Spells: Difference between revisions
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== Spell Slots == | == Spell Slots == | ||
'''Spell Slots''' are the spellcasters' [[Resource]] used to cast '''Spells'''. Once '''Spell Slots''' are depleted, they can only be regained through a [[Long Rest]], with the following notable exceptions: | '''Spell Slots''' are the spellcasters' [[Resource]] used to cast '''Spells'''. Once '''Spell Slots''' are depleted, they can only be regained through a [[Long Rest]], with the following notable exceptions: | ||
* Certain classes like [[Wizard]] and some [[Druid]] subclasses have the ability to regain a small number of '''Spell Slots''' once per | * Certain classes like [[Wizard]] and some [[Druid]] subclasses have the ability to regain a small number of '''Spell Slots''' once per Long Rest. | ||
* [[Warlock]]s only need to take a [[Short Rest]] to fully regain their Spell Slots. | * [[Warlock]]s only need to take a [[Short Rest]] to fully regain their Spell Slots. | ||
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Cantrips {{Icon|Cantrips Icon.png}} do not consume any spell slots and are effectively an infinite resource. | Cantrips {{Icon|Cantrips Icon.png}} do not consume any spell slots and are effectively an infinite resource. | ||
Due to differing mechanics, the spell slots of a [[Warlock]] is colored differently, (Like so [[File:Warlock 2 Level 1 Spell Slots Icon.png|frameless|upright=0.1]]) | |||
=== Upcasting === | === Upcasting === | ||
'''Upcasting''' refers to when a spellcaster chooses to use a higher level spell slot to cast a lower level spell. Many spells gain additional damage dice, area of effect, targets, or other effects when upcast, but some spells gain no additional benefit. [[Warlock]] spells are '''always''' upcast to their highest known spell level. | '''Upcasting''' refers to when a spellcaster chooses to use a higher level spell slot to cast a lower level spell. Many spells gain additional damage dice, area of effect, targets, or other effects when upcast, but some spells gain no additional benefit. [[Warlock]] spells are '''always''' upcast to their highest known spell level. | ||
=== Spell Slot Amount === | |||
The total amount of spell slots a spellcaster would get is dependent upon their '''Effective Spellcaster Level (ESL).''' For full spellcasters ({{Class|Bard}}s, {{Class|Cleric}}s, {{Class|Druid}}s, {{Class|Sorcerer}}s, and {{Class|Wizard}}s) this is exactly their class level (A level 5 wizard has an Effective Spellcaster Level of 5); "Half-spellcasters" ({{Class|Ranger}}s and {{Class|Paladin}}s), are not considered spellcasters until class level 2, at which point their Effective Spellcaster Level is their class level halved and then rounded up. "One-third-spellcasters" ({{Class|Arcane Trickster}}s and {{Class|Eldritch Knight}}s) are all subclasses that can only be taken at class level three, their Effective Spellcaster Level is their class level divided by three and then rounded up.<!-- In 5e, ESL of a multiclassed character rounds down immediately after division and the results are then summed up. We don't know how Larian handles multiclassing yet, So I've elected to omit this detail. --> | |||
Once the Effective Spellcaster Level is known, one can consult the following table to find out their character's spell slot distribution: | |||
{| class="wikitable" | |||
! rowspan="2" |'''ESL''' | |||
! colspan="6" |Spell Slots per Spell Level | |||
|- | |||
|1st | |||
|2nd | |||
|3rd | |||
|4th | |||
|5th | |||
|6th | |||
|- | |||
!'''1''' | |||
|2 | |||
| - | |||
| - | |||
| - | |||
| - | |||
| - | |||
|- | |||
!'''2''' | |||
|3 | |||
| - | |||
| - | |||
| - | |||
| - | |||
| - | |||
|- | |||
!'''3''' | |||
|4 | |||
|2 | |||
| - | |||
| - | |||
| - | |||
| - | |||
|- | |||
!'''4''' | |||
|4 | |||
|3 | |||
| - | |||
| - | |||
| - | |||
| - | |||
|- | |||
!'''5''' | |||
|4 | |||
|3 | |||
|2 | |||
| - | |||
| - | |||
| - | |||
|- | |||
!'''6''' | |||
|4 | |||
|3 | |||
|3 | |||
| - | |||
| - | |||
| - | |||
|- | |||
!'''7''' | |||
|4 | |||
|3 | |||
|3 | |||
|1 | |||
| - | |||
| - | |||
|- | |||
!'''8''' | |||
|4 | |||
|3 | |||
|3 | |||
|2 | |||
| - | |||
| - | |||
|- | |||
!'''9''' | |||
|4 | |||
|3 | |||
|3 | |||
|3 | |||
|1 | |||
| - | |||
|- | |||
!'''10''' | |||
|4 | |||
|3 | |||
|3 | |||
|3 | |||
|2 | |||
| - | |||
|- | |||
!'''11''' | |||
|4 | |||
|3 | |||
|3 | |||
|3 | |||
|2 | |||
|1 | |||
|- | |||
!'''12''' | |||
|4 | |||
|3 | |||
|3 | |||
|3 | |||
|2 | |||
|1 | |||
|} | |||
The number of spell slot for each level across ESL has no clear pattern, but when a spell level opens up does have an identifiable pattern. '''The maximum spell level a spellcaster has access to is their ESL halved and then rounded up.''' | |||
{{Class|Warlock}}s are unique in this regard, their spell slots are all of a uniform level, matching the highest spell slot available of a normal full spellcaster class until spell level 5, which is the highest level spell slot warlocks can have. They also simply gain a spell slot at class level 1,2, and 11. | |||
== Spellcasting Ability Modifier == | == Spellcasting Ability Modifier == |
Revision as of 19:57, 26 July 2023
Spells are magical energies from the multiverse conjured by spellcasters (Wizard, Sorcerer, Druid, Warlock, etc.) through experience, knowledge, or innate ability to create magical Effects, deal damage to enemies, or heal their allies.
See: List of all spells
All spellcasters are proficient with Spell Attacks. When they make an Attack Roll with a Spell, they roll against the target's Armour Class (or AC):
Spells which do not invoke an Attack Roll often require the target to roll a Saving Throw against the spellcaster's spellcasting Difficulty Class (or DC):
Spell Slots
Spell Slots are the spellcasters' Resource used to cast Spells. Once Spell Slots are depleted, they can only be regained through a Long Rest, with the following notable exceptions:
- Certain classes like Wizard and some Druid subclasses have the ability to regain a small number of Spell Slots once per Long Rest.
- Warlocks only need to take a Short Rest to fully regain their Spell Slots.
Spell Slot Levels
Each Spell Slot has a level that corresponds to the level of spells that can be cast using that slot: Level 1,
Level 2,
Level 3, and so on.
Cantrips do not consume any spell slots and are effectively an infinite resource.
Due to differing mechanics, the spell slots of a Warlock is colored differently, (Like so )
Upcasting
Upcasting refers to when a spellcaster chooses to use a higher level spell slot to cast a lower level spell. Many spells gain additional damage dice, area of effect, targets, or other effects when upcast, but some spells gain no additional benefit. Warlock spells are always upcast to their highest known spell level.
Spell Slot Amount
The total amount of spell slots a spellcaster would get is dependent upon their Effective Spellcaster Level (ESL). For full spellcasters (Bards, Clerics, Druids, Sorcerers, and Wizards) this is exactly their class level (A level 5 wizard has an Effective Spellcaster Level of 5); "Half-spellcasters" (Rangers and Paladins), are not considered spellcasters until class level 2, at which point their Effective Spellcaster Level is their class level halved and then rounded up. "One-third-spellcasters" (Arcane Trickster Rogues and Eldritch Knight Fighters) are all subclasses that can only be taken at class level three, their Effective Spellcaster Level is their class level divided by three and then rounded up.
Once the Effective Spellcaster Level is known, one can consult the following table to find out their character's spell slot distribution:
ESL | Spell Slots per Spell Level | |||||
---|---|---|---|---|---|---|
1st | 2nd | 3rd | 4th | 5th | 6th | |
1 | 2 | - | - | - | - | - |
2 | 3 | - | - | - | - | - |
3 | 4 | 2 | - | - | - | - |
4 | 4 | 3 | - | - | - | - |
5 | 4 | 3 | 2 | - | - | - |
6 | 4 | 3 | 3 | - | - | - |
7 | 4 | 3 | 3 | 1 | - | - |
8 | 4 | 3 | 3 | 2 | - | - |
9 | 4 | 3 | 3 | 3 | 1 | - |
10 | 4 | 3 | 3 | 3 | 2 | - |
11 | 4 | 3 | 3 | 3 | 2 | 1 |
12 | 4 | 3 | 3 | 3 | 2 | 1 |
The number of spell slot for each level across ESL has no clear pattern, but when a spell level opens up does have an identifiable pattern. The maximum spell level a spellcaster has access to is their ESL halved and then rounded up.
Warlocks are unique in this regard, their spell slots are all of a uniform level, matching the highest spell slot available of a normal full spellcaster class until spell level 5, which is the highest level spell slot warlocks can have. They also simply gain a spell slot at class level 1,2, and 11.
Spellcasting Ability Modifier
Your Spellcasting Ability Modifier affects your chance of success with certain spells, and sometimes how powerful they are. See the Saving Throw and Attack Roll pages for detailed explanations of how the spellcasting ability modifier is applied.
Each class uses a different Ability Modifier for spellcasting:
Intelligence (INT): Wizards, Arcane Trickster Rogues, and Eldritch Knight Fighters.
- Other Rogues and Fighters also use Intelligence as their Spellcasting Ability Modifier for Scrolls and spells from other magical items, despite not being able to cast spells normally.
Wisdom (WIS): Clerics, Rangers, and Druids.
Charisma (CHA):Bards, Paladins, Sorcerers, and Warlocks.
- Barbarians also use Charisma as their Spellcasting Ability Modifier for Scrolls and spells from other magical items, despite not being able to cast spells normally.
Concentration
Main page: Concentration
Concentration Spells require the caster to put focus into the spell in order to maintain its effects. If the caster loses Concentration, the spell ends prematurely. A caster can only concentrate on one spell at a time.
When the caster takes damage, they make a Constitution Saving Throw ( d20 + Constitution Modifier) to maintain Concentration. The result must match or exceed a DC of 10 or half the number of damage they received, whichever is higher.
- Ways you can lose Concentration while maintaining Concentration Spells:
- Failing a Concentration Check by taking damage.
- Casting another Concentration Spell.
- Being affected by Conditions such as Downed, Sleeping, Rage, etc.
Prepared Spells
Prepared Spells are Spells that certain spellcasting classes must prepare in order to cast. In exchange, these classes know many Spells at low levels and will eventually learn all Spells from their class's Spell List.
Prepared Spells can be swapped at any time outside of combat.
The number of Prepared Spells each class can have at a time is equal to Spellcasting Ability Modifier + Class Level (Minimum of 1 spell).
Known Spells
Known Spells are Spells memorized by certain spellcasting classes. These Spells are Always Prepared. In exchange, these classes know fewer Spells at low levels and will be unable to learn every Spell from their class's Spell List.
- Classes that use Known Spells:
Additionally, Spells granted by Races or by certain Subclasses (such as Cleric Domains) are Always Prepared.
All Spells
Cantrips
- Cantrips are Spells that do not cost Spell Slots to cast.
Level 1 Spells
- Level 1 Spells are Spells that consume Level 1 Spell Slots when cast.
Animal Friendship
Armour of Agathys
Arms of Hadar
Bane
Bless
Burning Hands
Charm Person
Chromatic Orb
Colour Spray
Command
Compelled Duel
Create or Destroy Water
Cure Wounds
Disguise Self
Dissonant Whispers
Divine Favour
Ensnaring Strike (Melee)
Ensnaring Strike (Ranged)
Entangle
Expeditious Retreat
Faerie Fire
False Life
Feather Fall
Find Familiar
Fog Cloud
Goodberry
Guiding Bolt
Grease
Hail of Thorns
Healing Word
Hellish Rebuke
Hex
Hunter's Mark
Inflict Wounds
Jump
Longstrider
Mage Armour
Magic Missile
Protection from Evil and Good
Ray of Sickness
Sanctuary
Searing Smite
Shield of Faith
Sleep
Speak with Animals
Tasha's Hideous Laughter
Thunderous Smite
Thunderwave
Witch Bolt
Wrathful Smite
Level 2 Spells
- Level 2 Spells are Spells that consume Level 2 Spell Slots when cast.
Aid
Barkskin
Blindness
Blur
Branding Smite
Calm Emotions
Cloud of Daggers
Crown of Madness
Darkness
Darkvision
Detect Thoughts
Enhance Ability
Enlarge/Reduce
Flame Blade
Flaming Sphere
Heat Metal
Hold Person
Invisibility
Lesser Restoration
Magic Weapon
Melf's Acid Arrow
Mirror Image
Misty Step
Moonbeam
Pass Without Trace
Phantasmal Force
Prayer of Healing
Protection from Poison
Ray of Enfeeblement
Scorching Ray
Shatter
Silence
Spike Growth
Web
Level 3 Spells
- Level 3 Spells are Spells that consume Level 3 Spell Slots when cast.
Animate Dead
Beacon of Hope
Bestow Curse
Call Lightning
Counterspell
Daylight
Fear
Feign Death
Fireball
Fly
Gaseous Form
Glyph of Warding
Haste
Hunger of Hadar
Hypnotic Pattern
Mass Healing Word
Plant Growth
Protection from Energy
Remove Curse
Revivify
Sleet Storm
Speak with Dead
Spirit Guardians
Stinking Cloud
Vampiric Touch
Spell Properties Table