User:Thirdmunky: Difference between revisions

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(remove looted items from act 1)
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<references>
{{ref|If wearer's Intelligence score is higher, this item has no effect.|name=note6}}
</references>
=== [[Sunlit Wetlands]] ===
{| class="wikitable" style="width:100%;text-align: left;"
! width =|Item name
! width =|Item effect
! width =|Item source
! width =|Location
|-
! scope="row"| {{MdRarityItem|Gandrel's Aspiration}}
|
*[[Advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with this weapon against [[List of creature types#Monstrosity|Monstrosities]]
*Gain an action to {{cond|Turned|Turn}} [[Undead]] during 1 turn when attacking with this weapon ({{recharge|short rest}})
| [[Gandrel]], southeast of the [[Riverside Teahouse]] waypoint
|style="text-align: center;"| {{Coords|-26|240}}
|-
! scope="row"| {{MdRarityItem|Wood Woad Shield}}
|
*Gain an action that deals {{DamageColor|Physical|1d4 Bludgeoning}} damage and {{cond|Ensnared|Ensnares}} the target if they fail their [[Strength]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]] ({{recharge|short rest}})
| [[Wood Woad]] near the giant tree stump in [[Decrepit Sanctuary]]
|style="text-align: center;"| {{Coords|85|212}}
|-
! scope="row"| {{MdRarityItem|The Sparkle Hands}}
|
*Gain 2 {{cond|Lightning charges}} on each unarmed and {{sai|Improvised Melee Weapon}} hit or {{sai|Throw}}
*Gain [[advantage]] on [[Dice rolls#Attack rolls|attack rolls]] against metallic creatures and armor while imbued with {{cond|Lightning charges}}
| Wooden chest at the base of the giant tree stump in [[Decrepit Sanctuary]]
|style="text-align: center;"| {{Coords|95|210}}
|-
! scope="row"| {{MdRarityItem|Tarnished Charm}}
|
*Reduce the [[DC]] of your [[Death Saving Throw|death saving throws]] from 10 down to 5
| [[Auntie Ethel]] at the [[Overgrown Tunnel#Ancient Abode|Ancient Abode]] if chosen to be killed
|style="text-align: center;"| [[Overgrown Tunnel]] {{Coords|-412|577}}
|-
! scope="row"| {{MdRarityItem|The Ever-Seeing Eye}}
|
*Cast {{sai|Protection from Evil and Good}} ({{recharge|short rest}})
| On a stone slab with letters in the [[Overgrown Tunnel#Acrid Workshop|Acrid Workshop]]
|style="text-align: center;"| [[Overgrown Tunnel]] {{Coords|-416|599}}
|-
! scope="row"| {{MdRarityItem|Staff of Crones}}
|
*Cast {{sai|Ray of Sickness}} (level 1) ({{recharge|short rest}})
| Leaning against a crooked tree in the [[Overgrown Tunnel#Acrid Workshop|Acrid Workshop]]
|style="text-align: center;"| [[Overgrown Tunnel]] {{Coords|-416|599}}
|-
|}
{{back to top}}
=== [[The Risen Road]] ===
=== [[The Risen Road]] ===
{| class="wikitable" style="width:100%;text-align: left;"
{| class="wikitable" style="width:100%;text-align: left;"
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! width =|Item source
! width =|Item source
! width =|Location
! width =|Location
|-
! scope="row"| {{MdRarityItem|Smuggler's Ring}}
|
*[[Stealth]] +2
*[[Sleight of Hand]] +2
*[[Charisma]] -1
| On a skeleton in the bush next to the river
|style="text-align: center;"| {{Coords|57|514}}
|-
|-
! scope="row"| {{MdRarityItem|Sword of Justice}}
! scope="row"| {{MdRarityItem|Sword of Justice}}
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| Looted from [[Anders]] in the [[Toll house|Toll House]], or rewarded by him for killing [[Karlach]] for [[Hunt the Devil]]
| Looted from [[Anders]] in the [[Toll house|Toll House]], or rewarded by him for killing [[Karlach]] for [[Hunt the Devil]]
|style="text-align: center;"| {{Coords|110|560}}
|style="text-align: center;"| {{Coords|110|560}}
|-
! scope="row"| {{MdRarityItem|Gloves of Heroism}}
|
*Gain {{cond|Heroism}} for 10 turns when casting [[Channel Oath]] spells
*[[Strength]] [[saving throws]] +1
| Wooden chest at the back of the hidden cellar room
|style="text-align: center;"| [[The Risen Road#Toll House|Toll House Basement]] {{Coords|-674|-401}}
|-
! scope="row"| {{MdRarityItem|Speedy Reply}}
|
*On a hit with this scimitar, once per turn, gain {{cond|Momentum}} for 2 turns
| On a dead body near the [[The Risen Road#Cave|Risen Road cave]]
|style="text-align: center;"| {{Coords|25|603}}
|-
! scope="row"| {{MdRarityItem|Shattered Flail}}
|
*On a hit with this flail, regain {{DamageColor|Healing|1d6 hit points}}. If not attacking for a turn, become {{cond|Madness|Mad}} for 2 turns
| [[Flind]] at the [[The Risen Road#Cave|Risen Road cave]]
|style="text-align: center;"| {{Coords|32|602}}
|-
! scope="row"| {{MdRarityItem|Reason's Grasp}}
|
*On ending {{cond|Rage}}, gain 15 [[Hit points#Temporary hit points|temporary hit points]]
| Locked wooden chest on the rocky ledge in the [[The Risen Road#Cave|Risen Road cave]]
|style="text-align: center;"| {{Coords|37|644}}
|-
|-
! scope="row"| {{MdRarityItem|Infernal Robe}}
! scope="row"| {{MdRarityItem|Infernal Robe}}
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! width =|Item source
! width =|Item source
! width =|Location
! width =|Location
|-
! scope="row"| {{MdRarityItem|Svartlebee's Woundseeker}}
|
*Gain a 1d4 bonus to [[Dice rolls#Attack rolls|attack rolls]] with this weapon against already damaged targets
| [[Yeva|Gauntlet Yeva]] at the jammed inn gate
|style="text-align: center;"| {{Coords|-66|609}}
|-
! scope="row"| {{MdRarityItem|Hamarhraft}}
|
*When you jump, deal {{DamageColor|Thunder|1d4 Thunder}} damage in a 3 m / 10 ft radius on landing
| Locked gilded chest in the burning room on the upper floor
|style="text-align: center;"| {{Coords|-85|631}}
|-
|-
! scope="row"| {{MdRarityItem|The Sparky Points}}
! scope="row"| {{MdRarityItem|The Sparky Points}}
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|
|
*Gain an action that deals bonus {{DamageColor|Fire|1d6 Fire}} + [[proficiency bonus]] damage to a target, but deals {{DamageColor|Physical|1d6 Slashing}} damage to you; The target must succeed [[DC]] 12 [[Constitution]] [[saving throw|save]] or suffer from {{cond|Bleeding}} and {{cond|Burning}} for 2 turns ({{recharge|short rest}})
*Gain an action that deals bonus {{DamageColor|Fire|1d6 Fire}} + [[proficiency bonus]] damage to a target, but deals {{DamageColor|Physical|1d6 Slashing}} damage to you; The target must succeed [[DC]] 12 [[Constitution]] [[saving throw|save]] or suffer from {{cond|Bleeding}} and {{cond|Burning}} for 2 turns ({{recharge|short rest}})
|-
! scope="row"| {{MdRarityItem|Abyss Beckoners}}
|
*Your summoned creatures have [[resistance]] to all damage types except {{DamageColor|Psychic|Psychic}}. At the start of their turn, they must succeed [[DC]] 13 [[Wisdom]] [[saving throw|save]] or become {{cond|Demonspirit Madness|Mad}}
| Ornate chest in one of the locked cells at the back of the hideout
|style="text-align: center;"| [[Zhentarim Basement]] {{Coords|306|-170}}
|-
|-
|}
|}
{{back to top}}
{{back to top}}
=== [[Mountain Pass]] ===
{| class="wikitable" style="width:100%;text-align: left;"
! width =|Item name
! width =|Item effect
! width =|Item source
! width =|Location
|-
! scope="row"| {{MdRarityItem|Githyanki Greatsword (Psionic)}}
|
*If [[githyanki]]{{ref|name=note7}}, deal additional {{DamageColor|Psychic|1d4 Psychic}} damage with this weapon
| [[Sarth Baretha]] at the githyanki patrol near the bridge
|rowspan="3" style="text-align: center;"| {{Coords|-137|558}}
|-
! scope="row"| {{MdRarityItem|Githyanki Longsword (+1)}}
|
*Regular longsword with +1 damage
| [[Gish For'reth]] at the githyanki patrol near the bridge
|-
! scope="row"| {{MdRarityItem|Githyanki Crossbow}}
|
*Regular heavy crossbow with +1 damage
| [[Chost|Raider Chost]] and [[Zastri|Raider Zastri]] at the githyanki patrol near the bridge
|-
|}
<references>
{{ref|[[Disguise Self|Disguise]] before equipping the item also works.|name=note7}}
</references>


=== [[Goblin Camp]] ===
=== [[Goblin Camp]] ===
{| class="wikitable" style="width:100%;text-align: left;"
{| class="wikitable" style="width:100%;text-align: left;"
! width =|Item name
! width="" |Item name
! width =|Item effect
! width="" |Item effect
! width =|Item source
! width="" |Item source
! width =|Location
! width="" |Location
|-
|-
! scope="row"| {{MdRarityItem|Swiresy Shoes}}
! scope="row" | {{MdRarityItem|Swiresy Shoes}}
|
|
*{{sai|Jump (Bonus Action)|Jump}} distance is increased by 1.5 m / 5.0 ft
*{{sai|Jump (Bonus Action)|Jump}} distance is increased by 1.5 m / 5.0 ft
*[[Acrobatics]] +1
*[[Acrobatics]] +1
|rowspan=5| Bought or stolen from [[Grat]] at the entrance to the fortress
| rowspan="5" | Bought or stolen from [[Grat]] at the entrance to the fortress
|rowspan="5" style="text-align: center;"| {{Coords|-98|425}}
| rowspan="5" style="text-align: center;" | {{Coords|-98|425}}
|-
|-
! scope="row"| {{MdRarityItem|Gloves of Archery}}
! scope="row" | {{MdRarityItem|Gloves of Archery}}
|
|
*Gain [[proficiency]] with [[Longbows]] and [[Shortbows]]. Deal additional 2 damage with ranged weapon attacks
*Gain [[proficiency]] with [[Longbows]] and [[Shortbows]]. Deal additional 2 damage with ranged weapon attacks
|-
|-
! scope="row"| {{MdRarityItem|Boots of Aid and Comfort}}
! scope="row" | {{MdRarityItem|Boots of Aid and Comfort}}
|
|
*When healing a target, it gains 3 [[Hit points#Temporary hit points|temporary hit points]]
*When healing a target, it gains 3 [[Hit points#Temporary hit points|temporary hit points]]
|-
|-
! scope="row"| {{MdRarityItem|Doom Hammer}}
! scope="row" | {{MdRarityItem|Doom Hammer}}
|
|
*On a hit with this maul, the target cannot regain [[hit points]] for 2 turns. [[Undead]] also receive [[disadvantage]] on [[Dice rolls#Attack rolls|attack rolls]] for 2 turns
*On a hit with this maul, the target cannot regain [[hit points]] for 2 turns. [[Undead]] also receive [[disadvantage]] on [[Dice rolls#Attack rolls|attack rolls]] for 2 turns
|-
|-
! scope="row"| {{MdRarityItem|Returning Pike}}
! scope="row" | {{MdRarityItem|Returning Pike}}
|
|
*When thrown, returns to your hand
*When thrown, returns to your hand
|-
! scope="row"| {{MdRarityItem|Crusher's Ring}}
|
*[[Movement speed]] is increased by 3 m / 10 ft
| [[Novice Crusher]]{{ref|name=note8}} near the [[Goblin Camp]] waypoint
|style="text-align: center;"| {{Coords|-74|441}}
|-
! scope="row"| {{MdRarityItem|Glowing Shield}}
|
*When at 50% or less [[hit points]], you gain 8 [[Hit points#Temporary hit points|temporary hit points]] ({{recharge|short rest}})
| Locked wooden chest on a ridge next to the river, north-east of the [[Goblin Camp]] waypoint
|style="text-align: center;"| {{Coords|-53|461}}
|-
|-
|}
|}
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! width =|Item source
! width =|Item source
! width =|Location
! width =|Location
|-
! scope="row"| {{MdRarityItem|Absolute's Warboard}}
|
*If you have the [[Brand of the Absolute]], gain +1 bonus to [[saving throws]]
*Cast {{sai|Heroism}} (level 1) ({{recharge|Long rest}})
|rowspan=2| [[Gut|Priestess Gut]] near the defiled altar
|rowspan=2|
*{{Coords|298|-22}}
*{{Coords|258|-19}}{{ref|name=note9}}
|-
! scope="row"| {{MdRarityItem|Absolute's Talisman}}
|
*If you have the [[Brand of the Absolute]], gain [[advantage]] to [[Death Saving Throw|death saving throws]]
*Cast {{sai|Absolute's Talisman: Aid}} ({{recharge|Long rest}})
|-
|-
! scope="row"| {{MdRarityItem|Blooded Greataxe}}
! scope="row"| {{MdRarityItem|Blooded Greataxe}}
Line 443: Line 286:
|
|
*On a hit with this dagger, the target must succeed [[DC]] 13 [[Constitution]] [[saving throw|save]] or get {{cond|Ruptured}} for 3 turns
*On a hit with this dagger, the target must succeed [[DC]] 13 [[Constitution]] [[saving throw|save]] or get {{cond|Ruptured}} for 3 turns
|-
! scope="row"| {{MdRarityItem|Jagged Spear}}
|
*On a hit with this spear, the target must succeed [[DC]] 10 [[Charisma]] [[saving throw|save]] or suffer [[disadvantage]] on [[Constitution]] saves for 2 turns
| On the ground near [[Torturer Spike]] to the right beyond the sanctum entrance
|style="text-align: center;"| {{Coords|334|-37}}
|-
|-
! scope="row"| {{MdRarityItem|Loviatar's Scourge}}
! scope="row"| {{MdRarityItem|Loviatar's Scourge}}
Line 455: Line 292:
| Bought, stolen{{ref|name=note10}}, or looted from [[Abdirak]] at his quarters
| Bought, stolen{{ref|name=note10}}, or looted from [[Abdirak]] at his quarters
|style="text-align: center;"| {{Coords|331|-21}}
|style="text-align: center;"| {{Coords|331|-21}}
|-
! scope="row"| {{MdRarityItem|Ritual Dagger}}
|
*On a hit with this dagger, gain {{cond|Bless}} for 1 turn
*Gain an action to suffer {{DamageColor|Physical|1d4 Slashing}} damage to receive {{cond|Bless}} for 1 turn ({{recharge|Per turn}})
|rowspan=2| On a table near [[Abdirak]] at his quarters
|rowspan="2" style="text-align: center;"| {{Coords|338|-26}}
|-
! scope="row"| {{MdRarityItem|Ritual Axe}}
|
*On a hit with this handaxe, the target gets {{cond|Bane|Baned}} for 2 turns. If you have 50% and more [[hit points]] when you hit, you suffer {{DamageColor|Physical|1d6 Piercing}} damage once per attack
|-
! scope="row"| {{MdRarityItem|Amulet of Misty Step}}
|
*Cast {{sai|Misty Step}} ({{recharge|short rest}})
| Gilded chest next to the bed behind [[Polma]]
|style="text-align: center;"| [[Defiled Temple]] {{Coords|391|10}}
|-
! scope="row"| {{MdRarityItem|Faithbreaker}}
|
*Gain an action that deals bonus {{DamageColor|Force|1d6 Force}} damage and pushes targets 5 m / 16 ft back if they fail their [[Strength]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]] ({{recharge|short rest}})
| [[Dror Ragzlin]] in the throne room
|style="text-align: center;"| {{Coords|299|36}}
|-
! scope="row"| {{MdRarityItem|Amulet of Selûne's Chosen}}
|
*Cast {{sai|Selûne's Dream}} ({{recharge|long rest}})
|rowspan=3| Treasure crates beyond locked iron gate behind the throne room
|rowspan="3" style="text-align: center;"| {{Coords|298|69}}
|-
! scope="row"| {{MdRarityItem|Gloves of the Growling Underdog}}
|
*[[Advantage]] on melee [[Dice rolls#Attack rolls|attack rolls]] when surrounded by 2+ foes
*[[Strength]] [[saving throws]] +1
|-
! scope="row"| {{MdRarityItem|Springstep Boots}}
|
*On {{sai|Dash}} or similar action during combat, once per turn, gain {{cond|Momentum}} for 3 turns
|-
|-
! scope="row"| {{MdRarityItem|Assassin's Touch}}
! scope="row"| {{MdRarityItem|Assassin's Touch}}
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*On a [[concentration]] cast, gain {{cond|Momentum}} for 1 turn. While concentrating, you cannot be pushed or fall {{cond|Prone}}
*On a [[concentration]] cast, gain {{cond|Momentum}} for 1 turn. While concentrating, you cannot be pushed or fall {{cond|Prone}}
*[[Athletics]] +1
*[[Athletics]] +1
|-
! scope="row"| {{MdRarityItem|The Watersparkers}}
|
*When you stand in {{Area|Water (surface)}} surface during combat, it becomes {{Area|Electrified Water}}
*When you start your turn on an {{Area|Electrified Water}} surface, gain 3 {{cond|Lightning Charges}}
| Gilded chest next to [[Minthara|Minthara's]] table
|style="text-align: center;"| {{Coords|333|41}}
|-
! scope="row"| {{MdRarityItem|Ring of Poison Resistance}}
|
*[[Resistance]] to {{DamageColor|Poison|Poison}} damage
| On a skeleton in a sarcophagus next to the [[Worg Pens]] entrance
|style="text-align: center;"| {{Coords|336|10}}
|-
! scope="row"| {{MdRarityItem|Beastmaster's Chain}}
|
*Cast {{sai|Animal Friendship}} (level 1) ({{recharge|long rest}})
| Wooden chest next to the table with meat
|style="text-align: center;"| [[Worg Pens]] {{Coords|379|-43}}
|-
! scope="row"| {{MdRarityItem|Linebreaker Boots}}
|
*On {{sai|Dash}} or similar action during combat, once per turn, gain {{cond|Wrath}} for 3 turns
| [[Beastmaster Zurk]] at the table with meat
|style="text-align: center;"| [[Worg Pens]] {{Coords|379|-43}}
|-
! scope="row"| {{MdRarityItem|Worgfang}}
|
*[[Goblin|Goblins]] have [[disadvantage]] on [[Dice rolls#Attack rolls|attack rolls]] against you
| In a pile of bones next to an animal carcass in the worg cell
|style="text-align: center;"| [[Worg Pens]] {{Coords|385|-14}}
|-
|-
! scope="row"| {{MdRarityItem|Blazer of Benevolence}}
! scope="row"| {{MdRarityItem|Blazer of Benevolence}}
Line 567: Line 335:
! width =|Item source
! width =|Item source
! width =|Location
! width =|Location
|-
! scope="row"| {{MdRarityItem|Helmet of Smiting}}
|
*On applying [[Conditions|condition]] with a [[Smite]] spell, gain [[Hit points#Temporary hit points|temporary hit points]] equal to your [[Charisma]] [[Abilities#Ability score modifiers|modifier]]
*[[Constitution]] [[saving throws]] +1
| Locked gilded chest behind the locked iron gate south-west of the [[Selûnite Outpost]] waypoint
|style="text-align: center;"| {{Coords|163|-248}}
|-
! scope="row"| {{MdRarityItem|Luminous Armour}}
|
*When you deal {{DamageColor|Radiant|Radiant}} damage, inflict {{cond|Radiating Orb}} in a 3 m / 10 ft radius around the target(s)
| Locked opulent chest behind the hidden door{{ref|name=note12}} south of the [[Selûnite Outpost]] waypoint
|style="text-align: center;"| {{Coords|176|-247}}
|-
! scope="row"| {{MdRarityItem|Phalar Aluve}}
|
*[[Performance]] +1
*Gain an action to surround yourself for 5 turns with either the {{strong|Singing}} aura that grants all allies in a 6 m / 20 ft radius a 1d4 bonus to [[Charisma]], [[Wisdom]], and [[Intelligence]] [[Dice rolls#Attack rolls|attack rolls]] and [[saving throws]], or the {{strong|Shrieking}} aura that reduces enemy [[Charisma]], [[Wisdom]], and [[Intelligence]] [[saving throws]] by 1d4 in a 6 m / 20 ft radius and lets you deal additional {{DamageColor|Thunder|1d4 Thunder}} damage to them. Effect ends when this weapon is unequipped ({{recharge|short rest}})
*Unlike most [[Longswords]], this sword is a [[finesse]] weapon
| Lodged into an ornate rock west of the [[Underdark#Ancient Battlefield|Ancient Battlefield]]
|style="text-align: center;"| {{Coords|116|-192}}
|-
! scope="row"| {{MdRarityItem|Amulet of the Unworthy}}
|
*[[Resistance]] to {{DamageColor|Physical|Slashing}} damage
*[[Damage Types#Vulnerability|Vulnerability]] to {{DamageColor|Physical|Bludgeoning}} damage
| Patrolling [[Minotaur]] north of the [[Underdark#Ancient Battlefield|Ancient Battlefield]]
|style="text-align: center;"| {{Coords|164|-172}}
|-
|-
! scope="row"| {{MdRarityItem|Boots of Genial Striding}}
! scope="row"| {{MdRarityItem|Boots of Genial Striding}}
Line 667: Line 407:
| Looted from [[Thulla]] at the [[Ebonlake Grotto]], or rewarded by her at the grotto for [[Cure the Poisoned Gnome]]
| Looted from [[Thulla]] at the [[Ebonlake Grotto]], or rewarded by her at the grotto for [[Cure the Poisoned Gnome]]
|style="text-align: center;"| {{Coords|82|-99}}
|style="text-align: center;"| {{Coords|82|-99}}
|-
! scope="row"| {{MdRarityItem|Shortsword of First Blood}}
|
*Deal additional {{DamageColor|Physical|1d8 Piercing}} damage with this weapon against undamaged targets
| On an executed gnome east of the [[Decrepit Village]]
|style="text-align: center;"| {{Coords|73|-186}}
|-
! scope="row"| {{MdRarityItem|Exterminator's Axe}}
|
*Deal additional {{DamageColor|Fire|1d6 Fire}} damage with this weapon to Plants, Insects, and Small creatures
| [[Gekh Coal]] on a wooden ledge north of the [[Decrepit Village]] waypoint
|style="text-align: center;"| {{Coords|14|-96}}
|-
|-
! scope="row"| {{MdRarityItem|Winter's Clutches}}
! scope="row"| {{MdRarityItem|Winter's Clutches}}
Line 697: Line 425:
| Rewarded by [[Glut]] at the [[Ebonlake Grotto]] for [[Deliver Nere's Head]] if sided during [[Avenge Glut's Circle]]
| Rewarded by [[Glut]] at the [[Ebonlake Grotto]] for [[Deliver Nere's Head]] if sided during [[Avenge Glut's Circle]]
|style="text-align: center;"| {{Coords|77|-102}}
|style="text-align: center;"| {{Coords|77|-102}}
|-
! scope="row"| {{MdRarityItem|Shadow of Menzoberranzan}}
|
*Cast {{sai|Shrouded in Shadow}} ({{recharge|short rest}})
| On a pale corpse behind [[Guardian Gate]] in [[Ebonlake Grotto]] once [[Defeat the Duergar Intruders]] is complete
|style="text-align: center;"| {{Coords|51|-74}}
|-
|-
! scope="row"| {{MdRarityItem|Amulet of Restoration}}
! scope="row"| {{MdRarityItem|Amulet of Restoration}}
Line 732: Line 454:
| Rewarded by [[Derryth Bonecloak]] at the [[Ebonlake Grotto]] for [[Find the Mushroom Picker]]
| Rewarded by [[Derryth Bonecloak]] at the [[Ebonlake Grotto]] for [[Find the Mushroom Picker]]
|style="text-align: center;"| {{Coords|56|-96}}
|style="text-align: center;"| {{Coords|56|-96}}
|-
! scope="row"| {{MdRarityItem|Explorer's Ring}}
|
*[[Nature]] +1
*[[Survival]] +1
| On a skeleton atop a rocky ledge at the back of the [[Underdark#Bibberbang Grotto|Bibberbang Grotto]]
|style="text-align: center;"| {{Coords|-12|-52}}
|-
! scope="row"| {{MdRarityItem|The Spectator Eyes}}
|
*Cast {{sai|Ray of Fear}} ({{recharge|long rest}})
*Cast {{sai|Wounding Ray}} ({{recharge|long rest}})
| [[Spectator]] in the [[Underdark#Petrified Battlefield|Petrified Battlefield]] west of the [[Selûnite Outpost]]
|style="text-align: center;"| {{Coords|119|-248}}
|-
! scope="row"| {{MdRarityItem|The Blast Pendant}}
|
*Gain an action to spend all of your {{cond|Lightning Charges}} to increase the damage of your next {{DamageColor|Lightning|Lightning}} damage [[Spells|spell]] or [[All spells#Cantrips|cantrip]] by the amount equal to the number of charges ({{recharge|long rest}})
| [[Dhourn]] in the [[Underdark#Petrified Battlefield|Petrified Battlefield]] west of the [[Selûnite Outpost]]
|style="text-align: center;"| {{Coords|119|-248}}
|-
|-
! scope="row"| {{MdRarityItem|Mourning Frost}}
! scope="row"| {{MdRarityItem|Mourning Frost}}
Line 761: Line 463:
| Crafted by combining [[Icy Helve]], [[Icy Metal]] and [[Icy Crystal]]
| Crafted by combining [[Icy Helve]], [[Icy Metal]] and [[Icy Crystal]]
|style="text-align: center;"| {{Coords|119|-248}}
|style="text-align: center;"| {{Coords|119|-248}}
|-
! scope="row"| {{MdRarityItem|Bloodguzzler Garb}}
|
*When being damaged by an enemy, once per turn, gain {{cond|Wrath}} for 2 turns
| [[Bulette]] in various open spaces of [[Underdark]]
|style="text-align: center;"| {{Coords|73|-222}}
|-
! scope="row"| {{MdRarityItem|Drow Studded Leather Armour}}
|
*[[Stealth]] +1
| Locked heavy chest behind the spider webbing on a ledge west of the [[Underdark#Petrified Battlefield|Petrified Battlefield]]
|style="text-align: center;"| {{Coords|71|-220}}
|-
! scope="row"| {{MdRarityItem|Helmet of Autonomy}}
|
*[[Proficiency]] in [[Wisdom]] [[saving throws]]
| On a skeleton next to the '''Cragged Rock''', [[The Festering Cove]] entrance
|style="text-align: center;"| {{Coords|83|-241}}
|-
! scope="row"| {{MdRarityItem|Slippery Chain Shirt}}
|
*When healing others, you automatically {{sai|Disengage}} and don't trigger enemy {{sai|Opportunity Attack|Opportunity Attacks}}
| Trapped gilded chest on a mushroom ledge surrounded by [[Torchstalk|torchstalks]]
|style="text-align: center;"| [[The Festering Cove]] {{Coords|-403|327}}
|-
|-
! scope="row"| {{MdRarityItem|Sickle of BOOOAL}}
! scope="row"| {{MdRarityItem|Sickle of BOOOAL}}
Line 793: Line 471:
*Rewarded by [[BOOOAL]] at its altar if the player decides to be his chosen
*Rewarded by [[BOOOAL]] at its altar if the player decides to be his chosen
|style="text-align: center;"| [[The Festering Cove]] {{Coords|-420|285}}
|style="text-align: center;"| [[The Festering Cove]] {{Coords|-420|285}}
|-
! scope="row"| {{MdRarityItem|Skybreaker}}
|
*Cast {{sai|Searing Smite}} (level 1) ({{recharge|long rest}})
| Heavy chest in the workshop in front of the [[Arcane Tower]] entrance
|style="text-align: center;"| {{Coords|26|-294}}
|-
! scope="row"| {{MdRarityItem|Uncovered Mysteries}}
|
*Cast {{sai|Detect Thoughts}} ({{recharge|long rest}})
| Gilded chest near the stairs on the upper level of the ground floor{{ref|name=note13}}
|style="text-align: center;"| [[Arcane Tower]] {{Coords|-46|-282}}
|-
! scope="row"| {{MdRarityItem|Mystra's Grace}}
|
*Cast {{sai|Feather Fall}} ({{recharge|Per turn}})
| [[Chest of the Mundane]]{{ref|name=note14}} on the northern balcony near the tower's entrance
|style="text-align: center;"| [[Arcane Tower]] {{Coords|-37|-266}}
|-
! scope="row"| {{MdRarityItem|Mage's Friend}}
|
*[[Arcana]] +1
*[[Religion]] +1
| Wooden chest on the third floor (second floor being the entrance floor)
|style="text-align: center;"| [[Arcane Tower]] {{Coords|-34|-274}}
|-
|-
! scope="row"| {{MdRarityItem|Guiding Light}}
! scope="row"| {{MdRarityItem|Guiding Light}}
Line 825: Line 478:
| Rewarded by [[Bernard]] on the forth (roof) floor if having told him the correct line
| Rewarded by [[Bernard]] on the forth (roof) floor if having told him the correct line
|style="text-align: center;"| [[Arcane Tower]] {{Coords|-27|-287}}
|style="text-align: center;"| [[Arcane Tower]] {{Coords|-27|-287}}
|-
! scope="row"| {{MdRarityItem|Light of Creation}}
|
*Deal additional {{DamageColor|Lightning|1d6 Lightning}} damage with this weapon. Once per attack with this halberd, you must be a [[List of Creature Types#Construct|Construct]]{{ref|name=note15}} or succeed [[DC]] 10 [[Constitution]] [[saving throw|save]] to not get {{cond|Stunned}} for 1 turn
| [[Bernard]] on the forth (roof) floor
|style="text-align: center;"| [[Arcane Tower]] {{Coords|-27|-287}}
|-
! scope="row"| {{MdRarityItem|Club of Hill Giant Strength}}
|
*Set your [[Strength]] to 19{{ref|name=note16}} while having this weapon equipped
| [[Stool of Hill Giant Strength]] in the workshop corner on the forth (roof) floor
|style="text-align: center;"| [[Arcane Tower]] {{Coords|-30|-274}}
|-
! scope="row"| {{MdRarityItem|Staff of Arcane Blessing}}
|
*Cast {{sai|Bless}} (level 1) ({{recharge|long rest}})
*The '''Bless''' spell gained from this staff grants a 1d4 bonus (to 2d4 total) to [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
| Leaning against the bookcase on the upper level of the tower's basement{{ref|name=note17}}
|style="text-align: center;"| [[Arcane Tower]] {{Coords|164|-432}}
|-
! scope="row"| {{MdRarityItem|The Sparkswall}}
|
*Immunity to being {{cond|Electrocuted}}
*[[Resistance]] to {{DamageColor|Lightning|Lightning}} damage
| Gilded chest on the upper level of the tower's basement{{ref|name=note17}}
|style="text-align: center;"| [[Arcane Tower]] {{Coords|163|-431}}
|-
|-
|}
|}
Line 885: Line 512:
*Deal additional {{DamageColor|Radiant|1d4 Radiant}} damage with this weapon
*Deal additional {{DamageColor|Radiant|1d4 Radiant}} damage with this weapon
*This weapon sheds light in a 7.5 m / 25 ft radius. This cannot be toggled off
*This weapon sheds light in a 7.5 m / 25 ft radius. This cannot be toggled off
|-
! scope="row"| {{MdRarityItem|Intransigent Warhammer}}
|
*On landing a [[Dice rolls#Critical hits|critical hit]] or killing with this warhammer, all enemies in a 3 m / 10 ft area must succeed [[DC]] 14 [[Dexterity]] [[saving throw|save]] or fall {{cond|Prone}} for 2 turns
| Watertight chest on [[Greymon|Corsair Greymon's]] boat
|style="text-align: center;"| [[Ebonlake]] {{Coords|-452|-524}}
|-
! scope="row"| {{MdRarityItem|Wondrous Gloves}}
|
*[[Armour Class]] +1
*{{sai|Bardic Inspiration}} charge +1
| [[Mimic]] chest next to the harper rune west of the [[Grymforge]] waypoint
|style="text-align: center;"| {{Coords|-688|377}}
|-
! scope="row"| {{MdRarityItem|Dark Justiciar Mail}}
|
*While being [[obscured]], deal additional {{DamageColor|Necrotic|1d4 Necrotic}} damage when being hit in melee
| On an armored skeleton north and above of the [[Grymforge]] waypoint and south of the [[Grymforge#Regional waypoints|Ancient Forge]] waypoint
|
*{{Coords|-650|422}}
*{{Coords|-609|246}}
|-
! scope="row"| {{MdRarityItem|Sharran Crossbow}}
|
*Regular light crossbow with +1 damage
| Wooden chest behind 2 archery targets north-west and above of the [[Grymforge]] waypoint
|style="text-align: center;"| {{Coords|-669|401}}
|-
! scope="row"| {{MdRarityItem|The Real Sparky Sparkswall}}
|
*Gain an action to consume 3 {{cond|Lightning Charges}} to {{cond|Jolted|Jolt}} all enemies in a 6 m / 20 ft radius around you
| Locked heavy chest on the ledge across a narrow chasm
|style="text-align: center;"| {{Coords|-694|417}}
|-
! scope="row"| {{MdRarityItem|The Protecty Sparkswall}}
|
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]]
*While being imbued with {{cond|Lightning Charges}}, gain +1 bonus to [[AC]] and [[saving throws]]
| Gilded chest behind the locked gate at the end of the trapped bridge
|style="text-align: center;"| {{Coords|-645|360}}
|-
! scope="row"| {{MdRarityItem|Merregon Halberd}}
|
*Regular halberd with +1 damage
|
*[[Merregon Legionnaire]] in the hallway with [[Hellsboar|Hellsboars]]
*Two can be found around the [[Abandoned Refuge#Landmarks|Crumbling Island]]
|
*{{Coords|-576|383}}
*{{Coords|-643|215}}
*{{Coords|-601|199}}
|-
! scope="row"| {{MdRarityItem|Firestoker}}
|
*Deal additional {{DamageColor|Physical|1d4 Piercing}} damage with this weapon against {{cond|Burning}} targets
| Opulent chest in the hallway with [[Hellsboar|Hellsboars]]
|style="text-align: center;"| {{Coords|-574|382}}
|-
! scope="row"| {{MdRarityItem|Fetish of Callarduran Smoothhands}}
|
*Cast {{sai|Invisibility}} (level 2) ({{recharge|long rest}})
| On a dead gnome{{ref|name=note19}} in the pile of gnome bodies east of the [[Grymforge]] waypoint
|style="text-align: center;"| {{Coords|-609|410}}
|-
|-
! scope="row"| {{MdRarityItem|Bracing Band}}
! scope="row"| {{MdRarityItem|Bracing Band}}
Line 958: Line 522:
|
|
*While your {{cond|Patient Defence}} is active, you can expend your {{action|reaction}} to make an unarmed strike against an attacker that missed
*While your {{cond|Patient Defence}} is active, you can expend your {{action|reaction}} to make an unarmed strike against an attacker that missed
|-
! scope="row"| {{MdRarityItem|Ring of Absolute Force}}
|
*If you have the [[Brand of the Absolute]], deal additional {{DamageColor|Thunder|1 Thunder}} damage with {{DamageColor|Thunder|Thunder}} damage [[spells]] and attacks
*Cast {{sai|Thunderwave}} (level 1) ({{recharge|long rest}})
| [[Thrinn|Sergeant Thrinn]] near the cave-in at the forge main area
|rowspan="6" style="text-align: center;"| {{Coords|-625|319}}
|-
! scope="row"| {{MdRarityItem|Boots of Speed}}
|
*Gain an action to double your [[movement speed]] and inflict [[disadvantage]] on {{sai|Opportunity Attack|Opportunity Attacks}} against you for 1 turn ({{recharge|Per turn}})
| Looted back from [[Thrinn|Sergeant Thrinn]] if you gave her the boots for [[Find the Missing Boots]]
|-
! scope="row"| {{MdRarityItem|Cap of Wrath}}
|
*When at 50% or less [[hit points]] at the start of your turn, gain {{cond|Wrath}} for 2 turns
| [[Thudd]] near the cave-in at the forge main area
|-
! scope="row"| {{MdRarityItem|Deep Delver}}
|
*On a hit with this war pick, inflict {{cond|Shattered}} for 3 turns upon the target(s). Deal additional {{DamageColor|Physical|1d4 Piercing}} damage with this weapon against '''Shattered''' targets
| [[Elder Brithvar]] near the cave-in at the forge main area
|-
! scope="row"| {{MdRarityItem|Sword of Screams}}
|
*Deal additional {{DamageColor|Psychic|1d4 Psychic}} damage with this weapon
|rowspan=2| [[Nere]] near the cave-in at the forge main area
|-
! scope="row"| {{MdRarityItem|Disintegrating Night Walkers}}
|
*Immunity to being {{cond|Enwebbed}}, {{cond|Entangled}}, or {{cond|Ensnared}} and to [[Grease|greasy]] and [[Ice Surface|icy]] surfaces
*Cast {{sai|Misty Step}} ({{recharge|short rest}})
|-
! scope="row"| {{MdRarityItem|Dark Justiciar Mask}}
|
*[[Intimidation]] +1
| On an armored skeleton on the railing to the south-west and in an alcove to the north-east of the [[Abandoned Refuge#Waypoints|Ancient Forge]] waypoint
|
*{{Coords|-620|258}}
*{{Coords|-590|299}}
|-
! scope="row"| {{MdRarityItem|Dark Justiciar Helm}}
|
*While being [[obscured]], gain +1 bonus to [[saving throws]] against attacks
*[[Constitution]] [[saving throws]] +1
| On an armored skeleton south of the [[Abandoned Refuge#Waypoints|Ancient Forge]] waypoint
|style="text-align: center;"| {{Coords|-610|246}}
|-
! scope="row"| {{MdRarityItem|Sentient Amulet (Rare)}}
|
*Cast {{sai|Shatter}} (level 2) ({{recharge|long rest}})
*Cast {{sai|Talk to the Sentient Amulet}} ({{recharge|Per turn}})
*Gain an action to restore 2 [[Ki Point|Ki Points]] ({{recharge|long rest}})
*When casting {{sai|Shatter}} with this amulet, you must succeed [[DC]] 10 (then 15 once you fail) [[Wisdom]] [[saving throw|save]] or succumb to {{cond|Hideous Laughter}} for 1 turn
| Locked adamantine chest on the [[Abandoned Refuge#Landmarks|Crumbling Island]]
|style="text-align: center;"| {{Coords|-627|224}}
|-
! scope="row"| {{MdRarityItem|Grymskull Helm}}
|
*Immunity to enemy [[Dice rolls#Critical hits|critical hits]]
*[[Resistance]] to {{DamageColor|Fire|Fire}} damage
*Cast {{sai|Hunter's Mark}} ({{recharge|long rest}})
| [[Grym]] at [[The Adamantine Forge (Location)|The Adamantine Forge]]
|style="text-align: center;"| {{Coords|-545|229}}
|-
! scope="row"| {{MdRarityItem|Adamantine Mace}}
|
*Attacks with this weapon against objects always [[Dice rolls#Critical hits|critically hit]]
*This weapon ignores [[resistance]] to {{DamageColor|Physical|Bludgeoning}} damage
|rowspan=6| Crafted using [[Mithral Ore]] and the corresponding [[The Adamantine Forge (Location)#Using the Forge|Mould]] at the anvil
|rowspan="6" style="text-align: center;"| {{Coords|-558|230}}
|-
! scope="row"| {{MdRarityItem|Adamantine Longsword}}
|
*Attacks with this weapon against objects always [[Dice rolls#Critical hits|critically hit]]
*This weapon ignores [[resistance]] to {{DamageColor|Physical|Slashing}} damage
|-
! scope="row"| {{MdRarityItem|Adamantine Scimitar}}
|
*Attacks with this weapon against objects always [[Dice rolls#Critical hits|critically hit]]
*This weapon ignores [[resistance]] to {{DamageColor|Physical|Slashing}} damage
|-
! scope="row"| {{MdRarityItem|Adamantine Shield}}
|
*When a melee attack misses you, you send the attacker {{cond|Reeling}} for 2 turns
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} for 1 turn if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]]
*Immunity to enemy [[Dice rolls#Critical hits|critical hits]]
|-
! scope="row"| {{MdRarityItem|Adamantine Scale Mail}}
|
*All incoming damage is reduced by 1
*When a melee attack misses you, you send the attacker {{cond|Reeling}} for 2 turns
*Immunity to enemy [[Dice rolls#Critical hits|critical hits]]
*[[Disadvantage]] on [[Stealth]] [[ability checks]]
|-
! scope="row"| {{MdRarityItem|Adamantine Splint Armour}}
|
*All incoming damage is reduced by 2
*When a melee attack misses you, you send the attacker {{cond|Reeling}} for 3 turns
*Immunity to enemy [[Dice rolls#Critical hits|critical hits]]
*[[Disadvantage]] on [[Stealth]] [[ability checks]]
|-
|-
|}
|}
<references>
{{ref|If not engaged on the lake, he will be a trader at this location.|name=note18}}
{{ref|Talking to the two [[duergar]] and passing a [[Deception]]/[[Sleight of Hand]] check also works.|name=note19}}
{{ref|Only one of the items can be chosen as the reward.|name=note20}}
</references>
=== [[Rosymorn Monastery Trail]] ===
=== [[Rosymorn Monastery Trail]] ===
There are two entrances to this zone: Through [[Mountain Pass]] {{Coords|-171|545}} and through [[Goblin Camp]] {{Coords|-154|329}} (coordinates represent the locations of the zones' exits to the Rosymorn Monastery Trail). <br>'''Important:''' Travelling here will advance the story and lock you out of several major [[Wilderness]] quests like [[Save the Refugees]].
There are two entrances to this zone: Through [[Mountain Pass]] {{Coords|-171|545}} and through [[Goblin Camp]] {{Coords|-154|329}} (coordinates represent the locations of the zones' exits to the Rosymorn Monastery Trail). <br>'''Important:''' Travelling here will advance the story and lock you out of several major [[Wilderness]] quests like [[Save the Refugees]].
Line 1,125: Line 582:
! width =|Item source
! width =|Item source
! width =|Location
! width =|Location
|-
! scope="row"| {{MdRarityItem|Ceremonial Mace}}
|
*Regular mace with +1 damage
| One of the [[Kobold Looter|Kobold Looters]] in the [[Rosymorn Monastery#Firewine Storage|Firewine Storage]] on the ground floor
|style="text-align: center;"| {{Coords|45|37}}
|-
! scope="row"| {{MdRarityItem|Ceremonial Battleaxe}}
|
*Regulare battleaxe with +1 damage
| [[Guardian of Faith (Creature)|Guardian of Faith]] behind the locked enchanted door on the upper floor
|style="text-align: center;"| {{Coords|105|44}}
|-
! scope="row"| {{MdRarityItem|Ceremonial Warhammer}}
|
*Regular warhammer with +1 damage
| In the [[Rosymorn Monastery#Eale's Nest|Eagle's Nest]] on the monastery roof
|style="text-align: center;"| {{Coords|79|39}}
|-
! scope="row"| {{MdRarityItem|Holy Lance Helm}}
|
*When an attack with [[Dice rolls#Attack rolls|attack roll]] misses you, the attacker must succeed [[DC]] 14 [[Dexterity]] [[saving throw|save]] or take {{DamageColor|Radiant|1d4 Radiant}} damage
*[[Constitution]] [[saving throws]] +1
| Painted chest in the alcove across a narrow chasm east of the [[Rosymorn Monastery#Eale's Nest|Eagle's Nest]]
|style="text-align: center;"| {{Coords|120|35}}
|-
! scope="row"| {{MdRarityItem|Ceremonial Longsword}}
|
*Regular longsword with +1 damage
| On the north-western pedestal in the [[Rosymorn Monastery#Dawnmasters Memorial|Dawnmasters Memorial]]
|style="text-align: center;"| {{Coords|74|74}}
|-
! scope="row"| {{MdRarityItem|Ring of Arcane Synergy}}
|
*When you deal damage with a [[All spells#Cantrips|cantrip]], once per attack, gain {{cond|Arcane Synergy}} for 2 turns
| [[Gish Far'aag]] near the entrance cells
|style="text-align: center;"| [[Crèche Y'llek]] {{Coords|1358|-821}}
|-
|-
! scope="row"| {{MdRarityItem|Gloves of Dexterity}}
! scope="row"| {{MdRarityItem|Gloves of Dexterity}}
Line 1,203: Line 623:
|
|
*[[Advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with this weapon against [[concentrating]] targets
*[[Advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with this weapon against [[concentrating]] targets
|-
! scope="row"| {{MdRarityItem|Amulet of Branding}}
|
*Cast {{sai|Brand the Weak}} ({{recharge|long rest}})
| Looted from [[A'jak'nir Jeera]] south-east of the [[Crèche Y'llek]] waypoint
|style="text-align: center;"| [[Crèche Y'llek]] {{Coords|1387|-821}}
|-
! scope="row"| {{MdRarityItem|Crossbow of Arcane Force}}
|
*Gain an action to deal additional {{DamageColor|Force|1d4 Force}} damage during 1 turn when attacking with this weapon ({{recharge|short rest}})
| [[G'r'ath|Raider G'rath]] in the camp area south of the [[Crèche Y'llek]] waypoint
|style="text-align: center;"| [[Crèche Y'llek]] {{Coords|1382|-815}}
|-
! scope="row"| {{MdRarityItem|Ring of Elemental Infusion}}
|
*When you deal {{DamageColor|Acid|Acid}}, {{DamageColor|Cold|Cold}}, {{DamageColor|Fire|Fire}}, {{DamageColor|Lightning|Lightning}}, or {{DamageColor|Thunder|Thunder}} damage with a [[Spells|spell]] or [[All spells#Cantrips|cantrip]], that element infuses your weapon for 2 turns. Deal additional 1d4 damage of that element on your next successful weapon attack
| [[Umr'a'ac|Gish Umr'a'ac]] in the southern part of the [[Crèche Y'llek#Infirmary|Infirmary]]
|style="text-align: center;"| [[Crèche Y'llek]] {{Coords|1304|-825}}
|-
! scope="row"| {{MdRarityItem|Aberration Hunters' Amulet}}
|
*If [[githyanki]]{{ref|name=note22}}, gain [[advantage]] on [[Intelligence]] [[saving throws]], and [[Aberration|Aberrations]] suffer [[disadvantage]] on [[Dice rolls#Attack rolls|attack rolls]] against you
*Gain an action to gain advantage on attack rolls against Aberrations for 3 turns ({{recharge|short rest}})
| [[Ghustil Stornugoss]] in the western part of the [[Crèche Y'llek#Infirmary|Infirmary]]
|style="text-align: center;"| [[Crèche Y'llek]] {{Coords|1288|-807}}
|-
|-
! scope="row"| {{MdRarityItem|Varsh Ko'kuu's Boots}}
! scope="row"| {{MdRarityItem|Varsh Ko'kuu's Boots}}
Line 1,234: Line 629:
| [[Varsh Ko'kuu]] in the [[Crèche Y'llek#Hatchery|Hatchery]]
| [[Varsh Ko'kuu]] in the [[Crèche Y'llek#Hatchery|Hatchery]]
|style="text-align: center;"| [[Crèche Y'llek]] {{Coords|1292|-759}}
|style="text-align: center;"| [[Crèche Y'llek]] {{Coords|1292|-759}}
|-
! scope="row"| {{MdRarityItem|Soulbreaker Greatsword}}
|
*If [[githyanki]]{{ref|name=note22}}, deal additional {{DamageColor|Psychic|1d4 Psychic}} damage with this weapon
*+2 bonus to [[Initiative]] rolls
*Gain an action to strike the target, dealing additional {{DamageColor|Psychic|Psychic}} damage equal to your [[proficiency bonus]]; The target must succeed [[DC]] 12 [[Constitution]] [[saving throw|save]] or get {{cond|Stunned}} for 2 turns ({{recharge|short rest}})
| [[Kith'rak Therezzyn]] in the [[Crèche Y'llek#Captain's Quarters|Captain's Quarters]] north-east of the [[Crèche Y'llek]] waypoint
|style="text-align: center;"| [[Crèche Y'llek]] {{Coords|1408|-767}}
|-
! scope="row"| {{MdRarityItem|Gloves of Belligerent Skies}}
|
*When you deal {{DamageColor|Thunder|Thunder}}, {{DamageColor|Lightning|Lightning}}, or {{DamageColor|Radiant|Radiant}} damage, once per attack, inflict 2 turns of {{cond|Reverberation}}
| Elegant chest in the south-western corner of the [[Crèche Y'llek#Inquisitor's Chamber|Inquisitor's Chamber]]
|style="text-align: center;"| [[Crèche Y'llek]] {{Coords|1348|-677}}
|-
! scope="row"| {{MdRarityItem|Circlet of Psionic Revenge}}
|
*On your successful [[saving throw]], the attacker that caused the throw receives {{DamageColor|Psychic|1d4 Psychic}} damage
*If [[githyanki]]{{ref|name=note22}}, gain a +1 bonus to [[Intelligence]], [[Wisdom]], and [[Charisma]] [[saving throws]]
| [[Ch'r'ai W'wargaz]] in the [[Crèche Y'llek#Inquisitor's Chamber|Inquisitor's Chamber]]
|style="text-align: center;"| [[Crèche Y'llek]] {{Coords|1357|-667}}
|-
! scope="row"| {{MdRarityItem|Diadem of Arcane Synergy}}
|
*On applying a condition to an enemy, once per attack or action, gain {{cond|Arcane Synergy}} for 2 turns
| [[Ardent Jhe'rezath]] in the [[Crèche Y'llek#Inquisitor's Chamber|Inquisitor's Chamber]]
|style="text-align: center;"| [[Crèche Y'llek]] {{Coords|1361|-667}}
|-
! scope="row"| {{MdRarityItem|Strange Conduit Ring}}
|
*While [[concentrating]], deal additional {{DamageColor|Psychic|1d4 Psychic}} damage with your weapons
| Elegant chest next to the projector in the [[Crèche Y'llek#Inquisitor's Chamber|Inquisitor's Chamber]]
|style="text-align: center;"| [[Crèche Y'llek]] {{Coords|1358|-663}}
|-
! scope="row"| {{MdRarityItem|Necklace of Elemental Augmentation}}
|
*When you deal {{DamageColor|Acid|Acid}}, {{DamageColor|Cold|Cold}}, {{DamageColor|Fire|Fire}}, {{DamageColor|Lightning|Lightning}}, or {{DamageColor|Thunder|Thunder}} damage with a [[All spells#Cantrips|cantrip]], add your [[Spells#Spellcasting ability|spellcasting modifier]] to the damage dealt
| Display case in the eastern room of the [[Crèche Y'llek#Inquisitor's Chamber|Inquisitor's Chamber]]
|style="text-align: center;"| [[Crèche Y'llek]] {{Coords|1381|-662}}
|-
! scope="row"| {{MdRarityItem|The Skinburster}}
|
*On a hit with this halberd, gain {{cond|Force Conduit}} for 2 turns
| Leaning against a display case in the eastern room of the [[Crèche Y'llek#Inquisitor's Chamber|Inquisitor's Chamber]]
|style="text-align: center;"| [[Crèche Y'llek]] {{Coords|1383|-659}}
|-
! scope="row"| {{MdRarityItem|Hoarfrost Boots}}
|
*Immunity to falling {{cond|Prone}} when traversing [[Ice Surface|icy]] terrain
| Display case in the western room of the [[Crèche Y'llek#Inquisitor's Chamber|Inquisitor's Chamber]]
|style="text-align: center;"| [[Crèche Y'llek]] {{Coords|1335|-660}}
|-
! scope="row"| {{MdRarityItem|The Blood of Lathander}}
|
*When your [[hit points]] are reduced to 0, regain {{DamageColor|Healing|2d6 hit points}} ({{recharge|long rest}})
*This weapon sheds light in a 6 m / 20 ft radius. This can be toggled off. In combat, [[Fiend|Fiends]] and [[Undead]] standing in this light must succeed [[DC]] 14 [[Constitution]] [[saving throw|save]] or get {{cond|Blinded}} for 1 turn
*Cast {{sai|Sunbeam}} ({{recharge|long rest}})
| On a protected pedestal{{ref|name=note23}}, unlocked by following the [[Find the Blood of Lathander]] quest
|style="text-align: center;"| [[Secret Chamber]] {{Coords|1068|-779}}
|-
! scope="row"| {{MdRarityItem|Voss' Silver Sword}}
|
*Deal additional {{DamageColor|Psychic|1d4 Psychic}} damage with this weapon
*Gain a 1d4 bonus to [[Dice rolls#Attack rolls|attack rolls]] and [[Damage#Damage rolls|damage rolls]] with this weapon against [[githyanki]], [[Aberration|Aberrations]], [[Fiend|Fiends]], and [[Elemental|Elementals]]
*Cast {{sai|Wrathful Smite}} (level 1) ({{recharge|short rest}})
| [[Voss|Kith'rak Voss]] at camp after completing the [[Discover the Artefact's Secrets]] quest, if chosen to be attacked
|style="text-align: center;"| [[Campsite]]
|-
|-
|}
|}

Revision as of 07:23, 1 August 2024

A list of magic items that can be obtained without looting.

Act One

Disclaimer: This guide considers the areas Grymforge and Rosymorn Monastery Trail to be part of Act One.

Prologue

Item name Item effect Item source Location
Ring of Evasion Rewarded by Tara to Gale (Origin) at camp during the first long rest after completing the Prologue Campsite

Emerald Grove

Item name Item effect Item source Location
Hellrider's Pride Looted, bought, stolen from Zevlor, or rewarded by him for Kill Kagha or Investigate Kagha
Wapira's Crown
  • When healing others, regain 1d6 hit points yourself
Rewarded by Zevlor at his command quarters for Save the Refugees Secluded Chamber X: -53 Y: 67
Gloves of Missile Snaring Bought or stolen from Arron next to the Silvanus statue in The Hollow X: 204 Y: 513
Dragon's Grasp
  • Deal additional 1d4 Slashing damage with this weapon to Burning Burning targets
Ring of Flinging
  • Deal additional 1d4 damage with Throw Throw attacks
Hedge Wanderer Armour
Rain Dancer
Spellthief
Corellon's Grace Bought or stolen from Auntie Ethel in the lower part of The Hollow X: 192 Y: 546
Safeguard Shield Bought or stolen from Dammon at the forge in The Hollow X: 180 Y: 561
Hunting Shortbow
Shapeshifter's Boon Ring
  • While shapeshifting or disguising yourself, gain a 1d4 bonus to all ability checks. This effect lasts until long rest and doesn't require the ring to be equipped once enabled
Strange Ox[2] in the stables next to the training ground in The Hollow. If you spare it here, you can get more loot during later encounters with the ox X: 217 Y: 540
Komira's Locket Rewarded by Arabella's parents for protecting her during Save Arabella X: 262 Y: 542
The Whispering Promise
  • When healing an ally or yourself, grant or receive Bless Bless for 2 turns
Bought or stolen from Volo next to the druidic ritual site X: 260 Y: 511
Pale Oak Rewarded by Kagha to Druids in the druid sanctum if persuaded and saved during Investigate Kagha Inner Sanctum X: -463 Y: -28
The Deathstalker Mantle
  • When you kill an enemy, once per turn, become Invisible Invisible for 2 turns
Rewarded by Sceleritas Fel if you are The Dark Urge and killed Alfira[3] or Quil Grootslang at camp Campsite

Blighted Village

Item name Item effect Item source Location
Sussur Greatsword Rewarded for Finish the Masterwork Weapon based on player's choice Blacksmith's Forge X: -447 Y: -378
Sussur Dagger
Sussur Sickle

The Risen Road

Item name Item effect Item source Location
Sword of Justice
  • Gain a concentration action to give an ally or yourself +2 to AC. Effect ends when this weapon is unequipped ( Recharge: Short rest)
Looted from Anders in the Toll House, or rewarded by him for killing Karlach for Hunt the Devil X: 110 Y: 560
Infernal Robe Rewarded to Wyll (Origin or Companion) by Mizora at camp after killing Karlach and taking a long rest Campsite

Waukeen's Rest

If you zone travel or long rest after visitig this area the first time, Gauntlet Yeva and Counsellor Florrick mentioned in the list will become unavailable.

Item name Item effect Item source Location
The Sparky Points Rewarded by Counsellor Florrick for rescuing her from the burning inn during Rescue the Grand Duke X: -63 Y: 600
The Joltshooter
The Spellsparkler
Harold
  • On a hit with this heavy crossbow, the target must succeed DC 13 Charisma save or get Baned Baned for 2 turns (equivalent to casting Bane Bane on the target)
Looted from Zarys or rewarded by her for Find the Missing Shipment if Returning the Shipment requirements were met Zhentarim Basement X: 277 Y: -249
The Jolty Vest Bought or stolen from Brem near the contraband if Returning the Shipment requirements were met Zhentarim Basement X: 300 Y: -257
Giantbreaker
  • On a hit with this heavy crossbow, the target is sent Reeling Reeling for 2 turns
Titanstring Bow
Gloves of Hail of Thorns
Gloves of Thievery
Rupturing Blade

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Goblin Camp

Item name Item effect Item source Location
Swiresy Shoes Bought or stolen from Grat at the entrance to the fortress X: -98 Y: 425
Gloves of Archery
Boots of Aid and Comfort
Doom Hammer
Returning Pike
  • When thrown, returns to your hand
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Shattered Sanctum

Item name Item effect Item source Location
Blooded Greataxe
  • When at 50% or less hit points, deal additional 1d4 Slashing damage with this weapon
Bought or stolen from Roah Moonglow to the left beyond the sanctum entrance X: 275 Y: -29
Monster Slayer Glaive
  • Gain a 1d4 bonus to attack rolls with weapons and spells against Monstrosities, and deal additional 1d4 damage with weapons against them
  • Jump Jump distance is increased by 1.5 m / 5.0 ft
Gold Wyrmling Staff
  • Deal additional 1d4 Fire damage in melee with this weapon
  • Cast Fire Bolt Fire Bolt ( Recharge: Per turn)
Bow of Awareness
Hunter's Dagger
Loviatar's Scourge
  • Resistance to Necrotic damage. Deal additional 1d6 Necrotic damage on a hit with this mace, and suffer the same amount yourself (halved through resistance)
Bought, stolen[1], or looted from Abdirak at his quarters X: 331 Y: -21
Assassin's Touch
  • Deal additional 1d4 Necrotic damage with this weapon against Knocked Out Knocked Out or Sleeping Sleeping targets
Rewarded by Sazza[2] at Minthara's table for Save the Goblin Sazza X: 333 Y: 41
Xyanyde Minthara (NPC or Companion) at the table with invasion plans X: 333 Y: 41
Spidersilk Armour
Boots of Striding
Blazer of Benevolence Rewarded by Volo at camp for Rescue Volo Campsite
  1. If you buy or steal the mace before his ritual, he will take it back during the ritual.
  2. You have to confirm during dialogue that Sazza didn't know who you are.

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Underdark

There are four entrances to this zone: Central lair pit in the Whispering Depths X: 140 Y: -149, hidden elevator in the Zhentarim Basement X: 268 Y: -190, mushroom circle in the Overgrown Tunnel X: 98 Y: -283, and ladder in the Defiled Temple X: 441 Y: 98 (coordinates represent the locations of the zones' exits to the Underdark). With the latter being the starting point for this section's item progression.

Item name Item effect Item source Location
Boots of Genial Striding Bought or stolen from Blurg at the Ebonlake Grotto X: 107 Y: -88
Circlet of Blasting
The Baneful
Psychic Spark
Cinder Shoes
  • When you Burn Burn a target, one per attack, gain Heat Heat for 2 turns
Sunwalker's Gift
The Lifebringer
Melf's First Staff
Ring of Mind-Shielding Rewarded by Omeluum at the Ebonlake Grotto for Help Omeluum Investigate the Parasite X: 107 Y: -88
Creation's Echo
  • When you deal Acid, Fire, Lightning, Radiant, or Necrotic damage, become resistant to that damage type for 2 turns
Bought or stolen from Omeluum at the Ebonlake Grotto after completing Help Omeluum Investigate the Parasite X: 107 Y: -88
Pearl of Power Amulet
Boots of Stormy Clamour
  • On applying a condition to an enemy, once per attack, inflict 2 turns of Reverberation Reverberation
Ring of Salving
  • Your healing actions regain additional 2 hit points
The Shadespell Circlet
Boots of Speed Looted from Thulla at the Ebonlake Grotto, or rewarded by her at the grotto for Cure the Poisoned Gnome X: 82 Y: -99
Winter's Clutches Rewarded by Glut at the Ebonlake Grotto if sided during Avenge Glut's Circle X: 77 Y: -102
Envoy's Amulet Rewarded by Sovereign Spaw at the Ebonlake Grotto for Deliver Nere's Head X: 77 Y: -102
Champion's Chain Rewarded by Glut at the Ebonlake Grotto for Deliver Nere's Head if sided during Avenge Glut's Circle X: 77 Y: -102
Amulet of Restoration Bought or stolen from Derryth Bonecloak at the Ebonlake Grotto X: 56 Y: -96
Corrosive Flail
  • Gain an action to deal additional Acid damage with this weapon equal to your proficiency bonus. On a hit with this flail, create Acid pool around the target that reduces AC by 2 ( Recharge: Short rest)
Herbalist's Gloves
  • When healing Poisoned Poisoned allies, they get cured from the effect
Ring of Jumping
Caustic Band
  • Deal additional 2 Acid damage with your weapons
Gloves of Uninhibited Kushigo Rewarded by Derryth Bonecloak at the Ebonlake Grotto for Find the Mushroom Picker X: 56 Y: -96
Mourning Frost
  • Deal extra 1d4 Cold damage in melee with this weapon
  • When you deal Cold damage, deal additional 1 Cold damage
  • When you deal Cold damage with a spell, the target must succeed DC 12 Constitution save or get Chilled Chilled for 2 turns
  • Cast Ray of Frost Ray of Frost ( Recharge: Per turn)
Crafted by combining Icy Helve, Icy Metal and Icy Crystal X: 119 Y: -248
Sickle of BOOOAL The Festering Cove X: -420 Y: 285
Guiding Light
  • Cast Light Light ( Recharge: Per turn)
  • The key to access the tower basement
Rewarded by Bernard on the forth (roof) floor if having told him the correct line Arcane Tower X: -27 Y: -287

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Grymforge

Item name Item effect Item source Location
Jorgoral's Greatsword
  • Gain an action to stike all targets in a 6 m / 20 ft square, dealing bonus Slashing damage equal to your proficiency bonus. On a miss, targets still take half the damage ( Recharge: Short rest)
Looted, bought, or stolen from Corsair Greymon on the boat or later at his storage spot
Bow of the Banshee
Shining Staver-of-Skulls
  • Deal additional 1d4 Radiant damage with this weapon
  • This weapon sheds light in a 7.5 m / 25 ft radius. This cannot be toggled off
Bracing Band
  • Gain +1 bonus to AC for 1 turn after Shoving Shoving an enemy
Rewarded[2] by Sergeant Thrinn near the cave-in at the forge main area for Find the Missing Boots X: -630 Y: 317
Armour of Uninhibited Kushigo
  • While your Patient Defence Patient Defence is active, you can expend your Reaction to make an unarmed strike against an attacker that missed

Rosymorn Monastery Trail

There are two entrances to this zone: Through Mountain Pass X: -171 Y: 545 and through Goblin Camp X: -154 Y: 329 (coordinates represent the locations of the zones' exits to the Rosymorn Monastery Trail).
Important: Travelling here will advance the story and lock you out of several major Wilderness quests like Save the Refugees.

Item name Item effect Item source Location
Periapt of Wound Closure
  • When you are Downed Downed, automatically stabilise at the start of your turn
  • Whenever you are healed, you restore the maximum number of possible hit points.
Bought or stolen from Lady Esther north-east of the Trielta Crags waypoint X: -42 Y: -129
Gloves of Cinder and Sizzle
The Graceful Cloth
Cacophony
Gloves of Baneful Striking
  • On a hit with your weapon, inflict a 1d4 penalty on target's saving throws against your spells for 2 turns
Winter's Clutches
Boots of Elemental Momentum
Hoppy
  • Gain an action to strike the target, dealing additional Necrotic damage equal to your proficiency bonus and regaining 1d6 hit points ( Recharge: Short rest)

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Rosymorn Monastery

The ceremonial weapons listed here are necessary to progress through Find the Blood of Lathander. You can collect them after acquiring the Dawnmaster's Crest.

Item name Item effect Item source Location
Gloves of Dexterity Bought or stolen from A'jak'nir Jeera south-east of the Crèche Y'llek waypoint Crèche Y'llek X: 1387 Y: -821
Knife of the Undermountain King
  • Reduce the number you need to roll a critical hit while attacking by 1. This effect stacks. When you roll 2 damage or less, reroll the dice, taking the highest result
  • Advantage on attack rolls with this shortsword against obscured targets
Daredevil Gloves
  • Spell attack rolls +1
  • Ranged spell attacks in melee range are made as melee spell attacks. This can be toggled off
Vital Conduit Boots
Defender Flail
Larethian's Wrath
  • Gain an action to cleave in a 4 m / 13 ft cone, dealing Slashing damage equal to your proficiency bonus. On a miss, targets still take half the damage ( Recharge: Short rest)
  • Unlike most Longswords, this sword is a finesse weapon
Unseen Menace
  • Reduce the number you need to roll a critical hit while attacking by 1. This effect stacks. Gain advantage on attack rolls with this weapon and immunity to being disarmed
  • The effect wears off for 2 rounds when you miss an attack roll with this weapon
Witchbreaker
Varsh Ko'kuu's Boots Varsh Ko'kuu in the Hatchery Crèche Y'llek X: 1292 Y: -759
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  3. If wearer's Dexterity score is higher, this item has no effect.

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