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Sherrill
Involvement[edit | edit source]
Sherrill is participating in the funeral of Holli Dylford with other Umberlee followers on the ground floor of the Water Queen's House in the Lower City of Baldur's Gate.
Combat[edit | edit source]
Attacks and abilities[edit | edit source]
-
Chromatic Orb: Cold (
+
)
- Damage: 2~16

Hurl a sphere of energy that deals 2d8Cold damage and creates an
Ice surface.
Range: 18 m / 60 ft
-
Conjure Elemental: Water Elemental (
+
)
-
The water elemental can use
Winter's Breath,
Slam, and can mete out cold punishment upon foes with its fists.
Range: 18 m / 60 ft
-
Disarming Strike (
) –
Trident
- Damage: 5~13
Focus your attack on your foe's hands and possibly force them to drop the weapons they are holding.
STR Save
Range: Normal weapon range
Recharge: Short rest
-
Ice Knife (
+
)
- Damage: 3~22
-
Main Hand Attack (
) –
Trident
- Damage: 4~9

Make a melee attack with your equipped weapon.
Melee: 1.5 m / 5 ft
-
Piercing Strike (
) –
Trident
- Damage: 4~9

Stab an enemy and possibly inflict Gaping Wounds.
Undead and Constructs can't receive Gaping Wounds.
CON Save
Range: Normal weapon range
Recharge: Short rest
-
Rush Attack (
) –
Trident
- Damage: 4~7

Charge forward and attack the first enemy in your way, possibly pushing them Off Balance.
STR Save
Range: 9 m / 30 ft
Recharge: Short rest
-
Thunderwave (
+
)
- Damage: 2~16

Release a wave of thunderous force that pushes away all creatures and objects in an area, while also dealing Thunder damage.
Loot[edit | edit source]
Helmet
Scale Mail
Trident
- At least some of (intermittent):
External links[edit | edit source]
Sherrill on the Forgotten Realms Wiki