Karlach/Approval: Difference between revisions
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** Playing as a [[Cleric]] or [[Paladin]], ask if he would like rites to be performed on his body {{Approval|Karlach|+1}} | ** Playing as a [[Cleric]] or [[Paladin]], ask if he would like rites to be performed on his body {{Approval|Karlach|+1}} | ||
** Playing as a [[Ranger]] or [[Druid]] ask if he wants to be buried {{Approval|Karlach|+1}} | ** Playing as a [[Ranger]] or [[Druid]] ask if he wants to be buried {{Approval|Karlach|+1}} | ||
* Use [[Animal Handling]] to calm the Scared Boar found near [[Astarion]]'s pod OR tell it that you won't hurt it via [[Speak with Animals]] {{Approval|Karlach|+1}} | * Use [[Animal Handling]] to calm the Scared Boar found near [[Astarion]]'s pod OR tell it that you won't hurt it via [[Speak with Animals]] {{Approval|Karlach|+1}} ''(any option)'' | ||
'''[[Roadside Cliffs]]''' | '''[[Roadside Cliffs]]''' | ||
* Convince the tieflings holding [[Lae'zel]] to leave (using [[Deception]], [[Persuasion]] or [[Intimidation]] lines or unique [[Bard]], [[Monk]], [[Paladin]], [[Drow]], [[Githyanki]] options). {{Approval|Karlach|+1}} | * Convince the tieflings holding [[Lae'zel]] to leave (using [[Deception]], [[Persuasion]] or [[Intimidation]] lines or unique [[Bard]], [[Monk]], [[Paladin]], [[Drow]], [[Githyanki]] options). {{Approval|Karlach|+1}} | ||
* Ask [[Lae'zel]] to say 'please' after rescuing her {{Approval|Karlach|+1}} | * Ask [[Lae'zel]] to say '' 'please' '' after rescuing her {{Approval|Karlach|+1}} | ||
* Recruit [[Lae'zel]] {{Approval|Karlach|+1}} | * Recruit [[Lae'zel]] {{Approval|Karlach|+1}} | ||
* Recruit [[Gale]] {{Approval|Karlach|+1}} | * Recruit [[Gale]] {{Approval|Karlach|+1}} | ||
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* Convince [[Arka]] to spare [[Sazza]] (using [[Persuasion]], [[Intimidation]] or [[Detect Thoughts]]) {{Approval|Karlach|+1}} | * Convince [[Arka]] to spare [[Sazza]] (using [[Persuasion]], [[Intimidation]] or [[Detect Thoughts]]) {{Approval|Karlach|+1}} | ||
** Tell [[Sazza]] that you will free her from her cage {{Approval|Karlach|+1}} | ** Tell [[Sazza]] that you will free her from her cage {{Approval|Karlach|+1}} | ||
* Agree to help [[Zevlor]] (in his cave) to try to convince [[Kagha]] to stop the ritual. | * Agree to help [[Zevlor]] (in his cave) to try to convince [[Kagha]] to stop the ritual. {{Approval|Karlach|+5}} | ||
▶ '''''Note:''' This option appears only if you previously refused to help Zevlor, skipped talking to him, or he was knocked out by [[Aradin]]'' | |||
* While talking to/trading with [[Mattis]], catch [[Silfy]] trying to pickpocket you ''(passive [[Perception]] check)'', and tell her to relax (either straightaway or after successful [[Insight]] check). {{Approval|Karlach|+1}} | * While talking to/trading with [[Mattis]], catch [[Silfy]] trying to pickpocket you ''(passive [[Perception]] check)'', and tell her to relax (either straightaway or after successful [[Insight]] check). {{Approval|Karlach|+1}} | ||
''In the Grove:'' | |||
* Tell [[Arabella]]'s mother [[Komira]] that the druids are overreacting and you'll speak with them {{Approval|Karlach|+1}} | * Tell [[Arabella]]'s mother [[Komira]] that the druids are overreacting and you'll speak with them {{Approval|Karlach|+1}} | ||
'' | * After being confronted about stealing the [[Idol of Silvanus]], return the idol and apologise {{Approval|Karlach|+1}} | ||
* Help [[Alfira]] finish her song {{Approval|Karlach|+1}} | |||
* While speaking with [[Topaz (Blue Jay)|Topaz]] the bird via [[Speak with Animals]]: | |||
** Convince him that the key in its nest is dull {{Approval|Karlach|+1}} | |||
** OR kick the bird {{Approval|Karlach|+1}} | |||
** OR, playing as a [[Bard]], choose unique line about his song {{Approval|Karlach|+1}} | |||
''In the Druid cave:'' | |||
* Persuade [[Kagha]] to free [[Arabella]] {{Approval|Karlach|+5}} | * Persuade [[Kagha]] to free [[Arabella]] {{Approval|Karlach|+5}} | ||
* Talk to [[Kagha]] after her judging Arabella and call her a monster {{Approval|Karlach|+5}} | * Talk to [[Kagha]] after her judging Arabella and call her a monster {{Approval|Karlach|+5}} | ||
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* Tell [[Silver]] the wolf you just wanted to give them your scent (using [[Speak with Animals]]) {{Approval|Karlach|+1}} | * Tell [[Silver]] the wolf you just wanted to give them your scent (using [[Speak with Animals]]) {{Approval|Karlach|+1}} | ||
** OR, playing as a [[Ranger]] or [[Druid]], sit with [[Silver]] (without this spell) {{Approval|Karlach|+1}} | ** OR, playing as a [[Ranger]] or [[Druid]], sit with [[Silver]] (without this spell) {{Approval|Karlach|+1}} | ||
'''[[Forest]]''' | '''[[Forest]]''' | ||
* Tell [[Scratch]] to follow your scent to the camp, using [[Speak with Animals]]. {{Approval|Karlach|+1}} | * Tell [[Scratch]] to follow your scent to the camp, using [[Speak with Animals]]. {{Approval|Karlach|+1}} | ||
* Playing as a [[Cleric]] of [[Helm]], [[Ilmater]], [[Oghma]], [[Tempus]] or [[Tyr]], say a prayer over the corpses near the bridge to [[Blighted Village]], while talking to [[Aradin]] there | * Playing as a [[Cleric]] of [[Helm]], [[Ilmater]], [[Oghma]], [[Tempus]] or [[Tyr]], say a prayer over the corpses near the bridge to [[Blighted Village]], while talking to [[Aradin]] there {{Approval|Karlach|+1}} | ||
▶ '''''Note:''' This scene appears only if Aradin has previously left the grove'' | |||
'''[[Owlbear Nest]]''' | '''[[Owlbear Nest]]''' | ||
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* After moving with [[Priestess Gut]] to her "private chapel", allow Gut to feel around your head {{Approval|Karlach|+1}} | * After moving with [[Priestess Gut]] to her "private chapel", allow Gut to feel around your head {{Approval|Karlach|+1}} | ||
* Tell [[Minthara]] that the prisoner escaped and pass an [[Intelligence]] check to withhold the grove's location {{Approval|Karlach|+5}} | * Tell [[Minthara]] that the prisoner escaped and pass an [[Intelligence]] check to withhold the grove's location {{Approval|Karlach|+5}} | ||
* Move in for the kill when speaking to Dror Ragzlin {{Approval|Karlach|+1}} ''(after freeing Halsin, without having him with you)'' | * Move in for the kill when speaking to [[Dror Ragzlin]] {{Approval|Karlach|+1}} ''(after freeing Halsin, without having him with you)'' | ||
'' In [[Worg Pens]]:'' | '' In [[Worg Pens]]:'' | ||
* Free the [[Halsin|bear]] and side with him against the goblins {{Approval|Karlach|+1}} | * Free the [[Halsin|bear]] and side with him against the goblins {{Approval|Karlach|+1}} | ||
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'''[[Zhentarim Hideout]]''' | '''[[Zhentarim Hideout]]''' | ||
''When trying to enter the hideout:'' | ''When trying to enter the hideout:'' | ||
* Successfully use [[Detect Thoughts]] to tell [[Zarys]] you're here to help [[Find the Missing Shipment|find the missing shipment]]. '' | * Successfully use [[Detect Thoughts]] to tell [[Zarys]] you're here to help [[Find the Missing Shipment|find the missing shipment]].{{Approval|Karlach|+1}} | ||
▶ '''''Note:''' If you've already found it, the dialogue line "I know what became of Rugan" will not give approval.'' | |||
** OR Use [[Persuasion]] to tell Zarys you're just here to trade {{Approval|Karlach|+1}} | ** OR Use [[Persuasion]] to tell Zarys you're just here to trade {{Approval|Karlach|+1}} | ||
** OR Use [[Intimidation]] to tell Zarys you "go where you please" {{Approval|Karlach|+1}} | ** OR Use [[Intimidation]] to tell Zarys you "go where you please" {{Approval|Karlach|+1}} | ||
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* [[Defeat the Duergar Intruders]] and report back to Sovereign [[Spaw]] {{Approval|Karlach|+1}} | * [[Defeat the Duergar Intruders]] and report back to Sovereign [[Spaw]] {{Approval|Karlach|+1}} | ||
* Tell Sovereign [[Spaw]] that you've killed Sovereign [[Glut]] because the latter conspired to [[Avenge Glut's Circle|usurp]] Spaw's circle {{Approval|Karlach|+1}} | * Tell Sovereign [[Spaw]] that you've killed Sovereign [[Glut]] because the latter conspired to [[Avenge Glut's Circle|usurp]] Spaw's circle {{Approval|Karlach|+1}} | ||
* In the [[Dread Hollow]], place autumncrocus on Myrna’s grave '' | * In the [[Dread Hollow]], place autumncrocus on Myrna’s grave {{Approval|Karlach|+1}} | ||
▶ '''''Note:''' this option appears after uncovering Myrna's fate in the [[Arcane Tower]])''{{verify}} | |||
* In [[Festering Cove]], tell [[BOOOAL]] you won't let him enslave the [[Kuo-toa]] any longer {{Approval|Karlach|+1}} | * In [[Festering Cove]], tell [[BOOOAL]] you won't let him enslave the [[Kuo-toa]] any longer {{Approval|Karlach|+1}} | ||
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** OR Threaten to kill [[Mizora]] during her first appearance {{Approval|Karlach|+1}} | ** OR Threaten to kill [[Mizora]] during her first appearance {{Approval|Karlach|+1}} | ||
* After staking [[Astarion]] when he tried to bite you, say that bringing him to the camp was a mistake {{Approval|Karlach|+1}} | * After staking [[Astarion]] when he tried to bite you, say that bringing him to the camp was a mistake {{Approval|Karlach|+1}} | ||
* After having a romantic night, tell her you'd love to be able to touch her properly {{Approval|Karlach|+5}} | * After having a romantic night, tell her you'd love to be able to touch her properly {{Approval|Karlach|+5}} | ||
▶ '''''Note:''' This line can be repeated multiple times until the second upgrade of Karlach' heart, but only the first time gives approval'' | |||
* Agree to give Karlach a [[Soul Coin]] to power her up in combat {{Approval|Karlach|+5}} | * Agree to give Karlach a [[Soul Coin]] to power her up in combat {{Approval|Karlach|+5}} | ||
* Pet [[Scratch]] when he first comes to the camp {{Approval|Karlach|+1}} | * Pet [[Scratch]] when he first comes to the camp {{Approval|Karlach|+1}} | ||
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=== Act Two === | === Act Two === | ||
{{SpoilerBox|act=2|nograd=1|unhide=1|'''[[Ruined Battlefield]]''' | {{SpoilerBox|act=2|nograd=1|unhide=1| | ||
'''[[Ruined Battlefield]]''' | |||
''If entering the Shadow-Cursed Lands from the [[Rosymorn Monastery Trail]]:'' | ''If entering the Shadow-Cursed Lands from the [[Rosymorn Monastery Trail]]:'' | ||
* Convince the hyena in the convoy that it doesn't belong to goblins and should leave them. {{Approval|Karlach|+1}} | * Convince the hyena in the convoy that it doesn't belong to goblins and should leave them. {{Approval|Karlach|+1}} | ||
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* As a Bard, tell [[Harper Lassandra]] that the best introductions are made while sitting around a fire.{{Approval|Karlach|+1}} | * As a Bard, tell [[Harper Lassandra]] that the best introductions are made while sitting around a fire.{{Approval|Karlach|+1}} | ||
* As [[The Dark Urge]], decide to stay and help Harpers against shadows (instead of abandoning them) {{Approval|Karlach|+1}} | * As [[The Dark Urge]], decide to stay and help Harpers against shadows (instead of abandoning them) {{Approval|Karlach|+1}} | ||
* When the shadows warp [[Harper Yonas|Yonas]], tell [[Harper Meygan]], "Move. I'll take care of this."{{Approval|Karlach|+1}} | * When the shadows warp [[Harper Yonas|Yonas]], tell [[Meygan|Harper Meygan]], "Move. I'll take care of this."{{Approval|Karlach|+1}} | ||
* Free [[Dolly Thrice]] from the [[Moonlantern]] (no matter how you obtain it){{Approval|Karlach|+1}} | * Free [[Dolly Thrice]] from the [[Moonlantern]] (no matter how you obtain it){{Approval|Karlach|+1}} | ||
* When judging with [[He Who Was]], ask [[Madeline]] what did the Dark Justiciar do, and then: | * When judging with [[He Who Was]], ask [[Madeline]] what did the Dark Justiciar do, and then: | ||
** | ** Call her a coward {{Approval|Karlach|+1}}, OR tell her it wasn't her fault {{Approval|Karlach|+1}}, OR tell her you forgive her (class-based lines) {{Approval|Karlach|+1}} | ||
** OR '''after ordering''' her to stab herself, let her make a couple of strikes and then say it was enough {{Approval|Karlach|+1}}, OR tell her that her readyness to hurt herself is enough to be forgiven {{Approval|Karlach|+1}} | ** OR '''after ordering''' her to stab herself, let her make a couple of strikes and then say it was enough {{Approval|Karlach|+1}}, OR tell her that her readyness to hurt herself is enough to be forgiven {{Approval|Karlach|+1}} | ||
'''[[Last Light Inn]]''' | '''[[Last Light Inn]]''' | ||
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* Pay [[Mattis]] extra for the [[Tower-Shaped Key]] {{Approval|Karlach|+1}} | * Pay [[Mattis]] extra for the [[Tower-Shaped Key]] {{Approval|Karlach|+1}} | ||
* Help [[Mol]] win the game against [[Raphael]] using the Sleight of Hand, Bard, Monk, or Wizard options, or following Gale's advice (if he is in party) {{Approval|Karlach|+1}} | * Help [[Mol]] win the game against [[Raphael]] using the Sleight of Hand, Bard, Monk, or Wizard options, or following Gale's advice (if he is in party) {{Approval|Karlach|+1}} | ||
* Tell [[Raphael]] to stay away from [[Mol]] | ** Tell [[Raphael]] to stay away from [[Mol]] {{Approval|Karlach|+3}} | ||
▶ '''''Note:''' This line appears only if '''Astarion is not in the party''' or if you're '''playing as The Dark Urge''', otherwise Raphael will turn the talk to the spawn's scars''. | |||
* Tell [[Isobel]] that [[Flaming Fist Marcus|Marcus]] plans to kidnap her when he attacks the [[Last Light Inn]].{{Approval|Karlach|+10}} | * Tell [[Isobel]] that [[Flaming Fist Marcus|Marcus]] plans to kidnap her when he attacks the [[Last Light Inn]].{{Approval|Karlach|+10}} | ||
* Playing as [[The Dark Urge]], tell [[Isobel]] that your blood orders you to kill her, then deny the urge, and finally ask her to forgive you. {{Approval|Karlach|+5}} | ** Playing as [[The Dark Urge]], tell [[Isobel]] that your blood orders you to kill her, then deny the urge, and finally ask her to forgive you. {{Approval|Karlach|+5}} | ||
* Ask [[Counsellor Florrick]] if the [[Flaming Fist]] are just going to stand around. {{Approval|Karlach|+1}} | * Ask [[Counsellor Florrick]] if the [[Flaming Fist]] are just going to stand around. {{Approval|Karlach|+1}} | ||
* Play the Lute to wake up [[Art Cullagh]].{{Approval|Karlach|+1}} | * Play the Lute to wake up [[Art Cullagh]].{{Approval|Karlach|+1}} | ||
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* Call [[Wulbren]] a prick when [[Barcus Wroot]] talks to him after you [[Rescue Wulbren|rescue him]]. {{Approval|Karlach|+1}} | * Call [[Wulbren]] a prick when [[Barcus Wroot]] talks to him after you [[Rescue Wulbren|rescue him]]. {{Approval|Karlach|+1}} | ||
'''[[Reithwin Town]]''' | '''[[Reithwin Town]]''' | ||
* Agree to help [[Arabella]] find her parents. {{Approval|Karlach|+1}} | * Agree to help [[Arabella]] find her parents. {{Approval|Karlach|+1}} | ||
* Agree to take [[Arabella]] in at your camp. {{Approval|Karlach|+1}} | * Agree to take [[Arabella]] in at your camp. {{Approval|Karlach|+1}} | ||
''In the [[Reithwin Tollhouse]]:'' | |||
* Successfully convince [[Gerringothe Thorm]] to end herself. {{Approval|Karlach|+1}} | * Successfully convince [[Gerringothe Thorm]] to end herself. {{Approval|Karlach|+1}} | ||
'' In the [[House of Healing]]:'' | |||
* Convince [[Malus Thorm]] to order his sisters to hone their blades on each other.{{Approval|Karlach|+1}} | * Convince [[Malus Thorm]] to order his sisters to hone their blades on each other.{{Approval|Karlach|+1}} | ||
* Persuade [[Malus Thorm]] to operate on himself. {{Approval|Karlach|+1}} | * Persuade [[Malus Thorm]] to operate on himself. {{Approval|Karlach|+1}} | ||
* Convince [[Malus Thorm]] to take the place of his patient and submit to sisters' curing. {{Approval|Karlach|+2}} (comes one point by another subsequently). | * Convince [[Malus Thorm]] to take the place of his patient and submit to sisters' curing. {{Approval|Karlach|+2}} (comes one point by another subsequently). | ||
''At [[The Waning Moon]]:'' | |||
* Safely drink with [[Thisobald Thorm]] (rolling [[Saving Throw]], either general or class-based) OR successfully imitate drinking (rolling [[Sleight of Hand]]), up to three times total {{Approval|Karlach|+1}} (each time). | |||
* Successfully entertain the brewer with your stories (through [[Performance]] roll), up to two times {{Approval|Karlach|+1}} (each time). | |||
▶ '''''Note:''' If Performance roll failed, successful subsequent [[Deception]] roll earns a point of Approval, nonetheless.'' | |||
'''[[House in Deep Shadows]]''' | |||
* Agree to play hide-and-seek with [[Oliver]].{{Approval|Karlach|+1}} | |||
* Convince [[Oliver]] to reunite with [[Thaniel]].{{Approval|Karlach|+5}} | |||
'''[[Moonrise Towers]]''' | '''[[Moonrise Towers]]''' | ||
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* Invite [[Jaheira]] to fight with you in front of Moonrise Towers. | * Invite [[Jaheira]] to fight with you in front of Moonrise Towers. | ||
* After the first floor is secured, tell [[Jaheira]] you sense a bit of envy and ask her to join the fight against [[Ketheric]]. | * After the first floor is secured, tell [[Jaheira]] you sense a bit of envy and ask her to join the fight against [[Ketheric]]. | ||
* At the [[Moonrise Towers Rooftop]], tell [[Ketheric Thorm]] that you can help, or that it isn't too late, or to come quietly {{Approval|Karlach|+1}} ''either choice'' | * At the [[Moonrise Towers Rooftop]], tell [[Ketheric Thorm]] that you can help, or that it isn't too late, or to come quietly {{Approval|Karlach|+1}} '')either choice)'' | ||
▶ '''''Note:''' This option requires {{Ability Check|Intimidation|21}} and any of subsequent DC 30 checks first'' | |||
** Then tell [[Dame Aylin|Aylin]] to stand down, because [[Ketheric]] has surrendered. | ** Then tell [[Dame Aylin|Aylin]] to stand down, because [[Ketheric]] has surrendered. | ||
'''[[Gauntlet of Shar]]''' | '''[[Gauntlet of Shar]]''' | ||
* Playing as a [[Rogue]], tell the [[Reconstituted Duellist]] that you do not blunder. | * Playing as a [[Rogue]], tell the [[Reconstituted Duellist]] that you do not blunder. | ||
* Lick the [[Spider meat]] twice. {{Approval|Karlach|+2}} | * Lick the [[Spider meat]] twice. {{Approval|Karlach|+2}} | ||
'''[[Shadowfell]]''' | '''[[Shadowfell]]''' | ||
* Tell [[Balthazar]] to leave or he's a dead man. {{Approval|Karlach|+1}} | * Tell [[Balthazar]] to leave or he's a dead man. {{Approval|Karlach|+1}} | ||
* Tell Shadowheart that she should spare the Nightsong because the aasimar may know something about her. {{Approval|Karlach|+1}} | * Tell [[Shadowheart]] that she should spare the [[Dame Aylin|Nightsong]] because the aasimar may know something about her. {{Approval|Karlach|+1}} | ||
'''[[Mind Flayer Colony]]''' | '''[[Mind Flayer Colony]]''' | ||
* When talking to the [[Waking Mind]] via the [[Slack-Skinned Head]] in the [[Necrotic Laboratory]] agree to purge the mind. | * When talking to the [[Waking Mind]] via the [[Slack-Skinned Head]] in the [[Necrotic Laboratory]] agree to purge the mind. | ||
* At the [[Tadpoling Centre]], use the Neural Apparatus to release the inhabitants of the pods. | * At the [[Tadpoling Centre]], use the Neural Apparatus to release the inhabitants of the pods. | ||
'''Camp/Conversation''' | '''Camp/Conversation''' | ||
* Recruit [[Halsin]] to your party after the fight with [[Apostle of Myrkul]]. | * Recruit [[Halsin]] to your party after the fight with [[Apostle of Myrkul]]. | ||
* Recruit [[Jaheira]] to your party or invite her to your camp after the fight with [[Apostle of Myrkul]]. | * Recruit [[Jaheira]] to your party or invite her to your camp after the fight with [[Apostle of Myrkul]]. | ||
'''[[Our Fiery Friend|Personal quest]]''' | |||
* After [[Dammon]] upgrades Karlach's engine second time at the [[Last Light Inn]], prove it worked, giving her a hug (or kissing, if you romance her). {{Approval|Karlach|+5}} | |||
}} | }} |
Revision as of 15:17, 19 June 2024
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Template:CompanionTab Karlach approves of helping people out. Due to her experiences in Avernus, she distrusts devils. The actions and choices listed on this page will raise or lower Karlach's Approval.
For more information about the approval system, see Approval.
Greetings
Depending on her approval rating, Karlach may greet the player with:
Negative (<0):
- "Yeah?"
- "What?"
- "Out with it."
- "Hey."
Neutral (0 - 29):
- "Soldier?"
- "Why're we slowing down?"
- "Hm?"
- "What can I do you for?"
- "Yeah?"
- "What's the story?"
- "Heya."
- "Hey, soldier."
Medium and up (30+):
- "Hey, soldier."
- "Soldier?"
- "What's on your mind?"
- "Copper for your thoughts?"
If spoken to by someone other than the player character:
- "Sorry - haven't fraternised with you much and not sure if I want to start."
- "Go get boss if you want to talk."
- "Tell it to the chief."
Romance
Flirting - Low approval:
- "Hey, soldier."
- "Uh huh?"
- "What is it?"
Flirting - 20+ approval:
- "Hey, you."
- "Oh, hi!"
- "What're you thinking about?"
Partnered:
- "Darling."
- "Hey!"
- "Soldier?"
- "What's on your mind?"
Partnered, low approval:
- "Yeah, honey?"
- "Hmm?"
- "What's on your mind?"
Broken Up - 40+ approval:
- "Hey, soldier."
- "Yeah?"
- "What's on your mind?"
Broken Up - Low approval:
- "What?"
- "Yeah?"
- "Something on your mind?"
Approval
As a Companion character, the interactions listed below will cause Karlach to gain approval.
Act One
Act Two
Act Three
Disapproval
As a Companion character, the interactions listed below will cause Karlach to lose approval. This list is most likely incomplete.
Act One
Act Two
Act Three
- Tell News Hawker Luan that her salesmanship is terrible. -1
- Sell the Githyanki egg to the Society of Brilliance.
- Give Redhammer to Allandra Grey at the end of Avenge the Drowned -1
Note: It is possible to detach one of your party companions and foist them on Haarlep to play his 'game'. In that case, 'Clothes removal' point is lost always, while 'Vowing body' point distracts only sometimes, if Karlach stands too close to the scene.
- Intimidate Helsik to keep the gauntlets. -1