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*[[File:Proficiency Icon.png|frameless|upright=0.1|link=Proficiency Bonus]] [[Proficiency Bonus]]: +3 ''(You gain +1 to your Proficiency Bonus.)'' | *[[File:Proficiency Icon.png|frameless|upright=0.1|link=Proficiency Bonus]] [[Proficiency Bonus]]: +3 ''(You gain +1 to your Proficiency Bonus.)'' | ||
*[[ | |||
==== {{IconLink|Destroy Undead Icon.webp|Destroy Undead}} ==== | |||
* When you successfully [[Turned (Condition)|Turn]] an Undead creature, it also takes {{DamageText|4d6|Radiant}} damage. | |||
==== Spellcasting ==== | |||
*[[File:PassiveFeature Generic.png|frameless|upright=0.1|link=]] '''Scaling Cantrips:''' Your damaging cantrips gain an additional damage die. | *[[File:PassiveFeature Generic.png|frameless|upright=0.1|link=]] '''Scaling Cantrips:''' Your damaging cantrips gain an additional damage die. | ||
** | **{{SmIconLink|Produce Flame Icon.webp|Produce Flame}} now deals {{DamageText|2d8|Fire}} and {{SmIconLink|Sacred Flame Icon.webp|Sacred Flame}} now deals {{DamageText|2d8|Radiant}}. | ||
*[[File:2 Level 3 Spell Slots.png|frameless|upright=0.1]] '''Level 3 [[Spells#Spell_Slots|Spell Slots]] Unlocked: 2''' ''(You gain two Level 3 Spell Slots.)'' | *[[File:2 Level 3 Spell Slots.png|frameless|upright=0.1]] '''Level 3 [[Spells#Spell_Slots|Spell Slots]] Unlocked: 2''' ''(You gain two Level 3 Spell Slots.)'' | ||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
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*New '''3rd Level Spells:''' | *New '''3rd Level Spells:''' | ||
{{div col | style = column-width: 20em; list-style-type: none;}} | {{div col | style = column-width: 20em; list-style-type: none;}} | ||
* | * {{IconLink|Animate Dead Icon.webp|Animate Dead}} | ||
* | * {{IconLink|Beacon of Hope Icon.webp|Beacon of Hope}} | ||
* | * {{IconLink|Bestow Curse Icon.webp|Bestow Curse}} | ||
* | * {{IconLink|Daylight Icon.webp|Daylight}} | ||
* | * {{IconLink|Feign Death Icon.webp|Feign Death}} | ||
* | * {{IconLink|Glyph of Warding Icon.webp|Glyph of Warding}} | ||
* | * {{IconLink|Healing Word Icon.webp|Mass Healing Word}} | ||
* | * {{IconLink|Protection from Energy Icon.webp|Protection from Energy}} | ||
* | * {{IconLink|Remove Curse Icon.webp|Remove Curse}} | ||
* | * {{IconLink|Revivify Icon.webp|Revivify}} | ||
* | * {{IconLink|Speak with Dead Icon.webp|Speak with Dead}} | ||
* | * {{IconLink|Spirit Guardians Icon.webp|Spirit Guardians}} | ||
{{div col end}} | {{div col end}} | ||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
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{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;" | {| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;" | ||
|- | |- | ||
! style="width: 125px;" | | ! style="width: 125px;" |{{SmIconLink|Class Cleric Life Hotbar Icon.png|Life Domain|Life}} | ||
! style="width: 125px;" | | ! style="width: 125px;" |{{SmIconLink|Class Cleric Light Hotbar Icon.png|Light Domain|Light}} | ||
! style="width: 125px;" | | ! style="width: 125px;" |{{SmIconLink|Class Cleric Trickery Hotbar Icon.png|Trickery Domain|Trickery}} | ||
! style="width: 125px;" | | ! style="width: 125px;" |{{SmIconLink|Class Cleric Knowledge Hotbar Icon.png|Knowledge Domain|Knowledge}} | ||
! style="width: 125px;" | | ! style="width: 125px;" |{{SmIconLink|Class Cleric Nature Hotbar Icon.png|Nature Domain|Nature}} | ||
! style="width: 125px;" | | ! style="width: 125px;" |{{SmIconLink|Class Cleric Tempest Hotbar Icon.png|Tempest Domain|Tempest}} | ||
! style="width: 125px;" | | ! style="width: 125px;" |{{SmIconLink|Class Cleric War Hotbar Icon.png|War Domain|War}} | ||
|- | |- | ||
| style="vertical-align:top;" | | | style="vertical-align:top;" | | ||
* {{IconLink|Revivify Icon. | * {{IconLink|Revivify Icon.webp|Revivify}} | ||
* {{IconLink|Beacon of Hope Icon. | * {{IconLink|Beacon of Hope Icon.webp|Beacon of Hope}} | ||
| style="vertical-align:top;" | | | style="vertical-align:top;" | | ||
* {{IconLink|Daylight Icon. | * {{IconLink|Daylight Icon.webp|Daylight}} | ||
* {{IconLink|Fireball Icon. | * {{IconLink|Fireball Icon.webp|Fireball}} | ||
| style="vertical-align:top;" | | | style="vertical-align:top;" | | ||
* {{IconLink|Bestow Curse | * {{IconLink|Bestow Curse Icon.webp|Bestow Curse}} | ||
* | * {{IconLink|Fear Icon.webp|Fear}} | ||
| style="vertical-align:top;" | | | style="vertical-align:top;" | | ||
* | * {{IconLink|Slow Icon.webp|Slow}} | ||
* {{IconLink|Speak with Dead Icon. | * {{IconLink|Speak with Dead Icon.webp|Speak with Dead}} | ||
| style="vertical-align:top;" | | | style="vertical-align:top;" | | ||
* | * {{IconLink|Plant Growth Icon.webp|Plant Growth}} | ||
* | * {{IconLink|Sleet Storm Icon.webp|Sleet Storm}} | ||
| style="vertical-align:top;" | | | style="vertical-align:top;" | | ||
* | * {{IconLink|Call Lightning Icon.webp|Call Lightning}} | ||
* | * {{IconLink|Sleet Storm Icon.webp|Sleet Storm}} | ||
| style="vertical-align:top;" | | | style="vertical-align:top;" | | ||
* {{IconLink| | * {{IconLink|Spirit Guardians Icon.webp|Spirit Guardians}} | ||
* {{IconLink|Crusader's Mantle Icon. | * {{IconLink|Crusader's Mantle Icon.webp|Crusader's Mantle}} | ||
|} | |} | ||
Revision as of 07:10, 22 September 2023
Cleric is a character Class in Baldur's Gate 3. Clerics worship and enact their deities' will to the world, for better or worse. They channel the power of their faith to cast Spells. Clerics use Wisdom as their primary ability score.
The Cleric Subclasses, or Domains, are:
, , , , , , and .The Cleric Class Progression | Spell Slots per Spell Level | |||||||||
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Level | Proficiency Bonus | Features | Channel Divinity Charges | Cantrips Known | 1st | 2nd | 3rd | 4th | 5th | 6th |
1st | +2 | Spellcasting, Choose a subclass | - | 3 | 2 | - | - | - | - | - |
2nd | +2 | , | 1 | 3 | 3 | - | - | - | - | - |
3rd | +2 | - | 1 | 3 | 4 | 2 | - | - | - | - |
4th | +2 | 1 | 4 | 4 | 3 | - | - | - | - | |
5th | +3 | 1 | 4 | 4 | 3 | 2 | - | - | - | |
6th | +3 | 2 | 4 | 4 | 3 | 3 | - | - | - | |
7th | +3 | - | 2 | 4 | 4 | 3 | 3 | 1 | - | - |
8th | +3 | , | 2 | 4 | 4 | 3 | 3 | 2 | - | - |
9th | +4 | - | 2 | 4 | 4 | 3 | 3 | 3 | 1 | - |
10th | +4 | 2 | 5 | 4 | 3 | 3 | 3 | 2 | - | |
11th | +4 | - | 2 | 5 | 4 | 3 | 3 | 3 | 2 | 1 |
12th | +4 | 2 | 5 | 4 | 3 | 3 | 3 | 2 | 1 |
Class Information
- Level 1 Maximum Hit Points: 8 + Modifier
- Hit points at higher levels: 5 + Modifier
- Important Ability Scores: for Spells, for Hit Points and Concentration Checks, and for Armour Class.
- Saving Throw Proficiencies: ,
- Equipment Proficiencies:
- Simple weapons, Flail, Morningstar (5e change; all proficiencies are granted on multiclass as well)
- Light armour, Medium armour
- Shields
- Skills with Proficiency (Choose 2):
- History, Insight, Medicine, Persuasion, Religion
- You receive a bonus to every skill that you are proficient in. At Level 1 the Proficiency Bonus is +2.
- History, Insight, Medicine, Persuasion, Religion
Spellcasting
- Spellcasting Ability:
- Prepared Spells: You may swap your Prepared Spells at any time while out of combat, but can only have a certain number of Spells prepared at a time. The Spells must be of a level for which you have Spell Slots.
- Number of Prepared Spells = Cleric Level + Modifier (Minimum of 1 spell.)
Level Progression
Through experience, you acquire new power. You gain the following traits.
Level 1
- Select Deity:
Note that choice of deity is restricted by the race and subrace of the cleric. Only Githyanki have the option to choose Vlaakith as a deity, only Duergar Dwarves have the option to choose Laduguer as a deity, Lolth-Sworn Drow may only choose Lolth as a deity, and Seldarine Drow cannot choose Lolth as a deity.
- Level 1 Spell Slots Unlocked: 2 (You gain two Level 1 Spell Slots.)
- Choose a number of Prepared Spells = 1 (Cleric Level) + Modifier (Minimum of 1 spell.)
- New 1st Level Spells:
Select a Subclass (Domain)
Domain | Features | Domain Spells and Cantrips | Proficiencies |
, | Heavy armour | ||
, , | - | ||
, | - | ||
- | , | Choose 2 skills with double the bonus: Arcana, History, Nature, Religion | |
Choose 1: , , , , |
Heavy armour
| ||
, | Heavy armour, Martial weapons | ||
, | Heavy armour, Martial weapons |
- Domain Spells are Always Prepared.
Level 2
- Short or Long Rest.) Charges: 1 (You gain the ability to channel divine energy, starting with two effects: Turn Undead and an effect determined by your domain. Replenished by
- Channel Divinity Action: Turn Undead
- Level 1 Spell Slots Unlocked: 3 (You gain an additional Level 1 Spell Slot.)
- Choose a number of Prepared Spells = 2 (Cleric Level) + Modifier (Minimum of 1 spell.)
- Spells: No new spells at this level
- Subclass Feature - Channel Divinity Action:
Level 3
- Level 1 Spell Slots Unlocked: 4 (You gain an additional Level 1 Spell Slots.)
- Level 2 Spell Slots Unlocked: 2 (You gain two Level 2 Spell Slots.)
- Choose a number of Prepared Spells = 3 (Cleric Level) + Modifier (Minimum of 1 spell.)
- New 2nd Level Spells:
- Subclass Feature - Domain Spells:
Life | Light | Trickery | Knowledge | Nature | Tempest | War |
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Level 4
- Choose a Feat.
- Level 1 Spell Slots Unlocked: 4 (You gain an additional Level 1 Spell Slot.)
- Level 2 Spell Slots Unlocked: 3 (You gain an additional Level 2 Spell Slot.)
- Choose a number of Prepared Spells = 4 (Cleric Level) + Modifier (Minimum of 1 spell)
- Spells: No new spells at this level
Level 5
- Proficiency Bonus: +3 (You gain +1 to your Proficiency Bonus.)
- When you successfully Turn an Undead creature, it also takes 4d6Radiant damage.
Spellcasting
- Scaling Cantrips: Your damaging cantrips gain an additional damage die.
- Level 3 Spell Slots Unlocked: 2 (You gain two Level 3 Spell Slots.)
- Choose a number of Prepared Spells = 5 (Cleric Level) + Modifier (Minimum of 1 spell)
- New 3rd Level Spells:
- Subclass Feature - Domain Spells:
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Level 6
- Channel Divinity Charges: 2 (Replenished by Short or Long Rest)
- Level 3 Spell Slot Unlocked: 3 (You gain one Level 3 Spell Slot)
- Choose a number of Prepared Spells = 6 (Cleric Level) + Modifier (Minimum of 1 spell)
- Spells: No new spells at this level
- Subclass Features:
No feature. | No feature. | No feature. |
Level 7
- Level 4 Spell Slot Unlocked: 1 (You gain one Level 4 Spell Slot)
- Choose a number of Prepared Spells = 7 (Cleric Level) + Modifier (Minimum of 1 spell)
- New 4th Level Spells:
- Subclass Feature - Domain Spells:
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Level 8
- Choose a Feat.
- Level 4 Spell Slot Unlocked: 2 (You gain an additional Level 4 Spell Slot)
- Choose a number of Prepared Spells = 8 (Cleric Level) + Modifier (Minimum of 1 spell)
- Spells: No new spells at this level
- Subclass Features:
- Divine Strike deals 1d8 of a specified element upon a weapon strike, while Potent Spellcasting adds the Wisdom Modifier to Cleric Cantrip damage.
Level 9
- Proficiency Bonus: +4 (You gain +1 to your Proficiency Bonus.)
Spellcasting
- Level 4 Spell Slot Unlocked: 3 (You gain an additional Level 4 Spell Slot)
- Level 5 Spell Slot Unlocked: 1 (You gain a Level 5 Spell Slot)
- Choose a number of Prepared Spells = 9 (Cleric Level) + Modifier (Minimum of 1 spell)
- New 5th Level Spells:
- Subclass Feature - Domain Spells:
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Level 10
- Once per Character. Invoke your God's aid.
- : 8d10 Radiant damage to a group of enemies.
- legendary weapon. : Grants you a
- Long Rested. : Resurrect fallen Companions with half health and restore nearby allies as if they had
- Potions and Camp Supplies. : Provides a rich bounty of
Spellcasting
- Level 5 Spell Slot Unlocked: 2 (You gain an additional Level 5 Spell Slot)
- Scaling Cantrips: Your damaging cantrips gain an additional damage die.
- Choose a number of Prepared Spells = 10 (Cleric Level) + Modifier (Minimum of 1 spell)
- Spells: No new spells at this level
Level 11
- Level 6 Spell Slot Unlocked: 1 (You gain one Level 6 Spell Slot)
- Choose a number of Prepared Spells = 11 (Cleric Level) + Modifier (Minimum of 1 spell)
- New 6th Level Spells:
Level 12
- Choose a Feat.
- Choose a number of Prepared Spells = 12 (Cleric Level) + Modifier (Minimum of 1 spell)
- Spells: No new spells at this level
Cleric Spell List
Cantrips
Level 1 Spells
Level 2 Spells
Level 3 Spells
Level 4 Spells
Level 5 Spells
Level 6 Spells
External Links
- Cleric on the Forgotten Realms Wiki