
    • OR, Playing as a Selûne Selûne worshipper, say you have no intention of letting her prove her fanaticism Halsin approves +1

Dealing with Balthazar in his outpost:

  • Speaking to Balthazar through Reconstituted Duellist, tell it to leave, because you don't answer to a pile of bones Halsin approves +1
    • OR, Playing as a Rogue Rogue, say you do not blunder Halsin approves +1
    • OR, Playing as a Shar Shar worshipper, say you belong in this place far more than some bone pile Halsin approves +1
  • Agree to clear the way for the necromancer, and then:
    • Having Mother Dearest in your inventory, ask Balthazar what happened to his mother. Then, tell him you took the urn, and finally agree to return it. Halsin approves +1
  • Refuse to help the necromancer and choose to attack him Halsin approves +1
    • OR, Playing as a Paladin Paladin (except Oathbreaker), say you will smite him where he stands Halsin approves +1

In the Shadowfell:

  • If you have defeated Balthazar:
  • If Balthazar is present and not hostile to the party:
    • Tell him to leave, or he is a dead man Halsin approves +1
    • OR, PLaying as a Good or Neutral Cleric Cleric, choose to attack him Halsin approves +1


Mind Flayer Colony
In the Necrotic Laboratory:

  • Talking to the Fresh Mind, wish them good night Halsin approves +1

At the Morgue:

  • Speak to Chop and ask why not to send him to all other butchered victims Halsin approves +1
  • If Us survived the Nautiloid and is kept in the cage, free it. When Chop speaks to you about it, order him to stand aside or die Halsin approves +1
  • If you killed Us, when Chop speaks to you, answer that you will send him to join it Halsin approves +1

In the Tadpoling Centre:

  • Choose to release pod captives Halsin approves +1

After the final fight with Apostle of Myrkul
Talking to Halsin:

  • If you still haven't helped him with lifting the curse:

Talking to Alfira:

  • Playing as a Bard Bard, agree to play together a show for the tiefling kids Halsin approves +1
    • OR Prompt her to play for them alone Halsin approves +1

Talking to Aylin, if you let Balthazar take her from Shadowfell:

  • If Isobel died, apologize before Aylin Halsin approves +1

Speaking to Cerys:

  • Tell her you're glad they are safe, and mention that Zevlor did his best Halsin approves +1
    • OR Say they are better off without Zevlor Halsin approves +1
  • Tell Cerys that other will look up to her Halsin approves +1
  • Say you couldn't have done it without Jaheira's help Halsin approves +1
    • Then ask her not to speak ill of the dead (i.e. Zevlor) Halsin approves +1
    • OR Say "Good riddance" Halsin approves +1
  • Tell her the Nightsong is the real hero Halsin approves +1
  • Say people get paid for doing jobs, and when she answers that she has no money, say you were joking Halsin approves +1 (A Rogue Rogue character has a unique line here)

Talking to Ide, Umi and Mattis:

  • Tell any of them about Mol's eyepatch you have found down in the colony, and then:
    • Assure Ide that Mol is somewhere safe Halsin approves +1
    • OR Tell Mattis that Mol will already be at Baldur's Gate when they arrive Halsin approves +1
    • OR Tell Mattis you will look forward to see him in the city Halsin approves +1
    • OR Promise Umi that Mol is fine Halsin approves +1

Speaking to others:

  • Thank Art Cullagh for his help. Halsin approves +1
  • Speaking to Jaheira, agree to have her in the party (either joining you now or waiting at the camp) Halsin approves +1


Camp/Conversation

  • Say you wished he joined your party earlier. Halsin approves +1
  • Say you are sorry for his loss when asking about his family. Halsin approves +1
  • Thank him for sharing with you. Halsin approves +1
  • Tell him you are afraid of krakens. Halsin approves +1
    • OR, Playing as a Githyanki, tell him you once stitched your wound with your enemy's sinews.
  • Say "It hurts, I know it does." when talking to Arabella in camp
  • Tell Arabella her parents would be proud of her.
  • Talk to Thaniel after defeating Ketheric Thorm and say your work here is done. Halsin approves +20

Act Three

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Rivington

Talking to Yenna:

  • Offer her help:
    • Give some coin Halsin approves +1

Note: Giving Yenna food does not bring approval

  • OR Suggest to find a guard for her Halsin approves +1 (available for all characters except Cleric)
  • Playing as a Cleric or a Monk, suggest to find the nearest temple Halsin approves +1
  • Playing as a Ranger, suggest to track her mother down Halsin approves +1

Note: Promising to look for her mum after using class-based Ranger line brings another Halsin approves +1 point

At the Sword Coast Couriers:

In the Angleiron's Cellar:

  • Talking to Wulbren, refuse to take Runepowder Bomb but promise you'll destroy the Steel Watch Foundry your way. Halsin approves +1
    • OR Refuse, saying that the real enemy is Gortash, not the Gondians, and you'll find another way Halsin approves +1
    • OR Suggest to contact the Gondians first, so that they might see reason. Halsin approves +1
    • OR, if Barcus Wroot is nearby and butts in, agree and say it sounds like a mass murder Halsin approves +1

Dealing with Orin's guises:

  • If Orin is impersonating Gyldro Angleiron, tell her you would never kill someone you cared about. Halsin approves +1

Note: When playing as Karlach or Wyll origin, this option will have an unique formulation, but still take its place (line 3)

    • OR, Playing as The Dark Urge, tell her you do all you can to keep your loved ones safe from your blade Halsin approves +1
  • If Orin is impersonating Fist Rowan, tell her that one can't just kill innocent people Halsin approves +1

Note: This line goes for the Custom origin (Tav). If playing as any other Origin, except Dark Urge, it might have unique formulation

    • OR Tell her that you're going to report to the commanding officer Halsin approves +1
    • OR, Playing as The Dark Urge, tell her that mindless slaughter is not the answer Halsin approves +1
  • If Orin is impersonating Dying Stone Lord Thug, succeed a passive DC 20 Perception check, and then:
  • Say you'll stay with him until the end Halsin approves +1
    • OR Say you'll make it quick Halsin approves +1
    • OR, Playing as The Dark Urge, resist the urge to torment him Halsin approves +1

Near Requisitioned Barn:

  • Talking to Mattis outside the barn, tell him to watch himself because Baldur's Gate is big and dangerous. Halsin approves +1

Note: This option is available only if tiefling kids survived in Acts One and Two

    • OR, Playing as a Druid, say it's unnerving to see a city as big as a great forest Halsin approves +1
  • Donate some gold to Manip Nestor. Halsin approves +1
  • Make a compliment to the pig inside the barn. Halsin approves +1 (works with or without Speak with Animals Speak with Animals)

Open Hand Temple

Circus of the Last Days

  • At the entrance, convince Klaus to let you in, using Persuasion or Deception on any class-based option except pretending to be a friend of Gortash's Halsin approves +1
    • OR, Playing as The Dark Urge, say you used to be a murderer Halsin approves +1
    • OR, Playing as an Archfey Warlock, first say that you never pass up a faerie mischief Halsin approves +1
  • Speaking with Zara the mummy, say you don't understand her, and then mime her grunting Halsin approves +1

Dealing with Akabi the djinni:

  • Tell him that he is VERY LOUD. Halsin approves +1
  • Play the game and accuse the djinni of rigging the wheel Halsin approves +1
    • If successful, play again and try to distract Akabi, letting out a loud fart Halsin approves +1
    • OR, Playing as a Bard, ask him about his adventures Halsin approves +1
    • OR Provoke him to transform you Halsin approves +1
  • After returning from jungle, talk to the djinni again and say you have had much fun OR promise he will pay for it Halsin approves +1 (either option)
  • When passing Zethino's trial, choose answers:[Needs Verification]
    • First question: ★'Bear form' Halsin approves +1, OR ★'Restless and roaming' Halsin approves +2
    • Second question: ★'Saving Thaniel'Halsin approves +1, OR ★'Protecting the grove' Halsin approves +2
    • Third question: ★'Choosing a fanatic' Halsin approves +1, OR ★'Allowing the curse thrive' Halsin approves +1

Note: The ★ sign here marks the answers considered 'correct' for the purposes of the test.

  • Talking to Boney the mephit, call his wife Stoney magnificent Halsin approves +1
    • OR Note that she's a lot bigger than himself Halsin approves +1
    • OR, Playing as a Druid, say they both are magnificent Halsin approves +1

Dealing with Popper the kobold trader:

Note: Class-based Deception lines for Wizard, Warlock or Sorcerer do not give approval [Needs Verification]

  • Playing as a Paladin or a Cleric, tell him that graverobbing is a profane act Halsin approves +1
  • If talking to Popper after defeating false Dribbles, say that offering 'treatoes' now is a bit callous. Halsin approves +1

Dealing with caged beasts:

  • Talking to Shadow-Whiskers, break the lock on her cage. Halsin approves +1 (works with or without Speak with Animals Speak with Animals)
  • Talking to Crimson, give him some meat OR promise to bring it later (if you don't have any in inventory) Halsin approves +1 (either option)
    • After defeating false Dribbles, talk to Crimson again and scold the circus staff for starving him OR propose to open his cage up.Halsin approves +1 (either option)

Watching Dribbles's show:

  • Say "What a corny joke." Halsin approves +1
    • OR, Playing as a Bard, interrupt him with your own pun Halsin approves +1
  • Volunteer any companion to the stage as Dribbles's assistant, except Halsin himself Halsin approves +1
    • Then insist on your choice and cheer them Halsin approves +1 (including Halsin or unique lines for Minthara and Jaheira)
  • If going on stage yourself, suggest any available explanation on why you're special, except "something about my brain" and unique line for The Dark Urge Halsin approves +1
    • If playing as a Druid, say you're special for your transformation ability Halsin approves +2

Talking to Lucretious:

  • When she's training up skeletons (before fighting doppelgangers), tell her that she is being a little harsh Halsin approves +1
  • After defeating false Dribbles, tell her that killing clowns is a rare treat Halsin approves +1
  • When you deliver her Dribbles's remains, say it was pleasure to meet her Halsin approves +1
    • OR Ask whether she is hiring personnel Halsin approves +1

Elsewhere:

  • Playing as a Ranger, tell Fortuno Dibbs to relax, because dogs are sensitive to emotions Halsin approves +1
  • Playing as a Druid, threaten Arfur Gregorio to raze his mansion and reclaim the land for nature, if he doesn't come to an agreement with refugees Halsin approves +1
  • Playing as a Baldurian character, tell Saer Grotpoll that his own accent is Rivingtonian Halsin approves +1
  • Tell Tinker Nayzeem that the way people treat refugees is terrible. Halsin approves +1
  • Try and help Dying Stone Lord Thug Halsin approves +1
    • OR, Playing as a Druid, apply a natural salve to his wound Halsin approves +1

Note: These options are available only if Orin is not impersonating the Thug

Wyrm's Crossing

  • At the entrance gate, consent to be arrested by the Steel Watcher. Halsin approves +1
  • Refuse to deliver the gnome leader's head to Manip Falcäo Halsin approves +1
  • At Fraygo's Flophouse, tell Adventurer Drim that the word 'adventurer' doesn't mean anything anymore. Halsin approves +1 (this did not give approval for me for Halsin)
  • At Carm's Garm, when Naaber pretends to be a dog, choose "Correct. But nobody likes Naaber" line. Halsin approves +1
    • OR, Playing as a Druid Druid, tell Naaber dogs understand the true meaning of life Halsin approves +1
    • When he tries to imitate a bard, ask him to never sing again Halsin approves +1

Note: It may take several sequential attempts to speak with Naaber to get to these lines.

  • At The Velveteen Elixir, talking to Stylin' Horst, choose lines about "heady top notes" OR "burning rothé shit" Halsin approves +1 (either option)
  • When trying to hire both Sorn Orlith and Nym Orlith:
    • Agree to invite Halsin, too, if the druid is in the party Halsin approves +1
    • Choose to proceed with only one of the twins after their 'foursome' offer Halsin approves +1 (if you're partnered with the druid)
    • Choose to proceed with one of the twins when any other partner declines their offer Halsin approves +1 (if you're partnered with any other companion)
  • Speaking to Valeria, say you're here just to have a drink, and then propose a toast to ADVENTURE! Halsin approves +1 (The option is available only after you've started Solve the Open Hand Temple Murders quest)

Sharess' Caress

  • Invite Halsin to join an orgy with the Drow twins Halsin approves +1

Wyrm's Rock Fortress

At the Flaming Fist barracks:

  • Convince the Flaming Fist quartermaster Arkleia Oloril to trade with you. Halsin approves +1

When you spot Fist Reynash trying to open a chest:

  • Wake other guards Halsin approves +1

Note: Waking guards gains approval only after discovering by any available means that Reynash was stealing from others.

  • Give Reynash 300 gold to take the ferry Halsin approves +1

Speaking to Manip Bakshi (regardless of whether you succeeded a check to discover Reynash's thievery or not):

  • Successfully use Detect Thoughts Detect Thoughts on him and pretend to be a new recruit Halsin approves +1
  • Tell him you've spotted another guard on stealing Halsin approves +1 (requires DC 10 Persuasion check if you have spotted Reynash's lockpick or DC 15 Persuasion check if you didn't)
    • Then ask him not to be hard on Reynash Halsin approves +1
  • OR Leave barracks (or let him escort you out) Halsin approves +1

At the Audience Hall:

Note: This dialogue appears only if Karlach is not in the party

  • Agree to become allies with Gortash and slay Orin Halsin approves +1
    • OR Refuse to make an alliance with him and confirm your decision Halsin approves +1
  • Tell Gortash that you have no interest in this sham of a coronation Halsin approves +1
  • After killing Orin, speak to Gortash and surrender two your Netherstones to him, then fight when he attacks afterwards Halsin approves +1

Talking to Duke Ravengard after the coronation:

  • Ask him whether the "new dawn" is what they call tyranny now Halsin approves +1
    • OR Tell the Duke that Florrick sent you, then probe Ravengard's mind to discover councellor's location, and tell him that Gortash is a tyrant Halsin approves +1
    • OR Ask Ravengard whether he knows that he is infected Halsin approves +1
  • As a Baldurian character, ask what has happened to the city's great hero Halsin approves +1


Lower City

At the Basilisk Gate Barracks:

  • Talking to Fist Murphy, ask why he is standing on one leg, and then:
    • Outrage at him for stealing from people he is supposed to protect Halsin approves +1
    • OR Pretend to push him off his balance Halsin approves +1
    • OR, Playing as a Half-Orc Half-Orc, say is he was truly sorry, he'd be willing to die for forgiveness Halsin approves +1
    • OR, Playing as a Drow Drow, tell him you'd make you cut off his hand were you his master Halsin approves +1
    • OR, Playing as a Monk Monk, praise him for a good discipline for a guard Halsin approves +1
  • Playing as a Fighter Fighter, talk to Gauntlet Thunder about proper punishment for two soldiers who screwed up, and say:
  • That you'd do exactly what she is doing Halsin approves +1
    • OR Advise her to double their shifts and dock their pay Halsin approves +1
    • OR Tell her to let it slide, just for once Halsin approves +1
  • Talking to Fist 'Edge' Arensen at the gallows, ask him why don't he wait with threats until you commit a crime Halsin approves +1
    • OR Say a big guy like him makes an easy target Halsin approves +1
    • Tell him you'll stay out of trouble Halsin approves +1
  • Talking to Fist Miller after Florrick had been executed, say she didn't deserve to die Halsin approves +1
    • OR Say it's a cruel way of talking about her Halsin approves +1
  • Talking to Thrastle Muria, ask if everyone in her neighbourhood is as friendly as she is Halsin approves +1
    • OR Say that you are no builder but still are handy with a hammer Halsin approves +1

Speaking to Liara Portyr and Lora Bergauz:

  • Tell Lora to calm down and let Liara alone Halsin approves +1
    • Then call Liara a typical Fist who never listens Halsin approves +1
    • OR Tell Lora it wasn't very responsible to take a kid to a tavern Halsin approves +1
  • Promise to help Lora find her daughter Halsin approves +1 (A Paladin Paladin character will have a unique line here)
  • If you already know that Vanra died, tell this to Lora, then say you did your best Halsin approves +1


At The Blushing Mermaid:

  • Talking to Bosun Gannet, when he instructs you about the tavern rules, say you'll keep to them Halsin approves +1
    • Ask Gannet what to do if you want to use the latrine Halsin approves +1
  • Ask Gannet about Vanra, and then:
    • Say you didn't think a tough guy would be scared of a little knife Halsin approves +1
    • Tell him you'd love to see him try to kick you out Halsin approves +1
  • After dealing with the hag, if real Captain Grisly died, tell Gannet you are sorry for not saving her Halsin approves +1
  • When Talking to the hag masking as Captain Grisly, inquire her about Vanra, and then ask how do you know she's not lying Halsin approves +1
    • OR, Playing as a Rogue Rogue or a Fighter Fighter, ask whether a little knife caused such trouble Halsin approves +1
  • When looking for a decision, propose to talk to Lora and calm her down Halsin approves +1
    • OR Suggest to pay Lora off Halsin approves +1
    • OR Say you want to get to the bottom to the story of a missing child Halsin approves +1
    • OR, Playing as a Half-Orc Half-Orc, say Lora acted out of fear and anger Halsin approves +1
  • When the hag offers you money for killing Lora, refuse to do the dirty work for her Halsin approves +1 (A Devotion Paladin Devotion Paladin character will have a unique line here)
  • Agree to kill Lora for disguised hag, but then return and say you can't do it Halsin approves +1
    • OR Tell the hag you've changed your mind and she should surrender Vanra Halsin approves +1
  • After Auntie Ethel reveals herself and confesses that she actually ate Vanra, call her a monster, then tell her to surrender the child immediately. Halsin approves +1
  • If you have already killed Lora, tell Ethel to thank you Halsin approves +1
    • OR Say you don't like being used Halsin approves +1
  • When Ethel offers you to let her go in exchange of being an ally in your crusade, decline her deal, choosing either "Not a chance" or "Time to die" lines Halsin approves +1 (either option)
    • OR, Playing as a Warlock Warlock, tell her to make a better offer or die Halsin approves +1
    • OR, Playing as a Paladin Paladin, say you will find glory in spilling the guts of a monster Halsin approves +1 (This option is available for Oathbreakers Oathbreakers, too)

Speaking to Svend and Siggy:

  • Ask whether Svend is really worried about a date when the army of the Absolute can attack any moment Halsin approves +1
    • OR Say Siggy clearly loves him and worries about him Halsin approves +1
    • OR Persuade Svend he would leave the city at the first chance Halsin approves +1
    • OR, Playing as a Halfling Halfling, tell Svend to skip the date for a free drinks Halsin approves +1
    • OR, Playing as a Rogue Rogue, convince Svend to stay, asking what's life without a little danger Halsin approves +1
    • OR, Playing as a Monk Monk, tell him to forego the date Halsin approves +1
    • OR, PLaying as a Bard Bard, tell Svend to save the angst for romance novels Halsin approves +1
    • OR Choose to stay out of their debate and do not meddle in Halsin approves +1

Other patrons:


At Crimson Draughts:

  • If you are partnered with Astarion and he is in the party, refuse Araj Oblodra's invitation to come in, saying you saw how Araj made him feel Halsin approves +1
    • OR Tell Astarion that you all can leave if he doesn't want to be around Araj Halsin approves +1

Note: This option is available and brings approval if you did not convince the spawn to drink Araj's blood in Act Two AND if his personal quest is not finished yet.


At the Flymm Cargo:

  • After returning from the Iron Throne, tell Allandra Grey you won't let her execute Redhammer Halsin approves +1
  • At the Flaming Fist cordon near the Upper City gate, when the Emperor warns you about becoming a thrall, choose to turn back Halsin approves +1

Note: This dialogue will happen if you come close to the gate without having all three Netherstones

In Cazador's Dungeon:

  • Talk to Sebastian and promise to set him and other spawn free Halsin approves +1

At the Counting House:

  • Bargain with Rakath Glitterbeard to return him less money than had been stolen Halsin approves +1
  • At the bridge leading to the entrance, give Rags Deelarma a handful of coins Halsin approves +1


At the Sorcerous Sundries:

  • Tell Aradin what the Nightsong really is, then avoid revealing her location (or lie) Halsin approves +1
  • Tell Lorroakan you'll tell the Nightsong to come so she can rip him to shreds. Halsin approves +1
  • Speaking to Yafeu once he's escaped the Peculiar lamp:
    • Demand to release your 'master' or die Halsin approves +1
    • Ask him gently to release your companion now Halsin approves +1 (The option is available to all characters except Wizard Wizard)


At the Elfsong Tavern:

  • Playing as a Barbarian Barbarian, a Bard Bard, a Sorcerer Sorcerer, a Rogue Rogue or a Wizard Wizard, convince Alan Alyth to lower the room price or to rent you it for free, using any available class-based option Halsin approves +1 (Requires various skill checks with DC from 18 to 20)
  • Meeting Lakrissa in the tavern hall, remind her about your bet in the druid's grovw, then say she owes you nothing Halsin approves +1
    • OR Ask for a kiss instead Halsin approves +1
  • Tell Lakrissa you never pictured her as a barmaid, then say she should never call herself cheap Halsin approves +1
    • OR Say you missed her Halsin approves +1
  • Speaking to Alfira and Lakrissa on the tavern's roof, say the two of them are very cute together Halsin approves +1
    • When Alfira tells you about her plans of opening a bard school, say you're proud of her Halsin approves +1


  • Talking to Doora Thumbfoot, agree to buy the necklace from her Halsin approves +1
    • OR Give her some money and tell to keep the necklace, too Halsin approves +1
  • Speaking to Harvard Willoughby, agree to participate in Laff Riot, and then, in first round:
    • Joke about Harvard smelling funny Halsin approves +1
    • Joke about 'Wizard and shatter' Halsin approves +1
    • Playing as a Barbarian Barbarian, say "Laugh. Now" to the listeners Halsin approves +1
  • In the second round:
    • Joke about 'Vampires' Halsin approves +1
    • Joke about 'Sleeping with a dragonborn' Halsin approves +1
    • Joke about 'Zombie reanimator' Halsin approves +1
    • Intimidate the public Halsin approves +1 (Requires successful DC 20 Intimidation check)
  • In the third round:
    • Joke about the Dead Three Halsin approves +1
    • Joke about 'A cleric and ham' Halsin approves +1
    • Intimidate the public Halsin approves +1 (Requires successful DC 25 Intimidation check)
  • Talking to Dez Kanshaw, say he won't find courage on the bottom of a bottle Halsin approves +1
    • OR Say he has enough left to buy a drink Halsin approves +1
    • OR, Playing as a Halfling Halfling, say the answer is always yes. Halsin approves +1
    • OR, Playing as a Half-Orc Half-Orc, tell him that deep courage comes from a full belly Halsin approves +1
  • When Dez tells you about the job offered to his son by Three-Piece:
    • Playing as a Half-Orc Half-Orc, say that the boy must find his own path, as you did Halsin approves +1

Talking to Enforcer Skoona:

  • Playing as a Barbarian Barbarian, say you approve her arms Halsin approves +1
    • OR, Playing as a Monk Monk, say it is she who decides her fate, no one else Halsin approves +1


At Lora's House:

  • If you haven't resolved the quest yet:
    • Ask Lora whether she really did threaten the tavern staff with a knife Halsin approves +1
  • After you have saved Vanra:
    • Say the hag was you problem to deal with Halsin approves +1
    • OR Tell her to keep a closer eye on her daughter Halsin approves +1
    • OR Say she is damn lucky you found Vanra Halsin approves +1
    • OR Tell Lora it isn't her fault that she couldn't protect Vanra Halsin approves +1


Talking to Golbraith Stredivas:

  • Ask him whether his son needs any help Halsin approves +1 (A Duergar Duergar character will have a unique line here)
    • OR, Playing as a Drow Drow, say you're almost impressed by a surface dweller who hunts illithids Halsin approves +1
    • OR, Playing as a Ranger Ranger, tell Golbraith you see the mark of a true hunter about him Halsin approves +1
    • OR, Playing as a Fighter Fighter or a Barbarian Barbarian, tell Golbraith you see the mark of a true warrior about him Halsin approves +1
    • OR, Playing as a Wizard Wizard, say you've read his book on psionics Halsin approves +1
  • Say that mind flayers are dangerous, and then add that you'll take it from here Halsin approves +1
    • OR Say that if his son is half a hunter as Golbraith himself, he'll be fine Halsin approves +1
    • OR, Playing as a Good/Neutral Cleric Cleric, say you'll pray for his son swift return Halsin approves +1
    • OR, Playing as an Evil Cleric Cleric, say you'll pray that her son murdered the mind flayer brutally and swiftly Halsin approves +1


Talking to Big Huido at the docks:

    • Succeed the DC 15 Deception check to pretend a Guild representative Halsin approves +1 (Bard Bard and Rogue Rogue characters will have unique lines here)
  • OR Intimidate him into surrendering the Guild shipment Halsin approves +1 (Barbarian Barbarian and Fighter Fighter characters will have unique lines here)


  • (Requires Jaheira) Tell Rion that "There are refugees outside. They'll need protection." when asked what to do. Halsin approves +1
  • X: -166 Y: -75 Play with the children.
  • Requires Perception Check DC 7, spot Cinnamon's "Spy Candy". Halsin approves +1
  • Allow Punkins to scan you. Halsin approves +1
  • Say "Don't be rude to your dog. He's doing a great job running" when you speak with Albert at the western entrance to Bloomridge Park. Halsin approves +1
  • Tell Havkelaag at the Society of Brilliance his experiment with the githyanki egg is barbaric and refuse to sell the egg. Halsin approves +1
  • When you meet Dolor trying to kill Figaro Pennygood, say "Stop right there!" Halsin approves +1

Guildhall

  • When talking with Nine-Fingers Keene with Minsc in the party, succeed any skill-based check to convince him that she isn't an enemy. Halsin approves +1

Chromatic Scale

  • As a Bard, talk to Thomas C. Quirkilious and ask him what the benefits of using lute strings made of worg hair are. Halsin approves +1

Grey Harbour Docks

  • Intimidate Captain Sleam to not split up the family Halsin approves +1
    • OR Intimidate Captain Sleam to take the family onboard otherwise you'll drop her into the harbour Halsin approves +1

Water Queen's House

  • Offer a prayer to Flood Tide Allandra Grey at Holli's funderal
  • Playing as Monk, tell the Flood Tide Allandra Grey: "I wish her soul the stillness of a calmed ocean" Halsin approves +1

Camp/Conversation

  • Tell Isobel that you will help Aylin take down Lorroakan Halsin approves +1
  • Let Lae'zel speak against Vlaakith when the Githyanki lich-queen projects herself in the camp when long-resting.
  • Agree with Halsin that there is a rot in the city with how Baldur's Gate treats its vulnerable and the refugees.
  • Tell Scratch you're glad he's back where he belongs after saving him from Angry Mar'hyah Halsin approves +1

Disapproval

As a Companion character, the interactions listed below will cause Halsin to lose approval. This list is most likely incomplete.

Act Two

Ico knownSpells lvl 02.png Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Crèche Y'llek

  • Offer to fight Youth Varrl when Sa'varsh Kethk asks for a challenger, and then indeed kill him Halsin disapproves -1.
  • When talking to Vlaakith, rat Shadowheart out that it was she who stole the artifact Halsin disapproves -1 (the line is available only if Shadowheart is in the party)

Ruined Battlefield
If entering the Shadow-Cursed Lands from the Grymforge:

  • When the shadows warp Harper Yonas, choose to run from the fight Halsin disapproves -1

If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:

  • Traversing Shadow-Cursed Lands with the convoy and Kar'niss the drider, protect them from Harpers, thus maintaining your cover as a True Soul Halsin disapproves -1
    • OR Side with the ambushing Harpers. Then, after defeating the convoy, tell the Harpers' leader you're going to kill them and keep the lantern.Halsin disapproves -1 (Taking this course immediately starts the fight with remaining Harpers).

Note: Works, too, if you managed to pick up the lantern during the battle.

  • If ambushing the convoy with the Harpers, start the dialogue with the drider and reveal the ambush to it Halsin disapproves -1

House in Deep Shadows

  • Agree to play hide-and-seek with Oliver. Halsin disapproves -2 (one point for each round of the game)
  • When convincing Oliver to reunite with Thaniel, say that people are dying for his fun OR call him a thieving shadow Halsin disapproves -1 (either option)

When dealing with He Who Was:

  • Order Madeline to hurt herself as Ben and Marc did Halsin disapproves -1 (Evil Cleric Cleric will have a unique line)
    • Then tell her to stab herself and don't stop OR to prove she is sorry Halsin disapproves -1 (either option)
    • Finally succeed a Persuasion roll to keep her going Halsin disapproves -1

Elsewhere:

  • After saving Rolan from the Shadows, tell him to shut up and be grateful Halsin disapproves -1


Last Light Inn
Speaking to Jaheira:

  • When talking to Jaheira inside the inn, tell her that you drink to darkness that will come when you drag Isobel to Moonrise Towers Halsin disapproves -10 (This option is available is you have Z'rell's orders to do it)

Dealing with Isobel and Marcus:

  • If Marcus vouched for you at the entrance (in this case he will wait in Isobel's room):
    • Agree to help him kidnap Isobel OR say that you are going to take the cleric yourself Halsin disapproves -1 (either option)
    • OR Speak to Isobel and say that she is coming with you Halsin disapproves -10
  • If Marcus assaults the inn (happens if you gained entrance with Mol's help):
    • After speaking to Marcus telepathically, tell Isobel that she is going to meet Ketheric face to face Halsin disapproves -10
  • Playing as The Dark Urge The Dark Urge:
    • Obey your Urge and tell Isobel you crave to kill her Halsin disapproves -10 (this option is available either before kidnapping attempt, or after assault, or if you return to the inn after freeing Nightsong; turns hostile Isobel and any Harper who sees it)

Talking to His Majesty via Speak with Animals Speak with Animals:

  • Hiss back at him, say that he is in your territory, and order to get out Halsin disapproves -1
    • OR, Playing as a Barbarian Barbarian, WOOF at him Halsin disapproves -1

Speaking to Cerys:

  • When she tell you about their misfortunes and says they ran until found the inn, conclude that she abandoned others Halsin disapproves -1 (use basic line or unique for Barbarian Barbarian, Fighter Fighter, Monk Monk or Paladin Paladin (except Oathbreaker))
  • Ask her what they are doing here, if they headed for Baldur's Gate, and then say she did the right mess of things. Halsin disapproves -1

Talking to Alfira at the inn:

  • After Marcus's assault, when she asks whether they cannot trust anyone, tell her to stop whining Halsin disapproves -1
  • Ask her about others, and then say that it was a cowardly move Halsin disapproves -1
  • When she asks you how do you keep going, answer that you don't complain constantly Halsin disapproves -1
  • When Alfira supposes that surviving tieflings were taken to the Moonrise Towers, say you imagine the cultists are torturing them right now Halsin disapproves -1

Speaking with Bex and Danis:

  • Before trying to saving captured refugees:
    • Tell Bex that Danis is now goblin chow toy OR that they've probably killed and eaten him Halsin disapproves -1 (either option)
  • If Danis died while saving attempt, tell Bex that he is better off dead than abandoned in Moonrise Halsin disapproves -1

Dealing with Rolan, Cal and Lia:

  • Speaking to drunken Rolan before trying to saving captured refugees:
    • Tell him that his siblings are better off dead than in cult's hands Halsin disapproves -1
    • OR Tell him to stop whining and do something about it Halsin disapproves -1
  • If either Cal or Lia (or both) died while rescue attempt:
    • Garble their names and say you don't know them Halsin disapproves -1
  • If both siblings survived, after they thank you, ask who is going to pay you Halsin disapproves -1

Talking to Ide after drunken Rolan has snapped on her:

  • Call Rolan a grump, and when Ide complains he called her a "ragged little devil", say that he was observant for it's what she really is. Halsin disapproves -1
  • When Ide shows you the book she means to keep for Rolan, convince her to give it to you, using Deception or Intimidation Halsin disapproves -1 (either option, requiring a DC 14 roll)

Talking to Harper Meygan mourning Yonas:

  • Say that Yonas was better at joking than at keeping himself alive Halsin disapproves -1
    • OR Say that he'd still be around if spent less time on joking Halsin disapproves -1
  • If you looted Yonas's body, ask Meygan whether she would like to take his sword, then say you were kidding and keep it Halsin disapproves -1

Elsewhere in the inn:

Reithwin Town

At the cemetery:

  • Refuse to help Arabella find her parents. Halsin disapproves -1
    • If you agreed, refuse to take Arabella in at your camp. Halsin disapproves -1
  • OR, If you've already found Locke and Komira's bodies, tell Arabella they are dead and fail Persuasion or Intimidation roll to take her to your camp Halsin disapproves -1 (The Dark Urge The Dark Urge character will have unique lines and Persuasion option only)

Moonrise Towers

  • While entering the Moonrise for the first time, tell Zealot Malik that you have infiltrated Harpers' encampment Halsin disapproves -1

Witnessing Ketheric's trial (at the very first visit to Moonrise):

  • When Z'rell orders you to decide the goblins' fate, set them free (basic or The Dark Urge The Dark Urge option) Halsin disapproves -1

Talking to Disciple Z'rell:

  • If you have helped Balthazar to retrieve Nightsong:
    • Agree to kidnap Isobel next Halsin disapproves -1
    • If you have already kidnapped Isobel, too, tell Z'rell you have an eye on her position Halsin disapproves -1

At the Moonrise Towers Prison:

  • Speaking to the Warden for the first time, use Deception to convince her that you are Balthazar's closest confidante Halsin disapproves -1
    • Then try to bribe her Halsin disapproves -1
  • Talking to Lia, refuse to help the tiflings escape Halsin disapproves -1
  • Talking to Lakrissa, when she accuses you of serving the cult, succeed a Persuasion or an Intimidation roll, then refuse to help them Halsin disapproves -1
  • Speaking to Wulbren, say that they can die in prison for all you care Halsin disapproves -1
    • Refuse to find tools for Wulbren Halsin disapproves -1

Elsewhere in Moonrise Towers:

Final fight at the Moonrise:


Gauntlet of Shar

Dealing with Yurgir and his retinue:

  • Lick the dead spider meat Halsin disapproves -2 (Comes point by point for each lick)
  • If you agreed to help Yurgir:
    • Speak to Nessa via Speak with Animals Speak with Animals and convince her that the orthon sold her to the party Halsin disapproves -1
    • OR, Playing as The Dark Urge The Dark Urge, tell Nessa you didn't think the displacer beasts were slaves. Then discuss her love to the orthon and finally say that love is a disease like any other Halsin disapproves -1

Near Pedestal of Reckoning and through Shar's trials:

  • When Shadowheart speaks of her need to go through the trials, agree to help her if you can Halsin disapproves -1

Dealing with Balthazar in his outpost:

  • Agree to clear the way for him Halsin disapproves -1
    • Having Mother Dearest in your inventory, ask Balthazar what happened to his mother. Then, tell him you took the urn, and finally say that you'll keep her.Halsin disapproves -1

In the Shadowfell:

  • If you have defeated Balthazar, kill Aylin Halsin disapproves -1
  • If Balthazar is present and not hostile to the party, let him take Aylin to Ketheric Halsin disapproves -1


Mind Flayer Colony
In the Necrotic Laboratory:

  • Talking to the Waking Mind, succeed the passive Insight check and choose to consume her mind Halsin disapproves -1
  • Talking to the Fresh Mind, tell them they will never wake again Halsin disapproves -1

At the Morgue:

    • If Us survived the Nautiloid and you already freed it, when Chop speaks to you:
    • Pass DC 14 Wisdom check (Illithid) and say that you and it are alike Halsin disapproves -1
    • OR Persuade Chop to let Us go with you Halsin disapproves -1

In the Tadpoling Centre:

  • Choose to purge the pods Halsin disapproves -5


After the final fight with Apostle of Myrkul

Talking to Halsin:

  • If you still haven't helped him with lifting the curse, say the curse was always his burden, not yours Halsin disapproves -10

Talking to Aylin, if you let Balthazar take her from Shadowfell:

  • If Isobel died, tell aasimar you would betray her again on a whim Halsin disapproves -1

Talking to Ide, Umi and Mattis:

  • Tell any of them about Mol's eyepatch you have found down in the colony, and then:
    • Tell Ide that her friend is dead anyway Halsin disapproves -1
    • OR Tell Mattis that death happens, and that's it Halsin disapproves -1
    • OR Inform Umi that Mol is dead Halsin disapproves -1

Speaking to others:

  • Playing as a Bard Bard, talk to Alfira and decline her proposal to play together a show for the tiefling kids Halsin disapproves -1
  • Speaking to Art Cullagh, ask whether the curse is everything he bothers about. Halsin disapproves -1
  • Speaking to Cerys, say people get paid for doing jobs Halsin disapproves -1 (A Rogue Rogue character has a unique line here)
  • Speaking to Jaheira, refuse to recruit her Halsin disapproves -1


Camp/Conversation

  • At camp, when asked if you have anything to share about yourself in return, say that you don't know very much about yourself.
    • OR, Playing as The Dark Urge, tell him that nothing is half as charming as when it's all crimson and rot.

Act Three

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Rivington

Talking to Yenna, be rude to her:

  • Ask where did she last see her mum, then say her mother is probably dead. Halsin disapproves -1
  • OR Tell Yenna to get lost. Halsin disapproves -1

Dealing with Orin's guises:

  • If Orin is impersonating Gyldro Angleiron, say you would kill someone close to you without hesitation.Halsin disapproves -1

Note: When playing as Lae'zel origin, this option will have an unique formulation, but still take its place (line 4)

  • OR, Playing as The Dark Urge, say that you have already done it Halsin disapproves -1 (This option is available if you have killed either Isobel or your partner in Act Two on demand of your Urge)
  • If Orin is impersonating Fist Rowan, tell her that both sides need a lesson Halsin disapproves -1

Note: This line goes for the Custom origin (Tav). If playing as any other Origin, except Dark Urge, it might have unique formulation

    • OR, Playing as The Dark Urge, propose to kill and kill again Halsin disapproves -1
  • If Orin is impersonating Dying Stone Lord Thug:
  • Playing as an Evil Cleric, choose to make him suffer Halsin disapproves -1
    • OR, Playing as The Dark Urge, choose to prod his wound OR to spin the blade Halsin disapproves -1 (either option)
  • If you succeeded a passive DC 20 Perception check, choose to make him scream Halsin disapproves -1
    • OR, Playing as The Dark Urge, say that you'll enjoy watching him die slowly Halsin disapproves -1

Circus of the Last Days

  • At the entrance, convince Klaus to let you in, pretending to be a friend of Gortash's (class-based Deception check) Halsin disapproves -1
  • Dealing with Akabi, successfully catch him on rigging the wheel, but apologise and say you were mistaken Halsin disapproves -1
  • Talking to Boney the mephit, say his wife Stoney is not your type Halsin disapproves -1
  • Talking to Shadow-Whiskers with Speak with Animals Speak with Animals, note that her cage looks comfy. Halsin disapproves -1
    • Then tell her to murder whoever she wants OR say "Sure thing, pussycat".Halsin disapproves -1 (either option)
    • Without Speak with Animals Speak with Animals, choose the line "Kill them all, kitty". Halsin disapproves -1
  • Talking to Crimson, refuse to feed him via Speak with Animals Speak with Animals or mock him for being hungry (without the spell) Halsin disapproves -1 (either option)
    • After defeating false Dribbles, talk to Crimson again and say you'd have killed him before he hurts anyone else Halsin disapproves -1

Watching Dribbles's show:

  • Yell "Boo! Get off the stage!" Halsin disapproves -1
  • When false Dribbles asks for an assistant, choose to cross your arms and glare. Halsin disapproves -1
    • OR Just answer "No." Halsin disapproves -1
  • Talk to Lucretious after defeating false Dribbles, and when she asks you to find real clown, answer that you are expensive Halsin disapproves -1
    • Then say that Dribbles is probably dead now Halsin disapproves -1

In the Angleiron's Cellar:

Note: Druid, Rogue and Sorcerer characters will have unique lines for this option

  • OR Tell him that you'll take the bomb but use it only as a last resort. Halsin disapproves -1
  • OR Refuse, saying that his plan is too messy and you're out.Halsin disapproves -1

Wyrm's Crossing

Wyrm's Rock Fortress

    • Trying to get access into Wyrm's Rock Fortress, choose to leave when Blaze Elin stops you Halsin disapproves -1

At the Flaming Fist barracks:

When you spot Fist Reynash trying to open a chest:

  • Intimidate OR blackmail him into giving you his stash Halsin disapproves -1 (either option)
    • OR Fail the Intimidation check to make him surrender his stash Halsin disapproves -1 (makes him hostile)
    • OR Attack Reynash straightaway Halsin disapproves -1
  • Speaking to Manip Bakshi afterwards (regardless of whether you succeeded a check to discover Reynash's thievery or not), let him arrest you Halsin disapproves -1
  • Speaking to Gortash after killing Orin, surrender two your Netherstones to him Halsin disapproves -1
    • OR Say you two can be allies, but you'll keep Ketheric's and Orin's stones Halsin disapproves -1

In the Wyrm's Rock Prison:

Lower City
At the Basilisk Gate Barracks:

  • Talking to Fist Murphy, ask why he is standing on one leg, and then:
    • Playing as a Barbarian Barbarian, tell him to prove Liara Portyr he is not a weakling Halsin disapproves -1

Speaking to Liara Portyr and Lora Bergauz:

  • Propose to help Lora find her daughter for a certain price Halsin disapproves -1
  • If you already know that Vanra died, tell this to Lora, adding it's true no matter Lora believes you or not Halsin disapproves -1


At The Blushing Mermaid:

  • When Talking to the hag masking as Captain Grisly, inquire her about Vanra, and then:
    • Playing as a Vengeance Paladin Vengeance Paladin, say the punishment is in order Halsin disapproves -1
    • OR, Playing as a The Dark Urge The Dark Urge, mention that killing Lora sounds like the best way Halsin disapproves -1
  • When the hag offers you money for killing Lora, agree to do it Halsin disapproves -1
    • OR, Playing as a Rogue Rogue, agree to do it if she doubles the price Halsin disapproves -1
  • After Auntie Ethel reveals herself and confesses that she actually ate Vanra, call her a monster, and then:
    • OR Say you'll leave now Halsin disapproves -1
    • OR Say "That’s so evil, even I’m impressed." Halsin disapproves -1
  • When Ethel offers you to let her go in exchange of being an ally in your crusade, agree to have a deal Halsin disapproves -1 (An Oathbreaker Paladin Oathbreaker Paladin character will have a unique line here)

Other patrons:

  • Speaking to Zena, tell her that if a child was in this dump, they deserve to be 'nabbed' Halsin disapproves -1


At the Baldur's Mouth and dealing with its employees:

  • Talking to News Hawker Luan at X: 122 Y: -69, tell him that his salesmanship is terrible Halsin disapproves -1
    • Then say you don't care about he's only six Halsin disapproves -1


At the Flymm Cargo:


  • At the Flaming Fist cordon near the Upper City gate, when the Emperor warns you about becoming a thrall, say you don't care, let's go through Halsin disapproves -1

Note: This dialogue will occur if you come close to the gate without having all three Netherstones


In Cazador's Dungeon:

  • Talk to Sebastian and say you have no intention of freeing a bunch of ravenous spawn Halsin disapproves -1
  • Let Astarion complete the Rite of Profane Ascension Halsin disapproves -1


At Devil's Fee:

  • After returning from the House of Hope, refuse to give Helsik the promised item, saying that you have just killed a devil in his own home Halsin disapproves -1


At the Sorcerous Sundries:

  • Speaking to Yafeu once he's escaped the Peculiar lamp:
    • Say you didn't like your 'master' anyway Halsin disapproves -1
    • Ask the djinni for some gold Halsin disapproves -1


At the Elfsong Tavern:

  • Meeting Lakrissa in the tavern hall, spur her to work instead of talking Halsin disapproves -1
  • Speaking to Alfira and Lakrissa on the tavern's roof, tell Lakrissa to get back to work, or you will tell Alan about it Halsin disapproves -1
    • Say you are shocked that Alfira hasn't been arrested for making noise Halsin disapproves -1
  • Speaking to Harvard Willoughby, agree to participate in Laff Riot, and then, in first round:
    • Joke about 'Dwarf and bulette' Halsin disapproves -1
  • In the third round:
    • Joke about 'Mind flayer and duergar' Halsin disapproves -1


Talking to Golbraith Stredivas:

  • Say that mind flayers are dangerous, and then tell him to leave the city Halsin disapproves -1
    • OR Tell Golbraith that he should be fighting, hot hiding Halsin disapproves -1


Talking to Big Huido at the docks:

    • Succeed the DC 15 Deception check to pretend a Guild representative, then say you'll just loot his corpse instead Halsin disapproves -1
  • OR Intimidate him into surrendering the Guild shipment, then Intimidate him again to turn out his pockets, too Halsin disapproves -1 (Barbarian Barbarian and Rogue Rogue characters will have unique lines here)
  • OR Ask him what if you just kill him and take everything Halsin disapproves -1