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Jaheira/Approval

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Jaheira values decisiveness, honesty and bravery, and respects the chain of command (as long as the player character's actions are in phase with her own understanding of good and evil). Holding a high position among the Harpers, Jaheira also appreciates discretion and calculated risk. She likes to follow through everything she does, and keeps long memories of her past, ready to recognize the vice if it sprouts around again in a new form. Finally, she loves snarky jokes, even at her own expense, and approves of good deeds no matter how small they are.

Jaheira disapproves leaving in danger or harming those unable to protect themselves (especially children). She dislikes attempts to bargain with villains, as she sees no difference between lesser and greater evil. Jaheira despises any cowardice, disloyalty or breaking of subordination, as well as unnesessary cruelty and indiscretion. Lastly, despite her outer demeanor, she is ready to blot out anyone who casts a single menacing look on her own family and friends.

As Jaheira has been involved closely in fighting the cult of Bhaal Bhaal in her past, she takes to heart any of its current manifests, interactions with it and/or any connections to it around her that might come to the surface along the way.

The actions and choices listed on this page will raise or lower Jaheira's Approval.

For more information about the approval system, see Approval.

Greetings[edit | edit source]

Depending on their approval rating, Jaheira may greet the player with:

Negative (<0):

  • "Speak, so long as you have something sensible to say."
  • "What."

Neutral and Medium (0 - 39):

  • "Speak."
  • "Yes?"
  • "Well - are we ready for the road once more?" (in camp)

High (40+):

  • "The cub speaks."
  • "What is it, cub?"

Approval[edit | edit source]

The following story and dialogue choices will cause Jaheira to gain approval.

Act Two[edit | edit source]

Mind Flayer Colony
In the Necrotic Laboratory:

At the Morgue:

  • If Us survived the Nautiloid and you already freed it, when Chop speaks to you, order him to stand aside or die Jaheira approves +1
  • If you killed Us, when Chop speaks to you, answer that you will send him to join it Jaheira approves +1


After the final fight with Apostle of Myrkul
Speaking to Jaheira:

  • Say that she seems to enjoy herself, then tell you're having the time of your life, too Jaheira approves +1
  • Agree to have her in the party (either joining you now or waiting at the camp) Jaheira approves +1

Speaking to Minthara:

  • When Minthara tells you she is going to kill Orin and seize the cult leadership, answer that eradicating the Elder Brain may be wiser Jaheira approves +1
    • OR Declare you will be the saviours of Baldur's Gate, and then say that her vision of the future is shaped by violence Jaheira approves +1
    • OR Say that her idea is madness, and you need to eradicate the cult and the brain Jaheira approves +1

Act Three[edit | edit source]

Rivington

Talking to Yenna

  • Offer her help:
    • Give some coin OR some food Jaheira approves +2 (either option, giving food available for all characters except Druid Druid)
    • OR Suggest to find a guard for her Jaheira approves +2 (available for all characters except Cleric Cleric)
    • Playing as a Druid Druid, conjure some berries and herbs for her Jaheira approves +2
    • Playing as a Cleric Cleric or a Monk Monk, suggest to find the nearest temple Jaheira approves +2
    • Playing as a Ranger Ranger, suggest to track her mother down Jaheira approves +2

Note: Offering Yenna food OR promising to look for her mum after using class-based Ranger Ranger line brings Jaheira approves +2 more points


The Angleiron's Cellar

Note: Unique lines for Druid Druid, Rogue Rogue and Sorcerer Sorcerer

  • OR Tell him that you'll take the bomb but use it only as a last resort Jaheira approves +1
  • OR Suggest to contact the Gondians first, so that they might see reason Jaheira approves +1
  • OR, if Barcus Wroot is nearby and butts in, agree and say it sounds like a mass murder Jaheira approves +2


Circus of the Last Days
At the entrance:

  • Convince Klaus to let you in, bribing him, using Persuasion Persuasion, Intimidation Intimidation, Deception Deception or any class-based option except pretending to be a friend of Gortash'sJaheira approves +1
    • OR, Playing as The Dark Urge The Dark Urge, say you've used to be a murderer Jaheira approves +1
    • OR, Playing as an Archfey Warlock Archfey Warlock, first say that you never pass up a faerie mischief Jaheira approves +1
  • Speaking with Zara the mummy, say you don't understand her, and then mime her grunting Jaheira approves +1

Dealing with Akabi the djinni:

  • Tell him that he is VERY LOUD Jaheira approves +1
  • Play the game and accuse the djinni of rigging the wheel Jaheira approves +1
    • If successful, play again and try to distract Akabi, letting out a loud fart Jaheira approves +1
    • OR, Playing as a Bard Bard, ask him about his adventures Jaheira approves +1
    • OR Provoke him to transform you Jaheira approves +1
  • After returning from jungle, talk to the djinni again and say you have had much fun OR promise he will pay for it Jaheira approves +1 (either option)

Talking to Boney the mephit:

  • Call his wife Stoney magnificent Jaheira approves +1
    • OR Note that she's a lot bigger than himself Jaheira approves +1
    • OR, Playing as a Druid Druid, say they both are magnificent Jaheira approves +1

Dealing with Popper the kobold trader:

Note: Class-based Deception Deception lines for Wizard Wizard, Warlock Warlock or Sorcerer Sorcerer do not give approval [Needs Verification]

  • Playing as a Paladin Paladin or a Cleric Cleric, tell him that graverobbing is a profane act Jaheira approves +1
  • If talking to Popper after defeating false Dribbles, say that offering 'treatoes' now is a bit callous Jaheira approves +1

Dealing with caged beasts:

  • Talking to Shadow-Whiskers, break the lock on her cage Jaheira approves +1 (works with or without Speak with Animals Speak with Animals)
  • Talking to Crimson, give him some meat OR promise to bring it later (if you don't have any in inventory) Jaheira approves +1 (either option)
    • After defeating false Dribbles, talk to Crimson again and scold the circus staff for starving him OR propose to open his cage up Jaheira approves +1 (either option)
    • OR, Say you'd have killed him before he hurts anyone else Jaheira approves +1

Watching Dribbles's show:

  • Say "What a corny joke" Jaheira approves +1
    • OR, Playing as a Bard Bard, interrupt him with your own pun Jaheira approves +1
  • Volunteer any companion to the stage as Dribbles's assistant, except Jaheira herself Jaheira approves +1
    • Then insist on your choice and cheer them Jaheira approves +1 (including herself and unique line for Minthara)
  • If going on stage yourself, suggest any available explanation on why you're special, except "something about my brain" and unique line for The Dark Urge The Dark Urge Jaheira approves +1

Talking to Lucretious:

  • After defeating false Dribbles, tell her that killing clowns is a rare treat Jaheira approves +1
  • When Lucretious asks you to find real Dribbles, answer that you are expensive Jaheira approves +1
  • When you deliver her Dribbles's remains, say it was pleasure to meet her Jaheira approves +1


The Open Hand Temple

  • Offer Sister Yannis help with investigating the double murder and proving Brilgor's innocence Jaheira approves +1
  • Agree to bear Monk Manifestation's curse and withstand its madness Jaheira approves +3
  • On the temple roof, having Gale in the party, ask him to tell Tara to stop eating the carrier pigeons Jaheira approves +1
    • OR, Playing as Gale origin, tell Tara that other aviary in the city is much better Jaheira approves +1


Around the Requisitioned Barn

Note: This option is available only if tiefling kids survived in previous Acts


The Sword Coast Couriers


Elsewhere in Rivington

  • Tell Tinker Nayzeem that the way people treat refugees is terrible Jaheira approves +1
  • Playing as a Baldurian character, tell Saer Grotpoll that his own accent is Rivingtonian Jaheira approves +1
  • Playing as a Ranger Ranger, tell Fortuno Dibbs to relax, because dogs are sensitive to emotions Jaheira approves +1
  • Try and help the Dying Stone Lord Thug. Jaheira approves +1
    • OR, Playing as a Druid Druid, apply a natural salve to his wound Jaheira approves +1

Note: These options are available only if Orin is not impersonating the Thug


Dealing with Orin's guises

  • If Orin is impersonating Gyldro Angleiron, tell her you would never kill someone you cared about Jaheira approves +1

Note: When playing as Karlach or Wyll origins, this option will run differently

  • OR, Playing as The Dark Urge The Dark Urge, tell her you do all you can to keep your loved ones safe from your blade Jaheira approves +1
  • If Orin is impersonating Fist Rowan, tell her that one can't just kill innocent people Jaheira approves +1

Note: This line goes for the Custom origin (Tav). Any other Origin will have unique formulation

  • OR Tell her that you're going to report to the commanding officer Jaheira approves +1
  • OR, Playing as The Dark Urge The Dark Urge, tell her that mindless slaughter is not the answer Jaheira approves +1


Wyrm's Crossing

  • At the entrance gate, consent to be arrested by the Steel Watcher Jaheira approves +1
  • Refuse to deliver the gnome leader's head to Manip Falcäo Jaheira approves +1
  • At Carm's Garm, when Naaber pretends to be a dog, choose "Correct. But nobody likes Naaber" line Jaheira approves +1
    • When he tries to imitate a bard, ask him to never sing again Jaheira approves +1

Note: It may take several sequential attempts to speak with Naaber to get to these lines

Note: The option is available only after you've started Solve the Open Hand Temple Murders quest

In the Danthelon's Dancing Axe:

  • When speaking to Geraldus and Chelvin, succeed an Insight Insight check and then:
    • Expose the doppelgangers before Jaheira Jaheira approves +2
    • OR Wait for Jaheira's signal OR Ask Jaheira what does "Selûne's Tears" codeword mean Jaheira approves +2 (either option)
    • OR Attack Chelvin and other false Harpers straightaway Jaheira approves +2
    • OR, Playing as a Sorcerer, choose class-based dialogue option Jaheira approves +2
    • OR Successfully probe Jaheira's thoughts for directions Jaheira approves +5
  • Speaking to Geraldus after the fight, stand to him, telling Jaheira:
    • That the choice to live or die must be his only Jaheira approves +10
    • OR That it was her fault, while Geraldus lived to warn her Jaheira approves +10


Wyrm's Rock Fortress

At the Flaming Fist quarters:

  • Convince the Flaming Fist quartermaster Arkleia Oloril to trade with you Jaheira approves +1

When you spot Fist Reynash trying to open a chest:

  • Wake other guards Jaheira approves +1

Note: Waking guards gains approval only after discovering by any available means that Reynash was stealing from others

  • Find out that Reynash needs gold, and then:
    • Tell him to get a grip Jaheira approves +1
    • OR Give him 300 gold to take the ferry Jaheira approves +1

Speaking to Manip Bakshi:

  • Successfully use Detect Thoughts Detect Thoughts on him and pretend to be a new recruit Jaheira approves +1
  • OR Tell him you've spotted another guard on stealing Jaheira approves +1 (requires DC 10 Persuasion check if you have spotted Reynash's lockpick or DC 15 Persuasion check if you didn't)
    • Then Leave barracks (or let him escort you out) Jaheira approves +1

At the Audience Hall:

  • Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say:
    • That you have seen the army of the Absolute and no where's safe Jaheira approves +1
    • OR, That the Steel Watchers will eventually turn on everyone Jaheira approves +1
    • OR, playing as a Druid Druid, say that there's nothing natural about them Jaheira approves +1
  • Pass the Steel Watcher that confronts you at the coronation Jaheira approves +1

Note: This dialogue appears only if Karlach is not in the party

  • Playing as The Dark Urge The Dark Urge, when Gortash explains your previous dealings, answer that you've come to end this evil plot Jaheira approves +1
  • Refuse to make an alliance with him and confirm your decision Jaheira approves +1
  • Tell Gortash that you have no interest in this sham of a coronation Jaheira approves +1
  • After killing Orin, speak to Gortash and surrender two your Netherstones to him, then fight when he attacks afterwards Jaheira approves +1

Talking to Duke Ravengard after the coronation:

  • Ask him whether the "new dawn" is what they call tyranny now Jaheira approves +2
    • OR Tell the Duke that Florrick sent you, then probe Ravengard's mind to discover counsellor's location, and tell him that Gortash is a tyrant Jaheira approves +2

Note: Choosing this option starts the time-sensitive quest Free Counsellor Florrick

    • OR Ask Ravengard whether he knows that he is infected jaheira approves +2
  • As a Baldurian character, ask what has happened to the city's great hero Jaheira approves +1

In the Wyrm's Rock Prison:

  • Talking to the Unusual Skull, ask him to speak plainly Jaheira approves +1 (requires DC 18 Persuasion check)
    • Solve the first riddle Jaheira approves +1
    • Solve the second riddle Jaheira approves +1


Lower City
Basilisk Gate Barracks

  • Talking to Fist Murphy, ask why he is standing on one leg, and then:
    • Outrage at him for stealing from people he is supposed to protect Jaheira approves +1
    • OR, Playing as a Half-Orc Half-Orc, say is he was truly sorry, he'd be willing to die for forgiveness Jaheira approves +1
    • OR, Playing as a Drow Drow, tell him you'd make you cut off his hand were you his master Jaheira approves +1
    • OR, Playing as a Monk Monk, praise him for a good discipline for a guard Jaheira approves +1

Note: For Baldurian characters, the initial line will run about "Blaze Portyr's infamous punishments"

  • Playing as a Fighter Fighter, talk to Gauntlet Thunder about proper punishment for two soldiers who screwed up, and say:
    • That you'd do exactly what she is doing Jaheira approves +1
    • OR Advise her to double their shifts and dock their pay Jaheira approves +1
  • Talking to Fist 'Edge' Arensen at the gallows, ask him why don't he wait with threats until you commit a crime Jaheira approves +1
    • OR Say a big guy like him makes an easy target Jaheira approves +1
    • Tell him you'll stay out of trouble Jaheira approves +1
  • Talking to Fist Miller after Florrick had been executed, say she didn't deserve to die Jaheira approves +1
    • OR Say it's a cruel way of talking about her Jaheira approves +1
  • Talking to Thrastle Muria, ask if everyone in her neighbourhood is as friendly as she is Jaheira approves +1
    • OR Say that you are no builder but still are handy with a hammer Jaheira approves +1

Speaking to Liara Portyr and Lora Bergauz:

  • Tell Lora to calm down and let Liara alone Jaheira approves +1
    • Then call Liara a typical Fist who never listens Jaheira approves +1
    • OR Tell Lora it wasn't very responsible to take a kid to a tavern Jaheira approves +2
  • Promise to help Lora find her daughter Jaheira approves +1 (A Paladin Paladin character will have a unique line here)
  • If you already know that Vanra died, tell this to Lora, then say you did your best Jaheira approves +1


The Blushing Mermaid
Talking to Bosun Gannet:

  • When he instructs you about the tavern rules, say you'll keep to them Jaheira approves +1
    • Ask Gannet what to do if you want to use the latrine Jaheira approves +1
  • Ask Gannet about Vanra, and then:
    • Say you didn't think a tough guy would be scared of a little knife Jaheira approves +1
    • Tell him you'd love to see him try to kick you out Jaheira approves +1
  • After dealing with the hag, if real Captain Grisly died, tell Gannet you are sorry for not saving her Jaheira approves +1

Talking to the hag masking as Captain Grisly:

  • Inquire her about Vanra, and then ask how do you know she's not lying Jaheira approves +1
    • OR, Playing as a Rogue Rogue or a Fighter Fighter, ask whether a little knife caused such trouble Jaheira approves +1
  • When looking for a decision, propose to talk to Lora and calm her down Jaheira approves +1
    • OR Say you want to get to the bottom to the story of a missing child Jaheira approves +1
    • OR, Playing as a Half-Orc Half-Orc, say Lora acted out of fear and anger Jaheira approves +1
    • OR, Playing as a Vengeance Paladin Vengeance Paladin, say the punishment is in order Jaheira approves +1
  • When the hag offers you money for killing Lora, refuse to do the dirty work for her Jaheira approves +1 (Unique line for Devotion Paladin Devotion Paladin)
  • Agree to kill Lora for disguised hag, but then return and say you can't do it Jaheira approves +1
    • OR Tell the hag you've changed your mind and she should surrender Vanra Jaheira approves +1
  • After Auntie Ethel reveals herself and confesses that she actually ate Vanra, call her a monster, and then:
    • Tell her to surrender the child immediately Jaheira approves +1
  • If you have already killed Lora, tell Ethel to thank you Jaheira approves +1
    • OR Say you don't like being used Jaheira approves +1
  • When Ethel offers you to become an ally in your crusade, decline her deal, choosing either "Not a chance" or "Time to die" lines Jaheira approves +1 (either option)
    • OR, Playing as a Warlock Warlock, tell her to make a better offer or die Jaheira approves +1
    • OR, Playing as a Paladin Paladin, say you will find glory in spilling the guts of a monster Jaheira approves +1 (This option is available for Oathbreakers Oathbreakers, too)

Speaking to Svend and Siggy:

  • Ask whether Svend is really worried about a date when the army of the Absolute can attack any moment Jaheira approves +1
    • OR Say Siggy clearly loves him and worries about him Jaheira approves +1
    • OR Persuade Svend he would leave the city at the first chance Jaheira approves +1
    • OR Use a class-based or a race-based line for a Bard Bard, a Monk Monk, a Rogue Rogue or a Halfling Halfling Jaheira approves +1 (either option)
    • OR Choose to stay out of their debate and do not meddle in Jaheira approves +1

Other patrons of the tavern:


The Old Garlow's Place

First time visiting the place:

  • If you found the group without reading any of their posters, ask Adrielle to calm down Jaheira approves +1

Dealing with hexed Mayrina:

  • Speaking to Mayrina in the sheep form via Speak with Animals Speak with Animals, tell her you are here to help her Jaheira approves +1
  • Talking to Adrielle, offer to have a look at the hex Jaheira approves +1
    • OR Say that she protected Mayrina until now, and that's worth something Jaheira approves +1
  • OR Tell her you hate dolls Jaheira approves +1
  • Talking to Jatlo (before removing his hex), tell him "Less complaining, more searching" Jaheira approves +1
    • When he accuses you of showing up at the convenient moment, call Mayrina an old friend Jaheira approves +1
    • OR Tell him to say if they don't want your help Jaheira approves +1

Speaking to Jatlo after you have removed his hex:

  • Tell him he has been charmed by hag Jaheira approves +1
    • OR Use a class-based option for a Druid Druid, a Fighter Fighter, a Ranger Ranger, a Rogue Rogue or an Ancients Paladin Ancients Paladin Jaheira approves +1 (either option)
    • OR, Playing as The Dark Urge The Dark Urge, say that true cruelty rules with fear alone Jaheira approves +1
    • OR Ask him to tell the hag you're coming for her Jaheira approves +1 (The option is not available for the Fighter Fighter characters)

After removing the hex and killing Jatlo:

  • Speaking to Mayrina, ask her how is her husband's condition Jaheira approves +1
  • Tell Mayrina she was an adorable sheep Jaheira approves +1
  • Offer Mayrina help with the hag Jaheira approves +1 (Unique line for Devotion Paladin Devotion Paladin)
  • Tell Hydrangea Wubb she coudn't have known the spy in disguise Jaheira approves +1
    • OR Say they need to do a better job protecting Mayrina Jaheira approves +1

Note: Hydrangea will be present only if you knocked her out (as the Mask of Regret) in the Overgrown Tunnel AND killed the hag in Act One

  • Talking to Kled, tell him that they are safe now Jaheira approves +1
    • Say the dragonborn was only pretending to be a friend Jaheira approves +1
  • Talking to Adrielle, tell her to get out there and kill the hag, not act like cowards Jaheira approves +1
    • OR Say that hags and their agents are liars and cheats Jaheira approves +1
    • OR Tell her that her actions were moronic and she endangered everyone Jaheira approves +1
  • After Adrielle says she has discovered an ultimate way to kill a hag, offer to deal with the hag OR say you won't let the hag harm her Jaheira approves +1 (either option)

If you have met Auntie Ethel, but haven’t dealt with her yet:

  • After telling Mayrina that Auntie Ethel is back, tell her to just let Connor die Jaheira approves +1

If you have killed Ethel:

  • Talking with Mayrina, persuade persuade her to let Connor go Jaheira approves +1
    • OR Tell her to take time and celebrate Jaheira approves +1
  • If you haven't raised Connor from dead in Act One, tell Mayrina that killing the hag was even more amazing than revenge Jaheira approves +1
    • OR Say it wasn't so amazing when the hag was vomiting a child Jaheira approves +1
    • OR, If Vanra died, say you don't feel amazing because of it Jaheira approves +1
  • When Mayrina asks you whether you have saved Vanra, answer that of course you did it Jaheira approves +1
  • Playing as a Ranger Ranger or a Druid Druid, tell EITHER Mayrina OR Kled that you killed a perversion of everything natural Jaheira approves +1
  • Talking to Adrielle, say the hag is finally dead, thanks to you Jaheira approves +1

At Lora's House:

  • If you haven't resolved the quest yet:
    • Ask Lora whether she really did threaten the tavern staff with a knife Jaheira approves +1
  • After you have saved Vanra:
    • Say the hag was you problem to deal with Jaheira approves +1
    • OR Tell her to keep a closer eye on her daughter Jaheira approves +1
    • OR Say she is damn lucky you found Vanra Jaheira approves +1
    • OR Tell Lora it isn't her fault that she couldn't protect Vanra Jaheira approves +1


The Counting House

  • At the bridge leading to the entrance, give Rags Deelarma a handful of coins Jaheira approves +1
  • Bargain with Rakath Glitterbeard to return him less money than had been stolen Jaheira approves +1


The Crimson Draughts

  • If you are partnered with Astarion and he is in the party, refuse Araj Oblodra's invitation to come in, saying you saw how Araj made him feel Jaheira approves +1
    • OR Tell Astarion that you all can leave if he doesn't want to be around Araj Jaheira approves +1

Note: This option is available and brings approval if you did not convince the spawn to drink Araj's blood in Act Two AND if his companion quest is not finished yet


The Devil's Fee

  • Persuade Persuade Helsik to give you first piece of information for free Jaheira approves +1
  • Bargain with Helsik to provide you a free passage in to the House of Hope in exchange for a "souvenir" Jaheira approves +1 (Unique line for Rogue Rogue)


The Elfsong Tavern

  • Playing as a Barbarian Barbarian, a Bard Bard, a Sorcerer Sorcerer, a Rogue Rogue or a Wizard Wizard, convince Alan Alyth to lower the room price or to rent you it for free, using any available class-based option Jaheira approves +1 (Requires various skill checks with DC from 18 to 20)

Talking to Lakrissa and Alfira:

  • In the tavern hall, tell Lakrissa you never pictured her as a barmaid, then say she should never call herself cheap Jaheira approves +1
    • OR Say you missed her Jaheira approves +1
  • Speaking to them both on the tavern's roof, say they are very cute together Jaheira approves +1
    • When Alfira tells you about her plans of opening a bard school, say you're proud of her Jaheira approves +1

Speaking to Harvard Willoughby:

  • Agree to participate in Laff Riot, and then, in the first round:
    • Playing as a Barbarian Barbarian, say "Laugh. Now" to the listeners Jaheira approves +1
  • In the second round, joke about "Vampires" Jaheira approves +1
  • In the third round, joke about "A cleric and ham" Jaheira approves +1

Talking to Dez Kanshaw:

  • Tell him he won't find courage on the bottom of a bottle Jaheira approves +1
    • OR Say he has enough left to buy a drink Jaheira approves +1
    • OR Use a race-based line for a Halfling Halfling or a Half-Orc Half-Orc Jaheira approves +1 (either option)
  • When Dez tells you about the job offered to his son by Three-Piece:
  • Playing as a Drow Drow, say if the boy can't find his place, he doesn't deserve one Jaheira approves +1
  • OR, Playing as a Half-Orc Half-Orc, say that the boy must find his own path, as you did Jaheira approves +1

Talking to Doora Thumbfoot:

  • Ask her what's her "good cause" Jaheira approves +1 (Unique lines for Bard Bard and Rogue Rogue)
    • Then agree to buy the necklace from her Jaheira approves +1
    • OR Give her some money and tell to keep the necklace, too Jaheira approves +2

Other interactions:


Elerrathin's Home

  • Talking to Jaheira's children (within automated dialogue), tell Rion to listen to her mother Jaheira approves +1
  • Speaking to Rion for the second time (not automated dialogue), tell her that refugees behind the wall need protection Jaheira approves +5

Note: Both these options require having Jaheira in your party


The Facemaker's Boutique

  • Interrupt Dolor when he's about to kill Figaro Pennygood, saying "Stop right there!", using any of class-based lines or unique Half-Orc Half-Orc line Jaheira approves +1

Talking to Devella Fountainhead:

    • Propose to investigate the cult for her Jaheira approves +1
    • OR, Playing as The Dark Urge The Dark Urge, propose to infiltrate the cult to tear it down from within Jaheira approves +1

Note: Both these lines will differ slightly depending on whether you actually have or have not any ritually cut hands in your inventory


Golbraith's Cellar

  • Talking to Golbraith Stredivas, ask him whether his son needs any help Jaheira approves +1 (Unique line for Duergar Duergar)
    • OR, Playing as a Drow Drow, say you're almost impressed by a surface dweller who hunts illithids Jaheira approves +1
    • OR, Playing as a Ranger Ranger, a Fighter Fighter or a Barbarian Barbarian, tell Golbraith you see the mark of a true hunter/true warrior about him Jaheira approves +1 (either option)
    • OR, Playing as a Wizard Wizard, say you've read his book on psionics Jaheira approves +1
  • Say that mind flayers are dangerous, and then add that you'll take it from here Jaheira approves +1
    • OR Say that if his son is half a hunter as Golbraith himself, he'll be fine Jaheira approves +1
    • OR, Playing as a Good or Neutral/Evil Cleric Cleric, say you'll pray for his son returned swiftly/murdered the mind flayer brutally and swiftly Jaheira approves +1 (either option)


The Graveyard

Dealing with Bugthimble at the "M.Kurwin" grave:

  • Ask what he was doing in your father's grave Jaheira approves +1 (Requires DC 25 Deception check)
  • Ask whether he was buried here, and then pay him the "fee" he demands Jaheira approves +1
    • OR, Playing as a Dragonborn Dragonborn, say you and he are practically kin Jaheira approves +1
  • Say "Thank goodness, you can keep it", and then:
    • Use Deception Deception to convince him the treasure is cursed Jaheira approves +1
    • Say the crate was promised for Nine-Fingers, then use Intimidation Intimidation to convince him to pay the fee for not breaking his snout Jaheira approves +1
  • Intimidate Intimidate him into surrendering the loot to you Jaheira approves +1
  • OR, Playing as a Dragonborn Dragonborn, ask her whether he would loot the corpse despite their shared blood Jaheira approves +1
    • OR, Playing as a Draconic Sorcerer Draconic Sorcerer, warn him not to test the dragon's blood in your veins Jaheira approves +1

Dealing with Nina Dortmell and Mortarch Gracie Scyre:

  • Speaking with Nina for the first time, tell her to stop, because magic isn't a game Jaheira approves +1
    • Ask who she wants to raise, then say she must never do it again Jaheira approves +1
    • OR Tell Nina to let her brother rest in peace Jaheira approves +1 (Unique line for Monk Monk character)
  • Report Nina's attempts to Mortarch Gracie Scyre Jaheira approves +1
    • Then tell Nina the Mortarch is right Jaheira approves +1

Talking to Valmorba:

  • Ask her to give you a shovel (if you don't have one) Jaheira approves +1
  • OR, Playing as The Dark Urge The Dark Urge, tell her there's usually not much left once you're done with the body Jaheira approves +1

Talking to Ulkov Sully:

Speaking to Gothric Rillyn:

  • Playing as a Rogue Rogue, tell him he should have learned the signs of a dangerous mark Jaheira approves +1
    • OR, If you have already recruited Minsc, say you'll tell the Stone Lord how Gothric called him Jaheira approves +1


Grey Harbour Docks

  • Convince Captain Sleam to take aboard the whole Brislen family via Intimidation Intimidation, Persuasion Persuasion, or simply paying the sum they're lacking Jaheira approves +1

Talking to Big Huido:

At the Iron Throne:


The Guildhall

  • When talking with Nine-Fingers Keene for the first time, say you are Jaheira's friend, OR call yourself a passer-by looking for good food, OR that you're exploring the local sewer-life Jaheira approves +2 (either option)
    • Then tell Nine-Fingers that Jaheira is not alone, OR Ask her if she really thinks that this will stop Jaheira, OR Tell her you can handle it Jaheira approves +2 (either option)
  • Make Tut Thistlebog reveal the location of the ambush against Stone Lord Jaheira approves +2
  • Convince Uktar to give you a hint about the Stone Lord Jaheira approves +2
  • When confronting Roah Moonglow or Friol, tell them that Minsc of Rashemen always knows the right thing to do Jaheira approves +10
    • OR Declare that you side with the Guild Jaheira approves +5
  • After defeating the Zhentarim, convince Minsc to make peace with Nine-Fingers, using any skill-based check Jaheira approves +10(requires having him in the party)


The Heapside Prison

  • Talking to Skittle via Speak with Animals Speak with Animals, call him a "rat-ical mercantile rodent" Jaheira approves +1
    • OR Ask what does obtaining goods in the prison en-tail Jaheira approves +1
    • OR Ask to have a squeak at what he’s got Jaheira approves +1
  • Ask him whether his business is rat-ified by the local merchant's league Jaheira approves +1


The House of Hope

Speaking to Hope or to her spirit:

  • In front of the Archive, say you need to get her out before the jailor kills her Jaheira approves +1
  • After freeing Hope from her chains, speak to her Jaheira approves +1

In the Boudoir

  • Provoke the fight with Haarlep Jaheira approves +1 by either way of listed below:
    • When Haarlep asks you why you are here, answer you’ve come to kill them
    • OR Refuse to undress for Haarlep
    • OR Choose to attack the incubus

Note: This option is available either before you shed your clothes or when they prompt you to lie on the bed

  • OR Agree to lie down, then fail a Wisdom Wisdom or Performance Performance check to resist the incubus and choose to fight your way out
  • OR Plead to gods to get you out of here when the incubus approaches you
  • OR Refuse to vow your body to the incubus at the climax of the sexual intercourse


The Society of Brilliance Lodge

Talking to Ptaris:
Note: These options are available only if you have sold the Githyanki Egg from the Creche Y'llek to Lady Esther in Act One

  • When Ptaris asks you whether you are good or bad person, answer you think yourself good, and then:
    • Tell him he would be destroyed if you haven’t saved him Jaheira approves +1 (Requires DC 20 Persuasion check for a Githyanki Githyanki characters, and a DC 25 Persuasion check for all others)
    • OR Successfully use Detect Thoughts Detect Thoughts on him and then say that it’s his conscience that tells him to stop Jaheira approves +1
    • OR, Playing as a Barbarian Barbarian, say that you are no more "bad" than he is Jaheira approves +1 (Requires DC 20 Persuasion check)
    • OR, Playing as a Warlock Warlock, tell Ptaris you gave him same that your patron gave you Jaheira approves +1 (Requires DC 20 Persuasion check)


Lower City Sewers


The Sorcerous Sundries
Talking to Aradin near the entrance:

  • Successfully deceive deceive him, saying you haven’t found the Nightsong Jaheira approves +1
  • If you let slip to Aradin that you’ve found the Nightsong, tell him that she is immortal and tough Jaheira approves +1
    • OR Deceive Deceive Aradin, saying that you have let the Nightsong go Jaheira approves +1
    • OR Use Intimidation Intimidation or Persuasion Persuasion to make him stop pursuing the Nightsong Jaheira approves +1

Note: Unique lines for Good/Neutral/Evil Cleric Cleric. The Persuasion Persuasion option is available for Monk Monk characters only

Talking to Lorroakan before resolving Dame Aylin’s fate:

  • Tell Lorroakan you’ll ask Nightsong to come to the tower, so that she ripped him to shreds Jaheira approves +1
    • OR Use Deception to convince Lorroakan that Aylin is dead Jaheira approves +1

Note: A common unique line for Wizard Wizard, a Warlock Warlock or a Sorcerer Sorcerer

    • OR, Playing as a Bard Bard or a Sorcerer Sorcerer, use a class-based line to mock Lorroakan over his plan Jaheira approves +1

Facing Lorroakan along with Dame Aylin:

  • Tell the wizard you've come to stop him Jaheira approves +1
  • Tell Lorroakan that Ketheric Thorm already tried to steal Aylin’s immortality and is dead now Jaheira approves +1
    • OR Tell Lorroakan that one more word about catching Aylin will be his last Jaheira approves +1
    • OR, PLaying as Gale origin, ask him to reconsider his position Jaheira approves +1

If you have betrayed Dame Aylin to Lorroakan:

  • Say that this feels wrong Jaheira approves +1

In the Sorcerous Vault:

  • Speaking to Yafeu once he's escaped the Peculiar lamp:
    • Demand to release your 'master' or die Jaheira approves +1
    • Ask him politely to release your companion now Jaheira approves +1 (Available to all characters except Wizard Wizard)


The Steel Watch Foundry
Talking to Tamia Holzt, if she spotted you in the Foundry:

  • Succeed a Religion Religion check and pretend to be a relief crew for Banite guards Jaheira approves +1
    • OR Say you’ve come to bathe in Banites' blood Jaheira approves +1
    • OR Use any of class-based options to inspire Gondians to rebel Jaheira approves +1 (Requires DC 18 Intimidation check or DC 18 Persuasion check, depending on character class)

Talking to Zanner Toobin once you have reached the laboratory wing:

  • When Toobin says that Gondians are being subjugated through the collars, ask whether they will fight if you save their families Jaheira approves +1
  • If you have killed Banites in the workroom, tell Toobin about it Jaheira approves +1

If you failed to switch off an activated Motivator, convince Toobin to move on, using Intimidation Intimidation or Persuasion Persuasion Jaheira approves +1

Resolving the conflict between the Gondians and Ironhands after razing down the Foundry:

Note: According to game files, a Vengeance Paladin Vengeance Paladin character will have a DC 18 Persuasion check instead of Intimidation for all others

  • Take Zanner Toobin's side and tell Wulbren you won't let hurt them Jaheira approves +1 (Wulbren and other Ironhands become hostile)
  • OR, Convince Wulbren to let the Gondians go away Jaheira approves +1 (Requires DC 20 Persuasion check)

Note: A Deep Gnome Deep Gnome, a Good Cleric Cleric, a Devotion Paladin Devotion Paladin will have a unique line here and a DC 18 Persuasion check instead of basic one. Deep Gnome Deep Gnome characters roll Performance Performance instead of Persuasion Persuasion

Talking to Barcus Wroot after resolving the conflict:

  • If you have sided with Gondians, tell Barcus that Wulbren was past saving Jaheira approves +1
  • If you convinced both factions to make peace, tell Barcus you're impressed how he stood up to Wulbren OR Say that he'll make a great leader of the Clan Ironhand Jaheira approves +1 (either option)


The Water Queen's House

  • Attending the funeral of Holli Dylford, tell Allandra Grey you’ve brought gold as an offering Jaheira approves +1
    • OR Say you’ve brought a prayer Jaheira approves +1 (Not available for Barbarian Barbarian and Monk Monk characters)
    • OR, Playing as a Cleric Cleric, answer Allandra with a class-based line Jaheira approves +1

Note: Using this option, the players may choose either a "general" line or a line reflecting exactly the deity their character is allied to

    • OR, Playing as a Monk Monk, say you wish her soul the stillness of a calmed ocean Jaheira approves +1


Other locations in Lower City

Note: You need to knock her out in the battle to speak to her afterwards

  • At the Chromatic Scale, playing as a Bard Bard, discuss with Thomas C. Quirkilious the benefits of using lute strings made of worg hair Jaheira approves +1
  • At the Flaming Fist cordon X: -195 Y: -15 near the Upper City gate, when the Emperor warns you about becoming a thrall, choose to turn back Jaheira approves +1

Note: This dialogue will occur if you come close to the gate without having all three Netherstones

Note: Any approval benefits here will be gained only if the offering is enough to receive the blessing

Talking to children playing at X: -166 Y: -75:

  • Succeed a passive DC 7 Perception check and ask Cinnamon what is she hiding in her pocket Jaheira approves +1
  • Ask Punkins to scan you Jaheira approves +1
    • OR First refuse to be scanned, then say you will comply Jaheira approves +1
    • OR, If you detected Cinnamon's "spy candy", tell Punkins about it Jaheira approves +1


The Murder Tribunal

  • Speaking to Sarevok Anchev, say you actually were deciding who should get to kill him Jaheira approves +5
    • OR Ask Jaheira, Minsc, or them both, whether they would like to kill the old man, or you should do it yourself Jaheira approves +5
  • Being judged, tell Sarevok that you didn't kill this person, but you will kill him instead Jaheira approves +5
  • After becoming an Unholy Assassin, speak to Echo of Amelyssan and say that killing is merely a tool Jaheira approves +1


The Bhaal Temple
Speaking to Avatar of Bhaal after defeating Orin:

  • Tell Bhaal that you have no desire to harm anyone else Jaheira approves +1
    • OR Tell him that every night he possesses you your friends are in danger, and you won’t stand it Jaheira approves +1
  • Reject your Father’s gift and blessings Jaheira approves +10

Note: These options are available to The Dark Urge The Dark Urge characters only. Throughout the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same


Camp & Conversations
Camp interactions

  • Ask Jaheira why she is following you, then say her experience could be an asset OR Tease her, saying "Try to keep up, old one" Jaheira approves +2
  • Ask her about her past experience with the Dead Three and say "Please. You're only one of those things." Jaheira approves +3
  • Talking to Jaheira about illithids, call yourself "a parasite, puppeting this body" OR Say that your mind is still your own Jaheira approves +3 (either option)
  • When Jaheira greets you with "The cub speaks", call her back a crow Jaheira approves +2
  • Playing as Astarion origin, if you chose not to ascend, discuss it with Jaheira Jaheira approves +5
  • Playing as The Dark Urge The Dark Urge, when Jaheira (and possibly, Minsc) comes to you at night to guard your actions, ask her what you must do (i.e. to avoid the other Bhaalspawns' fate) Jaheira approves +5
  • After Orin reveals herself as a shapeshifter, talk to Jaheira and say Orin want you all to go paranoid Jaheira approves +1 (Requires Nature Nature check)
  • After the fight in Danthelon's Dancing Axe, agree to Jaheira's proposal to find Minsc Jaheira approves +2
    • Playing as Karlach origin, tell Jaheira she had been an idol of yours for years Jaheira approves +5
  • After Gortash's ordaining, discuss it with Jaheira and choose any line Jaheira approves +5 (either option)

Note: The set of available options will differ depending on whether you made an alliance with Gortash or not

    • If you defeated Gortash at the ceremony, talk about it to Jaheira Jaheira approves +5
  • After visiting Elerrathin's Home, talk to Jaheira about her family and choose any answer except "having little faith i in chances of victory" Jaheira approves +3
    • Ask her about Khalid and tell her that "It sounds like he had true strength" Jaheira approves +5
  • After speaking with Nine-Fingers about the ambush in the Counting House, Jaheira will tell you that Minsc was petrified for a century. Ask how could it be, then choose any line except "you abandoned him" Jaheira approves +3
  • After encounter with false "Jaheira" in the Counting House, tell her to stop sulking OR Say that now you just have to find Minsc Jaheira approves +3
    • OR Say she's tired because she is ancient Jaheira approves +5

Other companions and camp followers

  • After Aylin leaves to meet and fight Lorroakan, tell Isobel that you’re going to help the aasimar Jaheira approves +1
  • Speaking to Jaheira about Karlach after defeating Gortash, say that Karlach needs friends to cure her, then choose any line except simply leaving Jaheira approves +5
  • When Vlaakith emerges at the camp as a projection, convince Lae'zel to reject her once and for all Jaheira approves +1

Note: Requires DC 18 Perception check or DC 18 Intimidation check, or DC 18 Wisdom check if you have successfully read read Vlaakith’s mind)

Disapproval[edit | edit source]

The following story and dialogue choices will cause Jaheira to lose approval.

Act Two[edit | edit source]

Crèche Y'llek


Mind Flayer Colony
In the Necrotic Laboratory:

At the Morgue:

  • If Us survived the Nautiloid and you already freed it, when Chop speaks to you, pass Wisdom Wisdom check (illithid) and say that you and it are alike Jaheira disapproves -1
    • OR Persuade Chop to let Us go with you Jaheira disapproves -1


After the final fight with Apostle of Myrkul

  • Speaking to Jaheira, refuse to recruit her Jaheira disapproves -3

Speaking to Minthara:

  • When Minthara tells you she is going to kill Orin, mention the cult might need a new leadership afterwards Jaheira disapproves -1
    • Then tell Minthara you are with her Jaheira disapproves -1 (Additional unique line for Rogue Rogue)
    • OR Declare you will be the saviours of Baldur's Gate, and then agree with Minthara that reshaping world would be glorious Jaheira disapproves -1
  • When Minthara enquires about one more thing to explain and asks why you slayed the tieflings in the Emerald Grove:
    • Say you did it to impress her Jaheira disapproves -1
    • Say you wanted to watch them suffer Jaheira disapproves -1
    • Playing as The Dark Urge The Dark Urge, say you enjoy killing Jaheira disapproves -1

Act Three[edit | edit source]

Rivington

Talking to Yenna

  • Be rude to the girl:
    • Ask where did she last see her mum, then say her mother is probably dead Jaheira disapproves -1
    • OR Tell Yenna to get lost Jaheira disapproves -1


The Angleiron's Cellar

  • Talking to Wulbren, refuse to take the Runepowder Bomb but promise you'll destroy the Steel Watch Foundry your way Jaheira disapproves -1
    • OR Refuse, saying that his plan is too messy and you're out Jaheira disapproves -1
    • OR Refuse, saying that the real enemy is Gortash, not the Gondians, and you'll find another way Jaheira disapproves -1


Circus of the Last Days

  • At the entrance, convince Klaus to let you in, pretending to be a friend of Gortash's (class-based Deception Deception check) Jaheira disapproves -1
  • Dealing with Akabi the djinni, successfully catch him on rigging the wheel, but apologise and say you were mistaken Jaheira disapproves -1
  • Talking to Boney the mephit, say his wife Stoney is not your type Jaheira disapproves -1

Dealing with caged beasts:

  • Talking to Shadow-Whiskers with Speak with Animals Speak with Animals, note that her cage looks comfy Jaheira disapproves -1
    • Then tell her to murder whoever she wants OR Say "Sure thing, pussycat" Jaheira disapproves -1 (either option)
    • Without Speak with Animals Speak with Animals, choose the line "Kill them all, kitty" Jaheira disapproves -1
  • Talking to Crimson, refuse to feed him via Speak with Animals Speak with Animals OR mock him for being hungry (without the spell) Jaheira disapproves -1 (either option)

Watching Dribbles's show:

  • Yell "Boo! Get off the stage!" Jaheira disapproves -1
  • Volunteer Jaheira to the stage as an assistant to Dribbles, and then cheer her, saying "All hail the High Harper!" Jaheira disapproves -1
    • OR Choose to cross your arms and glare Jaheira disapproves -1
    • OR Just answer "No." Jaheira disapproves -1

Talking to Lucretious:

  • When she's training up skeletons (before fighting doppelgangers), tell her that she is being a little harsh Jaheira disapproves -1
  • When she asks you to find real Dribbles, say that he is probably dead now Jaheira disapproves -1
  • When you deliver her Dribbles's remains, ask whether she is hiring personnel Jaheira disapproves -1


The Gur Camp

  • Playing as Astarion origin, tell Ulma you won't sacfirice yourself for her cause Jaheira disapproves -1
    • OR Attack Ulma Jaheira disapproves -1


The Requisitioned Barn

  • Talk to Fist Broadhorn inside the barn and say you were just looking for anything worth stealing Jaheira disapproves -1


Dealing with Orin's guises

  • If Orin is impersonating Gyldro Angleiron, say you would kill someone close to you without hesitation Jaheira disapproves -1

Note: When playing as Lae'zel origin, this option will run differently

  • OR, Playing as The Dark Urge The Dark Urge, say that you have already done it Jaheira disapproves -1

Note: This option is available if you have killed either Isobel or your partner in Act Two on demand of your Urge

  • If Orin is impersonating Fist Rowan, tell her that both sides need a lesson Jaheira disapproves -1

Note: This line goes for the Custom origin (Tav). Any other Origin will have unique formulation

  • OR, Playing as The Dark Urge The Dark Urge, propose to kill and kill again Jaheira disapproves -1
  • If Orin is impersonating Dying Stone Lord Thug:
    • Playing as an Evil Cleric Cleric, choose to make him suffer Jaheira disapproves -1
    • OR, Playing as The Dark Urge The Dark Urge, choose to prod his wound OR to spin the blade Jaheira disapproves -1 (either option)
    • If you succeeded a passive DC 20 Perception check, choose to make him scream Jaheira disapproves -1
    • OR, Playing as The Dark Urge The Dark Urge, say that you'll enjoy watching him die slowly Jaheira disapproves -1


Wyrm's Crossing

  • At the entrance gate, refuse to be arrested by the Steel Watcher and prepare to fight Jaheira disapproves -1
  • Agree to deliver the gnome leader's head to Manip Falcäo Jaheira disapproves -1
    • After killing Wulbren, provide his head to Falcäo Jaheira disapproves -1

Sharess' Caress

  • Agree to try Hoots Hooligan's special hooch Jaheira disapproves -1
  • Point out how Sorn Orlith and Nym Orlith look alike, and then call them "delicious" Jaheira disapproves -1
    • When trying to hire them both, choose to proceed with any of the twins Jaheira disapproves -1 (if you're partnered with anyone and your partner declines the offer)


Wyrm's Rock Fortress

  • Trying to get access into Wyrm's Rock Fortress, choose to leave when Blaze Elin stops you Jaheira disapproves -1

At the Flaming Fist barracks:

When you spot Fist Reynash trying to open a chest:

  • Intimidate Intimidate OR blackmail him into giving you his stash Jaheira disapproves -1 (either option)
    • OR Fail the Intimidation Intimidation check Jaheira disapproves -1 (makes Reynash hostile)
    • OR Attack Reynash straightaway Jaheira disapproves -1
  • Speaking to Manip Bakshi afterwards, let him arrest you Jaheira disapproves -1
    • OR Attack him straightaway or after speaking with him Jaheira disapproves -1

At the Audience Hall:

  • Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say that you couldn't feel safer Jaheira disapproves -1
    • OR, Playing as a Drow Drow or a Half-Orc Half-Orc, say that you feel safer than with some Jaheira disapproves -1
  • Playing as The Dark Urge The Dark Urge, when Gortash explains your previous dealings:
    • Say that you'll make Orin pay for taking your place Jaheira disapproves -1
    • OR Reply that you don't remember a thing, but the plan sounds brilliant Jaheira disapproves -1
  • Speaking to Gortash after killing Orin, surrender two your Netherstones to him Jaheira disapproves -1
    • OR Say you two can be allies, but you'll keep Ketheric's and Orin's stones Jaheira disapproves -1

In the Wyrm's Rock Prison:


Lower City

The Basilisk Gate Barracks

  • Talking to Fist Murphy, ask why he is standing on one leg, and then:
    • OR Pretend to push him off his balance Jaheira disapproves -1
    • OR, Playing as a Barbarian Barbarian, tell him to prove Liara Portyr he is not a weakling Jaheira disapproves -1

Note: For Baldurian characters, the initial line will run about "Blaze Portyr's infamous punishments"

  • Playing as a Fighter Fighter, talk to Gauntlet Thunder about proper punishment for two soldiers who screwed up, and tell her to let it slide, just for once Jaheira disapproves -1

Speaking to Liara Portyr and Lora Bergauz:

  • Propose to help Lora find her daughter for a certain price Jaheira disapproves -1
  • If you already know that Vanra died, tell this to Lora, adding it's true no matter Lora believes you or not Jaheira disapproves -1


The Blushing Mermaid
Talking to the hag masking as Captain Grisly:

  • Inquire her about Vanra, and then suggest to pay Lora off Jaheira disapproves -1
    • OR, Playing as a The Dark Urge The Dark Urge, mention that killing Lora sounds like the best way Jaheira disapproves -1
  • When the hag offers you money for killing Lora, agree to do it Jaheira disapproves -1
    • OR, Playing as a Rogue Rogue, agree to do it if she doubles the price Jaheira disapproves -1
  • After Auntie Ethel reveals herself and confesses that she actually ate Vanra, call her a monster, and then:
    • Say you'll leave now Jaheira disapproves -1
    • OR Say "That's so evil, even I'm impressed." Jaheira disapproves -1
  • When Ethel offers you to beceome an ally in your crusade, agree to have a deal Jaheira disapproves -1 (Unique line for Oathbreaker Paladin Oathbreaker Paladin)

Other patrons of the tavern:

  • Talking to Nesha Leesha, warn her about the serial killer, then say you've probably mistaken her for someone else Jaheira disapproves -1
  • Speaking to Zena, tell her that if a child was in this dump, they deserve to be 'nabbed' Jaheira disapproves -1


The Old Garlow's Place
First time visiting the place:

  • If you found the group without reading any of their posters, taunt Adrielle, saying you will "EAT THEIR SOULS, RAAAGH" Jaheira disapproves -1
  • After the Hag Survivors attacked the party, tell Hydrangea Wubb that all you care about is killing the hag Jaheira disapproves -1
    • OR Say you are not getting mixed up in this Jaheira disapproves -1

Note: Hydrangea will be present only if you knocked her out (as the Mask of Regret) in the Overgrown Tunnel AND killed the hag in Act One

Dealing with hexed Mayrina:

  • Speaking to Mayrina in the sheep form via Speak with Animals Speak with Animals:
    • Tell her to SPIT IT OUT Jaheira disapproves -1
    • OR Call her condition hilarious Jaheira disapproves -1
  • Talking to Mayrina without Speak with Animals Speak with Animals, ask how did she get herself turned into a sheep Jaheira disapproves -1
  • Talking to Adrielle, say her that if they have pissed off a hag, they're screwed Jaheira disapproves -1

After removing the hex and killing Jatlo:

  • Speaking to Mayrina, wonder why has she been still dragging this corpse around Jaheira disapproves -1
  • Say you're helping her for the last time Jaheira disapproves -1
    • OR Say they will have to deal with this themselves Jaheira disapproves -1
  • Talking to Kled, say you aren't getting mixed up in this Jaheira disapproves -1
    • OR Say that Mayrina can be very annoying Jaheira disapproves -1
  • Talking to Adrielle, say you are not getting mixed up in this Jaheira disapproves -1
  • After Adrielle says she has discovered an ultimate way to kill a hag, say the hag is their problem Jaheira disapproves -1

If you have killed Auntie Ethel:

  • Talking with Mayrina, tell her you killed Ethel and expect a reward Jaheira disapproves -1
  • If you haven't raised Connor from dead in Act One, tell Mayrina that you prefer thank-yous of a coin variety Jaheira disapproves -1


The Baldur's Mouth (and dealing with its employees)

  • Talking to Falael outside Baldur's Mouth, muddle her count Jaheira disapproves -1
  • Growl at News Hawker Chalara at X: -154 Y: -121, if the Baldur's Mouth Gazette has printed a negative article about you Jaheira disapproves -1
  • Talking to News Hawker Luan at X: 122 Y: -69, tell him that his salesmanship is terrible Jaheira disapproves -1
    • Then say you don't care about he's only six Jaheira disapproves -1


The Elfsong Tavern
Talking to Lakrissa and Alfira:

  • In the tavern hall, spur Lakrissa to work instead of talking Jaheira disapproves -1
  • Speaking to them both on the tavern's roof, tell Lakrissa to get back to work, or you will tell Alan about it Jaheira disapproves -1
    • Say you are shocked that Alfira hasn't been arrested for making noise Jaheira disapproves -1

Speaking to Harvard Willoughby:

  • Agree to participate in Laff Riot, and then, in the first round, joke about Harvard smelling funny Jaheira disapproves -1
    • OR Joke about "Dwarf and bulette" Jaheira disapproves -1
    • OR Joke about "Wizard and shatter" Jaheira disapproves -1
  • In the second round, joke about "Zombie reanimator" Jaheira disapproves -1
  • In the third round, joke about the Dead Three Jaheira disapproves -1
    • OR Joke about "Mind flayer and duergar" Jaheira disapproves -1
  • Talking to Dez Kanshaw, when he tells you about the job offered to his son by Three-Piece:
    • Playing as a Rogue Rogue, say that The Guild always has a lookout for talents Jaheira disapproves -1


The Facemaker's Boutique

Note: This option is available if you have found and read at least one copy of Dolor’s list of victims

Talking to Devella Fountainhead:

  • Playing as The Dark Urge The Dark Urge, tell Devella you are here to sacrifice her Jaheira disapproves -1
    • OR, If you have saved her from Dolor, say you did it only to kill her yourself Jaheira disapproves -1 (Makes Devella and any nearby Flaming Fist hostile to the party)


Golbraith's Cellar

  • Tell Golbraith Stredivas that mind flayers are dangerous, and then tell him to leave the city Jaheira disapproves -1
    • OR Tell Golbraith that he should be fighting, hot hiding Jaheira disapproves -1


The Graveyard
Dealing with Nina Dortmell and Mortarch Gracie Scyre:

  • Speaking with Nina for the first time, ask who she wants to raise, then help her by any means or by using any available class-based options Jaheira disapproves -1
  • Report Nina's attempts to Mortarch Gracie Scyre and then:
    • Advise the girl to practice for a decade, then try again Jaheira disapproves -1
    • OR, Playing as The Dark Urge The Dark Urge, offer Nina to join her brother instead of raising him Jaheira disapproves -1

Talking to Valmorba:

  • Ask her where's the grave of "M.Kurwin", then ask to borrow you a shovel (if you don't have one) Jaheira disapproves -1
  • OR, Playing as The Dark Urge The Dark Urge, tell her there's usually not much left once you're done with the body Jaheira disapproves -1

Other interactions:

  • Speaking to Anita and Elias Fischer, suggest a "much cheaper" solution to their problem Jaheira disapproves -1
  • Speaking to Maude, ask what use do the dead have with flowers Jaheira disapproves -1


Grey Harbour Docks
Talking to Big Huido:


Highberry's Home

  • If you successfully detected poisoned wine at the Wine Festival, refuse to drink but tell Roger and Cora Highberry you hope they enjoy it Jaheira disapproves -1

Note: This option requires a passive DC 18 Medicine check, or DC 10 Perception check for a Barbarian Barbarian character


In the House of Hope
In the Boudoir:

  • Undress for Haarlep Jaheira disapproves -1
  • Tell the incubus they can have your body, but not your mind Jaheira disapproves -1
    • Vow your body to Haarlep Jaheira disapproves -1
  • After defeating Raphael, if Korilla was knocked out, tell Hope she didn’t deserve to die Jaheira disapproves -1


The Society of Brilliance Lodge

Speaking to Omeluum after you have rescued it from the Iron Throne:

  • If you failed to save Ulder Ravengard, say the Duke meant nothing to you Jaheira disapproves -1
  • If you have failed to save the majority of Gondian prisoners, say they meant nothing to you Jaheira disapproves -1


Lower City Sewers

  • Talking to Lorna Esthelian, tell her that her boyfriend will show up eventually Jaheira disapproves -1
  • In the Abandoned Cistern, agree with the Emperor when it refuses to save Minsc from the Absolute Jaheira disapproves -20
    • If you convinced the Emperor to cleanse Minsc's mind, refuse to recruit the ranger. When Jaheira intervenes, tell Minsc to go and take Jaheira with him Jaheira disapproves -10
  • At the Guildhall, when confronting Roah Moonglow or Friol, choose to side with the Zhentarim Jaheira disapproves -1


The Sorcerous Sundries
Talking to Aradin near the entrance:

  • If you let slip to Aradin that you’ve found the Nightsong, tell him that she is in your camp Jaheira disapproves -1

Talking to Lorroakan before resolving Dame Aylin’s fate:

  • Tell Lorroakan you might hand the Nightsong over for a right price Jaheira disapproves -1
    • OR Say you know where she is and might be willing to tell him, too Jaheira disapproves -1

Facing Lorroakan along with Dame Aylin:

  • Tell Aylin that things will be easier if she goes quietly Jaheira disapproves -1
    • OR Tell Lorroakan that he can have the aasimar, but you’re expecting a fine reward in return Jaheira disapproves -1

At the Sorcerous Vault:

  • Speaking to Yafeu once he's escaped the Peculiar lamp:
    • Say you didn't like your 'master' anyway Jaheira disapproves -1
    • Ask the djinni for some gold Jaheira disapproves -1


The Steel Watch Foundry

Talking to Zanner Toobin once you have reached the laboratory wing:

  • When Toobin says that Gondians are being subjugated through the collars, say that killing them all would be a good thing Jaheira disapproves -1
    • OR Say it is selfish to value their families more than an entire city Jaheira disapproves -1

Resolving the conflict between the Gondians and Ironhands after razing down the Foundry:

  • Side with Wulbren and Ironhands and tell Toobin they have to die for the city OR tell Toobin that the gnomes came for him Jaheira disapproves -1 (either option)

Talking to Barcus Wroot after resolving the conflict:

  • If you have sided with Wulbren Bongle, tell Barcus that there was no other way Jaheira disapproves -1
    • OR Ask whether he wants to die, too Jaheira disapproves -1
  • If you killed both Gondians and Ironhands, tell Barcus you did what you could Jaheira disapproves -1
    • OR Say that it is for the best if no one of them takes Baldur's Gate Jaheira disapproves -1
  • If you have sided with Gondians, say that Wulbren deserved to die Jaheira disapproves -1
  • If you convinced both factions to make peace, tell Barcus he should have killed Wulbren Jaheira disapproves -1


Other locations in Lower City

Note: This dialogue will occur if you come close to the gate without having all three Netherstones

Note: Both options require DC 20 Deception check


The Murder Tribunal

  • Meeting Olfaith Olumssdottir for the first time, ask him what you must do to become an avatar of slaughter Jaheira disapproves -1
  • Speaking with Sarevok Anchev, offer either Jaheira or Minsc, or them both as a sacrifice to the Tribunal Jaheira disapproves -50
  • Being judged, say you've ended your victim and then cut off their hand Jaheira disapproves -1
    • OR Say you killed them with a smile on your face and pleasure in your heart Jaheira disapproves -1
    • OR Say you killed them slowly and painfully Jaheira disapproves -1

Note: All these options bring approval only if the victim is indeed your kill. Successful Deception Deception rolls on corresponding options do not give approval points

  • Agree to sacrifice Valeria in Bhaal’s name, on Sarevok’s order Jaheira disapproves -1

Note: The Dark Urge The Dark Urge characters will have four different options in this dialogue, all bringing same amount of points


The Bhaal Temple
Talking to Orin:

  • Tell her that you're not interested in abducted companion’s fate Jaheira disapproves -5
    • OR Tell her you won't stop her to kill the abductee Jaheira disapproves -5
  • Tell Orin that her vision of the fate of Baldur's Gate is exquisite Jaheira disapproves -1

Speaking to Avatar of Bhaal after defeating Orin:

  • Accept your Father’s gift and blessings Jaheira disapproves -10

Note: This option is available to The Dark Urge The Dark Urge characters only. Throughout the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same.
Note 2: After the dialogue with the Avatar of Bhaal ends, the dialogue with Jaheira starts instantly. If Jaheira survives, she Jaheira disapproves -∞ leaves the party and becomes hostile.


Camp & Conversations
Camp interactions

  • After the fight in Danthelon's Dancing Axe, when Jaheira proposes to find Minsc, answer that stopping the Chosen is more important Jaheira disapproves -1
  • After visiting Elerrathin's Home, ask Jaheira about Khalid and call him a weakling Jaheira disapproves -5
  • When Jaheira scolds Minsc after his recruitment, tell her that she could have lost the trail of the cult Jaheira disapproves -1
  • After siding with the Zhentarim against The Guild, talk to Jaheira and say that Nine-Fingers actually wanted Minsc dead Jaheira disapproves -2
    • OR Tell Jaheira that she has no right to ask you about it Jaheira disapproves -2
  • Playing as The Dark Urge The Dark Urge, when Jaheira (and possibly, Minsc) comes to you at night to guard your actions, ask her what if you embrace your Father's power Jaheira disapproves -2
    • Tell her you intend to become Bhaal's Chosen Jaheira disapproves -2
    • When she asks what did it take to acquire the Slayer form, answer you killed everyone at the Last Light Inn Jaheira disapproves -2
    • Fail the Intimidation Intimidation check about giving them to your Father as trophies Jaheira disapproves -2
    • Reach into Minsc’s mind and stoke the rage there Jaheira disapproves -10

Other companions and camp followers

  • Speaking to Jaheira about Karlach after defeating Gortash, say you wish Karlach had stopped sulking Jaheira disapproves -3
  • When Vlaakith emerges at camp as a projection, convince Lae'zel to remain loyal to her Jaheira disapproves -1