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Jaheira/Approval
Overview | Approval | Banter |
Jaheira values decisiveness, honesty and bravery, and respects the chain of command (as long as the player character's actions are in phase with her own understanding of good and evil). Holding a high position among the Harpers, Jaheira also appreciates discretion and calculated risk. She likes to follow through everything she does, and keeps long memories of her past, ready to recognize the vice if it sprouts around again in a new form. Finally, she loves snarky jokes, even at her own expense, and approves of good deeds no matter how small they are.
Jaheira disapproves leaving in danger or harming those unable to protect themselves (especially children). She dislikes attempts to bargain with villains, as she sees no difference between lesser and greater evil. Jaheira despises any cowardice, disloyalty or breaking of subordination, as well as unnesessary cruelty and indiscretion. Lastly, despite her outer demeanor, she is ready to blot out anyone who casts a single menacing look on her own family and friends.
As Jaheira has been involved closely in fighting the cult of Bhaal in her past, she takes to heart any of its current manifests, interactions with it and/or any connections to it around her that might come to the surface along the way.
The actions and choices listed on this page will raise or lower Jaheira's Approval.
For more information about the approval system, see Approval.
Greetings[edit | edit source]
Depending on their approval rating, Jaheira may greet the player with:
Negative (<0):
- "Speak, so long as you have something sensible to say."
- "What."
Neutral and Medium (0 - 39):
- "Speak."
- "Yes?"
- "Well - are we ready for the road once more?" (in camp)
High (40+):
- "The cub speaks."
- "What is it, cub?"
Approval[edit | edit source]
The following story and dialogue choices will cause Jaheira to gain approval.
Act Two[edit | edit source]
Mind Flayer Colony
In the Necrotic Laboratory:
- Talking to the Fresh Mind via the Slack-Skinned Head, wish them good night +1
At the Morgue:
- If Us survived the Nautiloid and you already freed it, when Chop speaks to you, order him to stand aside or die +1
- If you killed Us, when Chop speaks to you, answer that you will send him to join it +1
After the final fight with Apostle of Myrkul
Speaking to Jaheira:
- Say that she seems to enjoy herself, then tell you're having the time of your life, too +1
- Agree to have her in the party (either joining you now or waiting at the camp) +1
Speaking to Minthara:
- When Minthara tells you she is going to kill Orin and seize the cult leadership, answer that eradicating the Elder Brain may be wiser +1
Act Three[edit | edit source]
Talking to Yenna
- Offer her help:
- Give some coin OR some food +2 (either option, giving food available for all characters except )
- OR Suggest to find a guard for her +2 (available for all characters except )
- Playing as a , conjure some berries and herbs for her +2
- Playing as a or a , suggest to find the nearest temple +2
- Playing as a , suggest to track her mother down +2
Note: Offering Yenna food OR promising to look for her mum after using class-based line brings +2 more points
- Agree to Wulbren's proposal to blow up the Steel Watch Foundry and take the Runepowder Bomb +1
Note: Unique lines for , and
- OR Tell him that you'll take the bomb but use it only as a last resort +1
- OR Suggest to contact the Gondians first, so that they might see reason +1
- OR, if Barcus Wroot is nearby and butts in, agree and say it sounds like a mass murder +2
Circus of the Last Days
At the entrance:
- Convince Klaus to let you in, bribing him, using , , or any class-based option except pretending to be a friend of Gortash's +1
- Speaking with Zara the mummy, say you don't understand her, and then mime her grunting +1
Dealing with Akabi the djinni:
- Tell him that he is VERY LOUD +1
- Play the game and accuse the djinni of rigging the wheel +1
- After returning from jungle, talk to the djinni again and say you have had much fun OR promise he will pay for it +1 (either option)
Talking to Boney the mephit:
- Call his wife Stoney magnificent +1
Dealing with Popper the kobold trader:
- Grab Dribbles's hand from his counter, and then:
Note: Class-based lines for , or do not give approval [ Needs Verification]
- Playing as a or a , tell him that graverobbing is a profane act +1
- If talking to Popper after defeating false Dribbles, say that offering 'treatoes' now is a bit callous +1
Dealing with caged beasts:
- Talking to Shadow-Whiskers, break the lock on her cage +1 (works with or without )
- Talking to Crimson, give him some meat OR promise to bring it later (if you don't have any in inventory) +1 (either option)
Watching Dribbles's show:
- Say "What a corny joke" +1
- Volunteer any companion to the stage as Dribbles's assistant, except Jaheira herself +1
- If going on stage yourself, suggest any available explanation on why you're special, except "something about my brain" and unique line for +1
Talking to Lucretious:
- After defeating false Dribbles, tell her that killing clowns is a rare treat +1
- When Lucretious asks you to find real Dribbles, answer that you are expensive +1
- When you deliver her Dribbles's remains, say it was pleasure to meet her +1
The Open Hand Temple
- Offer Sister Yannis help with investigating the double murder and proving Brilgor's innocence +1
- Agree to bear Monk Manifestation's curse and withstand its madness +3
- On the temple roof, having Gale in the party, ask him to tell Tara to stop eating the carrier pigeons +1
- OR, Playing as Gale origin, tell Tara that other aviary in the city is much better +1
Around the Requisitioned Barn
- Donate some gold to Manip Nestor +2
- Talking to Mattis outside the barn, tell him to watch himself because Baldur's Gate is big and dangerous. +1
Note: This option is available only if tiefling kids survived in previous Acts
- Report to Commander Lightfeather that his soldiers fought to the last feather OR that you've found the enemy and pigeons fought bravely against it. +1 (formulation varies depending on whether you have met Tara on the roof or not)
- Make Angry Mar'hyah to let you keep Scratch, using , or class-based , or options +1
Elsewhere in Rivington
- Tell Tinker Nayzeem that the way people treat refugees is terrible +1
- Playing as a Baldurian character, tell Saer Grotpoll that his own accent is Rivingtonian +1
- Playing as a , tell Fortuno Dibbs to relax, because dogs are sensitive to emotions +1
- Try and help the Dying Stone Lord Thug. +1
Note: These options are available only if Orin is not impersonating the Thug
- Playing as a , in the Abandoned Windmill basement yell "WAKE UP, SQUIDFACE!" at the newborn mind flayer +1
- Playing as Astarion origin, at the Gur Camp tell Ulma you will do what you can for her tribe's children +1
Dealing with Orin's guises
- If Orin is impersonating Gyldro Angleiron, tell her you would never kill someone you cared about +1
Note: When playing as Karlach or Wyll origins, this option will run differently
- If Orin is impersonating Fist Rowan, tell her that one can't just kill innocent people +1
Note: This line goes for the Custom origin (Tav). Any other Origin will have unique formulation
- If Orin is impersonating Dying Stone Lord Thug, succeed a passive DC 20 Perception check, and then:
- Say you'll stay with him until the end +2
- At the entrance gate, consent to be arrested by the Steel Watcher +1
- Refuse to deliver the gnome leader's head to Manip Falcäo +1
- At Carm's Garm, when Naaber pretends to be a dog, choose "Correct. But nobody likes Naaber" line +1
Note: It may take several sequential attempts to speak with Naaber to get to these lines
- At The Velveteen Elixir, talking to Stylin' Horst, choose lines about "heady top notes" OR "burning rothé shit" +1 (either option)
- At Fraygo's Flophouse, tell Adventurer Drim that the word "adventurer" means nothing anymore +1
- At Sharess' Caress, speaking to Valeria, propose a toast to ADVENTURE! +1
Note: The option is available only after you've started Solve the Open Hand Temple Murders quest
In the Danthelon's Dancing Axe:
- When speaking to Geraldus and Chelvin, succeed an check and then:
- Expose the doppelgangers before Jaheira +2
- OR Wait for Jaheira's signal OR Ask Jaheira what does "Selûne's Tears" codeword mean +2 (either option)
- OR Attack Chelvin and other false Harpers straightaway +2
- OR, Playing as a Sorcerer, choose class-based dialogue option +2
- OR Successfully probe Jaheira's thoughts for directions +5
- Speaking to Geraldus after the fight, stand to him, telling Jaheira:
- Get access into Wyrm's Rock Fortress +1 by either of following options:
- Showing the Admission Pass obtained from Arfur Gregorio
- Showing Lower City Pass obtained from Valeria
- Using Nashkellan's report (can be stolen from the Sword Coast Couriers)
- Bribing Blaze Elin
- Passing any of class-based checks
At the Flaming Fist quarters:
- Convince the Flaming Fist quartermaster Arkleia Oloril to trade with you +1
When you spot Fist Reynash trying to open a chest:
Note: Waking guards gains approval only after discovering by any available means that Reynash was stealing from others
- Find out that Reynash needs gold, and then:
Speaking to Manip Bakshi:
- Successfully use +1 on him and pretend to be a new recruit
- OR Tell him you've spotted another guard on stealing +1 (requires DC 10 Persuasion check if you have spotted Reynash's lockpick or DC 15 Persuasion check if you didn't)
At the Audience Hall:
- Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say:
- That you have seen the army of the Absolute and no where's safe +1
- OR, That the Steel Watchers will eventually turn on everyone +1
- OR, playing as a , say that there's nothing natural about them +1
- Pass the Steel Watcher that confronts you at the coronation +1
Note: This dialogue appears only if Karlach is not in the party
- Playing as Gortash explains your previous dealings, answer that you've come to end this evil plot +1 , when
- Refuse to make an alliance with him and confirm your decision +1
- Tell Gortash that you have no interest in this sham of a coronation +1
- After killing Orin, speak to Gortash and surrender two your Netherstones to him, then fight when he attacks afterwards +1
Talking to Duke Ravengard after the coronation:
- Ask him whether the "new dawn" is what they call tyranny now +2
- OR Tell the Duke that Florrick sent you, then probe Ravengard's mind to discover counsellor's location, and tell him that Gortash is a tyrant +2
Note: Choosing this option starts the time-sensitive quest Free Counsellor Florrick
In the Wyrm's Rock Prison:
- Talking to the Unusual Skull, ask him to speak plainly +1 (requires DC 18 Persuasion check)
Lower City
Basilisk Gate Barracks
- Talking to Fist Murphy, ask why he is standing on one leg, and then:
- Outrage at him for stealing from people he is supposed to protect +1
- OR, Playing as a , say is he was truly sorry, he'd be willing to die for forgiveness +1
- OR, Playing as a , tell him you'd make you cut off his hand were you his master +1
- OR, Playing as a , praise him for a good discipline for a guard +1
Note: For Baldurian characters, the initial line will run about "Blaze Portyr's infamous punishments"
- Playing as a , talk to Gauntlet Thunder about proper punishment for two soldiers who screwed up, and say:
- Talking to Fist 'Edge' Arensen at the gallows, ask him why don't he wait with threats until you commit a crime +1
- Talking to Fist Miller after Florrick had been executed, say she didn't deserve to die +1
- Talking to Thrastle Muria, ask if everyone in her neighbourhood is as friendly as she is +1
Speaking to Liara Portyr and Lora Bergauz:
- Tell Lora to calm down and let Liara alone +1
- Promise to help Lora find her daughter +1 (A character will have a unique line here)
- If you already know that Vanra died, tell this to Lora, then say you did your best +1
The Blushing Mermaid
Talking to Bosun Gannet:
- When he instructs you about the tavern rules, say you'll keep to them +1
- Ask Gannet about Vanra, and then:
- After dealing with the hag, if real Captain Grisly died, tell Gannet you are sorry for not saving her +1
Talking to the hag masking as Captain Grisly:
- Inquire her about Vanra, and then ask how do you know she's not lying +1
- When looking for a decision, propose to talk to Lora and calm her down +1
- When the hag offers you money for killing Lora, refuse to do the dirty work for her +1 (Unique line for )
- Agree to kill Lora for disguised hag, but then return and say you can't do it +1
- After Auntie Ethel reveals herself and confesses that she actually ate Vanra, call her a monster, and then:
- If you have already killed Lora, tell Ethel to thank you +1
- When Ethel offers you to become an ally in your crusade, decline her deal, choosing either "Not a chance" or "Time to die" lines +1 (either option)
- Ask whether Svend is really worried about a date when the army of the Absolute can attack any moment +1
Other patrons of the tavern:
- Talking to Nesha Leesha, warn her about the serial killer, then use to insist on it +1
First time visiting the place:
- If you found the group without reading any of their posters, ask Adrielle to calm down +1
Dealing with hexed Mayrina:
- Speaking to Mayrina in the sheep form via +1 , tell her you are here to help her
- Talking to Adrielle, offer to have a look at the hex +1
- OR Tell her you hate dolls +1
- Talking to Jatlo (before removing his hex), tell him "Less complaining, more searching" +1
Speaking to Jatlo after you have removed his hex:
After removing the hex and killing Jatlo:
- Speaking to Mayrina, ask her how is her husband's condition +1
- Tell Mayrina she was an adorable sheep +1
- Offer Mayrina help with the hag +1 (Unique line for )
- Tell Hydrangea Wubb she coudn't have known the spy in disguise +1
Note: Hydrangea will be present only if you knocked her out (as the Mask of Regret) in the Overgrown Tunnel AND killed the hag in Act One
- Talking to Kled, tell him that they are safe now +1
- Talking to Adrielle, tell her to get out there and kill the hag, not act like cowards +1
- After Adrielle says she has discovered an ultimate way to kill a hag, offer to deal with the hag OR say you won't let the hag harm her +1 (either option)
If you have met Auntie Ethel, but haven’t dealt with her yet:
If you have killed Ethel:
- Talking with Mayrina, her to let Connor go +1
- If you haven't raised Connor from dead in Act One, tell Mayrina that killing the hag was even more amazing than revenge +1
- OR Say it wasn't so amazing when the hag was vomiting a child +1
- OR, If Vanra died, say you don't feel amazing because of it +1
- When Mayrina asks you whether you have saved Vanra, answer that of course you did it +1
- Playing as a or a , tell EITHER Mayrina OR Kled that you killed a perversion of everything natural +1
- Talking to Adrielle, say the hag is finally dead, thanks to you +1
At Lora's House:
- If you haven't resolved the quest yet:
- After you have saved Vanra:
The Counting House
- At the bridge leading to the entrance, give Rags Deelarma a handful of coins +1
- Bargain with Rakath Glitterbeard to return him less money than had been stolen +1
The Crimson Draughts
- If you are partnered with Astarion and he is in the party, refuse Araj Oblodra's invitation to come in, saying you saw how Araj made him feel +1
Note: This option is available and brings approval if you did not convince the spawn to drink Araj's blood in Act Two AND if his companion quest is not finished yet
- Near the Crimson Draughts, give Strange Beggar Sacrum any amount of gold +1
The Devil's Fee
- Helsik to give you first piece of information for free +1
- Bargain with Helsik to provide you a free passage in to the House of Hope in exchange for a "souvenir" +1 (Unique line for )
The Elfsong Tavern
- Playing as a , a , a , a or a , convince Alan Alyth to lower the room price or to rent you it for free, using any available class-based option +1 (Requires various skill checks with DC from 18 to 20)
Talking to Lakrissa and Alfira:
- In the tavern hall, tell Lakrissa you never pictured her as a barmaid, then say she should never call herself cheap +1
- Speaking to them both on the tavern's roof, say they are very cute together +1
Speaking to Harvard Willoughby:
- Agree to participate in Laff Riot, and then, in the first round:
- In the second round, joke about "Vampires" +1
- OR Joke about "Sleeping with a dragonborn" +1
- OR the public +1 (Requires successful DC 20 Intimidation check)
- In the third round, joke about "A cleric and ham" +1
- OR the public +1 (Requires successful DC 25 Intimidation check)
Talking to Dez Kanshaw:
- Tell him he won't find courage on the bottom of a bottle +1
- When Dez tells you about the job offered to his son by Three-Piece:
- Playing as a , say if the boy can't find his place, he doesn't deserve one +1
- OR, Playing as a , say that the boy must find his own path, as you did +1
Talking to Doora Thumbfoot:
Other interactions:
- Talking to Enforcer Skoona, playing as a , say it is she who decides her fate, no one else +1
- Speaking to Dame Guisarme, say the Flaming Fist are good only to handling riots +1
- Tell Devella Fountainhead that the Flaming Fists should be protecting everyone +1
- Then agree to help Devella Fountainhead warn the victims +1
- Talking to Jaheira's children (within automated dialogue), tell Rion to listen to her mother +1
- Speaking to Rion for the second time (not automated dialogue), tell her that refugees behind the wall need protection +5
Note: Both these options require having Jaheira in your party
- Interrupt Dolor when he's about to kill Figaro Pennygood, saying "Stop right there!", using any of class-based lines or unique line +1
Talking to Devella Fountainhead:
Note: Both these lines will differ slightly depending on whether you actually have or have not any ritually cut hands in your inventory
- Talking to Golbraith Stredivas, ask him whether his son needs any help +1 (Unique line for )
- Say that mind flayers are dangerous, and then add that you'll take it from here +1
The Graveyard
Dealing with Bugthimble at the "M.Kurwin" grave:
- Ask what he was doing in your father's grave +1 (Requires DC 25 Deception check)
- Ask whether he was buried here, and then pay him the "fee" he demands +1
- Say "Thank goodness, you can keep it", and then:
- Use to convince him the treasure is cursed +1
- Say the crate was promised for Nine-Fingers, then use to convince him to pay the fee for not breaking his snout +1
- him into surrendering the loot to you +1
- OR, Playing as a , ask her whether he would loot the corpse despite their shared blood +1
Dealing with Nina Dortmell and Mortarch Gracie Scyre:
- Speaking with Nina for the first time, tell her to stop, because magic isn't a game +1
- Report Nina's attempts to Mortarch Gracie Scyre +1
Talking to Valmorba:
- Ask her to give you a shovel (if you don't have one) +1
- OR, Playing as +1 , tell her there's usually not much left once you're done with the body
Talking to Ulkov Sully:
- Pay him for making a coffin for little Lily Fischer +1
Speaking to Gothric Rillyn:
- Playing as a , tell him he should have learned the signs of a dangerous mark +1
- OR, If you have already recruited Minsc, say you'll tell the Stone Lord how Gothric called him +1
- Convince Captain Sleam to take aboard the whole Brislen family via , , or simply paying the sum they're lacking +1
Talking to Big Huido:
- Succeessfully him and pretend to be a representative of The Guild +1 (Unique loines for and )
At the Iron Throne:
- After docking at the prison, when Omeluum approaches your mind, convince it that other prisoners must be saved, too +1 (Requires DC 20 Persuasion check)
- Upon returning from the Iron Throne, at the Flymm Cargo, tell Allandra Grey you won't let her execute Redhammer +1
The Guildhall
- When talking with Nine-Fingers Keene for the first time, say you are Jaheira's friend, OR call yourself a passer-by looking for good food, OR that you're exploring the local sewer-life +2 (either option)
- Make Tut Thistlebog reveal the location of the ambush against Stone Lord +2
- Convince Uktar to give you a hint about the Stone Lord +2
- When confronting Roah Moonglow or Friol, tell them that Minsc of Rashemen always knows the right thing to do +10
- After defeating the Zhentarim, convince Minsc to make peace with Nine-Fingers, using any skill-based check +10(requires having him in the party)
The Heapside Prison
- Talking to Skittle via , call him a "rat-ical mercantile rodent" +1
- Ask him whether his business is rat-ified by the local merchant's league +1
The House of Hope
Speaking to Hope or to her spirit:
- In front of the Archive, say you need to get her out before the jailor kills her +1
- After freeing Hope from her chains, speak to her +1
In the Boudoir
- Provoke the fight with Haarlep +1 by either way of listed below:
- When Haarlep asks you why you are here, answer you’ve come to kill them
- OR Refuse to undress for Haarlep
- OR Choose to attack the incubus
Note: This option is available either before you shed your clothes or when they prompt you to lie on the bed
- OR Agree to lie down, then fail a or check to resist the incubus and choose to fight your way out
- OR Plead to gods to get you out of here when the incubus approaches you
- OR Refuse to vow your body to the incubus at the climax of the sexual intercourse
The Society of Brilliance Lodge
- Refuse to give Havkelaag the Githyanki Egg to the Society +1
- Tell Blurghim that bravery is no bad thing +1
Talking to Ptaris:
Note: These options are available only if you have sold the Githyanki Egg from the Creche Y'llek to Lady Esther in Act One
- When Ptaris asks you whether you are good or bad person, answer you think yourself good, and then:
- Tell him he would be destroyed if you haven’t saved him +1 (Requires DC 20 Persuasion check for a characters, and a DC 25 Persuasion check for all others)
- OR Successfully use +1 on him and then say that it’s his conscience that tells him to stop
- OR, Playing as a , say that you are no more "bad" than he is +1 (Requires DC 20 Persuasion check)
- OR, Playing as a , tell Ptaris you gave him same that your patron gave you +1 (Requires DC 20 Persuasion check)
- Talking to Lorna Esthelian, tell her that her date was a vampire +1
- In the Abandoned Cistern, convince the Emperor to extend his mental defences onto Minsc +20
The Sorcerous Sundries
Talking to Aradin near the entrance:
- Successfully him, saying you haven’t found the Nightsong +1
- If you let slip to Aradin that you’ve found the Nightsong, tell him that she is immortal and tough +1
Note: Unique lines for Good/Neutral/Evil . The option is available for characters only
Talking to Lorroakan before resolving Dame Aylin’s fate:
- Tell Lorroakan you’ll ask Nightsong to come to the tower, so that she ripped him to shreds +1
- OR Use Deception to convince Lorroakan that Aylin is dead +1
Note: A common unique line for , a or a
Facing Lorroakan along with Dame Aylin:
- Tell the wizard you've come to stop him +1
- Tell Lorroakan that Ketheric Thorm already tried to steal Aylin’s immortality and is dead now +1
- OR Tell Lorroakan that one more word about catching Aylin will be his last +1
- OR, PLaying as Gale origin, ask him to reconsider his position +1
If you have betrayed Dame Aylin to Lorroakan:
In the Sorcerous Vault:
- Speaking to Yafeu once he's escaped the Peculiar lamp:
The Steel Watch Foundry
Talking to Tamia Holzt, if she spotted you in the Foundry:
- Succeed a check and pretend to be a relief crew for Banite guards +1
- OR Say you’ve come to bathe in Banites' blood +1
- OR Use any of class-based options to inspire Gondians to rebel +1 (Requires DC 18 Intimidation check or DC 18 Persuasion check, depending on character class)
Talking to Zanner Toobin once you have reached the laboratory wing:
- When Toobin says that Gondians are being subjugated through the collars, ask whether they will fight if you save their families +1
- If you have killed Banites in the workroom, tell Toobin about it +1
If you failed to switch off an activated Motivator, convince Toobin to move on, using or +1
Resolving the conflict between the Gondians and Ironhands after razing down the Foundry:
- Barcus Wroot to take leadership over the Clan Ironhand +1 (Unique lines for a , a , a Good or a )
- OR Wulbren Bongle to walk away, using basic or any class-based option +1
Note: According to game files, a character will have a DC 18 Persuasion check instead of Intimidation for all others
- Take Zanner Toobin's side and tell Wulbren you won't let hurt them +1 (Wulbren and other Ironhands become hostile)
- OR, Convince Wulbren to let the Gondians go away +1 (Requires DC 20 Persuasion check)
Note: A , a Good , a will have a unique line here and a DC 18 Persuasion check instead of basic one. characters roll instead of
Talking to Barcus Wroot after resolving the conflict:
- If you have sided with Gondians, tell Barcus that Wulbren was past saving +1
- If you convinced both factions to make peace, tell Barcus you're impressed how he stood up to Wulbren OR Say that he'll make a great leader of the Clan Ironhand +1 (either option)
- Attending the funeral of Holli Dylford, tell Allandra Grey you’ve brought gold as an offering +1
Note: Using this option, the players may choose either a "general" line or a line reflecting exactly the deity their character is allied to
Other locations in Lower City
- In Bloomridge Park, speaking to Albert, call him a quitter and tell to get his dog +1
- In Cazador's Dungeon, don't let Astarion finish the Rite of Profane Ascension once he has started it +1
- In the Cloister of Sombre Embrace, after defeating Viconia DeVir, tell her to go and vanish +1
Note: You need to knock her out in the battle to speak to her afterwards
- At the Chromatic Scale, playing as a , discuss with Thomas C. Quirkilious the benefits of using lute strings made of worg hair +1
- At the Flaming Fist cordon X: -195 Y: -15 near the Upper City gate, when the Emperor warns you about becoming a thrall, choose to turn back +1
Note: This dialogue will occur if you come close to the gate without having all three Netherstones
- At Highberry's Home, donate some gold to Roger and Cora Highberry for their orphanage +1
- In the Lady Jannath's Estate, playing as , at the entrance ask Tarhun Mnemonis about icons depicting Bhaal, then tell him not to sell "this evil junk" +1 (Available if Oskar Fevras was not saved in Act One)
- Outside The Singing Lute, give Manip Leythim a healing potion +1
- In the Stormshore Tabernacle, make an offering to , the Supreme Ranger +1
Note: Any approval benefits here will be gained only if the offering is enough to receive the blessing
Talking to children playing at X: -166 Y: -75:
- Succeed a passive DC 7 Perception check and ask Cinnamon what is she hiding in her pocket +1
- Ask Punkins to scan you +1
The Murder Tribunal
- Speaking to Sarevok Anchev, say you actually were deciding who should get to kill him +5
- OR Ask Jaheira, Minsc, or them both, whether they would like to kill the old man, or you should do it yourself +5
- Being judged, tell Sarevok that you didn't kill this person, but you will kill him instead +5
- After becoming an Unholy Assassin, speak to Echo of Amelyssan and say that killing is merely a tool +1
The Bhaal Temple
Speaking to Avatar of Bhaal after defeating Orin:
- Tell Bhaal that you have no desire to harm anyone else +1
- Reject your Father’s gift and blessings +10
Note: These options are available to
characters only. Throughout the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same
Camp & Conversations
Camp interactions
- Ask Jaheira why she is following you, then say her experience could be an asset OR Tease her, saying "Try to keep up, old one" +2
- Ask her about her past experience with the Dead Three and say "Please. You're only one of those things." +3
- Talking to Jaheira about illithids, call yourself "a parasite, puppeting this body" OR Say that your mind is still your own +3 (either option)
- When Jaheira greets you with "The cub speaks", call her back a crow +2
- Playing as Astarion origin, if you chose not to ascend, discuss it with Jaheira +5
- Playing as +5 , when Jaheira (and possibly, Minsc) comes to you at night to guard your actions, ask her what you must do (i.e. to avoid the other Bhaalspawns' fate)
- After Orin reveals herself as a shapeshifter, talk to Jaheira and say Orin want you all to go paranoid +1 (Requires check)
- After the fight in Danthelon's Dancing Axe, agree to Jaheira's proposal to find Minsc +2
- Playing as Karlach origin, tell Jaheira she had been an idol of yours for years +5
- After Gortash's ordaining, discuss it with Jaheira and choose any line +5 (either option)
Note: The set of available options will differ depending on whether you made an alliance with Gortash or not
- After visiting Elerrathin's Home, talk to Jaheira about her family and choose any answer except "having little faith i in chances of victory" +3
- After speaking with Nine-Fingers about the ambush in the Counting House, Jaheira will tell you that Minsc was petrified for a century. Ask how could it be, then choose any line except "you abandoned him" +3
- After encounter with false "Jaheira" in the Counting House, tell her to stop sulking OR Say that now you just have to find Minsc +3
Other companions and camp followers
- After Aylin leaves to meet and fight Lorroakan, tell Isobel that you’re going to help the aasimar +1
- Speaking to Jaheira about Karlach after defeating Gortash, say that Karlach needs friends to cure her, then choose any line except simply leaving +5
- When Vlaakith emerges at the camp as a projection, convince Lae'zel to reject her once and for all +1
Note: Requires DC 18 Perception check or DC 18 Intimidation check, or DC 18 Wisdom check if you have successfully Vlaakith’s mind)
Disapproval[edit | edit source]
The following story and dialogue choices will cause Jaheira to lose approval.
Act Two[edit | edit source]
- In Inquisitor's Chamber, talking to Vlaakith, rat Shadowheart out that it was she who stole the artifact -1 (Available only if Shadowheart is in the party)
Mind Flayer Colony
In the Necrotic Laboratory:
- Talking to the Waking Mind via the Slack-Skinned Head, succeed the passive check and choose to consume their mind -1
- Talking to the Fresh Mind, tell them they will never wake again -1
At the Morgue:
- If Us survived the Nautiloid and you already freed it, when Chop speaks to you, pass check (illithid) and say that you and it are alike -1
After the final fight with Apostle of Myrkul
- Speaking to Jaheira, refuse to recruit her -3
Speaking to Minthara:
- When Minthara tells you she is going to kill Orin, mention the cult might need a new leadership afterwards -1
- When Minthara enquires about one more thing to explain and asks why you slayed the tieflings in the Emerald Grove:
Act Three[edit | edit source]
Talking to Yenna
- Be rude to the girl:
- Talking to Wulbren, refuse to take the Runepowder Bomb but promise you'll destroy the Steel Watch Foundry your way -1
- OR Refuse, saying that his plan is too messy and you're out -1
- OR Refuse, saying that the real enemy is Gortash, not the Gondians, and you'll find another way -1
- At the entrance, convince Klaus to let you in, pretending to be a friend of Gortash's (class-based check) -1
- Dealing with Akabi the djinni, successfully catch him on rigging the wheel, but apologise and say you were mistaken -1
- Talking to Boney the mephit, say his wife Stoney is not your type -1
Dealing with caged beasts:
- Talking to Shadow-Whiskers with , note that her cage looks comfy -1
- Talking to Crimson, refuse to feed him via OR mock him for being hungry (without the spell) -1 (either option)
Watching Dribbles's show:
- Yell "Boo! Get off the stage!" -1
- Volunteer Jaheira to the stage as an assistant to Dribbles, and then cheer her, saying "All hail the High Harper!" -1
Talking to Lucretious:
- When she's training up skeletons (before fighting doppelgangers), tell her that she is being a little harsh -1
- When she asks you to find real Dribbles, say that he is probably dead now -1
- When you deliver her Dribbles's remains, ask whether she is hiring personnel -1
The Gur Camp
- Talk to Fist Broadhorn inside the barn and say you were just looking for anything worth stealing -1
- OR, Playing as a , if you are caught inside the Requisitioned Barn by Fist Madigan, tell him this is the only place around worth stealing from -1
Dealing with Orin's guises
- If Orin is impersonating Gyldro Angleiron, say you would kill someone close to you without hesitation -1
Note: When playing as Lae'zel origin, this option will run differently
Note: This option is available if you have killed either Isobel or your partner in Act Two on demand of your Urge
- If Orin is impersonating Fist Rowan, tell her that both sides need a lesson -1
Note: This line goes for the Custom origin (Tav). Any other Origin will have unique formulation
- If Orin is impersonating Dying Stone Lord Thug:
- Playing as an Evil , choose to make him suffer -1
- OR, Playing as -1 (either option) , choose to prod his wound OR to spin the blade
- If you succeeded a passive DC 20 Perception check, choose to make him scream -1
- OR, Playing as -1 , say that you'll enjoy watching him die slowly
- At the entrance gate, refuse to be arrested by the Steel Watcher and prepare to fight -1
- OR Threaten Gauntlet Edwynna OR attack her -1 (either option)
- Agree to deliver the gnome leader's head to Manip Falcäo -1
- After killing Wulbren, provide his head to Falcäo -1
- Agree to try Hoots Hooligan's special hooch -1
- Point out how Sorn Orlith and Nym Orlith look alike, and then call them "delicious" -1
- Trying to get access into Wyrm's Rock Fortress, choose to leave when Blaze Elin stops you -1
At the Flaming Fist barracks:
- If failed to convince Arkleia Oloril to trade, attack her -1
When you spot Fist Reynash trying to open a chest:
- OR blackmail him into giving you his stash -1 (either option)
- Speaking to Manip Bakshi afterwards, let him arrest you -1
At the Audience Hall:
- Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say that you couldn't feel safer -1
- Playing as Gortash explains your previous dealings: , when
- Speaking to Gortash after killing Orin, surrender two your Netherstones to him -1
In the Wyrm's Rock Prison:
- Talking to Counsellor Florrick, when she sinks into despair, say you don't need her -1
- Talking to Fist Murphy, ask why he is standing on one leg, and then:
Note: For Baldurian characters, the initial line will run about "Blaze Portyr's infamous punishments"
- Playing as a , talk to Gauntlet Thunder about proper punishment for two soldiers who screwed up, and tell her to let it slide, just for once -1
- Talking to Fist Miller after Florrick had been executed, say "Good riddance" -1
Speaking to Liara Portyr and Lora Bergauz:
- Propose to help Lora find her daughter for a certain price -1
- If you already know that Vanra died, tell this to Lora, adding it's true no matter Lora believes you or not -1
The Blushing Mermaid
Talking to the hag masking as Captain Grisly:
- Inquire her about Vanra, and then suggest to pay Lora off -1
- When the hag offers you money for killing Lora, agree to do it -1
- After Auntie Ethel reveals herself and confesses that she actually ate Vanra, call her a monster, and then:
- When Ethel offers you to beceome an ally in your crusade, agree to have a deal -1 (Unique line for )
Other patrons of the tavern:
- Talking to Nesha Leesha, warn her about the serial killer, then say you've probably mistaken her for someone else -1
- Speaking to Zena, tell her that if a child was in this dump, they deserve to be 'nabbed' -1
The Old Garlow's Place
First time visiting the place:
- If you found the group without reading any of their posters, taunt Adrielle, saying you will "EAT THEIR SOULS, RAAAGH" -1
- After the Hag Survivors attacked the party, tell Hydrangea Wubb that all you care about is killing the hag -1
Note: Hydrangea will be present only if you knocked her out (as the Mask of Regret) in the Overgrown Tunnel AND killed the hag in Act One
Dealing with hexed Mayrina:
- Speaking to Mayrina in the sheep form via :
- Talking to Mayrina without -1 , ask how did she get herself turned into a sheep
- Talking to Adrielle, say her that if they have pissed off a hag, they're screwed -1
After removing the hex and killing Jatlo:
- Speaking to Mayrina, wonder why has she been still dragging this corpse around -1
- Say you're helping her for the last time -1
- Talking to Kled, say you aren't getting mixed up in this -1
- Talking to Adrielle, say you are not getting mixed up in this -1
- After Adrielle says she has discovered an ultimate way to kill a hag, say the hag is their problem -1
If you have killed Auntie Ethel:
- Talking with Mayrina, tell her you killed Ethel and expect a reward -1
- If you haven't raised Connor from dead in Act One, tell Mayrina that you prefer thank-yous of a coin variety -1
The Baldur's Mouth (and dealing with its employees)
- Talking to Falael outside Baldur's Mouth, muddle her count -1
- Growl at News Hawker Chalara at X: -154 Y: -121, if the Baldur's Mouth Gazette has printed a negative article about you -1
- Talking to News Hawker Luan at X: 122 Y: -69, tell him that his salesmanship is terrible -1
The Elfsong Tavern
Talking to Lakrissa and Alfira:
- In the tavern hall, spur Lakrissa to work instead of talking -1
- Speaking to them both on the tavern's roof, tell Lakrissa to get back to work, or you will tell Alan about it -1
Speaking to Harvard Willoughby:
- Agree to participate in Laff Riot, and then, in the first round, joke about Harvard smelling funny -1
- In the second round, joke about "Zombie reanimator" -1
- In the third round, joke about the Dead Three -1
- Talking to Dez Kanshaw, when he tells you about the job offered to his son by Three-Piece:
- Interrupt Dolor when he's about to kill Figaro Pennygood, saying "Back off. That’s my kill" -1
Note: This option is available if you have found and read at least one copy of Dolor’s list of victims
Talking to Devella Fountainhead:
- Tell Golbraith Stredivas that mind flayers are dangerous, and then tell him to leave the city -1
The Graveyard
Dealing with Nina Dortmell and Mortarch Gracie Scyre:
- Speaking with Nina for the first time, ask who she wants to raise, then help her by any means or by using any available class-based options -1
- Report Nina's attempts to Mortarch Gracie Scyre and then:
Talking to Valmorba:
- Ask her where's the grave of "M.Kurwin", then ask to borrow you a shovel (if you don't have one) -1
- OR, Playing as -1 , tell her there's usually not much left once you're done with the body
Other interactions:
- Speaking to Anita and Elias Fischer, suggest a "much cheaper" solution to their problem -1
- Speaking to Maude, ask what use do the dead have with flowers -1
Grey Harbour Docks
Talking to Big Huido:
- Succeessfully him and pretend to be a representative of The Guild, then say you'll just loot his corpse instead -1
- Ask him what if you just kill him and take everything -1
- At the Flymm Cargo, after returning from the Iron Throne, surrender Redhammer to Allandra Grey -1
- If you successfully detected poisoned wine at the Wine Festival, refuse to drink but tell Roger and Cora Highberry you hope they enjoy it -1
Note: This option requires a passive DC 18 Medicine check, or DC 10 Perception check for a character
- Tell Timmy the Orphan that there are bigger problems at the city now -1
- Ask Molly the Orphan whether she knows her father is dead -1
In the House of Hope
In the Boudoir:
- Undress for Haarlep -1
- Tell the incubus they can have your body, but not your mind -1
- After defeating Raphael, if Korilla was knocked out, tell Hope she didn’t deserve to die -1
The Society of Brilliance Lodge
- Sell Havkelaag the Githyanki Egg that you have obtained in the Creche Y'llek OR Donate it for free -1 (either option)
Speaking to Omeluum after you have rescued it from the Iron Throne:
- If you failed to save Ulder Ravengard, say the Duke meant nothing to you -1
- If you have failed to save the majority of Gondian prisoners, say they meant nothing to you -1
- Talking to Lorna Esthelian, tell her that her boyfriend will show up eventually -1
- In the Abandoned Cistern, agree with the Emperor when it refuses to save Minsc from the Absolute -20
- At the Guildhall, when confronting Roah Moonglow or Friol, choose to side with the Zhentarim -1
The Sorcerous Sundries
Talking to Aradin near the entrance:
Talking to Lorroakan before resolving Dame Aylin’s fate:
Facing Lorroakan along with Dame Aylin:
At the Sorcerous Vault:
- Speaking to Yafeu once he's escaped the Peculiar lamp:
Talking to Zanner Toobin once you have reached the laboratory wing:
- When Toobin says that Gondians are being subjugated through the collars, say that killing them all would be a good thing -1
Resolving the conflict between the Gondians and Ironhands after razing down the Foundry:
- Side with Wulbren and Ironhands and tell Toobin they have to die for the city OR tell Toobin that the gnomes came for him -1 (either option)
Talking to Barcus Wroot after resolving the conflict:
- If you have sided with Wulbren Bongle, tell Barcus that there was no other way -1
- If you killed both Gondians and Ironhands, tell Barcus you did what you could -1
- If you have sided with Gondians, say that Wulbren deserved to die -1
- If you convinced both factions to make peace, tell Barcus he should have killed Wulbren -1
Other locations in Lower City
- In Cazador's Dungeon, let Astarion complete the Rite of Profane Ascension -1
- At Elerrathin's Home, talking to Jaheira's children (within automated dialogue), tell Rion you are all going to die -1
- At the Flaming Fist cordon X: -195 Y: -15 near the Upper City gate, when the Emperor warns you about becoming a thrall, say you don't care, let's go through -1
Note: This dialogue will occur if you come close to the gate without having all three Netherstones
- In the Heapside Prison, talking to Skittle via , say you don't want more rat puns -1
- In front of House of Grief, deceive Arves into giving you money (with or without using on him first) -1
Note: Both options require DC 20 Deception check
- In Lady Jannath's Estate, after you have dealt with Kerry Evenfield’s ghost, speak to both Lady Jannath and Oskar Fevras and call their cooing "saccharine nonsense" -1
The Murder Tribunal
- Meeting Olfaith Olumssdottir for the first time, ask him what you must do to become an avatar of slaughter -1
- Speaking with Sarevok Anchev, offer either Jaheira or Minsc, or them both as a sacrifice to the Tribunal -50
- Being judged, say you've ended your victim and then cut off their hand -1
Note: All these options bring approval only if the victim is indeed your kill. Successful rolls on corresponding options do not give approval points
- Agree to sacrifice Valeria in Bhaal’s name, on Sarevok’s order -1
Note:
characters will have four different options in this dialogue, all bringing same amount of points- After becoming an Unholy Assassin, speak to Echo of Amelyssan and say that every kill is euphoria -1
The Bhaal Temple
Talking to Orin:
- Tell her that you're not interested in abducted companion’s fate -5
- Tell Orin that her vision of the fate of Baldur's Gate is exquisite -1
Speaking to Avatar of Bhaal after defeating Orin:
Note: This option is available to
Note 2: After the dialogue with the Avatar of Bhaal ends, the dialogue with Jaheira starts instantly. If Jaheira survives, she -∞ leaves the party and becomes hostile.
Camp & Conversations
Camp interactions
- After the fight in Danthelon's Dancing Axe, when Jaheira proposes to find Minsc, answer that stopping the Chosen is more important -1
- After visiting Elerrathin's Home, ask Jaheira about Khalid and call him a weakling -5
- When Jaheira scolds Minsc after his recruitment, tell her that she could have lost the trail of the cult -1
- After siding with the Zhentarim against The Guild, talk to Jaheira and say that Nine-Fingers actually wanted Minsc dead -2
- Playing as -2
- Tell her you intend to become Bhaal's Chosen -2
- When she asks what did it take to acquire the Slayer form, answer you killed everyone at the Last Light Inn -2
- Fail the check about giving them to your Father as trophies -2
- Reach into Minsc’s mind and stoke the rage there -10
, when Jaheira (and possibly, Minsc) comes to you at night to guard your actions, ask her what if you embrace your Father's power
Other companions and camp followers