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{{Party interactions|image=Karlach Approval.png}}
{{Party interactions}}
{{CompanionTab|Karlach}}
{{Companion tab}}
'''Karlach''' approves of helping people out. Due to her experiences in Avernus, she distrusts devils.
'''Karlach''' approves of helping people out. Due to her experiences in Avernus, she distrusts devils.
The actions and choices listed on this page will raise or lower [[Karlach]]'s [[Approval]].  
The actions and choices listed on this page will raise or lower [[Karlach]]'s [[Approval]].  
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Depending on her approval rating, Karlach may greet the player with:
Depending on her approval rating, Karlach may greet the player with:


Low (-1 or less)
Negative (<0):
* "Yeah?"
* "Yeah?"
* "What?"
* "What?"
* "Out with it."
* "Out with it."
Neutral
* "Hey."
Neutral (0 - 19):
* "Soldier?"
* "Soldier?"
* "Why're we slowing down?"
* "Why're we slowing down?"
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* "Heya."
* "Heya."
* "Hey, soldier."
* "Hey, soldier."
Medium approval (20+)
Medium and up (20+):
* "Hey, soldier."
* "Hey, soldier."
* "Soldier?"
* "Soldier?"
* "What's on your mind?"
* "What's on your mind?"
* "Copper for your thoughts?"
* "Copper for your thoughts?"
If spoken to by someone other than the player character:


Romanced with less than 20 approval{{verify}}
* "Sorry - haven't fraternised with you much and not sure if I want to start."
* "Go get boss if you want to talk."
* "Tell it to the chief."
 
=== Romance ===
Flirting - Low approval:
* "Hey, soldier."
* "Hey, soldier."
* "Uh huh?"
* "Uh huh?"
* "What is it?"
* "What is it?"


Romanced with 20+ approval
Flirting - 20+ approval:
* "Hey, you."
* "Hey, you."
* "Oh, hi!"
* "Oh, hi!"
* "What're you thinking about?"
* "What're you thinking about?"


Romanced with 40+ approval
Partnered:
* "Darling."
* "Darling."
* "Hey!"
* "Hey!"
* "Soldier?"
* "Soldier?"
* "What's on your mind?"
* "What's on your mind?"
Partnered, low approval:
* "Yeah, honey?"
* "Hmm?"
* "What's on your mind?"
Broken Up - 40+ approval:
* "Hey, soldier."
* "Yeah?"
* "What's on your mind?"
Broken Up - Low approval:
* "What?"
* "Yeah?"
* "Something on your mind?"


==Approval ==
==Approval ==
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{{SpoilerBox|act=1|nograd=1|unhide=1|
{{SpoilerBox|act=1|nograd=1|unhide=1|
'''[[Ravaged Beach]]'''
'''[[Ravaged Beach]]'''
* [[Speak with Dead]] Ask the [[Abducted Nobleman]] on the Crashed Nautiloid ship if he; wants you to write his story {{Approval|Karlach|+1}}, ''([[Cleric]] or [[Paladin]])'' would like rites preformed on his body {{Approval|Karlach|+1}}, ''([[Ranger]] or [[Druid]])'' wants to be buried {{Approval|Karlach|+1}}
* When talking to the corpse of the [[Abducted Nobleman]] in the Crashed Nautiloid ship via [[Speak with Dead]]:
* Use [[Animal Handling]] to calm the Scared Boar found near [[Astarion]] or tell it ([[Speak with Animals (Condition)|Speak with Animals]]) that you will not hurt it {{Approval|Karlach|+1}}
** Playing as a [[Bard]], ask if he wants you to write his story {{Approval|Karlach|+1}}
** Playing as a [[Cleric]] or [[Paladin]], ask if he would like rites to be performed on his body {{Approval|Karlach|+1}}
** Playing as a [[Ranger]] or [[Druid]] ask if he wants to be buried {{Approval|Karlach|+1}}
* Use [[Animal Handling]] to calm the Scared Boar found near [[Astarion]]'s pod OR tell it that you won't hurt it via [[Speak with Animals]] {{Approval|Karlach|+1}} ''(any option)''


'''Roadside Cliffs'''
'''[[Roadside Cliffs]]'''
* Deceive, persuade or intimidate the tieflings who captured [[Lae'zel]] to leave ([[Bard]], [[Monk]], [[Paladin]], [[Drow]], [[Githyanki]] have extra options.) {{Approval|Karlach|+1}}
* Convince the tieflings holding [[Lae'zel]] to leave (using [[Deception]], [[Persuasion]] or [[Intimidation]] lines or unique [[Bard]], [[Monk]], [[Paladin]], [[Drow]], [[Githyanki]] options). {{Approval|Karlach|+1}}
* Ask [[Lae'zel]] to say 'please' after rescuing her {{Approval|Karlach|+1}}
* Ask [[Lae'zel]] to say '' 'please' '' after rescuing her {{Approval|Karlach|+1}}
* Recruit [[Lae'zel]] {{Approval|Karlach|+1}}
* Recruit [[Lae'zel]] {{Approval|Karlach|+1}}
* Recruit Gale {{Approval|Karlach|+1}}
* Recruit [[Gale]] {{Approval|Karlach|+1}}
* Speaking to [[Gimblebock]] near [[Chapel Entrance]], choose the '' 'Attack' '' dialogue option {{Approval|Karlach|+1}}


'''[[Chapel Entrance]]'''
'''[[Emerald Grove]]/[[The Hollow]]'''
* Choose the 'Attack' dialogue option when speaking to Gimblebock {{Approval|Karlach|+1}}
* Convince [[Aradin]] and [[Zevlor]] to stop arguing without punching either of them (using [[Persuasion]] or [[Intimidation]]) {{Approval|Karlach|+1}}
 
** Take a swing at [[Aradin]] during his argument with [[Zevlor]] {{Approval|Karlach|+1}}
'''[[Druid Grove]]'''
* Playing as a [[Cleric]] of [[Deities#Tempus|Tempus]] and after talking to [[Aradin]], tell [[Remira]] that [[Liam]] earned a warriors' rest {{Approval|Karlach|+1}}
* Use [[Persuasion]]/[[Intimidation]] to get [[Aradin]] and [[Zevlor]] to stop fighting {{Approval|Karlach|+1}}
* Take a swing at [[Aradin]] during his argument with [[Zevlor]] {{Approval|Karlach|+1}}
* As a cleric of Tempus and after talking to [[Aradin]], tell [[Remira]] Liam earned a warriors rest {{Approval|Karlach|+1}}
* Convince [[Nadira]] to give you her [[Soul Coin]] after saving her from the bugbear {{Approval|Karlach|+1}}
* Convince [[Nadira]] to give you her [[Soul Coin]] after saving her from the bugbear {{Approval|Karlach|+1}}
* Convince [[Rolan]], [[Lia]] and [[Cal]] to stay and help. {{Approval|Karlach|+1}}
* Convince [[Rolan]], [[Lia]] and [[Cal]] to stay and help. {{Approval|Karlach|+1}}
* Offer to heal [[Pandirna]]. Must be a [[Paladin]],[[Druid]]. [[Cleric]] or [[Bard]] {{Approval|Karlach|+1}}
* Playing as a [[Paladin]], [[Druid]], [[Cleric]] or [[Bard]], offer [[Pandirna]] to heal her (for free) {{Approval|Karlach|+1}}
* Use [[Athletics]]/[[Insight]] or [[Detect Thoughts]] to help [[Guex]] train {{Approval|Karlach|+5}}
* Assist [[Guex]] in training (using [[Athletics]], [[Insight]] or [[Detect Thoughts]]) {{Approval|Karlach|+5}}
* Use [[Persuasion]]/[[Intimidation]] or [[Detect Thoughts]] to convince [[Arka]] to not shoot [[Sazza]] {{Approval|Karlach|+1}}
* Convince [[Arka]] to spare [[Sazza]] (using [[Persuasion]], [[Intimidation]] or [[Detect Thoughts]]) {{Approval|Karlach|+1}}
* Tell [[Sazza]] that you will free her from her cage {{Approval|Karlach|+1}}
** Tell [[Sazza]] that you will free her from her cage {{Approval|Karlach|+1}}
* Agree to help [[Zevlor]] (in his cave) to try to convince to [[Kagha]] to stop the ritual. (only if you previously decline to help / skip talking to [[Zevlor]] / knockout by [[Aradin]]) {{Approval|Karlach|+5}}
* Agree to help [[Zevlor]] (in his cave) to try to convince [[Kagha]] to stop the ritual. {{Approval|Karlach|+5}}
* While talking/buying from [[Mattis]], catch [[Silfy]] trying to pickpocket you, and see her tears as genuine or tell [[Silfy]] to relax. {{Approval|Karlach|+1}}
▶ '''''Note:''' This option appears only if you previously refused to help Zevlor, skipped talking to him, or he was knocked out by [[Aradin]]''
* While talking to/trading with [[Mattis]], catch [[Silfy]] trying to pickpocket you ''(passive [[Perception]] check)'', and tell her to relax (either straightaway or after successful [[Insight]] check). {{Approval|Karlach|+1}}
* In the confrontation with [[Barth]] about the locket, stand for [[Meli]] {{Approval|Karlach|+1}}
''In the Grove:''
* Tell [[Arabella]]'s mother [[Komira]] that the druids are overreacting and you'll speak with them {{Approval|Karlach|+1}}
* Tell [[Arabella]]'s mother [[Komira]] that the druids are overreacting and you'll speak with them {{Approval|Karlach|+1}}
* While using [[Speak with Animals]] convince [[Topaz (Blue Jay)|Topaz]] the bird that the key in its nest is dull OR choose the bard-specific option about a song OR kick at the bird {{Approval|Karlach|+1}}
* After being confronted about stealing the [[Idol of Silvanus]], return the idol and apologise {{Approval|Karlach|+1}}
* Help [[Alfira]] finish her song {{Approval|Karlach|+1}}
* Help [[Alfira]] finish her song {{Approval|Karlach|+1}}
* While speaking with [[Topaz (Blue Jay)|Topaz]] the bird via [[Speak with Animals]]:
** Convince him that the key in its nest is dull {{Approval|Karlach|+1}}
** OR kick the bird {{Approval|Karlach|+1}}
** OR, playing as a [[Bard]], choose unique line about his song {{Approval|Karlach|+1}}
''In the Druid cave:''
* Persuade [[Kagha]] to free [[Arabella]] {{Approval|Karlach|+5}}
* Persuade [[Kagha]] to free [[Arabella]] {{Approval|Karlach|+5}}
* Talking to [[Kagha]] after first encounter and calling her a monster {{Approval|Karlach|+5}}
* Talk to [[Kagha]] after her judging Arabella and call her a monster {{Approval|Karlach|+5}}
* Persuade [[Kagha]] to fight against the [[Shadow Druids]] (if uncovered her conspiring with them) {{Approval|Karlach|+5}}
* Agree with [[Zevlor]] to kill the goblin horde's leaders {{Approval|Karlach|+5}}
* Attack [[Nettie]] (no need to kill her) {{Approval|Karlach|+1}}
* Attack [[Nettie]] (no need to kill her) {{Approval|Karlach|+1}}
* With [[Speak with Animals]], tell [[Silver]] the wolf you just wanted to give them your scent OR as a [[Ranger]] or [[Druid]], sit with [[Silver]] (without speak with animals) {{Approval|Karlach|+1}}
* Tell [[Silver]] the wolf you just wanted to give them your scent (using [[Speak with Animals]]) {{Approval|Karlach|+1}}
* Agree with [[Zevlor]] to kill the goblin horde's leaders {{Approval|Karlach|+5}}
** OR, playing as a [[Ranger]] or [[Druid]], sit with [[Silver]] (without this spell) {{Approval|Karlach|+1}}
* If you are confronted about stealing the [[Idol of Silvanus]] return the idol and apologise {{Approval|Karlach|+1}}
* Persuade [[Kagha]] to fight against the [[Shadow Druids]] {{Approval|Karlach|+5}}


'''[[Forest]]'''
'''[[Forest]]'''
* While using [[Speak with Animals]] tell [[Scratch]] to follow your scent to the camp. {{Approval|Karlach|+1}}
* Tell [[Scratch]] to follow your scent to the camp, using [[Speak with Animals]]. {{Approval|Karlach|+1}}
* While talking to [[Aradin]] on the bridge, say a prayer over the corpses as a cleric of Helm, Ilmater, Oghma, Tempus or Tyr {{Approval|Karlach|+1}}
* Playing as a [[Cleric]] of [[Deities#Helm|Helm]], [[Ilmater]], [[Deities#Oghma|Oghma]], [[Deities#Tempus|Tempus]] or [[Tyr]], say a prayer over the corpses near the bridge to [[Blighted Village]], while talking to [[Aradin]] there {{Approval|Karlach|+1}}
▶ '''''Note:''' This scene appears only if Aradin has previously left the grove''


'''[[Owlbear Nest]]'''
'''[[Owlbear Nest]]'''
* Successfully make the [[Owlbear]] to let you go peacefully {{Approval|Karlach|+1}}
* Convince the mother [[Owlbear]] to let you go without fighting {{Approval|Karlach|+1}}
* After killing the [[Owlbear]], spare the [[Owlbear Cub]] {{Approval|Karlach|+1}}
* Spare the [[Owlbear Cub]] after killing the mother [[Owlbear]] {{Approval|Karlach|+1}}
 
'''[[Sunlit Wetlands]]/[[Putrid Bog]]'''
* When find [[Demir]] and [[Johl]] arguing with [[Auntie Ethel]], tell them all to calm down, and then tell them you know the woman {{Approval|Karlach|+1}} ''(immediately starts the fight with brothers)''
** While talking to [[Demir]] and [[Johl]] after Ethel disappears, offer to help them find their sister {{Approval|Karlach|+1}}
* After entering the [[Sunlit Wetlands]], break the illusion by any available means, then say 'BAA' at the Redcaps when you speak to them {{Approval|Karlach|+1}} ''(works twice)''
* When talking to [[Auntie Ethel]] and [[Mayrina]] at the [[Riverside Teahouse]]:
** Don't let Ethel steer the conversation away, and finally say that "This woman is clearly in trouble" {{Approval|Karlach|+1}}
** OR tell Mayrina straightaway that [[Demir]] and [[Johl]] were killed (by you or Ethel) {{Approval|Karlach|+1}}
* After defeating [[Auntie Ethel]], [[Intimidation|Intimidate]] her into handing over both Mayrina and [[Auntie Ethel's Hair|fey hair]] {{Approval|Karlach|+5}}
* Resurrect [[Connor Vinderblad]], and then give [[Mayrina]] the [[Bitter Divorce]] wand {{Approval|Karlach|+1}}
* ''(If [[Astarion]] '''is not''' in your party)'' When talking to [[Gandrel]], tell him that [[Astarion]] is under your protection {{Approval|Karlach|+1}}.
**Further in dialogue, refuse to help the hunter find your camp {{Approval|Karlach|+1}}


'''[[Blighted Village]]'''
'''[[Blighted Village]]'''
* Gain entrance to the village by persuading or performing for the guard at the South gate {{Approval|Karlach|+1}}
* Gain entrance to the village by [[Persuasion|Persuading]] or [[Performance|Performing]] for the booyahg guard on the roof near the southern gate {{Approval|Karlach|+1}}
* Hire [[Lump the Enlightened]] {{Approval|Karlach|+1}}
* Persuade [[Fezzerk]] at the windmill to leave peacefully {{Approval|Karlach|+1}}
* Persuade [[Fezzerk]] at the Windmill to leave peacefully {{Approval|Karlach|+1}}
** Untie [[Barcus Wroot]] off the windmill wing and tell him that he owes you nothing {{Approval|Karlach|+1}}
* Save [[Barcus Wroot]] by the windmill in [[Blighted Village]] and tell him that he owe you nothing {{Approval|Karlach|+1}}
* Drop and prepare to destroy the [[Necromancy of Thay]] in the [[Apothecary's Cellar]] {{Approval|Karlach|+1}}
* Drop and prepare to destroy the [[Necromancy of Thay]] {{Approval|Karlach|+1}}
* Convince [[Lump the Enlightened]] to fight alongside you, outbidding goblins {{Approval|Karlach|+1}}
** Having summoned [[Lump the Enlightened]] to aid and ending your deal afterwards, let him have one lick {{Approval|Karlach|+5}}


'''[[Sunlit Wetlands]]'''
'''[[Goblin Camp]]'''
* Before entering the [[Sunlit Wetlands]], during [[Demir]] and [[Johl]] arguing with [[Auntie Ethel]], choose "calm down" option then follow by either defending or questioning [[Auntie Ethel]]
* Talking to [[Demir]] and [[Johl]] after first encounter and offering to help them
* When entering the [[Sunlit Wetlands]], pass the check to break the illusion, then BAA at the redcaps when you speak to them (max. 3 times).
* Tell [[Gandrel]] that [[Astarion]] is under your protection {{Approval|Karlach|+1}}
** Then tell [[Gandrel]] that you won't help him find your camp {{Approval|Karlach|+1}}
* When talking to [[Auntie Ethel]] and [[Mayrina]], tell Mayrina that Ethel killed [[Demir]] and [[Johl]]
* When talking to [[Auntie Ethel]] and [[Mayrina]], say "something isn't right" and insist on "what's ''really'' going on here" and "this woman is clearly in trouble" {{Approval|Karlach|+1}}
* [[Intimidation|Intimidate]] Ethel into handing over Mayrina ''and'' +1 ability score {{Approval|Karlach|+5}}
* Give Ethel's [[Bitter Divorce]] wand to [[Mayrina]]
* Resurrect [[Mayrina]]'s husband then hand her the wand


'''[[Goblin Camp]]'''
''At the front gate:''
* At the front gate, fling dung at Sentinel Olak (hidden behind other dialogue options; triggers a fight) {{Approval|Karlach|+5}}
* Fling dung at [[Sentinel Olak]] ''(hidden behind other dialogue options; triggers a fight with gate guards)'' {{Approval|Karlach|+5}}
* Tap once on the War Drum at the front gate {{Approval|Karlach|+1}}
* Tap once on the War Drum {{Approval|Karlach|+1}}
* Use [[Performance]] to play a rhythm on the War Drum at the front gate {{Approval|Karlach|+1}}
* Use [[Performance]] to play a rhythm on the War Drum{{Approval|Karlach|+1}}
* In the chicken-chasing game, [[Persuasion|convince]] the [[Owlbear Cub]] to run to the gate {{Approval|Karlach|+1}}
''In the outer camp:''
* Tell [[Eight]] "sorry for your loss" {{Approval|Karlach|+1}}
* In the chicken-chasing game, [[Persuasion|convince]] the [[Owlbear Cub]] to run to the camp gate {{Approval|Karlach|+1}}
* [[Intimidation|Intimidate]] Crusher {{Approval|Karlach|+1}}
* Successfully [[Intimidation|Intimidate]] [[Crusher]] {{Approval|Karlach|+1}}
* If you fail to intimidate Crusher, a fight will start. If you defeat him, choose mercy and help him up. {{Approval|Karlach|+1}}
** OR After defeating Crusher, choose mercy and help him up. {{Approval|Karlach|+1}}
* Tell [[Eight]] that you're sorry for his loss. {{Approval|Karlach|+1}}
'' Inside the [[Shattered Sanctum]]:''
* After moving with [[Priestess Gut]] to her "private chapel", allow Gut to feel around your head {{Approval|Karlach|+1}}
* Tell [[Minthara]] that the prisoner escaped and pass an [[Intelligence]] check to withhold the grove's location {{Approval|Karlach|+5}}
* Tell [[Minthara]] that the prisoner escaped and pass an [[Intelligence]] check to withhold the grove's location {{Approval|Karlach|+5}}
* After moving with [[Gut]] to her "chapel" (adjacent room), allow Gut to feel around your head {{Approval|Karlach|+1}}
* Move in for the kill when speaking to [[Dror Ragzlin]] {{Approval|Karlach|+1}} ''(after freeing Halsin, without having him with you)''
* In [[Worg Pens]], side with the [[Halsin|bear]] against the goblins {{Approval|Karlach|+1}}
'' In [[Worg Pens]]:''
* Free the [[Halsin|bear]] and side with him against the goblins {{Approval|Karlach|+1}}
* After freeing [[Halsin]], agree to [[Defeat the Goblins]] and tell Halsin to get to safety {{Approval|Karlach|+5}}
* After freeing [[Halsin]], agree to [[Defeat the Goblins]] and tell Halsin to get to safety {{Approval|Karlach|+5}}


'''[[The Risen Road]]'''
'''[[The Risen Road]]'''
* Speak to Karlach after her rampage in the Tollhouse and tell her she looks 'hot'
* When dealing with the dying hyena:
* When dealing with the dying hyena:
:* ''(As a Good [[Cleric]] or a non-[[Oathbreaker]] [[Paladin]] only)'' Successfully bless the dying hyena {{Approval|Karlach|+1}}
** Playing as a Good [[Cleric]] or a non-Oathbreaker [[Paladin]], successfully bless the dying hyena {{Approval|Karlach|+1}}
:* ''([[Ranger]] only)'' Mercy-kill the dying hyena {{Approval|Karlach|+1}}
** Playing as a [[Ranger]], mercy-kill the dying hyena {{Approval|Karlach|+1}}
:* ''([[Druid]] only)'' Choose to "destroy the abomination" {{Approval|Karlach|+1}}
** Playing as a [[Druid]], choose to "destroy the abomination" {{Approval|Karlach|+1}}
* In the [[Zhentarim Hideout]]:
 
:* When trying to enter the hideout:
'''[[Zhentarim Hideout]]'''
::* Successfully use [[Detect Thoughts]] to tell [[Zarys]] you're here to help [[Find the Missing Shipment|find the missing shipment]]. ''<small>(Note: if you've already found it, the "I know what became of Rugan" dialogue will not give approval.)</small>'' {{Approval|Karlach|+1}}
''When trying to enter the hideout:''
::* Use [[Persuasion]] to tell Zarys you're just here to trade {{Approval|Karlach|+1}}
* Successfully use [[Detect Thoughts]] to tell [[Zarys]] you're here to help [[Find the Missing Shipment|find the missing shipment]].{{Approval|Karlach|+1}}
::* Use [[Intimidation]] to tell Zarys you "go where you please" {{Approval|Karlach|+1}}
▶ '''''Note:''' If you've already found it, the dialogue line "I know what became of Rugan" will not give approval.''  
:* Refuse to kill [[Rugan]] when Zarys tells you to {{Approval|Karlach|+1}}
** OR Use [[Persuasion]] to tell Zarys you're just here to trade {{Approval|Karlach|+1}}
:* When dealing with [[Brem]] and the artist [[Oskar Fevras]]:
** OR Use [[Intimidation]] to tell Zarys you "go where you please" {{Approval|Karlach|+1}}
::* [[Intimidation|Intimidate]] Brem into lowering the price {{Approval|Karlach|+1}}
* Refuse to kill [[Rugan]] when Zarys tells you to {{Approval|Karlach|+1}}
::* Buy Oskar. {{Approval|Karlach|+1}}
''When dealing with [[Brem]] and the artist [[Oskar Fevras]]:''
::* Give Oskar an additional 200 gold after freeing him {{Approval|Karlach|+1}}
* [[Intimidation|Intimidate]] Brem into lowering the price {{Approval|Karlach|+1}}
* Buy Oskar. {{Approval|Karlach|+1}}
* Give Oskar an additional 200 gold after freeing him {{Approval|Karlach|+1}}


'''[[Waukeen's Rest]]'''
'''[[Waukeen's Rest]]'''
* Agree to rescue Duke Ravengard when prompted by [[Counsellor Florrick]] {{Approval|Karlach|+1}}
* Agree to rescue Duke Ravengard when prompted by [[Counsellor Florrick]] {{Approval|Karlach|+1}}
* Saving [[Benryn]] in the burning building {{Approval|Karlach|+1}}
* Save [[Benryn]] in the burning building {{Approval|Karlach|+1}}
 
'''[[Mountain Pass]]'''
* Allow [[Lae'zel]] to speak with the Gith patrol
* Speak with Gith patrol instead of letting [[Lae'zel]] speak


'''[[Underdark]]'''
'''[[Underdark]]'''
* When entering the [[Myconid Colony]] for the first time, be honest with the guard and tell them about your tadpole {{Approval|Karlach|+1}}
* When entering the [[Myconid Colony]] for the first time, be honest with the guard and tell them about your tadpole {{Approval|Karlach|+1}}
* Give an antidote to [[Thulla]] in the [[Myconid Colony]] {{Approval|Karlach|+1}}
** <u>OR Convince</u> the myconid guards you are a traveler seeking adventure (using [[Persuasion]] or [[Intimidation]]).
* Give an antidote to [[Thulla]] in the Myconid Colony {{Approval|Karlach|+1}}
* Offer to look for [[Derryth Bonecloak|Derryth's]] husband, for a price or for free {{Approval|Karlach|+1}}
* Offer to look for [[Derryth Bonecloak|Derryth's]] husband, for a price or for free {{Approval|Karlach|+1}}
* Agree to help [[Baelen Bonecloak]] {{Approval|Karlach|+1}}
* Agree to help [[Baelen Bonecloak]] {{Approval|Karlach|+1}}
* Give the [[noblestalk]] to [[Derryth Bonecloak]] {{Approval|Karlach|+1}}
* Give the [[Noblestalk]] to [[Derryth Bonecloak]] {{Approval|Karlach|+1}}
* Tell [[Gekh Coal]] that you're not going to help a slave-catcher.{{Approval|Karlach|+1}}
* [[Defeat the Duergar Intruders]] and report back to Sovereign [[Spaw]] {{Approval|Karlach|+1}}
* [[Defeat the Duergar Intruders]] and report back to Sovereign [[Spaw]] {{Approval|Karlach|+1}}
* Tell Sovereign [[Spaw]] you killed Sovereign [[Glut]] after the latter decided to [[Avenge Glut's Circle|usurp]] the former {{Approval|Karlach|+1}}
* Tell Sovereign [[Spaw]] that you've killed Sovereign [[Glut]] because the latter conspired to [[Avenge Glut's Circle|usurp]] Spaw's circle {{Approval|Karlach|+1}}
* Place autumncrocus on Myrna’s grave
* In the [[Dread Hollow]], place autumncrocus on Myrna’s grave {{Approval|Karlach|+1}}
* When [[BOOOAL]] offers to share his power, say you won't let him enslave the [[Kuo-toa]] any longer {{Approval|Karlach|+1}}
▶ '''''Note:''' this option appears after uncovering Myrna's fate in the [[Arcane Tower]])''{{verify}}
* In [[Festering Cove]], tell [[BOOOAL]] you won't let him enslave the [[Kuo-toa]] any longer {{Approval|Karlach|+1}}


'''[[Grymforge]]'''
'''[[Grymforge]]'''
* Tell Ward Magmar "you disgust me, slaver" {{Approval|Karlach|+1}}
* Tell [[Ward Magmar]] that he disgusts you {{Approval|Karlach|+1}}
* [[Persuasion|Convince]] Skickpit you're willing to kill his slavers
* Convince [[Skickpit]] you're going to help him, then ask if he really wants you to kill his slavers (using [[Persuasion|Persuasion]] line) {{Approval|Karlach|+1}}
* Pay respect to the heap of dead Deep Gnome corpses after killing or deceiving Brathwen and Viss
* Pay respect to the heap of deep gnomes' corpses after killing or deceiving [[Brathwen]] and [[Viss]] {{Approval|Karlach|+1}}
* [[Persuasion|Convince]] the deep rothé to give in to their rage and attack the duergar {{Approval|Karlach|+1}}
* [[Persuasion|Convince]] the Deep Rothé to give in to their rage and attack the duergar {{Approval|Karlach|+1}}
* After finding [[Philomeen]], talk to Lunkbug and mention she wants Laridda to move on
* Promise the deep gnome slaves that you'll do what you can to help them {{Approval|Karlach|+1}}
* Stand up for the deep gnome slaves when they're threatened by [[Nere]] once he's freed
* After finding [[Philomeen]] (and letting her go away), talk to Lunkbug and mention she wants Laridda to move on {{Approval|Karlach|+1}}
* Convince [[Elder Brithvar]] to free the deep gnomes after the fight with [[Nere]]
* Stand up for the deep gnome slaves when [[Nere]], once freed, is going to kill them {{Approval|Karlach|+5}}
* If failed to convince [[Elder Brithvar]] to free the deep gnomes after the fight with [[Nere]], choose "I am freeing these gnomes. Just try and stop me."
* Convince [[Elder Brithvar]] to free the deep gnomes after the fight with [[Nere]] {{Approval|Karlach|+5}}
* After freeing Barcus, bid him farewell and good luck {{Approval|Karlach|+5}}
** If failed to convince [[Elder Brithvar|Brithwar]], choose the line "I am freeing these gnomes. Just try and stop me." ''(immediately starts the fight with the rest of duergar)'' {{Approval|Karlach|+5}}
* After freeing [[Barcus Wroot]], bid him farewell and good luck {{Approval|Karlach|+5}}


'''Camp/Conversation'''
'''[[Mountain Pass]]'''
* Tell [[Mizora]] not to lay a finger on Karlach during her first appearance {{Approval|Karlach|+5}}
* Playing as a [[Githyanki]], tell [[Ellyka]] that githyanki patrol means nothing to you, getting her to stand down.{{Approval|Karlach|+1}}
* Threaten to kill [[Mizora]] during her first appearance {{Approval|Karlach|+1}}
* Allow [[Lae'zel]] to speak with the githyanki patrol and [[Kith'rak Voss]]  {{Approval|Karlach|+1}}
* Agree to use a [[Soul Coin]] on her to power up in combat {{Approval|Karlach|+5}}
 
* Feed the [[Owlbear Cub]] when it arrives at the [[Campsite|Camp]] (requires food in inventory) {{Approval|Karlach|+1}}
'''[[Crèche Y'llek]]'''
* Successfully skill check to heal the [[Owlbear Cub]] when it appears again at the [[Campsite|Camp]] {{Approval|Karlach|+1}}
* Persuade [[Sa'varsh Kethk]] to let [[Youth Varrl]] go from training.{{Approval|Karlach|+1}}
* Vandalise the portrait of [[Vlaakith]] {{Approval|Karlach|+1}}
* Successfully persuade [[Varsh Ko'kuu]] to let you take the [[Githyanki Egg|githyanki egg]], telling him:
** that you'll take it to a better crèche {{Approval|Karlach|+1}}
** OR that you'll raise it yourself {{Approval|Karlach|+1}}
** OR, Playing as a [[Githyanki]], say you'll see it becomes the greatest ''ghaik''-slayer {{Approval|Karlach|+1}}.
''In captain's quarters and Inquisitor's chambers:''
* Tell [[Kith'rak Therezzyn]] that you have the [[Mysterious Artefact]], then refuse to surrender it {{Approval|Karlach|+1}}.
* Ask Inquisitor [[W'wargaz]] how he knows so much about you. {{Approval|Karlach|+1}}
* Refuse to hand over the artefact to the Inquisitor [[W'wargaz]], and convince [[Lae'zel]] to trust you by succeeding {{Ability check|Persuasion|21}}.{{Approval|Karlach|+1}}
* Refuse [[Vlaakith|Vlaakith's]] demand to enter the [[Mysterious Artefact]] {{Approval|Karlach|+1}}
 
'''Camp/Conversation'''
* When [[Mizora]] first appears in the camp, tell her not to lay a finger on Karlach {{Approval|Karlach|+5}}
** OR Threaten to kill [[Mizora]] during her first appearance {{Approval|Karlach|+1}}
* After staking [[Astarion]] when he tried to bite you, say that bringing him to the camp was a mistake {{Approval|Karlach|+1}}
* After having a romantic night, tell her you'd love to be able to touch her properly {{Approval|Karlach|+5}}
▶ '''''Note:''' This line can be repeated multiple times until the second upgrade of Karlach' heart, but only the first time gives approval''
* Pet [[Scratch]] when he first comes to the camp {{Approval|Karlach|+1}}
* Feed the [[Owlbear Cub]] when it first comes to the camp  {{Approval|Karlach|+1}} ''(requires food in the inventory)''
* Successfully heal the [[Owlbear Cub|Owlbear Cub's]] paw when it appears again at the camp {{Approval|Karlach|+1}}
* Pet the [[Owlbear Cub]] after adopting it {{Approval|Karlach|+1}}
* Pet the [[Owlbear Cub]] after adopting it {{Approval|Karlach|+1}}
* Pet [[Scratch]]
* Having invited [[Barcus Wroot]] to your camp, promise him you will find his friend [[Wulbren]] at [[Moonrise Towers]] {{Approval|Karlach|+1}}
* At camp, promise [[Barcus Wroot]] that you will find his friend [[Wulbren]] at [[Moonrise Towers]]
* When [[Kith'rak Voss]] wakes you up at the camp during long rest to discuss the [[Mysterious Artefact]] (''after the events at the Crèche''):
* At the next long rest after the events at the Creche, encourage [[Lae'zel]] to listen to [[Kith'rak Voss]] or make her own choice when he visits the camp and speak about the [[Mysterious Artefact]]
** Encourage [[Lae'zel]] to trust him {{Approval|Karlach|+1}}
* After staking Astarion, say bringing him was a mistake {{Approval|Karlach|+1}}
** OR tell Lae'zel you'll support any choice of hers {{Approval|Karlach|+1}}
* After having a romantic night, tell her you'd love to be able to touch her properly {{Approval|Karlach|+5}} (Can be repeated but only the first time gives approval)
** OR tell Lae'zel you believe Kith'rak and she should too {{Approval|Karlach|+1}}
* After the first upgrade of her heart tell her you still can't touch her and then "Of course I do" {{Approval|Karlach|+10}}
 
'''Raphael's Deal'''
* When [[Raphael]] briefly takes you to the [[House of Hope]], choose lines:
** "You're mad if you think I'll make a deal with a devil." {{Approval|Karlach|+5}}
** OR "Then fix it. Or die by my hand!" {{Approval|Karlach|+5}}
* After first encounter with [[Raphael]] speak with [[Shadowheart]] and choose dialogue option about distrusting [[Raphael]] twice {{Approval|Karlach|+5}}


'''Any Area'''
'''Any Area'''
* After summoning [[Lump the Enlightened]] and telling him your deal is done, let him have one lick {{Approval|Karlach|+5}}
* Playing as [[Astarion]], confess to her that you are a vampire. {{Approval|Karlach|+10}}
 
'''[[Our Fiery Friend|Personal quest]]'''
* After defeating [[Anders]] and his crew, and Karlach having rampaged in the Tollhouse, tell her she looks hot. {{Approval|Karlach|+3}}
* If Karlach is recruited before [[Wyll]], he will show up when ending this day in the camp. Talk him out of fighting Karlach. {{Approval|Karlach|+5}}
* Agree to give Karlach a [[Soul Coin]] to power her up in combat {{Approval|Karlach|+5}}
* When you first meet [[Dammon]] while already having a piece of infernal iron, Karlach will ask if she can give it to the smith - agree. {{Approval|Karlach|+10}}
* After [[Dammon]] upgrades her heart first time tell her you still can't touch her, and then choose the line "Of course I do" {{Approval|Karlach|+10}}


'''Raphael's deal'''
* Meeting [[Raphael]] "You're mad if you think I'll make a deal with a devil." OR "Then fix it. Or die by my hand!" {{Approval|Karlach|+5}}
* After first encounter with [[Raphael]] speak with [[Shadowheart]] and choose dialogue option to refuse to trust [[Raphael]] twice {{Approval|Karlach|+5}}
}}
}}


=== Act Two ===
=== Act Two ===
{{SpoilerBox|act=2|nograd=1|unhide=1|
{{SpoilerBox|act=2|nograd=1|unhide=1|
'''[[Creche Y'llek]]'''
'''[[Ruined Battlefield]]'''
* Persuade [[Sa'varsh Kethk]] to let [[Youth Varrl]] go from training.
''If entering the Shadow-Cursed Lands from the [[Rosymorn Monastery Trail]]:''
* Vandalise the portrait of [[Vlaakith]]
* Convince the hyena in the convoy that it doesn't belong to goblins and should leave them. {{Approval|Karlach|+1}}
* Convince [[Kar'niss]] the drider not to attack you after you killed the convoy before summoning him. {{Approval|Karlach|+1}}
* Traversing [[Shadow-Cursed Lands]] with the convoy, betray them and side with the ambushing [[Harpers]] {{Approval|Karlach|+1}}
 
''If entering the Shadow-Cursed Lands from the [[Grymforge]]:''
* As a Wizard, tell [[Harper Lassandra]] that you can aid in traversing the darkness.{{Approval|Karlach|+1}}
* As a Bard, tell [[Harper Lassandra]] that the best introductions are made while sitting around a fire.{{Approval|Karlach|+1}}
* As [[The Dark Urge]], decide to stay and help Harpers against shadows (instead of abandoning them) {{Approval|Karlach|+1}}
* When the shadows warp [[Harper Yonas|Yonas]], tell [[Meygan|Harper Meygan]], "Move. I'll take care of this."{{Approval|Karlach|+1}}
 
* Free [[Dolly Thrice]] from the [[Moonlantern]] (no matter how you obtain it){{Approval|Karlach|+1}}
* When judging with [[He Who Was]], ask [[Madeline]] what did the Dark Justiciar do, and then:
** Call her a coward {{Approval|Karlach|+1}}, OR tell her it wasn't her fault {{Approval|Karlach|+1}}, OR tell her you forgive her (class-based lines) {{Approval|Karlach|+1}}
** OR '''after ordering''' her to stab herself, let her make a couple of strikes and then say it was enough {{Approval|Karlach|+1}}, OR tell her that her readyness to hurt herself is enough to be forgiven {{Approval|Karlach|+1}}


'''[[Ruined Battlefield]]'''
* Convince the hyena in the convoy that they don't belong to the goblins.
* Convince the drider to not attack you after you killed the convoy before summoning him.
* Tell [[Harper Lassandra]] that you can aid in traversing the darkness (Wizard only).
* Tell [[Harper Lassandra]] that the best introductions are made while sitting around a fire (Bard only).
* Tell [[Harper Meygan]], "Move. I'll take care of this."
* Free [[Dolly Dolly Dolly|Dolly]] from the [[Moonlantern]] carried by [[Kar'niss]].
* When judging with [[He Who Was]], choose any response to [[Madeline]], that judges her actions; either that she is not to be forgiven or that it wasn't her fault (formulation of answer is based on class).
* When judging with [[He Who Was]], choose to stop [[Madeline]] from stabing herself.


'''[[Last Light Inn]]'''
'''[[Last Light Inn]]'''
* Show [[Jaheira]] the [[Mysterious Artefact]] when you first meet her.
* Show [[Jaheira]] the [[Mysterious Artefact]] when you first meet her.{{Approval|Karlach|+1}}
* Give her a hug when she has her second upgrade from [[Dammon]] at the [[Last Light Inn]], allowing her to be touched.
* Drink the spiked wine when talking to [[Jaheira]] inside. {{Approval|Karlach|+1}}
* Tell the [[Strange Ox]] you'll keep his secret.
* Pay [[Mattis]] extra for the [[Tower-Shaped Key]] {{Approval|Karlach|+1}}
* Drink the wine when talking to [[Jaheira]] inside.
* Help [[Mol]] win the game against [[Raphael]] using the Sleight of Hand, Bard, Monk, or Wizard options, or following Gale's advice (if he is in party) {{Approval|Karlach|+1}}
* Help [[Mol]] win the game against [[Raphael]] using the Sleight of Hand, Bard, Monk, or Wizard options
** Tell [[Raphael]] to stay away from [[Mol]] {{Approval|Karlach|+3}}
* Tell [[Raphael]] to stay away from [[Mol]].
▶ '''''Note:''' This line appears only if '''Astarion is not in the party''' or if you '''are playing as The Dark Urge''', otherwise Raphael will turn the talk to the spawn's scars''.
* Ask [[Counsellor Florrick]] if the Flaming Fist are just going to stand around.
* Tell [[Isobel]] that [[Flaming Fist Marcus|Marcus]] plans to kidnap her when he attacks the [[Last Light Inn]].{{Approval|Karlach|+10}}
* Warn [[Isobel]] that [[Flaming Fist Marcus|Marcus]] plans to kidnap her when he attacks the [[Last Light Inn]].
** Playing as [[The Dark Urge]], tell [[Isobel]] that your blood orders you to kill her, then deny the urge, and finally ask her to forgive you. {{Approval|Karlach|+5}}
* Call [[Wulbren]] a prick when [[Barcus Wroot]] talks to him after you [[Rescue Wulbren|rescue him]].
* Ask [[Counsellor Florrick]] whether the [[Flaming Fist]] are just going to stand around. {{Approval|Karlach|+1}}
* As [[The Dark Urge]], tell [[Isobel]] that you have the urge to kill her, then deny the urge and ask her to forgive you.
* Play the Lute to wake up [[Art Cullagh]].{{Approval|Karlach|+1}}
* Play the Lute to wake up [[Art Cullagh]].
* Tell [[Halsin]] that he can count on you before he opens the portal.{{Approval|Karlach|+1}}
* Tell [[Halsin]] "You can count on me" before he opens the portal.
** Successfully protect the portal while [[Halsin]] is looking for [[Thaniel]].{{Approval|Karlach|+1}}
* Successfully protect the portal [[Halsin]] enters.
* Call [[Wulbren]] a prick when [[Barcus Wroot]] talks to him after you [[Rescue Wulbren|rescue him]]. {{Approval|Karlach|+1}}


'''[[House in Deep Shadows]]'''
* Agree to play hide-and-seek with [[Oliver]].


'''[[Reithwin Town]]'''
'''[[Reithwin Town]]'''
* Reunite [[Oliver]] with [[Thaniel]].
* Agree to help [[Arabella]] find her parents. {{Approval|Karlach|+1}}
* Agree to help [[Arabella]] find her parents.
* Agree to take [[Arabella]] in at your camp. {{Approval|Karlach|+1}}
''In the [[Reithwin Tollhouse]]:''
* Successfully convince [[Gerringothe Thorm]] to end herself. {{Approval|Karlach|+1}}
'' In the [[House of Healing]]:''
* Convince [[Malus Thorm]] to order his sisters to hone their blades on each other.{{Approval|Karlach|+1}}
** Then persuade [[Malus Thorm]] to operate on himself. {{Approval|Karlach|+1}}
* OR Convince [[Malus Thorm]] to take the place of his patient and submit to sisters' curing. {{Approval|Karlach|+2}} ''(comes one point by another subsequently)''.
''At [[The Waning Moon]]:''
* Safely drink with [[Thisobald Thorm]] (rolling [[Saving Throw]], either general or class-based) up to three times total {{Approval|Karlach|+1}}''(each time)''
** OR successfully imitate drinking (rolling [[Sleight of Hand]]) {{Approval|Karlach|+1}} ''(gains approval only in first round)''
* Successfully entertain the brewer with your stories (through [[Performance]] roll) {{Approval|Karlach|+1}} ''(each time)''.
▶ '''''Note:''' If Performance roll failed, successful subsequent [[Deception]] roll earns a point of approval, nonetheless.''
* By any means make the [[Thisobald Thorm]] drink his 'elixir' three times in a row, thus leading him to burst {{Approval|Karlach|+1}}


'''[[House of Healing]]'''
'''[[House in Deep Shadows]]'''
* Make [[Malus Thorm]] have the Sisters test their skills against each other or offer himself up to them for 'practice'.
* Agree to play hide-and-seek with [[Oliver]].{{Approval|Karlach|+1}}
 
* Convince [[Oliver]] to reunite with [[Thaniel]].{{Approval|Karlach|+5}}
'''[[The Waning Moon]]'''
* Drink with [[Thisobald Thorm]] up to three times {{Approval|Karlach|+1}}  
* Tell him your stories up to two times. {{Approval|Karlach|+1}}


'''[[Moonrise Towers]]'''
'''[[Moonrise Towers]]'''
* Offer [[Fezzerk]] a fair fight.
* Offer [[Fezzerk]] a fair fight. {{Approval|Karlach|+1}}
* Sever the connection between [[Linsella]] and [[Barnabus]]
* Sever the connection between [[Linsella]] and [[Barnabus]] {{Approval|Karlach|+1}}
* Tell [[Araj Oblodra]] that [[Astarion]] is his own person. {{Approval|Karlach|+1}}
* Invite [[Minthara]] to your camp after saving her.
* Invite [[Minthara]] to your camp after saving her.
* Invite [[Jaheira]] to fight with you in front of Moonrise Towers.
* Invite [[Jaheira]] to fight with you in front of Moonrise Towers.{{Approval|Karlach|+1}}
* After the first floor is secured, tell Jaheira you sense a bit of envy and ask her to join the fight against [[Ketheric Thorm]].
* After the first floor is secured, tell [[Jaheira]] you sense a bit of envy and ask her to join the fight against [[Ketheric]].
*Tell Ketheric you can help him if he lets you.
* At the [[Moonrise Towers Rooftop]], tell [[Ketheric Thorm]] that you can help, or that it isn't too late, or to come quietly  {{Approval|Karlach|+1}} ''(either choice)''
* Tell the Nightsong to wait because Ketheric has surrendered.
▶ '''''Note:''' This option requires {{Ability Check|Intimidation|21}} and any of subsequent DC 30 checks first, OR a {{Ability Check|Persuasion|10}} if you have found and read Melodia's [[Letter to Ketheric]]''
* Invite [[Halsin]] to your party after the fight with [[Myrkul]].
:* Then tell [[Dame Aylin|Aylin]] to stand down, because [[Ketheric]] has surrendered.  
* Invite Jaheira to join your party or your camp after the fight with Myrkul.


'''[[Gauntlet of Shar]]'''  
'''[[Gauntlet of Shar]]'''  
* Lick the Spider Meat twice. {{Approval|Karlach|+2}}
* Playing as a [[Rogue]], tell the [[Reconstituted Duellist]] that you do not blunder.
* Lick the [[Spider meat]] twice. {{Approval|Karlach|+2}}


'''Nightsong's Prison'''  
'''[[Shadowfell]]'''  
* Tell [[Balthazar]] to leave or he's a dead man. {{Approval|Karlach|+1}}
* Tell [[Balthazar]] to leave or he's a dead man. {{Approval|Karlach|+1}}
* Tell Shadowheart that she should spare the Nightsong because the Nightsong may know something about her. {{Approval|Karlach|+1}}
* Tell [[Shadowheart]] that she should spare the [[Dame Aylin|Nightsong]] because the aasimar may know something about her. {{Approval|Karlach|+1}}


'''[[Mind Flayer Colony]]'''
'''[[Mind Flayer Colony]]'''
* When asked, reach out and erase the mind of the [[Slack-Skinned Head]] channelling the [[Waking Mind]] in the Necrotic Laboratory.
* When talking to the [[Waking Mind]] via the [[Slack-Skinned Head]] in the [[Necrotic Laboratory]] choose to purge the mind. {{Approval|Karlach|+1}}
* At Tadpoling Centre, use the Neutral Apparatus to release the inhabitants of the pods.
▶ '''''Note:''' This option is available only after successful passive {{Ability check|Insight|18}}''
* When talking to the [[Fresh Mind]] via the [[Slack-Skinned Head]] in the [[Necrotic Laboratory]], wish them good night.{{Approval|Karlach|+1}}
* At the [[Tadpoling Centre]], use the Neural Apparatus to release the inhabitants of the pods. {{Approval|Karlach|+5}}
 
'''Camp/Conversation'''
* Recruit [[Halsin]] to your party after the fight with [[Apostle of Myrkul]].
* Recruit [[Jaheira]] to your party or invite her to your camp after the fight with [[Apostle of Myrkul]]. {{Approval|Karlach|+5}}
 
'''[[Our Fiery Friend|Personal quest]]'''
* After [[Dammon]] upgrades Karlach's engine second time at the [[Last Light Inn]], prove it worked, giving her a hug (or kissing, if you romance her). {{Approval|Karlach|+5}}
 
}}
}}
=== Act Three ===
=== Act Three ===
{{SpoilerBox|act=3|nograd=1|unhide=1|
{{SpoilerBox|act=3|nograd=1|unhide=1|
'''[[Rivington]]'''
'''[[Rivington]]'''<br>
* Give [[Yenna]] some Food. {{Approval|Karlach|+1}}
''At the [[Sword Coast Couriers]]:''
* Tell [[Brother Clements]] his god would be proud of Father Lorgan.
* Get more money out of [[Danzo Arkwright]] in return for the Zhentarim letters, using any check-based option.{{Approval|Karlach|+1}}
* Tell [[Yannis]] you'll look into the murder for her {{Approval|Karlach|+1}}
''In the kennels:''
* While at the [[Circus of the Last Days]], tell [[Dribbles]] "What a corny joke". {{Approval|Karlach|+1}}
* Say "Woof" to [[Angry Mar'hyah]] twice. {{Approval|Karlach|+1}}
* If the player approaches the stage, say "I treat everyone around me with kindness", if Karlach was volunteered say "Go on, Karlach", or volunteer some other companion. {{Approval|Karlach|+1}}
** Make [[Angry Mar'hyah]] to let you keep Scratch, using [[Persuasion]] or [[Intimidation]]. {{Approval|Karlach|+1}}
* If [[Orin]] is impersonating [[Gyldro Angleiron]], tell him you would never kill someone you cared about. {{Approval|Karlach|+1}}
** Then force Mar'hyah to leave the kennels via [[Deception]] or [[Intimidation]].{{Approval|Karlach|+1}}
* As a Baldurian, tell [[Saer Grotpoll]] that his accent sounds more Rivington than Baldur's Gate {{Approval|Karlach|+1}}
''In the [[Angleiron's Cellar]]:''
* Woof at [[Angry Mar'hyah]] a second time. {{Approval|Karlach|+1}}
* Tell [[Wulbren]] that the real enemy is Gortash, and not the [[Gondians]] {{Approval|Karlach|+1}}
** Don't let her take Scratch. {{Approval|Karlach|+1}}
** OR That you'll talk with the [[Gondians]] and maybe they'll see reason. {{Approval|Karlach|+1}}
*** Make her leave. {{Approval|Karlach|+1}}
** If contacting the [[Gondians]], insist on refusing the bomb afterwards. {{Approval|Karlach|+1}}
*Tell [[Wulbren]] Gortash is the enemy -not the [[Gondians]] -or- You'll contact the [[Gondians]] and maybe they'll see reason. ({{Approval|Karlach|+1}})
''Elsewhere:''
**If contacting the [[Gondians]], insist on refusing the bomb. ({{Approval|Karlach|+1}})
* Give [[Yenna]] some food. {{Approval|Karlach|+1}}
* If you opened the bundle, get more money out of [[Danzo Arkwright]] by using any check when returning the Zhentarim letters {{Approval|Karlach|+1}}
* Tell [[Saer Grotpoll]] that his own accent sounds more Rivingtonian than Baldurian {{Approval|Karlach|+1}}
* Bear the madness from [[Shirra Clarwen]]'s Curse. ({{Approval|Karlach|+1}})
* Donate 500 gold for refugees to [[Manip Nestor]].{{Approval|Karlach|+1}}
** Successfully resist the Curse after taking it from [[Shirra Clarwen]]. ({{Approval|Karlach|+3}})
* If [[Orin]] is impersonating [[Gyldro Angleiron]], tell him you would never kill someone you care about. {{Approval|Karlach|+1}}
* Try and help the Dying Stone Lord Thug. {{Approval|Karlach|+1}}
* Try and help the [[Dying Stone Lord Thug]]. {{Approval|Karlach|+1}}
* Donate 500 gold for refugees to [[Manip Nestor]]. ({{Approval|Karlach|+1}})
 
'''[[Circus of the Last Days]]'''<br>
''Watching [[Dribbles the Clown|Dribbles's]] show:''
* Say 'What a corny joke' {{Approval|Karlach|+1}}
* Volunteer Karlach or any other companion to the stage. {{Approval|Karlach|+1}} ''(either)'' {{verify}}
* If going on stage yourself, say you're special because you treat the people around you with kindness. {{Approval|Karlach|+1}}
''When passing [[Zethino|Zethino's]] trial, choose answers:''
* First question: ★'Zariel' {{Approval|Karlach|+1}} OR  ★'Gortash' {{Approval|Karlach|+2}}
* Second question: ★'Bashing and sex' {{Approval|Karlach|+2}}
* Third question: ★'Probably dead' {{Approval|Karlach|+1}} OR  ★'Settled with partner and kids' {{Approval|Karlach|+2}}
▶ '''''Note:''' The ★ sign here marks the answers considered 'correct' for the purposes of the test.''
 
'''[[Open Hand Temple]]'''
* Tell [[Sister Yannis]] you'll look into the murder for her {{Approval|Karlach|+1}}
* <u>Tell</u> [[Brother Clements]] his god would be proud of Father Lorgan.
* Agree to bear the curse {{Approval|Karlach|+1}} and withstand [[Help the Spirit of the Amulet|Monk Manifestation's]] madness.{{Approval|Karlach|+3}}


'''[[Wyrm's Crossing]]'''
'''[[Wyrm's Crossing]]'''
* Consent to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing.
* <u>Consent</u> to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing.
* Get into Wyrm's Rock by showing the [[Archducal Coronation - Admission Pass|Admission Pass]] at the gate. {{Approval|Karlach|+1}}
* Gain entrance into [[Wyrm's Rock Fortress]] via the gate showing the [[Archducal Coronation - Admission Pass|Admission Pass]]. {{Approval|Karlach|+1}}
* <u>Refuse</u> to deliver the gnome leader's head to [[Manip Falcäo]]
* When [[Naaber]] pretends to be a dog, tell him "But nobody likes Naaber" {{Approval|Karlach|+1}}


'''[[Sharess' Caress]]'''
'''[[Sharess' Caress]]'''
* Tell [[Hoots Hooligan]] you'll try her new brew
* <u>Tell</u> [[Hoots Hooligan]] you'll try her new brew
 
'''[[Wyrm's Rock Fortress]]'''
* <u>Reject</u> Gortash’s offer to become allies.
* <u>Say</u> that you have no interest in this sham of a coronation when the ceremony is about to start.
* <u>Talking</u> to Karlach after the coronation, call Gortash a fraud in a nice coat
** <u>OR say</u> you can’t wait to flatten him.
** OR if you agreed to an alliance with Gortash, tell her that you didn't mean it. {{Approval|Karlach|+5}}


'''[[Lower City]]'''
'''[[Lower City]]'''
*Show yourself immediately to [[Dolor]] in the [[Facemaker's Boutique]]
* <u>Show</u> yourself immediately to [[Dolor]] in the [[Facemaker's Boutique]]
 
* Play with the children in [[Bloomridge Park]] ({{Coords|-166|-75}}) 
'''[[Wyrm's Rock Fortress]]'''
** Succeed {{Ability check|Perception|7}} to spot Cinnamon's "Spy Candy". {{Approval|Karlach|+1}}
** Allow Punkins to scan you. {{Approval|Karlach|+1}}
* In [[Cazador's Dungeon]], when speaking to Sebastian, pass [[Persuasion]] or [[Intimidation]] check, then promise him to set them free OR ask whether they would be able to control hunger {{Approval|Karlach|+1}}


*Refuse Gortash’s offer to become allies.
*Say “I have no interest in this sham of a coronation” when Gortash’s coronation is about to start.
*Call Gortash a fraud in a nice coat or say you can’t wait to flatten him when talking to Karlach after the coronation.
}}
}}


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=== Act One ===
=== Act One ===
{{SpoilerBox|act=1|nograd=1|unhide=1|
{{SpoilerBox|act=1|nograd=1|unhide=1|
'''Roadside Cliffs'''
'''[[Roadside Cliffs]]'''
* Attack the tieflings holding [[Lae'zel]] in a cage {{Approval|Karlach|-1}}
* Attack the tieflings holding [[Lae'zel]] in a cage {{Approval|Karlach|-1}}
* As the Dark Urge, tear off Gale's hand {{Approval|Karlach|-1}}
* Playing as [[The Dark Urge]], tear off [[Gale]]'s hand {{Approval|Karlach|-1}}
* Convince [[Gimblebock]] and his crew to flee (using any Ability or Class-unique option) {{Approval|Karlach|-1}}


'''[[Chapel Entrance]]'''
'''[[Emerald Grove]]/[[The Hollow]]'''
* Talk Gimblebock and his crew into leaving {{Approval|Karlach|-1}}
 
'''[[Druid Grove]]'''
* Refuse to help [[Zevlor]]
* Refuse to help [[Zevlor]]
* Take a swing at [[Zevlor]] during his argument with [[Aradin]] {{Approval|Karlach|-1}}
* Take a swing at [[Zevlor]] during his argument with [[Aradin]] {{Approval|Karlach|-1}}
* Tell the Tiefling kids trained by [[Asharak]] that they are going to die {{Approval|Karlach|-1}}
* Tell the tiefling kids trained by [[Asharak]] that they are going to die {{Approval|Karlach|-1}}
* Scold [[Elegis]] for being scared of a few goblins OR tell her to get to digging their own graves {{Approval|Karlach|-1}}
* Scold [[Elegis]] for being scared of a few goblins OR tell her to get to digging their own graves {{Approval|Karlach|-1}}
* Tell [[Arron]] that tieflings will be fine because of their devilish powers. {{Approval|Karlach|-1}}
* Kick [[Timber]] the squirrel {{Approval|Karlach|-1}}.  
* Kick [[Timber]] the squirrel {{Approval|Karlach|-1}}.  
** If you miss, try to kick her again {{Approval|Karlach|-1}}
** If you miss, try to kick her again {{Approval|Karlach|-1}}
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* Let [[Arka]] shoot [[Sazza]] {{Approval|Karlach|-1}}
* Let [[Arka]] shoot [[Sazza]] {{Approval|Karlach|-1}}
* Free [[Sazza]] from her cage and tell her to follow you {{Approval|Karlach|-1}}
* Free [[Sazza]] from her cage and tell her to follow you {{Approval|Karlach|-1}}
* Attack [[Findal]] after healing him {{Approval|Karlach|-1}}
* Tell [[Arron]] "Seems like most are tieflings. They'll be fine. They have devilish powers" {{Approval|Karlach|-1}}
* Prod [[Nettie]]'s bird twice {{Approval|Karlach|-1}}
* Prod [[Nettie]]'s bird twice {{Approval|Karlach|-1}}
* Swear to [[Nettie]] that you will take the wyvern poison if you start turning {{Approval|Karlach|-1}}
* Swear to [[Nettie]] that you will take the wyvern poison if you start turning {{Approval|Karlach|-1}}
*Letting [[Barth]] hit [[Meli]] for stealing his locket
* Let [[Barth]] hit [[Meli]] for stealing his locket
* As a [[Rogue]], pick [[Mirkon]]'s pockets while he is distracted by the harpies {{Approval|Karlach|-1}}
* As a [[Rogue]], pick [[Mirkon]]'s pockets while he is distracted by the harpies {{Approval|Karlach|-1}}
* After saving [[Mirkon]] from the harpies, tell him to stop snivelling or the harpies will return {{Approval|Karlach|-1}}
* After saving [[Mirkon]] from the harpies, tell him to stop snivelling or the harpies will return {{Approval|Karlach|-1}}
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'''[[Forest]]'''
'''[[Forest]]'''
* While using [[Speak with Animals]] to talk with [[Scratch]], start shouting at the corpse to prove Gomwick is dead. {{Approval|Karlach|-1}}
* In the [[Underground Passage]], heal [[Findal]], then attack him {{Approval|Karlach|-1}}
* Talking with [[Scratch]] via [[Speak with Animals]], shout at the [[Gomwick|Gomwick's]] corpse to prove he indeed is dead. {{Approval|Karlach|-1}}
* While talking to [[Aradin]] on the bridge, say you don't waste your time with devil spawn {{Approval|Karlach|-5}}
* While talking to [[Aradin]] on the bridge, say you don't waste your time with devil spawn {{Approval|Karlach|-5}}


'''[[Owlbear Nest]]'''
'''[[Owlbear Nest]]'''
* Choose to go closer to the Owlbear cub or attack the Owlbear {{Approval|Karlach|-1}}
* Choose to go closer to the [[Owlbear Cub]] or attack the mother [[Owlbear]] {{Approval|Karlach|-1}}
* After killing the Owlbear, kill it's cub as well {{Approval|Karlach|-1}}
* After killing the mother [[Owlbear]], kill the cub as well {{Approval|Karlach|-1}}
 
'''[[Sunlit Wetlands]]/[[Putrid Bog]]'''
* When speaking to [[Gandrel]]:
** ''(if [[Astarion]] '''is not''' in the party)'' Tell the hunter where he can find him {{Approval|Karlach|-1}}
** ''(if [[Astarion]] '''is''' in the party)'' Reveal [[Astarion]]'s identity to [[Gandrel]] {{Approval|Karlach|-1}}
***OR Don't turn [[Astarion]] in but further in the dialogue allow him kill the hunter {{Approval|Karlach|-1}} 


'''[[Blighted Village]]'''
'''[[Blighted Village]]'''
* Read the [[Necromancy of Thay]] {{Approval|Karlach|-1}}
* Read the [[Necromancy of Thay]] {{Approval|Karlach|-1}}
* Interrupt [[Buthir]] and [[Grukkoh]]'s private moment by opening the doors to the barn north of the [[Blighted Village]] {{Approval|Karlach|-1}}
* Interrupt the bugbear and ogre lovers in the barn {{Approval|Karlach|-1}}
* Pay [[Fezzerk]] a lot of gold to let you pass {{Approval|Karlach|-1}}
* Pay [[Fezzerk]] a lot of gold to let you pass {{Approval|Karlach|-1}}
'''[[Sunlit Wetlands]]'''
* Tell [[Gandrel]] where you can find [[Astarion]]
* Let [[Astarion]] kill [[Gandrel]]


'''[[Goblin Camp]]'''
'''[[Goblin Camp]]'''
* Yell "Boo, get off the stage!" at [[Volo]] in the goblin camp
''In the outer camp:''
* When talking to Tracker Grikka, suggest getting answers out of the prisoner yourself {{Approval|Karlach|-1}}
* <u>Yell</u> "Boo, get off the stage!" at [[Volo]] as he performs.
* When talking to Minthara, suggest visiting the prisoner yourself {{Approval|Karlach|-1}}
* Tell [[Tracker Grikka]] that you that you will get answers from prisoners.  {{Approval|Karlach|-1}}
* Using speak with animals, instruct the chicken to ran to the posts during chicken chasing.
* <u>Playing</u> a tour of chicken-chasing, tell the [[Owlbear Cub]] to ran to the posts, using [[Speak with Animals]]
* After defeating [[Crusher]], choose the option to finish him. Triggers a fight with the entire camp.
*<u>After</u> defeating [[Crusher]], choose the option to finish him. ''(triggers a fight with the entire camp)).
''In the [[Shattered Sanctum]]'':
* When talking to [[Minthara]], suggest visiting the prisoner yourself {{Approval|Karlach|-1}}
* Tell [[Minthara]] that [[Sazza]] is just an idiot {{Approval|Karlach|-1}}
* Tell [[Minthara]] that [[Sazza]] is just an idiot {{Approval|Karlach|-1}}


'''[[The Risen Road]]'''
'''[[The Risen Road]]'''
* Convince [[Flind]] to attack the other Gnolls
* Convince [[Flind]] to attack the other gnolls instead of you {{Approval|Karlach|-1}}
 
'''[[Mountain Pass]]'''


'''[[Underdark]]'''
'''[[Underdark]]'''
* Refuse to give the [[noblestalk]] to [[Derryth Bonecloak]] {{Approval|Karlach|-1}}
* Refuse to give the [[Noblestalk]] to [[Derryth Bonecloak]] {{Approval|Karlach|-1}}
* Agree to be [[BOOOAL]]'s chosen {{Approval|Karlach|-1}}
* Agree to be [[BOOOAL]]'s chosen {{Approval|Karlach|-1}}
* Offer to help hunt down the escaped gnome and the pair of boots for [[Gekh Coal]] {{Approval|Karlach|-1}}
* Offer to help [[Gekh Coal]] hunt down the escaped gnome and the pair of boots {{Approval|Karlach|-1}}


'''[[Grymforge]]'''
'''[[Grymforge]]'''
* Ask Ward Magmar how to get a slave of your own
* When Lunkbug tells you where to find [[Philomeen]], answer that you'll take her head for a trophy. {{Approval|Karlach|-1}}
* Convince the Deep Rothé to excavate for Skarjall via the [[Persuasion]] check "Breathe. Focus."
* Ask [[Ward Magmar]] how to get a slave of your own {{Approval|Karlach|-1}}
* Convince the Deep Rothé to excavate for [[Skarjall]] via the [[Persuasion]] line "Breathe. Focus." {{Approval|Karlach|-1}}
* Side with [[Elder Brithvar]] when confronting [[Nere]] {{Approval|Karlach|-1}}
* Side with [[Elder Brithvar]] when confronting [[Nere]] {{Approval|Karlach|-1}}
* Side with [[Nere]] against [[Elder Brithvar]] {{Approval|Karlach|-5}}
* Side with [[Nere]] against [[Elder Brithvar]] {{Approval|Karlach|-5}}
* Let Elder Brithvar take the deep gnomes
* Let [[Elder Brithvar]] take the enslaved deep gnomes after the fight with [[Nere]] {{Approval|Karlach|-5}}
 
'''[[Mountain Pass]]'''
* Speak with githyanki patrol instead of letting [[Lae'zel]] do it  {{Approval|Karlach|-1}} ''(any line of two available)''
 
'''[[Crèche Y'llek]]'''
* Offer to fight [[Youth Varrl]] when [[Sa'varsh Kethk]] asks for a challenger {{Approval|Karlach|-1}}, and then indeed kill him {{Approval|Karlach|-1}}.
* Tell [[Varsh Ko'kuu]] that if he gives you the [[Githyanki Egg|githyanki egg]] you'll sell it at best price OR make yourself an omelette (''either choise brings {{Approval|Karlach|-1}} and immediately starts the fight with [[Varsh Ko'kuu|Ko'kuu]] and hatchery guards'')
* Crush the Githyanki egg {{Approval|Karlach|-1}} (''This option is not available if playing as a [[Githyanki]]; starts the fight with [[Varsh Ko'kuu|Ko'kuu]] and hatchery guards'')
* Surrender the [[Mysterious Artefact]] to [[Kith'rak Therezzyn]]  {{Approval|Karlach|-1}}
* Agree to [[Vlaakith|Vlaakith's]] request to kill the person inside the [[Mysterious Artefact]]. {{Approval|Karlach|-1}}
 
'''Raphael's Deal'''
* When [[Raphael]] briefly takes you to the [[House of Hope]], say that you'll do anything to get rid of the tadpole {{Approval|Karlach|-1}}


'''[[Camp]]'''
'''Camp/Conversation'''
* If Karlach is recruited before [[Wyll]], he will show up in camp after a long rest. Escalate the conversation into a fight with Wyll. {{Approval|Karlach|-1}}
* Flirt with [[Mizora]] when she shows up {{Approval|Karlach|-1}}
* Flirt with [[Mizora]] when she shows up {{Approval|Karlach|-1}}
* Ask [[Mizora]] if she will leave if you turn on [[Karlach]] {{Approval|Karlach|-5}}
* Ask [[Mizora]] whether she leaves if you turn on [[Karlach]] {{Approval|Karlach|-5}}
* Letting [[Volo]] follow through with his attempt to remove the parasite
* Let [[Volo]] follow through with his attempt to remove the parasite
* When meeting Raphael say "I'll do anything to get rid of the tadpole" {{Approval|Karlach|-1}}
* [[Dark Urge]] {{Blur|Confess to murdering the bard {{Approval|Karlach|-1}}}}


'''[[Creche Y'llek]]'''
{{SpoilerDurge|nograd=1|
* Agree to Vlaakith's request to kill the person inside the Astral Prism.
* Playing as The Dark Urge: Confess to murdering the bard {{Approval|Karlach|-1}}
* Offer to fight [[Youth Varrl]] to the death when [[Sa'varsh Kethk]] asks for a challenger.
}}
* Present [[Kith'rak Therezzyn]] the [[Mysterious Artefact]]
}}
}}


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'''[[Ruined Battlefield]]'''
'''[[Ruined Battlefield]]'''
* Side with the convoy against the Harpers.
* Side with the convoy against the Harpers.{{Approval|Karlach|-1}}
* If you're traveling with the convoy when it's ambushed, side with the Harpers, and loot the Moonlantern, tell the Harper leader "How about I just kill you and keep the lantern for myself?"
* Traversing [[Shadow-Cursed Lands]] with the convoy, side with the ambushing Harpers. After defeating the convoy, tell the Harpers' leader you're going to kill them and take the lantern.{{Approval|Karlach|-1}} (''Taking this course starts the fight with ambushing Harpers immediately'').
* When judging with [[He Who Was]], tell [[Madeline]] to stab herself; and to continue.
* When judging with [[He Who Was]], order [[Madeline]] to stab herself {{Approval|Karlach|-1}}, then to continue {{Approval|Karlach|-1}}, and finally succeed a [[Persuasion]] roll to keep her going {{Approval|Karlach|-1}}.
*Give up all your gold to [[Gerringothe Thorm]]. {{Approval|Karlach|-1}}


*Give up all your gold to [[Gerringothe Thorm]].
'''[[Last Light Inn]]'''
* When [[Marcus]] assaults the inn, concert with him telepathically, then tell [[Isobel]] that she's going to meet [[Ketheric]]. {{Approval|Karlach|-10}}
* After [[Mol]] is taken, tell [[Mattis]] she's probably dead already.{{Approval|Karlach|-1}}
* Question Karlach's encouragement of [[Mattis]]' 'scamming with the greats'. {{Approval|Karlach|-5}}
* Playing as [[The Dark Urge]], give in to your urge to kill the Strange Ox. {{Approval|Karlach|-1}}
* Playing as [[The Dark Urge]], tell [[Isobel]] that your blood orders you to kill her, and then give in to your urge {{Approval|Karlach|-10}} (''Choosing this course immediately starts a fight with Isobel, and any Harper or Fist who notice this will side with Isobel'')
 
'''[[Moonrise Towers]]'''
* Refuse to take [[Soul Coin]]s from [[Lann Tarv]] in exchange for hearing about the souls inside them{{Approval|Karlach|-5}}
▶ '''''Note:''' This line appears only if '''Karlach is in the party'''''.
* Kill [[Fezzerk]] without combat (through dialogue options) {{Approval|Karlach|-1}}
* When speaking with [[Minthara]] after the battle, propose to take the place of Orin once she's dead. {{Approval|Karlach|-1}}


'''[[Gauntlet of Shar]]'''
'''[[Gauntlet of Shar]]'''
* Tell [[Shadowheart]] you will support her becoming a Dark Justiciar when in the Gauntlet of Shar.
* <u>Tell</u> [[Shadowheart]] you will support her becoming a [[Dark Justiciar]].
* Agree to help [[Balthazar]] in the [[Gauntlet of Shar]].
* <u>Agree</u> to help [[Balthazar]].
*Offer to search the Gauntlet of Shar to help Yurgir.
* <u>Offer</u> to search the Gauntlet of Shar to help [[Yurgir]].


'''[[Last Light Inn]]'''
'''[[Mind Flayer Colony]]'''
* Question her encouragement of [[Mattis]]' scamming.
* At the [[Tadpoling Centre]], use the Neural Apparatus to purge the pods. {{Approval|Karlach|-5}}
* After [[Mol]] is taken, tell [[Mattis]] she's probably dead already.
* <u>When</u> talking to the [[Waking Mind]] via the [[Slack-Skinned Head]] in the [[Necrotic Laboratory]] choose to consume the mind.{{Approval|Karlach|}}
 
▶ '''''Note:''' This option is available only after successful passive {{Ability check|Insight|18}}''
'''[[Moonrise Towers]]'''
* When talking to the [[Fresh Mind]] via the [[Slack-Skinned Head]] in the [[Necrotic Laboratory]], tell it that they will never wake again. {{Approval|Karlach|-1}}
* Reject the 3 [[soul coins]] offered by [[Lann Tarv]] to Karlach in exchange for hearing about the souls (must have Karlach in the party to get this dialogue).


'''Camp/Conversation'''
'''Camp/Conversation'''
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{{SpoilerBox|act=3|nograd=1|unhide=1|
'''[[Rivington]]'''
'''[[Rivington]]'''
* Accept the Runepowder bomb from Wulbren Bongle -or- This is too messy for you.
* After successfully [[Deception|deceiving]] [[Saer Grotpoll]] that you're a Baldurian (if you actually are not), stand for his rumblings about refugees {{Approval|Karlach|-1}}
** If contacting the [[Gondians]], accept the bomb anyway.
* <u>Take</u> the bomb from [[Wulbren]] OR tell him that this is too messy.
 
** <u>If contacting</u> the [[Gondians]], accept the bomb anyway.
* Tell the [[Dying Stone Lord Thug]] that you'll enjoy watching him die slowly {{Approval|Karlach|-1}}
* Tell [[Farlin]] that you're happy to help them against [[Cairos]] and his thugs. {{Approval|Karlach|-1}}
''When passing [[Zethino|Zethino's]] trial, choose answers:''
** First question: 'Raphael' {{Approval|Karlach|-1}} OR 'Me' {{Approval|Karlach|-2}}
** Second question: 'Going shopping' {{Approval|Karlach|-1}} OR 'Reading' {{Approval|Karlach|-2}}
** Third question: 'Worshipping Selune' {{Approval|Karlach|-1}}


'''[[Wyrm's Crossing]]'''
'''[[Wyrm's Crossing]]'''
* Tell [[Farlin]] that you're happy to help them against Cairos and his men.
* <u>Refuse</u> to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing.
* Refuse to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing.


'''[[Sharess' Caress]]'''
'''[[Sharess' Caress]]'''
* Pick "Delicious" after pointing out the two drow look alike.
* <u>After</u> pointing out how the two drow look alike, call them 'delicious'.


'''[[Wyrm's Rock Fortress]]'''
'''[[Wyrm's Rock Fortress]]'''
* Tell Lord Amber's Bodyguard about the Steel watch that you couldn't feel safer {{Approval|Karlach|-1}} or ''([[Drow]] or [[Half-Orc]])'' Safer than with some {{Approval|Karlach|-1}}
* Tell Lord Amber's Bodyguard about the Steel watch that you couldn't feel safer {{Approval|Karlach|-1}}
* Agree to slay [[Orin]] and become allies with [[Gortash]]
** OR, Playing as a [[Drow]] or a [[Half-Orc]], say that you feel safer than with some {{Approval|Karlach|-1}}
}}
* Agree to slay [[Orin]] and become allies with [[Gortash]] {{Approval|Karlach|-1}}
* Tell Gortash that you can hardly wait for his coronation. {{Approval|Karlach|-1}}


'''[[Lower City]]'''
'''[[Lower City]]'''
* Tell News Hawker Luan that his salesmanship is terrible. {{Approval|Karlach|-1}}
* At the [[Cazador's Dungeon]], let Astarion complete the Rite of Profane Ascension {{Approval|Karlach|-1}}
** After he says he is only six say you don't care. {{Approval|Karlach|-1}}
* Tell [[News Hawker Luan]] that her salesmanship is terrible. {{Approval|Karlach|-1}}
[[Category:Approval]]
** After Luan says she is only six say you don't care. {{Approval|Karlach|-1}}
* <u>Sell</u> the [[Githyanki Egg]] to the [[Society of Brilliance]].
* At [[Flymm Cargo]], let [[Allandra Grey]] take [[Redhammer]] away after you've returned from the [[Iron Throne]] {{Approval|Karlach|-1}}
* At [[Facemaker's Boutique]] during [[Investigate the Murders]], sneak up on Dolor as he's poised to kill Figaro, thereby letting Figaro die.
 
'''[[Devil's Fee]]'''
* Upon returning from [[House of Hope]], intimidate [[Helsik]] saying that you've just killed a devil in his own home. {{Approval|Karlach|-1}}
 
'''[[House of Hope]]'''
* Undress for [[Haarlep]]. {{Approval|Karlach|-1}}
* Vow your body to [[Haarlep]]. {{Approval|Karlach|-1}}
▶ '''''Note:''' It is possible to detach one of your party companions and foist them on Haarlep to play his 'game'. In that case, 'Clothes removal' point is lost always, while 'Vowing body' point distracts only sometimes, if Karlach stands too close to the scene.''
 
'''Camp/Conversation'''
* If Jaheira leaves the team, tell Karlach she can go with her, if it means so much to her. {{Approval|Karlach|-1}}
 
'''[[Our Fiery Friend|Personal quest]]'''
* Kill [[Gortash]] without having Karlach in the Party {{Approval|Karlach|-20}}
}}

Revision as of 18:42, 5 July 2024

Karlach approves of helping people out. Due to her experiences in Avernus, she distrusts devils. The actions and choices listed on this page will raise or lower Karlach's Approval.

For more information about the approval system, see Approval.

Greetings

Depending on her approval rating, Karlach may greet the player with:

Negative (<0):

  • "Yeah?"
  • "What?"
  • "Out with it."
  • "Hey."

Neutral (0 - 19):

  • "Soldier?"
  • "Why're we slowing down?"
  • "Hm?"
  • "What can I do you for?"
  • "Yeah?"
  • "What's the story?"
  • "Heya."
  • "Hey, soldier."

Medium and up (20+):

  • "Hey, soldier."
  • "Soldier?"
  • "What's on your mind?"
  • "Copper for your thoughts?"

If spoken to by someone other than the player character:

  • "Sorry - haven't fraternised with you much and not sure if I want to start."
  • "Go get boss if you want to talk."
  • "Tell it to the chief."

Romance

Flirting - Low approval:

  • "Hey, soldier."
  • "Uh huh?"
  • "What is it?"

Flirting - 20+ approval:

  • "Hey, you."
  • "Oh, hi!"
  • "What're you thinking about?"

Partnered:

  • "Darling."
  • "Hey!"
  • "Soldier?"
  • "What's on your mind?"

Partnered, low approval:

  • "Yeah, honey?"
  • "Hmm?"
  • "What's on your mind?"

Broken Up - 40+ approval:

  • "Hey, soldier."
  • "Yeah?"
  • "What's on your mind?"

Broken Up - Low approval:

  • "What?"
  • "Yeah?"
  • "Something on your mind?"

Approval

As a Companion character, the interactions listed below will cause Karlach to gain approval.

Act One

Ico knownSpells lvl 01.png Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ravaged Beach

Roadside Cliffs

Emerald Grove/The Hollow

Note: This option appears only if you previously refused to help Zevlor, skipped talking to him, or he was knocked out by Aradin

  • While talking to/trading with Mattis, catch Silfy trying to pickpocket you (passive Perception check), and tell her to relax (either straightaway or after successful Insight check). Karlach approves +1
  • In the confrontation with Barth about the locket, stand for Meli Karlach approves +1

In the Grove:

  • Tell Arabella's mother Komira that the druids are overreacting and you'll speak with them Karlach approves +1
  • After being confronted about stealing the Idol of Silvanus, return the idol and apologise Karlach approves +1
  • Help Alfira finish her song Karlach approves +1
  • While speaking with Topaz the bird via Speak with Animals:
    • Convince him that the key in its nest is dull Karlach approves +1
    • OR kick the bird Karlach approves +1
    • OR, playing as a Bard, choose unique line about his song Karlach approves +1

In the Druid cave:

  • Persuade Kagha to free Arabella Karlach approves +5
  • Talk to Kagha after her judging Arabella and call her a monster Karlach approves +5
  • Persuade Kagha to fight against the Shadow Druids (if uncovered her conspiring with them) Karlach approves +5
  • Agree with Zevlor to kill the goblin horde's leaders Karlach approves +5
  • Attack Nettie (no need to kill her) Karlach approves +1
  • Tell Silver the wolf you just wanted to give them your scent (using Speak with Animals) Karlach approves +1

Forest

Note: This scene appears only if Aradin has previously left the grove

Owlbear Nest

Sunlit Wetlands/Putrid Bog

  • When find Demir and Johl arguing with Auntie Ethel, tell them all to calm down, and then tell them you know the woman Karlach approves +1 (immediately starts the fight with brothers)
    • While talking to Demir and Johl after Ethel disappears, offer to help them find their sister Karlach approves +1
  • After entering the Sunlit Wetlands, break the illusion by any available means, then say 'BAA' at the Redcaps when you speak to them Karlach approves +1 (works twice)
  • When talking to Auntie Ethel and Mayrina at the Riverside Teahouse:
    • Don't let Ethel steer the conversation away, and finally say that "This woman is clearly in trouble" Karlach approves +1
    • OR tell Mayrina straightaway that Demir and Johl were killed (by you or Ethel) Karlach approves +1
  • After defeating Auntie Ethel, Intimidate her into handing over both Mayrina and fey hair Karlach approves +5
  • Resurrect Connor Vinderblad, and then give Mayrina the Bitter Divorce wand Karlach approves +1
  • (If Astarion is not in your party) When talking to Gandrel, tell him that Astarion is under your protection Karlach approves +1.
    • Further in dialogue, refuse to help the hunter find your camp Karlach approves +1

Blighted Village

Goblin Camp

At the front gate:

  • Fling dung at Sentinel Olak (hidden behind other dialogue options; triggers a fight with gate guards) Karlach approves +5
  • Tap once on the War Drum Karlach approves +1
  • Use Performance to play a rhythm on the War DrumKarlach approves +1

In the outer camp:

  • In the chicken-chasing game, convince the Owlbear Cub to run to the camp gate Karlach approves +1
  • Successfully Intimidate Crusher Karlach approves +1
    • OR After defeating Crusher, choose mercy and help him up. Karlach approves +1
  • Tell Eight that you're sorry for his loss. Karlach approves +1

Inside the Shattered Sanctum:

  • After moving with Priestess Gut to her "private chapel", allow Gut to feel around your head Karlach approves +1
  • Tell Minthara that the prisoner escaped and pass an Intelligence check to withhold the grove's location Karlach approves +5
  • Move in for the kill when speaking to Dror Ragzlin Karlach approves +1 (after freeing Halsin, without having him with you)

In Worg Pens:

  • Free the bear and side with him against the goblins Karlach approves +1
  • After freeing Halsin, agree to Defeat the Goblins and tell Halsin to get to safety Karlach approves +5

The Risen Road

  • When dealing with the dying hyena:
    • Playing as a Good Cleric or a non-Oathbreaker Paladin, successfully bless the dying hyena Karlach approves +1
    • Playing as a Ranger, mercy-kill the dying hyena Karlach approves +1
    • Playing as a Druid, choose to "destroy the abomination" Karlach approves +1

Zhentarim Hideout When trying to enter the hideout:

Note: If you've already found it, the dialogue line "I know what became of Rugan" will not give approval.

    • OR Use Persuasion to tell Zarys you're just here to trade Karlach approves +1
    • OR Use Intimidation to tell Zarys you "go where you please" Karlach approves +1
  • Refuse to kill Rugan when Zarys tells you to Karlach approves +1

When dealing with Brem and the artist Oskar Fevras:

  • Intimidate Brem into lowering the price Karlach approves +1
  • Buy Oskar. Karlach approves +1
  • Give Oskar an additional 200 gold after freeing him Karlach approves +1

Waukeen's Rest

Underdark

Note: this option appears after uncovering Myrna's fate in the Arcane Tower)[Needs Verification]

Grymforge

  • Tell Ward Magmar that he disgusts you Karlach approves +1
  • Convince Skickpit you're going to help him, then ask if he really wants you to kill his slavers (using Persuasion line) Karlach approves +1
  • Pay respect to the heap of deep gnomes' corpses after killing or deceiving Brathwen and Viss Karlach approves +1
  • Convince the Deep Rothé to give in to their rage and attack the duergar Karlach approves +1
  • Promise the deep gnome slaves that you'll do what you can to help them Karlach approves +1
  • After finding Philomeen (and letting her go away), talk to Lunkbug and mention she wants Laridda to move on Karlach approves +1
  • Stand up for the deep gnome slaves when Nere, once freed, is going to kill them Karlach approves +5
  • Convince Elder Brithvar to free the deep gnomes after the fight with Nere Karlach approves +5
    • If failed to convince Brithwar, choose the line "I am freeing these gnomes. Just try and stop me." (immediately starts the fight with the rest of duergar) Karlach approves +5
  • After freeing Barcus Wroot, bid him farewell and good luck Karlach approves +5

Mountain Pass

  • Playing as a Githyanki, tell Ellyka that githyanki patrol means nothing to you, getting her to stand down.Karlach approves +1
  • Allow Lae'zel to speak with the githyanki patrol and Kith'rak Voss Karlach approves +1

Crèche Y'llek

  • Persuade Sa'varsh Kethk to let Youth Varrl go from training.Karlach approves +1
  • Vandalise the portrait of Vlaakith Karlach approves +1
  • Successfully persuade Varsh Ko'kuu to let you take the githyanki egg, telling him:
    • that you'll take it to a better crèche Karlach approves +1
    • OR that you'll raise it yourself Karlach approves +1
    • OR, Playing as a Githyanki, say you'll see it becomes the greatest ghaik-slayer Karlach approves +1.

In captain's quarters and Inquisitor's chambers:

Camp/Conversation

  • When Mizora first appears in the camp, tell her not to lay a finger on Karlach Karlach approves +5
    • OR Threaten to kill Mizora during her first appearance Karlach approves +1
  • After staking Astarion when he tried to bite you, say that bringing him to the camp was a mistake Karlach approves +1
  • After having a romantic night, tell her you'd love to be able to touch her properly Karlach approves +5

Note: This line can be repeated multiple times until the second upgrade of Karlach' heart, but only the first time gives approval

  • Pet Scratch when he first comes to the camp Karlach approves +1
  • Feed the Owlbear Cub when it first comes to the camp Karlach approves +1 (requires food in the inventory)
  • Successfully heal the Owlbear Cub's paw when it appears again at the camp Karlach approves +1
  • Pet the Owlbear Cub after adopting it Karlach approves +1
  • Having invited Barcus Wroot to your camp, promise him you will find his friend Wulbren at Moonrise Towers Karlach approves +1
  • When Kith'rak Voss wakes you up at the camp during long rest to discuss the Mysterious Artefact (after the events at the Crèche):
    • Encourage Lae'zel to trust him Karlach approves +1
    • OR tell Lae'zel you'll support any choice of hers Karlach approves +1
    • OR tell Lae'zel you believe Kith'rak and she should too Karlach approves +1

Raphael's Deal

  • When Raphael briefly takes you to the House of Hope, choose lines:
    • "You're mad if you think I'll make a deal with a devil." Karlach approves +5
    • OR "Then fix it. Or die by my hand!" Karlach approves +5
  • After first encounter with Raphael speak with Shadowheart and choose dialogue option about distrusting Raphael twice Karlach approves +5

Any Area

  • Playing as Astarion, confess to her that you are a vampire. Karlach approves +10

Personal quest

  • After defeating Anders and his crew, and Karlach having rampaged in the Tollhouse, tell her she looks hot. Karlach approves +3
  • If Karlach is recruited before Wyll, he will show up when ending this day in the camp. Talk him out of fighting Karlach. Karlach approves +5
  • Agree to give Karlach a Soul Coin to power her up in combat Karlach approves +5
  • When you first meet Dammon while already having a piece of infernal iron, Karlach will ask if she can give it to the smith - agree. Karlach approves +10
  • After Dammon upgrades her heart first time tell her you still can't touch her, and then choose the line "Of course I do" Karlach approves +10

Act Two

Ico knownSpells lvl 02.png Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ruined Battlefield If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:

  • Convince the hyena in the convoy that it doesn't belong to goblins and should leave them. Karlach approves +1
  • Convince Kar'niss the drider not to attack you after you killed the convoy before summoning him. Karlach approves +1
  • Traversing Shadow-Cursed Lands with the convoy, betray them and side with the ambushing Harpers Karlach approves +1

If entering the Shadow-Cursed Lands from the Grymforge:

  • As a Wizard, tell Harper Lassandra that you can aid in traversing the darkness.Karlach approves +1
  • As a Bard, tell Harper Lassandra that the best introductions are made while sitting around a fire.Karlach approves +1
  • As The Dark Urge, decide to stay and help Harpers against shadows (instead of abandoning them) Karlach approves +1
  • When the shadows warp Yonas, tell Harper Meygan, "Move. I'll take care of this."Karlach approves +1
  • Free Dolly Thrice from the Moonlantern (no matter how you obtain it)Karlach approves +1
  • When judging with He Who Was, ask Madeline what did the Dark Justiciar do, and then:
    • Call her a coward Karlach approves +1, OR tell her it wasn't her fault Karlach approves +1, OR tell her you forgive her (class-based lines) Karlach approves +1
    • OR after ordering her to stab herself, let her make a couple of strikes and then say it was enough Karlach approves +1, OR tell her that her readyness to hurt herself is enough to be forgiven Karlach approves +1


Last Light Inn

Note: This line appears only if Astarion is not in the party or if you are playing as The Dark Urge, otherwise Raphael will turn the talk to the spawn's scars.


Reithwin Town

  • Agree to help Arabella find her parents. Karlach approves +1
  • Agree to take Arabella in at your camp. Karlach approves +1

In the Reithwin Tollhouse:

In the House of Healing:

  • Convince Malus Thorm to order his sisters to hone their blades on each other.Karlach approves +1
  • OR Convince Malus Thorm to take the place of his patient and submit to sisters' curing. Karlach approves +2 (comes one point by another subsequently).

At The Waning Moon:

  • Safely drink with Thisobald Thorm (rolling Saving Throw, either general or class-based) up to three times total Karlach approves +1(each time)
    • OR successfully imitate drinking (rolling Sleight of Hand) Karlach approves +1 (gains approval only in first round)
  • Successfully entertain the brewer with your stories (through Performance roll) Karlach approves +1 (each time).

Note: If Performance roll failed, successful subsequent Deception roll earns a point of approval, nonetheless.

  • By any means make the Thisobald Thorm drink his 'elixir' three times in a row, thus leading him to burst Karlach approves +1

House in Deep Shadows

Moonrise Towers

Note: This option requires DC 21 Intimidation check and any of subsequent DC 30 checks first, OR a DC 10 Persuasion check if you have found and read Melodia's Letter to Ketheric

Gauntlet of Shar

Shadowfell

  • Tell Balthazar to leave or he's a dead man. Karlach approves +1
  • Tell Shadowheart that she should spare the Nightsong because the aasimar may know something about her. Karlach approves +1

Mind Flayer Colony

Note: This option is available only after successful passive DC 18 Insight check

Camp/Conversation

Personal quest

  • After Dammon upgrades Karlach's engine second time at the Last Light Inn, prove it worked, giving her a hug (or kissing, if you romance her). Karlach approves +5

Act Three

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Rivington
At the Sword Coast Couriers:

  • Get more money out of Danzo Arkwright in return for the Zhentarim letters, using any check-based option.Karlach approves +1

In the kennels:

In the Angleiron's Cellar:

  • Tell Wulbren that the real enemy is Gortash, and not the Gondians Karlach approves +1
    • OR That you'll talk with the Gondians and maybe they'll see reason. Karlach approves +1
    • If contacting the Gondians, insist on refusing the bomb afterwards. Karlach approves +1

Elsewhere:

Circus of the Last Days
Watching Dribbles's show:

  • Say 'What a corny joke' Karlach approves +1
  • Volunteer Karlach or any other companion to the stage. Karlach approves +1 (either) [Needs Verification]
  • If going on stage yourself, say you're special because you treat the people around you with kindness. Karlach approves +1

When passing Zethino's trial, choose answers:

  • First question: ★'Zariel' Karlach approves +1 OR ★'Gortash' Karlach approves +2
  • Second question: ★'Bashing and sex' Karlach approves +2
  • Third question: ★'Probably dead' Karlach approves +1 OR ★'Settled with partner and kids' Karlach approves +2

Note: The ★ sign here marks the answers considered 'correct' for the purposes of the test.

Open Hand Temple

Wyrm's Crossing

  • Consent to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing.
  • Gain entrance into Wyrm's Rock Fortress via the gate showing the Admission Pass. Karlach approves +1
  • Refuse to deliver the gnome leader's head to Manip Falcäo
  • When Naaber pretends to be a dog, tell him "But nobody likes Naaber" Karlach approves +1

Sharess' Caress

Wyrm's Rock Fortress

  • Reject Gortash’s offer to become allies.
  • Say that you have no interest in this sham of a coronation when the ceremony is about to start.
  • Talking to Karlach after the coronation, call Gortash a fraud in a nice coat
    • OR say you can’t wait to flatten him.
    • OR if you agreed to an alliance with Gortash, tell her that you didn't mean it. Karlach approves +5

Lower City

Disapproval

As a Companion character, the interactions listed below will cause Karlach to lose approval. This list is most likely incomplete.

Act One

Ico knownSpells lvl 01.png Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Roadside Cliffs

  • Attack the tieflings holding Lae'zel in a cage Karlach disapproves -1
  • Playing as The Dark Urge, tear off Gale's hand Karlach disapproves -1
  • Convince Gimblebock and his crew to flee (using any Ability or Class-unique option) Karlach disapproves -1

Emerald Grove/The Hollow

  • Refuse to help Zevlor
  • Take a swing at Zevlor during his argument with Aradin Karlach disapproves -1
  • Tell the tiefling kids trained by Asharak that they are going to die Karlach disapproves -1
  • Scold Elegis for being scared of a few goblins OR tell her to get to digging their own graves Karlach disapproves -1
  • Tell Arron that tieflings will be fine because of their devilish powers. Karlach disapproves -1
  • Kick Timber the squirrel Karlach disapproves -1.
    • If you miss, try to kick her again Karlach disapproves -1
    • As Dark Urge, when you are confronted by a companion about kicking Timber, say she came right at you OR that your instincts are sharp and to stay out of the way Karlach disapproves -1
  • Make Zorru kneel before Lae'zel Karlach disapproves -1
  • After the conversation with Zorru tell Lae'zel that she is good at interrogations Karlach disapproves -1
  • Offer to heal Pandirna for a price but pocket the money and leave Karlach disapproves -1
  • As a Barbarian, tell Pandirna to hush or you will snap her neck Karlach disapproves -1
  • Let Arka shoot Sazza Karlach disapproves -1
  • Free Sazza from her cage and tell her to follow you Karlach disapproves -1
  • Prod Nettie's bird twice Karlach disapproves -1
  • Swear to Nettie that you will take the wyvern poison if you start turning Karlach disapproves -1
  • Let Barth hit Meli for stealing his locket
  • As a Rogue, pick Mirkon's pockets while he is distracted by the harpies Karlach disapproves -1
  • After saving Mirkon from the harpies, tell him to stop snivelling or the harpies will return Karlach disapproves -1
  • While Mirkon is trying to give you a story for saving him, say you've heard enough of his chatter Karlach disapproves -1
  • After agreeing to steal the Idol of Silvanus for Mol and obtaining it, tell her you will be keeping it Karlach disapproves -1
  • Tell Locke and Komira (Arabella's parents) that it's their fault and they should have tried parenting her Karlach disapproves -1
  • If Arabella has died, lie and tell Locke and Komira that Kagha will release her soon Karlach disapproves -1

Forest

Owlbear Nest

  • Choose to go closer to the Owlbear Cub or attack the mother Owlbear Karlach disapproves -1
  • After killing the mother Owlbear, kill the cub as well Karlach disapproves -1

Sunlit Wetlands/Putrid Bog

  • When speaking to Gandrel:
    • (if Astarion is not in the party) Tell the hunter where he can find him Karlach disapproves -1
    • (if Astarion is in the party) Reveal Astarion's identity to Gandrel Karlach disapproves -1
      • OR Don't turn Astarion in but further in the dialogue allow him kill the hunter Karlach disapproves -1

Blighted Village

  • Read the Necromancy of Thay Karlach disapproves -1
  • Interrupt the bugbear and ogre lovers in the barn Karlach disapproves -1
  • Pay Fezzerk a lot of gold to let you pass Karlach disapproves -1

Goblin Camp In the outer camp:

  • Yell "Boo, get off the stage!" at Volo as he performs.
  • Tell Tracker Grikka that you that you will get answers from prisoners. Karlach disapproves -1
  • Playing a tour of chicken-chasing, tell the Owlbear Cub to ran to the posts, using Speak with Animals
  • After defeating Crusher, choose the option to finish him. (triggers a fight with the entire camp)).

In the Shattered Sanctum:

  • When talking to Minthara, suggest visiting the prisoner yourself Karlach disapproves -1
  • Tell Minthara that Sazza is just an idiot Karlach disapproves -1

The Risen Road

  • Convince Flind to attack the other gnolls instead of you Karlach disapproves -1

Underdark

Grymforge

Mountain Pass

  • Speak with githyanki patrol instead of letting Lae'zel do it Karlach disapproves -1 (any line of two available)

Crèche Y'llek

Raphael's Deal

  • When Raphael briefly takes you to the House of Hope, say that you'll do anything to get rid of the tadpole Karlach disapproves -1

Camp/Conversation

  • If Karlach is recruited before Wyll, he will show up in camp after a long rest. Escalate the conversation into a fight with Wyll. Karlach disapproves -1
  • Flirt with Mizora when she shows up Karlach disapproves -1
  • Ask Mizora whether she leaves if you turn on Karlach Karlach disapproves -5
  • Let Volo follow through with his attempt to remove the parasite

Background HauntedOne Icon.png Spoiler warning! This section reveals interactions with The Dark Urge.

  • Playing as The Dark Urge: Confess to murdering the bard Karlach disapproves -1

Act Two

Ico knownSpells lvl 02.png Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ruined Battlefield

  • Side with the convoy against the Harpers.Karlach disapproves -1
  • Traversing Shadow-Cursed Lands with the convoy, side with the ambushing Harpers. After defeating the convoy, tell the Harpers' leader you're going to kill them and take the lantern.Karlach disapproves -1 (Taking this course starts the fight with ambushing Harpers immediately).
  • When judging with He Who Was, order Madeline to stab herself Karlach disapproves -1, then to continue Karlach disapproves -1, and finally succeed a Persuasion roll to keep her going Karlach disapproves -1.
  • Give up all your gold to Gerringothe Thorm. Karlach disapproves -1

Last Light Inn

  • When Marcus assaults the inn, concert with him telepathically, then tell Isobel that she's going to meet Ketheric. Karlach disapproves -10
  • After Mol is taken, tell Mattis she's probably dead already.Karlach disapproves -1
  • Question Karlach's encouragement of Mattis' 'scamming with the greats'. Karlach disapproves -5
  • Playing as The Dark Urge, give in to your urge to kill the Strange Ox. Karlach disapproves -1
  • Playing as The Dark Urge, tell Isobel that your blood orders you to kill her, and then give in to your urge Karlach disapproves -10 (Choosing this course immediately starts a fight with Isobel, and any Harper or Fist who notice this will side with Isobel)

Moonrise Towers

  • Refuse to take Soul Coins from Lann Tarv in exchange for hearing about the souls inside themKarlach disapproves -5

Note: This line appears only if Karlach is in the party.

  • Kill Fezzerk without combat (through dialogue options) Karlach disapproves -1
  • When speaking with Minthara after the battle, propose to take the place of Orin once she's dead. Karlach disapproves -1

Gauntlet of Shar

Mind Flayer Colony

Note: This option is available only after successful passive DC 18 Insight check

Camp/Conversation

  • Sleep with Karlach, tell her that it was a mistake, then confirm it Karlach disapproves -100

Act Three

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Rivington

  • After successfully deceiving Saer Grotpoll that you're a Baldurian (if you actually are not), stand for his rumblings about refugees Karlach disapproves -1
  • Take the bomb from Wulbren OR tell him that this is too messy.
    • If contacting the Gondians, accept the bomb anyway.
  • Tell the Dying Stone Lord Thug that you'll enjoy watching him die slowly Karlach disapproves -1
  • Tell Farlin that you're happy to help them against Cairos and his thugs. Karlach disapproves -1

When passing Zethino's trial, choose answers:

    • First question: 'Raphael' Karlach disapproves -1 OR 'Me' Karlach disapproves -2
    • Second question: 'Going shopping' Karlach disapproves -1 OR 'Reading' Karlach disapproves -2
    • Third question: 'Worshipping Selune' Karlach disapproves -1

Wyrm's Crossing

  • Refuse to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing.

Sharess' Caress

  • After pointing out how the two drow look alike, call them 'delicious'.

Wyrm's Rock Fortress

  • Tell Lord Amber's Bodyguard about the Steel watch that you couldn't feel safer Karlach disapproves -1
    • OR, Playing as a Drow or a Half-Orc, say that you feel safer than with some Karlach disapproves -1
  • Agree to slay Orin and become allies with Gortash Karlach disapproves -1
  • Tell Gortash that you can hardly wait for his coronation. Karlach disapproves -1

Lower City

Devil's Fee

  • Upon returning from House of Hope, intimidate Helsik saying that you've just killed a devil in his own home. Karlach disapproves -1

House of Hope

Note: It is possible to detach one of your party companions and foist them on Haarlep to play his 'game'. In that case, 'Clothes removal' point is lost always, while 'Vowing body' point distracts only sometimes, if Karlach stands too close to the scene.

Camp/Conversation

  • If Jaheira leaves the team, tell Karlach she can go with her, if it means so much to her. Karlach disapproves -1

Personal quest

  • Kill Gortash without having Karlach in the Party Karlach disapproves -20