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* {{IconLink|Mage Armour Icon.webp|Mage Armour}} | * {{IconLink|Mage Armour Icon.webp|Mage Armour}} | ||
* {{IconLink|Magic Missile Icon.webp|Magic Missile}} | * {{IconLink|Magic Missile Icon.webp|Magic Missile}} | ||
* {{IconLink|Protection | * {{IconLink|Protection from Evil and Good Icon.webp|Protection from Evil and Good}} | ||
* {{IconLink|Ray Of Sickness Icon.webp|Ray of Sickness}} | * {{IconLink|Ray Of Sickness Icon.webp|Ray of Sickness}} | ||
* {{IconLink|Shield Spell Icon.webp|Shield}} | * {{IconLink|Shield Spell Icon.webp|Shield}} |
Revision as of 05:08, 22 September 2023
Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.
Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.
Wizard is a character Class in Baldur's Gate 3. Wizards channel magic through their extensive knowledge of the arcane to fight enemies and aid allies in combat. Wizards use Intelligence as their primary ability score.
The Wizard Subclasses, or Schools, are:
, , , , , , , and .
The Wizard Class Progression | Spell Slots per Spell Level | ||||||||||
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Level | Proficiency Bonus | Features | Arcane Recovery Charges | Spells learned | Cantrips Known | 1st | 2nd | 3rd | 4th | 5th | 6th |
1st | +2 | Spellcasting, Arcane Recovery | 1 | +6 | 3 | 2 | - | - | - | - | - |
2nd | +2 | Choose a subclass | 1 | +2 | 3 | 3 | - | - | - | - | - |
3rd | +2 | - | 2 | +2 | 3 | 4 | 2 | - | - | - | - |
4th | +2 | Feat | 2 | +2 | 4 | 4 | 3 | - | - | - | - |
5th | +3 | - | 3 | +2 | 4 | 4 | 3 | 2 | - | - | - |
6th | +3 | Subclass feature | 3 | +2 | 4 | 4 | 3 | 3 | - | - | - |
7th | +3 | - | 4 | +2 | 4 | 4 | 3 | 3 | 1 | - | - |
8th | +3 | Feat | 4 | +2 | 4 | 4 | 3 | 3 | 2 | - | - |
9th | +4 | - | 5 | +2 | 4 | 4 | 3 | 3 | 3 | 1 | - |
10th | +4 | Subclass feature | 5 | +2 | 5 | 4 | 3 | 3 | 3 | 2 | - |
11th | +4 | - | 6 | +2 | 5 | 4 | 3 | 3 | 3 | 2 | 1 |
12th | +4 | Feat | 6 | +2 | 5 | 4 | 3 | 3 | 3 | 2 | 1 |
Class Information
- Level 1 Maximum Hit Points: 6 + Modifier
- Hit points at higher levels: 4 + Modifier
- Important Ability Scores: for Spells, for Hit Points and Concentration checks, and for Armour Class.
- Saving Throw Proficiencies: ,
- Equipment Proficiencies:
- , ,
- No armour proficiency
- Skills with Proficiency (Choose 2):
- Arcana, History, Investigation, Insight, Medicine, Religion
- You receive a bonus to every skill that you are proficient in. At Level 1 the Proficiency Bonus is +2.
- Arcana, History, Investigation, Insight, Medicine, Religion
Spellcasting
- Spellcasting Ability:
- Prepared Spells: You may swap your Prepared Spells at any time while out of combat, but can only have a certain number of Spells prepared at a time. The Spells must be of a level for which you have Spell Slots.
- Spell Scribing: A Wizard who finds a Scroll for a Spell they do not know may permanently copy that Spell to their Spellbook at the cost of the scroll and 50gp per level of the Spell.
Level Progression
Through experience, you acquire new power. You gain the following traits.
Level 1
- Once per day out of combat, you can recover expended Spell Slots.
- Arcane Recovery strength: 1 (The combined number and level of Spell Slots the Arcane Recovery action can restore.)
Spellcasting
- Level 1 Spell Slots Unlocked: 2 (You gain two Level 1 Spell Slots.)
- Cantrips (Choose 3):
- Choose a number of Prepared Spells = 1 (Wizard Level) + Modifier (Minimum of 1 spell.)
- New 1st Level Spells available (Choose 6):
Level 2
- Level 1 Spell Slots Unlocked: 3 (You gain an additional Level 1 Spell Slot.)
- Choose a number of Prepared Spells = 2 (Wizard Level) + Modifier (Minimum of 1 spell.)
- Learn 2 additional 1st Level Spells from the Wizard Spell List.
Select a Subclass (School)
Abjuration School | Conjuration School | Divination School | Enchantment School |
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Evocation School | Illusion School | Necromancy School | Transmutation School |
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Level 3
- Spell Slots the Arcane Recovery action can restore.) strength: 2 (The combined number and level of
- Level 1 Spell Slots Unlocked: 4 (You gain an additional Level 1 Spell Slots.)
- Level 2 Spell Slots Unlocked: 2 (You gain two Level 2 Spell Slots.)
- Choose a number of Prepared Spells = 3 (Wizard Level) + Modifier (Minimum of 1 spell.)
- Learn 2 additional 1st or 2nd Level Spells from the Wizard Spell List.
- New 2nd Level Spells available:
Level 4
- Choose a Feat.
- Level 1 Spell Slots Unlocked: 4 (You gain an additional Level 1 Spell Slot.)
- Level 2 Spell Slots Unlocked: 3 (You gain an additional Level 2 Spell Slot.)
- Cantrips (Choose 1):
- Choose a number of Prepared Spells = 4 (Wizard Level) + Modifier (Minimum of 1 spell.)
- Learn 2 additional 1st or 2nd Level Spells from the Wizard Spell List.
Level 5
- Proficiency Bonus: +3 (You gain +1 to your Proficiency Bonus.)
- Spell Slots the Arcane Recovery action can restore.) strength: 3 (The combined number and level of
- Scaling Cantrips: Your damaging cantrips gain an additional damage die.
- For example, Bone Chill now deals 2d8Necrotic damage.
- Level 3 Spell Slots Unlocked: 2 (You gain two Level 3 Spell Slots.)
- Choose a number of Prepared Spells = 5 (Wizard Level) + Modifier (Minimum of 1 spell)
- Learn 2 additional Spells up to 3rd Level from the Wizard Spell List.
- New 3rd Level Spells available:
- Cantrip Damage Boost: Damage rolls for cantrips roll an additional die.
Level 6
- Level 3 Spell Slots Unlocked: 3 (You gain one Level 3 Spell Slot.)
- Choose a number of Prepared Spells = 6 (Wizard Level) + Modifier (Minimum of 1 spell)
- Learn 2 additional Spells up to 3rd Level from the Wizard Spell List.
- Subclass Features:
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Level 7
- Spell Slots the Arcane Recovery action can restore.) strength: 4 (The combined number and level of
- Level 4 Spell Slots Unlocked: 1 (You gain one Level 4 Spell Slot.)
- Choose a number of Prepared Spells = 7 (Wizard Level) + Modifier (Minimum of 1 spell)
- Learn 2 additional Spells up to 4th Level from the Wizard Spell List.
- New 4th Level Spells available:
Level 8
- Choose a Feat.
- Level 4 Spell Slots Unlocked: 2 (You gain one Level 4 Spell Slot.)
- Choose a number of Prepared Spells = 8 (Wizard Level) + Modifier (Minimum of 1 spell)
- Learn 2 additional Spells up to 4th Level from the Wizard Spell List.
Level 9
- Proficiency Bonus: +4 (You gain +1 to your Proficiency Bonus.)
- Spell Slots the Arcane Recovery action can restore.) strength: 5 (The combined number and level of
- Level 4 Spell Slots Unlocked: 3 (You gain one Level 4 Spell Slot.)
- Level 5 Spell Slots Unlocked: 1 (You gain one Level 5 Spell Slot.)
- Choose a number of Prepared Spells = 9 (Wizard Level) + Modifier (Minimum of 1 spell)
- Learn 2 additional Spells up to 5th Level from the Wizard Spell List.
- New 5th Level Spells available:
Level 10
- Level 5 Spell Slots Unlocked: 2 (You gain one Level 5 Spell Slot.)
- Cantrips (Choose 1):
- Choose a number of Prepared Spells = 10 (Wizard Level) + Modifier (Minimum of 1 spell)
- Learn 2 additional Spells up to 5th Level from the Wizard Spell List.
- Scaling Cantrips: Your damaging cantrips gain an additional damage die.
- For example, Bone Chill now deals 3d8Necrotic damage.
- Subclass Features:
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Level 11
- Spell Slots the Arcane Recovery action can restore.) strength: 6 (The combined number and level of
- Level 6 Spell Slots Unlocked: 1 (You gain one Level 6 Spell Slot.)
- Choose a number of Prepared Spells = 11 (Wizard Level) + Modifier (Minimum of 1 spell)
- Learn 2 additional Spells up to 6th Level from the Wizard Spell List.
- New 6th Level Spells available:
Level 12
- Choose a Feat.
- Choose a number of Prepared Spells = 12 (Wizard Level) + Modifier (Minimum of 1 spell)
- Learn 2 additional Spells up to 6th Level from the Wizard Spell List.
Wizard Spell List
Cantrips
Level 1 Spells
Level 2 Spells
Level 3 Spells
Level 4 Spells
Level 5 Spells
Level 6 Spells
External Links
- Wizard on the Forgotten Realms Wiki