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Arrinye

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Fist Arrinye is a human ranger and a member of the Flaming Fist. She can be found in Lower City in Act Three.

Quiet day - mostly. Don't go spoiling it.

Involvement[edit | edit source]

Arrinye together with Corlos Fist Corlos, Smithwynn Fist Smithwynn and a Steel Watcher Steel Watcher guards the Heapside Prison underneath the Basilisk Gate Barracks. She stands watch inside the prison proper, randomly wandering between several points (X: -1279 Y: 771, X: -1269 Y: 767 and X: -1279 Y: 765). If spoken to, she just warns the player character not to cause any disturbances.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Brace (Ranged) Brace (Ranged) (Movement Speed)   –  Heavy Crossbow
Spend 6 m / 20 ft of your movement. For the rest of your turn, roll ranged damage twice and use the highest result.
Recharge: Short rest
Ensnaring Strike (Ranged) Ensnaring Strike (Ranged) (Action + Bonus Action + Level 1 Spell Slot)
Damage: 1~6
Normal weapon damage
+ 1d6PiercingPiercing

Your attack summons thorny vines that possibly Ensnare Ensnare your target.

Ensnared creatures cannot move and take 1d6Damage TypesPiercing damage at the start of each turn. An ally can use their Help Help action to try and tear away the vines.

STR Save
 Range: 18 m / 60 ft
Piercing Shot Piercing Shot (Action)   –  Heavy Crossbow
Damage: 6~15
1d10 + 5PiercingPiercing

Deal regular damage and possibly inflict Gaping Wounds Gaping Wounds which cause extra damage on attacks.

Undead and Constructs can't receive Gaping Wounds.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Ranged Attack Ranged Attack (Action)   –  Heavy Crossbow
Damage: 6~15
1d10 + 5PiercingPiercing

Make a ranged attack with your equipped weapon.

 Range: 18 m / 60 ft
Volley Volley (Action)
Damage:
Normal weapon damage

Fire a cascade of magical broadheads and bodkin arrows upon nearby foes.

 Range: 18 m / 60 ft
AoE: 3 m / 10 ft (Radius)

Notable loot[edit | edit source]