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* As Ghislev's first turn, he will say: ''"The trial begins. Best me and pass, or die."'' and use an ability {{SAI|Bhaal's Power Word Kill Ritual}}. | * As Ghislev's first turn, he will say: ''"The trial begins. Best me and pass, or die."'' and use an ability {{SAI|Bhaal's Power Word Kill Ritual}}. | ||
* Ghislev will gain the condition {{Cond|Ritual Chant: Bhaal's Power Word Kill}}, and apply a separate condition to all friendly party members within 55 metres of Farslayer called {{Cond|Bhaalist Ritual Target}}. Both of these conditions have a duration of 6 rounds. | * Ghislev will gain the condition {{Cond|Ritual Chant: Bhaal's Power Word Kill}}, and apply a separate condition to all friendly party members within 55 metres of Farslayer called {{Cond|Bhaalist Ritual Target}}. Both of these conditions have a duration of 6 rounds. | ||
* Other Bhaalist entities in the area will gain the condition {{Cond|Entranced Murderer}}, which has the description of "Affected entity has been entranced by the Farslayer. Defeating the Farslayer will break the trance and garner | * Other Bhaalist entities in the area will gain the condition {{Cond|Entranced Murderer}}, which has the description of "Affected entity has been entranced by the Farslayer. Defeating the Farslayer will break the trance and garner victory." --Ghislev is the only such "Farslayer" entity in this combat encounter. | ||
* Additional Bhaalist entities are hiding in invisibility at several places in proximity of this encounter. | * Additional Bhaalist entities are hiding in invisibility at several places in proximity of this encounter. | ||
* Once Farslayer Ghislev is defeated, the remaining Bhaalist entities in the fight will gradually leave the turn order on subsequent turns. This is not typical of other fights in the game. | * Once Farslayer Ghislev is defeated, the remaining Bhaalist entities in the fight will gradually leave the turn order on subsequent turns. This is not typical of other fights in the game. | ||
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* Crossing the stone bridge across the chasm is ''not the only way'' to reach Ghislev. | * Crossing the stone bridge across the chasm is ''not the only way'' to reach Ghislev. | ||
* Invisible heroes will not trigger the Farslayer or the ambush. So an invisible character, in turn based mode, can dash through the whole arena and make it out the other side. There are no enemies (though there are traps) between the exit of the arena and the Temple of Bhaal waypoint. Once the waypoint is active the party can be reunited and continue on, skipping the encounter completely. | * Invisible heroes will not trigger the Farslayer or the ambush. So an invisible character, in turn based mode, can dash through the whole arena and make it out the other side. There are no enemies (though there are traps) between the exit of the arena and the Temple of Bhaal waypoint. Once the waypoint is active the party can be reunited and continue on, skipping the encounter completely. | ||
* Ghislev has relatively low Constitution Saving Throw, therefore a very effective strategy is to cast {{SAI|Flesh to Stone}} as soon as the fight starts, and he'll turn to stone before he's able to complete the chant, cancelling the spell and rendering him immobile and vulnerable. If the caster gets surprised and isn't able to apply the spell on Round 1, | * Ghislev has relatively low Constitution Saving Throw, therefore a very effective strategy is to cast {{SAI|Flesh to Stone}} as soon as the fight starts, and he'll turn to stone before he's able to complete the chant, cancelling the spell and rendering him immobile and vulnerable. If the caster gets surprised and isn't able to apply the spell on Round 1, there will be still have enough time for Ghislev to turn to stone if casting Flesh to Stone on Round 2. | ||
== Conditions == | == Conditions == |
Revision as of 01:07, 20 May 2024
Ghislev | |||||||||||||
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Level 11 | |||||||||||||
Information | |||||||||||||
Title | Farslayer of Bhaal Death's Gatekeeper | ||||||||||||
Race | Ghost | ||||||||||||
Faction | Cult of Bhaal | ||||||||||||
Stats | |||||||||||||
Size | Medium | ||||||||||||
Type | Undead | ||||||||||||
Armour Class | 13 | ||||||||||||
Hit points | 68 | ||||||||||||
Movement speed | 9 m (30 ft) | ||||||||||||
Weight | 75 kg (150 lb) | ||||||||||||
Initiative | +3 | ||||||||||||
Ability scores | |||||||||||||
| |||||||||||||
Proficiency bonus | +4 | ||||||||||||
Saving throws |
| ||||||||||||
Resistances | |||||||||||||
Immune | Poison, Necrotic | ||||||||||||
Resistant | Bludgeoning, Piercing, Slashing, Acid, Cold, Fire, Lightning, Thunder | ||||||||||||
Conditions | |||||||||||||
| Nearby hostile creatures become vulnerable to piercing damage. | ||||||||||||
| Reduces the damage of incoming attacks to 1 and cannot be moved against it's will. | ||||||||||||
| Counting down untill it casts Bhaal's Power Word: Kill upon the party. | ||||||||||||
Features | |||||||||||||
| +5 bonus to initiative and immune to surprised. | ||||||||||||
| Cannot be moved against it's will. | ||||||||||||
| Cannot lose concentration on conjuration spells. | ||||||||||||
| Opportunity attacks against you have disadvantage. | ||||||||||||
| Automatically attack an enemy moving out of your reach. | ||||||||||||
| Advantage on saving throws against spells. | ||||||||||||
| Increased chance to critically hit with spells. | ||||||||||||
| Advantage on saving throws against turn undead. |
Farslayer of Bhaal Ghislev, also referred to as Farslayer Ghislev, is a character who can be encountered in the Undercity Ruins area of Baldur's Gate 3, during Act Three.
Overview
Ghislev serves as part of a "test" to any characters who want to enter the Temple of Bhaal.
- When the party reaches a certain location in the Undercity Ruins, Ghislev will trigger a combat encounter with the party, take a very early spot in the initiative order, and often will apply 1 round of to all party members. Surprised can be avoided by perceiving ( DC 30) other cult members and not being ambushed, or by otherwise moving close enough to the Farslayer to begin combat with him alone.
- As Ghislev's first turn, he will say: "The trial begins. Best me and pass, or die." and use an ability .
- Ghislev will gain the condition , and apply a separate condition to all friendly party members within 55 metres of Farslayer called . Both of these conditions have a duration of 6 rounds.
- Other Bhaalist entities in the area will gain the condition , which has the description of "Affected entity has been entranced by the Farslayer. Defeating the Farslayer will break the trance and garner victory." --Ghislev is the only such "Farslayer" entity in this combat encounter.
- Additional Bhaalist entities are hiding in invisibility at several places in proximity of this encounter.
- Once Farslayer Ghislev is defeated, the remaining Bhaalist entities in the fight will gradually leave the turn order on subsequent turns. This is not typical of other fights in the game.
Strategies
- The 'ritual chant' spell used by Ghislev requires concentration. Knocking Ghislev prone has a high rate of interrupting his concentration, preventing him from completing the chant.
- Crossing the stone bridge across the chasm is not the only way to reach Ghislev.
- Invisible heroes will not trigger the Farslayer or the ambush. So an invisible character, in turn based mode, can dash through the whole arena and make it out the other side. There are no enemies (though there are traps) between the exit of the arena and the Temple of Bhaal waypoint. Once the waypoint is active the party can be reunited and continue on, skipping the encounter completely.
- Ghislev has relatively low Constitution Saving Throw, therefore a very effective strategy is to cast as soon as the fight starts, and he'll turn to stone before he's able to complete the chant, cancelling the spell and rendering him immobile and vulnerable. If the caster gets surprised and isn't able to apply the spell on Round 1, there will be still have enough time for Ghislev to turn to stone if casting Flesh to Stone on Round 2.
Conditions
Quotes
As part of the challenge to enter the temple, the Farslayer has begun chanting. It can cast Bhaal's Power Word Kill once its profane ritual ends. Exiting the Farslayer's chanting range of 55m makes its enemies invulnerable to the effect. Slaying the Farslayer stops the ritual and wins the conflict.
- Description of "Ritual Chant: Bhaal's Power Word Kill"