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Jaheira/Approval: Difference between revisions
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{{Party interactions}} | |||
{{Party interactions | {{Companion tab}} | ||
{{ | Jaheira '''values''' decisiveness, honesty and bravery, and respects the chain of command (as long as the player character's actions are in phase with her own understanding of good and evil). Holding a high position among the [[Harpers]], Jaheira also appreciates discretion and calculated risk. She likes to follow through everything she does, and keeps long memories of her past, ready to recognize the vice if it sprouts around again in a new form. Finally, she loves snarky jokes, even at her own expense, and approves of good deeds no matter how small they are. | ||
Jaheira | |||
Jaheira '''disapproves''' leaving in danger or harming those unable to protect themselves (especially children). She dislikes attempts to bargain with villains, as she sees no difference between lesser and greater evil. Jaheira despises any cowardice, disloyalty or breaking of subordination, as well as unnesessary cruelty and indiscretion. Lastly, despite her outer demeanor, she is ready to blot out anyone who casts a single menacing look on her own family and friends. | |||
As Jaheira has been involved closely in fighting the cult of {{CharLink|Bhaal}} in her past, she takes to heart any of its current manifests, interactions with it and/or any connections to it around her that might come to the surface along the way. | |||
The actions and choices listed on this page will raise or lower {{CharLink|Jaheira|Jaheira's}} approval{{ref|The entries on this page are based on the in-game dialogue files as of Patch 7. There are multiple reasons for some approval entries to not work on any particular game installation, from modding to bugs to simply having max approval already}}. | |||
''For more information about the approval system, see [[Approval]].'' | |||
== Approval == | == Approval == | ||
The following story and dialogue choices will cause Jaheira to gain [[approval]]. | The following story and dialogue choices will cause Jaheira to gain [[approval]]. | ||
=== Act Two=== | |||
'''[[Mind Flayer Colony]]'''<br> | |||
''In the [[Necrotic Laboratory]]:'' | |||
* | * Talking to the [[Fresh Mind]] via the [[Slack-Skinned Head]], wish them good night {{Approval|Jaheira|+1}} | ||
* If | ''At the [[Mind_Flayer_Colony#Morgue|Morgue]]:'' | ||
* | * If [[Us]] survived the [[Nautiloid]] and you already freed it, when [[Chop]] speaks to you, order him to stand aside or die {{Approval|Jaheira|+1}} | ||
* If you killed Us, when Chop speaks to you, answer that you will send him to join it {{Approval|Jaheira|+1}} | |||
* | |||
* | '''After the final fight with [[Apostle of Myrkul]]'''<br> | ||
* | ''Speaking to [[Jaheira]]:'' | ||
* | * Say that she seems to enjoy herself, then tell you're having the time of your life, too {{Approval|Jaheira|+1}} | ||
* | * Agree to have her in the party (either joining you now or waiting at the camp) {{Approval|Jaheira|+1}} | ||
* | |||
''Speaking to [[Minthara]]:'' | |||
* When Minthara tells you she is going to kill [[Orin]] and seize the cult leadership, answer that eradicating the Elder Brain may be wiser {{Approval|Jaheira|+1}} | |||
** OR Declare you will be the saviours of Baldur's Gate, and then say that her vision of the future is shaped by violence {{Approval|Jaheira|+1}} | |||
* | ** OR Say that her idea is madness, and you need to eradicate the cult ''and'' the brain {{Approval|Jaheira|+1}} | ||
* | === Act Three=== | ||
* | |||
** | '''[[Rivington]]'''<br> | ||
'''Talking to [[Yenna]]''', offer her help: | |||
* Give some coin OR some food {{Approval|Jaheira|+2}} ''(either option, giving food available for all characters except {{Class|Druid}})'' | |||
** OR Suggest to find a guard for her {{Approval|Jaheira|+2}} ''(available for all characters except {{Class|Cleric}})'' | |||
** OR Use class-based line for a {{Class|Cleric}}, a {{Class|Druid}} or a {{Class|Ranger}}{{Approval|Jaheira|+2}} ''(either option)''<br> | |||
<small>'''''Note:''' For {{Class|Ranger}} characters, offering Yenna either food or coin '''after''' using class-based line brings {{Approval|Jaheira|+2}} more points'' </small> | |||
'''[[ | '''[[Angleiron's Cellar]]''' | ||
* | * Agree to [[Wulbren|Wulbren's]] proposal to blow up the [[Steel Watch Foundry]] and take the [[Runepowder Bomb]] {{Approval|Jaheira|+1}} ''(Unique lines for {{Class|Druid}}, {{Class|Rogue}} and {{Class|Sorcerer}})'' | ||
* | ** OR Tell him that you'll take the bomb but use it only as a last resort {{Approval|Jaheira|+1}} | ||
** OR Suggest to contact the [[Gondians]] first, so that they might see reason {{Approval|Jaheira|+1}} | |||
** OR, if [[Barcus Wroot]] is nearby and butts in, agree and say it sounds like a mass murder {{Approval|Jaheira|+2}} | |||
'''[[ | |||
* Tell [[ | '''[[Circus of the Last Days]]'''<br> | ||
''At the entrance:'' | |||
* Convince [[Klaus]] to let you in, bribing him, using {{Skill|Persuasion}}, {{Skill|Intimidation}}, {{Skill|Deception}} or any class-based option '''except pretending to be a friend of Gortash's'''{{Approval|Jaheira|+1}} | |||
** OR, Playing as an {{Class|The Archfey|Archfey Warlock}}, first say that you never pass up a faerie mischief {{Approval|Jaheira|+1}} | |||
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, say you've ''used to'' be a murderer {{Approval|Jaheira|+1}} | |||
* Speaking with [[Zara]] the mummy, say you don't understand her, and then mime her grunting {{Approval|Jaheira|+1}} | |||
''Dealing with [[Akabi]] the djinni:'' | |||
* Tell him that he is VERY LOUD {{Approval|Jaheira|+1}} | |||
* Play the game and accuse the djinni of rigging the wheel {{Approval|Jaheira|+1}} | |||
** If successful, play again and try to distract Akabi, letting out a loud fart {{Approval|Jaheira|+1}} | |||
** OR, Playing as a {{Class|Bard}}, ask him about his adventures {{Approval|Jaheira|+1}} | |||
** OR Provoke him to transform you {{Approval|Jaheira|+1}} | |||
* After returning from jungle, talk to the djinni again and say you have had much fun OR promise he will pay for it {{Approval|Jaheira|+1}} ''(either option)''<br> | |||
''Talking to [[Boney]] the mephit:'' | |||
* Call his wife [[Stoney]] magnificent {{Approval|Jaheira|+1}} | |||
** OR Note that she's a lot bigger than himself {{Approval|Jaheira|+1}} | |||
** OR, Playing as a {{Class|Druid}}, say they both are magnificent {{Approval|Jaheira|+1}} | |||
''Dealing with [[Popper]] the kobold trader:'' | |||
* Grab [[Clown's Severed Hand|Dribbles's hand]] from his counter, and then: | |||
** {{Skill|Persuasion|Persuade}} him to give you the hand for free {{Approval|Jaheira|+1}} | |||
** {{Skill|Intimidation|Intimidate}} him to let you go with the hand {{Approval|Jaheira|+1}} | |||
** Use {{Skill|Deception}} to make him lower the price {{Approval|Jaheira|+1}} | |||
<small>'''''Note:''' Class-based {{Skill|Deception}} lines for {{Class|Wizard}}, {{Class|Warlock}} or {{Class|Sorcerer}} '''do not''' give approval'' {{verify}}</small> | |||
* Playing as a {{Class|Paladin}} or a {{Class|Cleric}}, tell him that graverobbing is a profane act {{Approval|Jaheira|+1}} | |||
* If talking to Popper after defeating false Dribbles, say that offering 'treatoes' now is a bit callous {{Approval|Jaheira|+1}} <br> | |||
''Dealing with caged beasts:'' | |||
* Talking to [[Shadow-Whiskers]], break the lock on her cage {{Approval|Jaheira|+1}} ''(works with or without {{SAI|Speak with Animals}})'' | |||
* Talking to [[Crimson]], give him some meat OR promise to bring it later (if you don't have any in inventory) {{Approval|Jaheira|+1}} ''(either option)'' | |||
** After defeating false Dribbles, talk to Crimson again and scold the circus staff for starving him OR propose to open his cage up {{Approval|Jaheira|+1}} ''(either option)'' | |||
** OR, Say you'd have killed him before he hurts anyone else {{Approval|Jaheira|+1}} | |||
''Watching [[Dribbles the Clown|Dribbles's]] show:'' | |||
* Say "What a corny joke" {{Approval|Jaheira|+1}} | |||
** OR, Playing as a {{Class|Bard}}, interrupt him with your own pun {{Approval|Jaheira|+1}} | |||
* Volunteer any companion to the stage as Dribbles's assistant, '''except Jaheira herself''' {{Approval|Jaheira|+1}} | |||
** Then insist on your choice and cheer them {{Approval|Jaheira|+1}} ''(including herself and unique line for Minthara)'' | |||
* If going on stage yourself, suggest any available explanation on why you're special, '''except''' "something about my brain" '''and''' unique line for {{Background|Haunted One|The Dark Urge}} {{Approval|Jaheira|+1}} | |||
''Talking to [[Lucretious]]:'' | |||
* After defeating false Dribbles, tell her that killing clowns is a rare treat {{Approval|Jaheira|+1}} | |||
* When Lucretious asks you to find real Dribbles, answer that you are expensive {{Approval|Jaheira|+1}} | |||
* When you deliver her Dribbles's remains, say it was pleasure to meet her {{Approval|Jaheira|+1}} | |||
'''The [[Open Hand Temple]]''' | |||
* Offer [[Sister Yannis]] help with investigating the double murder and proving [[Brilgor|Brilgor's]] innocence {{Approval|Jaheira|+1}} | |||
* Agree to bear [[Help the Spirit of the Amulet|Monk Manifestation's]] curse and withstand its madness {{Approval|Jaheira|+3}} | |||
* On the temple roof, having [[Gale]] in the party, ask him to tell [[Tara]] to stop eating the carrier pigeons {{Approval|Jaheira|+1}} | |||
** OR, Playing as [[Gale]] origin, tell Tara that other aviary in the city is much better {{Approval|Jaheira|+1}} | |||
'''Around the [[Requisitioned Barn]]''' | |||
* Donate some gold to [[Manip Nestor]] {{Approval|Jaheira|+2}} | |||
* Talking to [[Mattis]] outside the barn, tell him to watch himself because [[Baldur's Gate]] is big and dangerous {{Approval|Jaheira|+1}} | |||
<small>'''''Note:''' This option is available only if tiefling kids survived in previous Acts''</small> | |||
'''The [[Sword Coast Couriers]]''' | |||
* Report to [[Commander Lightfeather]] that his soldiers fought to the last feather OR that you've found the enemy and pigeons fought bravely against it {{Approval|Jaheira|+1}} ''(formulation varies depending on whether you have met [[Tara]] on the roof or not)'' | |||
* Make [[Angry Mar'hyah]] to let you keep [[Scratch]], using {{Skill|Persuasion}}, {{Skill|Intimidation}} or class-based {{Class|Druid}}, {{Class|Fighter}} or {{Class|Paladin}} options {{Approval|Jaheira|+1}} | |||
** Then force Mar'hyah to leave the kennels via {{Skill|Deception}} or {{Skill|Intimidation}} {{Approval|Jaheira|+1}} | |||
'''Elsewhere in [[Rivington]]''' | |||
* Tell [[Nayzeem|Tinker Nayzeem]] that the way people treat refugees is terrible {{Approval|Jaheira|+1}} | |||
* Playing as a Baldurian character, tell [[Saer Grotpoll]] that his own accent is Rivingtonian {{Approval|Jaheira|+1}} | |||
* Playing as a {{Class|Ranger}}, tell [[Fortuno Dibbs]] to relax, because dogs are sensitive to emotions {{Approval|Jaheira|+1}} | |||
* Try and help the [[Dying Stone Lord Thug]]. {{Approval|Jaheira|+1}} | |||
** OR, Playing as a {{Class|Druid}}, apply a natural salve to his wound {{Approval|Jaheira|+1}} | |||
<small>'''''Note:''' These options are available only if Orin '''is not''' impersonating the Thug''</small> | |||
* Playing as a {{Class|Barbarian}}, in the [[Abandoned Windmill]] basement yell "WAKE UP, SQUIDFACE!" at the newborn mind flayer {{Approval|Jaheira|+1}} | |||
* Playing as [[Astarion]] origin, at the [[Gur Camp]] tell [[Ulma]] you will do what you can for her tribe's children {{Approval|Jaheira|+1}} | |||
'''Dealing with [[Orin]]'s guises''' | |||
* If Orin is impersonating [[Gyldro Angleiron]], tell her you would ''never'' kill someone you cared about {{Approval|Jaheira|+1}} ''(Unique lines for [[Karlach]] and [[Wyll]] origins)'' | |||
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, tell her you do all you can to keep your loved ones safe from your blade {{Approval|Jaheira|+1}} | |||
* If Orin is impersonating [[Fist Rowan]], tell her that one can't just kill innocent people {{Approval|Jaheira|+1}} | |||
<small>'''''Note:''' This line belongs to the Custom origin (Tav). Other Origins have unique lines each''</small> | |||
:* OR Tell her that you're going to report to the commanding officer {{Approval|Jaheira|+1}} | |||
:* OR, Playing as {{Background|Haunted One|The Dark Urge}}, tell her that mindless slaughter is not the answer {{Approval|Jaheira|+1}} | |||
* If Orin is impersonating [[Dying Stone Lord Thug]], succeed a passive {{Ability check|Perception|20}}, and then: | |||
* Say you'll stay with him until the end {{Approval|Jaheira|+2}} | |||
** OR Say you'll make it quick {{Approval|Jaheira|+2}} | |||
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, resist the urge to torment him {{Approval|Jaheira|+2}} | |||
'''[[Wyrm's Crossing]]''' | '''[[Wyrm's Crossing]]''' | ||
* | * At the entrance gate, consent to be arrested by the [[Steel Watcher]] {{Approval|Jaheira|+1}} | ||
* | * Refuse to deliver the gnome leader's head to [[Manip Falcäo]] {{Approval|Jaheira|+1}} | ||
* | * At [[Carm's Garm]], when [[Naaber]] pretends to be a dog, choose ''"Correct. But nobody likes Naaber"'' line {{Approval|Jaheira|+1}} | ||
* | ** When he tries to imitate a bard, ask him to never sing again {{Approval|Jaheira|+1}} | ||
<small>'''''Note:''' It may take several sequential attempts to speak with Naaber to get to these lines''</small> | |||
* At [[The Velveteen Elixir]], talking to [[Stylin' Horst]], choose lines about "heady top notes" OR "burning rothé shit" {{Approval|Jaheira|+1}} ''(either option)'' | |||
* At [[Fraygo's Flophouse]], tell [[Drim|Adventurer Drim]] that the word "adventurer" means nothing anymore {{Approval|Jaheira|+1}} | |||
* At [[Sharess' Caress]], speaking to [[Valeria]], propose a toast to ADVENTURE! {{Approval|Jaheira|+1}} | |||
<small>'''''Note: '''Available only after you've started [[Solve the Open Hand Temple Murders]] quest''</small> | |||
'' | ''In the [[Danthelon's Dancing Axe]]:'' | ||
* | * When speaking to [[Geraldus]] and [[Chelvin]], succeed an {{Skill|Insight}} check and then: | ||
** Expose the doppelgangers before Jaheira {{Approval|Jaheira|+2}} | |||
** | ** OR Wait for Jaheira's signal OR Ask Jaheira what does ''"Selûne's Tears"'' codeword mean {{Approval|Jaheira|+2}} ''(either option)'' | ||
** | ** OR Successfully probe Jaheira's thoughts for directions {{Approval|Jaheira|+5}} | ||
* | ** OR Attack Chelvin and other false Harpers straightaway {{Approval|Jaheira|+2}} | ||
** OR, Playing as a {{Skill|Sorcerer}}, choose class-based dialogue option {{Approval|Jaheira|+2}} | |||
* Speaking to Geraldus after the fight, stand to him, telling Jaheira: | |||
** That the choice to live or die must be his only {{Approval|Jaheira|+10}} | |||
** OR That it was her fault, while Geraldus lived to warn her {{Approval|Jaheira|+10}} | |||
'''[[Wyrm's Rock Fortress]]''' | '''[[Wyrm's Rock Fortress]]''' | ||
* When | * Get access into Wyrm's Rock Fortress {{Approval|Jaheira|+1}} by either of following options: | ||
** Give him 300 gold to | ** Showing the [[Archducal Coronation - Admission Pass|Admission Pass]] obtained from [[Arfur Gregorio]] | ||
** | ** Showing [[Lower City Pass]] obtained from [[Valeria]] | ||
*** | ** Using [[Urgent Report for Duke Ravengard|Nashkellan's report]] ''(can be stolen from the Sword Coast Couriers)'' | ||
*** | ** Bribing [[Elin|Blaze Elin]] | ||
* | ** Passing any of class-based checks | ||
* When | |||
** | ''At the Flaming Fist quarters:'' | ||
** | * Convince the Flaming Fist quartermaster [[Arkleia Oloril]] to trade with you {{Approval|Jaheira|+1}} | ||
* Tell the [[ | ''When you spot [[Reynash|Fist Reynash]] trying to open a chest:'' | ||
* | * Wake other guards {{Approval|Jaheira|+1}} | ||
<small>''''' Note:''' Waking guards gains approval only '''after''' discovering by any available means that Reynash was stealing from others''</small> | |||
* Find out that Reynash needs gold, and then: | |||
** Tell him to get a grip {{Approval|Jaheira|+1}} | |||
** OR Give him 300 gold to take the ferry {{Approval|Jaheira|+1}} | |||
''Speaking to [[Bakshi|Manip Bakshi]]:'' | |||
* Successfully use {{SAI|Detect Thoughts}} on him and pretend to be a new recruit {{Approval|Jaheira|+1}} | |||
* OR Tell him you've spotted another guard on stealing {{Approval|Jaheira|+1}} ''(requires {{Ability check|Persuasion|10}} if you have spotted Reynash's lockpick or {{Ability check|Persuasion|15}} if you didn't)'' | |||
** Then Leave barracks (or let him escort you out) {{Approval|Jaheira|+1}} | |||
''At the [[Wyrm's_Rock_Fortress#Second_floor|Audience Hall]]:'' | |||
* Speaking to [[Lord Amber's Bodyguard]] and attendants of [[Lady Durinbold's Attendant|Lady Durinbold]] and [[Lord Shattershield's Attendant|Lord Shattershield]] about the Steel Watch, say: | |||
** That you have seen the army of the Absolute and no where's safe {{Approval|Jaheira|+1}} | |||
** OR, That the [[Steel Watcher]]s will eventually turn on everyone {{Approval|Jaheira|+1}} | |||
** OR, playing as a {{Class|Druid}}, say that there's nothing natural about them {{Approval|Jaheira|+1}} | |||
* Pass the Steel Watcher that confronts you at the coronation {{Approval|Jaheira|+1}} | |||
<small>''''' Note:''' This dialogue appears only if Karlach '''is not''' in the party''</small> | |||
* Playing as {{Background|Haunted One|The Dark Urge}}, when [[Gortash]] explains your previous dealings, answer that you've come to end this evil plot {{Approval|Jaheira|+1}} | |||
* Refuse to make an alliance with him and confirm your decision {{Approval|Jaheira|+1}} | |||
* Tell Gortash that you have no interest in this sham of a coronation {{Approval|Jaheira|+1}} | |||
* After killing [[Orin]], speak to Gortash and surrender two your [[Netherstone]]s to him, then fight when he attacks afterwards {{Approval|Jaheira|+1}} | |||
''Talking to [[Duke Ravengard]] after the coronation:'' | |||
* Ask him whether the "new dawn" is what they call tyranny now {{Approval|Jaheira|+2}} | |||
** OR Tell the Duke that [[Florrick]] sent you, then probe Ravengard's mind to discover counsellor's location, and tell him that Gortash is a tyrant {{Approval|Jaheira|+2}} | |||
<small>''''' Note:''' Choosing this option starts the '''time-sensitive''' quest [[Free Counsellor Florrick]]''</small> | |||
** OR Ask Ravengard whether he knows that he is infected {{Approval|jaheira|+2}} | |||
* As a Baldurian character, ask what has happened to the city's great hero {{Approval|Jaheira|+1}} | |||
''In the [[Wyrm's Rock Prison]]:'' | |||
* Talking to the [[Unusual Skull]], ask it to speak plainly {{Approval|Jaheira|+1}} ''(requires {{Ability check|Persuasion|18}})'' | |||
** Solve the first riddle {{Approval|Jaheira|+1}} | |||
** Solve the second riddle {{Approval|Jaheira|+1}} | |||
<small>'''''Note:''' These options are available only if you were arrested, not if you entered the prison by any other means''</small> | |||
'''[[Lower City]]'''<br> | |||
'''[[Basilisk Gate Barracks]]''' | |||
* Talking to [[Murphy|Fist Murphy]], ask why he is standing on one leg, and then: | |||
** Outrage at him for stealing from people he is supposed to protect {{Approval|Jaheira|+1}} | |||
** OR Use race-based lines for a {{Race|Half-Orc}} or a {{Race|Drow}}, or unique option for a {{Class|Monk}} {{Approval|Jaheira|+1}} ''(either option)'' | |||
<small>'''''Note: ''' For Baldurian characters, the initial line will run about "Blaze Portyr's infamous punishments"'' </small> | |||
* Playing as a {{Class|Fighter}}, talk to [[Thunder (Flaming Fist)|Gauntlet Thunder]] about proper punishment for two soldiers who screwed up, and say: | |||
** That you'd do exactly what she is doing {{Approval|Jaheira|+1}} | |||
** OR Advise her to double their shifts and dock their pay {{Approval|Jaheira|+1}} | |||
* Talking to [[Arensen|Fist 'Edge' Arensen]] at the gallows, ask him why don't he wait with threats until you commit a crime {{Approval|Jaheira|+1}} | |||
** OR Say a big guy like him makes an easy target {{Approval|Jaheira|+1}} | |||
** Tell him you'll stay out of trouble {{Approval|Jaheira|+1}} | |||
* Talking to [[Miller|Fist Miller]] after [[Florrick]] had been executed, say she didn't deserve to die {{Approval|Jaheira|+1}} | |||
** OR Say it's a cruel way of talking about her {{Approval|Jaheira|+1}} | |||
* Talking to [[Thrastle Muria]], ask if everyone in her neighbourhood is as friendly as she is {{Approval|Jaheira|+1}} | |||
** OR Say that you are no builder but still are handy with a hammer {{Approval|Jaheira|+1}} | |||
''Speaking to [[Liara Portyr]] and [[Lora Bergauz]]:'' | |||
* Tell Lora to calm down and let Liara alone {{Approval|Jaheira|+1}} | |||
** Then call Liara a typical Fist who never listens {{Approval|Jaheira|+1}} | |||
** OR Tell Lora it wasn't very responsible to take a kid to a tavern {{Approval|Jaheira|+2}} | |||
* Promise to help Lora find [[Vanra Bergauz|her daughter]] {{Approval|Jaheira|+1}} ''(Unique line for a {{Class|Paladin}})'' | |||
* If you already know that Vanra died, tell this to Lora, then say you did your best {{Approval|Jaheira|+1}} | |||
'''[[The Blushing Mermaid]]'''<br> | |||
''Talking to [[Bosun Gannet]]:'' | |||
* When he instructs you about the tavern rules, say you'll keep to them {{Approval|Jaheira|+1}} | |||
** Ask Gannet what to do if you want to use the latrine {{Approval|Jaheira|+1}} | |||
* Ask Gannet about the missing kid, and then: | |||
** Say you didn't think a tough guy would be scared of a little knife {{Approval|Jaheira|+1}} | |||
** Tell him you'd love to see him try to kick you out {{Approval|Jaheira|+1}} | |||
* After dealing with the hag, if real Captain Grisly died, tell Gannet you are sorry for not saving her {{Approval|Jaheira|+1}} | |||
''Talking to the [[Auntie Ethel|hag]] masking as [[Quenora Grisly|Captain Grisly]]:'' | |||
* Inquire her about Vanra, and then ask how do you know she's not lying {{Approval|Jaheira|+1}} | |||
** OR, Playing as a {{Class|Rogue}} or a {{Class|Fighter}}, ask whether a little knife caused such trouble {{Approval|Jaheira|+1}} | |||
* When looking for a decision, propose to talk to [[Lora Bergauz|Lora]] and calm her down {{Approval|Jaheira|+1}} | |||
** OR Say you want to get to the bottom to the story of a missing child {{Approval|Jaheira|+1}} | |||
** OR Use unique line for a {{Race|Half-Orc}} or a {{Class|Oath of Vengeance|Vengeance Paladin}} {{Approval|Jaheira|+1}} ''(either option)'' | |||
* When the hag offers you money for killing Lora, refuse to do the dirty work for her {{Approval|Jaheira|+1}} ''(Unique line for {{Class|Oath of Devotion|Devotion Paladin}})'' | |||
* Agree to kill Lora for disguised hag, but then return and say you can't do it {{Approval|Jaheira|+1}} | |||
** OR Tell the hag you've changed your mind and she should surrender Vanra {{Approval|Jaheira|+1}} | |||
* After [[Auntie Ethel]] reveals herself and confesses that she actually ate Vanra, call her a monster, and then: | |||
** Tell her to surrender the child immediately {{Approval|Jaheira|+1}} | |||
* If you have already killed Lora, tell Ethel to thank you {{Approval|Jaheira|+1}} | |||
** OR Say you don't like being used {{Approval|Jaheira|+1}} | |||
* When Ethel offers you to become an ally in your crusade, decline her deal, choosing either "Not a chance" or "Time to die" lines {{Approval|Jaheira|+1}} ''(either option)'' | |||
** OR Use unique line for a {{Class|Warlock}} or a {{Class|Paladin}} {{Approval|Jaheira|+1}} ''(either option)'' | |||
''Speaking to [[Svend]] and [[Siggy]]:'' | |||
* Ask whether Svend is really worried about a ''date'' when the army of the Absolute can attack any moment {{Approval|Jaheira|+1}} | |||
** OR Succeed a passive {{Skill|Insight}} check, then tell Svend that Siggy loves him {{Approval|Jaheira|+1}} ''(Unique line for {{Class|Bard}})'' | |||
** OR {{Skill|Persuasion|Persuade}} Svend he should leave the city at the first chance {{Approval|Jaheira|+1}} | |||
** OR Use a class-based or a race-based line for a {{Class|Monk}}, a {{Class|Rogue}} or a {{Race|Halfling}} {{Approval|Jaheira|+1}} ''(either option)'' | |||
** OR Choose to stay out of their debate {{Approval|Jaheira|+1}} | |||
''Other patrons of the tavern:'' | |||
* Talking to [[Nesha Leesha]], warn her about the [[Investigate the Murders#Save_the_Victims|serial killer]], then use {{Skill|Persuasion}} to insist on it {{Approval|Jaheira|+1}} | |||
'''[[Old Garlow's Place]]'''<br> | |||
''First time visiting the place:'' | |||
* If you found the group without reading any of their posters, ask [[Adrielle]] to calm down {{Approval|Jaheira|+1}} | |||
''Dealing with hexed [[Mayrina]]:'' | |||
* Speaking to Mayrina in the sheep form via {{SAI|Speak with Animals}}, tell her you are here to help her {{Approval|Jaheira|+1}} | |||
* Talking to Adrielle, offer to have a look at the hex {{Approval|Jaheira|+1}} | |||
** OR Say that she protected Mayrina until now, and that's worth something {{Approval|Jaheira|+1}} | |||
** OR Tell her you ''hate'' dolls {{Approval|Jaheira|+1}} | |||
* Talking to [[Jatlo]] (before removing his hex), tell him ''"Less complaining, more searching"'' {{Approval|Jaheira|+1}} | |||
** When he accuses you of showing up at the convenient moment, call Mayrina an old friend {{Approval|Jaheira|+1}} | |||
** OR Tell him to say if they don't want your help {{Approval|Jaheira|+1}} | |||
''Speaking to Jatlo after you have removed his hex:'' | |||
* Tell him he has been charmed by hag {{Approval|Jaheira|+1}} | |||
** OR Use a class-based option for a {{Class|Druid}}, a {{Class|Fighter}}, a {{Class|Ranger}}, a {{Class|Rogue}} or an {{Class|Oath of the Ancients| Ancients Paladin}} {{Approval|Jaheira|+1}} ''(either option)'' | |||
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, say that true cruelty rules with fear alone {{Approval|Jaheira|+1}} | |||
** OR Ask him to tell the hag you're coming for her {{Approval|Jaheira|+1}} ''(The option is not available for the {{Class|Fighter}} characters)'' | |||
''After removing the hex and killing Jatlo:'' | |||
* Speaking to Mayrina, ask her how is her [[Connor Vinderblad|husband's]] condition {{Approval|Jaheira|+1}} | |||
* Tell Mayrina she was an adorable sheep {{Approval|Jaheira|+1}} | |||
* Offer Mayrina help with the hag {{Approval|Jaheira|+1}} ''(Unique line for {{Class|Oath of Devotion|Devotion Paladin}})'' | |||
* Tell [[Hydrangea Wubb]] she coudn't have known the spy in disguise {{Approval|Jaheira|+1}} | |||
** OR Say they need to do a better job protecting Mayrina {{Approval|Jaheira|+1}} | |||
<small>''''' Note:''' Hydrangea will be present only if you knocked her out (as the [[Mask of Regret]]) in the Overgrown Tunnel AND killed [[Auntie Ethel|the hag]] in [[Act One]]''</small> | |||
* Talking to [[Kled]], tell him that they are safe now {{Approval|Jaheira|+1}} | |||
** OR Say the dragonborn was only pretending to be a friend {{Approval|Jaheira|+1}} | |||
* Talking to Adrielle, tell her to get out there and kill the hag, not act like cowards {{Approval|Jaheira|+1}} | |||
** OR Say that hags and their agents are liars and cheats {{Approval|Jaheira|+1}} | |||
** OR Tell her that her actions were moronic and she endangered everyone {{Approval|Jaheira|+1}} | |||
* After Adrielle says she has discovered an ultimate way to kill a hag, offer to deal with the hag OR say you won't let the hag harm her {{Approval|Jaheira|+1}} ''(either option)'' | |||
''If you have met [[Auntie Ethel]], but haven’t dealt with her yet:'' | |||
* After telling Mayrina that Auntie Ethel is back, tell her to just let Connor die {{Approval|Jaheira|+1}} | |||
''If you have killed Ethel:'' | |||
* Talking with Mayrina, {{Skill|Persuasion|persuade}} her to let Connor go {{Approval|Jaheira|+1}} | |||
** OR Tell her to take time and celebrate {{Approval|Jaheira|+1}} | |||
* If you haven't raised Connor from dead in [[Act One]], tell Mayrina that killing the hag was even more amazing than revenge {{Approval|Jaheira|+1}} | |||
** OR Say it wasn't so amazing when the hag vomited a child {{Approval|Jaheira|+1}} | |||
** OR, If [[Vanra Bergauz|Vanra]] died, say you don't feel amazing because of it {{Approval|Jaheira|+1}} | |||
* When Mayrina asks you whether you have saved Vanra, answer that of course you did it {{Approval|Jaheira|+1}} | |||
* Playing as a {{Class|Ranger}} or a {{Class|Druid}}, tell either Mayrina or Kled that you killed a perversion of everything natural {{Approval|Jaheira|+1}} ''(either option)'' | |||
* Talking to Adrielle, say the hag is ''finally'' dead, thanks to you {{Approval|Jaheira|+1}} | |||
''At [[Lora's House]]:'' | |||
* If you haven't resolved the [[Save Vanra|quest]] yet, ask Lora whether she really did threaten the tavern staff with a knife {{Approval|Jaheira|+1}} | |||
* After you have saved Vanra, talk to Lora and choose any answer '''except asking for a reward''' {{Approval|Jaheira|+1}} ''(either option)'' | |||
** OR Tell Lora it isn't her fault that she couldn't protect Vanra {{Approval|Jaheira|+1}} | |||
'''The [[Counting House]]''' | |||
* At the bridge leading to the entrance, give [[Rags Deelarma]] a handful of coins {{Approval|Jaheira|+1}} | |||
* Bargain with [[Rakath Glitterbeard]] to return him less money than had been stolen {{Approval|Jaheira|+1}} | |||
'''The [[Crimson Draughts]]''' | |||
* If you are partnered with [[Astarion]] and he is in the party, refuse [[Araj Oblodra|Araj Oblodra's]] invitation to come in, saying you saw how Araj made him feel {{Approval|Jaheira|+1}} | |||
** OR Tell Astarion that you all can leave if he doesn't want to be around Araj {{Approval|Jaheira|+1}} | |||
<small>''''' Note:''' This option is available and brings approval if you '''did not''' convince the spawn to drink Araj's blood in [[Act Two]] AND if his [[The Pale Elf|companion quest]] is not finished yet''</small> | |||
* Near the Crimson Draughts, give [[Sacrum|Strange Beggar Sacrum]] any amount of gold {{Approval|Jaheira|+1}} | |||
'''[[ | '''The [[Devil's Fee]]''' | ||
* {{ | * {{Skill|Persuasion|Persuade}} [[Helsik]] to give you first piece of information for free {{Approval|Jaheira|+1}} | ||
* Bargain with Helsik to provide you a free passage in to the [[House of Hope]] in exchange for a "souvenir" {{Approval|Jaheira|+1}} ''(Unique line for {{Class|Rogue}})'' | |||
:* | |||
* {{ | |||
* Jaheira | '''The [[Elfsong Tavern]]''' | ||
* | * Convince [[Alan Alyth]] to lower the room price or to rent you it for free, using class-based lines for a {{Class|Barbarian}}, a {{Class|Bard}}, a {{Class|Sorcerer}}, a {{Class|Rogue}} or a {{Class|Wizard}} {{Approval|Jaheira|+1}} ''(either option requiring various skill checks with DC from 18 to 20)'' | ||
''Talking to [[Lakrissa]] and [[Alfira]]:'' | |||
* In the tavern hall, tell Lakrissa you never pictured her as a barmaid, then say she should never call herself cheap OR Say you missed her {{Approval|Jaheira|+1}} ''(either option)'' | |||
* Speaking to them both on the tavern's roof, say they are very cute together {{Approval|Jaheira|+1}} | |||
** When Alfira tells you about her plans of opening a bard school, say you're proud of her {{Approval|Jaheira|+1}} | |||
''Speaking to [[Harvard Willoughby]]:'' | |||
* Agree to participate in ''Laff Riot'', and then, in the first round: | |||
** Playing as a {{Class|Barbarian}}, say "''Laugh''. Now" to the listeners {{Approval|Jaheira|+1}} | |||
* In the second round, joke about "Vampires" OR Joke about "Sleeping with a dragonborn" {{Approval|Jaheira|+1}} ''(either option)'' | |||
** OR {{Skill|Intimidation|Intimidate}} the public {{Approval|Jaheira|+1}} ''(Requires successful {{Ability check|Intimidation|20}})'' | |||
* In the third round, joke about "A cleric and ham" {{Approval|Jaheira|+1}} | |||
** OR {{Skill|Intimidation|Intimidate}} the public {{Approval|Jaheira|+1}} ''(Requires successful {{Ability check|Intimidation|25}})'' | |||
''Talking to [[Dez Kanshaw]]:'' | |||
* Tell him he won't find courage on the bottom of a bottle {{Approval|Jaheira|+1}} | |||
** OR Say he has enough left to buy a drink {{Approval|Jaheira|+1}} | |||
** OR Use a race-based line for a {{Race|Halfling}} or a {{Race|Half-Orc}} {{Approval|Jaheira|+1}} ''(either option)'' | |||
* When Dez tells you about the job offered to his son by [[Three-Piece]], use class-based answer for a {{Race|Drow}} or a {{Race|Half-Orc}} {{Approval|Jaheira|+1}} ''(either option)'' | |||
''Speaking to [[Devella Fountainhead]] on the site of [[Belynne Stelmane|Duke Stelmane’s]] murder:'' | |||
* If you have found the [[Bloodstained Parchment|list of targets]], show it/tell about it, then promise to do your best to investigate the Bhaalists' trail {{Approval|Jaheira|+1}} | |||
* When Devella asks you to warn the targets, agree {{Approval|Jaheira|+1}} | |||
** OR Say that Flaming Fists should be protecting not only the patriars {{Approval|Jaheira|+1}} | |||
* Playing as {{Background|Haunted One|The Dark Urge}}, confess to it to Devella, then say you're working against Bhaal {{Approval|Jaheira|+1}} ''(two options depending on whether you actually have or have not the list of targets in the inventory)'' | |||
** OR Promise to stop your Father {{Approval|Jaheira|+1}} | |||
''Talking to [[Doora Thumbfoot]]:'' | |||
* Ask her what's her "good cause" {{Approval|Jaheira|+1}} ''(Unique lines for {{Class|Bard}} and {{Class|Rogue}})'' | |||
** Then agree to buy the necklace from her {{Approval|Jaheira|+1}} | |||
** OR Give her some money and tell to keep the necklace, too {{Approval|Jaheira|+2}} | |||
''Other interactions:'' | |||
* Playing as a {{Class|Monk}}, tell [[Skoona|Enforcer Skoona]] it is she who decides her fate, no one else {{Approval|Jaheira|+1}} | |||
* Speaking to [[Dame Guisarme]], say the Flaming Fist are good only to handling riots {{Approval|Jaheira|+1}} | |||
'''[[Elerrathin's Home]]''' | '''[[Elerrathin's Home]]''' | ||
* | * Talking to [[Jaheira|Jaheira's]] children (within automated dialogue), tell [[Rion]] to listen to her mother {{Approval|Jaheira|+1}} | ||
* | * Speaking to Rion for the second time (not automated dialogue), tell her that refugees behind the wall need protection {{Approval|Jaheira|+5}} | ||
<small>''''' Note:''' Both these options require having Jaheira in your party </small> | |||
'''[[ | '''The [[Facemaker's Boutique]]''' | ||
* | * Interrupt [[Dolor]] when he's about to kill [[Figaro Pennygood]], saying ''"Stop right there!"'', using any of class-based lines or unique {{Race|Half-Orc}} line {{Approval|Jaheira|+1}} | ||
'' | ''Talking to [[Devella Fountainhead]]:'' | ||
* | ** Propose to investigate the cult for her {{Approval|Jaheira|+1}} | ||
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, propose to infiltrate the cult to tear it down from within {{Approval|Jaheira|+1}} | |||
<small>''''' Note:''' Both these lines will differ slightly depending on whether you actually have or have not any ritually cut hands in your inventory</small> | |||
'''[[ | '''[[Golbraith's Cellar]]''' | ||
* | * Ask [[Golbraith Stredivas]] whether his son needs any help {{Approval|Jaheira|+1}} ''(Unique line for {{Race|Duergar}})'' | ||
* Say that mind flayers are dangerous, and then add that you'll take it from here {{Approval|Jaheira|+1}} | |||
** OR Say that if his son is half a hunter as Golbraith himself, he'll be fine {{Approval|Jaheira|+1}} | |||
** OR Use a class-based line for a a {{Class|Barbarian}}, a {{Class|Cleric}}, a {{Class|Fighter}}, a {{Class|Ranger}} or a {{Class|Wizard}}, or a race-based line for a {{Race|Drow}} {{Approval|Jaheira|+1}} ''(either option)'' | |||
'''[[Dark Urge]]''' | '''The [[Graveyard (Lower City)|Graveyard]]'''<br> | ||
* Refuse your | |||
''Talking to [[Valmorba]]:'' | |||
* Inquire her about the grave of ''"M.Kurwin"'', then ask to borrow you a shovel (if you don't have one) {{Approval|Jaheira|+1}} | |||
<small>'''''Note: ''' Available only if you have read the letter about it found on the dead body of [[Gomwick]] in [[Act One]]'' </small> | |||
* Playing as {{Background|Haunted One|The Dark Urge}}, tell her there's usually not much left once you're done with the body {{Approval|Jaheira|+1}} | |||
''Dealing with [[Bugthimble]] at the "M.Kurwin" grave:'' | |||
* Ask what he was doing in your father's grave {{Approval|Jaheira|+1}} ''(Requires {{Ability check|Deception|25}})'' | |||
* {{Skill|Intimidation|Intimidate}} him into surrendering the loot to you {{Approval|Jaheira|+1}} | |||
** OR Use unique lines for a {{Race|Dragonborn}} or a {{Class|Draconic Bloodline|Draconic Sorcerer}} {{Approval|Jaheira|+1}} ''(either option)'' | |||
* Say "Thank goodness, you can keep it", and then: | |||
** Use {{Skill|Deception}} to convince him the treasure is cursed {{Approval|Jaheira|+1}} | |||
** Say the crate was promised for [[Nine-Fingers]], then use {{Skill|Intimidation}} to convince him to pay the fee for not breaking his snout {{Approval|Jaheira|+1}} | |||
* Pay him the "fee" he demands {{Approval|Jaheira|+1}} | |||
** OR, Playing as a {{Race|Dragonborn}}, say you and he are practically kin {{Approval|Jaheira|+1}} | |||
''Dealing with [[Nina Dortmell]] and [[Gracie Scyre|Mortarch Gracie Scyre]]:'' | |||
* Speaking with Nina for the first time, tell her to stop, because magic isn't a game {{Approval|Jaheira|+1}} | |||
** Ask who she wants to raise, then say she ''must'' never do it again {{Approval|Jaheira|+1}} | |||
** OR Tell Nina to let her brother rest in peace {{Approval|Jaheira|+1}} ''(Unique line for {{Class|Monk}} character)'' | |||
* Report Nina's attempts to Mortarch Gracie Scyre {{Approval|Jaheira|+1}} | |||
** Then tell Nina the Mortarch is right {{Approval|Jaheira|+1}} | |||
''Talking to [[Ulkov Sully]]:'' | |||
* Pay him for making a coffin for little [[Anita Fischer|Lily Fischer]] {{Approval|Jaheira|+1}} | |||
** OR Convince him to make it for free and out of turn, using {{Skill|Persuasion}}, {{Skill|Intimidation}} or class-based lines for a {{Class|Barbarian}}, a Good {{Class|Cleric}}, a {{Class|Oath of Devotion|Devotion Paladin}} or a {{Class|Monk}} {{Approval|Jaheira|+1}} ''(either option)'' | |||
''Speaking to [[Gothric Rillyn]]:'' | |||
* Playing as a {{Class|Rogue}}, tell him he should have learned the signs of a dangerous mark {{Approval|Jaheira|+1}} | |||
** OR, If you have already recruited [[Minsc]], say you'll tell the Stone Lord how Gothric called him {{Approval|Jaheira|+1}} | |||
'''[[Grey Harbour Docks]]''' | |||
* Convince [[Captain Sleam]] to take aboard the whole Brislen family via {{Skill|Intimidation}}, {{Skill|Persuasion}}, or simply paying the sum they're lacking {{Approval|Jaheira|+1}} | |||
''Talking to [[Big Huido]]:'' | |||
* Succeessfully {{Skill|Deception|deceive}} him and pretend to be a representative of [[The Guild]] {{Approval|Jaheira|+1}} ''(Unique loines for {{Class|Bard}} and {{Class|Rogue}})'' | |||
** OR {{Skill|Intimidation|Intimidate}} him into surrendering the Guild shipment {{Approval|Jaheira|+1}} ''(Unique lines for {{Class|Barbarian}} and {{Class|Fighter}})'' | |||
'' At the [[Iron Throne]]:'' | |||
* After docking at the prison, when [[Omeluum]] approaches your mind, convince it that other prisoners must be saved, too {{Approval|Jaheira|+1}} ''(Requires {{Ability check|Persuasion|20}}) | |||
* Upon returning from the Iron Throne, at the [[Flymm Cargo]], tell [[Allandra Grey]] you won't let her execute [[Redhammer]] {{Approval|Jaheira|+1}} | |||
'''The [[Guildhall]]''' | |||
* When confronting [[Roah Moonglow]] or [[Friol]], tell them that [[Minsc]] of Rashemen always knows the right thing to do {{Approval|Jaheira|+10}} | |||
** OR Declare that you side with the Guild {{Approval|Jaheira|+5}} | |||
* After defeating the [[Zhentarim]], convince Minsc to make peace with [[Nine-Fingers]], using any skill-based check {{Approval|Jaheira|+10}} ''(requires having him in the party)'' | |||
'''The [[Heapside Prison]]''' | |||
* Talking to [[Skittle]] via {{SAI|Speak with Animals}}, call him a "''rat''-ical mercantile rodent" {{Approval|Jaheira|+1}} | |||
** OR Ask what does obtaining goods in the prison en-''tail'' {{Approval|Jaheira|+1}} | |||
** OR Ask to have ''a squeak'' at what he's got {{Approval|Jaheira|+1}} | |||
* Ask him whether his business is ''rat''-ified by the local merchant's league {{Approval|Jaheira|+1}} | |||
'''The [[House of Hope]]'''<br> | |||
''Speaking to [[Hope]] or to her spirit: | |||
* In front of the [[House_of_Hope#Archive|Archive]], say you need to get her out before the jailor kills her {{Approval|Jaheira|+1}} | |||
* After freeing Hope from her chains, speak to her {{Approval|Jaheira|+1}} | |||
''In the [[House_of_Hope#Boudoir|Boudoir]]'' | |||
* Provoke the fight with [[Haarlep]] {{Approval|Jaheira|+1}} by either way of listed below: | |||
** When Haarlep asks you why you are here, answer you've come to kill them | |||
** OR Refuse to undress for Haarlep | |||
** OR Choose to attack the incubus | |||
<small>'''''Note: ''' This option is available either before you shed your clothes or when they prompt you to lie on the bed''</small> | |||
:* OR Agree to lie down, then plead to gods to get you out of here when the incubus approaches you | |||
:* OR Roll a {{Ability|Wisdom}} or {{Skill|Performance}} check to resist the incubus and choose to fight your way out ''(Available regardless of roll result)'' | |||
:* OR Refuse to vow your body '''after''' incubus asks for it | |||
<small>'''''Note: ''' Choosing {{Ability check|Constitution|25}} line at the previous step of the dialogue '''does not''' give approval. Additional unique lines for [[Astarion]] origin''</small> | |||
'''The [[The Lodge|Society of Brilliance Lodge]]''' | |||
* Refuse to give [[Havkelaag]] the [[Githyanki Egg]] {{Approval|Jaheira|+1}} | |||
* Tell [[Blurg]] that bravery is no bad thing {{Approval|Jaheira|+1}} | |||
''Talking to [[Ptaris]]:''<br> | |||
<small>'''''Note:''' These options are available only if you have sold the Githyanki Egg from the Creche Y'llek to [[Lady Esther]] in [[Act One]]</small> | |||
* When Ptaris asks you whether you are good or bad person, answer you think yourself good, and then: | |||
** Tell him he would be destroyed if you haven't saved him {{Approval|Jaheira|+1}} | |||
<small>'''''Note: '''Requires {{Ability check|Persuasion|20}} for a {{Race|Githyanki}} characters, and a {{Ability check|Persuasion|25}} for all others''</small> | |||
** OR Successfully use {{SAI|Detect Thoughts}} on him and then say that it's his conscience that tells him to stop {{Approval|Jaheira|+1}} | |||
** OR Use a class-based line for a {{Class|Barbarian}} or a {{Class|Warlock}} {{Approval|Jaheira|+1}} ''(Either option requires {{Ability check|Persuasion|20}} and brings equal approval)'' | |||
'''[[Lower City Sewers]]''' | |||
* ''Talking to [[Lorna Esthelian]],'' tell her that her date was a vampire {{Approval|Jaheira|+1}} | |||
* ''In the [[Abandoned Cistern]],'' convince the [[Emperor]] to extend its mental defences onto [[Minsc]] {{Approval|Jaheira|+20}} | |||
'''The [[Sorcerous Sundries]]'''<br> | |||
''Talking to [[Aradin Beno|Aradin]] near the entrance:'' | |||
* Successfully {{Skill|Deception|deceive}} him, saying you haven't found the [[Aylin|Nightsong]] {{Approval|Jaheira|+1}} | |||
* If you let slip to Aradin that you’ve found her, say she is immortal and tough {{Approval|Jaheira|+1}} | |||
** OR {{Skill|Deception|Deceive}} or {{Skill|Intimidation|intimidate}} Aradin to make him stop pursuing the Nightsong {{Approval|Jaheira|+1}} ''(Unique lines for Good, Neutral or Evil {{Class|Cleric}})'' | |||
** OR, Playing as a {{Class|Monk}}, {{Skill|Persuasion|persuade}} him {{Approval|Jaheira|+1}} | |||
''Talking to [[Lorroakan]] '''before''' resolving [[Aylin|Dame Aylin’s]] fate:'' | |||
* Tell Lorroakan you'll ask Nightsong to come to the tower, so that she ripped him to shreds {{Approval|Jaheira|+1}} | |||
** OR Use [[Deception]] to convince Lorroakan that Aylin is dead {{Approval|Jaheira|+1}} ''(A common unique line for a {{Class|Wizard}}, a {{Class|Warlock}} or a {{Class|Sorcerer}})'' | |||
** OR, Playing as a {{Class|Bard}} or a {{Class|Sorcerer}}, use a class-based line to mock Lorroakan over his plan {{Approval|Jaheira|+1}} | |||
''Facing Lorroakan along with Dame Aylin:'' | |||
* Tell the wizard you've come to stop him {{Approval|Jaheira|+1}} | |||
* Tell Lorroakan that [[Ketheric Thorm]] already tried to steal Aylin's immortality and is dead now {{Approval|Jaheira|+1}} | |||
** OR Tell Lorroakan that one more word about catching Aylin will be his last {{Approval|Jaheira|+1}} | |||
** OR, PLaying as [[Gale]] origin, ask him to reconsider his position {{Approval|Jaheira|+1}} | |||
* If you have betrayed Aylin to Lorroakan, say that this feels wrong {{Approval|Jaheira|+1}} | |||
''In the [[Sorcerous Vault]]:'' | |||
* Speaking to [[Yafeu]] once he's escaped the [[Peculiar lamp]]: | |||
** Demand to release your "master" or die {{Approval|Jaheira|+1}} | |||
** Ask him politely to release your ''companion'' now {{Approval|Jaheira|+1}} ''(Available to all characters except {{Class|Wizard}})'' | |||
'''The [[Steel Watch Foundry]]'''<br> | |||
''Talking to [[Tamia Holzt]], if she spotted you in the Foundry:'' | |||
* Succeed a {{Skill|Religion}} check and pretend to be a relief crew for Banite guards {{Approval|Jaheira|+1}} | |||
** OR Say you've come to bathe in Banites' blood {{Approval|Jaheira|+1}} | |||
** OR Use any of class-based options to inspire Gondians to rebel {{Approval|Jaheira|+1}} ''(Requires {{Ability check|Intimidation|18}} or {{Ability check|Persuasion|18}}, depending on character class)''<br> | |||
''Talking to [[Zanner Toobin]] once you have reached the laboratory wing:'' | |||
* When Toobin says that Gondians are being subjugated through the collars, ask whether they will fight if you save their families {{Approval|Jaheira|+1}} | |||
* If you have killed Banites in the workroom, tell Toobin about it {{Approval|Jaheira|+1}} | |||
''If you failed to switch off an activated [[Motivator]],'' convince Toobin to move on, using {{Skill|Intimidation}} or {{Skill|Persuasion}} {{Approval|Jaheira|+1}} | |||
''Resolving the conflict between the [[Gondian]]s and [[Ironhand]]s after razing down the Foundry:'' | |||
** {{Skill|Persuasion|Persuade}} [[Barcus Wroot]] to take leadership over the Clan Ironhand {{Approval|Jaheira|+1}} ''(Unique lines for a {{Race|Deep Gnome}}, a {{Class|Bard}}, a Good {{Class|Cleric}} or a {{Class|Rogue}})'' | |||
** OR {{Skill|Intimidation|Intimidate}} [[Wulbren Bongle]] to walk away, using basic or any class-based option {{Approval|Jaheira|+1}} | |||
<small>'''''Note:''' According to game files, a {{Class|Oath of Vengeance|Vengeance Paladin}} character roll {{Skill|Persuasion}} instead of {{Skill|Intimidation}} for all others''</small> | |||
* Take Gondians' side and tell Wulbren you won't let hurt them {{Approval|Jaheira|+1}} ''(Wulbren and other Ironhands become hostile)'' | |||
* OR, Convince Wulbren to let the Gondians go away {{Approval|Jaheira|+1}} ''(Requires {{Ability check|Persuasion|20}})'' | |||
<small>'''''Note:''' A {{Race|Deep Gnome}}, a Good {{Class|Cleric}}, a {{Class|Oath of Devotion|Devotion Paladin}} will have a unique line here and a {{Ability check||18}} instead of basic one. {{Race|Deep Gnome}} characters roll {{Skill|Performance}} instead of {{Skill|Persuasion}}''</small> | |||
''Talking to [[Barcus Wroot]] after resolving the conflict:'' | |||
* If you have sided with [[Gondian]]s, tell Barcus that [[Wulbren]] was past saving {{Approval|Jaheira|+1}} | |||
* If you convinced both factions to make peace, tell Barcus you're impressed OR Say that he'll make a great leader of the Clan Ironhand {{Approval|Jaheira|+1}} ''(either option)'' | |||
'''The [[Water Queen's House]]''' | |||
* Attending the funeral of [[Holli Dylford]], tell [[Allandra Grey]] you’ve brought gold as an offering {{Approval|Jaheira|+1}} | |||
** OR Say you've brought a prayer {{Approval|Jaheira|+1}} ''(Not available for {{Class|Barbarian}}, {{Class|Cleric}} and {{Class|Monk}} characters)'' | |||
** OR, Playing as a {{Class|Monk}}, say you wish Holli's soul the stillness of a calmed ocean {{Approval|Jaheira|+1}} | |||
** OR, Playing as a {{Class|Cleric}}, answer Allandra with a class-based line {{Approval|Jaheira|+1}} | |||
<small>'''''Note:''' Using this option, the players may choose either a common Cleric line or a line reflecting exactly the deity their character is allied to'' </small> | |||
'''Other locations in Lower City'''<br> | |||
* ''In [[Bloomridge Park]],'' speaking to [[Albert]], call him a quitter and tell to get his [[Sparky|dog]] {{Approval|Jaheira|+1}} | |||
* ''In [[Cazador's Dungeon]],'' don't let [[Astarion]] finish the [[The_Pale_Elf#Outcomes|Rite of Profane Ascension]] once he has started it {{Approval|Jaheira|+1}} | |||
* ''In the [[Cloister of Sombre Embrace]],'' after defeating [[Viconia DeVir]], tell her to go and vanish {{Approval|Jaheira|+1}}<br> | |||
<small>''''' Note:''' You need to knock her out in the battle to speak to her afterwards ''</small><br> | |||
* ''At the [[Chromatic Scale]],'' playing as a {{Class|Bard}}, discuss with [[Thomas C. Quirkilious]] the benefits of using lute strings made of ''worg'' hair {{Approval|Jaheira|+1}} | |||
* ''At the Flaming Fist cordon {{coords|-195|-15}} near the [[Upper City]] gate,'' when the [[Emperor]] warns you about becoming a thrall, choose to turn back {{Approval|Jaheira|+1}} | |||
<small>''''' Note:''' This dialogue will occur if you come close to the gate without having all three [[Netherstone]]s''</small> | |||
* ''At [[Highberry's Home]],'' donate some gold to [[Roger Highberry|Roger]] and [[Cora Highberry]] for their orphanage {{Approval|Jaheira|+1}} | |||
* ''In the [[Lady Jannath's Estate]],'' playing as {{Background|Haunted One|The Dark Urge}}, at the entrance ask [[Tarhun Mnemonis]] about icons depicting Bhaal, then tell him not to sell "this evil junk" {{Approval|Jaheira|+1}} ''(Available if [[Oskar Fevras]] was not saved in [[Act One]])'' | |||
* ''Outside [[The Singing Lute]],'' give [[Leythim|Manip Leythim]] a healing potion {{Approval|Jaheira|+1}} | |||
* ''In the [[Stormshore Tabernacle]],'' make an offering to {{Deity|Mielikki}}, the Supreme Ranger {{Approval|Jaheira|+1}} | |||
<small>'''''Note:''' Any approval benefits here will be gained only if the offering is enough to receive the blessing''</small><br> | |||
''Talking to children playing at {{coords|-166|-75}}:'' | |||
* Succeed a passive {{Skill|Perception}} check and ask [[Cinnamon]] what is she hiding in her pocket {{Approval|Jaheira|+1}} | |||
* Ask [[Punkins]] to scan you {{Approval|Jaheira|+1}} | |||
** OR First refuse to be scanned, then say you will comply {{Approval|Jaheira|+1}} | |||
** OR, If you detected Cinnamon's "spy candy", tell Punkins about it {{Approval|Jaheira|+1}} | |||
'''The [[Murder Tribunal]]''' | |||
* Speaking to [[Sarevok Anchev]], say you actually were deciding who should get to kill him {{Approval|Jaheira|+5}} | |||
** OR Ask Jaheira, [[Minsc]], or them both, whether they would like to kill the old man, or you should do it yourself {{Approval|Jaheira|+5}} | |||
* Being judged, tell Sarevok that you didn't kill this person, but you will kill him instead {{Approval|Jaheira|+5}} | |||
* After becoming an [[Bhaal#Unholy_Assassins|Unholy Assassin]], speak to [[Echo of Amelyssan]] and say that killing is merely a tool {{Approval|Jaheira|+1}} | |||
'''The [[Bhaal Temple]]'''<br> | |||
''Speaking to Avatar of Bhaal after defeating [[Orin]]:''<br> | |||
* Tell Bhaal that you have no desire to harm anyone else {{Approval|Jaheira|+1}} | |||
** OR Tell him that every night he possesses you your friends are in danger, and you won't ''stand'' it {{Approval|Jaheira|+1}} | |||
* Reject your Father's gift and blessings {{Approval|Jaheira|+10}} | |||
<small>'''''Note:''' These options are available to {{Background|Haunted One|The Dark Urge}} characters '''only'''. Throughout the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same'' </small> | |||
'''[[Campsite|Camp]] & Conversations<br> | |||
''Camp interactions'' | |||
* Ask Jaheira why she is following you, then say her experience could be an asset OR Tease her, saying "Try to keep up, old one" {{Approval|Jaheira|+2}} | |||
* Ask her about her past experience with the Dead Three and say "Please. You're only one of those things." {{Approval|Jaheira|+3}} | |||
* Talking to Jaheira about illithids, call yourself "a parasite, puppeting this body" OR Say that your mind is still your own {{Approval|Jaheira|+3}} ''(either option)'' | |||
* When Jaheira greets you with "The cub speaks", call her back a crow {{Approval|Jaheira|+2}} | |||
* Playing as [[Astarion]] origin, if you chose not to [[The_Pale_Elf#Outcomes|ascend]], discuss it with Jaheira {{Approval|Jaheira|+5}} | |||
* Playing as {{Background|Haunted One|The Dark Urge}}, when Jaheira (and possibly, Minsc) comes to you at night to guard your actions, ask her what you must do (i.e. to avoid the other Bhaalspawn's fate) {{Approval|Jaheira|+5}} | |||
* After [[Orin]] reveals herself as a shapeshifter, talk to Jaheira and say Orin want you all to go paranoid {{Approval|Jaheira|+1}} ''(Requires {{Skill|Nature}} check)'' | |||
* After [[Gortash|Gortash's]] ordaining, discuss it with Jaheira and choose any line {{Approval|Jaheira|+5}} ''(either option)'' | |||
<small>'''''Note: ''' The set of available options will differ depending on whether you made an alliance with Gortash or not'' </small> | |||
** If you defeated Gortash at the ceremony, talk about it to Jaheira {{Approval|Jaheira|+5}} | |||
* After visiting [[Elerrathin's Home]], talk to Jaheira about her family and choose any answer except "having little faith i in chances of victory" {{Approval|Jaheira|+3}} | |||
** Ask her about Khalid and tell her that "It sounds like he had true strength" {{Approval|Jaheira|+5}} | |||
''Other companions and camp followers'' | |||
* After [[Aylin]] leaves to meet and fight [[Lorroakan]], tell [[Isobel]] that you’re going to help the aasimar {{Approval|Jaheira|+1}} | |||
* Speaking to Jaheira about [[Karlach]] after defeating Gortash, say that Karlach needs friends to cure her, then choose any line '''except simply leaving''' {{Approval|Jaheira|+5}} | |||
* When [[Vlaakith]] emerges at the camp as a projection, convince [[Lae'zel]] to reject her once and for all {{Approval|Jaheira|+1}} | |||
<small>'''''Note: ''' Requires {{Ability check|Perception|18}} or {{Ability check|Intimidation|18}}, or {{Ability check|Wisdom|18}} if you have successfully {{SAI|Detect Thoughts|read}} Vlaakith’s mind)'' </small> | |||
'''[[The High Harper|Companion quest]]''' | |||
* After the fight in [[Danthelon's Dancing Axe]], agree to Jaheira's proposal to find [[Minsc]] {{Approval|Jaheira|+2}} | |||
** OR, Playing as [[Karlach]] origin, tell Jaheira she had been an idol of yours for years {{Approval|Jaheira|+5}} | |||
* In the Guildhall, talking with [[Nine-Fingers Keene]] for the first time, choose any line '''except letting Jaheira speak''' {{Approval|Jaheira|+2}} ''(either option)'' | |||
** When Nine-Fingers refuses to call off her ambush, choose any answer '''except attacking her''' {{Approval|Jaheira|+2}} ''(either option)'' | |||
* Make [[Tut Thistlebog]] reveal the location of the ambush against the [[Stone Lord]] {{Approval|Jaheira|+2}} | |||
* Convince [[Uktar]] to give you a hint about the Stone Lord {{Approval|Jaheira|+2}} | |||
* After speaking with Nine-Fingers about the ambush in the [[Counting House]], Jaheira will tell you that Minsc was petrified for a century. Ask how could it be, then choose any line '''except "you abandoned him"''' {{Approval|Jaheira|+3}} | |||
* After encounter with false "Jaheira" in the Counting House, tell her to stop sulking OR Say that now you just have to find Minsc {{Approval|Jaheira|+3}} | |||
** OR Say she's tired because she is ''ancient'' {{Approval|Jaheira|+5}} | |||
== Disapproval == | == Disapproval == | ||
The following story and dialogue choices will cause Jaheira to lose [[approval]]. | The following story and dialogue choices will cause Jaheira to lose [[approval]]. | ||
=== Act Two === | |||
'''[[Crèche Y'llek]]''' | |||
* In [[Crèche_Y%27llek#Inquisitor's_Chamber|Inquisitor's Chamber]], talking to [[Vlaakith]], rat [[Shadowheart]] out that it was she who stole the artifact {{Approval|Jaheira|-1}} ''(Available only if Shadowheart '''is in the party''')'' | |||
'''[[Mind Flayer Colony]]'''<br> | |||
''In the [[Necrotic Laboratory]]:'' | |||
* Talking to the [[Waking Mind]] via the [[Slack-Skinned Head]], succeed the passive {{Skill|Insight}} check and choose to consume their mind {{Approval|Jaheira|-1}} | |||
* Talking to the [[Fresh Mind]], tell them they will never wake again {{Approval|Jaheira|-1}} | |||
''At the [[Mind_Flayer_Colony#Morgue|Morgue]]:'' | |||
* If [[Us]] survived the [[Nautiloid]] and you already freed it, when [[Chop]] speaks to you, pass {{Ability|Wisdom}} check (illithid) and say that you and it are alike {{Approval|Jaheira|-1}} | |||
** OR {{Skill|Persuasion|Persuade}} Chop to let Us go with you {{Approval|Jaheira|-1}} | |||
'''After the final fight with [[Apostle of Myrkul]]'''<br> | |||
* Refuse to recruit Jaheira {{Approval|Jaheira|-3}} | |||
''Speaking to [[Minthara]]:'' | |||
* When Minthara tells you she is going to kill [[Orin]], mention the cult might need a new leadership afterwards {{Approval|Jaheira|-1}} | |||
** Then tell Minthara you are with her {{Approval|Jaheira|-1}} ''(Additional unique line for {{Class|Rogue}})'' | |||
** OR Declare you will be the saviours of Baldur's Gate, and then agree with Minthara that reshaping world would be glorious {{Approval|Jaheira|-1}} | |||
* When Minthara enquires about one more thing to explain and asks why you slayed the tieflings in the [[Emerald Grove]]: | |||
** Say you did it to impress her {{Approval|Jaheira|-1}} | |||
** Say you wanted to watch them suffer {{Approval|Jaheira|-1}} | |||
** Playing as {{Background|Haunted One|The Dark Urge}}, say you enjoy killing {{Approval|Jaheira|-1}} | |||
=== Act Three=== | |||
'''[[Rivington]]'''<br> | |||
'''Talking to [[Yenna]]''', be rude to the girl: | |||
* Ask where did she last see her mum, then say her mother is probably dead {{Approval|Jaheira|-1}} | |||
** OR Tell Yenna to get lost {{Approval|Jaheira|-1}} | |||
'''[[Angleiron's Cellar]]''' | |||
* Talking to [[Wulbren]], refuse to take the [[Runepowder Bomb]] but promise you'll destroy the [[Steel Watch Foundry]] your way {{Approval|Jaheira|-1}} | |||
** OR Refuse, saying that his plan is too messy and you're out {{Approval|Jaheira|-1}} | |||
** OR Refuse, saying that the real enemy is [[Gortash]], not the Gondians, and you'll find another way {{Approval|Jaheira|-1}} | |||
'''[[Circus of the Last Days]]''' | |||
* At the entrance, convince [[Klaus]] to let you in, pretending to be a friend of Gortash's ''(class-based {{Skill|Deception}} check)'' {{Approval|Jaheira|-1}} | |||
* Dealing with [[Akabi]] the djinni, successfully catch him on rigging the wheel, but apologise and say you were mistaken {{Approval|Jaheira|-1}} | |||
* Talking to [[Boney]] the mephit, say his wife [[Stoney]] is not your type {{Approval|Jaheira|-1}} | |||
''Dealing with caged beasts:'' | |||
* Talking to [[Shadow-Whiskers]] with {{SAI|Speak with Animals}}, note that her cage looks comfy {{Approval|Jaheira|-1}} | |||
** Then tell her to murder whoever she wants OR Say "Sure thing, pussycat" {{Approval|Jaheira|-1}} ''(either option)'' | |||
** Without {{SAI|Speak with Animals}}, choose the line "Kill them all, kitty" {{Approval|Jaheira|-1}} | |||
* Talking to [[Crimson]], refuse to feed him via {{SAI|Speak with Animals}} OR mock him for being hungry (without the spell) {{Approval|Jaheira|-1}} ''(either option)'' | |||
''Watching [[Dribbles the Clown|Dribbles's]] show:'' | |||
* Yell "Boo! Get off the stage!" {{Approval|Jaheira|-1}} | |||
* Volunteer Jaheira to the stage as an assistant to Dribbles, and then cheer her, saying ''"All hail the High Harper!"'' {{Approval|Jaheira|-1}} | |||
** OR Choose to cross your arms and glare {{Approval|Jaheira|-1}} | |||
** OR Just answer "No." {{Approval|Jaheira|-1}} | |||
''Talking to [[Lucretious]]:'' | |||
* When she's training up skeletons (before fighting doppelgangers), tell her that she is being a little harsh {{Approval|Jaheira|-1}} | |||
* When she asks you to find real Dribbles, say that he is probably dead now {{Approval|Jaheira|-1}} | |||
* When you deliver her Dribbles's remains, ask whether she is hiring personnel {{Approval|Jaheira|-1}} | |||
'''The [[Gur Camp]]''' | |||
* Playing as [[Astarion]] origin, tell [[Ulma]] you won't sacfirice yourself for her cause {{Approval|Jaheira|-1}} | |||
** OR Attack Ulma {{Approval|Jaheira|-1}} | |||
'''The [[Requisitioned Barn]]''' | |||
* Talk to [[Broadhorn|Fist Broadhorn]] inside the barn and say you were just looking for anything worth stealing {{Approval|Jaheira|-1}} | |||
** OR, Playing as a {{Class|Rogue}}, if you are caught inside the barn by [[Madigan|Fist Madigan]], tell him this is the only place around worth stealing from {{Approval|Jaheira|-1}} | |||
'''Dealing with [[Orin]]'s guises''' | |||
* If Orin is impersonating [[Gyldro Angleiron]], say you would kill someone close to you without hesitation {{Approval|Jaheira|-1}} ''(Unique line for [[Lae'zel]] origin)'' | |||
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, say that you have already done it {{Approval|Jaheira|-1}} | |||
<small>'''''Note: ''' This option is available if you have killed either [[Isobel]] or your partner in [[Act Two]] on demand of your [[Sceleritas Fel|butler]]''</small> | |||
* If Orin is impersonating [[Fist Rowan]], tell her that both sides need a lesson {{Approval|Jaheira|-1}} | |||
<small>'''''Note:''' This line belongs to the Custom origin (Tav). Other Origins have unique lines each''</small> | |||
:* OR, Playing as {{Background|Haunted One|The Dark Urge}}, propose to kill and kill again {{Approval|Jaheira|-1}} | |||
* If Orin is impersonating [[Dying Stone Lord Thug]]: | |||
** Playing as an Evil {{Class|Cleric}}, choose to make him suffer {{Approval|Jaheira|-1}} | |||
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, choose to prod his wound OR to spin the blade {{Approval|Jaheira|-1}} ''(either option)'' | |||
** If you succeeded a passive {{Ability check|Perception|20}}, choose to make him scream {{Approval|Jaheira|-1}} | |||
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, say that you'll enjoy watching him die slowly {{Approval|Jaheira|-1}} | |||
'''[[Wyrm's Crossing]]''' | '''[[Wyrm's Crossing]]''' | ||
* | * At the entrance gate, refuse to be arrested by the [[Steel Watcher]] and prepare to fight {{Approval|Jaheira|-1}} | ||
* | ** Threaten [[Edwynna|Gauntlet Edwynna]] OR Choose to attack her {{Approval|Jaheira|-1}} ''(either option)'' | ||
* Agree to deliver the gnome leader's head to [[Manip Falcäo]] {{Approval|Jaheira|-1}} | |||
** Provide [[Wulbren|Wulbren's]] head to Falcäo {{Approval|Jaheira|-1}} | |||
'''[[Sharess' Caress]]''' | '''[[Sharess' Caress]]''' | ||
* | * Agree to try [[Hoots Hooligan|Hoots Hooligan's]] special hooch {{Approval|Jaheira|-1}} | ||
* Point out how [[Sorn Orlith]] and [[Nym Orlith]] look alike, and then call them "delicious" {{Approval|Jaheira|-1}} | |||
** When trying to hire them both, choose to proceed with any of the twins {{Approval|Jaheira|-1}} ''(if you're partnered with any companion and they declined the offer)'' | |||
'''[[Wyrm's Rock Fortress]]'''<br> | |||
* Trying to get access into Wyrm's Rock Fortress, choose to leave when [[Elin|Blaze Elin]] stops you {{Approval|Jaheira|-1}} | |||
''At the Flaming Fist barracks:'' | |||
* If failed to convince [[Arkleia Oloril]] to trade, attack her {{Approval|Jaheira|-1}} | |||
''When you spot [[Fist Reynash]] trying to open a chest:'' | |||
* {{Skill|Intimidation|Intimidate}} OR blackmail him into giving you his stash {{Approval|Jaheira|-1}} ''(either option)'' | |||
** OR Fail the {{Skill|Intimidation}} check {{Approval|Jaheira|-1}} ''(makes Reynash hostile)'' | |||
** OR Attack Reynash straightaway {{Approval|Jaheira|-1}} | |||
* Speaking to [[Bakshi|Manip Bakshi]] afterwards, let him arrest you {{Approval|Jaheira|-1}} | |||
** OR Attack him straightaway or after speaking with him {{Approval|Jaheira|-1}} | |||
''At the [[Wyrm's_Rock_Fortress#Second_floor|Audience Hall]]:'' | |||
* Speaking to [[Lord Amber's Bodyguard]] and attendants of [[Lady Durinbold's Attendant|Lady Durinbold]] and [[Lord Shattershield's Attendant|Lord Shattershield]] about the Steel Watch, say that you couldn't feel safer {{Approval|Jaheira|-1}} | |||
** OR, Playing as a {{Race|Drow}} or a {{Race|Half-Orc}}, say that you feel safer than with some {{Approval|Jaheira|-1}} | |||
* Playing as {{Background|Haunted One|The Dark Urge}}, when [[Gortash]] explains your previous dealings: | |||
** Say that you'll make Orin pay for taking your place {{Approval|Jaheira|-1}} | |||
** OR Reply that you don't remember a thing, but the plan sounds brilliant {{Approval|Jaheira|-1}} | |||
* Speaking to Gortash after killing [[Orin]], surrender two your [[Netherstone]]s to him {{Approval|Jaheira|-1}} | |||
** OR Say you two can be allies, but you'll keep Ketheric's and Orin's stones {{Approval|Jaheira|-1}} | |||
''In the [[Wyrm's Rock Prison]]:'' | |||
* Talking to [[Counsellor Florrick]], when she sinks into despair, say you don't need her {{Approval|Jaheira|-1}} | |||
'''[[Lower City]]''' | '''[[Lower City]]''' | ||
* Tell [[ | |||
* | '''The [[Basilisk Gate Barracks]]''' | ||
* Talking to [[Murphy|Fist Murphy]], ask why he is standing on one leg, and then: | |||
** OR Pretend to push him off his balance {{Approval|Jaheira|-1}} | |||
** OR, Playing as a {{Class|Barbarian}}, tell him to prove Liara Portyr he is not a weakling {{Approval|Jaheira|-1}} | |||
<small>'''''Note: ''' For Baldurian characters, the initial line will run about "Blaze Portyr's infamous punishments"'' </small> | |||
* Playing as a {{Class|Fighter}}, talk to [[Thunder (Flaming Fist)|Gauntlet Thunder]] about proper punishment for two soldiers who screwed up, and ask her to let it slide, just for once {{Approval|Jaheira|-1}} | |||
* Talking to [[Miller|Fist Miller]] after [[Florrick]] had been executed, say "Good riddance" {{Approval|Jaheira|-1}} | |||
''Speaking to [[Liara Portyr]] and [[Lora Bergauz]]:'' | |||
* Propose to help Lora find [[Vanra Bergauz|her daughter]] for a certain price {{Approval|Jaheira|-1}} | |||
* If you already know that Vanra died, tell this to Lora, adding it's true no matter Lora believes you or not {{Approval|Jaheira|-1}} | |||
'''[[The Blushing Mermaid]]'''<br> | |||
''Talking to the [[Auntie Ethel|hag]] masking as [[Quenora Grisly|Captain Grisly]]:'' | |||
* Inquire her about [[Vanra]], and then suggest to pay Lora off {{Approval|Jaheira|-1}} | |||
** OR, Playing as a {{Background|Haunted One|The Dark Urge}}, mention that killing Lora sounds like the best way {{Approval|Jaheira|-1}} | |||
* Agree to take money from the hag for killing Lora {{Approval|Jaheira|-1}} | |||
** OR, Playing as a {{Class|Rogue}}, agree to do it if she doubles the price {{Approval|Jaheira|-1}} | |||
* After [[Auntie Ethel]] reveals herself and confesses that she actually ate Vanra, call her a monster, and then: | |||
** Say you'll leave now {{Approval|Jaheira|-1}} | |||
** OR Say "That's so evil, even I'm impressed." {{Approval|Jaheira|-1}} | |||
* When Ethel offers you to become an ally in your crusade, agree to have a deal {{Approval|Jaheira|-1}} ''(Unique line for {{Class|Oathbreaker|Oathbreaker Paladin}})'' | |||
''Other patrons of the tavern:'' | |||
* Talking to [[Nesha Leesha]], warn her about the [[Investigate the Murders#Save_the_Victims|serial killer]], then say you've probably mistaken her for someone else {{Approval|Jaheira|-1}} | |||
* Speaking to [[Zena]], tell her that if a child was in this dump, they deserve to be 'nabbed' {{Approval|Jaheira|-1}} | |||
'''[[Old Garlow's Place]]'''<br> | |||
''First time visiting the place:'' | |||
* If you found the group without reading any of their posters, taunt [[Adrielle]], saying you will "EAT THEIR SOULS, RAAAGH" {{Approval|Jaheira|-1}} | |||
* After the Hag Survivors attacked the party, tell [[Hydrangea Wubb]] that all you care about is killing the hag {{Approval|Jaheira|-1}} | |||
** OR Say you are not getting mixed up in this {{Approval|Jaheira|-1}} | |||
<small>''''' Note:''' Hydrangea will be present only if you knocked her out (as the [[Mask of Regret]]) in the Overgrown Tunnel AND killed [[Auntie Ethel|the hag]] in [[Act One]]''</small> | |||
''Dealing with hexed [[Mayrina]]:'' | |||
* Using {{SAI|Speak with Animals}}, tell Mayrina to SPIT IT OUT, OR Call her condition hilarious {{Approval|Jaheira|-1}} ''(either option)'' | |||
* Without {{SAI|Speak with Animals}}, ask her how did she get herself turned into a sheep {{Approval|Jaheira|-1}} | |||
* Tell Adrielle that if they have pissed off a hag, they're ''screwed'' {{Approval|Jaheira|-1}} | |||
''After removing the hex and killing [[Jatlo]]:'' | |||
* Speaking to Mayrina, wonder why has she been still dragging this [[Connor Vinderblad|corpse]] around {{Approval|Jaheira|-1}} | |||
* Say you're helping her for the last time {{Approval|Jaheira|-1}} | |||
** OR Say they will have to deal with this themselves {{Approval|Jaheira|-1}} | |||
* Talking to [[Kled]], say you aren't getting mixed up in this {{Approval|Jaheira|-1}} | |||
** OR Say that Mayrina ''can be'' very annoying {{Approval|Jaheira|-1}} | |||
* Talking to Adrielle, say you are not getting mixed up in this {{Approval|Jaheira|-1}} | |||
* After Adrielle says she has discovered an ultimate way to kill a hag, say the hag is their problem {{Approval|Jaheira|-1}} | |||
''If you have killed [[Auntie Ethel]]:'' | |||
* Talking with Mayrina, tell her you killed Ethel and expect a reward {{Approval|Jaheira|-1}} | |||
* If you haven't raised Connor from dead in [[Act One]], tell Mayrina that you prefer thank-yous of a coin variety {{Approval|Jaheira|-1}} | |||
'''The [[Baldur's Mouth]] (and dealing with its employees)''' | |||
* Talking to [[Falael]] outside Baldur's Mouth, muddle her count {{Approval|Jaheira|-1}} | |||
* Growl at [[Chalara|News Hawker Chalara]] at {{coords|-154|-121}}, if the ''[[Baldur's Mouth Gazette]]'' has printed a negative article about you {{Approval|Jaheira|-1}} | |||
* Talking to [[Luan|News Hawker Luan]] at {{coords|122|-69}}, tell him that his salesmanship is terrible {{Approval|Jaheira|-1}} | |||
** Then say you don't care about his age {{Approval|Jaheira|-1}} | |||
'''The [[Elfsong Tavern]]'''<br> | |||
''Talking to [[Lakrissa]] and [[Alfira]]:'' | |||
* In the tavern hall, spur Lakrissa to work instead of talking {{Approval|Jaheira|-1}} | |||
* Speaking to them both on the tavern's roof, tell Lakrissa to get back to work, or you will tell [[Alan Alyth|Alan]] about it {{Approval|Jaheira|-1}} | |||
** Say you are shocked that Alfira hasn't been arrested for making noise {{Approval|Jaheira|-1}} | |||
''Speaking to [[Harvard Willoughby]]:'' | |||
* Agree to participate in ''Laff Riot'', and then, in the first round, use '''any''' joke {{Approval|Jaheira|-1}} ''(either option)'' | |||
* In the second round, joke about "Zombie reanimator" {{Approval|Jaheira|-1}} | |||
* In the third round, joke about the Dead Three OR Joke about "Mind flayer and duergar"{{Approval|Jaheira|-1}} ''(either option)'' | |||
''Speaking to [[Devella Fountainhead]] on the site of [[Belynne Stelmane|Duke Stelmane's]] murder:'' | |||
* Express hope that the one who solves Devella's death will be just as diligent {{Approval|Jaheira|-1}} | |||
* Tell Devella that Bhaal himself is involved, then say you'll kill her in his name {{Approval|Jaheira|-1}} | |||
<small>'''''Note: '''Available for non-{{Background|Haunted One|The Dark Urge}} characters, too; Devella and other Fists immediately turn hostile''</small> | |||
''Other interactions:'' | |||
* When [[Dez Kanshaw]] tells you about the job offered to his son by [[Three-Piece]], playing as a {{Class|Rogue}}, use a class-based line {{Approval|Jaheira|-1}} | |||
'''The [[Facemaker's Boutique]]''' | |||
* Interrupt [[Dolor]] when he's about to kill [[Figaro Pennygood]], saying ''"Back off. That’s my kill"'' {{Approval|Jaheira|-1}} | |||
<small>'''''Note:''' Available if you have found and read at least one copy of Dolor's [[Bloodstained Parchment|list of victims]]''</small> | |||
''Talking to [[Devella Fountainhead]] after saving her from Dolor:'' | |||
* Playing as {{Background|Haunted One|The Dark Urge}}, say you did it only to kill her yourself {{Approval|Jaheira|-1}} | |||
<small>'''''Note: '''The line differs depending on whether you did or didn't speak to Devella at the Elfsong; choosing it makes Devella and any nearby Flaming Fist hostile to the party''</small> | |||
'''[[Golbraith's Cellar]]''' | |||
* Tell [[Golbraith Stredivas]] that mind flayers are dangerous, and then tell him to leave the city {{Approval|Jaheira|-1}} | |||
** OR Tell Golbraith that he should be fighting, hot hiding {{Approval|Jaheira|-1}} | |||
'''The [[Graveyard (Lower City)|Graveyard]]'''<br> | |||
''Dealing with [[Nina Dortmell]] and [[Gracie Scyre|Mortarch Gracie Scyre]]:'' | |||
* Speaking with Nina for the first time, ask who she wants to raise, then help her by any means or by using any available class-based options {{Approval|Jaheira|-1}} | |||
* Report Nina's attempts to Mortarch Gracie Scyre and then: | |||
** Advise the girl to practice for a decade, then try again {{Approval|Jaheira|-1}} | |||
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, offer Nina to join her brother instead of raising him {{Approval|Jaheira|-1}} | |||
''Talking to [[Valmorba]]:'' | |||
* Inquire her about the grave of ''"M.Kurwin"'', then ask to borrow you a shovel (if you don't have one) {{Approval|Jaheira|-1}} | |||
* OR, Playing as {{Background|Haunted One|The Dark Urge}}, tell her there's usually not much left once you're done with the body {{Approval|Jaheira|-1}} | |||
''Other interactions:'' | |||
* Speaking to [[Anita Fischer|Anita]] and [[Elias Fischer]], suggest a "much cheaper" solution to their problem {{Approval|Jaheira|-1}} | |||
* Speaking to [[Maude]], ask what use do the dead have with flowers {{Approval|Jaheira|-1}} | |||
'''[[Grey Harbour Docks]]'''<br> | |||
''Talking to [[Big Huido]]:'' | |||
* Succeessfully {{Skill|Deception|deceive}} him and pretend to be a representative of [[The Guild]], then say you'll just loot his corpse instead {{Approval|Jaheira|-1}} | |||
** OR {{Skill|Intimidation|Intimidate}} him into surrendering the Guild shipment, then {{Skill|Intimidation|Intimidate}} him again to turn out his pockets, too {{Approval|Jaheira|-1}} ''(Unique line for {{Class|Barbarian}} and {{Class|Rogue}})'' | |||
* Ask him what if you just kill him and take everything {{Approval|Jaheira|-1}} | |||
* ''At the [[Flymm Cargo]],'' after returning from the [[Iron Throne]], surrender [[Redhammer]] to [[Allandra Grey]] {{Approval|Jaheira|-1}} | |||
'''[[Highberry's Home]]''' | |||
* If you successfully detected poisoned wine at the Wine Festival, refuse to drink but tell [[Roger Highberry|Roger]] and [[Cora Highberry]] you hope they enjoy it {{Approval|Jaheira|-1}} | |||
<small>''''' Note:''' This option requires a passive {{Ability check|Medicine|18}}, or {{Ability check|Perception|10}} for a {{Class|Barbarian}} character''</small> | |||
* Tell [[Timmy|Timmy the Orphan]] that there are bigger problems at the city now {{Approval|Jaheira|-1}} | |||
* Ask [[Molly|Molly the Orphan]] whether she knows her father is dead {{Approval|Jaheira|-1}} | |||
'''In the [[House of Hope]]'''<br> | |||
''In the [[House_of_Hope#Boudoir|Boudoir]]:'' | |||
* Undress for [[Haarlep]] {{Approval|Jaheira|-1}} | |||
* Tell the incubus they can have your body, but not your mind {{Approval|Jaheira|-1}} | |||
** Vow your body to Haarlep {{Approval|Jaheira|-1}} | |||
* ''After defeating [[Raphael]],'' if [[Korrilla]] was knocked out, tell [[Hope]] she didn't deserve to die {{Approval|Jaheira|-1}} | |||
'''The [[The Lodge|Society of Brilliance Lodge]]''' <br> | |||
* Sell [[Havkelaag]] the [[Githyanki Egg]] OR Donate it for free {{Approval|Jaheira|-1}} ''(either option)'' | |||
''Speaking to [[Omeluum]] after you have rescued it from the [[Iron Throne]]:'' | |||
* If you failed to save [[Ulder Ravengard]], say the Duke meant nothing to you {{Approval|Jaheira|-1}} | |||
* If you have failed to save the majority of [[Gondian]] prisoners, say they meant nothing to you {{Approval|Jaheira|-1}} | |||
'''[[Lower City Sewers]]''' | '''[[Lower City Sewers]]''' | ||
* | * ''Talking to [[Lorna Esthelian]],'' tell her that her boyfriend will show up eventually {{Approval|Jaheira|-1}} | ||
* ''In the [[Abandoned Cistern]],'' agree with the [[Emperor]] when it refuses to save [[Minsc]] from the [[Absolute]] {{Approval|Jaheira|-20}} | |||
** If you convinced the Emperor to cleanse Minsc's mind, refuse to recruit the ranger. When Jaheira intervenes, tell Minsc to go and take Jaheira with him {{Approval|Jaheira|-10}} | |||
* ''At the [[Guildhall]],'' when confronting [[Roah Moonglow]] or [[Friol]], choose to side with the [[Zhentarim]] {{Approval|Jaheira|-5}} | |||
'''The [[Sorcerous Sundries]]''' | |||
* Near the entrance, if you let slip to [[Aradin Beno|Aradin]] that you've found the [[Aylin|Nightsong]], tell him that she is in your camp {{Approval|Jaheira|-1}} | |||
''Talking to [[Lorroakan]] '''before''' resolving [[Aylin|Dame Aylin’s]] fate:'' | |||
* Tell Lorroakan you might hand the Nightsong over for a right price {{Approval|Jaheira|-1}} | |||
** OR Say you know where she is and might be willing to tell him, too {{Approval|Jaheira|-1}} | |||
''Facing Lorroakan along with Dame Aylin:'' | |||
* Tell Aylin that things will be easier if she goes quietly {{Approval|Jaheira|-1}} | |||
** OR Tell Lorroakan that he can have the aasimar, but you're expecting a fine reward in return {{Approval|Jaheira|-1}} | |||
''At the [[Sorcerous Vault]]:'' | |||
* Speaking to [[Yafeu]] once he's escaped the [[Peculiar lamp]]: | |||
** Say you didn't like your "master" anyway {{Approval|Jaheira|-1}} | |||
** Ask the djinni for some gold {{Approval|Jaheira|-1}} | |||
'''The [[Steel Watch Foundry]]'''<br> | |||
''Talking to [[Zanner Toobin]] in the laboratory wing:'' | |||
* When Toobin tell you about the collars, say that killing them all would be a good thing {{Approval|Jaheira|-1}} | |||
** OR Say it is selfish to value their families more than an entire city {{Approval|Jaheira|-1}} | |||
''Resolving the conflict between the [[Gondian]]s and [[Ironhand]]s after razing down the Foundry:'' | |||
* Side with Wulbren and tell Toobin that Gondians have to die for the city OR Say that Ironhands came for him {{Approval|Jaheira|-1}} ''(either option)'' | |||
''Talking to [[Barcus Wroot]] after resolving the conflict:'' | |||
* If you have sided with [[Wulbren Bongle]], tell Barcus that there was no other way {{Approval|Jaheira|-1}} | |||
** OR Ask whether he wants to die, too {{Approval|Jaheira|-1}} | |||
* If you killed both Gondians and Ironhands, tell Barcus you did what you could {{Approval|Jaheira|-1}} | |||
** OR Say that it is for the best if no one of them takes Baldur's Gate {{Approval|Jaheira|-1}} | |||
* If you have sided with Gondians, say that Wulbren deserved to die {{Approval|Jaheira|-1}} | |||
* If you convinced both factions to make peace, tell Barcus he should have killed Wulbren {{Approval|Jaheira|-1}} | |||
'''Other locations in Lower City''' | |||
* ''In [[Cazador's Dungeon]],'' let [[Astarion]] complete the [[The_Pale_Elf#Outcomes|Rite of Profane Ascension]] {{Approval|Jaheira|-1}} | |||
* ''At [[Elerrathin's Home]],'' talking to [[Jaheira|Jaheira's]] children (within automated dialogue), tell [[Rion]] you are all going to die {{Approval|Jaheira|-1}} | |||
* ''At the Flaming Fist cordon {{coords|-195|-15}} near the [[Upper City]] gate,'' when the [[Emperor]] warns you about becoming a thrall, say you don't care, let's go through {{Approval|Jaheira|-1}} | |||
<small>''''' Note:''' This dialogue will occur if you come close to the gate without having all three [[Netherstone]]s''</small> | |||
* ''In the [[Heapside Prison]],'' talking to [[Skittle]] via {{SAI|Speak with Animals}}, say you don't want more rat puns {{Approval|Jaheira|-1}} | |||
* ''In front of [[House of Grief]],'' deceive [[Arves]] into giving you money (with or without using {{SAI|Detect Thoughts}} on him first) {{Approval|Jaheira|-1}} ''(Both options require {{Ability check|Deception|20}})'' | |||
* ''In [[Lady Jannath's Estate]],'' after you have dealt with [[Echo of a Lost Love|Kerry Evenfield’s ghost]], speak to both [[Firellia Jannath|Lady Jannath]] and [[Oskar Fevras]] and call their cooing "saccharine nonsense" {{Approval|Jaheira|-1}} | |||
'''The [[Murder Tribunal]]''' | |||
* Meeting [[Olfaith Olumssdottir]] for the first time, ask him what you must do to become an ''avatar'' of slaughter {{Approval|Jaheira|-1}} | |||
* Speaking with [[Sarevok Anchev]], offer either [[Jaheira]] or [[Minsc]], or them both as a sacrifice to the Tribunal {{Approval|Jaheira|-50}} | |||
* Being judged, say you've ended your victim and then cut off their hand {{Approval|Jaheira|-1}} | |||
** OR Say you killed them with a smile on your face and pleasure in your heart {{Approval|Jaheira|-1}} | |||
** OR Say you killed them slowly and painfully {{Approval|Jaheira|-1}} | |||
<small>''''' Note:''' All these options bring approval only if the victim is indeed '''your''' kill. Successful {{Skill|Deception}} rolls on corresponding options '''do not''' give approval points''</small> | |||
* Agree to sacrifice [[Valeria]] in Bhaal’s name, on Sarevok’s order {{Approval|Jaheira|-1}} | |||
<small>''''' Note:''' {{Background|Haunted One|The Dark Urge}} characters will have four different options in this dialogue, all bringing same amount of points''</small> | |||
* After becoming an [[Bhaal#Unholy_Assassins|Unholy Assassin]], speak to [[Echo of Amelyssan]] and say that every kill is euphoria {{Approval|Jaheira|-1}} | |||
'''The [[Bhaal Temple]]'''<br> | |||
''Talking to [[Orin]]:'' | |||
* Tell her that you're not interested in abducted companion's fate {{Approval|Jaheira|-5}} | |||
** OR Tell her you won't stop her to kill the abductee {{Approval|Jaheira|-5}} | |||
* Tell Orin that her vision of the fate of Baldur's Gate is exquisite {{Approval|Jaheira|-1}} | |||
''Speaking to Avatar of Bhaal after defeating Orin:'' | |||
* Accept your Father’s gift and blessings {{Approval|Jaheira|-10}} | |||
<small>'''''Note:''' This option is available to {{Background|Haunted One|The Dark Urge}} characters '''only'''. Throughout the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same<br> | |||
'''''Note 2:''' After the dialogue with the Avatar of Bhaal ends, the dialogue with Jaheira starts instantly. Throughout it, if {{Background|Haunted One|The Dark Urge}} accepted their heritage, Jaheira {{Approval|Jaheira|-∞ leaves the party and becomes hostile}}</small> | |||
'''[[Campsite|Camp]] & Conversations'''<br> | |||
''Camp interactions'' | |||
* After visiting [[Elerrathin's Home]], ask Jaheira about Khalid and call him a weakling {{Approval|Jaheira|-5}} | |||
* When Jaheira scolds [[Minsc]] after his recruitment, tell her that she could have lost the trail of the cult {{Approval|Jaheira|-1}} | |||
* Playing as {{Background|Haunted One|The Dark Urge}}, when Jaheira (and possibly, Minsc) comes to you at night to guard your actions, ask her what if you embrace your Father's power {{Approval|Jaheira|-2}} | |||
** Tell her you intend to become Bhaal's Chosen {{Approval|Jaheira|-2}} | |||
** When she asks what did it take to acquire the [[Slayer]] form, answer you killed everyone at the [[Last Light Inn]] {{Approval|Jaheira|-2}} | |||
** Fail the {{Skill|Intimidation}} check about giving them to your Father as trophies {{Approval|Jaheira|-2}} | |||
** Reach into Minsc's mind and stoke the rage there {{Approval|Jaheira|-10}} | |||
''Other companions and camp followers'' | |||
* Speaking to Jaheira about [[Karlach]] after defeating Gortash, say you wish Karlach had stopped sulking {{Approval|Jaheira|-3}} | |||
* When [[Vlaakith]] emerges at camp as a projection, convince [[Lae'zel]] to remain loyal to her {{Approval|Jaheira|-1}} | |||
'''[[The High Harper|Companion quest]]''' | |||
* After the fight in [[Danthelon's Dancing Axe]], when Jaheira proposes to find [[Minsc]], answer that stopping the Chosen is more important {{Approval|Jaheira|-1}} | |||
* After siding with the [[Zhentarim]] against [[The Guild]], talk to Jaheira and say that Nine-Fingers actually wanted Minsc dead {{Approval|Jaheira|-2}} | |||
** OR Tell Jaheira that she has no right to ask you about it {{Approval|Jaheira|-2}} | |||
== Notes == | |||
{{notebegin}} | |||
{{reflist}} | |||
{{noteend}} | |||
[[Category:Approval]] | [[Category:Approval]] |
Latest revision as of 10:32, 16 February 2025
Overview | Approval | Banter |
Jaheira values decisiveness, honesty and bravery, and respects the chain of command (as long as the player character's actions are in phase with her own understanding of good and evil). Holding a high position among the Harpers, Jaheira also appreciates discretion and calculated risk. She likes to follow through everything she does, and keeps long memories of her past, ready to recognize the vice if it sprouts around again in a new form. Finally, she loves snarky jokes, even at her own expense, and approves of good deeds no matter how small they are.
Jaheira disapproves leaving in danger or harming those unable to protect themselves (especially children). She dislikes attempts to bargain with villains, as she sees no difference between lesser and greater evil. Jaheira despises any cowardice, disloyalty or breaking of subordination, as well as unnesessary cruelty and indiscretion. Lastly, despite her outer demeanor, she is ready to blot out anyone who casts a single menacing look on her own family and friends.
As Jaheira has been involved closely in fighting the cult of Bhaal in her past, she takes to heart any of its current manifests, interactions with it and/or any connections to it around her that might come to the surface along the way.
The actions and choices listed on this page will raise or lower Jaheira's approval[1].
For more information about the approval system, see Approval.
Approval[edit | edit source]
The following story and dialogue choices will cause Jaheira to gain approval.
Act Two[edit | edit source]
Mind Flayer Colony
In the Necrotic Laboratory:
- Talking to the Fresh Mind via the Slack-Skinned Head, wish them good night
+1
At the Morgue:
- If Us survived the Nautiloid and you already freed it, when Chop speaks to you, order him to stand aside or die
+1
- If you killed Us, when Chop speaks to you, answer that you will send him to join it
+1
After the final fight with Apostle of Myrkul
Speaking to Jaheira:
- Say that she seems to enjoy herself, then tell you're having the time of your life, too
+1
- Agree to have her in the party (either joining you now or waiting at the camp)
+1
Speaking to Minthara:
- When Minthara tells you she is going to kill Orin and seize the cult leadership, answer that eradicating the Elder Brain may be wiser
+1
Act Three[edit | edit source]
Talking to Yenna, offer her help:
Note: For characters, offering Yenna either food or coin after using class-based line brings +2 more points
- Agree to Wulbren's proposal to blow up the Steel Watch Foundry and take the Runepowder Bomb
+1 (Unique lines for , and )
- OR Tell him that you'll take the bomb but use it only as a last resort
+1
- OR Suggest to contact the Gondians first, so that they might see reason
+1
- OR, if Barcus Wroot is nearby and butts in, agree and say it sounds like a mass murder
+2
- OR Tell him that you'll take the bomb but use it only as a last resort
Circus of the Last Days
At the entrance:
- Convince Klaus to let you in, bribing him, using , , or any class-based option except pretending to be a friend of Gortash's
+1
- Speaking with Zara the mummy, say you don't understand her, and then mime her grunting
+1
Dealing with Akabi the djinni:
- Tell him that he is VERY LOUD
+1
- Play the game and accuse the djinni of rigging the wheel
+1
- After returning from jungle, talk to the djinni again and say you have had much fun OR promise he will pay for it
+1 (either option)
Talking to Boney the mephit:
- Call his wife Stoney magnificent
+1
Dealing with Popper the kobold trader:
- Grab Dribbles's hand from his counter, and then:
Note: Class-based lines for , or do not give approval [ Needs Verification]
- Playing as a or a , tell him that graverobbing is a profane act
+1
- If talking to Popper after defeating false Dribbles, say that offering 'treatoes' now is a bit callous
+1
Dealing with caged beasts:
- Talking to Shadow-Whiskers, break the lock on her cage
+1 (works with or without )
- Talking to Crimson, give him some meat OR promise to bring it later (if you don't have any in inventory)
+1 (either option)
Watching Dribbles's show:
- Say "What a corny joke"
+1
- Volunteer any companion to the stage as Dribbles's assistant, except Jaheira herself
+1
- If going on stage yourself, suggest any available explanation on why you're special, except "something about my brain" and unique line for
+1
Talking to Lucretious:
- After defeating false Dribbles, tell her that killing clowns is a rare treat
+1
- When Lucretious asks you to find real Dribbles, answer that you are expensive
+1
- When you deliver her Dribbles's remains, say it was pleasure to meet her
+1
The Open Hand Temple
- Offer Sister Yannis help with investigating the double murder and proving Brilgor's innocence
+1
- Agree to bear Monk Manifestation's curse and withstand its madness
+3
- On the temple roof, having Gale in the party, ask him to tell Tara to stop eating the carrier pigeons
+1
- OR, Playing as Gale origin, tell Tara that other aviary in the city is much better
+1
- OR, Playing as Gale origin, tell Tara that other aviary in the city is much better
Around the Requisitioned Barn
- Donate some gold to Manip Nestor
+2
- Talking to Mattis outside the barn, tell him to watch himself because Baldur's Gate is big and dangerous
+1
Note: This option is available only if tiefling kids survived in previous Acts
- Report to Commander Lightfeather that his soldiers fought to the last feather OR that you've found the enemy and pigeons fought bravely against it
+1 (formulation varies depending on whether you have met Tara on the roof or not)
- Make Angry Mar'hyah to let you keep Scratch, using , or class-based , or options
+1
Elsewhere in Rivington
- Tell Tinker Nayzeem that the way people treat refugees is terrible
+1
- Playing as a Baldurian character, tell Saer Grotpoll that his own accent is Rivingtonian
+1
- Playing as a , tell Fortuno Dibbs to relax, because dogs are sensitive to emotions
+1
- Try and help the Dying Stone Lord Thug.
+1
Note: These options are available only if Orin is not impersonating the Thug
- Playing as a , in the Abandoned Windmill basement yell "WAKE UP, SQUIDFACE!" at the newborn mind flayer
+1
- Playing as Astarion origin, at the Gur Camp tell Ulma you will do what you can for her tribe's children
+1
Dealing with Orin's guises
- If Orin is impersonating Gyldro Angleiron, tell her you would never kill someone you cared about
+1 (Unique lines for Karlach and Wyll origins)
- If Orin is impersonating Fist Rowan, tell her that one can't just kill innocent people
+1
Note: This line belongs to the Custom origin (Tav). Other Origins have unique lines each
- If Orin is impersonating Dying Stone Lord Thug, succeed a passive
DC 20 Perception check, and then:
- Say you'll stay with him until the end
+2
- At the entrance gate, consent to be arrested by the Steel Watcher
+1
- Refuse to deliver the gnome leader's head to Manip Falcäo
+1
- At Carm's Garm, when Naaber pretends to be a dog, choose "Correct. But nobody likes Naaber" line
+1
Note: It may take several sequential attempts to speak with Naaber to get to these lines
- At The Velveteen Elixir, talking to Stylin' Horst, choose lines about "heady top notes" OR "burning rothé shit"
+1 (either option)
- At Fraygo's Flophouse, tell Adventurer Drim that the word "adventurer" means nothing anymore
+1
- At Sharess' Caress, speaking to Valeria, propose a toast to ADVENTURE!
+1
Note: Available only after you've started Solve the Open Hand Temple Murders quest
In the Danthelon's Dancing Axe:
- When speaking to Geraldus and Chelvin, succeed an check and then:
- Expose the doppelgangers before Jaheira
+2
- OR Wait for Jaheira's signal OR Ask Jaheira what does "Selûne's Tears" codeword mean
+2 (either option)
- OR Successfully probe Jaheira's thoughts for directions
+5
- OR Attack Chelvin and other false Harpers straightaway
+2
- OR, Playing as a Sorcerer, choose class-based dialogue option
+2
- Expose the doppelgangers before Jaheira
- Speaking to Geraldus after the fight, stand to him, telling Jaheira:
- Get access into Wyrm's Rock Fortress
+1 by either of following options:
- Showing the Admission Pass obtained from Arfur Gregorio
- Showing Lower City Pass obtained from Valeria
- Using Nashkellan's report (can be stolen from the Sword Coast Couriers)
- Bribing Blaze Elin
- Passing any of class-based checks
At the Flaming Fist quarters:
- Convince the Flaming Fist quartermaster Arkleia Oloril to trade with you
+1
When you spot Fist Reynash trying to open a chest:
Note: Waking guards gains approval only after discovering by any available means that Reynash was stealing from others
- Find out that Reynash needs gold, and then:
Speaking to Manip Bakshi:
- Successfully use on him and pretend to be a new recruit
+1
- OR Tell him you've spotted another guard on stealing
+1 (requires
DC 10 Persuasion check if you have spotted Reynash's lockpick or
DC 15 Persuasion check if you didn't)
At the Audience Hall:
- Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say:
- That you have seen the army of the Absolute and no where's safe
+1
- OR, That the Steel Watchers will eventually turn on everyone
+1
- OR, playing as a , say that there's nothing natural about them
+1
- That you have seen the army of the Absolute and no where's safe
- Pass the Steel Watcher that confronts you at the coronation
+1
Note: This dialogue appears only if Karlach is not in the party
- Playing as Gortash explains your previous dealings, answer that you've come to end this evil plot
+1
, when - Refuse to make an alliance with him and confirm your decision
+1
- Tell Gortash that you have no interest in this sham of a coronation
+1
- After killing Orin, speak to Gortash and surrender two your Netherstones to him, then fight when he attacks afterwards
+1
Talking to Duke Ravengard after the coronation:
- Ask him whether the "new dawn" is what they call tyranny now
+2
- OR Tell the Duke that Florrick sent you, then probe Ravengard's mind to discover counsellor's location, and tell him that Gortash is a tyrant
+2
- OR Tell the Duke that Florrick sent you, then probe Ravengard's mind to discover counsellor's location, and tell him that Gortash is a tyrant
Note: Choosing this option starts the time-sensitive quest Free Counsellor Florrick
In the Wyrm's Rock Prison:
- Talking to the Unusual Skull, ask it to speak plainly
+1 (requires
DC 18 Persuasion check)
Note: These options are available only if you were arrested, not if you entered the prison by any other means
Lower City
Basilisk Gate Barracks
- Talking to Fist Murphy, ask why he is standing on one leg, and then:
Note: For Baldurian characters, the initial line will run about "Blaze Portyr's infamous punishments"
- Playing as a , talk to Gauntlet Thunder about proper punishment for two soldiers who screwed up, and say:
- Talking to Fist 'Edge' Arensen at the gallows, ask him why don't he wait with threats until you commit a crime
+1
- Talking to Fist Miller after Florrick had been executed, say she didn't deserve to die
+1
- Talking to Thrastle Muria, ask if everyone in her neighbourhood is as friendly as she is
+1
Speaking to Liara Portyr and Lora Bergauz:
- Tell Lora to calm down and let Liara alone
+1
- Promise to help Lora find her daughter
+1 (Unique line for a )
- If you already know that Vanra died, tell this to Lora, then say you did your best
+1
The Blushing Mermaid
Talking to Bosun Gannet:
- When he instructs you about the tavern rules, say you'll keep to them
+1
- Ask Gannet about the missing kid, and then:
- After dealing with the hag, if real Captain Grisly died, tell Gannet you are sorry for not saving her
+1
Talking to the hag masking as Captain Grisly:
- Inquire her about Vanra, and then ask how do you know she's not lying
+1
- When looking for a decision, propose to talk to Lora and calm her down
+1
- When the hag offers you money for killing Lora, refuse to do the dirty work for her
+1 (Unique line for )
- Agree to kill Lora for disguised hag, but then return and say you can't do it
+1
- After Auntie Ethel reveals herself and confesses that she actually ate Vanra, call her a monster, and then:
- If you have already killed Lora, tell Ethel to thank you
+1
- When Ethel offers you to become an ally in your crusade, decline her deal, choosing either "Not a chance" or "Time to die" lines
+1 (either option)
- Ask whether Svend is really worried about a date when the army of the Absolute can attack any moment
+1
Other patrons of the tavern:
- Talking to Nesha Leesha, warn her about the serial killer, then use to insist on it
+1
First time visiting the place:
- If you found the group without reading any of their posters, ask Adrielle to calm down
+1
Dealing with hexed Mayrina:
- Speaking to Mayrina in the sheep form via , tell her you are here to help her
+1
- Talking to Adrielle, offer to have a look at the hex
+1
- Talking to Jatlo (before removing his hex), tell him "Less complaining, more searching"
+1
Speaking to Jatlo after you have removed his hex:
After removing the hex and killing Jatlo:
- Speaking to Mayrina, ask her how is her husband's condition
+1
- Tell Mayrina she was an adorable sheep
+1
- Offer Mayrina help with the hag
+1 (Unique line for )
- Tell Hydrangea Wubb she coudn't have known the spy in disguise
+1
Note: Hydrangea will be present only if you knocked her out (as the Mask of Regret) in the Overgrown Tunnel AND killed the hag in Act One
- Talking to Kled, tell him that they are safe now
+1
- Talking to Adrielle, tell her to get out there and kill the hag, not act like cowards
+1
- After Adrielle says she has discovered an ultimate way to kill a hag, offer to deal with the hag OR say you won't let the hag harm her
+1 (either option)
If you have met Auntie Ethel, but haven’t dealt with her yet:
If you have killed Ethel:
- Talking with Mayrina, her to let Connor go
+1
- If you haven't raised Connor from dead in Act One, tell Mayrina that killing the hag was even more amazing than revenge
+1
- OR Say it wasn't so amazing when the hag vomited a child
+1
- OR, If Vanra died, say you don't feel amazing because of it
+1
- OR Say it wasn't so amazing when the hag vomited a child
- When Mayrina asks you whether you have saved Vanra, answer that of course you did it
+1
- Playing as a or a , tell either Mayrina or Kled that you killed a perversion of everything natural
+1 (either option)
- Talking to Adrielle, say the hag is finally dead, thanks to you
+1
At Lora's House:
- If you haven't resolved the quest yet, ask Lora whether she really did threaten the tavern staff with a knife
+1
- After you have saved Vanra, talk to Lora and choose any answer except asking for a reward
+1 (either option)
The Counting House
- At the bridge leading to the entrance, give Rags Deelarma a handful of coins
+1
- Bargain with Rakath Glitterbeard to return him less money than had been stolen
+1
The Crimson Draughts
- If you are partnered with Astarion and he is in the party, refuse Araj Oblodra's invitation to come in, saying you saw how Araj made him feel
+1
Note: This option is available and brings approval if you did not convince the spawn to drink Araj's blood in Act Two AND if his companion quest is not finished yet
- Near the Crimson Draughts, give Strange Beggar Sacrum any amount of gold
+1
The Devil's Fee
- Helsik to give you first piece of information for free
+1
- Bargain with Helsik to provide you a free passage in to the House of Hope in exchange for a "souvenir"
+1 (Unique line for )
The Elfsong Tavern
- Convince Alan Alyth to lower the room price or to rent you it for free, using class-based lines for a , a , a , a or a
+1 (either option requiring various skill checks with DC from 18 to 20)
Talking to Lakrissa and Alfira:
- In the tavern hall, tell Lakrissa you never pictured her as a barmaid, then say she should never call herself cheap OR Say you missed her
+1 (either option)
- Speaking to them both on the tavern's roof, say they are very cute together
+1
Speaking to Harvard Willoughby:
- Agree to participate in Laff Riot, and then, in the first round:
- In the second round, joke about "Vampires" OR Joke about "Sleeping with a dragonborn"
+1 (either option)
- OR the public
+1 (Requires successful
DC 20 Intimidation check)
- OR the public
- In the third round, joke about "A cleric and ham"
+1
- OR the public
+1 (Requires successful
DC 25 Intimidation check)
- OR the public
Talking to Dez Kanshaw:
- Tell him he won't find courage on the bottom of a bottle
+1
- When Dez tells you about the job offered to his son by Three-Piece, use class-based answer for a or a
+1 (either option)
Speaking to Devella Fountainhead on the site of Duke Stelmane’s murder:
- If you have found the list of targets, show it/tell about it, then promise to do your best to investigate the Bhaalists' trail
+1
- When Devella asks you to warn the targets, agree
+1
- Playing as
+1 (two options depending on whether you actually have or have not the list of targets in the inventory)
, confess to it to Devella, then say you're working against Bhaal
Talking to Doora Thumbfoot:
Other interactions:
- Playing as a , tell Enforcer Skoona it is she who decides her fate, no one else
+1
- Speaking to Dame Guisarme, say the Flaming Fist are good only to handling riots
+1
- Talking to Jaheira's children (within automated dialogue), tell Rion to listen to her mother
+1
- Speaking to Rion for the second time (not automated dialogue), tell her that refugees behind the wall need protection
+5
Note: Both these options require having Jaheira in your party
- Interrupt Dolor when he's about to kill Figaro Pennygood, saying "Stop right there!", using any of class-based lines or unique line
+1
Talking to Devella Fountainhead:
Note: Both these lines will differ slightly depending on whether you actually have or have not any ritually cut hands in your inventory
- Ask Golbraith Stredivas whether his son needs any help
+1 (Unique line for )
- Say that mind flayers are dangerous, and then add that you'll take it from here
+1
The Graveyard
Talking to Valmorba:
- Inquire her about the grave of "M.Kurwin", then ask to borrow you a shovel (if you don't have one)
+1
Note: Available only if you have read the letter about it found on the dead body of Gomwick in Act One
Dealing with Bugthimble at the "M.Kurwin" grave:
- Ask what he was doing in your father's grave
+1 (Requires
DC 25 Deception check)
- him into surrendering the loot to you
+1
- Say "Thank goodness, you can keep it", and then:
- Use to convince him the treasure is cursed
+1
- Say the crate was promised for Nine-Fingers, then use to convince him to pay the fee for not breaking his snout
+1
- Use to convince him the treasure is cursed
- Pay him the "fee" he demands
+1
Dealing with Nina Dortmell and Mortarch Gracie Scyre:
- Speaking with Nina for the first time, tell her to stop, because magic isn't a game
+1
- Report Nina's attempts to Mortarch Gracie Scyre
+1
Talking to Ulkov Sully:
- Pay him for making a coffin for little Lily Fischer
+1
Speaking to Gothric Rillyn:
- Playing as a , tell him he should have learned the signs of a dangerous mark
+1
- OR, If you have already recruited Minsc, say you'll tell the Stone Lord how Gothric called him
+1
- OR, If you have already recruited Minsc, say you'll tell the Stone Lord how Gothric called him
- Convince Captain Sleam to take aboard the whole Brislen family via , , or simply paying the sum they're lacking
+1
Talking to Big Huido:
- Succeessfully him and pretend to be a representative of The Guild
+1 (Unique loines for and )
At the Iron Throne:
- After docking at the prison, when Omeluum approaches your mind, convince it that other prisoners must be saved, too
+1 (Requires
DC 20 Persuasion check)
- Upon returning from the Iron Throne, at the Flymm Cargo, tell Allandra Grey you won't let her execute Redhammer
+1
The Guildhall
- When confronting Roah Moonglow or Friol, tell them that Minsc of Rashemen always knows the right thing to do
+10
- After defeating the Zhentarim, convince Minsc to make peace with Nine-Fingers, using any skill-based check
+10 (requires having him in the party)
The Heapside Prison
- Talking to Skittle via , call him a "rat-ical mercantile rodent"
+1
- Ask him whether his business is rat-ified by the local merchant's league
+1
The House of Hope
Speaking to Hope or to her spirit:
- In front of the Archive, say you need to get her out before the jailor kills her
+1
- After freeing Hope from her chains, speak to her
+1
In the Boudoir
- Provoke the fight with Haarlep
+1 by either way of listed below:
- When Haarlep asks you why you are here, answer you've come to kill them
- OR Refuse to undress for Haarlep
- OR Choose to attack the incubus
Note: This option is available either before you shed your clothes or when they prompt you to lie on the bed
- OR Agree to lie down, then plead to gods to get you out of here when the incubus approaches you
- OR Roll a or check to resist the incubus and choose to fight your way out (Available regardless of roll result)
- OR Refuse to vow your body after incubus asks for it
Note: Choosing DC 25 Constitution check line at the previous step of the dialogue does not give approval. Additional unique lines for Astarion origin
The Society of Brilliance Lodge
- Refuse to give Havkelaag the Githyanki Egg
+1
- Tell Blurg that bravery is no bad thing
+1
Talking to Ptaris:
Note: These options are available only if you have sold the Githyanki Egg from the Creche Y'llek to Lady Esther in Act One
- When Ptaris asks you whether you are good or bad person, answer you think yourself good, and then:
Note: Requires DC 20 Persuasion check for a characters, and a
DC 25 Persuasion check for all others
- OR Successfully use on him and then say that it's his conscience that tells him to stop
+1
- OR Use a class-based line for a or a
+1 (Either option requires
DC 20 Persuasion check and brings equal approval)
- OR Successfully use on him and then say that it's his conscience that tells him to stop
- Talking to Lorna Esthelian, tell her that her date was a vampire
+1
- In the Abandoned Cistern, convince the Emperor to extend its mental defences onto Minsc
+20
The Sorcerous Sundries
Talking to Aradin near the entrance:
- Successfully him, saying you haven't found the Nightsong
+1
- If you let slip to Aradin that you’ve found her, say she is immortal and tough
+1
Talking to Lorroakan before resolving Dame Aylin’s fate:
- Tell Lorroakan you'll ask Nightsong to come to the tower, so that she ripped him to shreds
+1
- OR Use Deception to convince Lorroakan that Aylin is dead
+1 (A common unique line for a , a or a )
- OR, Playing as a or a , use a class-based line to mock Lorroakan over his plan
+1
- OR Use Deception to convince Lorroakan that Aylin is dead
Facing Lorroakan along with Dame Aylin:
- Tell the wizard you've come to stop him
+1
- Tell Lorroakan that Ketheric Thorm already tried to steal Aylin's immortality and is dead now
+1
- OR Tell Lorroakan that one more word about catching Aylin will be his last
+1
- OR, PLaying as Gale origin, ask him to reconsider his position
+1
- OR Tell Lorroakan that one more word about catching Aylin will be his last
- If you have betrayed Aylin to Lorroakan, say that this feels wrong
+1
In the Sorcerous Vault:
- Speaking to Yafeu once he's escaped the Peculiar lamp:
The Steel Watch Foundry
Talking to Tamia Holzt, if she spotted you in the Foundry:
- Succeed a check and pretend to be a relief crew for Banite guards
+1
- OR Say you've come to bathe in Banites' blood
+1
- OR Use any of class-based options to inspire Gondians to rebel
+1 (Requires
DC 18 Intimidation check or
DC 18 Persuasion check, depending on character class)
- OR Say you've come to bathe in Banites' blood
Talking to Zanner Toobin once you have reached the laboratory wing:
- When Toobin says that Gondians are being subjugated through the collars, ask whether they will fight if you save their families
+1
- If you have killed Banites in the workroom, tell Toobin about it
+1
If you failed to switch off an activated Motivator, convince Toobin to move on, using or +1
Resolving the conflict between the Gondians and Ironhands after razing down the Foundry:
- Barcus Wroot to take leadership over the Clan Ironhand
+1 (Unique lines for a , a , a Good or a )
- OR Wulbren Bongle to walk away, using basic or any class-based option
+1
- Barcus Wroot to take leadership over the Clan Ironhand
Note: According to game files, a character roll instead of for all others
- Take Gondians' side and tell Wulbren you won't let hurt them
+1 (Wulbren and other Ironhands become hostile)
- OR, Convince Wulbren to let the Gondians go away
+1 (Requires
DC 20 Persuasion check)
Note: A , a Good , a will have a unique line here and a DC 18 Ability check instead of basic one. characters roll instead of
Talking to Barcus Wroot after resolving the conflict:
- If you have sided with Gondians, tell Barcus that Wulbren was past saving
+1
- If you convinced both factions to make peace, tell Barcus you're impressed OR Say that he'll make a great leader of the Clan Ironhand
+1 (either option)
- Attending the funeral of Holli Dylford, tell Allandra Grey you’ve brought gold as an offering
+1
Note: Using this option, the players may choose either a common Cleric line or a line reflecting exactly the deity their character is allied to
Other locations in Lower City
- In Bloomridge Park, speaking to Albert, call him a quitter and tell to get his dog
+1
- In Cazador's Dungeon, don't let Astarion finish the Rite of Profane Ascension once he has started it
+1
- In the Cloister of Sombre Embrace, after defeating Viconia DeVir, tell her to go and vanish
+1
Note: You need to knock her out in the battle to speak to her afterwards
- At the Chromatic Scale, playing as a , discuss with Thomas C. Quirkilious the benefits of using lute strings made of worg hair
+1
- At the Flaming Fist cordon X: -195 Y: -15 near the Upper City gate, when the Emperor warns you about becoming a thrall, choose to turn back
+1
Note: This dialogue will occur if you come close to the gate without having all three Netherstones
- At Highberry's Home, donate some gold to Roger and Cora Highberry for their orphanage
+1
- In the Lady Jannath's Estate, playing as , at the entrance ask Tarhun Mnemonis about icons depicting Bhaal, then tell him not to sell "this evil junk"
+1 (Available if Oskar Fevras was not saved in Act One)
- Outside The Singing Lute, give Manip Leythim a healing potion
+1
- In the Stormshore Tabernacle, make an offering to , the Supreme Ranger
+1
Note: Any approval benefits here will be gained only if the offering is enough to receive the blessing
Talking to children playing at X: -166 Y: -75:
- Succeed a passive check and ask Cinnamon what is she hiding in her pocket
+1
- Ask Punkins to scan you
+1
The Murder Tribunal
- Speaking to Sarevok Anchev, say you actually were deciding who should get to kill him
+5
- OR Ask Jaheira, Minsc, or them both, whether they would like to kill the old man, or you should do it yourself
+5
- OR Ask Jaheira, Minsc, or them both, whether they would like to kill the old man, or you should do it yourself
- Being judged, tell Sarevok that you didn't kill this person, but you will kill him instead
+5
- After becoming an Unholy Assassin, speak to Echo of Amelyssan and say that killing is merely a tool
+1
The Bhaal Temple
Speaking to Avatar of Bhaal after defeating Orin:
- Tell Bhaal that you have no desire to harm anyone else
+1
- Reject your Father's gift and blessings
+10
Note: These options are available to
characters only. Throughout the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same
Camp & Conversations
Camp interactions
- Ask Jaheira why she is following you, then say her experience could be an asset OR Tease her, saying "Try to keep up, old one"
+2
- Ask her about her past experience with the Dead Three and say "Please. You're only one of those things."
+3
- Talking to Jaheira about illithids, call yourself "a parasite, puppeting this body" OR Say that your mind is still your own
+3 (either option)
- When Jaheira greets you with "The cub speaks", call her back a crow
+2
- Playing as Astarion origin, if you chose not to ascend, discuss it with Jaheira
+5
- Playing as
+5
, when Jaheira (and possibly, Minsc) comes to you at night to guard your actions, ask her what you must do (i.e. to avoid the other Bhaalspawn's fate)
- After Orin reveals herself as a shapeshifter, talk to Jaheira and say Orin want you all to go paranoid
+1 (Requires check)
- After Gortash's ordaining, discuss it with Jaheira and choose any line
+5 (either option)
Note: The set of available options will differ depending on whether you made an alliance with Gortash or not
- After visiting Elerrathin's Home, talk to Jaheira about her family and choose any answer except "having little faith i in chances of victory"
+3
Other companions and camp followers
- After Aylin leaves to meet and fight Lorroakan, tell Isobel that you’re going to help the aasimar
+1
- Speaking to Jaheira about Karlach after defeating Gortash, say that Karlach needs friends to cure her, then choose any line except simply leaving
+5
- When Vlaakith emerges at the camp as a projection, convince Lae'zel to reject her once and for all
+1
Note: Requires DC 18 Perception check or
DC 18 Intimidation check, or
DC 18 Wisdom check if you have successfully Vlaakith’s mind)
- After the fight in Danthelon's Dancing Axe, agree to Jaheira's proposal to find Minsc
+2
- OR, Playing as Karlach origin, tell Jaheira she had been an idol of yours for years
+5
- OR, Playing as Karlach origin, tell Jaheira she had been an idol of yours for years
- In the Guildhall, talking with Nine-Fingers Keene for the first time, choose any line except letting Jaheira speak
+2 (either option)
- Make Tut Thistlebog reveal the location of the ambush against the Stone Lord
+2
- Convince Uktar to give you a hint about the Stone Lord
+2
- After speaking with Nine-Fingers about the ambush in the Counting House, Jaheira will tell you that Minsc was petrified for a century. Ask how could it be, then choose any line except "you abandoned him"
+3
- After encounter with false "Jaheira" in the Counting House, tell her to stop sulking OR Say that now you just have to find Minsc
+3
Disapproval[edit | edit source]
The following story and dialogue choices will cause Jaheira to lose approval.
Act Two[edit | edit source]
- In Inquisitor's Chamber, talking to Vlaakith, rat Shadowheart out that it was she who stole the artifact
-1 (Available only if Shadowheart is in the party)
Mind Flayer Colony
In the Necrotic Laboratory:
- Talking to the Waking Mind via the Slack-Skinned Head, succeed the passive check and choose to consume their mind
-1
- Talking to the Fresh Mind, tell them they will never wake again
-1
At the Morgue:
- If Us survived the Nautiloid and you already freed it, when Chop speaks to you, pass check (illithid) and say that you and it are alike
-1
After the final fight with Apostle of Myrkul
Speaking to Minthara:
- When Minthara tells you she is going to kill Orin, mention the cult might need a new leadership afterwards
-1
- When Minthara enquires about one more thing to explain and asks why you slayed the tieflings in the Emerald Grove:
Act Three[edit | edit source]
Talking to Yenna, be rude to the girl:
- Talking to Wulbren, refuse to take the Runepowder Bomb but promise you'll destroy the Steel Watch Foundry your way
-1
- OR Refuse, saying that his plan is too messy and you're out
-1
- OR Refuse, saying that the real enemy is Gortash, not the Gondians, and you'll find another way
-1
- OR Refuse, saying that his plan is too messy and you're out
- At the entrance, convince Klaus to let you in, pretending to be a friend of Gortash's (class-based check)
-1
- Dealing with Akabi the djinni, successfully catch him on rigging the wheel, but apologise and say you were mistaken
-1
- Talking to Boney the mephit, say his wife Stoney is not your type
-1
Dealing with caged beasts:
- Talking to Shadow-Whiskers with , note that her cage looks comfy
-1
- Talking to Crimson, refuse to feed him via OR mock him for being hungry (without the spell)
-1 (either option)
Watching Dribbles's show:
- Yell "Boo! Get off the stage!"
-1
- Volunteer Jaheira to the stage as an assistant to Dribbles, and then cheer her, saying "All hail the High Harper!"
-1
Talking to Lucretious:
- When she's training up skeletons (before fighting doppelgangers), tell her that she is being a little harsh
-1
- When she asks you to find real Dribbles, say that he is probably dead now
-1
- When you deliver her Dribbles's remains, ask whether she is hiring personnel
-1
The Gur Camp
- Talk to Fist Broadhorn inside the barn and say you were just looking for anything worth stealing
-1
- OR, Playing as a , if you are caught inside the barn by Fist Madigan, tell him this is the only place around worth stealing from
-1
- OR, Playing as a , if you are caught inside the barn by Fist Madigan, tell him this is the only place around worth stealing from
Dealing with Orin's guises
- If Orin is impersonating Gyldro Angleiron, say you would kill someone close to you without hesitation
-1 (Unique line for Lae'zel origin)
Note: This option is available if you have killed either Isobel or your partner in Act Two on demand of your butler
- If Orin is impersonating Fist Rowan, tell her that both sides need a lesson
-1
Note: This line belongs to the Custom origin (Tav). Other Origins have unique lines each
- If Orin is impersonating Dying Stone Lord Thug:
- Playing as an Evil , choose to make him suffer
-1
- OR, Playing as
-1 (either option)
, choose to prod his wound OR to spin the blade - If you succeeded a passive
DC 20 Perception check, choose to make him scream
-1
- OR, Playing as
-1
, say that you'll enjoy watching him die slowly
- Playing as an Evil , choose to make him suffer
- At the entrance gate, refuse to be arrested by the Steel Watcher and prepare to fight
-1
- Threaten Gauntlet Edwynna OR Choose to attack her
-1 (either option)
- Threaten Gauntlet Edwynna OR Choose to attack her
- Agree to deliver the gnome leader's head to Manip Falcäo
-1
- Provide Wulbren's head to Falcäo
-1
- Provide Wulbren's head to Falcäo
- Agree to try Hoots Hooligan's special hooch
-1
- Point out how Sorn Orlith and Nym Orlith look alike, and then call them "delicious"
-1
- Trying to get access into Wyrm's Rock Fortress, choose to leave when Blaze Elin stops you
-1
At the Flaming Fist barracks:
- If failed to convince Arkleia Oloril to trade, attack her
-1
When you spot Fist Reynash trying to open a chest:
- OR blackmail him into giving you his stash
-1 (either option)
- Speaking to Manip Bakshi afterwards, let him arrest you
-1
At the Audience Hall:
- Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say that you couldn't feel safer
-1
- Playing as Gortash explains your previous dealings: , when
- Speaking to Gortash after killing Orin, surrender two your Netherstones to him
-1
In the Wyrm's Rock Prison:
- Talking to Counsellor Florrick, when she sinks into despair, say you don't need her
-1
- Talking to Fist Murphy, ask why he is standing on one leg, and then:
Note: For Baldurian characters, the initial line will run about "Blaze Portyr's infamous punishments"
- Playing as a , talk to Gauntlet Thunder about proper punishment for two soldiers who screwed up, and ask her to let it slide, just for once
-1
- Talking to Fist Miller after Florrick had been executed, say "Good riddance"
-1
Speaking to Liara Portyr and Lora Bergauz:
- Propose to help Lora find her daughter for a certain price
-1
- If you already know that Vanra died, tell this to Lora, adding it's true no matter Lora believes you or not
-1
The Blushing Mermaid
Talking to the hag masking as Captain Grisly:
- Inquire her about Vanra, and then suggest to pay Lora off
-1
- Agree to take money from the hag for killing Lora
-1
- After Auntie Ethel reveals herself and confesses that she actually ate Vanra, call her a monster, and then:
- When Ethel offers you to become an ally in your crusade, agree to have a deal
-1 (Unique line for )
Other patrons of the tavern:
- Talking to Nesha Leesha, warn her about the serial killer, then say you've probably mistaken her for someone else
-1
- Speaking to Zena, tell her that if a child was in this dump, they deserve to be 'nabbed'
-1
Old Garlow's Place
First time visiting the place:
- If you found the group without reading any of their posters, taunt Adrielle, saying you will "EAT THEIR SOULS, RAAAGH"
-1
- After the Hag Survivors attacked the party, tell Hydrangea Wubb that all you care about is killing the hag
-1
Note: Hydrangea will be present only if you knocked her out (as the Mask of Regret) in the Overgrown Tunnel AND killed the hag in Act One
Dealing with hexed Mayrina:
- Using , tell Mayrina to SPIT IT OUT, OR Call her condition hilarious
-1 (either option)
- Without , ask her how did she get herself turned into a sheep
-1
- Tell Adrielle that if they have pissed off a hag, they're screwed
-1
After removing the hex and killing Jatlo:
- Speaking to Mayrina, wonder why has she been still dragging this corpse around
-1
- Say you're helping her for the last time
-1
- Talking to Kled, say you aren't getting mixed up in this
-1
- Talking to Adrielle, say you are not getting mixed up in this
-1
- After Adrielle says she has discovered an ultimate way to kill a hag, say the hag is their problem
-1
If you have killed Auntie Ethel:
- Talking with Mayrina, tell her you killed Ethel and expect a reward
-1
- If you haven't raised Connor from dead in Act One, tell Mayrina that you prefer thank-yous of a coin variety
-1
The Baldur's Mouth (and dealing with its employees)
- Talking to Falael outside Baldur's Mouth, muddle her count
-1
- Growl at News Hawker Chalara at X: -154 Y: -121, if the Baldur's Mouth Gazette has printed a negative article about you
-1
- Talking to News Hawker Luan at X: 122 Y: -69, tell him that his salesmanship is terrible
-1
The Elfsong Tavern
Talking to Lakrissa and Alfira:
- In the tavern hall, spur Lakrissa to work instead of talking
-1
- Speaking to them both on the tavern's roof, tell Lakrissa to get back to work, or you will tell Alan about it
-1
Speaking to Harvard Willoughby:
- Agree to participate in Laff Riot, and then, in the first round, use any joke
-1 (either option)
- In the second round, joke about "Zombie reanimator"
-1
- In the third round, joke about the Dead Three OR Joke about "Mind flayer and duergar"
-1 (either option)
Speaking to Devella Fountainhead on the site of Duke Stelmane's murder:
- Express hope that the one who solves Devella's death will be just as diligent
-1
- Tell Devella that Bhaal himself is involved, then say you'll kill her in his name
-1
Note: Available for non-
characters, too; Devella and other Fists immediately turn hostileOther interactions:
- When Dez Kanshaw tells you about the job offered to his son by Three-Piece, playing as a , use a class-based line
-1
- Interrupt Dolor when he's about to kill Figaro Pennygood, saying "Back off. That’s my kill"
-1
Note: Available if you have found and read at least one copy of Dolor's list of victims
Talking to Devella Fountainhead after saving her from Dolor:
Note: The line differs depending on whether you did or didn't speak to Devella at the Elfsong; choosing it makes Devella and any nearby Flaming Fist hostile to the party
- Tell Golbraith Stredivas that mind flayers are dangerous, and then tell him to leave the city
-1
The Graveyard
Dealing with Nina Dortmell and Mortarch Gracie Scyre:
- Speaking with Nina for the first time, ask who she wants to raise, then help her by any means or by using any available class-based options
-1
- Report Nina's attempts to Mortarch Gracie Scyre and then:
Talking to Valmorba:
- Inquire her about the grave of "M.Kurwin", then ask to borrow you a shovel (if you don't have one)
-1
- OR, Playing as
-1
, tell her there's usually not much left once you're done with the body
Other interactions:
- Speaking to Anita and Elias Fischer, suggest a "much cheaper" solution to their problem
-1
- Speaking to Maude, ask what use do the dead have with flowers
-1
Grey Harbour Docks
Talking to Big Huido:
- Succeessfully him and pretend to be a representative of The Guild, then say you'll just loot his corpse instead
-1
- Ask him what if you just kill him and take everything
-1
- At the Flymm Cargo, after returning from the Iron Throne, surrender Redhammer to Allandra Grey
-1
- If you successfully detected poisoned wine at the Wine Festival, refuse to drink but tell Roger and Cora Highberry you hope they enjoy it
-1
Note: This option requires a passive DC 18 Medicine check, or
DC 10 Perception check for a character
- Tell Timmy the Orphan that there are bigger problems at the city now
-1
- Ask Molly the Orphan whether she knows her father is dead
-1
In the House of Hope
In the Boudoir:
- Undress for Haarlep
-1
- Tell the incubus they can have your body, but not your mind
-1
- After defeating Raphael, if Korrilla was knocked out, tell Hope she didn't deserve to die
-1
The Society of Brilliance Lodge
- Sell Havkelaag the Githyanki Egg OR Donate it for free
-1 (either option)
Speaking to Omeluum after you have rescued it from the Iron Throne:
- If you failed to save Ulder Ravengard, say the Duke meant nothing to you
-1
- If you have failed to save the majority of Gondian prisoners, say they meant nothing to you
-1
- Talking to Lorna Esthelian, tell her that her boyfriend will show up eventually
-1
- In the Abandoned Cistern, agree with the Emperor when it refuses to save Minsc from the Absolute
-20
- At the Guildhall, when confronting Roah Moonglow or Friol, choose to side with the Zhentarim
-5
- Near the entrance, if you let slip to Aradin that you've found the Nightsong, tell him that she is in your camp
-1
Talking to Lorroakan before resolving Dame Aylin’s fate:
Facing Lorroakan along with Dame Aylin:
At the Sorcerous Vault:
- Speaking to Yafeu once he's escaped the Peculiar lamp:
Talking to Zanner Toobin in the laboratory wing:
Resolving the conflict between the Gondians and Ironhands after razing down the Foundry:
- Side with Wulbren and tell Toobin that Gondians have to die for the city OR Say that Ironhands came for him
-1 (either option)
Talking to Barcus Wroot after resolving the conflict:
- If you have sided with Wulbren Bongle, tell Barcus that there was no other way
-1
- If you killed both Gondians and Ironhands, tell Barcus you did what you could
-1
- If you have sided with Gondians, say that Wulbren deserved to die
-1
- If you convinced both factions to make peace, tell Barcus he should have killed Wulbren
-1
Other locations in Lower City
- In Cazador's Dungeon, let Astarion complete the Rite of Profane Ascension
-1
- At Elerrathin's Home, talking to Jaheira's children (within automated dialogue), tell Rion you are all going to die
-1
- At the Flaming Fist cordon X: -195 Y: -15 near the Upper City gate, when the Emperor warns you about becoming a thrall, say you don't care, let's go through
-1
Note: This dialogue will occur if you come close to the gate without having all three Netherstones
- In the Heapside Prison, talking to Skittle via , say you don't want more rat puns
-1
- In front of House of Grief, deceive Arves into giving you money (with or without using on him first)
-1 (Both options require
DC 20 Deception check)
- In Lady Jannath's Estate, after you have dealt with Kerry Evenfield’s ghost, speak to both Lady Jannath and Oskar Fevras and call their cooing "saccharine nonsense"
-1
The Murder Tribunal
- Meeting Olfaith Olumssdottir for the first time, ask him what you must do to become an avatar of slaughter
-1
- Speaking with Sarevok Anchev, offer either Jaheira or Minsc, or them both as a sacrifice to the Tribunal
-50
- Being judged, say you've ended your victim and then cut off their hand
-1
Note: All these options bring approval only if the victim is indeed your kill. Successful rolls on corresponding options do not give approval points
- Agree to sacrifice Valeria in Bhaal’s name, on Sarevok’s order
-1
Note:
characters will have four different options in this dialogue, all bringing same amount of points- After becoming an Unholy Assassin, speak to Echo of Amelyssan and say that every kill is euphoria
-1
The Bhaal Temple
Talking to Orin:
- Tell her that you're not interested in abducted companion's fate
-5
- Tell Orin that her vision of the fate of Baldur's Gate is exquisite
-1
Speaking to Avatar of Bhaal after defeating Orin:
Note: This option is available to
Note 2: After the dialogue with the Avatar of Bhaal ends, the dialogue with Jaheira starts instantly. Throughout it, if accepted their heritage, Jaheira -∞ leaves the party and becomes hostile
Camp & Conversations
Camp interactions
- After visiting Elerrathin's Home, ask Jaheira about Khalid and call him a weakling
-5
- When Jaheira scolds Minsc after his recruitment, tell her that she could have lost the trail of the cult
-1
- Playing as
-2
- Tell her you intend to become Bhaal's Chosen
-2
- When she asks what did it take to acquire the Slayer form, answer you killed everyone at the Last Light Inn
-2
- Fail the check about giving them to your Father as trophies
-2
- Reach into Minsc's mind and stoke the rage there
-10
, when Jaheira (and possibly, Minsc) comes to you at night to guard your actions, ask her what if you embrace your Father's power - Tell her you intend to become Bhaal's Chosen
Other companions and camp followers
- Speaking to Jaheira about Karlach after defeating Gortash, say you wish Karlach had stopped sulking
-3
- When Vlaakith emerges at camp as a projection, convince Lae'zel to remain loyal to her
-1
- After the fight in Danthelon's Dancing Axe, when Jaheira proposes to find Minsc, answer that stopping the Chosen is more important
-1
- After siding with the Zhentarim against The Guild, talk to Jaheira and say that Nine-Fingers actually wanted Minsc dead
-2
Notes[edit | edit source]
- ↑ The entries on this page are based on the in-game dialogue files as of Patch 7. There are multiple reasons for some approval entries to not work on any particular game installation, from modding to bugs to simply having max approval already