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(Changed approval numbers to be accurate)
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{{Party interactions}}
{{Party interactions}}
{{Companion tab}}
{{Companion tab}}
'''Halsin''' dislikes any decisions that might involve hurting the natural world or supporting the existence and corruption of the shadow lands.
'''Halsin''' dislikes any decisions that might involve hurting the natural world or leaving intact or letting thrive things that already defile the nature in any possible way (like supporting the existence and corruption of the shadow lands). He also approves of showing compassion and mercy for those in need, helping and defending them.


The actions and choices listed on this page will raise or lower [[Halsin]]'s [[Approval]].  
The actions and choices listed on this page will raise or lower [[Halsin]]'s [[Approval]].  


''For more information about the approval system, see [[Approval]].''
''For more information about the approval system, see [[Approval]].''
== Greetings ==
Depending on their approval rating, Halsin may greet the player with:
Negative (<0):
* "What do you want?"
* "You wish to speak? Fine."
* "''Oak father grant me patience...'' what do you want?"
Neutral and above (0+):
* "Oak father preserve you."
If spoken to by someone other than the player character:
* "I'm afraid there's not much I can say - I've sworn confidence to someone else already."
=== Romance ===
Partnered - Halsin is primary partner:
* "My heart soars just to look upon you. What do you need?
* "Speak to me, lover."
* "All of nature's bounty pales next to you. Do you need something?"
* "You wish to speak? I am here for you."
Partnered - Halsin is secondary partner:
* "What word, my love?"
* "You truly are a feast for my eyes - nature outdid itself with you. Did you wish to speak?"
* "I have longed to hear your voice. Speak to me."
* "Nature has been most kind to let me share in your heart. What do you need?"


==Approval ==
==Approval ==
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=== Act Two ===
=== Act Two ===
{{SpoilerBox|act=2|nograd=1|unhide=1|
{{SpoilerBox|act=2|nograd=1|unhide=1|
'''[[Ruined Battlefield]]'''
'''[[House in Deep Shadows]]'''
* Tell [[Oliver]] you know who he really is {{Approval|Halsin|+1}}
* Tell [[Oliver]] you know who he really is {{Approval|Halsin|+1}}
* Let Halsin persuade Oliver. {{Approval|Halsin|+10}}
* Convince [[Oliver]] to reunite with [[Thaniel]].{{Approval|Halsin|+40}}


'''[[Reithwin Town]]'''
'''[[Reithwin Town]]'''
* Let Halsin persuade Oliver. {{Approval|Halsin|+10}}
* <u>Agree</u> to help [[Arabella]] find her parents.
* Reunite [[Oliver]] with [[Thaniel]] {{Approval|Halsin|+40}}
* <u>Agree</u> to take [[Arabella]] in at your camp.  
* Tell [[Arabella]] you'll find her parents. {{Approval|Halsin|+1}}
''At the [[Reithwin Tollhouse]]''
* Invite Arabella to stay at your camp. {{Approval|Halsin|+1}}
* <u>Persuade</u> [[Gerringothe Thorm]] that there's no one to oversee her
 
''At [[The Waning Moon]]''
'''[[Reithwin Tollhouse]]'''
* <u>Drink</u> with [[Thisobald Thorm]]
* Persuade [[Gerringothe Thorm]] that there's no one to oversee her
* <u>Share</u> stories with [[Thisobald Thorm]]
<!--* Safely drink with [[Thisobald Thorm]] (rolling [[Saving Throw]], either general or class-based) up to three times total {{Approval|Halsin|+1}}''(each time)''
** OR successfully imitate drinking (rolling [[Sleight of Hand]]) {{Approval|Halsin|+1}} ''(gains approval only in first round)''
* Successfully entertain the brewer with your stories (through [[Performance]] roll), up to two times {{Approval|Halsin|+1}} ''(each time)''.
▶ '''''Note:''' If Performance roll failed, successful subsequent [[Deception]] roll earns a point of approval, nonetheless.''
* By any means make the [[Thisobald Thorm]] drink his 'elixir' three times in a row, thus leading him to burst {{Approval|Halsin|+1}}-->


'''[[The Waning Moon]]'''
* Drink with [[Thisobald Thorm]]
* Share stories with [[Thisobald Thorm]]


'''[[Gauntlet of Shar]]'''
'''[[Gauntlet of Shar]]'''
* Agree to peace with the rats after interacting with the broken effigy. {{Approval|Halsin|+5}}
* Agree to peace with the rats after interacting with the broken effigy. {{Approval|Halsin|+5}}
* Respond to [[Reconstitued Duellist]] as [[Shadowheart]] with answer as a believer of [[Deities|deity]] [[Shar]].
* <u>Respond</u> to [[Reconstituted Duellist]] as [[Shadowheart]] with answer as a believer of [[Deities|deity]] [[Shar]].
* After finding-out that Yurgir uses a charm to manipulate his Displacer Beast, go confront him about it and tell him that it's wrong. {{Approval|Halsin|+1}}  
* After finding-out that Yurgir uses a charm to manipulate his Displacer Beast, go confront him about it and tell him that it's wrong. {{Approval|Halsin|+1}}  
'''[[Moonrise Towers]]'''
'''[[Moonrise Towers]]'''
* Sever the connection between [[Linsella]] and [[Barnabus]]
* <u>Sever</u> the connection between [[Linsella]] and [[Barnabus]]
'''[[Moonrise Towers Rooftop]]'''
'''[[Moonrise Towers Rooftop]]'''
* After passing the persuasion check, and a second set of dialogue, tell [[Ketheric Thorm]] either:
* <u>After</u> passing the persuasion check, and a second set of dialogue, tell [[Ketheric Thorm]] either:
** That you can help him if he lets you.  
** That you can help him if he lets you.  
** That it isn't too late and his story doesn't end here.
** That it isn't too late and his story doesn't end here.
** To come quietly and he'll be spared.
** To come quietly and he'll be spared.
* Tell [[Aylin]] to stand down, Ketheric has surrendered.
* <u>Tell</u> [[Aylin]] to stand down, Ketheric has surrendered.
<!--* At the [[Moonrise Towers Rooftop]], tell [[Ketheric Thorm]] that you can help, or that it isn't too late, or to come quietly {{Approval|Halsin|+1}} ''(either choice)''
▶ '''''Note:''' This option requires {{Ability Check|Intimidation|21}} and any of subsequent DC 30 checks first, OR a {{Ability Check|Persuasion|10}} if you have found and read Melodia's [[Letter to Ketheric]]''
:* Then tell [[Dame Aylin|Aylin]] to stand down, because [[Ketheric]] has surrendered.{{verify}}-->


'''[[Mind Flayer Colony]]'''
'''[[Mind Flayer Colony]]'''
* Use the Neural Apparatus to release everyone in the Tadpoling Centre {{Approval|Halsin|+5}}
* At the [[Tadpoling Centre]], use the Neural Apparatus to release the inhabitants of the pods. {{Approval|Halsin|+5}}
* When interrogating the "Fresh Mind" with Gortash's invention, tell the kid to "Go back to sleep" {{Approval|Halsin|+1}}
* When talking to the [[Fresh Mind]] via the [[Slack-Skinned Head]] in the [[Necrotic Laboratory]], wish them good night. {{Approval|Halsin|+1}}
* Tell Jaheira she's welcome in your camp. {{Approval|Halsin|+1}}
* Recruit [[Jaheira]] to your party or invite her to your camp after the fight with [[Apostle of Myrkul]]. {{Approval|Halsin|+1}}


'''[[Campsite|Camp/Conversation]]'''
'''[[Campsite|Camp/Conversation]]'''
* Say you wished he joined earlier when asking about what happens after the shadow curse lifted. {{Approval|Halsin|+1}}
* Say you wished he joined your party earlier. {{Approval|Halsin|+1}}
* Say you are sorry for his loss when asking about his family. {{Approval|Halsin|+1}}
* Say you are sorry for his loss when asking about his family. {{Approval|Halsin|+1}}
* Thank him for sharing with you. {{Approval|Halsin|+1}}
* Thank him for sharing with you. {{Approval|Halsin|+1}}
* Tell him you are afraid of krakens. {{Approval|Halsin|+1}}
* Tell him you are afraid of krakens. {{Approval|Halsin|+1}}
* Give the Githyanki reply when asked about yourself.
** OR, <u>Playing</u> as a [[Githyanki]], tell him you once stitched your wound with your enemy's sinews.
* Say "It hurts, I know it does." when talking to [[Arabella]] in camp
* <u>Say</u> "It hurts, I know it does." when talking to [[Arabella]] in camp
* Tell [[Arabella]] her parents would be proud of her.
* <u>Tell</u> [[Arabella]] her parents would be proud of her.
* When "Ketheric Thorm is no more", talk to Thaniel. {{Approval|Halsin|+20}}
* Talk to Thaniel after defeating [[Ketheric Thorm]]. {{Approval|Halsin|+20}}
 
}}
}}


=== Act Three ===
=== Act Three ===
{{SpoilerBox|act=3|nograd=1|unhide=1|'''[[Rivington]]'''
{{SpoilerBox|act=3|nograd=1|unhide=1|
* When [[Yenna]] approaches you for the first time
'''[[Rivington]]'''<br>
** As a [[Ranger]], offer to track down Yenna's mother.
''Talking to [[Yenna]]:''
** Give [[Yenna]] coins. {{Approval|Halsin|+1}}
* Give [[Yenna]] coins. {{Approval|Halsin|+1}}
** Offer to find a guard for her. {{Approval|Halsin|+1}}
* Offer to find a guard for her. {{Approval|Halsin|+1}}
** After selecting a different option, give her gold (giving food will not gain approval) {{Approval|Halsin|+1}}
* After selecting a different option, give her gold {{Approval|Halsin|+1}} ''(giving food will not gain approval)''
* As [[the Dark Urge]], tell [[Gyldro Angleiron]] that you do all you can to keep your loved ones safe from your blade.  {{Approval|Halsin|+1}}
* <u>Playing as a</u> [[Ranger]], offer to track down Yenna's mother.
 
''At the [[Sword Coast Couriers]] and in the kennels:''
* <u>Tell</u> [[Commander Lightfeather]] that you found the enemy and that his pigeons fought bravely against it.
* Make [[Angry Mar'hyah]] to let you keep Scratch, using [[Persuasion]] or [[Intimidation]]. {{Approval|Halsin|+1}}
* Then force Mar'hyah to leave the kennels via [[Deception]] or [[Intimidation]]. {{Approval|Halsin|+1}}
 
''In the [[Angleiron's Cellar]]:''
* Tell [[Wulbren]] you'll visit the [[Gondians]] and maybe they'll see reason. {{Approval|Halsin|+1}}
* Tell Wulbren that you'll only do it your way and refuse to take the [[Runepowder Bomb]]. {{Approval|Halsin|+1}}
 
''Dealing with [[Orin]]'s guises:''
* If [[Orin]] is impersonating [[Gyldro Angleiron]], tell her you would never kill someone you care about. {{Approval|Halsin|+1}}
▶ '''''Note:''' When playing as [[Karlach]] or [[Wyll]] origin, this option will have an unique formulation, but still take its place (line 3)''
:* Playing as [[The Dark Urge]], tell the false [[Gyldro Angleiron]] that you'll do all you can to keep your loved ones safe from your blade.  {{Approval|Halsin|+1}}
* Tell [[Fist Rowan]] "They're innocent people.  You can't just kill them!" {{Approval|Halsin|+1}}
* Tell [[Fist Rowan]] "They're innocent people.  You can't just kill them!" {{Approval|Halsin|+1}}
* Telling [[Mattis]] to watch himself when he remarks how big [[Baldur's Gate]] is. {{Approval|Halsin|+1}}
* Try to help [[Dying Stone Lord Thug]] {{Approval|Halsin|+1}}
* Donate 500 gold for refugees to [[Manip Nestor]]. {{Approval|Halsin|+1}}
▶ '''''Note:''' This option is available only if Orin '''is not''' impersonating the Thug''
* As a Baldurian, tell [[Saer Grotpoll]] that his accent sounds more Rivington than Baldur's Gate {{Approval|Halsin|+1}}
 
''Near [[Requisitioned Barn]]:''
* Tell [[Mattis]] to watch himself when he remarks how big [[Baldur's Gate]] is. {{Approval|Halsin|+1}}
* Donate gold to [[Manip Nestor]]. {{Approval|Halsin|+1}}
* Compliment the pig within the requisitioned barn. {{Approval|Halsin|+1}}
* Compliment the pig within the requisitioned barn. {{Approval|Halsin|+1}}
* Tell [[Biscotti]] he's a good dog the first time you meet him. {{Approval|Halsin|+1}}
 
* As a [[Ranger]], tell Fortuno to relax for Biscotti.
'''[[Open Hand Temple]]'''
* Tell [[Tinker Nayzeem]] that the way people treat refugees is terrible. {{Approval|Halsin|+1}}
* Offer to help [[Sister Yannis]] investigate Brilgor's death and prove his innocence. {{Approval|Halsin|+1}}
* [[Persuasion|Persuade]] or [[Intimidation|Intimidate]] [[Angry Mar'hyah]] into letting you keep [[Scratch]]. {{Approval|Halsin|+1}}
* Tell [[Brother Clements]] his god would be proud of Father Lorgan. {{Approval|Halsin|+1}}
* [[Deception|Deceive]] or [[Intimidation|Intimidate]] [[Angry Mar'hyah]] into leaving her job. {{Approval|Halsin|+1}}
* Agree to bear the curse {{Approval|Halsin|+1}} and withstand [[Help the Spirit of the Amulet|Monk Manifestation's]] madness.{{Approval|Halsin|+3}}
* Try to help the [[Dying Stone Lord Thug]] {{Approval|Halsin|+1}}
* Tell [[Wulbren]] you'll visit the [[Gondians]] and maybe they'll see reason. {{Approval|Halsin|+1}}
* Tell Wulbren that you'll only do it your way and refuse to take the [[Runepowder Bomb]]. {{Approval|Halsin|+1}}
* (Requires Speak with Animals) After convincing [[Tara]] to stop eating pigeons, tell [[Commander Lightfeather]] that you found the enemy and that his pigeons fought bravely against it.
* Consent to arrest when the Steel Watcher at the South Span checkpoint. {{Approval|Halsin|+1}}


'''[[Circus of the Last Days]]'''
'''[[Circus of the Last Days]]'''
* Break the lock of the displacer beast's cage. {{Approval|Halsin|+1}}
''Watching [[Dribbles|Dribbles's]] show:''
* Reassure Halsin after choosing him to go on stage with [[Dribbles the Clown]] ("Go on, Halsin!"). {{Approval|Halsin|+1}}
* Reassure Halsin after choosing him to go on stage with [[Dribbles the Clown]] ("Go on, Halsin!"). {{Approval|Halsin|+1}}
* Break the lock of the displacer beast's cage. {{Approval|Halsin|+1}}
* When passing [[Zethino|Zethino's]] trial, choose answers:{{verify}}
** First question: ★'Bear form' {{Approval|Halsin|+1}}, OR ★'Restless and roaming' {{Approval|Halsin|+2}}
** Second question: ★'Saving Thaniel'{{Approval|Halsin|+1}},  OR ★'Protecting the grove' {{Approval|Halsin|+2}}
** Third question: ★'Choosing a fanatic' {{Approval|Halsin|+1}}, OR ★'Allowing the curse thrive' {{Approval|Halsin|+1}}
▶ '''''Note:''' The ★ sign here marks the answers considered 'correct' for the purposes of the test.''
 
''Elsewhere:''
* * Tell [[Saer Grotpoll]] that his own accent sounds more Rivingtonian than Baldurian {{Approval|Halsin|+1}}
▶ '''''Note:''' This option is available only if your character is a Baldurian themselves, or has successfully deceived Grotpoll into believing so, if they're not''
* Tell [[Biscotti]] he's a good dog the first time you meet him. {{Approval|Halsin|+1}}
** <u>Playing as a</u> [[Ranger]], tell Fortuno to relax for Biscotti.
* Tell [[Tinker Nayzeem]] that the way people treat refugees is terrible. {{Approval|Halsin|+1}}


'''[[Wyrm's Crossing]]'''
'''[[Wyrm's Crossing]]'''
* Agree with Adventurer Drim at the [[Fraygo's Flophouse]] that people don't respect adventurers anymore.
* Consent to arrest when the Steel Watcher at the South Span checkpoint. {{Approval|Halsin|+1}}
* Reject the [[Deal with the Gnomes]] quest from [[Manip Falcäo]] {{Approval|Halsin|+1}}
* Refuse to deliver the gnome leader's head to  [[Manip Falcäo]] {{Approval|Halsin|+1}}
*<u> Agree with</u> Adventurer Drim at the [[Fraygo's Flophouse]] that people don't respect adventurers anymore.
* Get into Wyrm's Rock via the gate by either: showing the [[Archducal Coronation - Admission Pass|Admission Pass]], getting Investigator [[Valeria]]'s permission, passing a persuasion check and bribing the guard, or passing certain class-related checks. {{Approval|Halsin|+1}}
* Get into Wyrm's Rock via the gate by either: showing the [[Archducal Coronation - Admission Pass|Admission Pass]], getting Investigator [[Valeria]]'s permission, passing a persuasion check and bribing the guard, or passing certain class-related checks. {{Approval|Halsin|+1}}


'''[[Sharess'_Caress|Sharess' Caress]]'''
'''[[Sharess'_Caress|Sharess' Caress]]'''
* Invite Halsin to join an orgy with the Drow twins {{Approval|Halsin|+1}}
* Invite Halsin to join an orgy with the Drow twins {{Approval|Halsin|+1}}
'''[[Open Hand Temple]]'''
* Offer to help [[Sister Yannis]] investigate Brilgor's death and prove his innocence. {{Approval|Halsin|+1}}
* Tell [[Brother Clements]] his god would be proud of Father Lorgan. {{Approval|Halsin|+1}}
* During the [[Help the Cursed Monk]] quest after finding [[Shirra Clarwen]]:
** Agree to take on the monk's madness. {{Approval|Halsin|+1}}
** After agreeing to take on the monk's madness, succeed both DC checks to resist [[Wisdom]] drains and gain [[Tasha's Hideous Laughter]]. {{Approval|Halsin|+3}}


'''[[Wyrm's Rock Fortress]]'''
'''[[Wyrm's Rock Fortress]]'''
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* Say that you should not trust the [[Steel Watcher]]s because they will turn on everyone while talking to Lord Amber's Bodyguard, Lady Durinbold's Attendant and Lord Shattershield's Attendant. {{Approval|Halsin|+1}}
* Say that you should not trust the [[Steel Watcher]]s because they will turn on everyone while talking to Lord Amber's Bodyguard, Lady Durinbold's Attendant and Lord Shattershield's Attendant. {{Approval|Halsin|+1}}
* Pass the [[Steel Watcher]] that confronts you at the coronation. {{Approval|Halsin|+1}}
* Pass the [[Steel Watcher]] that confronts you at the coronation. {{Approval|Halsin|+1}}
* Agree to slay [[Orin]] and become allies with [[Gortash]]
* <u>Agree to slay</u> [[Orin]] and become allies with [[Gortash]]
* Use the Baldurian option when talking to [[Duke Ravengard]] right after [[Gortash]]'s inauguration, wondering what has befallen the city's great hero.
* <u>Use the Baldurian</u> option when talking to [[Duke Ravengard]] right after [[Gortash]]'s inauguration, wondering what has befallen the city's great hero.
* Give [[Fist Reynash]] 300 gold to flee {{Approval|Halsin|+1}}
* Give [[Fist Reynash]] 300 gold to flee {{Approval|Halsin|+1}}


'''[[Lower City]]'''
'''[[Lower City]]'''
* Pay or persuade the Captain at the [[Grey Harbour Docks]] to keep the Brislen family together
*<u> Pay or persuade</u> the Captain at the [[Grey Harbour Docks]] to keep the Brislen family together
* Offer a prayer to [[Allandra Grey|Flood Tide Allandra Grey]] at Holli's funderal
* <u>Offer a</u> prayer to [[Allandra Grey|Flood Tide Allandra Grey]] at Holli's funderal
* (Requires Jaheira) Tell [[Rion]] that "There are refugees outside. They'll need protection." when asked what to do. {{Approval|Halsin|+1}}
* <u>(Requires Jaheira)</u> Tell [[Rion]] that "There are refugees outside. They'll need protection." when asked what to do. {{Approval|Halsin|+1}}
* {{Coords|-166|-75}} Play with the children.
* {{Coords|-166|-75}} Play with the children.
:* Requires Perception Check DC 7, spot Cinnamon's "Spy Candy". {{Approval|Halsin|+1}}
:* Requires Perception Check DC 7, spot Cinnamon's "Spy Candy". {{Approval|Halsin|+1}}
Line 169: Line 162:
'''Camp/Conversation'''
'''Camp/Conversation'''
* Tell [[Isobel]] that you will help [[Dame Aylin|Aylin]] take down Lorroakan {{Approval|Halsin|+1}}
* Tell [[Isobel]] that you will help [[Dame Aylin|Aylin]] take down Lorroakan {{Approval|Halsin|+1}}
* Let [[Lae'zel]] speak against [[Vlaakith]] when the [[Githyanki]] lich-queen projects herself in the camp when long-resting.
* <u>Let</u> [[Lae'zel]] speak against [[Vlaakith]] when the [[Githyanki]] lich-queen projects herself in the camp when long-resting.
* Agree with Halsin that there is a rot in the city with how Baldur's Gate treats its vulnerable and the refugees.
* <u>Agree</u> with Halsin that there is a rot in the city with how Baldur's Gate treats its vulnerable and the refugees.
* Tell Scratch you're glad he's back where he belongs after saving him from [[Angry Mar'hyah]] {{Approval|Halsin|+1}}}}
* Tell Scratch you're glad he's back where he belongs after saving him from [[Angry Mar'hyah]] {{Approval|Halsin|+1}}}}


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=== Act Two ===
=== Act Two ===
{{SpoilerBox|act=2|nograd=1|unhide=1|'''[[Last Light Inn]]'''
{{SpoilerBox|act=2|nograd=1|unhide=1|'''[[Last Light Inn]]'''
* Call [[Wulbren]] a prick when talking to him and [[Barcus]] at Last Light Inn.
* <u>Call</u> [[Wulbren]] a prick when [[Barcus Wroot]] talks to him after you [[Rescue Wulbren|rescue him]].


'''[[House in Deep Shadows]]'''
'''[[House in Deep Shadows]]'''
* Playing Hide and seek with [[Oliver]]
* <u> Agree </u>to play hide-and-seek with [[Oliver]].


'''[[Moonrise Towers]]'''
'''[[Moonrise Towers]]'''
* Free the goblins when [[Z'rell]] prompts you to kill them.
* <u>Free the</u> goblins when [[Z'rell]] prompts you to kill them.
* When entering Moonrise Towers, tell the guards you infiltrated Last Light Inn.
* <u>When entering</u> Moonrise Towers, tell the guards you infiltrated Last Light Inn.


'''[[Gauntlet of Shar]]'''
'''[[Gauntlet of Shar]]'''
* Lick the spider carcass
* <u>Lick</u> the [[Spider meat]] twice.
* With [[Mother Dearest]] in your inventory, ask "What happened to your mother?"
* Having [[Mother Dearest]] in your inventory, ask [[Balthazar]] what happened to his mother. Then, tell him you took the urn, and finally say that you'll keep her. {{Approval|Halsin|-1}}
** Say "Actually, I have your mother."
*** Say "No, I think I'll keep her." (Disapproves even if not in the party). {{Approval|Halsin|-1}}


'''[[Mind Flayer Colony]]'''
'''[[Mind Flayer Colony]]'''
* When talking to the [[Waking Mind]] via the [[Slack-Skinned Head]] in the Necrotic Laboratory "consume" the mind.
* <u>When</u> talking to the [[Waking Mind]] via the [[Slack-Skinned Head]] in the [[Necrotic Laboratory]] choose to consume the mind.


'''[[Camp]]'''
'''Camp/Conversation'''
* At camp, when asked if you have anything to share about yourself in return, tell him, "I really don't know very much about myself to tell."
* <u>At camp,</u> when asked if you have anything to share about yourself in return, say that you don't know very much about yourself.
* As the Dark Urge at camp, when asked if you have anything to share about yourself in return, tell him, "Nothing half as charming as that...it's all crimson and rot."
** OR, <u>Playing as [[The Dark Urge]]</u>, tell him that nothing is half as charming as when it's all crimson and rot.
}}
}}
=== Act Three ===
=== Act Three ===
{{SpoilerBox|act=3|nograd=1|unhide=1|
{{SpoilerBox|act=3|nograd=1|unhide=1|
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* Tell [[Wulbren]] you'll take the bomb but only use it as a last resort. {{Approval|Halsin|-1}}
* Tell [[Wulbren]] you'll take the bomb but only use it as a last resort. {{Approval|Halsin|-1}}
* Ready yourself to fight when challenged by the Steel Watcher at the [[South Span Checkpoint]] {{Approval|Halsin|-1}}
* Ready yourself to fight when challenged by the Steel Watcher at the [[South Span Checkpoint]] {{Approval|Halsin|-1}}
* If [[Orin]] is impersonating [[Gyldro Angleiron]], tell her you would kill someone close to you without hesitation.{{Approval|Halsin|-1}}
▶ '''''Note:''' When playing as [[Lae'zel]] origin, this option will have an unique formulation, but still take its place (line 4)''


'''[[Circus of the Last Days]]'''
'''[[Circus of the Last Days]]'''
* Boo [[Dribbles the Clown]].
* <u>Boo</u> [[Dribbles the Clown]].
* After passing the Animal Handling check, tell the displacer beast, "Kill them all, kitty."
* <u>After</u> passing the Animal Handling check, tell the displacer beast, "Kill them all, kitty."


'''[[Wyrm's Crossing]]'''
'''[[Wyrm's Crossing]]'''
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'''[[Cazador's Dungeon]]'''
'''[[Cazador's Dungeon]]'''
* Help [[Astarion]] become a Vampire Ascendant
* <u>Help</u> [[Astarion]] become a Vampire Ascendant


'''[[Sorcerous Sundries]]'''
'''[[Sorcerous Sundries]]'''

Latest revision as of 11:13, 17 July 2024

Halsin dislikes any decisions that might involve hurting the natural world or leaving intact or letting thrive things that already defile the nature in any possible way (like supporting the existence and corruption of the shadow lands). He also approves of showing compassion and mercy for those in need, helping and defending them.

The actions and choices listed on this page will raise or lower Halsin's Approval.

For more information about the approval system, see Approval.

Approval[edit | edit source]

As a Companion character, the interactions listed below will cause Halsin to gain approval.

Act Two[edit | edit source]

Ico knownSpells lvl 02.png Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.

House in Deep Shadows

  • Tell Oliver you know who he really is Halsin approves +1
  • Let Halsin persuade Oliver. Halsin approves +10
  • Convince Oliver to reunite with Thaniel.Halsin approves +40

Reithwin Town

  • Agree to help Arabella find her parents.
  • Agree to take Arabella in at your camp.

At the Reithwin Tollhouse

At The Waning Moon


Gauntlet of Shar

  • Agree to peace with the rats after interacting with the broken effigy. Halsin approves +5
  • Respond to Reconstituted Duellist as Shadowheart with answer as a believer of deity Shar.
  • After finding-out that Yurgir uses a charm to manipulate his Displacer Beast, go confront him about it and tell him that it's wrong. Halsin approves +1

Moonrise Towers

Moonrise Towers Rooftop

  • After passing the persuasion check, and a second set of dialogue, tell Ketheric Thorm either:
    • That you can help him if he lets you.
    • That it isn't too late and his story doesn't end here.
    • To come quietly and he'll be spared.
  • Tell Aylin to stand down, Ketheric has surrendered.

Mind Flayer Colony

Camp/Conversation

  • Say you wished he joined your party earlier. Halsin approves +1
  • Say you are sorry for his loss when asking about his family. Halsin approves +1
  • Thank him for sharing with you. Halsin approves +1
  • Tell him you are afraid of krakens. Halsin approves +1
    • OR, Playing as a Githyanki, tell him you once stitched your wound with your enemy's sinews.
  • Say "It hurts, I know it does." when talking to Arabella in camp
  • Tell Arabella her parents would be proud of her.
  • Talk to Thaniel after defeating Ketheric Thorm. Halsin approves +20

Act Three[edit | edit source]

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Rivington
Talking to Yenna:

  • Give Yenna coins. Halsin approves +1
  • Offer to find a guard for her. Halsin approves +1
  • After selecting a different option, give her gold Halsin approves +1 (giving food will not gain approval)
  • Playing as a Ranger, offer to track down Yenna's mother.

At the Sword Coast Couriers and in the kennels:

In the Angleiron's Cellar:

  • Tell Wulbren you'll visit the Gondians and maybe they'll see reason. Halsin approves +1
  • Tell Wulbren that you'll only do it your way and refuse to take the Runepowder Bomb. Halsin approves +1

Dealing with Orin's guises:

  • If Orin is impersonating Gyldro Angleiron, tell her you would never kill someone you care about. Halsin approves +1

Note: When playing as Karlach or Wyll origin, this option will have an unique formulation, but still take its place (line 3)

Note: This option is available only if Orin is not impersonating the Thug

Near Requisitioned Barn:

  • Tell Mattis to watch himself when he remarks how big Baldur's Gate is. Halsin approves +1
  • Donate gold to Manip Nestor. Halsin approves +1
  • Compliment the pig within the requisitioned barn. Halsin approves +1

Open Hand Temple

Circus of the Last Days

  • Break the lock of the displacer beast's cage. Halsin approves +1

Watching Dribbles's show:

  • Reassure Halsin after choosing him to go on stage with Dribbles the Clown ("Go on, Halsin!"). Halsin approves +1
  • When passing Zethino's trial, choose answers:[Needs Verification]
    • First question: ★'Bear form' Halsin approves +1, OR ★'Restless and roaming' Halsin approves +2
    • Second question: ★'Saving Thaniel'Halsin approves +1, OR ★'Protecting the grove' Halsin approves +2
    • Third question: ★'Choosing a fanatic' Halsin approves +1, OR ★'Allowing the curse thrive' Halsin approves +1

Note: The ★ sign here marks the answers considered 'correct' for the purposes of the test.

Elsewhere:

  • * Tell Saer Grotpoll that his own accent sounds more Rivingtonian than Baldurian Halsin approves +1

Note: This option is available only if your character is a Baldurian themselves, or has successfully deceived Grotpoll into believing so, if they're not

  • Tell Biscotti he's a good dog the first time you meet him. Halsin approves +1
    • Playing as a Ranger, tell Fortuno to relax for Biscotti.
  • Tell Tinker Nayzeem that the way people treat refugees is terrible. Halsin approves +1

Wyrm's Crossing

  • Consent to arrest when the Steel Watcher at the South Span checkpoint. Halsin approves +1
  • Refuse to deliver the gnome leader's head to Manip Falcäo Halsin approves +1
  • Agree with Adventurer Drim at the Fraygo's Flophouse that people don't respect adventurers anymore.
  • Get into Wyrm's Rock via the gate by either: showing the Admission Pass, getting Investigator Valeria's permission, passing a persuasion check and bribing the guard, or passing certain class-related checks. Halsin approves +1

Sharess' Caress

  • Invite Halsin to join an orgy with the Drow twins Halsin approves +1

Wyrm's Rock Fortress

  • Convince the Flaming Fist quartermaster Arkleia Oloril to trade with you. Halsin approves +1
  • Say that you should not trust the Steel Watchers because they will turn on everyone while talking to Lord Amber's Bodyguard, Lady Durinbold's Attendant and Lord Shattershield's Attendant. Halsin approves +1
  • Pass the Steel Watcher that confronts you at the coronation. Halsin approves +1
  • Agree to slay Orin and become allies with Gortash
  • Use the Baldurian option when talking to Duke Ravengard right after Gortash's inauguration, wondering what has befallen the city's great hero.
  • Give Fist Reynash 300 gold to flee Halsin approves +1

Lower City

  • Pay or persuade the Captain at the Grey Harbour Docks to keep the Brislen family together
  • Offer a prayer to Flood Tide Allandra Grey at Holli's funderal
  • (Requires Jaheira) Tell Rion that "There are refugees outside. They'll need protection." when asked what to do. Halsin approves +1
  • X: -166 Y: -75 Play with the children.
  • Requires Perception Check DC 7, spot Cinnamon's "Spy Candy". Halsin approves +1
  • Allow Punkins to scan you. Halsin approves +1
  • Say "Don't be rude to your dog. He's doing a great job running" when you speak with Albert at the western entrance to Bloomridge Park. Halsin approves +1
  • Tell Havkelaag at the Society of Brilliance his experiment with the githyanki egg is barbaric and refuse to sell the egg. Halsin approves +1
  • When rencountering Araj, ask Astarion if he wishes to leave Halsin approves +1
  • Tell Araj "Forget it. I saw how you made Astarion feel. I'm done with you." Halsin approves +1

Guildhall

  • When talking with Nine-Fingers Keene with Minsc in the party, Minsc will see her as an enemy and attack, succeed any check (Insight/Intimidation/Persuasion) to convince Minsc that she isn't an enemy. Halsin approves +1

The Counting House

  • Give Rags Deelarma begging outside the entrance a handful of coins. Halsin approves +1

Sorcerous Sundries

  • Tell Aradin what the Nightsong really is, then avoid revealing her location (or lie) Halsin approves +1
  • Tell Lorroakan you'll tell the Nightsong to come so she can rip him to shreds. Halsin approves +1

Camp/Conversation

  • Tell Isobel that you will help Aylin take down Lorroakan Halsin approves +1
  • Let Lae'zel speak against Vlaakith when the Githyanki lich-queen projects herself in the camp when long-resting.
  • Agree with Halsin that there is a rot in the city with how Baldur's Gate treats its vulnerable and the refugees.
  • Tell Scratch you're glad he's back where he belongs after saving him from Angry Mar'hyah Halsin approves +1

Disapproval[edit | edit source]

As a Companion character, the interactions listed below will cause Halsin to lose approval. This list is most likely incomplete.

Act Two[edit | edit source]

Ico knownSpells lvl 02.png Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Last Light Inn

House in Deep Shadows

  • Agree to play hide-and-seek with Oliver.

Moonrise Towers

  • Free the goblins when Z'rell prompts you to kill them.
  • When entering Moonrise Towers, tell the guards you infiltrated Last Light Inn.

Gauntlet of Shar

  • Lick the Spider meat twice.
  • Having Mother Dearest in your inventory, ask Balthazar what happened to his mother. Then, tell him you took the urn, and finally say that you'll keep her. Halsin disapproves -1

Mind Flayer Colony

Camp/Conversation

  • At camp, when asked if you have anything to share about yourself in return, say that you don't know very much about yourself.
    • OR, Playing as The Dark Urge, tell him that nothing is half as charming as when it's all crimson and rot.

Act Three[edit | edit source]

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Rivington

  • Tell Wulbren you'll take the bomb but only use it as a last resort. Halsin disapproves -1
  • Ready yourself to fight when challenged by the Steel Watcher at the South Span Checkpoint Halsin disapproves -1
  • If Orin is impersonating Gyldro Angleiron, tell her you would kill someone close to you without hesitation.Halsin disapproves -1

Note: When playing as Lae'zel origin, this option will have an unique formulation, but still take its place (line 4)

Circus of the Last Days

  • Boo Dribbles the Clown.
  • After passing the Animal Handling check, tell the displacer beast, "Kill them all, kitty."

Wyrm's Crossing

Cazador's Dungeon

  • Help Astarion become a Vampire Ascendant

Sorcerous Sundries

  • When speaking to Yafeu after a different companion got trapped in his lamp, ask for gold. Halsin disapproves -1

Devil's Fee

  • Intimidate Helsik to keep the gauntlets Halsin disapproves -1