Gale

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Revision as of 16:29, 29 September 2023 by Cheetour (talk | contribs) (Added a link and adjusted the wording slightly in the Gameplay section.)
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Wizard Prodigy
Gale Dekarios
Gale2.png
Promotional Art
Gale's appearance in EA
Stats
Level 1

STR

8
(-1)

DEX

13
(+1)

CON

15
(+2)

INT

17
(+3)

WIS

10

CHA

12
(+1)
Bg3 content hr.png
Creature Race Icon.png  Race Human
Creature Type Icon.png  Type Humanoid
HP Icon.png  HP 8
Creature AC Icon.png  AC 10
Creature Speed Icon.png  Movement Speed 9m / 30ft
Creature Size Icon.png  Size Medium
Weight Icon.png  Weight 60kg / 120lbs
Proficiency Icon.png  Proficiency Bonus +2
Initiative Icon.png  Initiative +2
Character information
Class Wizard
Background Sage
Location Wilderness
Allies Tara, Elminster, Mystra (dependant)
Additional information
Voice actor Tim Downie
Model
EA model

Gale is an Origin character and Companion in Baldur's Gate 3. He is a Human Wizard with the Sage background.

Origin characters can be played as the main character, otherwise, they can be recruited as a companion early on.

Can be spoken to with Speak with Dead.

There's a gust of Weave about you, but it's a mere breeze. I need a tempest.
— Gale, in search of powerful magic

Gameplay

As a Wizard, Gale excels at learning and casting a wide variety of arcane Spells. Using his Arcane Recovery ability, he can keep casting spells long after other spellcasters have run out of Spell Slots.

Wizards have the unique ability to learn more spells from spell scrolls they find in their travels, although these spells must be ones that appear on the Wizard spell list.

At Level 2, Gale can specialise in a school of magic, allowing him to learn spells from that school of magic for reduced cost.

Proficiencies

Equipment
Saving Throws
Skills

Spells Known

  • As a Wizard, Gale can learn additional spells from spell Scrolls.
Level 1 Spells Known
Cantrips Known

Recruitment

Gale can be recruited in Act One.

When approaching the Roadside Cliffs Ancient Rune Circle, north of the Ravaged Beach, it will appear to be flickering erratically. The player can choose to investigate the circle more closely, or leave it alone. Choosing to investigate the circle has Gale stick his hand out from inside the circle and ask for a helping hand.

A Strength check (DC 7) is required to pull Gale free from the circle. Certain classes have alternative checks they can make instead:

If the first check is failed, a second can be attempted:

  • If the first check was Strength, the second will be a DC 12 Strength check.
  • If the first check was a class-specific one, the second will be a DC 7 Strength check.

Succeeding any of the above checks will pull Gale out of the circle, at which point he can be recruited. Wyll approves +1 Karlach approves +1
Failing two checks, or choosing to leave him to his fate, will mean Gale falls back into the circle and cannot be recruited.

If playing as the Dark Urge, there is an additional option to "fantasise about hacking off the hand". If this option is chosen, then Gale will not be recruitable - though you will get Gale's Severed Hand as a souvenir, at least! Lae'zel approves +1 Wyll disapproves -1 Karlach disapproves -1

Background

From a young age, Gale was a prodigy with magic, manipulating magic like a skilled virtuoso plays music. He apparently conjured rabbits as a toddler, and at the age of ten, he summoned a tressym, Tara, after his parents refused to get him a kitten. Gale's talent eventually drew the attention of the Goddess of Magic, Mystra, who made him one of her Chosen. Mystra became a teacher, muse, and eventually lover to Gale.

Gale, longing to impress his Goddess, begged her to give him access to forbidden levels of magic, which she repeatedly refused. He sought out a tome containing a scrap of Netherese Weave, hoping to impress Mystra by returning it to her. However, when he opened the book, something shot from the book into his chest, and his body became an unwitting host to an extremely destructive Netherese orb. To keep the orb inhabiting and corrupting his body in check, Gale must continually sate it with powerful magical artefacts - if he fails, the orb will detonate, bearing enough destructive power to bring down even whole cities, and Gale with them. As a punishment for his hubris, Gale lost his position as Chosen, and Mystra ceased contact with him.

Prior to his abduction by mind flayers, Gale lived in a tower in Waterdeep. He and Tara spent most of their time locating magic items for him to consume. After his abandonment by Mystra, Gale became something of a recluse, and describes himself as having few friends.

At some point, Gale was mentored by Elminster, who acts as Gale's friend and as a parental figure.

Personal Quest

Gale's Companion Quest is: The Wizard of Waterdeep

Personality

Gale is an intelligent, thoughtful wizard, with a good-hearted and peaceful nature. He has a scholarly, slightly pompous speaking style. He speaks openly about himself when asked, describing himself as a "wizard of some renown" who enjoys good wine and ocasionally writing poetry. He frequently shares anecdotes from his youth or his career as a wizard. Like Karlach and Wyll, he generally approves of the player's good-aligned choices.

After the end of Act Two, Gale becomes fascinated by the existence of the Crown of Karsus, and shows an obsessive, power-hungry side to his personality. Depending on the player's choices, he either regrets his hubris and makes a commitment to become more humble, or decides to reforge the crown and use it to ascend to godlike status, using his new powers to help people.

Interactions

Unique Events

Extra scenes/events you can get if you take Gale to specific locations or do specific things.

Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.

Act Two

Moonrise Towers

Approval & Disapproval

Gale Approves
Gale generally approves of doing good and helping those in need. He approves of solving conflicts with diplomacy and appreciates thoughtful or pragmatic solutions.

Gale dislikes harming innocents or destroying or wasting valuable knowledge or lore.

Main Article: Gale/Approval

Romance

Gale can be romanced.

Charm Person Icon.png Romance Spoilers This section reveals details about romance and may contain mature themes.

  • As early as Act One, with medium approval, the player can trigger a scene with Gale where he invites the player to experience the Weave with him. The player will then need to pass three skill checks (all DC 5):
  • Sleight of Hand / Arcana / Performance - to imitate the gesture
  • Intelligence / Arcana / Performance - to repeat the words
  • History / Nature / Insight / Performance - to picture the concept of harmony in your mind
*Magic-users such as sorcerers and clerics will have class-specific options to bypass the checks
If the player successfully passes all three checks and chooses to hold onto the moment, they will be given several options to "imagine their desire, and Gale will know it." Picturing kissing him or holding his hand will start his romance.

Achievements

A-Repairing the Weave.jpg

Repairing the Weave
Stabilise Gale's Netherese orb.


Trivia

  • Gale is voiced by Tim Downie.
  • According to Larian Studios, until Patch 3 of Early Access, Gale was both the most romanced and most killed companion.
  • Gale received an appearance change in Patch 8. Earrings and a tattoo on his chest/collarbone were added, and his face was changed.
  • Gale's last name is "Dekarios." He apparently prefers to use the title "Gale of Waterdeep", as it sounds more impressive than "Gale Dekarios". Depending on the player's choices, he may decide to switch back to using his real name at the end of the game.
  • His mother's name is Morena.
  • When he was ten, he summoned a Magma Mephit, who he is still friends with today. It's likely that this is the same Magma Mephit who appears in In Case of Death....
  • He will correct the player if they refer to Tara as "his" tressym. However, Tara refers to Gale as hers and affectionately calls him the "most expensive pet in Waterdeep".
  • During the end of his Companion story, Wyll remarks, "Let's hope Gale doesn't take offence if I assume cooking duties, just the once." This implies that Gale usually does the cooking. Additionally, if he is sent to camp when recruited in Act One, he will tell the player he is going to cook a slow roast for their return.

Gallery

External Links