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Shadowheart/Location Remarks

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A collection of Shadowheart Shadowheart's remarks and voicebarks in various locations or plot scenes throughout the game. In some party combinations, a particular party member (including Custom Origin (Tav)) have the priority to voice their line. In these cases, Shadowheart's line is not used at all, or she utters a responding remark, if there is any.

At some points, the locations remarks are common for all possible party members, including Custom Origin (Tav). These are not included here.

Also, some lines provided for Shadowheart initially (as well as for other party members) have been cut or rendered inactive during further development.

Prologue[edit | edit source]

Nursery and Surgery[edit | edit source]

  • (Coming to senses near a Mind Flayer Pod[1]): “What? Where am I...?”
    • (Responding remark): “Wherever this is, I don't intend to linger.”
  • (Interacted with her own pod, 1): “That's the last time I want to see the inside of one of those.”
    • (Interacted with her own pod, 2): “Damn thing. A coffin would be more inviting.”
  • (Interacted with any other intact pod in the room, 1): “Empty.”
    • (Interacted with any other intact pod in the room, 2): “Someone else made it, then.”
    • (Interacted with any other intact pod in the room, 3): “Someone else got out from this.”
    • (Interacted with any other intact pod in the room, 4): “Another escapee.”
  • (Interacted with any other ruptured pod in the room, 1): “I suppose I should count my blessings.”
    • (Interacted with any other ruptured pod in the room, 2): “This could have been me.”
    • (Interacted with any other ruptured pod in the room, 3): “Burned alive...”
  • (Looked out from the hull breach): “The Nine Hells. That's as close as I'd like to get...”
  • (Looted a dead Mind Flayer): “Dead. Hopefully most of its friends are in the same condition.”
  • (Used the Restoration): “What is this thing? I feel... better? How?”
  • (After the first fight with the Lesser Imps): “That's that. Got to keep moving.” (triggers only if Lae'zel or Losiir[2] are not in the party, otherwise their line will be played)
  • (Saw a dragon on the way to upper deck): “We need to keep pushing forward - I don't want to test how much punishment this ship can take.”
  • (Interacting with the Tentacle Aquarium for the first time): “Brains...? Not the strangest thing I've seen today, unfortunately.”
    • (After the first time): “Ugh. More of these things.”
  • (Interacting with Cerebral Aquarium for the first time): “Better not get too close - might be toxic.”
  • (After the first time): “Where the hells are these from?”

Ceremorphosis Chamber[edit | edit source]

  • (Upon entering the chamber, saw the control panel): “What is all this...? Better be careful what I touch.” (played only if Lae'zel or Losiir haven't entered the room, too, otherwise her line will be played)
  • (Trying to read the central sigil, Arcana Arcana check failed): “What's this gibberish?”
  • (Trying to read the left sigil, check failed): “Well, this isn't enlightening.”
  • (Trying to read the right sigil, check failed): “Means nothing to me.”
  • (Used ‘Unleash’ button): “Dead. Nothing to be done.”
  • (Used ‘Aggression’ button): “My own fault for pulling strange levers I suppose...”
  • (Try to open the Elaborate Reliquary without a key): “Locked. Might be a key somewhere...”
  • (Saw dozens of pods in the Transformation room): “So many pods. Are they all infected...?” (played only if Lae'zel or Losiir haven't entered the room, too, otherwise her line will be played)
  • (Trying to read the button in Transformation room, Arcana Arcana failed): “Don't know what that says. Don't know if it's even writing.”
  • (Saw the woman in the pod transformed): “Hells. Is that going to happen to us...?”
    • (Responding remark, as a party member): “That could have been me, if you hadn't gotten me out of my pod...”
  • (Sat in one of the chairs surrounding the pod in Transformation room): “Are those... voices?”
    • (Responding remark 1): “I don't hear anything. Are you losing your mind already?”
    • (Responding remark 2): “The chair - it must connecting you to the mind flayers.”
    • (Responding remark 3): “Let's go, before they realise we're loose.”
  • (Found the Eldritch Rune): “I haven't seen anywhere for something like this to fit...”
  • (Found the Gold Key): “A key... Haven't seen anywhere this might fit.”
    • (Found the key, already tried to open the chest): “This must be for that chest.”
  • (Picked up either Slave Mind or Dark Mind): “A brain. No thank you, I have one already.”
    • (Picked up the second one of these two): “Another brain.”
  • (As a party member, after she has been freed from the pod 1): “At last... thought I was done for.”
    • (Freed from the pod 2): “How long was I in there...?”
    • (Freed from the pod 3): “I thought I was going to die in that blasted tube.”
    • (Freed from the pod 4): “Got to get up. Got to keep moving.”

The Helm[edit | edit source]

  • (In Multiplayer regime, if another player has entered the Helm, while Shadowheart hasn’t yet): “This ship won't stay aloft forever - need to hurry.”
  • (On the third turn of the fight in the Helm): “This thing's falling fast - got to right it.”
  • (On the fifth turn of the fight in the Helm): “Nearly out of sky - it's now or never.”
  • (Mind Flayer turns on the party after killing Commander Zhalk): “Well that's gratitude for you. TIme to leave.”
  • (Mind Flayer died in the fight with cambions): “The imps killed that thing. Time to get out of here...”
  • (Mind Flayer and cambions dead, reminding herself of the transponder): “I need to get to that transponder.”
  • (Interacting with Nautiloid Tank 1): “What is this...?”
  • (Interacting with Nautiloid Tank 2): “Another one. Whatever it is.”
  • (Interacting with Nautiloid Tank 3): “What are all of these for?”
  • (Interacting with Nautiloid Tank 4): “Another.”

Act One[edit | edit source]

Ravaged Beach and Roadside Cliffs[edit | edit source]

  • (Near the docks): "There's bound to be a settlement somewhere along this river..."
  • (Encountering Intellect Devourers in the Nautiloid Wreck): "Vicious filth. Best keep some distance, or this'll be a short fight..."
  • (Approaching the dying mind flayer in the Nautiloid Wreck): "That thing's bound to be dangerous, even if injured. Best be careful."
  • (Approaching unstable rune - the point of Gale’s recruitment): “Something's amiss with that rune. Seems unstable.”
  • (Saw Losiir's dead body): “Our gith helper didn't make it. So how were we spared...?”
  • (Saw dead goblins near the crash site): “Dead goblins over there. Worth checking for supplies maybe.”
  • (Saw Lae'zel caged by tieflings): "A githyanki. She ought to be killed, here and now."

Overgrown Ruins and the Dank Crypt[edit | edit source]

  • (When found bashing on the Dank Crypt door, 1): "They can't hold forever. Come on!"
    • (Bashing on the Dank Crypt door, 2): "Blessed Mother, smite the obstacles in my path."
    • (Bashing on the Dank Crypt door, 3): "Bloody doors!"
    • (Bashing on the Dank Crypt door, 4): "Why?! Why won't you just open?!"
  • (Lockpicked the entrance to the crypt): “There! Not so impregnable after all.”
    • (Another player character lockpicked it): “What, you got it open, just like that...?”
  • (Respond to the player character’s successfully convincing the looters to flee): “You're more cunning than you look. I thought we had a fight on our hands.”
  • (Entering the crypt from the Refectory): "Abandoned. Whatever god this place was built for can't be in great demand."
    • (Responding remark): “Who were those prayers for? Normally the patron god is obvious - not here.”
  • (Looked at Jergal's statue in the crypt, Religion Religion check):
    • (Successful): "Jergal? I didn't think anyone worshipped the Scribe of the Dead."
    • (Failed): "Who's this supposed to be? Statue looks ancient."
  • (Saw the skeletons): "They look like scribes, despite the weapons. No wonder they're dead."
    • (Respond to any player character’s voicebark when the skeletons awoke): “Let them come. The darkness can be to our advantage.”
  • (After skeletons have been defeated): "Fools. Rising from the dead just to protect some dusty old baubles." ‘’ Serves also as a (Responding remark)’’
  • (Sneaked past enlivened skeletons): “They looked formidable enough. Lucky they didn't catch us with their loot.”
    • (Responding remark): “Their trinkets may be worth a few coins, all the same.”
  • (Ran away, escaped from the crypt): “They fought hard, for bone piles. We were lucky to escape with their loot.”
  • (Found the Book of Dead Gods): "What could a book contain that requires it to be bound with chains...?"
  • (Found a Soul Coin): "Is this... iron? What kind of currency is this?"
  • (Entering the locked part of the crypt): "Looks like nobody's ventured this far down in years..."
  • (Trying to press a button that deactivates an avoided-so-far trap): “And... nothing. How thrilling.”

Emerald Grove and The Hollow[edit | edit source]

Approaching the Grove:

  • (After defeating first pack of goblins): “Well, that was bracing.”
    • (Responding remark 1): "They were tenacious. I wonder what they wanted here - other than bloodshed."
    • (Responding remark 2): “There must be more, wherever they came from.”

Resolving the initial confrontation between Aradin and Zevlor:

  • (Aradin was knocked out by Zevlor): “If only they had the same vigour fighting goblins as they did each other...”
  • (Zevlor was knocked out by Aradin): “If only he'd fought the goblins with the same vigour he had for that tiefling...”
    • (Responding remark to any of leaders' punch): “Let's check for a healer, then move on. Whatever else is happening here isn't our concern.”
  • (Aradin was knocked out by a player character): “Nice punch, though be careful you don't spoil our welcome before we get what we need.”
  • (Zevlor was knocked out by a player character): “ I hope that wasn't a healer you just knocked out.”
    • (Responding remark to any of player character’s punches): “Now that introductions are out of the way, perhaps we can look for a healer.”
  • (Respond to a player character's remark on the non-lethal ending of Aradin/Zevlor conflict): “Never mind their history. Let's look for help.”
  • (Reaction to Zevlor’s words about more goblins): “You heard them. More goblins could be on their way.”
    • (Responding remark): “Goblins aren't our concern, so long as they stay out of our way. We're here to find a healer.”

Resolving Sazza's fate:

  • (After Sazza told the party about Priestess Gut): “Goblins aren't exactly renowned healers, but we can't afford to ignore any options.”
    • (Responding remark): “Perhaps this Gut creature stole something that could be useful. A scroll, a potion, a cranial extractor.”
  • (Helped Sazza escape from the grove): “Freeing a goblin? Surely that's the tadpole, reworking my mind...”
    • (Responding remark): “I'm not in the habit of helping vermin. I expect it to return and bite.”
  • (Let Arka shoot Sazza): “Hardly a winning display of archery, but it did the job.”
    • (Responding remark): “Nobody will shed any tears for a dead goblin. The opposite, more likely. Let's move on.”

In the Sacred Pool and the Inner Sanctum:

  • (Trying to recognize the ritual chanted by druids): “This is a druid ritual... but not as I know it. Something's off.”
    • (Responding remark): “Why, that's not at all foreboding.”
  • (If Arabella was killed by Teela during the trial): “They killed a child, for that...? Let's get in and out of this place before any vipers decide to bare their fangs at us.”
    • (Responding remark): “We... can't help everyone. Even if we want to.”
  • (Saw the mural in the druid’s caves): “That mural... they look like Dark Justiciars.”
    • (Saw the mural in the druid’s caves, suspects of Dark Justiciar activity in the region): “That mural shows Dark Justiciars. All these signs can't be a coincidence.”
  • (In Halsin’s chamber, saw a dead drow): “A dead drow. These druids aren't to be tangled with lightly.”
    • (Responding remark 1): “There's a tadpole too, pickling in a jar.”
    • (Responding remark 2): “ Quite the statue. A formidable piece of stonework.”
    • (Responding remark 3): “Seems like the domain of a well-versed scholar - and not a squeamish one at that.”
  • (Read Halsin’s research on tadpoles): “This 'Halsin' person seems to know a lot about tadpoles.”
    • (Responding remark): “Got to find him then. See if he can help.”
  • (Read Halsin’s research on tadpoles, knows druid’s missing): “Halsin sounds like the best chance of finding a cure.”
    • (Responding remark 1): “Time to track him down and see what he knows.”
    • (Responding remark 2): “Assuming he's even still alive.”
    • (Responding remark 3): “He won't get off that easily. We can force his corpse to talk if it comes to that.”
  • (Opened the druids’ library with the magical circlet): “That did the trick.”
  • (Saw a magic-imbued glaive in druids’ library, knows the story): “This is the weapon mentioned in the notebook. Supposed to be cursed...”
    • (Haven’t read about the weapon’s story): “There's something off about this glaive. Touched with magic, or... something.”

Dealing with Nettie:

  • (Nettie locked the party up after they refused to take Wyvern Poison): “Could have been worse, I suppose. At least she didn't just attack.”
    • (Responding remark): “Blind honesty is always a bad idea. We should keep quiet in future.”
  • (Feeling sick after Nettie scratched them with a poisonous thorn): “Whatever Nettie did to me... it's getting worse.”
    • (Sickness getting worse after LR without cure):Agh... I need to reverse whatever Nettie did to me, before it's too late.”
    • (Almost dying after second LR without cure):Agh... killed by a bloody dwarf healer. Pathetic.”
    • (Cured from Nettie’s poison): “Poison's faded. Just my luck to find a healer, only to have her try to kill me.”
  • (Agreed to take Wyvern poison from Nettie): “Wyvern poison. Never tried it, and I hope to keep it that way.”
    • (Responding remark 1): “Better than becoming a mind flayer, I suppose. Keep it - in case things start to go very wrong.”
    • (Responding remark 2): “Better than becoming a mind flayer. Keep it - in case things start to go very wrong.”
    • (Responding remark 3): “Better to have more options than fewer. If you start sprouting tentacles, I'll pour it down your throat myself.”

In the Secluded Cove:

  • (Charmed by a Harpy's song, 1): "Such splendour... how did I live without it?"
    • (Charmed by a Harpy's song, 2): “So beautiful. Like Shar's embrace...”
    • (Charmed by a Harpy's song, 3): “Sing your dark hymn to me, Shar. Never stop.”
    • (Charmed by a Harpy's song, 4): “Such sweet music... I must listen...”
  • (Broke the Harpy's charm): "Foul winged charlatan! Your tricks will cost you!"

Elsewhere in The Hollow:

  • (Saw the Strange Ox): "That ox seems a little too interested in me..."
  • (Watching at the map in Zevlor’s cave): “Elturgard? A lot of territory to cover before Baldur's Gate - and any cure found there.”
    • (Responding remark): “These little markings look like goblins and gnolls - right in our path.”
  • (Near statue in the Underground Passage): "I don't think that statue's eyes are glowing to provide illumination. Best be careful."
  • (Found malnourished Torchstalks behind the Makeshift Prison): "Something tells me I should give that mushroom a wide berth."
  • (Found dead tiefling children after goblins' attack on the grove): “This is what we sowed. Shar's darkness will embrace the children now.”
  • (Found the vines all around the grove blocking the entrance): “Impressive, as weeds go.”
    • (Found the vines all around the grove, knows about Rite of Thorns): “All entrances sealed tight.”
  • (Tried to attack the vines): “I won't be getting through these things - nor will anyone else.”

The Forest and the Owlbear Nest[edit | edit source]

  • (Dealt with Andrik and Brynna, not knowing about the cult of Absolute): “Absolute? True what? What were those raving fools on about?”
    • (Responding remark): “They're clearly devoted to the Absolute. Whatever that is.”
  • (Heard about the cult previously from Sazza): “They spoke of the Absolute, same as that captive goblin. They must be part of the same sect.”
    • (Responding remark): “Looks like the Absolute's drawing all sorts to become followers. Impressive, in a way.”
  • (Saw Edowin’s tadpole exerting from his body): “That tadpole wasted no time in abandoning its host. Not sentimental creatures, clearly.”
  • (Responding remark): “All the more reason to rid ourselves of our own uninvited guests.”
  • (Found Exsanguinated Boar): “Curious. No wounds on that boar, but doesn't quite look like it died peacefully either…”
  • (Healed the Mother Owlbear): “Beast still looks murderous. Not sure it appreciates the healing touch...”
  • (Found Mother Owlbear killed by goblins, if the party have spared her earlier): “Seems like a pack of goblins swarmed the owlbear.”
  • (Responding remark): “Not a fate I'd wish on any creature.”
  • (Found a shrine to Selûne, Religion Religion check):
    • (Successful): "Looks like a shrine to Selûne over there."
    • (Failed): "Looks like there's a little shrine over there."
    • (Successful, if it’s already known she’s a Sharran): "A Selûne statue? In a stinking cave? Hardly a place of honour, even for the likes of her."
    • (Failed, if it’s already known she’s a Sharran): "A Selûne statue? In a stinking cave? Hardly a place of honour."
  • (Near the magically sealed chest): "There's magic at play here - a spell keeping this chest shut."
  • (Found a Selûnite Prayer Sheet, Investigation Investigation check):
    • (Successful): “A Selûnite prayer. Marked with the same symbol as the chest. I'll have to sully my tongue and recite it.”
    • (Failed): “A prayer and a symbol. Perhaps it does more than just flatter Selûne…”
    • (Tried to open without disarming magical seal):Agh! There's magic guarding this thing...”
    • (Opened the chest by reading the prayer): “That's it? A few pious words and the magic's dispelled?”
    • (Failed to recite the prayer): “Nothing but empty words, clearly.”
  • (Picked up the scroll with the Selûnite Rite): "Selûnite coming-of-age rites? Barbaric nonsense."
    • (If the party does not know she’s Sharran): “Worthless.”

Sunlit Wetlands/Putrid Bog[edit | edit source]

Dealing with Demir and Johl:

  • (Saw Auntie Ethel disappeared after helping her against brothers): "Magic? Ethel is less helpless she made out. I don't trust her."
    • (Responding remark): “I'd be happy to be wrong, but she makes my skin crawl. Watch yourself around her.”
  • (Found the brothers dead, haven’t met them): “These two were made to suffer, whoever they were.”
    • (Responding remark): “Whoever or whatever did this could still be around...”
    • (Have encountered them prior, arguing with Ethel): “These two won't be helping their sister. Or doing anything else, for that matter.”
    • (Responding remark): "Whoever did this wanted them to suffer. We need to be careful."

At the Druid Sanctuary/Decrepit Sanctuary:

  • (Noticed the knife-damaged tree bark): “There's a hollow in that tree... looks hand-carved.”
    • (Saw the damaged bark, knowing about Kagha’s letter): “This looks like the tree mentioned in Kagha's note.”
  • (Read Kagha’s recruitment letter from Shadow Druids): “Shadow Druids... it seems Kagha's been keeping secrets.”
    • (Responding remark): “Useful information. Or dangerous. Both, likely.”
    • (Read the letter before meeting Kagha): “Seems like some Shadow Druids turned someone called 'Kagha' to their cause.”

Elsewhere in the Wetlands/Bog:

  • (Found a sword and a helmet in the middle of the bog X: -3 Y: 277): “Rather fine blade and hat. Left behind by some unfortunate adventure-seeker, perhaps.”
  • (Tried to pick a fruit from a Barbed Bulrush, pricked a finger): “Owh! That smarts.”
  • (Found a slaughtered campsite on the riverbank): "Unlucky choice of campsite, judging by all the blood."
    • (Nature Nature check, successful): “Redcaps. They certainly made a mess here…”
    • (Failed): “Whatever did this must've worked itself into quite a frenzy.”
  • (After defeating Gandrel, stood by Astarion): "Speaking truthfully, I'm a little surprised you chose to shield Astarion".
    • (Responding remark): “He's not without his uses - as long as we can keep him in line.”
  • (Betrayed Astarion to Gandrel): “Vampire spawn or not, I'm surprised you actually surrendered Astarion like that…”
    • (Responding remark): “He was interesting company, all things considered. Pretty, arrogant, and bitey. Like a cat.”

In the Riverside Teahouse/Gnarled Teahouse:

  • (Near the fireplace in hag’s house, Investigation Investigation check):
    • (Successful): “An illusion - with a passage hidden behind it.”
    • (Failed): “No time to be warming myself by a fire.”
  • (After Ethel didn’t succeed to extract the tadpole): “Bad enough to have a tadpole, never mind one that's been tampered with.”
    • (Responding remark): “We need to keep looking for a way to get rid of these things - they've overstayed their welcome as it is.”
  • (Ethel fled from the house, peaceful encounter): “Off to find someone else to ensnare in her dealings, no doubt.”
    • (Ethel fled from the house escaping a combat): “Now where has she slithered off to...?”
  • (Reached out to Connor’s coffin while the hag is still alive):Agh! That stings.”
    • (Tried to touch it second time):Agh! Still stings... don't know what else I expected.”

In the Overgrown Tunnel and the Ancient Abode:

  • (Chasing after Ethel through the illusory fireplace): “Where's that hag scurried off to now...?”
  • (Entering the Entrance Gallery): “Such charming aesthetics this place has.”
  • (After speaking with Lorin): “A mind flayer? Hopefully there's no truth to his ravings.”
    • (Responding remark 1): “Just a trick, surely. We're being toyed with.”
    • (Responding remark 2): “Probably another of the hag's mind games. Nothing more.”
  • (Lorin died after being forced out of his corner): “Looked like his heart gave out. I've seen it before.”
    • (Responding remark): “His heart gave out - with a little magical push, I'll wager.”
  • (Put on a Whispering Mask and saw through illusion): “Talk about appearances being deceiving...”
    • (Failed a Wisdom Wisdom save against Ethel’s mask): “Get out of my head at once!”
    • (Freed from Ethel’s masks mind control): “Ugh. I've enough trespassers in my head without her joining in the fun.”
    • (Other hag’s victims act neutral when wearing a Whispering Mask): “They're not attacking - thanks to the mask, no doubt.”
  • (Wandered into Ethel’s lair, the hag is not there): “The air's foul. What is this place?”
    • (Responding remark): “Keep your guard up. This place reeks of death.”
  • (Entered Acrid Workshop): “It's like an abattoir in here.”
    • (Responding remark): “A lot of unfortunates drew their final breath in here, I think.”
  • (After Ethel’s set Mayrina’s cage on fire): “She'll be roast like a goose if that fire isn't put out.”
  • (After resurrecting Connor Vinderblad): “Not quite the outcome we were expecting, is it?”
    • (Responding remark): “Forget it. The milk's already spilled.”

Blighted Village[edit | edit source]

  • (Spotted goblins' ambush upon entering the village): “Goblins ahead. Looks like they're laying an ambush.”

At the blacksmith's house and cellar:

  • (Picked up Selûnite Necklace in blacksmith’s house): “Moon witch rubbish. How much time did some dimwitted artisan waste on that?”
    • (If the party does not know she’s a Sharran): “Not to my tastes, certainly...”
  • (Found blacksmith's blueprints): "Plans. Looks like someone was intending to forge weapons."
    • (Responding remark): "Not too refined here - just quick ideas sketched out."
    • (Found another set of blueprints on the wall near the smithy): “More plans. Must be from the same blacksmith.”
    • (Responding remark, if already knows about adding Sussur Tree Bark): “These don't mention sussur bark though. Perhaps an earlier draft.”
  • (Added sussur bark to the melting forge, has read blueprints): “Right. Now I need to add a greatsword, sickle, or a dagger.”
    • (Hasn’t seen blueprints): “All right. What comes next?”
    • (If has read apprentice’s journal, but hasn’t seen blueprints): “These weapons sound worth forging... if I can find the design.”
  • (Found a crumbling wall in the cellar): “This wall's ready to tumble.”

In the Whispering Depths:

  • (After climbing down the well rope, Survival Survival check):
    • (Successful): "Best not touch these webs or I'll end up as a meal."
    • (Failed): "You could spin a cloak from all these cobwebs."
    • (Touched the web and heard Ettercap's shriek): "Sounds like something's less than pleased…"
  • (Felt air motion from the deeper pit): “Endless dark. Transfixing, isn't it? Who knows what's down there.”
    • (Responding remark): “Mind your footing. The bones of the careless are probably littered down there.”

In the Apothecary's Cellar:

  • (Upon entering the secret cellar): “Hmm. What might be tucked away in here?”
  • (Found the tome): “'The Necromancy of Thay'? Not a children's book, I assume.”
  • (If the party knows about Gale’s needs): “ 'The Necromancy of Thay'? Not a children's book, I assume. Gale may want it though.”
    • (If the tome was destroyed): “Hmm. Probably wise of you to get rid of that thing.”

The deal with Lump the Enlightened:

  • (Blowing Lump's War Horn, if the ogres are dead): “Can't summon any ogres now. Not unless this horn has necromantic properties...”
  • (Responding remark): “Doesn't matter how loud the horn's blown - dead ogres can't hear it.”
  • (Blowing the horn, while staying at the camp): “Hmm. Probably best to not have ogres traipsing through the camp, come to think of it...”
  • (Blowing the horn, if the ogres are too far away to hear it): “No sense in bursting my lungs on this horn - the ogres are too far away to hear it.”
  • (Blowing the horn, if deal with the ogres is done): “A waste of breath. The ogres won't answer this thing anymore.”

Elsewhere in the village:

  • (Found a hopscotch game): "Looks familiar… did I play this once? Long ago…?"
  • (After killing Grukkoh and Buthir): “An ogre and a bugbear. Not an eyeful I'd care to experience twice.”
    • (Responding remark): “Let's just put this behind us. Far behind us.”
  • (Found the Curious Book): “Hmm. Seems like someone liked their books to have a twist.”
    • (Responding remark): “Squeeze a silk blanket in there and you'd have all the makings of a pleasant evening.”
  • (Picked up the Old Schoolbook): "Someone's diary. Might explain what happened here."

Goblin Camp[edit | edit source]

At the gate and in the outer camp:

  • (After any party member knocked a rhythm knocked a rhythm on a War Drum near the outer gate): "That should alert a good few goblins to our presence. Not planning on discretion, then?"
  • (After any party member smeared worg dung on their face): "I'd rather have a second tadpole than do that."
  • (Walking among the celebrating goblins): “We have to find Halsin before it's too late. I doubt these goblins care much for their prisoners' welfare.”
    • (Responding remark): “Let's keep an eye out - and hope he's still drawing breath when we find him.”
  • (Freed the Owlbear Cub and directed it to the camp): "Not your typical pet. Hopefully it doesn't wreck the camp when it gets there."
  • (Saw sleeping drunk goblins at the platform above the entrance): “Blackout drunk, the lot of them. You can smell it from here.”
    • (Responding remark): “Easy to liberate some purses or slit a few throats... if you were so inclined.”
  • (Found a loose wall at the upper section of the outer camp): “Loose brickwork. Best not lean against it.”

Wandering around the outer camp:

  • (Recognized the ruins as a Selûnite temple):
    • (If the party doesn't know she's a Sharran, 1): "So many Selûne statues. But no worshippers."
    • (If the party doesn't know she's a Sharran, 2): "Some deluded fool actually took time to carve this."
    • (If the party doesn't know she's a Sharran, 3): "No Selûnites left to bow before this."
    • (If the party doesn't know she's a Sharran, 4): "More Selûne dedications. What happened, I wonder?"
    • (If the party doesn't know she's a Sharran, 5): "More Selûne idolatry. No sign of her followers though."
    • (If the party doesn't know she's a Sharran, 6): "Selûnites wouldn't have abandoned this place willingly. What happened?"
    • (If the party knows she's a Sharran, 1): "A disgusting waste of stonecraft."
    • (If the party knows she's a Sharran, 2): "All these blasted statues. At least the worshippers are long dead or gone."
    • (If the party knows she's a Sharran, 3): "All of these idols should be torn down. Another time, perhaps."
    • (If the party knows she's a Sharran, 4): "More vile idolatry. Makes my stomach turn. For once, the goblins' decorations are an improvement."
  • (Hasn't recognized the ruins as a Selûnite temple):
    • (The party doesn't know she's a Sharran, 1): "A statue of Selûne. This ruin must have been dedicated to her."
    • (The party doesn't know she's a Sharran, 2): "This ruin's dedicated to Selûne. What happened here...?"
    • (The party knows she's a Sharran, 1): "A statue of Selûne. This ruin must have been dedicated to her. And now it's a nest for some filthy goblins. A fitting end, heh."
    • (The party knows she's a Sharran, 2): "This ruin's dedicated to Selûne. Vile moon witch... For once, the goblins' decorations are an improvement."
  • (Saw a mural near the waypoint):
    • (If the party doesn't know she's a Sharran, 1): "Selûne's markings… she was worshipped here, once. (Also comes if Shadowheart is played as an origin)
    • (If the party doesn't know she's a Sharran, 2): "More Selûnite markings. No worshippers left though."
    • (If the party knows she's a Sharran, 1): "More heretical symbols. Of course."
    • (If the party knows she's a Sharran, 2): "Her patronage couldn't spare this place from goblins, clearly. Heh."
    • (Conclusion, if Shadowheart is played as an origin): "Now left to ruin and goblins. Good."
  • (If the party has already interrogated Liam):
    • (Saw a mural near waypoint): "Could there truly be a temple of Shar here...?"
    • (If the party doesn't know she's a Sharran): "Selûne statues everywhere. How could a temple of Shar be here also?"
    • (If the party doesn't know she's a Sharran): "Selûne symbols everywhere... surely there can't be a temple of Shar here."
    • (If the party knows she's a Sharran): "Vile statues everywhere. How could a temple of Shar be here also?"
    • (If the party knows she's a Sharran): "Heretic idolatry everywhere... surely there can't be a temple of Shar here."
  • (Approaching the camp after having defended the grove, Responding remark): “Leftover rats, cornered in their hole. They can still cause trouble for us though.”

In the Shattered Sanctum:

  • (Noticed a Scrying Eye): “A scrying eye. Better keep any mischief out of its view.”
  • (Talked to either Dror Ragzlin or Minthara, and they mentioned “the weapon”): “No prizes for guessing what this 'weapon' they're after really is. The artefact.”
    • (Responding remark): “They must not find out we have it.”
  • (Responding remark on player character's comment on receiving "penance" from Abdirak): "Are you so easily entertained?"
  • (Found a blocked trapdoor in Ragzlin’s throne room): “Blocked on the other side.”
  • (Killed Minthara): “That's her finished. An impressive scalp to lay claim to.”
  • (Killed Priestess Gut): “Good riddance to that grimy wretch.”

In Worg Pens:

  • (Halsin died while in bear form and reshaped after death): “Wait... he was no true bear. I need to see that corpse.”
    • (Halsin died, players spoke to him previously): “Halsin's gone... but maybe his corpse can reveal a useful secret or two.”
  • (Halsin escaped Worg Pens on his own, the party hasn’t been to grove): “Looks like something broke free... and tore its way through its captors...”
    • (the party does not know about Halsin missing): “Looks like someone broke free... one of the adventurers? Maybe they're back at the grove.”
    • (the party knows Halsin was missing): “Claw marks and magic wounds... the work of Halsin maybe? He must've left for the grove.”
    • (the party met him afterwards): “Must be where Halsin escaped from - looks like his handiwork. Or claw-work, rather.”
    • (the party knows only about the adventurers): “Looks like someone escaped from there - rather violently. One of the adventurers?”
  • (Trying to use the tunnel left after drawing out Taeglyn's body): “Tunnel's still blocked. It'll take a bit more effort to clear it.”

While heading to the Underdark:

  • (Approaching Selûnite disc riddle, read the Dwarf's Poem):
    • (Successful Investigation Investigation check): "Moons and stars, like in the dwarf's poem. Looks like these plates can move."
    • (Failed): "Selûnite moons and stars, just like the dwarf's poem described."
  • (Approaching the riddle, read the Selûnite Journal): "Interlocking circles with moons and stars. This is the seal mentioned in that Selûnite's journal."
    • (Responding remark): "Better take a closer look."
  • (Approaching the riddle, hasn't read the poem):
    • (Successful Investigation Investigation check): "Looks like these plates on the floor can be turned."
    • (Failed): "What is this?"
  • (After the riddle is solved): "Quite the descent. Best get started."

Underdark[edit | edit source]

At the Selûnite Outpost and around:

  • (Approaching portcullis, saw a Minotaur killed by traps): "Those flames will make short work of anyone who gets too close."
    • (Responding remark): “More effort than a pit of spikes. Credit where it's due.”
  • (Felt the quake): "What the…? Hells, this place is ready to collapse."
  • (Approaching myconid spore-guarded territory, Nature Nature check):
    • (Successul): "The air's thick with spores. They must thrive in the dark."
    • (Failed): "There's something in the air. I can feel it with every breath."
  • (Approaching a group of petrified Drow): “Somehow I doubt these figures were made with hammer and chisel...”
  • (Killed the Spectator, Arcana Arcana check):
    • (Successful): “Since when can spectators petrify their victims...?”
    • (Failed): “That was too close of a fight for my liking. Better be careful down here.”

In the Ebonlake Grotto and Decrepit Village:

  • (Met the Myconids for the first time, Intelligence Intelligence check failed): “I don't care for mushrooms on a plate, never mind... like that.”
  • (Looking at Spaw planting spores into a corpse): “What's that thing doing with the dead? Feeding?”
  • (Saw a corpse revived as a Spore Servant): “Bringing back slain foes as your lackeys? Clever.”
    • (Responding remark): “What's a little stench in exchange for a lot of power?”
  • (Found the remains of duergar and myconids’ battle): “Looks like there was a fight. No love lost between duergar and myconids, it seems.”
  • (Approached abandoned camp in the Decrepit Village): “A camp. Looks like it's been sitting empty a while.”
  • (Killed Glut): “Glut will have to settle for being mulch instead of ruler.”
    • (Responding remark): “I'm not sure I know how to eulogise a giant mushroom. Can we leave?”

In the Dread Hollow:

  • (Found Hook Horror markings, Survival Survival check):
    • (Successful): "These gouges... something's marking its territory. Best be careful."
    • (Failed): "These markings look recent. What could've left them...?"
  • (Saw a Hook Horror up on the cliff, eating a gnome): “Look at the barbs on that thing... Shar preserve me.”
  • (Heard Hook Horror calling for reinforcement in battle): “What's it calling to? Are there more of them?”
  • (Saw Bulette’s holes, Nature Nature check):
    • (Successful): “Quite the burrow-hole. I'd rather not meet its maker.”
    • (Failed): “Did something dig this...?”
  • (Felt Bulette burrowing beneath): “What the...?”
  • (Bulette approaching, Nature Nature check):
    • (Succeeded): "A bulette. Those things are vicious."
    • (Failed): "That thing didn't look friendly, whatever it is."
  • (Bulette reappeared after hiding underground): “The message didn't quite sink in, I see.”
  • (Approaching Sussur Tree): "Something about that tree... almost like an invisible hand pulling me towards it."
  • (Feeling Sussur Tree impact): "There's something about these flowers... feels like my magic's wilting."
  • (Found Myrna's dog collar after digging out the grave at X: -41 Y: -212): “A collar. What are these runes along it?”
    • (Responding remark, read Letter from Amarith): “Final resting place of Lenore's pet, I'll wager.”
    • (Responding remark, hasn’t read the letter): “No matter. The Underdark's probably full of lost oddities.”

In the Arcane Tower:

  • (Approaching the entrance, saw scorched ground from Arcane Turrets): “Burn marks, and not from someone's campfire either. Best be careful.”
  • (Read any poem book in the tower): “Hmm. I can think of better places to enjoy literature than in the depths of the Underdark...”
  • (Felt Weave emanations from the Chest of the Mundane, Arcana Arcana check):
    • (Successful): “Magic - from that chest. I can feel it.”
    • (Failed): “I feel something. Magic... but where?”
  • (Put an item IN the chest): “This chest - it disguises whatever's placed in it.”
  • (Took an item OUT of the chest): “Wait. This was different a moment ago...”
  • (Interact with lights without activating Power generator): “Doesn't look like I can light these... at least not by normal means.”
    • (Activated Power generator): “Magical illumination. Useful if you don't have flint or a taper to hand...”
  • (Blocked lift in the Arcane tower, Arcana Arcana check):
    • (Successful): “Powered by magic, it seems. Now to just get it working...”
    • (Failed): “Not a budge. Better take a look around...”
    • (Try to trigger it second time): “Still nothing. Bloody contraption.”
  • (Pressed the strange button in Lenore’s bedroom, doesn’t have the collar): “The button does nothing. And why's it barely above the floor? Strange.”
    • (Pressed the button, has Myrna's collar in inventory): “The old collar with the runes - I just felt it tremble.”
    • (Pressed the button, a party member wears the collar): “The collar's trembling. Must be something nearby that's causing it. ”
    • (Pressed the button, got a Raw Steak): “Well look at that - self-service for a pet. Or other collar-wearer, I suppose...”
    • (Pressed the button second time): “Looks like the larder's run empty.”
  • (Put on the ring obtained from Bernard): “A button... revealed thanks to this ring, no doubt.”
  • (Sat down on the Stool of Hill Giant Strength): "This chair... I feel stronger just from sitting in it."
    • (Got up from it): "The strength vanishes as soon as I stand. Curious."
    • (Destroyed the stool and took the leg club): “Hmm. As much as I enjoy a sit-down, a strengthening bludgeon is more useful...”

Collecting the lore on the Adamantine Forge:

  • (First learned about the adamantine forge): “An adamantine forge? Curious.”
  • (Looted disguised book from Xargrim, Arcana Arcana check):
    • (Successful): “Mating Rituals? No... this book has something even juicier - hidden by a spell.”
    • (Failed): “'Flumph Mating Rituals'...?[3] That drow must've gotten very lonely down here.”
    • (If already interrogated Xargrim's corpse): “This must be the book that dead drow spoke of. Magic's hiding its true contents.”
    • (The book transformed, the party knew it was disguised): “Hmm. Looks like 'Flumph Mating Rituals' has revealed its true colours.”
    • (The party didn’t know): “The true contents of that book on flumphs were hidden by magic - ingenious.”
  • (Looted Filro’s records, not knowing about the forge): “This gibberish is giving me a headache.”
    • (Deciphered the record scroll): “The forge is guarded by something vulnerable to a 'hot hammer'. Might be useful - or gibberish.”
    • (If learned about the forge first from Filro): “These notes speak of an adamantine forge hidden deep below.”
      • (Responding remark, successfully deciphered drow’s records): “Something's guarding it... something vulnerable to a 'hot hammer', whatever that is.”
      • (Failed to decipher the record scroll): “There's more written about it... scrawled, more like. I can't figure it out.”
  • (Second mention of the forge): “More talk of this adamantine forge. Quite the attraction, it seems.”
    • (The party knows about it from Filro’s corpse): “Seems the mad drow wasn't alone in hunting this adamantine forge.”
    • (The party knows about it from Filro’s notes): “More about this forge. But the other notes mentioned some sort of guardian...”
    • (The party knows about it from Dhourn/Dhourn’s corpse): “The adamantine forge - the same the wizard Dhourn was hunting for, it seems.”
    • (The party knows about it from Dhourn’s Memory Shard): “The adamantine forge - its location already revealed of course, thanks to the memory shard.”
    • (The party knows about it from Xargrim’s corpse): “An adamantine forge? The same as that dead drow spoke of, surely.”
    • (The party knows about it from Xargrim’s disguised book): “That journal mentioned the adamantine forge as well. Quite the obsession.”
    • (The party knows about it from Skarjall): “An Adamantine Forge. The duergar spoke of this.”
  • (Third mention of the forge): “Again with the adamantine forge. These people need a new hobby.”

Dealing with Mushroom Circles in the Underdark and beyond:

  • (Found dead drow at the foot of the crag, Medicine Medicine check):
    • (Successful): “This drow's cracked like an egg. Must have fallen quite some height.”
    • (Failed): “This drow was pulverised. What happened...?”
  • (Found illusory mushroom “ladder” leading toward crag top at X: 67 Y: -256): “An illusion. Better tread carefully.”
  • (Found illusory wall on the top of the crag): “An illusion. Must be something worth hiding beyond it.”
  • (Approaching a mushroom ring, knows its purpose): “A fairy ring. It doesn't glow like the others though.”
    • (Not knowing the purpose): “Mushrooms growing in a perfectly neat circle? Curious.”
  • (Entered a mushroom ring, knows its purpose): “This fairy ring isn't working for some reason.”
    • (Not knowing the purpose): “Hmm. Thought that might've done something.”
  • (Activated the mushroom ring): “The ring's a different colour from what it was before...”
  • (Teleported from the Underdark into Overgrown Tunnel, Ethel is dead): “The hag's lair. She must've had dealings in the Underdark.”
  • (Teleported from the Underdark into Overgrown Tunnel, Ethel survived): “The hag's lair. Hardly an improvement on the Underdark...”
  • (Teleported from the Overgrown Tunnel to the Putrid Bog): “The swamp. Of course. Wouldn't want to be teleported anywhere pleasant, naturally.”
  • (Teleported from the Overgrown Tunnel into the Underdark, hasn’t been to Underdark earlier): “How in the... this looks like the Underdark!”
  • (Teleported from the Overgrown Tunnel into the Underdark, has been to Underdark): “A shortcut to the Underdark. Interesting.”
  • (Teleported from the Putrid Bog into Overgrown Tunnel, Ethel is dead): “The hag liked to save herself some walking, it seems.”
  • (Teleported from the Putrid Bog into Overgrown Tunnel, Ethel survived): “The hag's lair. Wonderful.”
  • (Teleported from the Underdark to the Putrid Bog): “Nothing like being dropped in a stinking bog in the blink of an eye...”
  • (Teleported from the Underdark to the Sunlit Wetlands (Ethel’s illusion is still intact)): “Nothing like being dropped in the wetlands in the blink of an eye...”

Elsewhere in the Underdark:

  • (Entering Zhentarim storehouse): "A Zhentarim symbol. Those outlaws must be operating here."
  • (Entering Zhentarim storehouse, descending from Zhentarim Hideout): "Quite a set-up. This takes smuggling to new lengths... or new depths, rather."
  • (Found a Drow resupply stash at X: 71 Y: -220): “An old resupply cache. Lolth-sworn drow... hasn't been touched in years.”
  • (Heard Baelen’s cries for help): “Calls for help. Could be genuine... or a trap.”
  • (Killed all Kuo-toa in Festering Cove, dissipating BOOOAL’s magic): “Seems like his godlike powers died with his followers.”

Grymforge[edit | edit source]

At the Clan Flameshade camp:

  • (Arriving at the Grymforge): “This stonework looks more suited to the surface than the Underdark... who built this?”
  • (Met a Scrying Eye): “A scrying eye - someone's watching through it. Better be careful.”
    • (Met a Scrying Eye, seen one in the Goblin Camp): “Another eye - same as in the goblin camp. Someone's watching from afar.”
    • (Responding remark to both options): “Better be careful around it.”
    • (Looted a dead Scrying Eye): “A scrying eye. At least this one won't be telling anyone what I've been up to.”
  • (Saw Drow corpses in cages near the pier): “Displaying a drow corpse in the Underdark? Someone's trying to make a statement...”
  • (Looted the Engraved Pin from a Drow corpse, History History check):
    • (Successful): “A Harper pin - how'd it get all the way down here?”
    • (Failed): “Interesting bauble, but I don't recognise the symbol.”
  • (After talking to Stonemason Kith): “A Sharran construct? That bears investigating.”
    • (Responding remark): “Not sure what to make of this 'hellbeast' talk, though.”
  • (Found Dark Justiciars’ skeletons): “Fallen Dark Justiciars. Halsin said they once had a stronghold down here...”
  • (Saw crates with old Sharran gear at X: -668 Y: 400): “Dark Justiciar weapons. How long have they rusted here...?”
  • (Found a crossbow in an old crate, History check):
    • (Successful): “Not a duergar design... this crossbow is meant for a warrior of Shar.”
    • (Failed): “A fine crossbow. Too fine to be duergar-made.”
  • (Looted a piece of adamantine, knows about the forge): “Those glimmering specks... that's adamantine, I'll wager.”
    • (Doesn’t know about it): “Glimmering specks in that slag. Hardly worth the trouble of mining.”
  • (Found defaced statue of Shar, recognized the symbol of the Absolute): “Defaced by the Absolute's lackeys. Cowards.”
    • (Did not recognize the symbol): “Desecration. What is this nonsense symbol?”
  • (If Nere died in the cave-in): “All quiet - Nere must've died. Which means he won't be needing his head, of course...”
  • (Looking at the Shar temple down from the ruined bridge): “Quite a sight - but I won't be able to get any closer this way.”
    • (If the party knows she’s a Sharran): “What is that place in the distance? It looks almost Sharran...”
    • (Suspecting Dark Justiciar actions in the region): “That almost looks like... no, it couldn't be, surely...”
    • (If the party knows she’s a Sharran, AND Suspecting Dark Justiciar actions in the region): “Almost looks like a temple, dedicated to Lady Shar... it's huge...”
    • (Told the player character about her dreams of becoming a Dark Justiciar): “That place in the distance... it can only mean one thing. Dark Justiciars. I just know it.”

Exploring the Sharran city:

  • (Found the traces of Thulla’s escape, Perception check):
    • (Successful): “Tracks. Someone came through here in a hurry.”
    • (Failed): “Marks on the ground. What happened here?”
    • (Interacting with chains or bloodied arrows, Survival check):
    • (Successful): “Broken shackles, near-miss arrows, a trail of blood... looks like a gnome escaped.”
    • (Failed): “Something happened here... but what?”
  • (Respond to Harper’s watchword from Undelivered Letter, History History check):
    • (Successful):Lux... light. Maybe a Light spell will disarm the chest.”
    • (Failed): “Well that told me nothing.”
  • (Approaching the location of the Harper Stash): “There should be a Harper's stash here someplace, if that letter's to be believed.”
  • (Saw the Harpers’ rune, hasn’t read the Undelivered Letter, Survival check):
    • (Successful): “A Harper symbol. They must've hidden supplies nearby.”
    • (Failed): “Odd symbol. What does it mean?”
  • (Saw false chests, Investigation Investigation check):
    • (Successful): “A Harper would never leave their stash exposed like that... unless it's a trap.”
    • (Failed): “Well then. Let's have a peek.”
  • (Entered a banquet hall, Religion check):
    • (Successful): “This was a Nightfall feast. To break bread in Shar's name, then spill blood in her name. A sacred rite.”
    • (Successful 2): “This was a Nightfall ritual. Carried out in Shar's name.”
    • (Responding remark): “To break bread in Shar's name, then spill blood in her name. A sacred rite.”
    • (Failed): “This wasn't just a feast. More like a ritual... so familiar somehow.”
  • (Found a loose stone at X: -600 Y: 422 through Perception Perception check): “Loose stone - hiding something maybe?”
  • (Found a place where Philomeen climbed up the ledge, knows about her escape): “Climbing rope, tools... that gnome escapee must've come through here.”
    • (Does not know about her): “Someone climbed up here. Must've been nimble to make this ascent.”
  • (Found a Devilfoil Mask): “What a curious mask...”
    • (Arcana check successful): “Wait, this is a merregon's mask. Warriors of the Nine Hells.”
    • (Failed): “Perhaps the creatures of the Underdark had a masquerade ball. I'd like to see that.”
    • (Arcana check successful, knows about merregons’ habits): “A merregon's mask, no less. Those infernal soldiers only fight with a commander at their side - and I don't see one here...”
    • (Doubts whether the merregons’ commander is dead): “Whatever commanded these merregons didn't die here. Let's hope it returned to the Hells.”
  • (Tried to put on a Merregon mask): “Heavy. And nothing to hold it in place.”
    • (Found a second mask): “Still another one.”
    • (Found the third mask (?)): “Not duergar handiwork, anyway.”
  • (Found the Idol of Shar, the party knows she is a Sharran): “An idol of Lady Shar? It's beautiful...”
    • (The party does not know): “A beautiful idol - crafted with reverence.”
    • (Suspecting Dark Justiciar actions in the region): “An idol of Lady Shar. It's beautiful... Curious that I found it. Not the first sign of the Dark Lady's power that I've encountered.”
    • (Told the player character about her dreams of becoming a Dark Justiciar): “An idol of Lady Shar. It cannot be a coincidence that I found this... All these signs of a Sharran presence. Dark Justiciars.”
  • (Found a bunch of rusty weapons): “Covered in rust. Some time's past since this place had its heyday.” (triggers only for the first time interacting with those)
  • (Interacted with the Orb of Darkvision): “That feeling... Shar reaches out to me.”
  • (Read Abandoned Journal): “Tried to hide from the merregons. Not that it helped.” (triggers after finding at least one Devilfoil Mask)
  • (Stepped on a platform held by chains, leading to the Adamantine Forge): “I don't suppose there's a stairs, is there?”

In the Adamantine Forge:

  • (Coming closer to the Adamantine forge): “This heat - I can see the air shimmering. The forge must be nearby.”
  • (Saw the forge for the first time): “That's quite the contraption. It must have taken years to build.”
    • (Saw the forge for the first time 2): “The adamantine forge. Incredible - must have taken years to build.”
  • (Filled the crucible with Mithral Ore): “Full up.”
  • (Interacting with mould chamber, has at least one Mould): “That mould should slot in here.”
    • (Doesn’t have any moulds): “Something missing here. A mould, I'd wager.”
    • (Filled only crucible, hasn’t any moulds): “Nothing. Seems like I'll need more than just the raw materials to get this thing working.”
    • (Filled only crucible): “Right then. I just need to insert the mould.”
    • (Placed only mould): “Should work now - as soon as I find some metal to feed it.”
    • (Filled and placed both, seeking how to activate): “Everything's in order. Let's see what this contraption can do.”
  • (The platform moves down after activating): “A staircase would've been too conventional, I suppose.”
  • (Trying to forge without lava): “Hmm. Got the metal, got the mould... but missing something.”
    • (If has already crafted one piece): “The mould and metal aren't much use without heat - the lava.”
  • (Forged the first item, Grym appears): “I think that disturbed something's slumber...”
  • (Fighting Grym, the forge hammer doesn’t damage it): “I might as well be wielding a feather! What's wrong with this thing?”
    • (Successfully damaged Grym with the hammer): “Yes! You felt that one, didn't you?”
  • (Magma Mephits appear during the fight): “Hells. Anything else going to join in? A dragon? Some spiders maybe?”
  • (Defeated Grym): “It's done for - and not a moment too soon.”
  • (Approaching the lava lake, Nature Nature check):
    • (Successful): “Something's got this lava stirred up.”
    • (Failed): “Lava. Better watch my footing around here.”
  • (Noticed Lava Elemental, Arcana Arcana check):
    • (Successful): “No wonder the lake is so treacherous, with a lava elemental fanning the flames.”
    • (Failed): “A lava elemental. That thing could melt armour and flesh alike.”

The Risen Road and Mountain Pass[edit | edit source]

In and around the Tollhouse:

  • (Saw dead gnolls on the bridge to the Tollhouse): “Dead gnolls. Looks like someone toyed with them - made the pain last.”
  • (Saw rockfall and wreckage near the Tollhouse): “Collapsed tunnel. Looks like it claimed some victims as well.”
  • (Agreed to help Anders, but found out that his crew are Zariel’s servants): “You're not actually intending to waste time hunting this Karlach person, are you?”
    • (Responding remark): “I hope this proves to be worthwhile. We can hardly afford distractions.”
  • (Entering Tollhouse basement): "That corpse smells ripe. Enough time for its killer to have moved on."
  • (Stepped on a pressure plate in the tollhouse vault): “Hmm... there's something more to this. What am I missing?”
  • (Found the skeletal couple under the broken bridge): “It's been a while since these two breathed their last.”
    • (Successful History History check): "A Harper and a druid, judging by the heraldry. Died together."
    • (Failed): “They're long past caring if we help ourselves to their belongings, at least.”
    • (Failed 2): “What's this heraldry on these two's armour? No matter, it might come in useful...”

Fighting gnolls and dealing with missing shipment:

  • (After one of hyenas fled): “That hyena's making a break for it.”
  • (Witnessed a birth of a gnoll from dying hyena, knows about gnolls’ presence in area): “The whole place is infested. There might be more blade-work ahead...”
    • (Responding remark 1): “Vile beasts. Nothing good is born from a corpse.”
    • (Responding remark 2): “Let's move. The smell of blood will draw trouble.”
  • (Witnessed a birth of a gnoll, seq 2): “Ugh. Anything that enters the world like that deserves to swiftly exit it again.”
    • (Responding remark): “Our tadpoles have competition for the most vile parasite, clearly.”
  • (Witnessed a birth of a gnoll, seq 3 - knows about gnolls’ presence in area): “Trust gnolls to enter this world in the most grotesque way possible.”
    • (Responding remark): “Vile creatures. Nothing that's born of a corpse should be allowed to live.”
  • (Found the missing shipment, Rugan dead, hasn’t met Zarys): “That's a curious-looking chest. I wonder what's inside.”
    • (Responding remark): “No harm in taking a peek, surely.”
  • (Found the missing shipment, Rugan dead, has met Zarys): “Zarys was looking for this chest. If we want to bring it back to her, we should keep it intact.,”
    • (Responding remark): “She'll pay handsomely for its safe return... but what's inside that she cares about so much?”
  • (Found the missing shipment, conspired with Rugan, has met Zarys): “Zarys was looking for this chest. Surely there's something valuable inside.”
    • (Responding remark): “Whatever's inside belongs to us now.”

At Waukeen's Rest and Zhentarim Hideout:

  • (Failed a Strength Strength check to kick out the front door): “Worth looking for another way in before this place is reduced to ashes.”
  • (Walking near the burning door in the tavern): “That door feels like a furnace. Best be careful opening it.”
  • (Cannot lift the fallen beams off Benryn): “Damn thing's too heavy.”
  • (Found Mirileth’s corpse): “Looks like Benryn's wife.”
    • (Responding remark): “She's dead.”
  • (Saw the haystack with hidden dowry, Investigation Investigation check):
    • (Successful): “There's something hidden in here, in the hay.”
    • (Failed): “You'd think some starving beast would've eaten this hay by now...”
  • (Found a secret entrance to the Zhentarim Hideout): “Nicely designed. Secrecy always inspires ingenuity.”
  • (Illusory wall in the Zhentarim Hideout, successful Investigation check): “An illusion. There must be something worth being kept secret through there.”
  • (After the Flaming Fist guard refused to attack the Zhentarim): “If Flaming Fists shy away from a fight, then it's probably a fight best avoided.”

Meeting with the githyanki scouts near the Mountain Pass:

  • (Found giant scratches near Mountain Pass entrance): “Look at these gouges... tore through rock like it was butter.”
  • (Successful Arcana Arcana check): “Dragon claws. The marks look recent.”
  • (Failed): “Anything with claws that big is best avoided.”
  • (Saw a red dragon): “A dragon. Hells above - quite literally.”
    • (Responding remark): “It would be too much to hope that's nothing to do with us, wouldn't it?”
    • (Saw a red dragon, Frightened): “Hells. Not another dragon. Anything but a dragon.”
    • (Responding remark, Frightened): “The size of that thing. Looks so much bigger when it's flying above you...”
  • (Read a roadsign after dragon’s attack): “Whoever wrote this sign clearly didn't expect a dragon to wreck the detour.”
  • (Picked up dead mercenary’s shield): “Still warm, like it's fresh from the blacksmith's forge.”
    • (Responding remark): “Not much protection against dragon breath.”
  • (Leaving the area after Lae'zel went to speak with Voss): “Lae'zel might not be my warmest friend, but are we going to just abandon her like that?”
    • (Responding remark): “She made her choice. We have to do what's best for ourselves.”
  • (Reacting to the sight of Lae’zel’s dead body): “Those gith are a rabid lot - best we keep well clear of them.”

Rosymorn Monastery[edit | edit source]

Walking down the Rosymorn Monastery Trail:

  • (Looking at the valley vista from the viewpoint X: -30 Y: -100): “View's quite breathtaking - or maybe that was just the climb.”
  • (Looking at the monastery ruins from afar): “The githyanki crèche is here? This place looks liable to collapse any moment.”
    • (Responding remark): “Perhaps there's a logic to it. Or perhaps they just don't care.”
  • (Recognizing Lathander depiction in the statue at X: -63 Y: -133, Religion Religion check successful): “Lathander, god of the dawning sun.”
  • (Tried to use the cable cab, Strength Strength check):
    • (Successful): “Hard to budge. Good thing I'm stronger than I look.”
    • (Failed): “Damn thing won't budge. Hasn't been used in some time.”
  • (Came up to a broken bridge at X: -106 Y: -184): “Bridge is down. Better look for another way across.”

Exploring the ruined monastery:

  • (Came up to the body of a cultist killed by the gith guard): “So the gith are at odds with the Absolute as well. Now if only they'd just wipe each other out...”
  • (Approaching the statue of Lathander at X: 73 Y: 4): “Ah, Lathander - Trampler of the Undead.”
  • (Heard the warning from speaking bust, Arcana Arcana check):
    • (Successful): “A Magic Mouth[4] spell - but whoever voiced it is probably long dead.”
    • (Failed): “I prefer my statues to be the strong, silent type, personally.”
  • (Found the corpse with a longsword in the chest, History History check):
    • (Successful): “Cruel-looking blade. Must be githyanki.”
    • (Failed): “I wouldn't want to be on the receiving end of that thing.”
  • (Found active Guardian of Faith spell): “A Guardian of Faith spell. All this time, and it still holds strong.”
  • (In the Ceremonial room, removed the weapon from the altar): “It's stopped glowing. Is that good? Bad?”
  • (Placed a non-Ceremonial weapon on altar): “Looks like normal weapons would do the trick here - not just ceremonial.”
  • (Heard Gremishka meowlings): “What is that? Almost sounds like weeping.”
  • (Recognized Gremishkas, Arcana Arcana check successful): “Gremishkas - they don't react well to magic. Better be careful with my spells.”
  • (Used magic close to a Gremishka): “Better avoid using magic around those things.”
  • (Entered a combat with drunk Kobolds): “That smell - I recognise that vintage. Those Kobolds are three sheets to the wind.”
  • (Pass by an inactive Lathander's Lance on the roof, knows the where creche is): “I wouldn't want to be on the receiving end of that thing. Maybe that's what happened to those gith nearby.”
    • (Doesn’t know the crèche location): “Quite a weapon. I wouldn't want to be on the receiving end of that thing.”
  • (Found a githyanki skeleton at X: 45 Y: 19, has been to the crèche): “Githyanki bones. Perhaps a fallen member of the original raiding party.”
    • (Hasn’t found the crèche yet): “Looks like a githyanki.”
  • (The Giant Eagle calling for help in combat): “Perfect. That screeching is bound to bring more of them down on us.”

Crèche Y'llek[edit | edit source]

  • (Entered the Dormitory)[5]: “Rather conventional beds, for githyanki. Do they cuddle plush red dragons, I wonder?”
  • (Read the parchment with the rules on the dormitory wall): “All these rules. Reminds me of home.”
  • (Set Gremishka loose from the gith kids’ chest): “Hells below, what's that?!”
    • (Responding remark): “That's what was in there? Those brats deserve a taste of their own medicine.”
  • (Looking at the devices in Stornugoss’ laboratory): “Gith contraptions. Curious, imagining them wielding something other than weapons.”
  • (Breathed in the Strange Gas in the Hatchery): “What's that ghastly stench? I feel light-headed...”
  • (Looking around in the Hatchery): “What is this place...?”
  • (Saw anatomical diagrams in the Classroom): “Anatomical sketches of a mind flayer? Not something to hang over the mantlepiece...”
  • (Hit a training dummy in the far end of the Classroom): “A mind flayer target dummy. Not quite as intimidating as the real thing.”
  • (Started a fight with sa'varsh Kethk and his students): “Those students are under his spell - makes them more dangerous for us.”
  • (Opened the apple crate in the corridor): “An apple a day keeps the tadpoles away. I wish...”
  • (Read the map in Captain’s Quarters): “The Sword Coast - there's Baldur's Gate. Somehow, I doubt the gith are planning a holiday.”
  • (Killed Therezzyn, reminding themselves about the Inquisitor): “That's her done for - now for her commander.”
  • (Interacted with the deactivated barrier): “No need for this - the barrier's already down.”
  • (Walking the bridge that leads to Inquisitor’s Chamber): “Charming place. Makes the rest of the crèche look like, well, a non-githyanki crèche.”
    • (Responding remark): “I'll breathe easier once we're gone from here.”
    • (Responding remark 2): “Do you think this Inquisitor person is really going to help us?”
    • (Responding remark 3): “I'll keep an open mind. But I'll also keep my hand near a weapon.”
  • (Try to use an inactive Planecaster, before speaking to W'wargaz): “Nothing. Better leave it for now.”

Searching and obtaining the Blood of Lathander:

  • (Found empty altar for the fake Blood of Lathander X: 74 Y: 67): “So they kept the 'Blood of Lathander' here? Hardly surprising it was looted.”
  • (Read the note in the Dawnmaster’s secret stash): “The Blood of Lathander. Might be important - if it's still around.”
  • (Picked up the fake Blood of Lathander): “Is this the Blood of Lathander? A bit underwhelming, for a relic.”
  • (Noticed the statues in Inquisitor’s Chamber, Perception Perception check successful): “Markings on the floor... looks like these statues can be moved.”
    • (If the party read Old Maintenance Records at X: 102 Y: 26): “These Lathander statues can move, if that book is to be believed.”
  • (Failed to rotate the statue in Inquisitor’s Chamber): “No use - it won't budge.”
  • (Hit the stuck statue weakly): “Damn - not quite hard enough”
  • (Solved the statue puzzle in Inquisitor’s Chamber): “A hidden door. Who has the time to design such things?”
  • (Upon entering the Dawnbreak Gate): “Looks untouched. Quite something, to have escaped notice all this time.”
  • (Took the Blood of Lathander, using Dawnmaster's Crest): “Quite a jealously guarded item, I must say.”
    • (Responding remark 1): “The monks were intent on keeping their relics safe. They didn't count on us, though.”
    • (Responding remark 2): “Let's be sure to make good use of our prize then.”
  • (Managed to stop the armed Lance): “That was a little too close for comfort.”
    • (Responding remark 1): “Indeed. I don't know what I'd look for in a final resting place, but this isn't it.”
    • (Responding remark 2): “A little more caution in future won't kill us. Quite the opposite, actually.”
  • (Managed to stop the armed Lance, answering to Lae'zel): “Take it down a notch - we managed to stop it, didn't we?”
  • (Near the armed Lance on the roof): “That machine's going blow - and it'll take this whole place with it!”
  • (Took the Blood of Lathander and got trapped): “Bloody hells - get me out of this thing! Hurry!”
    • (Responding remark, a player character is trapped (not her)): “Hold on - we need to get clear of this chamber as well.”
    • (Responding remark, another party member is trapped (not her)): “I'll get you out - but someone else needs to get us out of here.”
    • (Took the mace after destroying the barrier’s source): “Hells, the entire place is collapsing!”
    • (Responding remark 1): “Time to go - now!”
    • (Responding remark 2): “Time to move.”
  • (Got through the portal on the roof): “That was close - but not in the clear yet.”
  • (Ran to the right roof): “I need to get clear of this roof - right now.”
  • (Ran to the left balcony): “Safety's within reach - got to keep going.”
  • (Jumped to the left roof 1): “Got to go - this whole place is about to blow sky-high.”
  • (Jumped to the left roof 2): “Need to get off this thing while I still can.”
  • (Destroyed the crèche with the Lance): “It's gone - the whole damn crèche reduced to rubble.”
    • (Responding remark): “Let's leave, before we're asked to pay for damages - in gold or blood.”

In the Astral Plane:

  • (The player character returned from the Beckoning Cave): “You're back! What happened in there?”

Act Two[edit | edit source]

Shadow-Cursed Lands[edit | edit source]

  • (Entering the Shadow-Cursed Lands for the first time): “There's a power to these shadows - a familiar one. I swear I can feel it...”
    • (Responding remark): “Darkness or not, we need to reach Moonrise Towers.”
  • (Looking at the distorted land within Shadow Curse): “The shadows have upended the ground itself. Such power...”
  • (Looking at the Ruined Battlefield): “These aren't the remains of some skirmish - whole armies clashed here once.”
  • (Found old war machines, History History check):
    • (Successful): “These war implements could go in a museum, if they weren't half-rotten. A century old, I'd say.”
    • (Failed): "Creaky old rubbish. Only useful as firewood now."
  • (Found non-dousable torches): “ Hmm. Seems like this flame doesn't want to be snuffed.”
    • (Trying to recognize the spell, Arcana Arcana check successful): “A Continual Flame spell, from the look of it.”
    • (Failed): “Magic of some sort. Not my most useful observation, I'll admit.”
  • (Found fresh flowers near Oliver’s hovel, not knowing the story): “How are wildflowers surviving here? Nothing else is growing...”
  • (Knowing about him from Halsin): “Living flowers... this must be the sign that Halsin told us to watch for.”
  • (Looking for Oliver in hide-and-seek game, Perception Perception check):
    • (Successful): “Hello? Little... whatever you are - I know you're there. Come out.”
    • (Failed): “Surely finding a little boy can't be that hard, even if he is... whatever he is.”
  • (Met Rolan near the bridge to Reithwin Town): “Rolan? He isn't going to last very long out here like this...”

Reacting to the effect of the Shadow Curse: [6]

  • (Not feeling the effect of Shadow Curse, 1): “The shadows are hungry here. Doesn't seem to affect me though...”
    • (Remark 2): “These cursed shadows. I can see your strength wilting by the moment.”
    • (Remark 3): “These shadows can pull the life from someone - but not me”
    • (Remark 4): “I'm not affected... curious.”
    • (Remark 5): “Most would be unwise to linger in these shadows.”
    • (Responding remark 1): “The shadows will not consume me - I am shielded by Lady Shar.”
    • (Responding remark 2): “These cursed shadows. I can see your strength wilting by the moment.”
    • (Responding remark 3 - looking for a solution): “The shadows are sparing me - but we need to get you some help.”
    • (Not feeling the effect of Shadow Curse, looking for light source): “Yes, you need some light. Keep whatever you find. I'm... unaffected, so far.”
  • (Negated the Curse with a light source): “The light - it's warding off the curse.”
  • (Feeling the effect of deeper Shadow Curse): “The shadows are draining me - I can't just walk through them like before.”
  • (Feeling the effect of Shadow Curse after she spurned Shar, 1): “The shadows are hungry - and Shar won't help me now.”
    • (Remark 2): “The darkness is encroaching. Can't linger here - not like before.”
    • (Remark 3): “The curse is feeding on me - Shar's withdrawn her protection.”
    • (Remark 4): “The shadows are draining me - I can't just walk through them like before.”
  • (A torch snuffed out in deeper curse, 1): “Torches are useless here. The curse is too strong.”
    • (Remark 2): “The shadow curse is snuffing out the torches.”
    • (Remark 3): “The flames have been extinguished. A torch is no good in this place.”
    • (Remark 4): “The curse is strong here - torches won't even stay lit.”

Dealing with Shadow Curse victims:

  • (Found the Dead Druid's Journal, Nature Nature check):
    • (Successful): “Research notes on the shadow curse. It may be wise to heed what's said here.”
    • (Failed): “Notes on the shadow curse. Perhaps some feared it would spread?”
  • (Read graverobber’s note): “Ellie May. Same name as the tombstone.”
    • (Read graverobber’s note, saw the grave/got the ring): “Ellie May's ring? Better me than him, I suppose.”
    • (Found Ellie May’s grave): “Looks like an animal dug this up - so much for a final resting place.”
    • (Found animal tracks near Ellie May’s grave): “Animal tracks. Something went over the edge here.”
    • (Found animal’s burrow down the ledge): “A half-buried femur. Some beast wanted to save it for later, perhaps?”
  • (Saw a boar killed by the Shadow Curse at X: 92 Y: 159): “The shadows' hunger is endless, it seems.”
  • (Saw the dead grove tieflings, Investigation Investigation check):
    • (Successful): “Looks like they lost a fight.”
    • (Failed): “Poor wretches. A sorry end.”
  • (Saw the dead cursed ox, Investigation Investigation check):
    • (Successful): “Looks like it gored one of its attackers, before it died.”
    • (Failed): “Poor creature. It must have been terrified.”
  • (Saw the dead cursed ox’s master, Medicine Medicine check):
    • (Successful): “Too big to be a spear wound - a horn?”
    • (Failed): “Not what you'd call a clean death.”
  • (Found a dead raven nearby Last Light Inn, Arcana Arcana check):
    • (Successful): “The shadows claimed that bird. Not for me to interfere...”
  • (Failed): “A dead bird. Not the victim of a house cat, I take it...”

Encounters with the drider and the pixie:

  • (Took the Moonlantern from the drider's corpse): “That's the last of them - better fetch that lantern.”
  • (Set Dolly Thrice free): “Hmm, a pixie. A rather quaint little find.”
    • (Responding remark): “We do get to see some interesting things. Almost makes the mortal peril worth it. Almost.”
  • (Set Dolly free but angered her): “What an angry little pixie. Sort of adorable, really.”
    • (Responding remark to an angered pixie): “She's an angry little thing. Sort of adorable, really.”
  • (Found drider’s route starting point): “The drider's caravan came from here, I'll wager.”
  • (Responding remark, defeated the drider 1): “They won't be herding any more prisoners from here, thanks to us.”
  • (Responding remark, defeated the drider 2): “Seems they've herded their last prisoner.”
  • (Responding remark, haven’t defeated the drider): “Cages, chains - all awaiting prisoners of the Absolute.”

Leaving Shadow-Cursed lands:

  • (At the road to Baldur’s Gate): “All these tracks - enough for an army. They must be on the march.”
  • (If has seen the Absolute’s army from the cemetery cliff): “The Absolute's legions - they're gone. And I doubt they've disbanded peacefully...”

Last Light Inn[edit | edit source]

  • (Approaching the Moonshield around the inn): “Some sort of barrier. The shadows can't penetrate it.”
  • (Saw a stuffed bear upon entering the inn, Nature Nature check):
    • (Successful): “That's Darkmaw the Wicked! Imagine meeting him in the flesh - or rather, in the hide and stuffing.”
    • (Responding remark to successful): “Everything from the Wood of Sharp Teeth to Cloakwood was his hunting ground, until a small army rallied to take him down.”
    • (Failed): “Look at the size of that thing. It could eat a person whole - or a double portion of children.”
  • (Looking at the graveyard behind the inn): “Hastily buried - but at least they were buried, I suppose.”
  • (Found rocks piled by Marcus, have spoken to him): “A dead Flaming Fist - buried by Marcus?”
    • (Not knowing the story): “A Flaming Fist. Someone took their anger out on her, clearly.”
  • (Too heavy to lift rocks, spoke to Marcus): “Too heavy. Whatever Marcus hid away, looks like it's staying a secret.”
    • (Too heavy to lift rocks, not knowing the story): “Too heavy.”
  • (Found bloody Flaming Fist armour on the inn roof, Medicine Medicine check):
    • (Successful): “Flaming Fist armour, ripped open like parchment... looks like the damage came from within.”
    • (Failed): “Bloodied armour - wonder why.”
  • (Confronted Meenlocks in the inn cellar, Arcana Arcana check):
    • (Successful 1): “Meenlocks. Easily blinded by light - I need a torch or something.”
    • (Successful 2): “Meenlocks. Just what we needed.”
    • (Responding remark to successful): “They see best in the dark - a light source can blind them.”
    • (Arcana check failed 1): “What the hells is that? More claws than a sack of feral cats.”
    • (Failed 2): “Oh hells, what now?”
    • (Responding remark to failed): “Whatever it is, keep away from those claws.”
  • (Found a Selûnite shrine in the cellar, stayed Sharran): “A Selûnite shrine, hidden away.”
    • (Picking up the Idol of Selûne): "Good craftsmanship wasted on Selûne. Maybe it can be repurposed somehow."
    • (If rejected Shar): “A shrine to Selûne. I might have sneered at this, once. Or tried to destroy it.”
  • (Saw Rolan’s projection after he left the inn): “He went into the shadows alone? Then he's as good as dead - or worse.”
  • (Noticed the Strange Ox): “I've definitely seen that ox before. It has the same strange look in its eye.”
    • (Defeated the Strange Ox): “You can't even take beasts of burden for granted these days.”
    • (Responding remark 1): “An interesting tale for the grandchildren - if you survive to have any, that is.”
  • (Noticed a note in Art Cullagh’s pocket): “Some parchment there - looks official.”
    • (Picked up Art Cullagh’s writ): “Looks like he was at the House of Healing. But to what end?”
  • (Halsin entered Shadowfell): “He's gone. The Shadowfell holds him now - unless he can find his way back.”
    • (Defending Halsin’s portal, initial wave): “Need to keep these things at bay until Halsin's back.”
    • (Defending Halsin’s portal, 2nd wave): “Absolute followers, seized by the curse. Foes all the same.”
    • (Defending Halsin’s portal, 3rd wave): “They'll just keep coming until that portal is gone - where is Halsin?!”
    • (Defending Halsin’s portal, 4th wave): “Gith warriors? What else is the curse going to throw against us?”
    • (Defending Halsin’s portal, final wave): “Halsin will be back any moment, surely - just need to hold on a little longer...”
    • (Halsin died during the ritual): “He's dead. And so is any chance of lifting this curse.”
  • (Starting a fight against shadows that siege the inn): “Shadow beings - out for blood.”
    • (Responding remark): “Kill them quickly, or we'll end up just the same.”
  • (Saw a giant tentacle when defending LLI from shadows): “Hells. I had my fill of tentacles on the nautiloid.”

Reithwin Town[edit | edit source]

  • (Entering the Mason's Guild): “See that symbol? This must have been a masons' guild.”
    • (Responding remark): “Corpses on display. Perhaps someone didn't appreciate the masons' stonework.”
  • (Found a map of Moonrise Towers in the Mason's Guild cellar): "Someone marked a spot here - right at the base of Moonrise Towers."
  • (Reading the plaques on the statue at the town square): ”There's some sort of mechanism behind these plaques.”
    • (Entered Sharran Sanctuary under the town square): “Strange - I can't feel the shadow curse down here. What is this place?”
    • (Trying to exit Sharran Sanctuary after waking the guards): “Sealed tight.”

In and around Reithwin Tollhouse:

  • (Approaching Tollhouse): “Looks like a tollhouse.”
    • (Responding remark): “There might be something useful in there - seized goods and the like.”
  • (Approaching Tollhouse, saw Harpers’ prayers on the wall at X: -81 Y: -67): “Protective charms, offerings, prayers... all left by Harpers, before they charged into battle.”
    • (Responding remark): “Their offerings didn't bring them victory - that's plain to see wherever you look.”
  • (Opened Cormyte Shipment Box): “Silks from Cormyr - already ransacked. Pity.”
  • (Opened Dale Shipment Trunk): “Dalelands cheese. Very mature - ugh.”
  • (Opened Thayan Shipment Box): “From Thay. Whoever looted this must've been in a hurry - they missed a gem.”
  • (Blocked door to Tollhouse’s master room): “Blocked from the other side.”
  • (Interact with the ‘Confiscated’ room plaque): “Confiscated goods? Sounds promising... if there's a way to get inside.”
  • (Read Selûnite Prayer Book in the Tollhouse, knowing Shadowheart is Sharran): “Moonlight, guidance, tides... how fascinating. Consider me converted, Selûne.”
    • (Picked up the prayer book): “I'm sure there's better things you could find to read.”
  • (Read Selûnite Prayer Book, not knowing she is Sharran): “Rambling nonsense. Why someone would be drawn to this is beyond me.”
    • (Picked up the prayer book): “I didn't realise we had time to read childrens' stories.”
  • (Saw a pile of pet collars): “'Rascal.'? 'Jagoda.'? These belonged to somebody's pets - former pets, judging by the dried blood.”
    • (Have read the poster near the brewery): “Blood-stained collars. Looks like those missing pet posters were in vain.”
  • (Killed Gerringothe Thorm): “Dead. All the gold in the world can't keep your heart beating.”

In the House of Healing:

  • (Entering the House of Healing): “Looks like a hospital.”
    • (Responding remark): “We could check for supplies - not like the remaining locals have use for them.”
  • (At the Infirmary, saw Arabella’s mother): “Arabella's mother. I remember her, from the grove.”
    • (Saw Arabella’s father): “Arabella's father - I remember him from the grove. What happened?”
    • (Saw either, haven’t met them): “Dead tiefling. Hasn't been here long, but nobody I recognise.”
  • (Killed Malus Thorm): “I'm glad that's over. No wonder some people are afraid of doctors...”
  • (Malus Thorm killed by his nurses): “Always a pleasure, watching your foes turn on themselves.”
  • (After Malus Thorm killed himself): “Fool. Someone so gullible has no business being near a scalpel.”
  • (In the Morgue, saw footprints): “Dust is sparse on that door - looks like it's been in use more recently.”
  • (Looking at the army camp from the cemetery cliff, knowing about the Absolute): “All those campfires - enough for an army. The Absolute's army.”
    • (Not knowing about the Absolute): “There's an entire army camping here, judging by the number of fires.”

In The Waning Moon:

  • (Upon entering The Waning Moon): “Looks like this used to be a distillery.”
    • (Responding remark): “I could use a drink after wandering these ruins.”
  • (Read the poster in front of the brewery): “'Missing: Rascal - brown puppy. Jagoda - black and white cat. Zola...' On it goes. What happened to these pets?”
    • (Already noticed the collars ner Tollhouse): “Missing pets - Zola, Rascal... Wait. Those are the names from those collars. Those blood-stained collars. Gods...”
  • (Starting a fight with Thisobald Thorm): “Damn thing's sozzled - might make for an unpredictable fight.”
  • (Killed Thisobald Thorm): “He's done for. I'll drink to that.”
  • (Found remains in the Waning Moon backroom): “I suppose there's worse things to drown in.”
    • (Found remains, having read Thisobald’s diary): “The reward for attempted blackmail, I think.”
  • (Voss’ Qua'nith Psionic Detector activated, Lae'zel spurned Vlaakith): “The psionic detector is acting up - their must be gith nearby.”
    • (Detector activated, Lae’zel rejected Voss): “That contraption from Voss is sounding out. Odd.”
  • (After defeating gith hunters, Lae’zel spurned Vlaakith): “It seems Voss was right - Vlaakith is intent on hunting us down.”
    • (Defeated hunters, Lae’zel rejected Voss): “A githyanki hunting party. Perhaps that device was trying to warn us, when it sounded out.”

Gauntlet of Shar[edit | edit source]

Approaching Thorm Mausoleum:

  • (Interacted with signs on old graves near the mausoleum, Religion Religion check):
    • (Successful): “Makeshift Selûnite graves. They were buried with some haste, it seems.”
    • (Failed): “Makeshift graves. Whoever laid these people to rest was in quite a hurry.”
    • (Knowing the story of the conflict): “Makeshift Selûnite graves. They picked the wrong fight, and lost.”
    • (If she has already spurned Shar): “Makeshift graves, with Selûnite markings. Fallen in battle against Shar's forces, all that time ago.”
  • (Upon approaching the entrance): “Sigils... attempts to restrain Lady Shar's power, perhaps. Failed attempts.”
  • (Found Dark Justiciar corpses near temple, knows the story): “All these Dark Justiciars, slain in battle... they must have had a stronghold nearby, or a temple.”
  • (Not knowing the story): “So many Dark Justiciars, fallen in battle... their source must be nearby.”

Inside the Mausoleum:

  • (Heard Balthazar’s warning from the skull): “Balthazar - Ketheric Thorm's pet necromancer.”
    • (Responding remark 1): “Who knows what that corpse-botherer will have in store for us.”
    • (Responding remark 2): “Better stay alert.”
  • (Looking around the place): “Curious. Part of me thought there'd be more to this place...”
    • (Suspecting Dark Justiciar actions in the region): “There has to be more to this place. There has to be a reason I came to be here.”
    • (If told the player character about her dreams of becoming a Dark Justiciar): “There's more to this place, I'm sure of it. Lady Shar's presence is near...”
  • (Saw Balthazar’s bone decorations): “All these bones. Seems there's been a graverobber at work here, and an artful one at that.”
  • (Found Myrkul's symbol drawn by Balthazar, Religion Religion check):
    • (Successful): “That's Myrkul's symbol. I suppose a mausoleum's a fitting place for the Lord of the Dead.”
    • (Failed): “Eye-catching insignia. Not sure what it means though.”
  • (Found Balthazar’s map): “This map shows a temple of Shar... and something dangerous lurking within.”

Near Isobel's sarcophagus:

  • (Found the tomb open, before reading the plaque): “An open tomb. Something tells me this wasn't plundered by graverobbers.”
    • (Haven’t met Isobel yet): “Ketheric Thorm had a daughter? I wonder what happened.”
    • (Met Isobel, does not know her parentage): “Isobel... the Selûnite cleric from Last Light?”
    • (Responding remark): “Does this mean she is Ketheric Thorm's daughter? But she's alive...”
    • (Knowing both): “Isobel's not-so-final resting place. Ketheric Thorm has a problem with letting things die.”
  • (Triggered a disarmed trap around Isobel’s tomb): “I thought my luck had run out for a moment. Trap must be disarmed.”
  • (Looking at the mural depicting Moonrise Tower, haven’t visited it): “Impressive. What is that place?”
    • (Already been to Moonrise): “Moonrise Towers. It must have been quite a sight in its heyday.”
  • (Looking at the mural depicting grieving Ketheric, haven’t met him): “An elven warrior, mourning. But who is he?”
    • (Has met Ketheric): “Ketheric Thorm. Looks like he's mourning his daughter.”
  • (Looking at the mural depicting Ketheric with his army, not knowing the story): “That elf is leading an army of Dark Justiciars. Who is he?”
    • (Knows the story): “Ketheric Thorm leading a Dark Justiciar army. He fully embraced Shar.”

At the entrance to the temple itself:

  • (Spotted the transporting disc to the temple): “Those are statues of Lady Shar... what lies down here?”
    • (Suspecting Dark Justiciar actions in the region): “Carefully hidden. This must lead to somewhere precious to the Dark Lady.”
    • (Told the player character about her dreams of becoming a Dark Justiciar): “This must be it. This must lead to where the Dark Justiciars came from.”
    • (Responding remark): “We should see where it brings us.”
  • (First time entering the temple): “A temple to Lady Shar. It almost seems like... no, surely it can't be.” Shadowheart passes Religion check here automatically
    • (Suspecting Dark Justiciar actions in the region): “I suspected there was something to be found, but this... the Gauntlet of Shar. I can scarcely believe my own eyes...”
    • (Told the player character about her dreams of becoming a Dark Justiciar): “The Gauntlet of Shar, before my very eyes... the Dark Lady guided me here. She wanted me to find this place.”
  • (Heard the statue talking): “Lady Shar speaks...? But just some echo, surely. A guiding voice in stone.”
    • (Response to the voice of Shar): “I hear you, Lady Shar. I shall not fail.”
    • (Heard Shar speaking again, elsewhere in the temple): “That voice... is that Lady Shar...?”
  • (Trying to open a magically-sealed door): “Sealed with magic. It'll take more than nimble fingers and a lockpick to get past this...”
  • (Pushed off by force field around the statue): “Well that left me winded.”
    • (Saw any of the glowing rings around the statue): “Repulsed again... but that glowing ring I saw may show the way.”
    • (Responding remark): “The Dark Lady's path lies in darkness. Perhaps that is how I can proceed.”
    • (Pushed off by force field of the outer ring): “I can't just blunder forward - need to find a way around this ring...”
    • (Pushed off by force field of the inner ring): “Ugh, need to be more careful. I'm almost there...”

Elsewhere in the inner temple:

  • (Saw the giant statue of Shar): “Lady Shar... so many must have toiled to make a visage so grand. It's beautiful...”
  • (Wondering why dead Sharrans attack the party): “Why do Lady Shar's dead attack? Am I being tested...?”
  • (Spotted a Cloaker): “A cloaker! We walked right into its trap!”
  • (Found shattered Mirror of Loss, Arcana Arcana check):
    • (Successful): “This mirror... it's so familiar. I've stood before one like it before. Felt its magic. What did it do...?”
    • (Failed): “This mirror... it must have been for more than just reflecting, once. A shame it's broken.”
  • (Summoned Flesh in the battle with Balthazar and his minions): "I suppose it was wishful thinking to hope that thing'd attack its own..."
  • (Killed Balthazar): “Farewell, Balthazar. You won't be missed.”

Dealing with Yurgir and Lyrthindor:

  • (Looking at orthon’s corpse installations in the temple, knowing about his presence): “The orthon's been having a little too much fun with these corpses, I think...”
    • (Not knowing about him): “There's a grim sort of artistry in how these remains are laid out. Someone has a creative streak...”
  • (Entering orthon’s lair): “You could almost row a boat through here, with all the blood that was spilled. What happened?”
  • (Felt orthon’s ambush, Perception Perception check successful): “Something's wrong - this feels like a trap.”
  • (Looking at orthon’s bed): “A bed made of severed heads? That can't be good for your back.”
  • (Killed orthon, knows Raphael’s demand): “Looks like we've done Raphael's dirty work for him.”
    • (Not knowing Raphael’s demand): “Good riddance. That devil had no right to be here.”
  • (Joking at rats gathered near altar to Shar): “Even the rats have the good sense to pay homage to Lady Shar.”
  • (An infernal circle near the rat altar, Arcana check):
    • (Successful): “A ritual circle - and an infernal one at that. What's it doing here...?”
    • (Failed): “Some sort of ritual circle... but not one that belongs here.”
  • (Found a scroll near the altar): “This spell... it claims to divide an individual into a whole crowd.”
  • (Fighting rats, between waves): “More vermin. Fine - they can keep coming, and I'll just keep on killing.”

Passing Trials of Shar:

  • (Entering the hall of Gauntlet Trials): “Countless initiates walked these halls once, seeking to become Dark Justiciars. I will follow in their path. I will succeed.”
  • (Starting Soft-Step Trial and read the hint book in the Silent Library): “It's like the book mentioned - get through the maze without being caught or setting off a trap... easier said than done.”
    • (Spotted by a Shadow during the trial): “Blast it. Got to try again - and not be seen this time.”
    • (Don’t have a hint from the book): “Lady Shar values those that can remain unseen and can still obtain what they want. Stealth is a virtue derived from her very essence.”
  • (Starting Self-Same Trial, read the hint book): “The book said I've to fight myself - a familiar foe, at least.”
    • (Don’t have a hint from the book): “The Dark Lady teaches us that we are our own worst enemy, much of the time. Her embrace will elude us until we shed that which holds us back.”
  • (Starting Faith-Leap Trial, read the hint book): “I'll need to remember where each platform is if I'm to get across - like the book described.”
    • (Don’t have a hint from the book): “The Dark Justiciars were said to be sure of foot in even the darkest recesses of Lady Shar's embrace. I must remember where to step, and have faith that she will guide me.”
  • (Trying to activate the altar, not having a single Umbral Gem in inventory): “Something should fit in here. Better find it.”
  • (Spotted the first Umbral Gem, not knowing its purpose): “A gem? It may be important.”
    • (Knowing its purpose): “That gem must fit upon the altar from earlier. Lady Shar guides me.”
  • (Found another Gem, not knowing its purpose): “Another gem. No coincidence, surely. They must have a purpose.”
    • (Knowing its purpose): “Another gem. One step closer to proving my worth to Lady Shar.”
  • (Collected all needed Umbral Gems): “That's the last one. The inner sanctum is within reach now.”
  • (In the Silent Library, pressed the correct button): “That worked. The door's open.”
  • (Picked up the Spear of Night, not knowing its purpose): “This is no ordinary spear... it may be important. Best keep it close.”
  • (Knowing its purpose): “This has to be it. This has to be the Spear of Night. The weapon Lady Shar bid me to wield.”
  • (Using the second transporting disc, knowing about Trials): “The disc is moving. One step closer to finishing Lady Shar's Gauntlet.”
    • (Not knowing): “That disc has started moving. Might be a quicker way to get around than the stairs.”

At the Verge of Shadows and in the Shadowfell:

  • (Entering the chamber before the Verge of Shadows): “This must be where initiates undertook their final preparations. The end is near.”
  • (Read a plaque before entering Nightsong’s prison, hasn’t got the Spear): “The sacrifice lies ahead. I must find the spear before going any farther.”
  • (Read a plaque before entering Nightsong’s prison, has the Spear): “The sacrifice lies ahead. I will not fail you, Lady Shar.”
  • (Upon entering the Shadowfell): “I feel... light? Almost like I could float away, if I cared to.”
  • (Prayer to Shar in Shadowfell 1): “Just a little bit farther. See my actions, Lady Shar. Hear my words of faith.”
    • (Prayer to Shar in Shadowfell 2): “Blessed Nightsinger, witness my adoration...”
    • (Prayer to Shar in Shadowfell 3): “Nearly there... have to keep going...”
    • (Prayer to Shar in Shadowfell 4): “I have vanquished your foes.”
    • (Prayer to Shar in Shadowfell 5): “Lady Shar's will shall be done. As sure as night will fall.”
    • (Prayer to Shar in Shadowfell 6): “Cloak me in your shadow. Guide me to your victory.”
    • (Prayer to Shar in Shadowfell 7): “I have emptied my hearts of falsehoods.”
  • (Delayed by Shar on the way out of the Shadowfell): “Please, my lady... forgive me..”

Resolving Nightsong’s fate:

  • (Saw Aylin trapped): “A terrible fate, to be trapped here so long.”
  • (Responding remark): “Ketheric and his minions were clever. Cruel, but clever.”
  • (Killed): “It's done, Shadowheart.”
  • (Responding remark to freeing Nightsong): “Ketheric will be vulnerable, now. All we need to do is strike.”
  • (Surrendered Nightsong to Balthazar): “We did what we had to do.”
    • (Responding remark): “Let's hope we chose the right ally.”

If playing Shadowheart as an origin:

  • (Killed Nightsong): “The Nightsong is dead. Permanently.”
    • (Responding remark): “Let's hope the Lady of Loss is pleased.”
  • (Freed her): “What a sight. We chose a powerful ally.”
    • (Responding remark): “Ketheric is vulnerable - all we need to do is strike.”
  • (Surrendered Nightsong to Balthazar): “Ketheric has her now. It's done.”
    • (Responding remark): “I hope we chose the right ally.”

Moonrise Towers[edit | edit source]

  • (Noticed Noticed mucus dripping from the wall in the kitchen X: -129 Y: -174): "Something's dripping from the rafters. Not sure I want to look up."
  • (A player character sat on Ketheric's stone throne after general has left the main floor) "Hmm, I'm not sure it suits you - but that's probably a good thing."
  • (Read a scroll near bone altar in Ketheric's room) "A ritual. Doesn't seem related to Shar or Selûne... what's Ketheric been up to?"
  • (Read Melodia’s Letter to Ketheric): “Seems like Ketheric's wife loved him very deeply. No accounting for taste.”
  • (Feeling a ‘hangover’ upon long rest after using Araj Oblodra’s blood potion): “Ugh, I feel awful. that potion's hit me like rancid butter ale.”
  • (Reminding the player character about Minthara after her trial): “Perhaps we should consider helping Minthara. She may be a useful person to owe us a favour.”
  • (Walk near the place marked on Mason's map) "This is the spot that was marked on that map before."

In Balthazar's study:

  • (Found Balthazar’s book in his secret room, seq 1): “This 'Nightsong' sounds like the source of Ketheric Thorm's invulnerability.”
    • (Responding remark 1): “Something that powerful could be turned against Thorm.”
    • (Responding remark 2): “We'd need to find it, first of all. No simple feat.”
  • (Found Balthazar’s book in his secret room, seq 2): “This 'Nightsong' sounds like the source of Ketheric Thorm's invulnerability.”
    • (Responding remark 1): “That name... not the first thing you'd think to call an artefact of the Absolute.”
    • (Responding remark 2): “If we find it, we can use it against Thorm, perhaps.”
    • (Responding remark 3): “Finding it may be easier said than done.”
  • (Found Balthazar’s book in his secret room, seq 3): “This 'Nightsong' must be the source of Ketheric Thorm's invulnerability. But perhaps it could be turned against him.”
    • (Responding remark 1): “We'd have to find it, first of all. Doesn't sound easy.”
  • (Found Ritual circle in Balthazar’s secret room): “A ritual circle? Looks like it's what empowers the Moonlanterns.”
    • (If Gale already knows about it): “This looks like a matter for Gale.”

In the Moonrise Towers Prison and the Oubliette:

  • (Approaching the prison): “Prisoners. Not long for this world.”
  • (Responding remark): “I don't want to end up like them. Let's behave - or at least pretend to behave.”
  • (Found themselves in the prison after coming too close to the army): “I suppose standing up to an entire army wasn't my most cunning move.”
    • (Responding remark): “As a general rule, I try to avoid confrontations where my opponents number in the thousands.”
  • (Entered the Oubliette for the first time): “So much blood. I'm almost dizzy with the smell of it.”
  • (Returned to the Oubliette): “This place again. I'd rather not put my stomach to the test.”
  • (Investigating Oubliette, saw the colony through a flesh-wrought window): “Looks like there's something through there. Can't reach it from here, though.”
  • (Heard a screech in the Oubliette, has seen Hook Horrors): “A hook horror, by the sounds of it.”
  • (Hasn’t seen Hook Horrors before): “Sounds like something's angry - or maybe hungry. Best steer clear.”
  • (Climbing up from the Oubliette): “Ugh, I need a bath. Or several.”

At the Moonrise Towers Rooftop:

  • (Before entering the door to the rooftop to fight Ketheric): “Ketheric Thorm is close. Check your gear and say your prayers - this won't be easy...”
  • (Observing the landscape from the Moonrise rooftop): “Quite a view.”
  • (On the rooftop, looking into the tentacle hole): “We're not finished here - not until Thorm's dead for good."

Mind Flayer Colony[edit | edit source]

  • (Entering the colony, investigating): “Just how big is this place...? This lot aren't wanting for ambition, that's certain.”
  • (Looking at neutral Intellect Devourers): “They're not attacking - perhaps they think we're the same as them.”
  • (Approaching Mizora’s pod): “A cambion? The Absolute has eclectic taste in recruits.”
  • (Found brine pool, Perception Perception check):
    • (Successful): “An empty brinepool. But then where are the tadpoles...?”
    • (Failed): “A brine pool. Empty, thankfully.”
  • (Caught the last tadpole): “Strange-looking tadpole. Might warrant a closer look - very carefully...”

In the Necrotic Laboratory and Morgue:

  • (At the Necrotic Laboratory, near ritual circle, Arcana Arcana check):
    • (Successful): “Looks like necromancy - smells like it too. Turning people into undead.”
    • (Failed): “Not sure what this is... but I don't think I'm in a rush to find out.”
  • (Solved the mind puzzle): “Unlocked. I hope that was worth the effort.”
    • (Leaving the puzzle vault, answers Gale’s question): “I don't know. I'm just glad it fell.”
  • (Reading illithid manuscripts, Arcana Arcana check):
    • (Successful): “Mind flayer script - and it makes sense. Must be the tadpole acting as translator.”
    • (Failed): “This language is just gibberish... and yet strangely familiar also?”
  • (Found Mol’s eyepatch, met her): “Mol's eyepatch. This doesn't bode well for her...”
    • (Never met her): “An eyepatch. Not quite my style.”
  • (Feeling the effect of the Resonance Stone): “Strange, I almost feel like I've just, um... I feel good.”
    • (The effect ended): “Oh, well that didn't last long.”
  • (Entering the colony’s Morgue): “Smells like blood and tears. This place saw a lot of suffering.”
  • (Saw a blood pool in the Morgue): “Hells. How many lives where snuffed out to spill that much blood?”
    • (If the party has already been to the Oubliette): “So much blood. You could row a boat through it.”
  • (Splattered with blood from a morgue chute): “Wonderful. Now I'm splattered like a sloppy butcher.”
  • (Looking at the corpse that fell out with blood from the chute): “Leftovers from Moonrise. Not a peaceful death...”

Final fight with Ketheric Thorm:

  • (Before descending to Ketheric, saw nautiloid fleet): “ A whole fleet of nautiloids. Enough for an army of True Souls.”
  • (Activating the elevator while it’s at the same level): “Not much point when the platform's already here.”
  • (Taking the elevator down to Ketheric):Ngh... anyone else feel like their tadpole is set to burst?”
    • (Responding remark): “It's almost like it's excited by something. Drawn to it.”
  • (Started a final fight with Ketheric, Nightsong captured again): “Pointless attacking Ketheric while the Nightsong's bound to him - she must be freed!”
  • (Killed Ketheric Thorm, remained loyal to Shar): “Ketheric Thorm is dead - really dead, this time. Lady Shar's justice has been delivered.”
    • (Killed Ketheric Thorm, spurned Shar): “Ketheric Thorm is no more. And may he stay dead, this time.”
  • (Took Ketheric’s Netherstone after killing him as Apostle of Myrkul): “Hells, I could sleep for a tenday after that.”

The Astral Plane[edit | edit source]

  • (Saw the corpses of the Orpheus’s Royal Guard): “Not demons after all. Just githyanki.”
  • (Tried to attack Orpheus): “It's no use. He's beyond reach, for now.”
  • (Observing the rocks that Orpheus is chained to): “Whatever those rocks are, I doubt any tool or weapon of ours will break them.”
  • (Returned to the camp after meeting the Emperor): “Some rest is in order. And dreamless rest, hopefully.”

Act Three[edit | edit source]

Rivington[edit | edit source]

  • (Entering refugees’ camp, Sharran): “The city is close now - followers of Lady Shar will watching, no doubt. Waiting for my return.”
    • (Entering refugees’ camp, non-Sharran): “The city is close now - my former peers will be watching, no doubt. Waiting for my return.”
    • (Continuing remark to both paths): “We should do what we can to find them - what they know could help us.”
  • (Approaching Requisitioned Barn): “If I was a Sharran lookout, this is the sort of place I'd wait around.”
  • (Read the poster about Gortash’s ordaining/Arfur’s pass): “Gortash is poised to become Archduke? Better get to Wyrm's Rock.”
  • (Felt the earthquake for the first time): “Whatever it is doesn't bode well.”
    • (Responding remark): “An earthquake - but they are not commonplace here, surely?”
    • (After the second earthquake): “The ground's trembling again. Feels stronger.”
    • (After the third earthquake): “Another quake. Feels like the ground's going to open up and swallow me.”
  • (Met Orin in disguise for the first time): “So, Orin is a shapeshifter. Better be extra-vigilant.”
    • (After meeting her a second time): “She's toying with us. But why?”
  • (Near Abandoned Windmill, heard screams from beneath): “That's a cry of pain if I ever heard one. Came from beneath the windmill.”
    • (If agreed to find food for the illithid, but it was gone): “Looks like the mind flayer is gone. Off to cause some havoc in the city, I'd imagine...”
  • (Found a missing part (any of the two) of the dead refugee’s ring): “The rest of that shattered ring. Now to just put the pieces back together.”
  • (Saw the gnomes’ footprints outside the cave, Perception Perception check):
    • (Successful): “Footprints - small ones. They're heading towards that cave.”
    • (Failed): “I've the distinct feeling I'm overlooking something.”
  • (Trying to open the Angleiron's Cellar hatch from inside): “Locked - and no keyhole. There must be a switch or something hidden around...”
  • (Trying to open it from the smithy): “Locked from the other side. Where does this lead to?”
  • (Found blood puddle in Rivington smithy, if Orin was impersonating Gyldro Angleiron): “Fresh blood, and no blacksmith. Not good...”
  • (Noticed the Strange Ox): “That damn ox again. I feel stalked.”

Encounter with smugglers and guild thugs[edit | edit source]

  • (Found headless corpse, Medicine Medicine check):
    • (Successful): “A recent kill - I can still see blood pulsing out of that headless stump.”
    • (Failed): “No head. A closed coffin at the funeral, then.”
  • (Saw the ship from Moonrise Towers docks): “Curious. Last time I saw that ship, it was docked at Moonrise Towers.”
  • (Saw smugglers and Guild thugs ready for fight): “Those two are about to come to blows. No need to get involved though.”
  • (Found tadpole barrels after the fight): “Tadpoles. These little monsters certainly do the rounds...”

Circus of the Last Days[edit | edit source]

  • (Saw Akabi’s fake treasure, 1): “This is fake.”
  • (Saw Akabi’s fake treasure, 2): “Did a child make this? A dim-witted one, perhaps?”
  • (Saw Akabi’s fake treasure, 3): “Nothing but rubbish.”
  • (Saw Akabi’s junk prizes, 1): “This is just rubbish.”
  • (Saw Akabi’s junk prizes, 2): “A forgery.”
  • (Saw Akabi’s junk prizes, 3): “Worthless.”
  • (Saw Akabi’s junk prizes, 4): “Nothing but junk.”
  • (Sent to the Jungle by Akabi): “Blasted djinni. I am not going to become a meal for whatever those things are...”
    • (Returned from jungle): “Free, finally. That djinni is going to pay.”
  • (After the fight with false Dribbles, not knowing the story): “A doppelganger? At least we didn't kill a real clown in front of an audience...”
  • (After the fight with false Dribbles, knowing the story): “Another doppelganger. At least we didn't kill a real clown in front of an audience...”
  • (If the Circus has left): “The circus... it's gone?”

Sword Coast Couriers[edit | edit source]

  • (Found pigeon’s remains on the roof, doesn’t have Danzo’s quest): “Pigeon feathers. But no bird to go along with them.”
  • (Nature Nature check successful): “Pigeon feathers. A casualty from the post house, perhaps?”
    • (Failed): “Grey feathers. What are these from?”
  • (Investigation Investigation check successful): “More pigeon remains. Looks like it was being brought towards the Open Hand temple.”
    • (Failed): “Pigeon blood. Is there a feasting feline nearby?”
    • (Responding remark to a successful check): “That's where the missing letters are, I'll bet.”

Open Hand Temple[edit | edit source]

  • (At the roof, saw Tara, haven’t recruited Gale): “A tressym - wings and all. Never saw one in real life.”
    • (At the roof, saw Tara, didn’t notice Gale’s symbol): “A cat, with wings...? That's new. At least to me, anyway.”
    • (At the roof, saw Tara, recognised Gale’s symbol): “The symbol on the collar... does that mean this is Gale's pet?”
    • (At the roof, saw Tara, met her at the camp[7]): “Isn't that Gale's tressym? What's she doing here?”
    • (At the roof, saw Tara, Gale’s in the party): “That symbol... Gale, is this tressym yours?”
  • (Opened Lorgan’s chest, Investigation Investigation check successful): “This chest is hiding something... Looks like a false bottom.”
  • (Entered the crypt without the Sentient Amulet): “I need that amulet - the Mad Monk will want to see this.”
    • (Entered the crypt with the amulet in the inventory): “A crypt. Now to find Shirra Clarwen.”
    • (Found Shirra’s tomb with the amulet in the inventory): “This looks like the right one. Moment of truth...”
    • (Found Shirra’s tomb without Sentient Amulet): “Gone already. Better consult with the amulet.”
    • (Relieved the Cursed Monk): “I think he's taken his leave. Strange fellow.”
    • (Defeated the Monk and zombies): “That didn't sound very pleasant. You'd almost feel sorry for him.”
  • (Found dead refugees under the temple, knowing about Lorgan’s help): “These must be the people Father Lorgan was helping.”
    • (Responding remark): “A priest is of little use to them now - apart from a prayer for the dead.”
  • (Found dead refugees under the temple, not knowing about Lorgan’s help): “These people must have been trying to hide down here.”
    • (Responding remark): “Rather unsuccessfully, it has to be said.”
  • (Found killer’s dagger under the temple, knows its feat): “The object of Father Lorgan's demise, I'll bet.”
    • (Not knowing its feat): “A lot of spilled blood. This must be where Father Lorgan was attacked.”
  • (Looted the Flowery Key, AND has found another in the Flophouse): “The same flower motif as on that key from the flophouse...”

Arfur's Mansion[edit | edit source]

  • (Entering the basement): “Dark in here. Fine spot for an ambush, if you were of a mind...”
  • (Found a half-stitched bear, knows the story): “Those toys look like the ones from the barn. Better be careful.”
    • (Found a half-stitched bear, not knowing the story): “This bear isn't quite fit for playing with yet.”
  • (Found blackmail letter to Arfur, been in the barn, haven’t met him): “This toymaker's been turning children's playthings into bombs.”
      • (Responding remark): “The toys from the barn - he must have made them here.”
    • (Found blackmail letter to Arfur, been in the barn, met him): “Planting explosives in children's toys? That's low, Arfu.”
    • (Found blackmail letter to Arfur, haven't been in the barn, met him): “Well this isn't suspicious at all. I hope Arfu's hasn't been donating cuddly toys to the needy...”
    • (Found blackmail letter to Arfur, haven't been in the barn, haven’t met him): “There's something distinctly unsafe about these. Better kept out of little hands.”
  • (Found stuffed bears in the barn, not knowing the story): “Hmm. I'm sure I had a stuffed bear just like this once. I can almost picture it.”
    • (Knowing the story): “These may be the tampered plushes that letter spoke of. I'll leave the cuddles to someone else.”

Wyrm's Crossing[edit | edit source]

Danthelon's Dancing Axe[edit | edit source]

  • (Approaching the building): “Danthelon's Dancing Axe. A Harper gathering spot, from what Jaheira says.”
  • (Defeated doppelgangers, never met them before): “Shapeshifting assassins? As if I didn't have enough to keep me awake at night...”
    • (Defeated doppelgangers, knows about their connection to the cult): “More doppelgangers. It seems the Absolute has no shortage of them in its ranks.”
    • (Defeated doppelgangers, met Orin): “More doppelgangers. Just how many has Orin enlisted?”
    • (Defeated doppelgangers without Jaheira in party): “Well, the Harpers are a write-off. Jaheira will want to know.”

Fraygo's Flophouse[edit | edit source]

  • (Approaching the building, saw the symbol on it): “The flower motif over on the flophouse - its the same as on that key. Might be worth a look.”
  • (After Astarion’s siblings vanished): “I'm no expert, but I don't think vampire spawn should be able to do that.”
  • (Found another flower-shaped key): “A familiar design, this key. That dead shapeshifter in the tunnels had one just like it.”
  • (Opened killer’s secret room): “Hmm, that key from the shapeshifter did the trick.”
  • (Saw killer’s trophies in the secret room): “Organs stuffed in vials. I doubt they were donated willingly.”
  • (Noticed the bloody stains): “There's blood, by the bed.”
  • (Found temple map, not visited it yet): “Tunnels beneath the Open Hand Temple. Why is 'Father Lorgan' written here?”
    • (Found temple map after visiting it): “Tunnels beneath the Open Hand Temple. And a name - 'Father Lorgan'.”
    • (Found temple map, knows about the killed priest): “Tunnels beneath the Open Hand Temple. And a dead priest's name written here.
    • (Found temple map, knows about killed priest and tunnels beneath): “These must be Father Lorgan's secret tunnels. But his name is here - someone was spying on him.”
    • (Found temple map, already killed doppelgangers in tunnels beneath): “A map - shapeshifters' locations, and Father Lorgan's name on top. The killer must have been here.”

Wyrm's Rock Fortress[edit | edit source]

  • (At the Wyrm’s Rock Fortress, received Gortash’s invitation, convinced the guards): “An audience Gortash? He's ordered his guards to stand down, if we're willing to seek him out.”
  • (At the Wyrm’s Rock Fortress, received Gortash’s invitation, passed the guards around): “How thoughtful. Too much to hope he's decided to surrender?”
  • (Duke Ravengard dies if attacked during the ceremony, 1): “Dead? Burnt up?! But it was just a little tap to knock him out!”
    • (Duke Ravengard dies if attacked during the ceremony, 2): “What...? That shouldn't have killed him!”
    • (Responding remark): “This must be the work of the Absolute.”
  • (Party found themselves in the Wyrm's Rock Prison): “A fine welcome back to Baldur's Gate.”
    • (Responding remark): “Better be a way out of here. This is no time to be stewing in a cell.”
  • (Found thief's stash on the roof, Investigation Investigation check successful): "No ordinary pile of bricks. Must be something worth hiding."

The Wyrmway[edit | edit source]

  • (Entering the Wyrmway): “Quite the work of art. A shame to have it hidden away.”
  • (Looking at the first mural in Wyrmway, History History check[8]):
    • (Successful): “An elf sailor with a bronze dragon. They look positively cosy together.”
    • (Failed): “An elf sailor with a dragon. They look positively cosy together.”
  • (Looking at the second mural in Wyrmway, History History check):
    • (Successful): “Balduran and his scaly friend admiring the city they created.”
    • (Failed): “What's this? An elf and a dragon watching over Baldur's Gate?”
  • (Looking at the third mural in Wyrmway, History History check):
    • (Successful): “Balduran sets sail while the dragon keeps vigil over the city.”
    • (Failed): “An elf sailing away while a dragon remains with Baldur's Gate.”
  • (Strategy Trial): “A lanceboard set. But good luck trying to move those pieces...”
  • (Insight trial, if let the book slip by): “Blasted little thing slipped my grasp...”
  • (Justice trial, saw the paintings): “Quite a collection of art tucked away in here.”
    • (Justice trial, touched the veiled paintings): “There's some sort of aura blocking me... need to get rid of it.”
  • (Saw Ansur’s remains): “Long dead. Still impressive, in a skeletal sort of way.”
  • (When Ansur’s attacking): “It's going to attack - get behind cover!”
  • (Killed Ansur): “Dragon's dead... again.”
    • (Responding remark): “Better check if it has anything worth taking.”

Lower City[edit | edit source]

Elfsong Tavern[edit | edit source]

  • (Investigating Stelmane’s apartment, touched the bed): “There's blood here - and what are those pink stains?”
    • (Found bloodied ring): “A bloodied ring, left behind. Either the killer has fat fingers or doesn't want riches.”
    • (Found an empty wine bottle, Medicine Medicine check successful): “That smell - this wine's been poisoned.”
    • (Failed): “Unusual bottle. And the smell is - ugh - certainly memorable...”
  • (Trying to enter the camp room without renting it): “We should speak to the innkeeper - sleep indoors for a change. Really live it up.”
  • (In the Knights of the Shield Hideout, heard qua'nith working): “That githyanki contraption is sounding off again. Trouble's afoot...”

Baldur's Mouth[edit | edit source]

  • (Forced to leave the Baldur’s Mouth after speaking with Ettvard Needle): “If that story makes it to print, it'll send my reputation down the privy.”
  • (Successfully changed the printing block): “That'll make for more pleasant reading. Hope my name's spelled right.”

Graveyard[edit | edit source]

  • (Found "M.Kurwin" grave, if read one of Gomwick’s letters in Act One):"M Kurwin". I remember that name from a note on that dead courier, way back in the wilds.”
  • (Chased off the looter at "M.Kurwin" grave): “Oh, you'll regret that. Trust me.”
  • (Dug up a messed body): “Ugh. Didn't die from natural causes, anyway. Remind me - why are we digging up corpses?”
    • (Responding remark to a Dark Urge Dark Urge character’s confession): “I see... well I hope you're feeling more composed now. And that you washed up after... this.”
  • (The party found Alaster’s grave at X:  Y: ):
    • (Selûnite): “Odd... I can't help but feel a twinge of sorrow at this grave. But why? Who is this?”
    • (Sharran): “Odd... I feel a touch of loss at this grave. Grief, even. But who is this?”
    • (Became a Sharran pontiff): “This man served Lady Shar in secret, and taught me his skills. He is in her embrace now.”
  • (The player put a flower on Alaster's grave, 1): “A kind touch. The dead may not care, but thank you all the same.”
    • (The player put a flower on the grave, 2): “A small remembrance... from one who can scarcely remember. Rest well.”
    • (The player put a Night Orchid on the grave, 1): “My favourite. A kind touch, thank you.”
    • (The player put a Night Orchid on the grave, 2): “My favourite flower. Just a small remembrance... from one who can scarcely remember. Rest well.”

Wine Festival[edit | edit source]

  • (Tasted the poisoned wine, Investigation Investigation check successful):
    • (For the first time): “This is no ordinary wine - it's poisoned. Some sort of paralysing decoction.”
    • (Not the first time): “I know this wine - it's laced with a paralysing decoction.”
  • (If Dolor teleported away): “Damn, he's gotten away.”
  • (Found Dolor’s list of targets): “A list of names, with some struck through. Somehow I don't think you'd want to feature on this...”
    • (Found the list of targets, knowing about Open Hands murder): “A list of names, with some crossed through. Father Lorgan is on here.”
  • (Killed Dolor, found the password to the Murder Tribunal): “Sicarius'. Is that a password? It might be worth trying at the tombstone store.”

Blushing Mermaid and the Old Garlow's Place[edit | edit source]

  • (Saw the voodoo doll, Mayrina is cursed): “This must be what's causing the curse. Now to find a way to stop it...”
    • (Not knowing Mayrina’s story): “Interesting-looking doll. Might give a child nightmares, if that's your goal.
    • (Tried to grab or hit voodoo doll, Mayrina did not survive): “This must be what's behind the curse. Now if there was just a way to stop it....”
  • (Defeated Redcaps in the tavern): “I should have known Ethel had a gnarled hand in all this.”
  • (Entered hag’s lair): “All the hallmarks of a hag's lair.”
  • (If met the hag earlier): “This place is far too reminiscent of Ethel's swamp-hole for my liking...”
  • (Starting a fight with the hag): “If the hag dies, she'll take the child along with her.”
  • (Knocked the hag out): “Need to whisk that child away, now.”
  • (After retrieving Vanra): “Time to rid ourselves of this hag, once and for all.”

Szarr Palace[edit | edit source]

  • (Obtained the Szarr Family Ring): “Engravings on this ring. But can't say I recognise this language...”
    • (Already saw the ballroom door): “Engravings on this ring. Looks like the same language as on the door, whatever it is.”
    • (Already read the dictionary): “Engravings on this ring. Looks like the same language as that book from before.”
  • (Read Kozakuran Dictionary, after obtaining the signet ring): “This looks to be the same language as on the Szarr's signet ring...”
    • (Don’t have the signet ring, History History check on the ballroom door successful): “This language - it's Kozakuran[9]. Same as on the door.”
    • (Don’t have the signet ring, check failed): “A dictionary, by how the pages are laid out. But what's this language?”
  • (Approached Victoria’s salon door, Arcana Arcana check):
    • (Successful): “Necrotic energy. Best avoided.”
    • (Failed): “There's some sort of magic bound to that door...”
  • (Entered the salon, Arcana Arcana check):
    • (Successful): “Agh... necrotic energy. It's sapping my strength.”
    • (Failed): “Agh... something's sapping my strength... but what?”
  • (Fighting Cazador Szarr, noticed ritual runes): “Those runes are siphoning power to Cazador.”
    • (Responding remark): “If I step on them, I can have that power for myself.”

The Counting House[edit | edit source]

  • (Opening the High Secret Vaults Door):
    • (Pressed the first plate for pincode): “The plate triggered that light above the door. Some sort of code?”
    • (Incorrect pincode): “No, that wasn't right. Need to try a different combination...”
    • (Correct pincode): “Unlocked, good.”
    • (Opened the vault door without a pincode): “That did the trick. Who needs a code when you have an imagination?”
  • (Found muddy footprints in the vault, Investigation Investigation check):
    • (Successful): “Muddy footprints... like someone came through the sewers.”
    • (Failed): “Muddy footprints. How did these get here?”

Devil's Fee[edit | edit source]

  • (Observing hellish items displayed in the shop, Arcana Arcana check each):
    • (Fugue[10] devil’s head, check successful): “A fake devil head? I suppose children may enjoy it.”
      • (Failed): “Some sort of replica devil's head. Perhaps for a citydweller mating ritual...?”
      • (Responding remark to a check success or to Karlach objecting to a failed check): “The wares in this place are hardly commonplace. I sense a diabolist's hand.”
    • (Minauros gem, check successful): “Infernal gems, straight from the heart of Minauros[11]. For that special someone.”
      • (Failed): “Pretty gem. Probably a forgery, though.”
      • (Responding remark to a check success or to Karlach objecting to a failed check): “This is no ordinary collection. All the hallmarks of a diabolist.”
    • (Devil’s horns, check successful): “Real war devil horns. The books undersold just how big they are...”
      • (Failed): “Quite a set of horns. Fake, no doubt, but still impressive.”
      • (Responding remark to a check success or to Karlach objecting to a failed check): “All these trinkets - a diabolist must have gathered them.”
    • (Ghargatula skull, check successful): “A genuine fiend's skull... a ghargatula[12], I believe?”
      • (Failed): “A replica devil skull. Perhaps a little oversized, mind you...”
      • (Responding remark to a check success or to Karlach objecting to a failed check): “Only a diabolist would have a collection such as this.”
  • (Saw the ritual circle, if not speaking with Helsik): “What was she trying to summon?”
  • (Picked either Coin of Mammon or Infernal Marble): “Infernal, no doubt about it. This 'curio shop' isn't what it appears to be.”

House of Hope[edit | edit source]

  • (Entered the House of Hope, doesn’t hear the Emperor anymore): ‘“The Emperor's fallen silent. Raphael's doing, no doubt.”
  • (Saw a Pillar of Souls, Arcana Arcana check):
    • (Successful): “There's something devilish to this. Infernal magic.”
    • (Failed): “Look at that thing. Raphael's taste in decor is surely his most evil trait.”
  • (Observing Avernus from the Boudoir balcony): “Quite a view - if not exactly a peaceful one.”
  • (Leaving the boidoir without Debtor's Attire after playing a “game” with Haarlep): “Better wear the debtor's attire before continuing, or things become unfriendly.”
  • (Read Raphael’s parole, already been to the Archive): “We should get back to the Archive and lift that dome.”
    • (Haven’t been to the Archive yet): “A magic keyword. We need to put this to use in the Archive.”
  • (In the portals' chamber, looking at the mirrors):
    • (Ankathla): “This leads to Athkatla. Perhaps I'll see it for myself, some day.”
    • (Baldur’s Gate): “The way back to Baldur's Gate. Raphael will be returning through here before long...”
    • (Luscan): “Luskan? Can't say I know much about the place.”
    • (Menzoberranzan): “This leads to Menzoberranzan. The drow city must be quite a sight...”
    • (Mephistar): “A portal to Mephistar? I think I've had my fill of devilish strongholds, if it's all the same...”
    • (Neverwinter): “Raphael has a portal to Neverwinter. Imagine what tricks he must get up to there.”
    • (Waterdeep): “A passageway to Waterdeep. The Mother Superior used to talk about this place.”[13]
  • (If Hope died in a fight with Raphael): “That's the end of Hope. A little on the nose, Raphael...”

Lady Jannath's Estate[edit | edit source]

  • (Saw a precious painting in the exhibition): “I'm no expert, but that painting looks like it'd go for a nice sum.”
  • (Attacked the cursed portrait): “Either that's a remarkably realistic undead horde, or that canvas is cursed.”
    • (Defeated portrait ghosts): “Not exactly the sort of thing that'll endear audiences to your artwork, is it?”
    • (Attacked the cursed portrait again): “I suppose I brought this on myself...”
    • (Defeated portrait ghosts again): “Better not tempt fate again.”
  • (Found the easel with mechanism): “That easel's crying out for something to be placed on it.”
  • (Solved the easel puzzle): “There! Looks like the secret's unravelled.”
  • (Read Mystic Carrion’s letter): “So, this Mystic Carrion offered aid to Oskar? Perhaps we should follow suit.”
  • (Commenting on player character’s portrait painted by Oskar): “Very nice. He really captured you.”

Philgrave's Mansion and the Ancient Lair[edit | edit source]

  • (Percepted the spell at the entrance): “There's a magic ward on this door. Need to be careful...”
    • (Removed the spell): “The magic's gone. Should be safe to open the door now.”
  • (Spotted the Beggar's Portrait): “There's death magic embedded in this portrait.”
  • (Found Thrumbo’s note in a portrait): “A note, right under the canvas.”
  • (Entered “meat larder” on the second floor): “Ugh. Sometimes having a sense of smell is a true curse.”
  • (Read A Mummy's Memories): “A secret lair in the Undercity ruins. That doesn't sound at all nefarious.”
  • (Before entering the Ancient Lair, read the warning plaque): “'Those who draw breath, embrace death.' Charming.”
  • (Felt the lair’s curse effect): “Rumbled. Sounds like this place doesn't care for intruders...”
  • (Entered Carrion’s study): “A rather creative show of butchery. A necromantic ritual, perhaps?”
    • (Read Funerary Jar Form and Function): “So the secret to immortality is sewn up inside a zombie? Better than tucked under a mattress, I suppose.”
    • (Found first Carrion’s jar): “This thing has the chill of death to it. Necromantic magic.”
  • (Destroyed the first Carrion’s jar): “Jar's broken - good.”
    • (Attacked Carrion’s jar with wrong means): “Agh! Rather tough, as pottery goes...”
  • (Killed Carrion without destroying his heart, Intelligence Intelligence check):
    • (Successful): “Carrion's demise won't be permanent - not unless all ties to this plane are severed.”
    • (Failed): “That's the last of him - I hope.”
    • (Killed Carrion and destroyed his heart): “Carrion's dead - and with his heart destroyed, he'll stay that way.”

The Guildhall and Lower City Sewers[edit | edit source]

  • (Found a letter about Stone Lord and Nine-Fingers’ plans about Counting House): “The Stone Lord has plans to rob the Counting House - but Nine-Fingers has an ambush prepared.”
  • (If Nine-Fingers died in the fight with Zhentarim, in her office): “A fine seat. Would suit someone with ambitions... and a ruthless streak.”
  • (In the Abandoned Cistern, sluice valve stuck): “Jammed tight.”
    • (Sluice puzzle going wrong): “Mmm... doesn't sound very promising.”
    • (Solved the sluice puzzle): “That did the trick.”
    • (Saw polluted water): “I'll brave a lot of things, but I'd rather not wade through the city's waste water, thank you.”
  • (At the Stone Lord’s hideout, saw his whittles):
    • (Aerie’s wings): “Wings? Who did these belong to?”
    • (Dynaheir’s mask): “A wooden mask. Looks old.”
    • (Jan’s turnip): “A turnip? Not the most exciting of keepsakes.”
    • (Keldorn’s fist): “A mailed fist. There must be a story behind this.”
    • (Mazzy’s hammer): “It must take quite some brawn to wield a warhammer like that.”[14]
  • (In the Undercity Ruins, found Sarin’s skull): “Um, that skull is doing... something. Not a good sign.”

At the Heapside beach:

  • (During the Sahuagin attack, if saw them for the first time): “Hells. More gills than a fish monger's stall...”
  • (If seen them before): “Damn, these things again?”
  • (After Sahuagin defeated, Nature Nature check):
    • (Successful): “Sahuagin. They're not exactly in their element here - why are they so close to the city?”
    • (Failed): “Ugh, those things smell like a fishmongers unsold stock. What are they?”
    • (Seen them before): “More sahuagin. This can't be a coincidence - they're drawn to something around here.”

Flymm Cargo, the Iron Throne and the Steel Watch Foundry[edit | edit source]

  • (At Flymm Cargo, saw the oil leak nearby, Perception Perception check): “Black blood? No, it's machine oil - seems to lead inside this place.”
  • (In the Iron Throne, doors stuck 1): “Won't budge. There must be some way to get it open...”
    • (Doors stuck 2): “There must be some way to get this open.”
    • (Doors stuck 3): “No lock in sight. There must be mechanism or something...”
  • (Found Ulder Ravengard, Wyll broke the pact): “Duke Ravengard...? He's still alive?”
    • (Found Ravengard, Wyll stayed in the pact): “Duke Ravengard...? Better free him.”
  • (Trying to use the Submersible after returning from the Iron Throne): “Broken. This won't be taking us anywhere in a hurry.”
  • (In the Steel Watch Foundry, deactivated first Motivator): “It's disarmed. My heart's about to hammer right out of my chest.”
    • (Deactivated second motivator): “It's safe. A little less terrifying once you've done it before.”
    • (Deactivated third motivator): “Done. Nothing to it.”
  • (Found headless corpse in the Foundry lab): “The brain's been removed... is this how the Steel Watchers are controlled?”
  • (Found a headless zombie inside a Watcher): “The Watchers have headless corpses inside them? Not an aesthetic choice, I assume...”
  • (Read Toobin’s book (only)): “Gond's true name... I certainly don't know it. Perhaps I did, but I've forgotten.”
    • (Read Gond’s lore book): “So 'Nebelun' is Gond's true name. Every god has their secrets, I suppose.”
    • (Read both books): “Gond's true name is Nebelun. Not-so-secret after all.”

Elsewhere in the Lower City[edit | edit source]

  • (In Bloomridge Park, noticed the Bhaalist ambush): “People hiding in the undergrowth - and I don't think they're relieving themselves.”
  • (At Crimson Draughts, drank Araj Oblodra’s potion): “Explosive blood? That might prove useful... once.”
  • (In the Elerrathin's Home basement): “'Rite of the Timeless Body'. Some druidic practice? Jaheira may know.”
  • (At Flymm's Cobblers, saw Gortash’s portrait, knows his parentage): “Ugh, Gortash. Anyone have some throwing knives? I found a nice target.”
    • (Not knowing his parentage): “Is that Gortash? Of all the leering mugs to have up on your wall...”
  • (In the Lodge, saw the massacre unleashed by Ptaris): “Dead scholars. All their vaunted learning couldn't protect them.”
  • (At the Murder Tribunal, became an Unholy Assassin): “Unholy Assassin? Subtle.”
  • (In the Stormshore Tabernacle, saw depictions of gods, Sharran): “I should pay my respects to Lady Shar as well.”
    • (Saw depictions of gods, Selûnite): “I would have been compelled to offer a prayer to Shar here once... but no longer.”
  • (Approaching Baldur’s Gate (way to the Upper City), react to the player feeling Netherbrain close): “The Netherbrain... it's power is bearing down on me. Can scarcely draw a breath...”
    • (Trying to proceed after the Emperor’s warning): “Perhaps we shouldn't go any farther just now - seems risky.”
  • (In the Water Queen's House cellar, noticed the cracked wall): “This wall's ready to crumble - shouldn't take much effort to get through.”

Going along Find Dribbles the Clown quest[edit | edit source]

  • Looking at Orin’s corpse installations:
    • (Penela Lumpensicks as Illasera): “Hells, they're displaying murder victims openly now...”
    • (Courageous Little Kimmabeth as Yaga-Shura): “What a ghastly diorama...”
    • (Danfora of the Kingfish as Sendai): “Why arrange the dead like so? To intimidate us?”
    • (Winslow Reginol as Abazigal): “Hmm. Corpses as a statement. Someone enjoys their bloody work.”
    • (Gohumberry Tresp as Balthazar): “Imagine if some of this artistry was applied to a canvas instead of dead bodies.”
    • (Wilting Alex as Amelyssan)[15]: “These corpses are arranged with a certain sort of gruesome flair...”


Cloister of Sombre Embrace[edit | edit source]

  • Sharran
    • (Entering Infiltration Training) "All these disguises...we were taught that Lady Shar's warriors had to be able to hide in plain sight, wherever we went... I think this was my favourite part - losing myself in here. Being someone else, even just for a while."
    • (Entering Interrogation Training) "I learned how to inflict pain here, for Lady Shar. I can't remember the faces...but I think I can still hear the screams. A disquietening place...but you must inflict pain in order to end pain. Lady Shar's embrace can soothe all mortal torments."
    • (Approaching the main chamber) "The Mother Superior raised all of this from nothing, in secret. It took years. Soon it'll be mine. And with Lady Shar's blessing, it will become even greater."
    • (Entering the Night Orchid Cave) "My old haunt. Strange...I don't remember it, but its comforting to be here."
    • (Opening Jewellery Box) "Mother Superior's jewels - a gift from the queen of Suldanessellar... I suppose they're mine now. Curious. I could never tell if she was proud of them or not."
    • (Picking up Shar Headwear) "A Dark Justiciar helm. I wanted one of my own so badly...and the Mother Superior would always deny me."
    • (Entering Chamber of Loss) "Prisoners...? Is this my final task for Lady Shar?"
  • Non-Sharran
    • (Entering the Cloister of Sombre Embrace) "I remember this place now. A whole stolen childhood, spent in these halls. The Mother Superior must be close. Soon this will all be over."
    • (Entering Infiltration Training) "A cunning disguise can serve a warrior of the Dark Lady better than any armour. That's what they always told us. I think this was my favourite part - putting these on, pretending to be someone else. I suppose that's been my whole life."
      • (Passing 0-1 of 4 History Checks on an Outfit) "Strange. I thought for a moment I remembered these mannequins... But no."
      • (Passing 2-3 of 4 History Checks on an Outfit) "I don't think I ever wore this one. Shame - the colour might have suited me."
    • (Entering Interrogation Training) "I... I think I might have hurt people in here. Learned how to break their bodies, their spirits... Quiet in here now. But it wasn't always so. Screams rang off these walls. I swear I can almost hear them."
      • (Torture Rack) "How many people did I help break upon this thing...?"
      • (Torture Bench) "There's so much I can't remember, yet I picked up these implements... I'd know exactly what to do."
    • (Entering the Night Orchid Cave) "A little hideaway... why does this place seem so familiar?"
    • (Removing the black diamond from the altar) "The disc rose up... after I moved something on the altar?"
    • (Patriar's Loss) 'Only a Patriar's Loss can open this door.' If there's anything this city's nobility would hate to lose, it's their wealth."
    • (Reading the Interrogation Log in the Dormitory) "Githyanki. Research into the hunt for the Astral Prism, I'll wager."
    • (Opening Jewellery Box) "These jewels... why do I remember these, of all things? A gift from Suldanssellar, Mother Superior said. Curious. I could never quite tell if she was proud of them or not."
    • (Picking up Shar Headwear) "A Dark Justiciar helm. I wanted one of my own so badly... hard to imagine, now."
    • (Entering Chamber of Loss) "I... I see them. I see my parents. Gods... what's been done to them?"
  • (Bookshelves in the Dormitory) "These are all about me...forty years of my life, documented like I was some sort of specimen."


Bhaal Temple[edit | edit source]

  • (Encountering the Farslayer): “The undead one's inflaming them - he's the one we need to slay first.”
    • (After Farslayer started casting): “Hells - I've never felt magic so powerful. Focus your strikes!”
    • (Defeated Farslayer): “Vengeful husks - just shadows of shadows without Bhaal's rage to fill them.”
  • (Entered Orin’s room): “Orin's personal chambers. About what I expected from a crazed killer.”
  • (Found the Dark Urge’s corpse (for no DU in the party)): “All the hallmarks of a protracted torture. Orin clearly enjoyed herself here...”
  • (Mourning over killed companion): “A death offered to Bhaal himself... we can't undo this.”

Inactive/Cut Location Remarks[edit | edit source]

  • (Saw dead fishers near dead Intellect Devourers): “Put up a fight by the looks of it. Not that it mattered in the end...”
  • (Looking at cave paintings, History check):
    • (Successful):Lolth's driders in combat against mind flayers. This artwork must be ancient.”
    • (Failed): “Crude, but vivid as artwork goes. Whoever made these must be long dead.” - Couldn't find the place. Probably another cut-out upon release
  • (Trying to use Regeneration pod, never used it before ? check failed): “Not working. How is this thing powered?”
  • (Trying to use Regeneration pod, never used it before ? check successful): “Looks like it siphons power from whoever lies in that cradle. Just needs a volunteer.”
  • (Trying to use Regeneration pod, used it before): “It draws power from a living host. Nothing in life is free, I suppose...”
  • (Regeneration pod being used on non-living creature): “No good. Must need a different power source.”
  • (When lying on the bed near the regeneration pod being used): “Agh... Not the most pleasant feeling, though I've definitely felt worse.”
  • (Turned statue head behind Baldur's Mouth, Perception Perception successful): “I think I heard something click into place above.”
  • (Hit by a flying chair from a ghost): “What the...?! That's one way to offer me a seat...”

Notes[edit | edit source]

  1. Shadowheart, as well as Karlach, Lae'zel and Wyll, comes to senses on the floor in the Nursery. Astarion, Gale, and the Dark Urge, as well as Tav, wake up inside a pod as it opens.
  2. The githyanki Losiir appears only in case when one of the players has chosen Lae'zel as a character origin
  3. Flumphs are a sentient race that inhabits the Underdark. They are known to reproduce themselves through a budding process, hence the bemusement of party members. Also, flumphs express their emotions by changing body colour, which is probably the point of Shadowheart's ironic remark when the disguise magic is dispelled. More on these creatures can be found at Flumph on the Forgotten Realms Wiki
  4. An illusion spell that allows to transfer a voice message to anyone who activates a certain trigger. It is not available to cast or learn within the game. Apart from the monastery, active spells can also be found in the Thorm Mausoleum and in the Undercity Ruins, on the path to the Bhaal Temple. More on it at Magic mouth on the Forgotten Realms Wiki
  5. If Lae'zel is in the party and not divided from the group, her voicebarks in the crèche have priority over all other party members' ones
  6. As long as Shadowheart remains a follower of Shar, the Shadow Curse does not affect her, unless the party wanders into a deeper curse domain (Reithwin Town and further). However, the curse will start affecting her just as badly as any other character, if (and when) the player acting for Shadowheart takes the decision to spurn Shar.
  7. Tara becomes a camp follower only if Gale is played as an origin
  8. The History check here is rolled only once by every party member, on any single mural; if any of them succeeded, it impacts all three murals. It is also common with the History check on speaking to the statue of Balduran near the entrance.
  9. Kozakura is an archipelago in the far eastern part of the Forgotten Realms, with history, nature and culture partly mirroring Japanese. More information on it can be found at Kozakura on the Forgotten Realms Wiki
  10. A neutral plane within the Astral Sea, the dominion of Kelemvor Kelemvor, where the souls of mortals are collected after death. Read more at Fugue Plane on the Forgotten Realms Wiki
  11. Third layer of The Nine Hells, described as an endless stinking marsh. Read more at Minauros on the Forgotten Realms Wiki
  12. Massive, ferocious, powerful but rather dimwitted hellish fiends. Unless put to any task, tend to destroy everything that comes in their way. More on these creatures on Ghargatula on the Forgotten Realms Wiki.
  13. For more info on these places look here: Ankathla; Luscan; Menzoberranzan; Mephistar; Neverwinter; Waterdeep
  14. More on these characters can be found at Characters of BG1 and BG2 mentioned in the game, as well as on Forgotten Realms Wiki.
  15. More about these characters can be found at Characters of BG1 and BG2 appearing in the game, as well as on Forgotten Realms Wiki.