|
Name |
Spell School |
Classes |
C |
C |
R |
A |
|
|
|
D |
Description |
|
Animal Friendship |
Enchantment |
Bard Druid Ranger |
|
|
|
|
WIS |
18m |
|
|
Convince a beast not to attack you. |
|
Armour of Agathys |
Abjuration |
Warlock |
|
|
|
|
|
0 |
|
|
Gain 5 temporary hit points and deal 5Cold damage to any creature that hits you with a melee attack. |
|
Arms of Hadar |
Conjuration |
Warlock |
|
|
|
|
STR |
0 |
3m |
|
Prevent targets from using reactions. |
|
Bane |
Enchantment |
Bard Cleric |
|
|
|
|
|
9m |
|
|
Up to 3 creatures receive a -1d4 penalty to Attack rolls and Saving throws. |
|
Bless |
Enchantment |
Cleric Paladin |
|
|
|
|
|
9m |
|
|
Bless up to 3 creatures. They gain a +1d4 bonus to Attack rolls and Saving throws. |
|
Command |
Enchantment |
Cleric Paladin |
|
|
|
|
|
18m |
|
|
Command a creature to flee, move closer, freeze, drop to the ground or drop its weapon. The target must succeed on a Wisdom saving throw in order to resist the effects. |
|
Compelled Duel |
Enchantment |
Paladin |
|
|
|
|
|
9m |
|
|
Force an enemy to attack only you, giving it Disadvantage against other targets. |
|
Create or Destroy Water |
Transmutation |
Cleric Druid |
|
|
|
|
|
9m |
4m |
|
Choose to call forth rain or destroy a water-based surface. |
|
Cure Wounds |
Evocation |
Bard Cleric Druid Paladin Ranger |
|
|
|
|
|
1.5m |
|
|
Heal a creature you can touch. |
|
Disguise Self |
Illusion |
Bard Sorcerer Wizard |
|
|
|
|
|
0 |
|
|
Magically change all aspects of your appearance. |
|
Dissonant Whispers |
Enchantment |
Bard |
|
|
|
|
WIS |
18m |
|
|
Frighten a creature: they'll have Disadvantage on Ability checks and Attack rolls and they cannot move. |
|
Divine Favour |
Evocation |
Paladin |
|
|
|
|
|
0 |
|
|
Your prayer empowers you with divine radiance. Your weapons deal an additional 1d4Radiant damage. |
|
Enhance Leap |
Transmutation |
Druid Ranger Sorcerer Wizard |
|
|
|
|
|
1.5m |
|
|
Triple a creature's Jumping distance. |
|
Ensnaring Strike |
Conjuration |
Ranger |
|
|
|
|
|
m |
|
|
Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target.
Ensnared creatures cannot move and take 1d6Piercing damage at the start of each turn. An ally can use their Help Action to try and tear away the vines. |
|
Entangle |
Conjuration |
Druid |
|
|
|
|
|
18m |
3m |
|
Vines sprout from the ground, turning it into Difficult Terrain and possibly Entangling creatures within. |
|
Faerie Fire |
Evocation |
Bard Druid |
|
|
|
|
DEX |
18m |
6m |
|
All targets within the light turn visible, and Attack rolls against them have Advantage. |
|
Find Familiar |
Conjuration |
Wizard |
|
|
|
|
|
18m |
|
|
Summon a familiar, a fey spirit that takes an animal form of your choosing |
|
Goodberry |
Transmutation |
Druid Ranger |
|
|
|
|
|
1.5m |
|
|
Conjure four magical berries for yourself or a companion. Creatures who eat a berry regain 1d4hit points.
Each berry counts as one Camp Supplies.
The berries appear in the targeted creature's inventory and disappear after a Long Rest. |
|
Guiding Bolt |
Evocation |
Cleric |
|
|
|
|
|
18m |
|
|
The next attack roll against this target has Advantage. |
|
Hail of Thorns |
Conjuration |
Ranger |
|
|
|
|
|
18m |
2m |
|
Shoot a volley of thorns. The thorns deal weapon damage to the target and then explode. The explosion deals an additional 1d10Piercing damage to the target and surrounding creatures. On miss, the thorns still explode. On save, targets still take half damage from the explosion. |
|
Healing Word |
Evocation |
Bard Cleric Druid |
|
|
|
|
|
18m |
|
|
Heal a creature you can see. |
|
Hellish Rebuke |
Evocation |
Warlock |
|
|
|
|
DEX |
m |
|
|
React to your next attacker with flames that deal 2d10Fire damage. |
|
Heroism |
Enchantment |
Bard Paladin |
|
|
|
|
|
1.5m |
|
|
Make yourself or a target immune to Frightened and gain 5 Temporary Hit Points each turn. |
|
Hex |
Enchantment |
Warlock |
|
|
|
|
|
18m |
|
|
Make your attacks deal an additional 1d6Necrotic damage to the target and give it Disadvantage on an Ability of your choosing. |
|
Hunter's Mark |
Divination |
Ranger |
|
|
|
|
|
18m |
|
|
Mark a creature as your quarry to deal an additional 1d6Weapon damage whenever you hit it with a weapon attack. |
|
Inflict Wounds |
Necromancy |
Cleric |
|
|
|
|
|
1.5m |
|
|
Putrefy a creature with Necrotic energy filling your hands. |
|
Longstrider |
Transmutation |
Bard Druid Ranger Wizard |
|
|
|
|
|
1.5m |
|
|
Increase a creature's Movement Speed by 3 m / 10 ft. |
|
Sanctuary |
Abjuration |
Cleric |
|
|
|
|
|
18m |
|
|
You or an ally cannot be targeted until you attack or harm a creature. You can still take damage from area spells. |
|
Searing Smite |
Evocation |
Paladin |
|
|
|
|
CON |
Weapon Range |
|
|
Your weapon flares with white-hot intensity. It deals, on top of weapon damage, an extra 1d6Fire damage and marks the target with Searing Smite. |
|
Shield |
Abjuration |
Sorcerer Wizard |
|
|
|
|
|
0 |
|
|
When you are about to be hit by an enemy, use your Reaction to increase your Armour Class by 5. You also take no damage from Magic Missile. These effects last until the start of your next turn. |
|
Shield of Faith |
Abjuration |
Cleric Paladin |
|
|
|
|
|
18m |
|
|
Surround a creature with a shimmering field of magic that increases its Armour Class by 2. |
|
Speak with Animals |
Divination |
Bard Druid Ranger |
|
|
|
|
|
0 |
|
|
Gain the ability to comprehend and communicate with beasts. |
|
Tasha's Hideous Laughter |
Enchantment |
Bard Wizard |
|
|
|
|
WIS |
18m |
|
|
Leave a creature Prone with laughter, without the ability to get up. |
|
Thunderous Smite |
Evocation |
Paladin |
|
|
|
|
STR |
Weapon Range |
|
|
Your melee weapon rings with thunder as you strike, pushing your target 3 m / 10 ft away and possibly knocking them Prone. |
|
Wrathful Smite |
Evocation |
Paladin |
|
|
|
|
WIS |
Weapon Range |
|
|
Your weapon absorbs your wrath as you strike, possibly Frightening your target. |