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| * Speaking to [[Zena]], tell her that if a child was in this dump, they deserve to be 'nabbed' {{Approval|Minthara|+1}} | | * Speaking to [[Zena]], tell her that if a child was in this dump, they deserve to be 'nabbed' {{Approval|Minthara|+1}} |
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| | ''At the [[Old Garlow's Place]]:''<br> |
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| | ''First time visiting the place:'' |
| | * If you found the group without reading any of their posters, ask [[Adrielle]] to calm down {{Approval|Minthara|+1}} |
| | ** OR Taunt her, saying you will "EAT THEIR SOULS, RAAAGH" {{Approval|Minthara|+2}} |
| | * After the Hag Survivors attacked the party, tell [[Hydrangea Wubb]] that all you care about is killing Ethel {{Approval|Minthara|+1}} |
| | ▶''''' Note:''' Hydrangea will be present only if you knocked her out (as the [[Mask of Regret]]) in the Overgrown Tunnel AND killed [[Auntie Ethel|the hag]] in [[Act One]]'' |
| | ** OR Say you are not getting mixed up in this {{Approval|Minthara|+1}} |
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| | ''Dealing with hexed [[Mayrina]]:'' |
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| | * Speaking to Mayrina in the sheep form via {{SAI|Speak with Animals}}: |
| | ** Tell her to SPIT IT OUT {{Approval|Minthara|+1}} |
| | ** OR Call her condition hilarious {{Approval|Minthara|+1}} |
| | * Talking to Mayrina without {{SAI|Speak with Animals}}, ask how did she get herself turned into a sheep {{Approval|Minthara|+1}} |
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| | * Talking to Adrielle, say her that if they have pissed off a hag, they're '’screwed'' {{Approval|Minthara|+1}} |
| | * OR Tell her you ''hate'' dolls {{Approval|Minthara|+1}} |
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| | * Talking to [[Jatlo]] (before removing his hex), tell him ''"Less complaining, more searching"'' {{Approval|Minthara|+1}} |
| | ** When he accuses you of showing up at the convenient moment, call Mayrina an old friend {{Approval|Minthara|+1}} |
| | ** OR Tell him to say if they don't want your help {{Approval|Minthara|+1}} |
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| | ''Speaking to Jatlo after you have removed his hex:'' |
| | * Tell him he has been charmed by hag {{Approval|Minthara|+1}} |
| | ** OR, Playing as a {{Class|Rogue}}, say you know ten ways to kill him before he blinks {{Approval|Minthara|+1}} |
| | ** OR, Playing as a {{Class|Ranger}}, a {{Class|Druid}} or an {{Class|Oath of the Ancients| Ancients Paladin}}, say he is serving a perversion of nature {{Approval|Minthara|+1}} |
| | ** OR, Playing as a {{Class|Fighter}}, say he is outnumbered and outmatched {{Approval|Minthara|+1}} |
| | ** OR, Playing as {{Background|Haunted One|The Dark Urge}}, say that true cruelty rules with fear alone {{Approval|Minthara|+1}} |
| | ** OR Ask him to tell the hag you're coming for her {{Approval|Minthara|+1}} ''(The option is not available for the Fighter characters)'' |
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| | ''After removing the hex and killing Jatlo:'' |
| | * Speaking to Mayrina, ask her how is her [[Connor Vinderblad|husband's]] condition {{Approval|Minthara|+1}} |
| | ** OR Wonder why has she been still dragging this corpse around {{Approval|Minthara|+1}} |
| | * Say you're helping her for the last time {{Approval|Minthara|+1}} |
| | ** OR Say they will have to deal with this themselves {{Approval|Minthara|+1}} |
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| | * Tell Hydrangea Wubb they need to do a better job protecting Mayrina {{Approval|Minthara|+1}} |
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| | * Talking to [[Kled]], tell him you aren't getting mixed up in this {{Approval|Minthara|+1}} |
| | * Say the dragonborn was only pretending to be a friend {{Approval|Minthara|+1}} |
| | ** OR Say that Mayrina ''can be'' very annoying {{Approval|Minthara|+1}} |
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| | * Talking to Adrielle, tell her to get out there and kill the hag, not act like cowards {{Approval|Minthara|+1}} |
| | ** OR Say you are not getting mixed up in this {{Approval|Minthara|+1}} |
| | ** OR Tell her that her actions were moronic and she endangered everyone {{Approval|Minthara|+1}} |
| | * After Adrielle says she has discovered an ultimate way to kill a hag, say the hag is their problem {{Approval|Minthara|+1}} |
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| | ''If you have met [[Auntie Ethel]], but haven’t dealt with her yet:'' |
| | * After telling Mayrina that Auntie Ethel is back, tell her to just let Connor die {{Approval|Minthara|+1}} |
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| | ''If you have killed Ethel:'' |
| | * Talking with Mayrina, [[Persuasion|persuade]] her to let Connor go {{Approval|Minthara|+1}} |
| | ** OR Tell her to take time and celebrate {{Approval|Minthara|+1}} |
| | ** OR Tell her you killed Ethel and expect a reward {{Approval|Minthara|+1}} |
| | * If you haven't raised Connor from dead in [[Act One]], tell Mayrina that killing the hag was even more amazing than revenge {{Approval|Minthara|+1}} |
| | ** OR Say you prefer thank-yous of a coin variety {{Approval|Minthara|+1}} |
| | ** OR Say it wasn't so amazing when the hag was vomiting a child {{Approval|Minthara|+1}} |
| | ** OR, If [[Vanra Bergauz|Vanra]] died, say you don't feel amazing because of it {{Approval|Minthara|+1}} |
| | * When Mayrina asks you whether you have saved Vanra, answer that of course you did it {{Approval|Minthara|+1}} |
| | * Playing as a {{Class|Ranger}} or a {{Class|Druid}}, tell EITHER Mayrina OR Kled that you killed a perversion of everything natural {{Approval|Minthara|+1}} |
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| | ''At [[Highberry's Home]]:'' |
| | * If you successfully detected poisoned wine at the Wine Festival, refuse to drink but tell [[Roger Highberry|Roger]] and [[Cora Highberry]] you hope they enjoy it {{Approval|Minthara|+1}} |
| | ▶''''' Note:''' This option requires a passive {{Ability check|Medicine|18}}, or {{Ability check|Perception|10}} for a {{Class|Barbarian}} character'' |
| | * Tell [[Timmy|Timmy the Orphan]] that there are bigger problems at the city now {{Approval|Minthara|+1}} |
| | * Ask [[Molly|Molly the Orphan]] whether she knows her father is dead {{Approval|Minthara|+1}} |
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| ''At the [[House of Grief]]:'' | | ''At the [[House of Grief]]:'' |
| * Tell [[Arves]] you've come to collect interest on his debt. {{Approval|Minthara|+1}} | | * In front of House of Grief, deceive [[Arves]] into giving you money (with or without using {{SAI|Detect Thoughts}} on him first) {{Approval|Minthara|+1}} |
| * Kill [[Viconia]] after interrogating her, if previously she had been knocked out in the battle. {{Approval|Minthara|+1}} | | ▶''''' Note:''' Both options require {{Ability check|Deception|20}} |
| | * If [[Shadowheart]] remained loyal to {{Deity|Shar}}, deceive [[Mirie]] into giving you the box of collections {{Approval|Minthara|+1}} |
| | * Without talking to Mirie first, speak to [[Morann]] and convince him to let you proceed inside the Mapping Chamber through Persuasion, Intimidation or Deception {{Approval|Minthara|+1}} |
| | * Kill [[Viconia DeVir]] after interrogating her, if previously she had been knocked out in the battle. {{Approval|Minthara|+1}} |
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| | The [[Graveyard (Lower City)|Graveyard]] |
| | * Speaking to [[Gothric Rillyn]], say that burying alive is an apt punishment for thievery {{Approval|Minthara|+1}} |
| | ** OR, Playing as a {{Class|Rogue}}, say he should have learned the signs of a dangerous mark {{Approval|Minthara|+1}} |
| | ** OR, If you have already recruited [[Minsc]], say you'll tell the Stone Lord how Gothric called him {{Approval|Minthara|+1}} |
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| | ''Dealing with [[Bugthimble]] at the "M.Kurwin" grave:'' |
| | * Ask what he was doing in your father's grave {{Approval|Minthara|+1}} (Requires {{Ability check|Deception|25}} |
| | * Playing as a {{Race|Dragonborn}}, say you and he are practically kin {{Approval|Minthara|+1}} |
| | * Say "Thank goodness, you can keep it", and then: |
| | ** Use Deception to convince him the treasure is cursed {{Approval|Minthara|+1}} |
| | ** Say the crate was promised for [[Nine-Fingers]], then use Intimidation to convince him to pay the fee for not breaking his snout {{Approval|Minthara|+1}} |
| | * Intimidate him into surrendering the loot to you {{Approval|Minthara|+1}} |
| | * OR, Playing as a {{Race|Dragonborn}}, ask her whether he would loot the corpse despite their shared blood {{Approval|Minthara|+1}} |
| | ** OR, Playing as a {{Class|Draconic Bloodline|Draconic Sorcerer}}, warn him not to test the dragon's blood in your veins {{Approval|Minthara|+1}} |
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| | ''Dealing with [[Nina Dortmell]] and [[Gracie Scyre|Mortarch Gracie Scyre]]:'' |
| | * Speaking with Nina for the first time, tell her to stop, because magic isn't a game {{Approval|Minthara|+1}} |
| | ** Ask who she wants to raise, then help her by any means or by using any available class-based options {{Approval|Minthara|+1}} |
| | ** OR Say she ''must'' never do it again {{Approval|Minthara|+1}} |
| | ** OR Tell Nina to let her brother rest in peace {{Approval|Minthara|+1}} ''(A {{Class|Monk}} character will have a unique line here)'' |
| | * Report Nina's attempts to Mortarch Gracie Scyre {{Approval|Minthara|+1}} and then: |
| | ** Tell Nina the Mortarch is right {{Approval|Minthara|+1}} |
| | ** OR Advise the girl to practice for a decade, then try again {{Approval|Minthara|+1}} |
| | ** OR, Playing as {{Background|Haunted One|The Dark Urge}}, offer Nina to join her brother instead of raising him {{Approval|Minthara|+1}} |
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| | Talking to [[Valmorba]]: |
| | * Ask her to give you a shovel (if you don't have one) {{Approval|Minthara|+1}} |
| | * OR, Playing as {{Background|Haunted One|The Dark Urge}}, tell her there's usually not much left once you're done with the body {{Approval|Minthara|+1}} |
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| | * Speaking to [[Anita Fischer|Anita]] and [[Elias Fischer]], suggest a "much cheaper" solution to their problem {{Approval|Minthara|+1}} |
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| | * Convince [[Ulkov Sully]] to make a coffin for Lily Fischer for free and out of turn, using Persuasion, Intimidation or class-based lines for a {{Class|Barbarian}}, a Good {{Class|Cleric}}, a {{Class|Oath of Devotion|Devotion Paladin}} or a {{Class|Monk}} characters {{Approval|Minthara|+1}} |
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| | * Speaking to [[Maude]], ask what use do the dead have with flowers {{Approval|Minthara|+1}} |
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| | <!-- ----- --> |
| ''At the [[Chromatic Scale]]:'' | | ''At the [[Chromatic Scale]]:'' |
| * As a Bard, ask [[Thomas C. Quirkilious]] about the benefits of using worg hair lute strings. {{Approval|Minthara|+1}} | | * As a Bard, ask [[Thomas C. Quirkilious]] about the benefits of using worg hair lute strings. {{Approval|Minthara|+1}} |
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| * Tell Svend that Siggy clearly loves him and worries about him {{Approval|Minthara|-1}} | | * Tell Svend that Siggy clearly loves him and worries about him {{Approval|Minthara|-1}} |
| ** OR, PLaying as a {{Class|Bard}}, tell Svend to save the angst for romance novels {{Approval|Minthara|-1}} | | ** OR, PLaying as a {{Class|Bard}}, tell Svend to save the angst for romance novels {{Approval|Minthara|-1}} |
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| | ''At the [[Old Garlow's Place]]:''<br> |
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| | ''Dealing with hexed [[Mayrina]]:'' |
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| | * Speaking to Mayrina in the sheep form via {{SAI|Speak with Animals}}, tell her you are here to help her {{Approval|Minthara|-1}} |
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| | * Talking to [[Adrielle]], offer to have a look at the hex {{Approval|Minthara|-1}} |
| | ** OR Say that she protected Mayrina until now, and that's worth something {{Approval|Minthara|-1}} |
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| | ''After removing the hex and killing [[Jatlo]]:'' |
| | * Tell Mayrina she was an adorable sheep {{Approval|Minthara|-1}} |
| | * Offer Mayrina help with the hag {{Approval|Minthara|-1}} ''(A {{Class|Oath of Devotion|Devotion Paladin}} character will have a unique line here)'' |
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| | * Tell [[Hydrangea Wubb]] she coudn't have known the spy in disguise {{Approval|Minthara|-1}} |
| | ▶''''' Note:''' Hydrangea will be present only if you knocked her out (as the [[Mask of Regret]]) in the Overgrown Tunnel AND killed [[Auntie Ethel|the hag]] in [[Act One]]'' |
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| | * Talking to [[Kled]], tell him that they are safe now {{Approval|Minthara|-1}} |
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| | * Talking to Adrielle, say that hags and their agents are liars and cheats {{Approval|Minthara|-1}} |
| | * After Adrielle says she has discovered an ultimate way to kill a hag, offer to deal with the hag OR say you won't let the hag harm her {{Approval|Minthara|-1}} ''(either option)'' |
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| | ''If you have killed [[Auntie Ethel]]:'' |
| | * Talking to Adrielle, say the hag is ''finally'' dead, thanks to you {{Approval|Minthara|-1}} |
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| ''At the [[Flymm Cargo]]:'' | | ''At the [[Flymm Cargo]]:'' |
| * After returning from the [[Iron Throne]], tell [[Allandra Grey]] you won't let her execute [[Redhammer]] {{Approval|Minthara|-1}} | | * After returning from the [[Iron Throne]], tell [[Allandra Grey]] you won't let her execute [[Redhammer]] {{Approval|Minthara|-1}} |
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| | * At the Flaming Fist cordon near the Upper City gate, when the [[Emperor]] warns you about becoming a thrall, say you don't care, let's go through {{Approval|Minthara|-1}} |
| | ▶''''' Note:''' This dialogue will occur if you come close to the gate without having all three Netherstones '' |
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| | ''Talking to [[Golbraith Stredivas]]:'' |
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| | * Say that mind flayers are dangerous, and then tell him to leave the city {{Approval|Minthara|-1}} |
| | ** OR Tell Golbraith that he should be fighting, hot hiding {{Approval|Minthara|-1}} |
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| | ''At [[Highberry's Home]]:'' |
| | * Donate some gold to [[Roger Highberry|Roger]] and [[Cora Highberry]] for their orphanage {{Approval|Minthara|-1}} |
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| | ''At the [[House of Grief]]:'' |
| | * Speaking to [[Viconia De Vir]] without [[Shadowheart]] in party, promise to bring Shadowheart to the Cloister {{Approval|Minthara|-1}} |
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| | ''The [[Graveyard (Lower City)|Graveyard]]:'' |
| | Dealing with [[Bugthimble]] at the "M.Kurwin" grave: |
| | * Ask whether he was buried here, and then pay him the "fee" he demands {{Approval|Minthara|-1}} |
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| | * Talking to [[Ulkov Sully]], pay him for making a coffin for [[Anita Fischer|Lily Fischer]] {{Approval|Minthara|-1}} |
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| * At the [[The Lodge|Society of Brilliance]], refuse to hand the [[Githyanki Egg]] over to [[Havkelaag]] and call his experiment barbaric. {{Approval|Minthara|-1}} | | * At the [[The Lodge|Society of Brilliance]], refuse to hand the [[Githyanki Egg]] over to [[Havkelaag]] and call his experiment barbaric. {{Approval|Minthara|-1}} |
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Being a Drow and follower of the Absolute, Minthara has a highly hostile and cruel attitude towards other beings, considering pretty much everyone as inferior. She has a special disdain for those who do not share her beliefs, and as a drow noble, she holds drow characters in high regard.
The actions and choices listed on this page will raise or lower Minthara's Approval.
For more information about the approval system, see Approval.
Currently, regardless of their approval rating or relationship status, Minthara greets the player with: [Needs Verification]
- "You wish to consult me?"
If spoken to by someone other than the player character:
- "I do not have time for idle chatter."
The following story and dialogue choices will cause Minthara to gain approval.
Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Crèche Y'llek
In captain's quarters and Inquisitor's chambers:
- Tell Kith'rak Therezzyn that you have the Mysterious Artefact, then refuse to surrender it. +1 (provokes a fight with Therezzyn)
- Ask Inquisitor W'wargaz how he knows so much about you. +1
- Ask the Inquisitor W'wargaz what you'll get in return for surrendering the weapon +1, and then:
- Tell him you'll accept gold as a reward. +1
- Playing as a Warlock, ask for treasure of immense power +1
- Playing as a Rogue, ask for anything of immense value +1
- Playing as a Wizard, demand permission to read the valuable spellbooks +1
- Playing as a Githyanki, ask for a promotion from Vlaakith +1
Ruined Battlefield
If entering the Shadow-Cursed Lands from the Grymforge:
If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:
- Order Warrior Gronag to fetch the bone, after he makes the same with the hyena. +1
- When Kar'niss the drider comes to take the convoy to Moonrise Towers, choose to attack it (straightaway or after speaking with it) +1
- OR Convince the drider not to attack you, if you killed the convoy before summoning him, using Deception OR Intimidation. +1 (either option)
- Traversing Shadow-Cursed Lands with the convoy, protect them from Harpers, thus maintaining your cover as a True Soul +1
- OR Side with the ambushing Harpers. Then, after defeating the convoy, tell the Harpers' leader you're going to kill them and keep the lantern. +1 (Taking this course immediately starts the fight with remaining Harpers).
▶Note: Works, too, if you managed to pick the lantern up during the battle.
- If ambushing the convoy with the Harpers, start the dialogue with Kar'niss the drider and deceive it into giving you the lantern +1
- Then use Deception again, and convince the drider to walk away into the shadows +1
- OR, Starting the dialogue, reveal the ambush to the drider and turn yourself on Harpers +1
- Talking to the drider after defeating Harpers, convince it that you have infiltrated their ranks to gather information +1
- OR, playing as a Drow, snap on it and call it abomination +1
When dealing with He Who Was:
- Speaking to He Who Was, say you doubt that he is here for the goodness of his heart +1
- Order Madeline to hurt herself as Ben and Marc did +1 (Evil Cleric will have a unique line)
- Then tell her to stab herself and don't stop OR to prove she is sorry +1 (either option)
- Finally succeed a Persuasion roll to keep her going +1
Elsewhere:
- After saving Rolan from the Shadows, tell him to shut up and be grateful +1
Last Light Inn
Speaking to Jaheira:
- When talking to Jaheira inside the inn, refuse to drink spiked wine +1
- If you have talked to Marcus already and know his mission, try to convince Jaheira that he is a spy +1
Dealing with Isobel and Marcus:
- If Marcus vouched for you at the entrance (in this case he will wait in Isobel's room):
- Agree to help him kidnap Isobel OR say that you are going to take the cleric yourself +1 (either option)
- OR Talk to him and say that his mission ends here +1
- OR Choose a dialogue option to attack him +1
- OR Speak to Isobel and warn her, revealing Marcus as a True Soul +5
- If Marcus assaults the inn (happens if you gained entrance with Mol's help):
- After speaking to Marcus telepathically, explain to Isobel that he is going to kidnap her +1
- Playing as The Dark Urge:
- Obey your Urge and tell Isobel you crave to kill her (this option is available either before kidnapping attempt, or after assault, or if you return to the inn after freeing Nightsong; turns hostile Isobel and any Harper who sees it)
- Tell Isobel that your blood orders you to kill her, then chase off the Urge, and finally choose any line to explain your behavior +1 (available after the kidnap attempt AND if you haven't threatened her)
Talking to Councellor Florrick:
- Ask whether the Flaming Fist are just going to stay around +1
- If Wyll is in the party, tell Florrick it's your business what had happened to him +1
- OR, Playing as Wyll, say it was a devil deal that has gone terribly wrong +1
Talking to His Majesty via Speak with Animals:
- Say you only wanted to admire him close +1, and then indeed choose to quietly admire him +1
- OR, Playing as a Ranger, say you do not seek his territory +1
Speaking to Cerys:
- When she tell you about their misfortunes and says they ran until found the inn, conclude that she abandoned others +1 (use basic line or unique for Barbarian, Fighter, Monk or Paladin (except Oathbreaker))
- Ask her what they are doing here, if they headed for Baldur's Gate, and then:
- Tell her not to lose hope to see others alive +1
- OR Say she did the right mess of things. +1
Talking to Alfira:
- After Marcus's assault, when she asks whether they cannot trust anyone:
- Tell her to stop whining +1
- OR, Playing as a Half-Orc, tell her to use her anger. +1
- Ask her about others, and then say that it was a cowardly move +1
- When Alfira asks you how do you keep going, answer:
- That you take one step at a time +1
- OR That danger is your life +1
- OR That you don't complain constantly +1
- OR, Playing as a Bard, a Fighter, a Druid, a Ranger, or a Rogue, use a class-based line +1
- OR, Playing as a Drow, a Deep Gnome or a Duergar, say that only the strong survive +1
- When Alfira supposes that surviving tieflings were taken to the Moonrise Towers:
- Promise you will find them +1
- OR Say you imagine the cultists are torturing them right now +1
- If you successfully Rescue the Tieflings, speak to Alfira again. When she asks how did you do it, answer that you were being a hero +1
Speaking with Bex and Danis:
- Before trying to saving captured refugees:
- Promise Bex to find Danis, using any of two basic options or Paladin or Cleric lines +1 (starts the quest, if you don't have it already)
- OR Tell her that Danis is now goblin chow toy OR that they've probably killed and eaten him +1 (either option)
- If Danis died while saving attempt, tell Bex that he is better off dead than abandoned in Moonrise +1
- If Danis survived and reunited with Bex:
- Smile and then say it's wonderful to see them together OR mention that it is all thanks to you +1
- When Bex asks why you helped, answer that you did it because they were in trouble +1 (a Cleric character will have a unique line)
Dealing with Rolan, Cal and Lia:
- Speaking to drunken Rolan before trying to saving captured refugees:
- Tell him that his siblings are better off dead than in cult's hands +1
- OR Tell him to stop whining and do something about it +1
- OR, Playing as a Sorcerer, tell him he won't be able to read his spellbook if he keeps drinking +1
- If you have already saved him from the Shadows, say you're absolutely going to gloat +1
- If either Cal or Lia (or both) died while rescue attempt:
- Tell Rolan that you wanted to save everyone, but couldn't +1
- Garble their names and say you don't know them +1
- If both siblings survived:
- After they thank you, ask Rolan whether he has something to add +1
- OR Ask who is going to pay you +1
- If Rolan died in battle with Shadows, tell either Cal or Lia that he died as he lived - stupidly +1
Talking to Ide after drunken Rolan has snapped on her:
- Say you're sorry, and then add that he is more immature than she is +1
- OR Call Rolan a grump, and when Ide complains he called her a "ragged little devil":
- Say that he was observant for it's what she really is. +1
- Tell her next time call him one back +1
- When Ide shows you the book she means to keep for Rolan, convince her to give it to you, using Deception, Intimidation or Persuasion +1 (either option, requiring a DC 14 roll)
Talking to the Strange Ox via Speak with Animals:
- Promise to keep its secret. +1
- OR Tell the ox that it takes worse than a bit of gore to turn your gullet. +1
Elsewhere in the inn:
Reithwin Town
In the Reithwin Tollhouse
- Talking to Gerringothe Thorm, attack her straightaway, or choose to answer "I bring death", or say "This ends now" after giving her several coins. +1 (starts a fight with the tollmaster and her minions)
- OR Convince Gerringothe Thorm to end herself by any available option. +1 (requires sequentive DC 18 and then DC 21 rolls on various skills, dialogue lines include class-based options)
In the House of Healing
- Convince Malus Thorm to order his sisters to hone their blades on each other. +1
- Then persuade Malus Thorm to operate on himself. +1
- OR Convince Malus Thorm to take the place of his patient and submit to sisters' curing. +1 (comes one point by another subsequently).
- OR Choose to attack him at any stage of the dialogue +1
At the cemetery:
- Refuse to help Arabella find her parents. +1
- If you agreed, refuse to take Arabella in at your camp. +1
- OR, If you've already found Locke and Komira's bodies, tell Arabella they are dead and fail Persuasion or Intimidation roll to take her to your camp +1 ( The Dark Urge character will have unique lines and Persuasion option only)
At The Waning Moon
- Safely drink with Thisobald Thorm (rolling Constitution, either general or class-based lines) +1(gains approval after first and second rounds)
- OR successfully imitate drinking (rolling Sleight of Hand) +1 (gains approval only in the first round)
- Successfully entertain the brewer with your stories (through Performance roll) +1 (gains approval each time).
▶ Note: If Performance roll failed, successful subsequent Deception roll earns a point of approval, nonetheless.
- By any means make Thisobald Thorm drink his 'elixir' three times in a row, thus leading him to burst +1
- OR Refuse to drink with the brewer. +1
- OR Choose to attack the creature (through the dialogue options) +1
- OR, After the second tankard, refuse to tell him more stories +1 (makes Thisobald and his zombie patrons hostile)
Moonrise Towers
Talking to Disciple Z'rell:
- If you spared the goblins, use Deception to explain that they are more useful alive +1
- If you have helped Balthazar to retrieve Nightsong:
- Agree to kidnap Isobel on Z'rell's order +1
- If you have already kidnapped Isobel, too, tell Z'rell you have an eye on her position +1
At the Moonrise Towers Prison:
- When approaching Minthara being tortured and erased by Jasin and Sumera:
- Defeat the questioners, escort Minthara out of Moonrise Towers and tell her where to find your camp +1
- Speaking to the Warden for the first time, tell her that her face is bland, too +1
- Use Deception to convince the Warden that you are Balthazar's closest confidante, and then:
- Try to bribe her, and when she takes the money and does nothing, say that you should have see it coming +1
- OR, Playing as a Rogue, say it was so well-played that you are not even mad +1
- OR Refuse to bribe her +1
- Talking to Lia, promise to help the tieflings escape +1
- OR Refuse to help them +1
- Talking to Lakrissa, when she accuses you of serving the cult, succeed a Persuasion or an Intimidation roll, then promise to help the tieflings +1
- OR Refuse to help them +1
- Speaking to Wulbren, say that Barcus Wroot sent you, OR use any of check-based options +1
- If the party found themselves in a cell, accept Wulbren's offer to break out together +1
- Provide Wulbren with any tool capable of destroying a wall +1
Elsewhere in Moonrise Towers:
Final fight at the Moonrise:
▶ Note: This line require DC 21 Intimidation check or DC 18 Persuasion check and any of subsequent DC 30 checks first, OR a DC 10 Persuasion check if you have found and read Melodia's Letter to Ketheric
Gauntlet of Shar
Dealing with Yurgir and his retinue:
- If you agreed to help Yurgir:
- Speak to Nessa via Speak with Animals and convince her that her love to the orthon is caused by dosed meat +1 (Available if the party have investigated the dead spider or detected thoughts of the merregon)
- OR, Using Deception, convince her that the orthon sold her to the party +1
- OR, Playing as The Dark Urge, tell Nessa you didn't think the displacer beasts were slaves. Then discuss her love to the orthon and finally say that love is a disease like any other +1
Near Pedestal of Reckoning and through Shar's trials:
- When Shadowheart speaks of her need to go through the trials:
- Answer that this is a distraction OR that you are actually here to gain Ketheric's trust +1
- OR, Playing as a Selûne worshipper, say you have no intention of letting her prove her fanaticism +1
- OR Agree to help her if you can +1
Dealing with Balthazar in his outpost:
- Agree to clear the way for the necromancer, and then:
- Having Mother Dearest in your inventory, ask Balthazar what happened to his mother. Then, tell him you took the urn, and finally say that you'll keep her. +1 (Makes Balthazar and his minions hostile)
In the Shadowfell:
- If you have defeated Balthazar:
- Kill Aylin +1
- OR, If Shadowheart is in the party, encourage her to kill Aylin. +1
- Choose to fight Shadowheart when she confronts you about Aylin's fate. +1
Mind Flayer Colony
In the Necrotic Laboratory:
- Talking to the Waking Mind, succeed the passive Insight check and choose to consume her mind +1
- Talking to the Fresh Mind, tell them they will never wake again +1
At the Morgue:
- Speak to Chop and ask why not to send him to all other butchered victims +1
- If Us survived the Nautiloid and is kept in the cage, free it. When Chop speaks to you about it, order him to stand aside or die +1
- If you killed Us, when Chop speaks to you, answer that you will send him to join it +1
In the Tadpoling Centre:
- Choose to purge the pods +1
After the final fight with Apostle of Myrkul
Speaking to Minthara:
- If you haven't recruited her earlier, she'll be intent to go to Baldur's Gate with you. Answer that you two make a good team +10
- When she says she will never tire of sitting on dead men's thrones, say it suits her +1
- OR Answer you'll never tire of killing previous occupants +10
- When Minthara tells you she is going to kill Orin, mention the cult might need a new leadership afterwards +5
- Then tell her you are with her +5 (A Rogue character will have an additional unique line)
- OR Declare you will be the saviours of Baldur's Gate
- Then agree that reshaping world would be glorious +5
- When Minthara enquires about one more thing to explain...
- ... and asks why you slayed the tieflings in the Emerald Grove:
- Say you did it to earn her trust +10
- OR Say you did it to impress her +5
- OR, Playing as The Dark Urge, tell her you weren't in control of yourself and pass a DC 14 Deception check to assure her you are now, completely +2
- ... and asks why you have come to Moonrise:
- Answer you wanted to learn more about the tadpole +10
- OR Say you wanted revenge on those who did all this to you +10
- After Minthara gets up from the throne:
- Ask whether she respected Ketheric. +1
- When discussing her joining the cult of the Absolute, tell her Ketheric gave you the welcome you felt you deserved. +1
- Promise she will have her revenge on Orin. +5
Speaking to Jaheira:
- Say that she seems to enjoy herself, then tell you're having the time of your life, too +1
- OR Refuse to recruit Jaheira +1
Talking to Aylin, if you let Balthazar take her from Shadowfell:
- If Isobel survived, tell them you must apologize to Aylin +1
- If Isobel died, tell aasimar your betrayal was a strategic move +1
Speaking to Cerys:
- Tell her you're glad they are safe, and say they are better off without Zevlor +1
- OR Say "Good riddance" (i.e. to Zevlor) +1
- Tell her the Nightsong is the real hero +1
- Say people get paid for doing jobs +1 (A Rogue character has a unique line here)
- When she answers that she has no money, say you were joking +1
Talking to Ide, Umi and Mattis:
- Tell any of them about Mol's eyepatch you have found down in the colony, and then:
- Assure Ide that Mol is somewhere safe +1
- OR Tell Ide that her friend is dead anyway +1
- OR Tell Mattis that death happens, and that's it +1
- OR Inform Umi that Mol is dead +1
Speaking to others:
- Playing as a Bard, talk to Alfira and decline her proposal to play together a show for the tiefling kids +1
Camp/Conversation
- When discussing her serving the Absolute tell her that losing free will and be forced to kill is horrible. +5
- When talking about the time she invaded Moonrise, say that pride can be a great weakness. +1
- Tell her "A dangerous upbringing. It made you strong." +1
- When she reaches out to your mind as you approach:
- Let her in exchange to see her thoughts as well. +3
- Tell her you're flattered or that she is rather special, too +3
- If you imagine her as a lover +10
- OR If you imagine her as any of the others, except for monster, you can follow up with 'I want you too.' +10
- Playing as The Dark Urge, when you confess your yearn to kill:
- When she asks why you confide in her, answer that you trust her. +5
- When she tells you she fear your bloodlust controls you, answer that you enjoy killing, but can control myself. +1
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Rivington
Talking to Yenna:
- Offer her help:
- Give some coin OR some food +1 (either option, giving food available for all characters except Druid)
- OR Suggest to find a guard for her +1 (available for all characters except Cleric)
- Playing as a Druid, conjure some berries and herbs for her +1
- Playing as a Cleric or a Monk, suggest to find the nearest temple +1
- Playing as a Ranger, suggest to track her mother down +1
▶ Note: Offering Yenna food OR promising to look for her mum after using class-based Ranger line brings another +1 point
- Be rude to the girl:
- Ask where did she last see her, then say her mother is probably dead. +1
- Tell Yenna to get lost. +1
Dealing with Orin's guises:
- If Orin is impersonating Gyldro Angleiron, say you would kill someone close to you without hesitation. +1
▶ Note: When playing as Lae'zel origin, this option will have an unique formulation, but still take its place (line 4)
- OR, Playing as The Dark Urge, say that you have already done it +1 (This option is available if you have killed either Isobel or your partner in Act Two on demand of your Urge)
- If Orin is impersonating Fist Rowan, tell her that both sides need a lesson +1
▶ Note: This line goes for the Custom origin (Tav). If playing as any other Origin, except Dark Urge, it might have unique formulation
In the smugglers' cave:
- After defeating Caïros and his thugs, if Farlin survived, ask her about the Stone Lord and say you're ruthless, too, OR that you don't play nice +1 (either option)
- OR Continue asking about, and after Farlin says Stone Lord is trouble, answer that so are you, too. +1
Elsewhere in Rivington:
- Tell the Strange Ox that it takes worse than a bit of gore to turn your gullet. +1
▶ Note: Available if you haven't resolved interactions with the Ox in the Act Two
- Promise to protect her from Orin. +5
- Threaten the guard at the checkpoint. +1
- As Origin Astarion, refuse to help Ulma in the Gur Camp. +1
- In the Abandoned Windmill basement, attack the newborn mind flayer +1 (The option works regardless you wake it first or not)
- OR, Playing as a Barbarian, yell "WAKE UP, SQUIDFACE!" +1
- Playing as Astarion origin, at the Gur Camp tell Ulma you won't sacfirice yourself for her cause +1
Near and inside the Requisitioned Barn:
- Tell Manip Nestor you'll take a donation. +1
- Talk to Fist Broadhorn inside the barn and say you were just looking for anything worth stealing +1
- OR, Playing as a Rogue, if you are caught inside the barn by Fist Madigan, tell him this is the only place around worth stealing from +1
Circus of the Last Days
- At the entrance, convince Klaus to let you in, bribing him, using Persuasion, Intimidation, Deception or any class-based option +1
- OR, Playing as The Dark Urge, say you used to be a murderer +1
- OR, Playing as an Archfey Warlock, first say that you never pass up a faerie mischief +1
- Speaking with Zara the mummy, say you don't understand her, and then mime her grunting +1
Dealing with Akabi the djinni:
- Tell him that he is VERY LOUD. +1
- Play the game and accuse the djinni of rigging the wheel +1
- OR, If successful and playing as a Bard, try to distract Akabi, asking him about his adventures +1
- OR Provoke him to transform you +1
- After returning from jungle, talk to the djinni again and say you have had much fun OR promise he will pay for it +1 (either option)
When passing Zethino's trial, choose answers:
- First question: 'Picking off siblings' +2, OR 'Ulaver wine' +1
- Second question: 'Me' +2, OR 'Gods' +2, OR 'Nobody' +1
- Third question: 'Let herself be captured' +2
▶ Note:You must have an approval of at least 50 to take the test with Minthara.
- Talking to Boney the mephit, call his wife Stoney magnificent +1
- OR Note that she's a lot bigger than himself +1
- OR, Playing as a Druid, say they both are magnificent +1
Dealing with Popper the kobold trader:
▶ Note: Class-based Deception lines for Wizard, Warlock or Sorcerer do not give approval [Needs Verification]
- Playing as a Paladin or a Cleric, tell him that graverobbing is a profane act +1
Dealing with caged beasts:
- Talking to Shadow-Whiskers with Speak with Animals, tell her to murder whoever she wants OR say "Sure thing, pussycat". +1 (either option)
- Talking to Crimson, give him some meat OR promise to bring it later (if you don't have any in inventory) +1 (either option)
- After defeating false Dribbles, talk to Crimson again and scold the circus staff for starving him OR propose to open his cage up. +1 (either option)
- OR, Say you'd have killed him before he hurts anyone else +1
Watching Dribbles's show:
- Say "What a corny joke." OR yell "Boo! Get off the stage!" +1 (either option)
- Volunteer any companion to the stage as Dribbles's assistant, except Minthara herself +1
- Then insist on your choice and cheer them +1 (including herself and unique line for Jaheira)
- OR Choose to cross your arms and glare +1
- OR Just answer "No." +1
- If going on stage yourself, suggest any available explanation on why you're special, except "something about my brain" and unique line for The Dark Urge +1
Talking to Lucretious:
- After defeating false Dribbles, tell her that killing clowns is a rare treat +1
- When Lucretious asks you to find real Dribbles, answer that you are expensive +1
- Then say that Dribbles is probably dead now +1
- When you deliver her Dribbles's remains, say it was pleasure to meet her +1
At the Sword Coast Couriers:
Open Hand Temple
In the Angleiron's Cellar:
▶Note: Druid, Rogue and Sorcerer characters will have unique lines for this option
- OR Tell him that you'll take the bomb but use it only as a last resort. +1
- OR Refuse, saying that his plan is too messy and you're out. +1
Wyrm's Crossing
- At the entrance gate, refuse to be arrested by the Steel Watcher and prepare to fight. +1
- Accept OR refuse to deliver the gnome leader's head to Manip Falcäo Manip Falcäo +1 (either)
- At Carm's Garm, when Naaber pretends to be a dog, choose "nobody likes Naaber" line. +1
- When he tries to imitate a bard, ask him to never sing again +1
▶ Note: It may take several sequential attempts to speak with Naaber to get to these lines
Wyrm's Rock Fortress
At the Flaming Fist barracks:
- Convince the Flaming Fist quartermaster Arkleia Oloril to trade with you. +1
- OR, If failed to convince, attack her +1
When you spot Fist Reynash trying to open a chest:
- Find out that he needs gold, and then:
- Tell him to get a grip +1
- OR Intimidate OR blackmail him into giving you his stash +1 (either option)
- OR Fail the Intimidation check to make him surrender his stash +1 (makes him hostile)
- OR Attack Reynash straightaway +1
Speaking to Manip Bakshi (regardless of whether you succeeded a check to discover Reynash's thievery or not):
- Successfully use Detect Thoughts on him and pretend to be a new recruit +1
- OR Tell him you've spotted another guard on stealing +1 (requires DC 10 Persuasion check if you have spotted Reynash's lockpick or DC 15 Persuasion check if you didn't)
- Then ask whether it is Fists' job to catch criminals +1
- OR Ask a reward for turning Reynash in +1
- OR Leave barracks (or let him escort you out) +1
- Attack Bakshi straightaway or after speaking with him +1
At the Audience Hall:
▶ Note: This dialogue appears only if Karlach is not in the party
- Playing as The Dark Urge, when Gortash explains your previous dealings:
- Say that you'll make Orin pay for taking your place +1
- OR Reply that you don't remember a thing, but the plan sounds brilliant +1
- Agree to witness the ceremony of Gortash's ordain, saying "All right", OR "I'd never dream of missing it", OR "Let's get over" +1 (either option)
- Refuse to make an alliance with him and confirm your decision +1
- OR, Playing as The Dark Urge, say that you'll possess both the brain and the crown and won't share +1
- After killing Orin, speak to Gortash and say you two can be allies, but you'll keep Ketheric's and Orin's Netherstones +1
Talking to Duke Ravengard after the coronation:
- Ask him whether the "new dawn" is what they call tyranny now +1
- OR Tell the Duke that Florrick sent you, then probe Ravengard's mind to discover councellor's location, and tell him that Gortash is a tyrant +1
- OR Ask Ravengard whether he knows that he is infected +1
Lower City
At the Basilisk Gate Barracks:
- Talking to Fist Murphy, ask why he is standing on one leg, and then:
- Outrage at him for stealing from people he is supposed to protect +1
- OR Pretend to push him off his balance +1
- OR, Playing as a Half-Orc, say is he was truly sorry, he'd be willing to die for forgiveness +1
- OR, Playing as a Drow, tell him you'd make you cut off his hand were you his master +1
- OR, Playing as a Barbarian, tell him to prove Liara Portyr he is not a weakling +1
- OR, Playing as a Monk, praise him for a good discipline for a guard +1
- Playing as a Fighter, talk to Gauntlet Thunder about proper punishment for two soldiers who screwed up, and say:
- That you'd do exactly what she is doing +1
- OR Advise her to double their shifts and dock their pay +1
- Talking to Fist 'Edge' Arensen at the gallows, ask him why don't he wait with threats until you commit a crime +1
- OR Say a big guy like him makes an easy target +1
- Talking to Fist Miller after Florrick had been executed, say "Good riddance" +1
- OR Say she didn't deserve to die +1
- OR Say it's a cruel way of talking about her +1
- Talking to Thrastle Muria, ask if everyone in her neighbourhood is as friendly as she is +1
Speaking to Liara Portyr and Lora Bergauz:
- Tell Lora to calm down and let Liara alone +1
- Then call Liara a typical Fist who never listens +1
- Promise to help Lora find her daughter +1 (A Paladin character will have a unique line here)
- Propose to help Lora find her daughter for a certain price +1
- If you already know that Vanra died, tell this to Lora, then say you did your best +1
- OR Say Vanra is dead, no matter Lora believes you or not +1
At The Blushing Mermaid:
- Talking to Bosun Gannet, when he instructs you about the tavern rules, ask what to do if you want to use the latrine +1
- Ask Gannet about Vanra, and then:
- Say you didn't think a tough guy would be scared of a little knife +1
- Tell him you'd love to see him try to kick you out +1
- When Talking to the hag masking as Captain Grisly, inquire her about Vanra, and then ask how do you know she's not lying +2
- OR, Playing as a Rogue or a Fighter, ask whether a little knife caused such trouble +1
- When looking for a decision, suggest to pay Lora off +1
- OR Say you want to get to the bottom to the story of a missing child +1
- OR, Playing as a Half-Orc, say Lora acted out of fear and anger +1
- OR, Playing as a Vengeance Paladin, say the punishment is in order +1
- OR, Playing as a The Dark Urge, mention that killing Lora sounds like the best way +1
- When the hag offers you money for killing Lora, agree to do it +1
- OR Refuse to do the dirty work for her +1 (A Devotion Paladin character will have a unique line here)
- OR, Playing as a Rogue, agree to do it if she doubles the price +2
- Agree to kill Lora for disguised hag, but then return and tell the hag you've changed your mind and she should surrender Vanra +1
- After Auntie Ethel reveals herself and confesses that she actually ate Vanra, call her a monster, and then:
- Tell her to surrender the child immediately. +1
- OR Say you'll leave now +1
- OR Say "That’s so evil, even I’m impressed." +2
- If you have already killed Lora, tell Ethel to thank you +2
- OR Say you don't like being used +1
- When Ethel offers you to let her go in exchange of being an ally in your crusade, agree to have a deal +1 (An Oathbreaker Paladin character will have a unique line here)
- OR Decline her deal, choosing either "Not a chance" or "Time to die" lines +1 (either option)
- OR, Playing as a Warlock, tell her to make a better offer or die +1
- OR, Playing as a Paladin, say you will find glory in spilling the guts of a monster +1 (This option is available for Oathbreakers, too)
Speaking to Svend and Siggy:
- Ask whether Svend is really worried about a date when the army of the Absolute can attack any moment +1
- OR Persuade Svend he would leave the city at the first chance +1
- OR, Playing as a Halfling, tell Svend to skip the date for a free drinks +1
- OR, Playing as a Rogue, convince Svend to stay, asking what's life without a little danger +1
- OR, Playing as a Monk, tell him to forego the date +1
- OR Choose to stay out of their debate and do not meddle in +1
Other patrons:
- Speaking to Zena, tell her that if a child was in this dump, they deserve to be 'nabbed' +1
At the Old Garlow's Place:
First time visiting the place:
- If you found the group without reading any of their posters, ask Adrielle to calm down +1
- OR Taunt her, saying you will "EAT THEIR SOULS, RAAAGH" +2
- After the Hag Survivors attacked the party, tell Hydrangea Wubb that all you care about is killing Ethel +1
▶ Note: Hydrangea will be present only if you knocked her out (as the Mask of Regret) in the Overgrown Tunnel AND killed the hag in Act One
- OR Say you are not getting mixed up in this +1
Dealing with hexed Mayrina:
- Speaking to Mayrina in the sheep form via Speak with Animals:
- Tell her to SPIT IT OUT +1
- OR Call her condition hilarious +1
- Talking to Mayrina without Speak with Animals, ask how did she get herself turned into a sheep +1
- Talking to Adrielle, say her that if they have pissed off a hag, they're '’screwed +1
- OR Tell her you hate dolls +1
- Talking to Jatlo (before removing his hex), tell him "Less complaining, more searching" +1
- When he accuses you of showing up at the convenient moment, call Mayrina an old friend +1
- OR Tell him to say if they don't want your help +1
Speaking to Jatlo after you have removed his hex:
- Tell him he has been charmed by hag +1
- OR, Playing as a Rogue, say you know ten ways to kill him before he blinks +1
- OR, Playing as a Ranger, a Druid or an Ancients Paladin, say he is serving a perversion of nature +1
- OR, Playing as a Fighter, say he is outnumbered and outmatched +1
- OR, Playing as The Dark Urge, say that true cruelty rules with fear alone +1
- OR Ask him to tell the hag you're coming for her +1 (The option is not available for the Fighter characters)
After removing the hex and killing Jatlo:
- Speaking to Mayrina, ask her how is her husband's condition +1
- OR Wonder why has she been still dragging this corpse around +1
- Say you're helping her for the last time +1
- OR Say they will have to deal with this themselves +1
- Tell Hydrangea Wubb they need to do a better job protecting Mayrina +1
- Talking to Kled, tell him you aren't getting mixed up in this +1
- Say the dragonborn was only pretending to be a friend +1
- OR Say that Mayrina can be very annoying +1
- Talking to Adrielle, tell her to get out there and kill the hag, not act like cowards +1
- OR Say you are not getting mixed up in this +1
- OR Tell her that her actions were moronic and she endangered everyone +1
- After Adrielle says she has discovered an ultimate way to kill a hag, say the hag is their problem +1
If you have met Auntie Ethel, but haven’t dealt with her yet:
- After telling Mayrina that Auntie Ethel is back, tell her to just let Connor die +1
If you have killed Ethel:
- Talking with Mayrina, persuade her to let Connor go +1
- OR Tell her to take time and celebrate +1
- OR Tell her you killed Ethel and expect a reward +1
- If you haven't raised Connor from dead in Act One, tell Mayrina that killing the hag was even more amazing than revenge +1
- OR Say you prefer thank-yous of a coin variety +1
- OR Say it wasn't so amazing when the hag was vomiting a child +1
- OR, If Vanra died, say you don't feel amazing because of it +1
- When Mayrina asks you whether you have saved Vanra, answer that of course you did it +1
- Playing as a Ranger or a Druid, tell EITHER Mayrina OR Kled that you killed a perversion of everything natural +1
At the Baldur's Mouth and dealing with its employees:
- Talking to Ettvard Needle, threaten him with the blackmail letters from Gortash +1
- Talking to News Hawker Luan at X: 122 Y: -69, tell him that his salesmanship is terrible +1
- Then say you don't care about he's only six +1
- Tell Silfy she's not a good salesperson +1
At the Flymm Cargo:
- After returning from the Iron Throne, surrender Redhammer to Allandra Grey +1
- At the Flaming Fist cordon near the Upper City gate, when the Emperor warns you about becoming a thrall, choose to turn back +1
▶ Note: This dialogue will occur if you come close to the gate without having all three Netherstones
In Cazador's Dungeon:
- Talk to Sebastian and say you have no intention of freeing a bunch of ravenous spawn +1
At the Counting House:
At Devil's Fee:
- Persuade Helsik to give you first piece of information for free +1
- After returning from the House of Hope, refuse to give her the promised item, saying that you have just killed a devil in his own home +1
At the Sorcerous Sundries:
- Tell Lorroakan you know where the Nightsong is.
- Speaking to Yafeu once he's escaped the Peculiar lamp:
- Demand to release your 'master' or die +1
- Say you didn't like your 'master' anyway +1
- Ask the djinni for some gold +1
- Ask him gently to release your companion now +1 (The option is available to all characters except Wizard)
At the Elfsong Tavern:
- Playing as a Barbarian, a Bard, a Sorcerer, a Rogue or a Wizard, convince Alan Alyth to lower the room price or to rent you it for free, using any available class-based option +1 (Requires various skill checks with DC from 18 to 20)
- Meeting Lakrissa in the tavern hall, remind her about your bet in the druid's grove, and ask for a kiss instead +1
- OR Say you missed her +1
- OR Spur her to work instead of talking +1
- Speaking to Alfira and Lakrissa on the tavern's roof, say you are shocked Alfira hasn't been arrested for making noise +1
- When Alfira tells you about her plans of opening a bard school, say you're proud of her +1
- Talking to Doora Thumbfoot, ask her what's her 'good cause' +1 (A Bard and Rogue characters will have a unique lines here)
- Speaking to Harvard Willoughby, agree to participate in Laff Riot, and then, in first round:
- Joke about Harvard smelling funny +1
- Joke about 'Wizard and shatter' +1
- Playing as a Barbarian, say "Laugh. Now" to the listeners +1
- In the second round:
- Joke about 'Vampires' +1
- Joke about 'Sleeping with a dragonborn' +1
- Intimidate the public +1 (Requires successful DC 20 Intimidation check)
- In the third round:
- Joke about the Dead Three +1
- Joke about 'A cleric and ham' +1
- Intimidate the public +1 (Requires successful DC 25 Intimidation check)
- Talking to Dez Kanshaw, say he won't find courage on the bottom of a bottle +1
- OR Say he has enough left to buy a drink +1
- OR, Playing as a Halfling, say the answer is always yes. +1
- OR, Playing as a Half-Orc, tell him that deep courage comes from a full belly +1
- When Dez tells you about the job offered to his son by Three-Piece:
- Playing as a Drow, say if the boy can't find his place, he doesn't deserve one +1
- OR, Playing as a Half-Orc, say that the boy must find his own path, as you did +1
Talking to Enforcer Skoona:
- Playing as a Monk, say it is she who decides her fate, no one else +1
At Lora's House:
- If you haven't resolved the quest yet:
- Ask Lora whether she really did threaten the tavern staff with a knife +1
- After you have saved Vanra:
- Say the hag was you problem to deal with +1
- OR Tell her to keep a closer eye on her daughter +1
- OR Say she is damn lucky you found Vanra +1
- OR Say you have come to collect the reward for saving Vanra +1
- OR Tell Lora it isn't her fault that she couldn't protect Vanra +1
Talking to Golbraith Stredivas:
- Ask him whether his son needs any help +1 (A Duergar character will have a unique line here)
- OR, Playing as a Drow, say you're almost impressed by a surface dweller who hunts illithids +1
- OR, Playing as a Ranger, tell Golbraith you see the mark of a true hunter about him +1
- OR, Playing as a Fighter or a Barbarian, tell Golbraith you see the mark of a true warrior about him +1
- OR, Playing as a Wizard, say you've read his book on psionics +1
- Say that mind flayers are dangerous, and then add that you'll take it from here +1
- OR Say that if his son is half a hunter as Golbraith himself, he'll be fine +1
- OR, Playing as a Good/Neutral Cleric, say you'll pray for his son swift return +1
- OR, Playing as an Evil Cleric, say you'll pray that her son murdered the mind flayer brutally and swiftly +1
Talking to Big Huido at the docks:
- Succeed the DC 15 Deception check to pretend a Guild representative +1 ( Bard and Rogue characters will have unique lines here)
- Then say you'll just loot his corpse instead +1
- OR Intimidate him into surrendering the Guild shipment +1 ( Barbarian and Fighter characters will have unique lines here)
- Then Intimidate him again to turn out his pockets, too +1 ( Barbarian and Rogue characters will have unique lines here)
- Ask him what if you just kill him and take everything +1
At Highberry's Home:
- If you successfully detected poisoned wine at the Wine Festival, refuse to drink but tell Roger and Cora Highberry you hope they enjoy it +1
▶ Note: This option requires a passive DC 18 Medicine check, or DC 10 Perception check for a Barbarian character
At the House of Grief:
- In front of House of Grief, deceive Arves into giving you money (with or without using Detect Thoughts on him first) +1
▶ Note: Both options require DC 20 Deception check
- If Shadowheart remained loyal to Shar, deceive Mirie into giving you the box of collections +1
- Without talking to Mirie first, speak to Morann and convince him to let you proceed inside the Mapping Chamber through Persuasion, Intimidation or Deception +1
- Kill Viconia DeVir after interrogating her, if previously she had been knocked out in the battle. +1
The Graveyard
- Speaking to Gothric Rillyn, say that burying alive is an apt punishment for thievery +1
- OR, Playing as a Rogue, say he should have learned the signs of a dangerous mark +1
- OR, If you have already recruited Minsc, say you'll tell the Stone Lord how Gothric called him +1
Dealing with Bugthimble at the "M.Kurwin" grave:
- Ask what he was doing in your father's grave +1 (Requires DC 25 Deception check
- Playing as a Dragonborn, say you and he are practically kin +1
- Say "Thank goodness, you can keep it", and then:
- Use Deception to convince him the treasure is cursed +1
- Say the crate was promised for Nine-Fingers, then use Intimidation to convince him to pay the fee for not breaking his snout +1
- Intimidate him into surrendering the loot to you +1
- OR, Playing as a Dragonborn, ask her whether he would loot the corpse despite their shared blood +1
- OR, Playing as a Draconic Sorcerer, warn him not to test the dragon's blood in your veins +1
Dealing with Nina Dortmell and Mortarch Gracie Scyre:
- Speaking with Nina for the first time, tell her to stop, because magic isn't a game +1
- Ask who she wants to raise, then help her by any means or by using any available class-based options +1
- OR Say she must never do it again +1
- OR Tell Nina to let her brother rest in peace +1 (A Monk character will have a unique line here)
- Report Nina's attempts to Mortarch Gracie Scyre +1 and then:
- Tell Nina the Mortarch is right +1
- OR Advise the girl to practice for a decade, then try again +1
- OR, Playing as The Dark Urge, offer Nina to join her brother instead of raising him +1
Talking to Valmorba:
- Ask her to give you a shovel (if you don't have one) +1
- OR, Playing as The Dark Urge, tell her there's usually not much left once you're done with the body +1
- Speaking to Anita and Elias Fischer, suggest a "much cheaper" solution to their problem +1
- Speaking to Maude, ask what use do the dead have with flowers +1
At the Chromatic Scale:
Camp/Conversation
- Let her use the Astral-Touched Tadpole. +5
- Agree with her on that refugees should earn their keep. +3
- When talking about Menzoberranzan, tell her that her upbringing made her strong. +1
- Ask her why not to take the head of the next urchin. +1
- After revealing your origin as the Dark Urge, tell her that she is also exquisite. +5
- Tell Scratch he's back where he belongs after he returns back to camp.
- Persuade Lae'zel to kneel to Vlaakith when she appears at your camp.
- When asking her if she has seen anything like the Steel Watchers before, tell her you wish you had such devices of your own. +1
- After purchasing a copy of Baldur's Mouth Gazette from a street vendor, ask her what she would do if she ran the paper. +3
- After defeating Orin:
- Tell her that fight isn't over yet OR that she's one of few people who dared to face a Chosen of Bhaal. +3
- Observe that she sounds disheartened. +1
- Tell her she is nothing like Orin OR that she and Orin could have been sisters. +5
The following story and dialogue choices will cause Minthara to lose approval.
Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Crèche Y'llek
Ruined Battlefield
If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:
- Traversing Shadow-Cursed Lands with the convoy and Kar'niss the drider, betray them and side with the ambushing Harpers -1
- After saving Rolan from the Shadows, tell him not to be hard on himself for trying to save his family -2
- Agree to help Arabella find her parents.
When dealing with He Who Was:
- After ordering Madeline to hurt herself as Ben and Marc did, stop her, saying she had done enough -1
- OR Say her willing to hurt herself was enough -1
- OR Accuse her of cowardice, using basic or unique Barbarian, Bard, Monk lines -1
- OR Say that it wasn't her fault, using basic or unique Bard, Good Cleric or Monk lines -1
Last Light Inn
Speaking to Jaheira:
- When talking to Jaheira inside the inn, drink the spiked wine -1
- OR Tell her that you drink to darkness that will come when you drag Isobel to Moonrise Towers -5 (This option is available is you have Z'rell's orders to do it)
Dealing with Isobel and Marcus:
- If Marcus vouched for you at the entrance (in this case he will wait in Isobel's room):
- Speak to Isobel and say that she is coming with you -5
- If Marcus assaults the inn (happens if you gained entrance with Mol's help):
- After speaking to Marcus telepathically, tell Isobel that she is going to meet Ketheric face to face -5
- Playing as The Dark Urge:
- Obey your Urge and tell Isobel you crave to kill her -5 (this option is available either before kidnapping attempt, or after assault, or if you return to the inn after freeing Nightsong; turns hostile Isobel and any Harper who sees it)
Talking to His Majesty via Speak with Animals:
- Hiss back at him, say that he is in your territory, and order to get out -1
Speaking to Cerys:
- When she tell you about their misfortunes and says they ran until found the inn, say that she did the right thing -1 (use basic line or unique for Cleric or Oathbreaker Paladin)
Elsewhere in the inn:
- Talking to Alfira, ask her about others, and then say that running was right call -1
- Talking to Councellor Florrick, tell her you have no intentions to go to Moonrise Towers -1
- Let Mol lose the game of lanceboard against Raphael by giving the wrong advice, failing the Sleight of Hand roll or not helping her at all -1
- Speaking to drunken Rolan before trying to saving captured refugees, promise to rescue Cal and Lia if they are alive OR say that it is your responsibility to bring them back -1 (starts the quest, if you don't have it already)
Reithwin Town
At the cemetery:
- Agree to help Arabella find her parents. -1
- Then offer Arabella shelter at your camp. -1
- OR, If you've already found Locke and Komira's bodies, tell Arabella they are dead and succeed Persuasion or Intimidation roll to take her to your camp -1 ( The Dark Urge character will have a unique lines and only Persuasion option)
Moonrise Towers
- Speaking to the Warden for the first time, use Deception to convince the Warden that you are Balthazar's closest confidante -1
- Then try to bribe her -1
- Speaking to Wulbren, say that they can die in prison for all you care -1
- Refuse to find tools for Wulbren -1
- When Wulbren, once freed, takes the boat and sails off without the party, let him go -1
- If the jailbreak was successful and your participation went unnoticed, tell the Warden it was you who snuck the prisoners -1
Gauntlet of Shar
- Lick the dead spider meat -2 (Comes point by point for each lick)
Mind Flayer Colony
In the Necrotic Laboratory:
- Talking to the Fresh Mind, tell them they will never wake again -1
- Talking to Balthazar, successfully pretend to be a thrall -1 (This option is available only if you helped the necromancer reach the Nightsong and let him take her to Ketheric)
In the Tadpoling Centre:
- Choose to release pod captives -1
After the final fight with Apostle of Myrkul
Speaking to Minthara:
- If you haven't recruited her earlier, she'll be intent to go to Baldur's Gate with you. Ask whether she should skulk back to the Underdark -2
- OR Refuse, telling her she is staying here in the shadows. -2
- When Minthara tells you she is going to kill Orin and seize the cult leadership, say eradicating the Elder Brain may be wiser -3
- OR Declare you will be the saviours of Baldur's Gate, then say her vision of future is shaped by violence -3
- Then tell her that if she is going to Baldur's Gate, she'll do it alone -1
- OR Say that her idea is madness, and you need to eradicate the cult and the brain -3
- When Minthara enquires about one more thing to explain...
- ... and asks why you slayed the tieflings in the Emerald Grove:
- Say you wanted to watch them suffer -2
- Say you don't have an answer -1
- Ask whether it matters -1
- Playing as The Dark Urge, tell her you weren't in control of yourself. Then fail a DC 14 Deception check to assure her you are now -2
- OR answer "No." -1
- ... and asks why you have come to Moonrise:
- Say you were looking for more people to kill -1
Talking to Alfira:
- Playing as a Bard, agree to play together a show for the tiefling kids -1
- OR Prompt her to play for them alone -1
Speaking to Cerys:
- Tell her you're glad they are safe, and mention that Zevlor did his best -1
- Tell Cerys that other will look up to her -1
- Say you couldn't have done it without Jaheira's help -1
- Then ask her not to speak ill of the dead (i.e. Zevlor) -1
Talking to Ide, Umi and Mattis:
- Tell any of them about Mol's eyepatch you have found down in the colony, and then:
- Tell Mattis that Mol will already be at Baldur's Gate when they arrive -1
- Promise Umi that Mol is fine -1
Camp/Conversation
- After confessing your urge to kill as the Dark Urge, tell her that you fear that you're similar to a qu'lith quarthan. -1
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Rivington
Circus of the Last Days:
- Talking to Popper the kobold trader after defeating false Dribbles, say that offering 'treatoes' now is a bit callous. -1
Watching Dribbles's show:
- Playing as a Bard, interrupt him with your own pun -1
- Volunteer Minthara to the stage as an assistant to Dribbles -1
- Dealing with Akabi, successfully catch him on rigging the wheel, but apologise and say you were mistaken -1
- Spin the wheel again and try to distract the djinni, letting out a loud fart -1
- Talking to Boney the mephit, say his wife Stoney is not your type -1
Talking to Lucretious:
- When she's training up skeletons (before fighting doppelgangers), tell her that she is being a little harsh -1
- When you deliver her Dribbles's remains, ask whether she is hiring personnel -1
When passing Zethino's trial, choose answers:
- First question: 'Pet spiders' OR 'Time with her family' -1 (either option)
- Second question: 'Drizzt Do'Urden' -1
- Third question: 'Raiding the grove', OR 'Deny Lolth', OR 'Fall for me' -1 (either option)
Dealing with Orin's guises:
- If Orin is impersonating Gyldro Angleiron, tell her you would never kill someone you cared about. -1
▶ Note: When playing as Karlach or Wyll origin, this option will have an unique formulation, but still take its place (line 3)
- OR, Playing as The Dark Urge, tell her you do all you can to keep your loved ones safe from your blade -1
Elsewhere in Rivington:
- Make Angry Mar'hyah to let you keep Scratch, using Persuasion, Intimidation or class-based Druid, Fighter or Paladin options. -1
- Ask newspaper seller Lilly Beanbottom whether she knows that a murder is not a good thing -1
- Playing as a Cleric, tell Tinker Nayzeem that Divine works in mysterious ways. -1
- Near Requisitioned Barn, donate some gold to Manip Nestor. -1
- In the Open Hand Temple, talk to Brother Bill and Brother Clements and say that their god would be proud of Father Lorgan -1
- OR, Playing as a Monk, say that offering alms to those in need is a sign of noble soul -1
- Tell Tara to stop eating pigeons. -1
- Try and help the Dying Stone Lord Thug -1
- OR, Playing as a Druid, apply a natural salve to his wound -1
▶ Note: These options are available only if Orin is not impersonating the Thug
- In the smugglers' cave, defeat Caïros and his thugs, and if Farlin survived, say you don't want gratitude from criminals -1
- Playing as Astarion origin, at the Gur Camp tell Ulma you will do what you can for her tribe's children -1
In the Angleiron's Cellar:
Wyrm's Crossing
- At the entrance gate, consent to be arrested by the Steel Watcher -1
- When trying to hire both Sorn Orlith and Nym Orlith:
- Choose to proceed with one of the twins when Minthara declines their offer -2 (if you're partnered with her)
- Choose to proceed with one of the twins when any other partner declines their offer -1 (if you're partnered with any other companion)
- Speaking to Valeria, say you're here just to have a drink, and then propose a toast to ADVENTURE! -1 (The option is available only after you've started Solve the Open Hand Temple Murders quest)
Wyrm's Rock Fortress
At the Flaming Fist barracks:
- When you spot Fist Reynash trying to open a chest, give him 300 gold to take the ferry -1
- Speaking to Manip Bakshi afterwards (regardless of whether you succeeded a check to discover Reynash's thievery or not), let him arrest you -1
At the Audience Hall:
- In the Wyrmway, after defeating Ansur, tell the Emperor "You could do the honorable thing and let him kill you." -1
Lower City
At the Basilisk Gate Barracks:
- Playing as a Fighter, talk to Gauntlet Thunder about proper punishment for two soldiers who screwed up, and tell her to let it slide, just for once -1
- Talking to Thrastle Muria, say that you are no builder but still are handy with a hammer -1
Speaking to Liara Portyr and Lora Bergauz:
- Tell Lora it wasn't very responsible to take a kid to a tavern -1
- Promise to help Lora find her daughter -1 (A Paladin character will have a unique line here)
At The Blushing Mermaid:
- Talking to Bosun Gannet, when he instructs you about the tavern rules, say you'll keep to them -1
- After dealing with the hag, if real Captain Grisly died, tell Gannet you are sorry for not saving her -1
- When talking to the hag masking as Captain Grisly:
- When looking for a decision, propose to talk to Lora and calm her down -1
- When the hag offers you money for killing Lora, agree, but then return and say you can't do it -1
Speaking to Svend and Siggy:
- Tell Svend that Siggy clearly loves him and worries about him -1
- OR, PLaying as a Bard, tell Svend to save the angst for romance novels -1
At the Old Garlow's Place:
Dealing with hexed Mayrina:
- Speaking to Mayrina in the sheep form via Speak with Animals, tell her you are here to help her -1
- Talking to Adrielle, offer to have a look at the hex -1
- OR Say that she protected Mayrina until now, and that's worth something -1
After removing the hex and killing Jatlo:
- Tell Mayrina she was an adorable sheep -1
- Offer Mayrina help with the hag -1 (A Devotion Paladin character will have a unique line here)
▶ Note: Hydrangea will be present only if you knocked her out (as the Mask of Regret) in the Overgrown Tunnel AND killed the hag in Act One
- Talking to Kled, tell him that they are safe now -1
- Talking to Adrielle, say that hags and their agents are liars and cheats -1
- After Adrielle says she has discovered an ultimate way to kill a hag, offer to deal with the hag OR say you won't let the hag harm her -1 (either option)
If you have killed Auntie Ethel:
- Talking to Adrielle, say the hag is finally dead, thanks to you -1
At Crimson Draughts:
- When Araj Oblodra invites you to come in, agree to follow her -1
- If you are partnered with Astarion and he is in the party, refuse Araj Oblodra's invitation to come in, saying you saw how Araj made him feel -1
- OR Tell Astarion that you all can leave if he doesn't want to be around Araj -1
▶ Note: This option is available and brings approval if you did not convince the spawn to drink Araj's blood in Act Two AND if his personal quest is not finished yet.
At the Flymm Cargo:
- At the Flaming Fist cordon near the Upper City gate, when the Emperor warns you about becoming a thrall, say you don't care, let's go through -1
▶ Note: This dialogue will occur if you come close to the gate without having all three Netherstones
In Cazador's Dungeon:
- Talk to Sebastian and promise to set him and other spawn free -1
At the Counting House:
- At the bridge leading to the entrance, give Rags Deelarma a handful of coins -1
At the Elfsong Tavern:
- Meeting Lakrissa in the tavern hall, say you never pictured her as a barmaid, then say she should never call herself cheap -1
- Speaking to Alfira and Lakrissa on the tavern's roof, tell Lakrissa to get back to work, or you will tell Alan about it -1
- Speaking to Harvard Willoughby, agree to participate in Laff Riot, and then, in first round:
- Joke about 'Dwarf and bulette' -1
- In the second round:
- Joke about 'Zombie reanimator' -1
- In the third round:
- Joke about 'Mind flayer and duergar' -1
Talking to Golbraith Stredivas:
- Say that mind flayers are dangerous, and then tell him to leave the city -1
- OR Tell Golbraith that he should be fighting, hot hiding -1
At Highberry's Home:
At the House of Grief:
The Graveyard:
Dealing with Bugthimble at the "M.Kurwin" grave:
- Ask whether he was buried here, and then pay him the "fee" he demands -1
Stormshore Tabernacle
- Donate to a deity at their statue.
- Donate to Lolth. -5
- Donate to any other deity. -1
House of Hope
Lower City Sewers
Camp/Conversation
- When asking her if she has seen anything like the Steel Watchers before, tell her they need to destroy them, and put a stop to this 'revolution'. -1
- Call Gortash a tyrant, not a saviour