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; New Cantrips available ($ Indicates not obtainable by scribing) | ; New Cantrips available ($ Indicates not obtainable by scribing) | ||
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* {{SAI|Acid Splash$}} | * {{SAI|Acid Splash|$}} | ||
* {{SAI|Blade Ward$}} | * {{SAI|Blade Ward}|$}} | ||
* {{SAI|Bone Chill}} | * {{SAI|Bone Chill}} | ||
* {{SAI|Dancing Lights$|c=16}} | * {{SAI|Dancing Lights|$|c=16}} | ||
* {{SAI|Fire Bolt}} | * {{SAI|Fire Bolt}} | ||
* {{SAI|Friends$|c=16}} | * {{SAI|Friends|$|c=16}} | ||
* {{SAI|Light$}} | * {{SAI|Light|$}} | ||
* {{SAI|Mage Hand$}} | * {{SAI|Mage Hand|$}} | ||
* {{SAI|Minor Illusion$|c=16}} | * {{SAI|Minor Illusion|$|c=16}} | ||
* {{SAI|Poison Spray$}} | * {{SAI|Poison Spray|$}} | ||
* {{SAI|Ray of Frost}} | * {{SAI|Ray of Frost}} | ||
* {{SAI|Shocking Grasp}} | * {{SAI|Shocking Grasp}} | ||
* {{SAI|True Strike$|c=16}} | * {{SAI|True Strike|$|c=16}} | ||
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Revision as of 21:26, 5 January 2024
Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.
Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.
Wizard is a character Class in Baldur's Gate 3. Wizards channel magic through their extensive knowledge of the arcane to fight enemies and aid allies in combat. Wizards use Intelligence as their primary ability score.
The Wizard Subclasses, or Schools, are:
, , , , , , ,
The Wizard Class Progression | Spell Slots per Spell Level | ||||||||||
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Level | Proficiency Bonus | Features | Arcane Recovery Charge | Spells Learned | Cantrips Known | 1st | 2nd | 3rd | 4th | 5th | 6th |
1st | +2 | Spellcasting, | 1 | 6 | 3 | 2 | - | - | - | - | - |
2nd | Choose a subclass | 8 | 3 | - | - | - | - | - | |||
3rd | - | 2 | 10 | 4 | 2 | - | - | - | - | ||
4th | 12 | 4 | 4 | 3 | - | - | - | - | |||
5th | +3 | - | 3 | 14 | 4 | 3 | 2 | - | - | - | |
6th | Subclass feature | 16 | 4 | 3 | 3 | - | - | - | |||
7th | - | 4 | 18 | 4 | 3 | 3 | 1 | - | - | ||
8th | 20 | 4 | 3 | 3 | 2 | - | - | ||||
9th | +4 | - | 5 | 22 | 4 | 3 | 3 | 3 | 1 | - | |
10th | Subclass feature | 24 | 5 | 4 | 3 | 3 | 3 | 2 | - | ||
11th | - | 6 | 26 | 4 | 3 | 3 | 3 | 2 | 1 | ||
12th | 28 | 4 | 3 | 3 | 3 | 2 | 1 |
Class information
- Hit points
- At level 1: 6 + modifier
- On level up: 4 + modifier
- Key Ability Scores
- for Spells
- for Hit Points and Concentration checks
- for Armour Class
- Saving Throw proficiencies
- ,
- Equipment proficiencies
- , ,
- Skills with proficiency (Choose 2)
- , , , , ,
You receive a bonus to every skill that you are proficient in. At Level 1 the Proficiency Bonus is +2.
Spellcasting
For a list of spells available to the Wizard, see: Wizard/Spells.
- Spellcasting Ability
- Prepared spells
- You may swap your Prepared Spells at any time while out of combat, but can only have a certain number of Spells prepared at a time. The Spells must be of a level for which you have Spell Slots.
- Spell Scribing
- A Wizard who finds a Scroll for a Spell they do not know may permanently copy that Spell to their Spellbook at the cost of the scroll and 50gp per level of the Spell (Picture example). The Spell must be one for which the Wizard has a spell slot, even if they got it by multiclassing (so a L4 Cleric / L1 Wizard can transcribe Level 3 spells).
- In the event of a class change, if the character is no longer a wizard but later becomes one again, spells learned with scrolls will still be memorized. At least one wizard level is required to access it.
Level progression
Through experience, you acquire new power. You gain the following traits.
- Once per day out of combat, you can recover expended Spell Slots.
- Arcane Recovery Charges: 1
- The combined number and level of Spell Slots the Arcane Recovery action can restore.)
- Spellcasting
-
- Level 1 Spell Slots Unlocked: 2
- You gain two Level 1 Spell Slots.
- Cantrips Known: 3
- Choose 3 Cantrips from the Wizard spell list.
- Spells Learned: 6
- Choose 6 Spells from the Wizard spell list.
- Prepared Spells
- Choose a number of Spells = 1 (Wizard Level) + Modifier (Minimum of 1 spell.)
- New Cantrips available ($ Indicates not obtainable by scribing)
- New 1st Level Spells available
- Level 1 Spell Slots Unlocked: 3
- You gain an additional Level 1 Spell Slot.
- Spells Learned: 8
- Learn 2 additional 1st Level Spells from the Wizard Spell List.
- Prepared Spells
- Choose a number of Spells to prepare = 2 (Wizard Level) + Modifier (Minimum of 1 spell.)
Select a Subclass (School)
- Arcane Recovery Charges strength: 2
- The combined number and level of Spell slots the Arcane Recovery action can restore.
- Level 1 Spell Slots Unlocked: 4
- You gain an additional Level 1 Spell Slots.
- Level 2 Spell Slots Unlocked: 2
- You gain two Level 2 Spell Slots.
- Learned Spells: 10
- Learn 2 additional 1st or 2nd Level Spells from the Wizard Spell List.
- Prepared Spell
- Choose a number of Spells to prepare = 3 (Wizard Level) + Modifier (Minimum of 1 spell.)
- New 2nd Level Spells available
- Choose a Feat.
- Level 2 Spell Slots Unlocked: 3
- You gain an additional Level 2 Spell Slot.
- Cantrips Known: 4
- Choose 1 additional Cantrip from the Wizard spell list.
- Spells Learned: 12
- Learn 2 additional 1st or 2nd Level Spells from the Wizard Spell List.
- Prepared Spells
- Choose a number of Spells to prepare = 4 (Wizard Level) + Modifier (Minimum of 1 spell.
- Proficiency Bonus: +3
- You gain +1 to your Proficiency Bonus.
- Arcane Recovery Charges: 3
- The combined number and level of Spell slots the Arcane Recovery action can restore.
- Scaling Cantrips
- Your damaging cantrips gain an additional damage die.
- Level 3 Spell Slots Unlocked: 2
- You gain two Level 3 Spell Slots.
- Spells Learned: 14
- Learn 2 additional Spells up to 3rd Level from the Wizard Spell List.
- Prepared Spells
- Choose a number of Spells to prepare = 5 (Wizard Level) + Modifier (Minimum of 1 spell)
- New 3rd Level Spells available (* Indicates not obtainable by scribing)
- Level 3 Spell Slots Unlocked: 3
- You gain one Level 3 Spell Slot.
- Spells Learned: 16
- Learn 2 additional Spells up to 3rd Level from the Wizard Spell List.
- Prepared Spells
- Choose a number of Spells to prepare = 6 (Wizard Level) + Modifier (Minimum of 1 spell)
Subclass Features
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- Arcane Recovery Charges: 4
- The combined number and level of Spell Slots the Arcane Recovery action can restore.
- Level 4 Spell Slots Unlocked: 1
- You gain one Level 4 Spell Slot.
- Spells Learned: 18
- Learn 2 additional Spells up to 4th Level from the Wizard Spell List.
- Prepared Spells
- Choose a number of Spells to prepare = 7 (Wizard Level) + Modifier (Minimum of 1 spell)
- New 4th Level Spells available
- Choose a Feat.
- Level 4 Spell Slots Unlocked: 2
- You gain one Level 4 Spell Slot.
- Spells Learned: 20
- Learn 2 additional Spells up to 4th Level from the Wizard Spell List.
- Prepared Spells
- Choose a number of Spells to prepare = 8 (Wizard Level) + Modifier (Minimum of 1 spell)
- Proficiency Bonus: +4
- You gain +1 to your Proficiency Bonus.
- Arcane Recovery Charges: 5
- The combined number and level of Spell Slots the Arcane Recovery action can restore.
- Level 4 Spell Slots Unlocked: 3
- You gain one Level 4 Spell Slot.
- Level 5 Spell Slots Unlocked: 1
- You gain one Level 5 Spell Slot.
- Spells Learned: 22
- Learn 2 additional Spells up to 5th Level from the Wizard Spell List.
- Prepared Spells
- Choose a number of Spells to prepare = 9 (Wizard Level) + Modifier (Minimum of 1 spell)
- New 5th Level Spells available
- Level 5 Spell Slots Unlocked: 2
- You gain one Level 5 Spell Slot.
- Cantrips Known: 5
- Learn 2 additional Spells up to 5th Level from the Wizard Spell List.
- Prepared Spells
- Choose a number of Spells to prepare = 10 (Wizard Level) + Modifier (Minimum of 1 spell)
- Scaling Cantrips
- Your damaging cantrips gain an additional damage die.
- For example, 3d8Necrotic damage. now deals
Subclass Features
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- Arcane Recovery Charges: 6
- The combined number and level of Spell Slots the Arcane Recovery action can restore.)
- Level 6 Spell Slots Unlocked: 1
- You gain one Level 6 Spell Slot.
- Spells Learned: 26
- Learn 2 additional Spells up to 6th Level from the Wizard Spell List.
- Prepared Spells
- Choose a number of Spells to prepare = 11 (Wizard Level) + Modifier (Minimum of 1 spell)
- New 6th Level Spells available: (* Indicates not obtainable by scribing)
- Choose a Feat.
- Learned Spells: 28
- Learn 2 additional Spells up to 6th Level from the Wizard Spell List.
- Prepared Spells
- Choose a number of Spells to prepare = 12 (Wizard Level) + Modifier (Minimum of 1 spell)
External links
- Wizard on the Forgotten Realms Wiki