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| image = Korilla_Headshot.jpg
| image = Korilla_Headshot.jpg
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{{Infobox creature
|name=Korrilla
|level=5
|image=Korilla Headshot.jpg
|role=Raphael's Familiar
|full_name=Korrilla Hearthflame
|race=[[Gold Dwarf]]
|family=[[Hope]] (sister)
| iniative = +2
| prof bonus = +3
| str = 14
| dex = 14
| con = 16
| int = 18
| wis = 16
| cha = 18
| size = Small
| type = Humanoid
| ac = 12
| t hp = 31
| hp = 24
| weight kg = 75
| movement m = 7.5
| resistances = Poison resistance full
| passives = Darkvision, Dwarven Resilience, Opportunity Attack
| hiddenlevel = 5
}}
'''Korrilla Hearthflame''' is a [[Gold Dwarf]] NPC who appears in Baldur's Gate 3. She is one of [[Raphael]]'s agents. She can be encountered in [[Act One]] and [[Act Two]]. She can later be found in [[Sharess' Caress]] and the [[House of Hope]] during [[Act Three]].


{{CharacterInfo
==Interactions==
|title =
Korrilla's behavior during Acts One and Two is not typical of most NPCs in Baldur's Gate 3, due to her nature as an agent of Raphael. If she spots the party getting too close to her, she will disappear, with the player character making a remark about a "bizarre" smell of sulphur. If the party can get close enough without being detected, it is possible to [[Stealing#Picking Pockets|pickpocket]] her for some common items and a small amount of gold, or trigger two lines of dialogue before she disappears.
|name = Korrilla
|image = [[File:Korilla_Headshot.jpg|350px]]
|STR = 14
|DEX = 14
|CON = 16
|INT = 18
|WIS = 16
|CHA = 18
|str save = +2
|dex save = +2
|con save = +3
|int save = +4
|wis save = +3
|cha save = +4
|level = 5
|race = dwarf
|type = Humanoid
|HP = 16
|AC = 12
|speed = 0m <!-- No really, this is what the sheet lists. -ArcaneFocus -->
|size = Medium
|weight = 75kg
|proficiency =
|initiative = +2
|passive = {{IconLink|Darkvision Icon.png|Darkvision (Passive Feature)|Darkvision|size=24}}<br>[[Dwarven Resilience]]<br>[[Opportunity Attack]]
|bludgeoning =
|piercing =
|slashing =
|acid =
|cold =
|fire =
|force =
|lightning =
|necrotic =
|poison = resistant
|psychic =
|radiant =
|thunder =
|magic =
|class =
|background=
|location = [[Sharess' Caress]] (Act Three)
|faction =
|family ={{SpoilerBlur|[[Hope]]}}(Sister)
|allies ={{SpoilerBlur|[[Raphael]]}}(Employer)
|enemies =
|exp =
|alt-name =
|alt-image =
}}


'''Korrilla''' is a Gold Dwarf NPC who appears in Baldur's Gate 3. She can be found in [[Baldur's Gate]] during Act 3, and has short appearances in other parts of the game world during Acts One and Two.
=== Act One ===
If the party is captured by [[Gut]], [[Korrilla]] will stab the Goblin Priestess, killing her instantly. She will then free the party and reveal that Raphael sent her. She will then tell the party to watch their back, as Raphael is not always going to be around to save them.


==Gameplay==
Regardless of interacting with Korrilla before, she can briefly be found at the [[Campsite]], during the 'Celebrate at Camp' stage of the [[Save the Refugees]] [[Quest]]. Shortly after the party starts, Korrilla appears to teleport into the northern part of the camp and can briefly be found sneaking around, near the spot where [[Gale]] is camped, before disappearing.
During Act 3, Korrilla ''may'' be involved in certain combat encounters, as an enemy.<ref>It is not currently known if she can be an ally in combat. Please add information if you have it.</ref>


==Interactions==
=== Act Two ===
Korrilla's behavior during Acts One and Two is not typical of most NPCs in Baldur's Gate 3, likely for story reasons.
Korilla can briefly be seen spying on the party at the gates of the [[Mason's Guild]]. She will teleport away quickly when the party gets too near to her. It is possible to trigger a brief dialogue if the party is fast enough. She will teleport away if the party attempts to attack, preventing all damage.


If the player is captured by [[Gut]], a [[Warlock]] named [[Korrilla]] will stab the [[Goblin]] as she's about to kill the player, killing her instantly. She will then free the player and reveal Raphael sent her. She will then tell the player to watch their back, as Raphael is not always going to be around to save them.
=== Act Three ===
She can be spotted and briefly talked to in the [[Circus of the Last Days]], between the tents near [[Lucretious]] and [[Popper]]. Later on, the party will finally encounter her on the ground floor of [[Sharess' Caress]], her only relatively permanent location. After explaining her role under Raphael, she will inform the party that Raphael has been expecting them upstairs.


Regardless of if you have interacted with Korrilla before, she can briefly be found at the [[Campsite]], during the 'Celebrate at Camp' stage of the [[Save the Refugees]] [[Quest]]. Shortly after the party starts, Korrilla appears to teleport into the northern part of the camp and can briefly be found sneaking around, towards where [[Gale]] is camped, before disappearing.
If choosing to enter the [[House of Hope]], she can be found next to the [[Archivist]] in the [[House_of_Hope#Archive|Archive]]. Korilla will provide some background information on her sister, [[Hope]], explaining that Raphael once offered them both power but only she accepted it while Hope was tortured for refusing. After the conversation, Korilla will teleport away.


If the player is spotted getting too close, she will disappear, with the player's character making a remark about a "bizarre" smell of sulphur. If the player can get close enough without being detected, it is possible to [[Stealing#Picking Pockets|pickpocket]] her for some common items and a small amount of gold, or trigger two lines of dialogue before she disappears.
If stealing the [[Orphic Hammer]] and attempting to leave the House of Hope, then Korrilla will appear alongside Raphael and [[Yurgir]] to stop the party. She can be asked to betray Raphael but she will always refuse and has no dialogue check to be convinced otherwise.


During Act 3, Korrilla can be found on the first floor of [[Sharess' Caress]].
Her low level and hit points make it easy to kill her, prompting Hope to mourn her sister when the fight is over. Recruiting Yurgir makes this more likely, as he's uncontrollable and likely to target her with sweeping area attacks. It is possible to avoid killing Korrilla by knocking her out via {{SAI|Toggle Non-Lethal Attacks}} or other means of crowd control. In this case, Hope will be happy about Korrilla's survival.


<references></references>
== Quotes ==
{{NavRivington}}
{{Quote|Tr-tread carefully. You are still necessary.}}
{{Goblin Camp}}
{{Reithwin Town}}
{{Rivington}}
{{House of Hope}}
[[Category:Dwarves]]
[[Category:Humanoids]]
[[Category:Characters]]
[[Category:Characters in the Goblin Camp]]
[[Category:Characters in Reithwin Town]]
[[Category:Characters in Rivington]]
[[Category:Characters in the House of Hope]]
[[Category:Characters in Act One]]
[[Category:Characters in Act Two]]
[[Category:Characters in Act Three]]

Latest revision as of 03:31, 4 June 2024

Korrilla Hearthflame is a Gold Dwarf NPC who appears in Baldur's Gate 3. She is one of Raphael's agents. She can be encountered in Act One and Act Two. She can later be found in Sharess' Caress and the House of Hope during Act Three.

Interactions[edit | edit source]

Korrilla's behavior during Acts One and Two is not typical of most NPCs in Baldur's Gate 3, due to her nature as an agent of Raphael. If she spots the party getting too close to her, she will disappear, with the player character making a remark about a "bizarre" smell of sulphur. If the party can get close enough without being detected, it is possible to pickpocket her for some common items and a small amount of gold, or trigger two lines of dialogue before she disappears.

Act One[edit | edit source]

If the party is captured by Gut, Korrilla will stab the Goblin Priestess, killing her instantly. She will then free the party and reveal that Raphael sent her. She will then tell the party to watch their back, as Raphael is not always going to be around to save them.

Regardless of interacting with Korrilla before, she can briefly be found at the Campsite, during the 'Celebrate at Camp' stage of the Save the Refugees Quest. Shortly after the party starts, Korrilla appears to teleport into the northern part of the camp and can briefly be found sneaking around, near the spot where Gale is camped, before disappearing.

Act Two[edit | edit source]

Korilla can briefly be seen spying on the party at the gates of the Mason's Guild. She will teleport away quickly when the party gets too near to her. It is possible to trigger a brief dialogue if the party is fast enough. She will teleport away if the party attempts to attack, preventing all damage.

Act Three[edit | edit source]

She can be spotted and briefly talked to in the Circus of the Last Days, between the tents near Lucretious and Popper. Later on, the party will finally encounter her on the ground floor of Sharess' Caress, her only relatively permanent location. After explaining her role under Raphael, she will inform the party that Raphael has been expecting them upstairs.

If choosing to enter the House of Hope, she can be found next to the Archivist in the Archive. Korilla will provide some background information on her sister, Hope, explaining that Raphael once offered them both power but only she accepted it while Hope was tortured for refusing. After the conversation, Korilla will teleport away.

If stealing the Orphic Hammer and attempting to leave the House of Hope, then Korrilla will appear alongside Raphael and Yurgir to stop the party. She can be asked to betray Raphael but she will always refuse and has no dialogue check to be convinced otherwise.

Her low level and hit points make it easy to kill her, prompting Hope to mourn her sister when the fight is over. Recruiting Yurgir makes this more likely, as he's uncontrollable and likely to target her with sweeping area attacks. It is possible to avoid killing Korrilla by knocking her out via Toggle Non-Lethal Attacks Toggle Non-Lethal Attacks or other means of crowd control. In this case, Hope will be happy about Korrilla's survival.

Quotes[edit | edit source]

Tr-tread carefully. You are still necessary.