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Lady Lockjaw: Difference between revisions
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{{ | {{Infobox character | ||
|name | | name = Lady Lockjaw | ||
| | | level = 11 | ||
| | | image = | ||
| | | race = [[Gold Dwarf]] | ||
| | | faction = [[The Guild]] | ||
| | | titles = Nine-Fingers' Bodyguard | ||
| | |||
| | | modules = | ||
| | {{Infobox statistics | ||
| | | child = yes | ||
| | | size = Medium | ||
| | | type = Humanoid | ||
| | | hit_points = 106 | ||
| | | armour_class = 16 | ||
| | | movement_speed_meters = 9 | ||
| | | movement_speed_feet = 30 | ||
| | | weight_kg = 75 | ||
| | | weight_lb = 150 | ||
| | | hiddenlevel = 11 | ||
| | | str = 12 | ||
| | | dex = 20 | ||
| | | con = 12 | ||
| int = 14 | |||
| wis = 10 | |||
| cha = 12 | |||
| int_save_proficiency = yes | |||
| dex_save_proficiency = yes | |||
| resistant1 = Poison | |||
| | | feature1_name = Darkvision | ||
| | | feature1_description = Can attack creatures in the dark without disadvantage, up to a range of 12 m (40 ft). | ||
| | | feature2_name = Dwarven Resilience | ||
| | | feature2_description = Resistant to poison damage and advantage on saving throws against poison. | ||
| | | feature3_name = Evasion | ||
| | | feature3_description =Take half damage on failed dexterity saving throws against spells, and no damage on succesful saves. | ||
| | | feature4_name = Fast Hands | ||
| | | feature4_description = Gains an additional bonus action each turn. | ||
| | | feature5_name = Opportunity Attack | ||
| | | feature5_description = Automatically attack an enemy moving out of your reach. | ||
| | | feature6_name = Reliable Talent | ||
}}'''Lady Lockjaw''' is one of [[Nine-Fingers Keene|Nine-Fingers']] bodyguards and member of [[The Guild|the Guild]], encountered during [[Act Three]]. | | feature6_description = Checks for proficient skills will always roll atleast 10. | ||
| feature7_name = Uncanny Dodge | |||
| feature7_description = Use a reaction to take only half damage from an attack once per turn. | |||
}} | |||
}} | |||
'''Lady Lockjaw''' is one of [[Nine-Fingers Keene|Nine-Fingers']] bodyguards and member of [[The Guild|the Guild]], encountered during [[Act Three]]. | |||
{{Spoiler warning|act=3}} | {{Spoiler warning|act=3}} |
Revision as of 12:37, 14 February 2024
Lady Lockjaw | |||||||||||||
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Level 11 | |||||||||||||
Information | |||||||||||||
Title | Nine-Fingers' Bodyguard | ||||||||||||
Race | Gold Dwarf | ||||||||||||
Faction | The Guild | ||||||||||||
Stats | |||||||||||||
Size | Medium | ||||||||||||
Type | Humanoid | ||||||||||||
Armour Class | 16 | ||||||||||||
Hit points | 106 | ||||||||||||
Movement speed | 9 m (30 ft) | ||||||||||||
Weight | 75 kg (150 lb) | ||||||||||||
Initiative | +5 | ||||||||||||
Ability scores | |||||||||||||
| |||||||||||||
Proficiency bonus | +4 | ||||||||||||
Saving throws |
| ||||||||||||
Resistances | |||||||||||||
Resistant | Poison | ||||||||||||
Features | |||||||||||||
| Can attack creatures in the dark without disadvantage, up to a range of 12 m (40 ft). | ||||||||||||
| Resistant to poison damage and advantage on saving throws against poison. | ||||||||||||
| Take half damage on failed dexterity saving throws against spells, and no damage on succesful saves. | ||||||||||||
| Gains an additional bonus action each turn. | ||||||||||||
| Automatically attack an enemy moving out of your reach. | ||||||||||||
| Checks for proficient skills will always roll atleast 10. | ||||||||||||
| Use a reaction to take only half damage from an attack once per turn. |
Lady Lockjaw is one of Nine-Fingers' bodyguards and member of the Guild, encountered during Act Three.
Spoiler warning: The following content contains unhidden spoilers for Act 3. |
Notes
- Nine-Fingers' bodyguards all have the passive Fast Hands, even if they are not rogues.
- Summonable as an ally through Aid the Underduke and sided with the Guild. variant , if the party completed