Handwear

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Handwear includes gloves, gauntlets, bracers, and so on. They can provide bonuses to saving throws, or grant item-specific actions such as the ability to cast a certain spell.

List of Handwear[edit | edit source]

Non-Armour[edit | edit source]

These pieces of handwear don't require any kind of Armour Proficiency.

Item Weight Price Effects


Drow Leather Gloves

0.5 kg
1 lb

20


Gloves

0.5 kg
1 lb

20


Gloves

0.5 kg
1 lb

20


Leather Bracers

0.5 kg
1 lb

20


Leather Gloves

0.5 kg
1 lb

20


Leather Gloves

0.5 kg
1 lb

20


Leather Gloves

0.5 kg
1 lb

20


Leather Gloves

0.5 kg
1 lb

20


Leather Gloves

0.5 kg
1 lb

20


Leather Gloves

0.5 kg
1 lb

20


Leather Gloves

0.5 kg
1 lb

20


Nettie's Gloves

0.5 kg
1 lb

20


Braindrain Gloves

0.5 kg
1 lb

90


Dark Justiciar Gauntlets

0.5 kg
1 lb

110


Fleetfingers

0.5 kg
1 lb

90


Gloves of Archery

0.5 kg
1 lb

60


Gloves of Baneful Striking

0.5 kg
1 lb

90
  • Baneful Strike: Whenever you deal damage with a weapon attack, the target receives a D4 Piercing.png -1d4 penalty to its Saving throw against your next spell.


Gloves of Belligerent Skies

0.5 kg
1 lb

90


Gloves of Hail of Thorns

0.5 kg
1 lb

90


Gloves of Heroism

0.5 kg
1 lb

110


Gloves of Power

0.5 kg
1 lb

90


Gloves of the Growling Underdog

0.5 kg
1 lb

110


Gloves of Thievery

0.5 kg
1 lb

60


Hellrider's Pride

0.5 kg
1 lb

110


Herbalist's Gloves

0.5 kg
1 lb

90


Ichorous Gloves

0.5 kg
0.1 lb

90


Knock Knuckle Gloves

0.5 kg
1 lb

90


Luminous Gloves

0.5 kg
1 lb

110


Reason's Grasp

0.5 kg
1 lb

90


Thermoarcanic Gloves

0.5 kg
1 lb

90


Unlucky Thief's Gloves

0.5 kg
1 lb

1
  • Sleight of Hand Sleight of Hand +2
  • Adds a piece of Charcoal to the wearer's inventory for each item they steal.
    • After stealing 20 times, the next steal will add a Coal Bucket instead, which inflicts the Burning Burning condition to the player for Duration: 1 turn.


Winter's Clutches

0.5 kg
1 lb

90


Bracers of Defence

0.5 kg
1 lb

160


Cerebral Citadel Gloves

0.5 kg
1 lb

290


Cindersnap Gloves

0.5 kg
1 lb

240


Craterflesh Gloves

0.5 kg
1 lb

290


Daredevil Gloves

0.5 kg
1 lb

240


Dark Displacement Gloves

0.5 kg
1 lb

160


Dark Justiciar Gauntlets

0.5 kg
1 lb

290


Flawed Helldusk Gloves

0.5 kg
1 lb

290


Gloves of Battlemage's Power

0.5 kg
1 lb

290


Gloves of Cinder and Sizzle

0.5 kg
1 lb

240


Gloves of Crushing

0.5 kg
1 lb

160
  • Crushing Blows: The wearer gains a +1 bonus to unarmed Attack rolls and their unarmed attacks deal an additional 2Damage TypesBludgeoning damage.


Gloves of Missile Snaring

0.5 kg
1 lb

160


Gloves of the Automaton

0.5 kg
1 lb

290


Gloves of the Balanced Hands

0.5 kg
1 lb

160


Gloves of The Duellist

0.5 kg
1 lb

160
  • Duelling Gloves: While only holding one weapon in your main hand and nothing in your free hand, gain a +2 bonus to melee weapon Attack rolls.


Gloves of Uninhibited Kushigo

0.5 kg
1 lb

240


Jhannyl's Gloves

0.5 kg
1 lb

240


Martial Exertion Gloves

0.5 kg
1 lb

160


Nimblefinger Gloves

0.5 kg
1 lb

160


Poisoner's Gloves

0.5 kg
1 lb

240


Raven Gloves

0.5 kg
1 lb

160


Seraphic Pugilist Gloves

0.5 kg
1 lb

240


Servitor of the Black Hand Gloves

0.5 kg
1 lb

240


Snow-Dusted Monastery Gloves

0.5 kg
 lb

450


Spellseeking Gloves

0.5 kg
1 lb

160


Stalker Gloves

0.5 kg
1 lb

400


Swordmaster Gloves

0.5 kg
1 lb

160


The Sparkle Hands

0.5 kg
1 lb

110


Thunderpalm Strikers

0.5 kg
1 lb

450


Winkling Gloves

0.5 kg
1 lb

240


Wondrous Gloves

0.5 kg
1 lb

160


Abyss Beckoners

0.5 kg
1 lb

450

At the start of the summoned creatures turn, it must succeed a Wisdom saving throw or be driven Demonspirit Madness Mad.


Bhaalist Gloves

0.5 kg
1 lb

540


Bonespike Gloves

0.5 kg
1 lb

300


Gauntlet of the Tyrant

0.5 kg
1 lb

300


Gauntlets of Hill Giant Strength

0.5 kg
1 lb

540


Gemini Gloves

0.5 kg
1 lb

460
  • Adroit Caster Adroit Caster: Cantrips targeting foes and allies can target an additional creature. The same target can be chosen twice.

Cantrips require the targets to be close together, unless those cantrips are projectiles.


Gloves of Dexterity

0.5 kg
1 lb

300
  • Set the wearer's Dexterity icon.png Dexterity score to 18. The enchantment has no effect if their Dexterity score is higher without it.
  • Attack rolls +1


Helldusk Gloves

0.5 kg
1 lb

540


Hr'a'cknir Bracers

0.5 kg
1 lb

540


Quickspell Gloves

0.5 kg
1 lb

300


Spellmight Gloves

0.5 kg
1 lb

300
  • Spellmight Spellmight: When casting a spell that requires an Attack roll, you can take a -5 penalty to the roll to deal an additional D8 Piercing.png 1d8 damage.


Gloves of Soul Catching

0.5 kg
1 lb

960

Light[edit | edit source]

These pieces of handwear require Light Armour Proficiency.

Item Weight Price Effects
None known so far

Medium[edit | edit source]

These pieces of handwear require Medium Armour Proficiency.

Item Weight Price Effects


Metallic Gloves

0.5 kg
1 lb

40


Blackguard's Gauntlets

0.5 kg
1 lb

800


Gauntlets of Surging Accuracy

0.5 kg
1 lb

300


Unwanted Masterwork Gauntlets

0.5 kg
1 lb

300


Gauntlets of the Warmaster

0.5 kg
1 lb

1600


Legacy of the Masters

0.5 kg
1 lb

570


The Reviving Hands

0.5 kg
1 lb

570

Heavy[edit | edit source]

These pieces of handwear require Heavy Armour Proficiency.

Item Weight Price Effects
None known so far

Legacy content[edit | edit source]