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| * Refuse to bear the madness curse instilled by [[Help the Spirit of the Amulet|Monk's Manifestation]]. ''(starts a fight with crypt corpses)''{{Approval|Shadowheart|+1}} | | * Refuse to bear the madness curse instilled by [[Help the Spirit of the Amulet|Monk's Manifestation]]. ''(starts a fight with crypt corpses)''{{Approval|Shadowheart|+1}} |
| ** OR Agree to bear the curse and withstand [[Help the Spirit of the Amulet|Monk's Manifestation]] madness. {{Approval|Shadowheart|+3}} | | ** OR Agree to bear the curse and withstand [[Help the Spirit of the Amulet|Monk's Manifestation]] madness. {{Approval|Shadowheart|+3}} |
| ''In the kennels of the [[Sword Coast Couriers]]:'' | | ''At the [[Sword Coast Couriers]]:'' |
| | * Get more money out of [[Danzo Arkwright]] in return for the Zhentarim letters, using any check-based option. {{Approval|Shadowheart|+1}} |
| | ''In the kennels:'' |
| * <u>Make</u> [[Angry Mar'hyah]] to let you keep Scratch, using <!--[[Persuasion]] or--> [[Intimidation]]. | | * <u>Make</u> [[Angry Mar'hyah]] to let you keep Scratch, using <!--[[Persuasion]] or--> [[Intimidation]]. |
| * <u>Then</u> force Mar'hyah to leave the kennels via [[Deception]] or [[Intimidation]]. | | * <u>Then</u> force Mar'hyah to leave the kennels via [[Deception]] or [[Intimidation]]. |
Revision as of 19:51, 24 July 2024
| Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Shadowheart likes finding pragmatic and efficient solutions to problems. She appreciates discretion, privacy, and open-mindedness. Shadowheart may respond well to acts of heroism, though she also has occasional cruel tendencies and may look favourably on torture and manipulation.
Shadowheart dislikes those that disapprove of her worship or people pressing her for answers or details. She does not like needless cruelty or violence and can respond unfavorably to being too open with untrustworthy or unknown individuals.
Unlike other Companions, Shadowheart has a secondary approval system, influencing the choices in Find the Nightsong and Find Ketheric Thorm's Relic. For more information, see Nightsong Points.
The actions and choices listed on this page will raise or lower Shadowheart's Approval.
For more information about the approval system, see Approval.
Greetings
Depending on their approval rating, Shadowheart may greet the player with:
Negative (<0):
- "What do you want?"
- "What?"
- "What is it?"
Neutral (0 - 19):
Medium and up - Sharran (20+ approval):
- "May the darkness protect you."
- "Shar's blessing upon you."
- "Lady of Sorrows guide us. Did you want something?"
Medium and up - Selunite (20+):
- "All's well I hope? Aside from the obvious?"
- "Almost pleasant, travelling with company. If you ignore all the... less pleasant aspects."
- "I wasn't expecting it, but I'm glad to have some company on this journey."
When spoken to by someone other than the player character:
- "I don't answer to you - move along."
Romance
Flirting (20+ approval):
- "Well, my day just improved. Did you want something?"
- "You know, I've been catching myself smiling more lately. I think that's your fault."
- "I was hoping you'd come to chat. What do you need?"
- "Ah- so that's what people mean when they talk about butterflies in their stomach. Did you want something?"
Flirting - Low approval:
- "Hmm. You wanted something?"
- "In need of attention, I take it?"
- "Oh, you're back."
- "Sometimes I wonder if I should just let the tadpole dictate my love life. Did you want something?"
Partnered (40+ approval):
- "Aren't you a sight for sore eyes."
- "Good. I was just starting to miss the sound of your voice."
- "Did you want something? If not, I'm perfectly happy to just gaze upon you a while."
- "Why hello, lover... that sounded more debonaire in my head, I'll admit. Do you need something?"
Partnered - Low approval:
- "I hope this is important."
- "You know what I really love about you? When you play the strong, silent type. Let's keep this short, shall we?"
- "You know, just because I join you at your bedroll from time to time doesn't mean you need to talk to me quite so much. Is this urgent?"
- "Personality isn't everything, I suppose. Plenty of relationships can limp along on physical attraction alone. What do you want?"
- "Yes?"
Broken Up (40+ approval):
- "You know, I didn't realise it was possible to be so cordial with a former flame. I suppose I'm lucky. Did you want something?"
- "You're a sight for sore eyes, even now. Did you want something?"
- "Careful - keep seeking me out like this and people may think we're rekindling things. Did you want something?"
- "What can I do for you?"
Broken Up - Low approval:
- "You know, I truly do marvel sometimes that I ever had feelings for you. What do you want?"
- "Mmm-hmm? This had better be important."
- "Honestly, I should be grateful that you ended things between us - I dodged a poison tipped arrow there. What do you want?"
- "Spit it out then."
- "I'm listening - though don't ask me why."
Approval
As a Companion character, the interactions listed below will cause Shadowheart to gain approval.
Act One
Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Ravaged Beach
- Free her from her pod aboard the Nautiloid, wake her up on the Ravaged Beach and have her join your active group.
+10
▶ Note: If there are too many characters and she can't join, these points will not be acquired.
Roadside cliffs
- Convince the tieflings holding Lae'zel to shoot her down (using Persuasion option).
+1
▶ Note: Taking this course makes you to ultimately choose between losing a companion and gaining disapproval
Emerald Grove/The Hollow
In the Hollow:
- Convince Aradin and Zevlor to stop arguing without punching either of them (using Persuasion or Intimidation)
+1
- OR Stand back and watch their argument heat up
+1
- Refuse to help Zevlor with persuading druids to let the tieflings stay.
+1
- Convince Nadira to give you her Soul Coin after saving her from the bugbear
+1
- Tell Arka to seek vengeance and spill some goblin blood over Kanon's death
+1
- Tell Rolan, Lia and Cal to leave the grove while they still can
+1
- Order Lae'zel to stand down when talking to Zorru
+1
- OR Playing as a Halfling, let Lae'zel interrogate Zorru, then tell the gith not to be so rough with everyone
+1
- OR Playing as a Good Cleric, interrupt Lae'zel and call her cruel and cold after she threatens you.
+1
- Offer to heal Pandirna for a price
+1
- Assist Guex in training (using Athletics, Insight or Detect Thoughts)
+1
- Convince Arka to spare Sazza (using Persuasion, Intimidation or Detect Thoughts)
+1
- Make Barth pay you for his locket, if you get it back from Meli
+1
- Refuse Zevlor to kill the goblin horde's leaders
+1
- While dealing with Topaz the bird via Speak with Animals:
- Tell him that the key in its nest is dull, OR, playing as a Dwarf, that the metal is of bad quality
+1 (either option)
- OR Playing as a Bard, choose the class-specific option about a song
+1
- As a Rogue, pick Mirkon's pockets while he is distracted by the harpies
+1
- After successfully stealing the Idol of Silvanus for Mol, tell her you will be keeping it
+1
In the Sacred Pool and druid caves:
While the Druid Grove is preparing for the goblin attack
- Tell Lakrissa to buy you a drink
+1
- Convince Memnos to join the fight against the goblins
+1
Forest
▶Note: This scene appears only if Aradin has previously left the grove
Owlbear Nest
- Convince the mother Owlbear to let you go without fighting
+1
- Spare the Owlbear Cub after killing the mother Owlbear
+1
- Agree with her when she asks not to loot the Selunite chest
+5
Sunlit Wetlands/Putrid Bog
- When find Demir and Johl arguing with Auntie Ethel, say that you aren't getting involved or that this has nothing to do with you
+1 (either option)
- After entering the Sunlit Wetlands, break the illusion by any available means, then say 'BAA' at the Redcaps when you speak to them
+1 (works twice)
- Chasing after Auntie Ethel in her lair, speak to Lorin and roar at him.
+1
- Ask the Gnarled Door whether there is another way in, then pass the Intimidation check
+1 (Reports of no approval in this instance on PS5 at this time) [Needs Verification]
- After defeating Auntie Ethel, Intimidate her into handing over both Mayrina and fey hair
+5
- OR Tell Ethel that the best solution is a dead hag.
+5
- (If Astarion is in your party) Speaking with Gandrel, don't turn Astarion in, but further in the dialogue don't allow him to kill the hunter.
+1
- After Astarion kills Gandrel himself, say that the hunter need not to die
+1
▶ Note: This option is available only if you don't know that Astarion is a vampire
Blighted Village
- Enter the village without violence
+1
- Persuade Fezzerk at the windmill to leave peacefully
+5
- Untie Barcus Wroot off the windmill wing and demand a compensation from him
+1
- Convince Lump the Enlightened to fight alongside you, outbidding goblins
+1
- Having summoned Lump the Enlightened to aid and ending your deal afterwards, let him have one lick
+1
Goblin Camp
In the outer camp:
▶ Note: These options are available if you have killed the Owlbear Cub in its nest.
- Invite the Owlbear Cub to your camp.
+1
- Then speak to Krolla and convince her to let the cub go with you, using any check-based option
+1
- OR Start a tour of chicken-chasing and Persuade the cub to run to the finish posts
+1
- When Krolla tries to scam you after you won in a tour of chicken-chasing, demand your gold back and also all of hers, using illithid powers.
+1
- Successfully Intimidate Crusher to kiss your foot
+1
- OR Freak him out by licking his foot too enthusiastically.
+1
- OR Make Crusher kiss your foot after defeating him in a fight.
+1
- Successfully use Detect Thoughts on Crusher and say you'll let his boss know of his plans
+1
- Tell Eight that you're sorry for his loss.
+1
- Convince Booyahg Piddle to give you the book he's reading without using illithid powers
+1
- Persuade Klagga to give you the Dwarf's Poem
+1
Inside the Shattered Sanctum:
- Tell Torturer Spike to let you show him how it's done.
+1
- Agree to endure Abdirak's teachings on Loviatar's doctrine.
+1
- Tell Torturer Spike to let you show him how it's done.
+1
- Convince the spiders in the pit that goblins taste better than you
+1
- Pick a fight with Priestess Gut in the throne room or in her chambers.
+1
- Tell Minthara that the prisoner escaped and then pass an Intelligence check to withhold the grove's location
+1
- OR Tell her that Liam told you everything and pass the Deception check
+1
▶ Note: These options are available only if you spoke to Minthara before interrogating and freeing Liam
In Worg Pens:
- After freeing Halsin, agree to Defeat the Goblins and tell Halsin to get to safety
+1
- Then ask Halsin to help you kill the goblin leaders in a bear form.
+1
The Risen Road
- Save Rugan, then use Persuasion to convince him to sell his employer's wares
+1
- Side with Karlach during Wyll's confrontation with her
+2
Zhentarim Hideout
- Intimidate the bandits into turning off the traps
+1
- Intimidate Brem into selling Oskar Fevras to you at a discount rate
+1
Underdark
Grymforge
- When talking to Ward Magmar about travelling to Moonrise Towers, say that Moonrise holds the answers you need.
+1
- Convince the Deep Rothé to breathe, focus and excavate for Skarjall
- OR Convince the Deep Rothé to give in to their rage and attack the duergar
+1
- Convince Elder Brithvar to free the deep gnomes after the fight with Nere
+1
- Give Shadowheart the Idol of Shar and tell her that you'll try to find anything else
+5
- OR, If playing as a Cleric of Selune, "Just accept the gift and kiss me like you hate me."
Mountain Pass
- Playing as a Githyanki, tell Ellyka that githyanki patrol means nothing to you, getting her to stand down.
+1
- When speaking with the githyanki patrol and Kith'rak Voss, successfully pass the Deception check
+5
Crèche Y'llek
In the infirmary:
In the classroom:
At the hatchery:
- Successfully persuade Varsh Ko'kuu to let you take the githyanki egg, telling him:
- That you'll take it to a better crèche
+1
- OR that you'll raise it yourself
+1
- OR, Playing as a Githyanki, say you'll see it becomes the greatest ghaik-slayer
+1.
In captain's quarters and Inquisitor's chamber:
Camp/Conversation
- In camp on the first night tell her you agree with her about finding a healer as soon as possible
+8
- Say you won't pry when she rebuffs your attempts to know each other better
+1
- Agree with Shadowheart that illithid powers cannot be trusted despite the power they grant.
+1
▶ Note: This dialogue is available only after using 'illithid' line for the first time in a conversation.
- When Mizora first appears in the camp, tell her not to lay a finger on Karlach
+1
- When Lae'zel intends to kill everyone to prevent them transforming, talk her out of it
+5
- When Shadowheart fails her Wisdom Saving Throw near wolves and become Frightened, assure her you will try to avoid wolves in the future if possible
+5
▶ Note: This works only when Shadowheart comes close to wolves for the first time - either in the Emerald Grove, or in Zhentarim Hideout, or in Creche Y'llek
- Pet Scratch when he first comes to the camp
+1
- Feed the Owlbear Cub when it first comes to the camp
- Pet the Owlbear Cub when it stays at the camp
- During camp romance scene near the waterfall, succeed the passive
DC 5 Insight check and then choose to kiss her OR say that she should take what she wants
+5
- When you catch her trying to handle with the Mysterious Artefact, successfully pass a Wisdom check, and then:
- Ask her to admit that there's a cure inside
+5
- OR Say that your lives are intertwined, and then that you won't insist on discussing the matter further.
+5
- When talking to Halsin on the morning after the camp celebration, say that you prefer to take the route through Underdark.
+1
- Use Persuasion to successfully convince her to explore the illithid powers
- OR Tell her that perhaps resist the temptation of tadpole powers is right
- Do nothing when Shadowheart tries to kill Lae'zel
+5 (Lae'zel permanently dies)
- After Shadowheart kills Lae'zel, talk to her and tell her you trust she had reasons to do it
+5
- When Kith'rak Voss wakes you up at the camp during long rest to discuss the Mysterious Artefact (after the events at the Crèche):
- Encourage Lae'zel to trust him
- OR Tell Lae'zel you'll support any choice of hers
- OR Tell Lae'zel to kill him
(starts the fight with the githyanki knight)
Raphael's Deal
- When Raphael briefly takes you to the House of Hope, choose lines:
- "I need to think this over."
+1
- "You're mad if you think I'll make a deal with a devil."
+5
- After first encounter with Raphael talk to her and choose dialogue option about distrusting Raphael twice
+5
Personal quest
- Tell her that you don't care who she worships and do not push her further
+1
- After she agrees to discuss Shar wih you:
- Tell her that you have no problems with her worship
+5
- OR Persuade her that she should trust you since you are in the same boat.
+5
- When Shadowheart asks whether you've heard of Shar, choose lines "Remind me" or "She doesn't sound very appealing". Then continue the dilogue until you can say "You should tell me more sometime."
+5
- Talk about her missing memories, and make her promise to point out Night Orchids
+1
- After her wound manifests itself, ask her if there's anything you can do to help her
+1
- When she has odd magical flare-up, choose to turn the blind eye and leave
+5 (Gains approval on any stage of conversation)
▶ Note: This dialogue is available only if you haven't ever seen her wound manifesting itself prior
- When Shadowheart wants to speak with you about Sharran worship herself, tell her to continue
+1.
- When Shadowheart shares with you her memories about becoming a Sharran through the tadpole ('girl in the woods' cutscene), agree, then say this can't have been easy to her
+5
- Then, when she tells you about her dream of becoming a Dark Justiciar, ask if Mother Superior would ever relent
+1
Any Area
- Playing as Astarion, confess to her that you are a vampire
+10
- Succeed the check to explain why you didn't reveal your vampirism to Shadowheart
+1
Act Two
Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Ruined Battlefield
If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:
- Order Warrior Gronag to fetch the bone, after he makes the same with the hyena.
- Convince Kar'niss the drider not to attack you if you killed the convoy before summoning him.
- Traversing Shadow-Cursed Lands with the convoy, protect them from ambushing Harpers, and then:
- When judging with He Who Was, order Madeline to stab herself, then to continue , and finally succeed a Persuasion roll to keep her going .
Last Light Inn
- Refuse to drink the spiked wine when talking to Jaheira inside.
+1
- Tell Isobel that Marcus plans to kidnap her when he attacks the Last Light Inn.
- Talking to the Strange Ox, promise to keep its secret
+1
- Playing as The Dark Urge, tell Isobel that your blood orders you to kill her, then deny the urge, and finally ask her to forgive you.
Reithwin Town
- Agree to help Arabella find her parents.
+1
- Agree to take Arabella in at your camp.
+1
In the House of Healing:
- Convince Malus Thorm to order his sisters to hone their blades on each other.
+1
- OR Convince Malus Thorm to take the place of his patient and submit to sisters' curing.
+1 (comes one point by another subsequently).
In the Reithwin Tollhouse:
At The Waning Moon:
- Safely drink with Thisobald Thorm (rolling Saving Throw, either general or class-based) up to three times total
+1(each time)
- OR successfully imitate drinking (rolling Sleight of Hand)
+1 (gains approval only in first round)
- Successfully entertain the brewer with your stories (through Performance roll), up to two times
+1 (each time) .
▶ Note: If Performance roll failed, successful subsequent Deception roll earns a point of approval, nonetheless.
- By any means make the Thisobald Thorm drink his 'elixir' three times in a row, thus leading him to burst
+1
In Sharran Sanctuary under the town square:
- Perform the blood offering at the secret altar to Shar
House in Deep Shadows
- Agree to play hide-and-seek with Oliver
Gauntlet of Shar
When dealing with Yurgir:
- Talk to Yurgir about his pact, pass a passive Insight check and then three subsequent Persuasion checks to make him kill Merregons, his Displacer Beast Nessa, and finally off himself.
+1
- If you agreed to help Yurgir, detect thoughts on the Hoarding Merregon and ask for the potions used to charm Nessa.
+1
- Agree to peace with the rats after interacting with the Broken Effigy in exchange for their treasure
+1
- Offer peace when speaking directly with Lyrthindor after interacting with the Effigy and defeating the rat horde
Moonrise Towers
▶ Note: This option requires
DC 21 Intimidation check and any of subsequent DC 30 checks first, OR a
DC 10 Persuasion check if you have found and read Melodia's Letter to Ketheric
Mind Flayer Colony
- At the Tadpoling Centre, use the Neural Apparatus to release the inhabitants of the pods
Camp/Conversation
- Give Shadowheart a Night Orchid
- When Shadowheart (Selûnite) asks you what you think of her new look, tell her you're all for it if it helps her put the past behind.
Personal quest
- Near the Pedestal of Reckoning, tell Shadowheart you'll help her surmount Shar's trials
+5
- Let Shadowheart step up at the sacrificial bowl at the each of the Gauntlet of Shar trials
+5 (each trial)
- At the Verge of the Shadows, while Shadowheart is praying, pry into her mind and then suggest to move on
+5
- In the Nightsong's Prison, select the option to not interfere.
+10
- When talking to Dame Aylin at the camp, tell Shadowheart you'll help to save her parents
+5 (available if Shadowheart defied Shar)
Act Three
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Rivington
- Playing as the Dark Urge, if Orin is impersonating Gyldro Angleiron, tell her you'll do all you can to keep your loved ones safe from your blade.
- Tell Wulbren you'll take the runepowder bomb but only use it as a last resort.
- Refuse to bear the madness curse instilled by Monk's Manifestation. (starts a fight with crypt corpses)
+1
At the Sword Coast Couriers:
- Get more money out of Danzo Arkwright in return for the Zhentarim letters, using any check-based option.
+1
In the kennels:
In the Circus of the Last Days:
Watching Dribbles's show:
- Yell 'Boo! Get off the stage!' OR say 'What a corny joke'
- Playing as a Druid and if going on stage yourself, say you're special because of your animal transformation capabilities.
When passing Zethino's trial, choose answers:
- First question: ★'Good company', OR 'Night itself', OR ★'That she can change'
+1 (either; the latter available if she denied Shar [Needs Verification])
- Second question: ★'Being discreet'
+2, OR 'Shrewd judgement'
+1
- Third question: ★'She doesn't know…', OR ★'She can't swim', OR 'Sacrifice an innocent', OR ★'Failing her goddess'
+1 (either; the latter available if she denied Shar)
▶ Note: The ★ sign here marks the answers considered 'correct' for the purposes of the test.
Wyrm's Crossing
Lower City
Murder Tribunal
- After becoming an Unholy Assassin, tell the Echo of Illasera that "Can't be that quick if someone cut you down."
+1
House of Hope
- Tell Hope you aren't telling her anything when she says she wants to ask a question.
+1
- Successfully read the Archivist's thoughts, and then deceive him pretending to be Zariel's High Inquisitor.
+1
Camp/Conversation
- When Lae'zel is threatened by Vlaakith, tell her to stand her ground and not to fall for Vlaakith's lies.
Personal quest
In the House of Grief:
- Let her participate in the Mapping of the Heart.
+5
- (If Shadowheart remained a Sharran) Tell the cloister how Shar has blessed her.
+5
- (If Shadowheart remained a Sharran) Give her a chance to sway more of Viconia's followers.
+1
Disapproval
As a Companion character, the interactions listed below will cause Shadowheart to lose approval. This list is most likely incomplete.
Act One
Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Ravaged Beach
- Threaten Astarion in your first encounter with him
Roadside Cliffs
- Speaking with the tieflings holding Lae'zel in a cage, choose the 'attack' option.
-1
- OR Persuade the tieflings to shoot open the cage
+1 and then attack them
-5
- Recruit Lae'zel into the party
-5
Emerald Grove/The Hollow
While the Druid Grove is preparing for the goblin attack
- Tell Zevlor (or Asharak if Zevlor is dead) that you are here to take the grove for the goblins/are here with the goblins
-1
Forest
- While talking to Aradin on the bridge, say a prayer over the corpses as a cleric Selune
-1
Owlbear Nest
- Choose to go closer to the Owlbear Cub or attack mother Owlbear
-1
- After killing mother Owlbear, kill its cub as well
-1
- Fail to persuade or intimidate Shadowheart into looting the Selunite chest
-5
- Loot the Selunite chest and fail the Sleight of Hand check if you previously agreed not to do it or failed to convince her
-2
Sunlit Wetlands/Putrid Bog
- While talking to Demir and Johl after Ethel disappears, offer to help them find their sister
-1
- After defeating Auntie Ethel, order her to let Mayrina go.
-1
- OR, let Ethel go in exchange for fey hair, with or without Mayrina.
-1
Blighted Village
- Select the option to attack Fezzerk and the goblins by the windmill
-1
- Interrupt the bugbear and ogre couple in the barn
-1
Goblin Camp
At the gate and in the outer camp:
- Play the war drum at the front gate
-5
- Take Shadowheart to the chicken-chase and tell her not to be hasty
In the Shattered Sanctum:
The Risen Road
- Agree to hunt the monster (i.e. Karlach) for Anders
- Agree to fight the gnolls to save Rugan
Zhentarim Hideout
- Pay extra 200 gold to the artist Oskar Fevras after you free him
Underdark
Grymforge
- Tell Morghal and Orgarth that them keeping slaves is not a problem for you, and that you'll just kill them
-1 (immediately starts a fight with the duergar, both Clan Flameshade and Absolute followers)
- Express contempt on the dead, skeletal Dark Justiciars
-5
- Provoke a fight against Elder Brithvar by either taunting him to try and take your gold OR suggesting to rat him out to Sergeant Thrinn about his conspiracy against Nere
Creche Y'llek
Camp/Conversation
▶ Note: This cutscene is available only if you haven't discussed the artefact with Shadowheart before
- During camp romance scene near the waterfall:
- Choose to drink the wine and leave
-5
- Suggest to return to the camp, and then insist on it
-5
- After succeeding the passive
DC 5 Insight check, choose to let the moment pass.
-5
- Insist on continuing to use the tadpole's power after the second visit of the Dream Guardian
- When Kith'rak Voss wakes you up at the camp during long rest to discuss the Mysterious Artefact (after the events at the Crèche), tell Lae'zel to kill him
-1 (starts the fight with the githyanki knight)
- Let Volo follow through with his attempt to remove the parasite
- Playing as Astarion, after being caught biting:
- Fail the check to explain why you didn't reveal your true nature to Shadowheart
-1
- Tell her that holding secrets keeps you safe
-5
- Swear that you are not a vampire after being caught biting
-10
Raphael's deal
- Tell her you trust Raphael
-5
Personal quest
- Fail to read her mind on why she is against Selûne
-5
- Tell her to leave after she tells of her worship of Shar
-5 (Shadowheart permanently leaves the party)
Act Two
Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Ruined Battlefield
- When judging with He Who Was, choose any response to Madeline, that judges her actions; either that she is not to be forgiven or that it wasn't her fault (formulation of answer is based on class).
- Whenjudging with He Who Was, choose to stop Madeline from stabbing herself.
Last Light Inn
- Drink the spiked wine when talking to Jaheira inside
Reithwin Town
In the Reithwin Tollhouse:
In the Sharran Sanctuary:
Gauntlet of Shar
- When speaking with Yurgir, say you're uniquely good at tracking things down
- Tell Lyrthindor the world is better off without Shar worshippers
-1
- Lick the dead spider twice
-1 (each time)
Mind Flayer Colony
▶ Note: This option is available only after successful
DC 18 Insight check
Personal quest
- Near the Pedestal of Reckoning, tell Shadowheart that passing Shar's trials is a distraction
-5
- OR Say that you're here only to uncover Ketheric's secrets
-5
- After installing an Umbral Gem into the Pedestal of Reckoning, tell Shadowheart that searching the Spear of Night is nonsence
-1
- At the Verge of the Shadows, while Shadowheart is praying:
- Successfully pry inside Shadowheart's mind
-1 (requires a
DC 16 Wisdom check)
- OR Fail the Wisdom check to pry inside her mind
-5
- When she angers, tell her to forget about whatever she's going to do in Shadowfell
-5
Act Three
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.