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{{ up to date | 2023-08-09 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{PageSeo
{{PageSeo
|title = Halsin
|description = Halsin is a Wood Elf Druid in Baldur's Gate 3. He is the Archdruid of the Emerald Grove whom the player has to rescue from goblins after which he can be recruited as a Companion.
|description = Halsin is a Wood Elf Druid in Baldur's Gate 3. He is the Archdruid of the Emerald Grove whom the player has to rescue from goblins after which he can be recruited as a Companion.
|image=Halsin_headshot.jpg
}}
}}
{{CharacterInfo
{{Companion tab}}
|title =Archdruid
{{Infobox creature
|name =Halsin
| name = Halsin
|image=[[File:Halsin_headshot.jpg|350px]]
| identity = Male
|STR=10
| class = [[Druid]]
|DEX=14
| subclass = [[Circle of the Moon]]
|CON=14
| image = Halsin_headshot.jpg
|INT=8
| race = [[Elf]]
|WIS=17
| subrace = [[Wood Elf]]
|CHA=12
| background = [[Outlander]]
|int save=yes
| hometowm =
|wis save=yes
| role = [[Camp Follower]]<br>[[Companions|Companion]]
| age = 350
| full name = Halsin
| movement m = 10.5
| weight kg = 75
| size = Medium
| type = Humanoid
| hometown = [[Emerald Grove]]
| va = Dave Jones
| title = Archdruid
|str=10
|dex=14
|con=14
|int=8
|wis=17
|cha=12
|level=1
|level=1
|race={{Race|Wood Elf}}
|int save prof=yes
|type=
|wis save prof=yes
|HP=10
|passives=Darkvision, Elven Weapon Training, Fey Ancestry, Opportunity Attack
|AC=12
}}'''Halsin''' is a recruitable [[Companion]] with the [[Outlander]] background. He is a [[Elf|Wood Elf]] and a [[Druid]] with the [[Circle of the Moon]] subclass.
|speed=10.5m / 35ft
|size=Medium
|weight=60kg / 120lbs
|proficiency=3
|initiative=-
|class = Druid
|location = [[Goblin Camp]], [[Druid Grove]]
|alt-name = 3D model
|alt-image = [[File:Halsin Model.png|200px]]
|background=Outlander
|passive={{SmIconLink|Darkvision Icon.png|Darkvision (Passive Feature)|Darkvision}}


{{SmIconLink|Elven Weapon Training Icon.png|Elven Weapon Training}}
Having recently resigned as Archdruid of the [[Emerald Grove]], Halsin seeks to create a perfect balance between nature and civilization as well as find a cure for the [[Shadow Curse]] that has haunted his home for the past century. He can be first found in the [[Shattered Sanctum]] during [[Act Two|Act One]] as a [[temporary companion]] and/or [[Camp followers|camp follower]], but if players make the right choices, he can eventually become a permanent companion in [[Act Two]] as well as romanced by characters of any gender in [[Act Three]].


{{SmIconLink|Fey Ancestry Icon.png|Fey Ancestry}}
Halsin is the only character with access to the spell {{SAI|Wild Shape: Cave Bear}}.


{{SmIconLink|Opportunity Attack Icon.png|Opportunity Attack}}
{{DiQ|I'm 350 years old. Of course there have been lovers. Just because I love nature doesn't mean I'm betrothed to it...|Halsin| on his sex life}}
}}
 
'''Halsin''' is a [[Companion]] in [[Baldur's Gate 3]]. He is an [[Elf]] [[Druid]] with the [[Outlander]] background.
== Overview ==
=== Background ===
Halsin is the Archdruid of the Emerald Grove and an accomplished healer. Before he went missing, Halsin and his apprentice {{CharLink|Nettie}} were researching the recent spike in illithid tadpole infections.
=== Starting class ===
Before he is recruited, Halsin can be first met in the [[Worg Pens]] of the [[Shattered Sanctum]] as a level 5 [[Druid]], wildshaped as bear with the following [[Ability Scores]]: STR = 20, DEX = 10, CON = 16, INT = 10, WIS = 17, CH = 13. If he is freed and met later in the [[Emerald Grove]], his Ability Scores are: STR = 16, DEX = 11, CON = 14, INT = 10, WIS = 17, CH = 13.
If he is recruited in [[Act Two]], then Halsin changes to a level 1 Druid with the standard ability scores for that [[Class]]. His [[Subclass]] is [[Circle of the Moon]], specialized in [[Wild Shape|Wild Shaping]] into various creatures to attack enemies or support allies in combat.
 
=== Personal quest ===
Halsin does not have a [[:Category:Companion Quests|Companion Quest]]. He is, however, deeply tied to {{Quest|Lift the Shadow Curse}}, and the quest cannot be completed without his assistance.
 
=== Recruitment ===
In order to recruit Halsin, the quest {{Quest|Defeat the Goblins}} must be completed, and he must agree to join the party as they travel to the [[Shadow-Cursed Lands]]. Halsin can be recruited in [[Act Two]] after progressing in lifting the Shadow Curse to a certain point. However, if the player proceeds to [[Act Three]] without fully completing the quest, Halsin will leave the party and stay behind in the [[Shadow-Cursed Lands]]. Of course, should he die in [[Act One]], he will not be recruitable.
 
=== Approval ===
[[File:Halsin Approval.png|44px|left|alt=Halsin Approves|link=|Halsin Approves]]
{{main|Halsin/approval}}
Halsin will only gain or lose approval once he has joined the party as a full companion. He likes those who are kind, especially to animals or children, and dislikes any decisions that involve harming the natural world or supporting corruption and cruelty.
 
=== Romance ===
{{main|Halsin/romance}}
Halsin can be [[romance]]d. Though the majority of his romance happens in [[Act Three]], he can be flirted with in prior Acts. He is polyamorous and can be romanced alongside {{CharLink|Astarion}}, {{CharLink|Shadowheart}}, or {{CharLink|Karlach}}, with their consent.


Halsin can be recruited in [[Act Two]], in the [[Shadow-Cursed Lands]], after progressing the quest, [[Lift the Shadow Curse]] to a certain point. He is only recruitable by players who have made certain decisions in [[Act One]] relating to the [[Druid Grove]].
== Description ==
Despite his tenacity in combat, Halsin is a gentle, honest elf who treasures the sanctity and beauty of nature. Though a powerful healer with a lofty title, Halsin is humble and patient, but he is willing to act with force if the need arises. He views carnal pleasures as a natural calling and monogamy as something that suits other people better than him; one of Halsin's core beliefs is that desire should flourish wherever it finds purchase.


== Gameplay ==
== Gameplay ==
As a [[Druid]], Halsin is capable of filling a variety of roles in the party. He can debilitate enemies with control spells, support the party with spells that enhance himself and his allies, and he can deal damage with elemental damage-dealing spells. His [[Wild Shape]] ability allows him to wade into battle as a melee combatant or sneak and scout as a small animal.
{{hatnote|For full information on Halsin's starting features, see [[Druid]] and [[Elf]].}}
 
=== Proficiencies ===
===== Equipment =====
* {{WeaponType|Clubs}}, {{WeaponType|Daggers}}, {{WeaponType|Javelins}}, {{WeaponType|Maces}}, {{WeaponType|Shortswords}}, {{WeaponType|Quarterstaves}}, {{WeaponType|Shortbows}}, {{WeaponType|Sickles}}, {{WeaponType|Spears}}
* {{WeaponType|Longbows}}, {{WeaponType|Longswords}}, {{WeaponType|Scimitars}}, {{WeaponType|Shortswords}}
* {{LightArmour}}, {{MediumArmour}}, {{Shields}}


===== Saving Throws =====
As a druid, Halsin is capable of filling a variety of roles in the party. He can debilitate enemies with control spells, support the party with spells that enhance himself and his allies, and he can deal damage with elemental damage-dealing spells. His [[Wild Shape]] ability allows him to wade into battle as a melee combatant or sneak and scout as a small animal.
* {{Icon|Intelligence Ability Icon.png|35|link=Intelligence}} [[Intelligence]]
* {{Icon|Wisdom Ability Icon.png|35|link=Wisdom}} [[Wisdom]]


===== Skills =====
==== Skills with Proficiency  ====
{{div col}}
* [[Animal Handling]]
* [[Animal Handling]]
* [[Nature]]
* [[Nature]]
Line 63: Line 78:
* [[Stealth]]
* [[Stealth]]
* [[Survival]]
* [[Survival]]
{{div col end}}
===Temporary companion abilities===
As a temporary companion he knows the following spells:
* {{SAI|Healing Word}}
* {{SAI|Thunderwave}}
* {{SAI|Misty Step}}
* {{SAI|Call Lightning}}
* {{SAI|Wild Shape: Cave Bear}}


=== Spells Known ===
If unlocked as a party member in [[Act Two]], Halsin will always have the above spells prepared for free.
As a [[Druid]], Halsin automatically knows all non-cantrip Druid spells.
* Pre-requisites ([[Wild Shape]] charges, appropriate-level [[Spells#Spell Slots|Spell Slots]]) will still have to be met in order to activate the abilities.
 
===Permanent companion abilities===


===== Cantrips Known =====
===== Cantrips Known =====
As a druid, Halsin automatically knows all non-cantrip druid spells.
{{div col | style = column-width: 18em; list-style-type: none;}}
{{div col | style = column-width: 18em; list-style-type: none;}}
* [[File:Shillelagh Icon.png|frameless|upright=0.1|link=Shillelagh]] [[Shillelagh]]
* {{SAI|Shillelagh}}
* [[File:Thorn Whip Icon.png|frameless|upright=0.1|link=Thorn Whip]] [[Thorn Whip]]
* {{SAI|Thorn Whip}}
{{div col end}}
{{div col end}}


===== Level 1 Spells Known =====
===== Level 1 Spells Known =====
{{div col | style = column-width: 18em; list-style-type: none;}}
{{div col | style = column-width: 15em; list-style-type: none;}}
* [[File:Goodberry Icon.png|frameless|upright=0.1|link=Goodberry]] [[Goodberry]]
* {{SAI|Animal Friendship}}
* [[File:Faerie Fire Icon.png|frameless|upright=0.1|link=Faerie Fire]] [[Faerie Fire]]
* {{SAI|Charm Person|c=16}}
* [[File:Longstrider Icon.png|frameless|upright=0.1|link=Longstrider]] [[Longstrider]]
* {{SAI|Create or Destroy Water}}
* [[File:Create Water.png|frameless|upright=0.1|link=Create or Destroy Water]] [[Create or Destroy Water]]
* {{SAI|Cure Wounds}}
 
* {{SAI|Enhance Leap|r=16}}
* [[File:Entangle Icon.png|frameless|upright=0.1|link=Entangle]] [[Entangle]]
* {{SAI|Entangle|c=16}}
* [[File:Charm Person Icon.png|frameless|upright=0.1|link=Charm Person]] [[Charm Person]]
* {{SAI|Faerie Fire|c=16}}
* [[File:Animal Friendship Icon.png|frameless|upright=0.1|link=Animal Friendship]] [[Animal Friendship]]
* {{SAI|Fog Cloud|c=16}}
* [[File:Speak With Animals Icon.png|frameless|upright=0.1|link=Speak with Animals]] [[Speak with Animals]]
* {{SAI|Goodberry}}
* [[File:Jump Spell Icon.png|frameless|upright=0.1|link=Enhance Leap]] [[Enhance Leap]]
* {{SAI|Healing Word}}
* [[File:Cure Wounds Icon.png|frameless|upright=0.1|link=Cure Wounds]] [[Cure Wounds]]
* {{SAI|Ice Knife}}
* [[File:Ice Knife Icon.png|frameless|upright=0.1|link=Ice Knife]] [[Ice Knife]]
* {{SAI|Longstrider|r=16}}
* {{SAI|Speak with Animals|r=16}}
* {{SAI|Thunderwave}}
{{div col end}}
{{div col end}}


== Personality ==
==History==
Despite his tenacity in combat, Halsin is a gentle, honest elf, and treasures the sanctity and beauty of nature. Though a powerful healer with a lofty title, Halsin is humble and patient, but willing to act with force if the need arises.
Many years ago, when Halsin was younger and far more foolhardy than he is now, he ventured to the [[Underdark]] to experience the beauty of its unworldly flora and instead found himself captured by a noble [[Drow]] house - in his words, "something between guest, prisoner, and consort". The house's matron and patron took an interest in him, seeing a wood elf from the surface as quite the novelty, and he spent nearly three years chained in their bedchamber.


== Personal Quest ==
Halsin did what was necessary to survive the experience, though he does not look negatively upon it because while he feared for his life, he is proud that he was willing to wait for the chance to regain his freedom. That chance came when his captors' rivals attacked, as [[Deities#Lolth|Lolth]]'s noble houses are constantly at each other's throats. While the drow were distracted by the battle, he escaped, though he never learned what became of his hosts.
Halsin does not have a [[:Category:Companion Quests|Companion Quest]]. He is however deeply tied to [[Lift the Shadow Curse]], making this quest incompletable without his assistance.


== Romance ==
One hundred years before the events of the game, Halsin was part of the [[Emerald Grove]]'s forces in the attack against {{CharLink|Ketheric Thorm}} at [[Moonrise Towers]]. However, shortly after Ketheric's body was interred within the [[Grand Mausoleum]], the shadow curse took hold. In the chaos that followed, Halsin lost contact with {{CharLink|Thaniel}}, his childhood friend and the living spirit of the land, and worse still, the Archdruid of the Emerald Grove was lost to the curse, leaving Halsin to take command and lead the survivors to safety.


* Can [[romance]] players of any sex and [[race]] and likes to bring the [https://bg3.wiki/wiki/Wild_Shape#Wild_Shape:_Bear bear to the party].
== Involvement ==
=== Act One ===
{{Main|Save the First Druid|Rescue the Druid Halsin}}
Halsin joined {{CharLink|Aradin Beno|Aradin's}} ill-fated expedition to find the {{CharLink|Aylin|Nightsong}}, hoping to find a way to reach [[Moonrise Towers]] and the [[Shadow-Cursed Lands]]. However, he was captured, and can be found in the [[Worg Pens]] within the [[Shattered Sanctum]]. He is being harassed by nearby goblins, who are throwing stones at him while he remains in [[Wild Shape: Bear|wildshape]].


== Act One ==
If released, Halsin offers to help the party in seeking a cure for their tadpole problem, but first asks them to {{Quest|Defeat the Goblins|defeat the goblin leaders}} in order to protect the Grove. While he can join the party as a temporary companion at this point, he will attack the rest of the goblins on sight, so if discretion is preferred then he can be asked to wait in the Worg Pens.
{{SpoilerWarning}}


Halsin can be found in the [[Worg Pens]] within the [[Shattered Sanctum]], held hostage and harassed by nearby goblins. [[Nettie]] will request the player to find him in order to be helped with the [[Tadpole]]. The player can either decide to join the goblins or release him.
If killed, [[Rescue the Druid Halsin]] can be progressed by using {{SAI|Speak with Dead}} on Halsin's corpse.  


If released, Halsin offers to help the party in curing their Tadpole problem, but first asks the player to [[Defeat the Goblins|defeat the goblin leaders]]. He starts the fight [[Wild Shape|Wild Shaped]], unable to hide or take other discreet actions, but can be returned to human form at will.
After the goblin leaders have been defeated, Halsin will return to the [[Emerald Grove]], where he may be found confronting {{CharLink|Kagha}} based on the party's choices when {{Quest|Investigate Kagha|investigating her actions}}.


If the player chooses to help Halsin defeat the goblins, he will return to the [[Emerald Grove]]. Once there, he will confess that though he cannot cure them, he knows of a place where the tadpole could be removed. Providing leads on the [[Shadow-Cursed Lands]], Halsin offers to accompany the party on their way to [[Moonrise Towers]], so that he might lift the curse afflicting the area.
The morning following the tiefling's celebration, Halsin will tell the party about the two leads he has on how to reach the Shadow-Cursed Lands: travelling through the [[Mountain Pass]], which would be less dangerous at first but would mean a longer journey through the shadow curse, or exploring the [[Underdark]] in search of an alternative route, which would bypass some of the shadow curse but comes with all the dangers inherent to the Underdark.


=== Temporary Companion Stats ===
Regardless of which option the player suggests exploring, Halsin accompanies the party as a [[Camp Follower]] in the hopes of travelling to the Shadow-Cursed Lands and lifting the Shadow Curse afflicting the region.
If Halsin is recruited as a temporary [[Companions|companion]] in the [[Shattered Sanctum]], he has the following stats:
''(Note that his attributes here are different from when he can be later recruited as a permanent companion)''
<div style="display:flex; width:100%">
<div style="width:50%; padding:5px">[[File:Halsin Portrait.png|left|100px]]
{{AttributeBlock|16|11|14|10|17|13
|level=5
|race={{Race|Wood Elf}}
|type=Humanoid
|ac=11
|hp=38
|ms=9m / 30ft
|size=Medium
|int save=yes
|wis save=yes
|prof=3
|init=-
}}</div>
<div style="width:50%; padding:5px">
He knows the following spells:


* [[File:Healing Word Icon.png|frameless|upright=0.1|link=Blur]] [[Healing Word]]
If the player character proceeds to the Mountain Pass or the Shadow-Cursed Lands before rescuing Halsin from the [[Goblin Camp]], he will be found dead in his cell should they return.
* [[File:Thunderwave Icon.png|frameless|upright=0.1|link=Thunderwave]] [[Thunderwave]]
* [[File:Misty Step Icon.png|frameless|upright=0.1|link=Misty Step]] [[Misty Step]]
* [[File:Call Lightning Icon.png|frameless|upright=0.1|link=Call Lightning]] [[Call Lightning]]


He can also use [[Wild Shape]] to transform into a [[Wild_Shape#Wild_Shape:_Bear|Bear]]. If unlocked as a party member in [[Act Two]], Halsin will always have the above spells prepared for free.
=== Act Two ===
</div></div>
{{Main|Lift the Shadow Curse|Wake Art Cullagh}}
Halsin provides vital assistance in the process of lifting the Shadow Curse, and that cannot be completed if he dies. He asks that the party keep an eye out for any information regarding a boy called {{CharLink|Thaniel}}, who is in fact the land's spirit.


== Act Two ==
Once given a lead to Thaniel's location by {{CharLink|Art Cullagh}} (whether through waking him or {{SAI|Speak with Dead|from his corpse}}), Halsin performs a ritual to open a portal to the [[Shadowfell]] and retrieve the boy. Failing to protect the portal from the waves of shadow-cursed creatures leads to the portal closing and Halsin becoming lost to the Shadowfell forever.
{{SpoilerWarning}}


Halsin provides vital assistance in the process of lifting the curse from the [[Shadow-Cursed Lands]]. In the process, he commits himself to the party and their quest, becoming a regular companion.
If Thaniel is successfully rescued from the Shadowfell, Halsin will offer to join the party for the rest of the act, becoming a permanent [[companion]] if Thaniel's other half, {{CharLink|Oliver}}, is also convinced to reunite with him, which leads to the Shadow Curse being lifted upon leaving the Shadow-Cursed Lands.


==Interactions==
=== Act Three ===
===Approval===


The following story and dialogue choices will cause Halsin to gain [[approval]].
Halsin has no direct involvement in any Act Three storyline, though taking him out of the [[Lower City]] campsite and talking to him has him express fear that balancing nature and civilization may not even be possible. He is also one of two companions (alongside {{CharLink|Astarion}}) who can have a foursome at [[Sharess' Caress]] without having been romanced, and he tells the player character about his experience with the noble drow after participating. Lastly, he is added to {{Quest|Gather Your Allies}}, harnessing Thaniel's strength to provide the {{Cond|Spirit of the Land}} condition once the party reaches the [[Upper City]].
{{SpoilerBox|
==== Act Two ====
'''[[Shadowed Battlefield]]'''
* Tell [[Oliver]] you know who he really is


'''[[Reithwin Town]]'''
Halsin also is one of {{CharLink|Orin|Orin the Red}}'s {{Quest|Rescue Orin's Victim|potential abduction targets}}. If he has lower approval than the other eligible companions before the player character's long rest in the [[Lower City]], Orin captures him and infiltrates camp disguised as him, pretending to have gone mad and almost killed {{CharLink|Scratch}}. Depending on how this scenario is resolved, he either gets killed by Orin before the player character's battle with her or returns to the party afterward.
* Reunite [[Oliver]] with [[Thaniel]]


'''[[Reithwin Tollhouse]]'''
=== Endings ===
* Persuade [[Gerringothe Thorm]] that there's no one to oversee her


'''[[The Waning Moon]]'''
==== Alone with the Shadow Curse ====
* Drink with [[Thisobald Thorm]]
If the player character failed to complete {{Quest|Lift the Shadow Curse}}, Halsin chooses to stay in the Shadow-Cursed Lands and continue studying the curse on his own. He sees the player character off at the Road to [[Baldur's Gate]], but he is never seen again in [[Act Three]]. If the player character recruited Halsin by freeing Thaniel but did not reunite the latter with Oliver, he also permanently leaves the party, taking whatever equipment he's currently wearing with him.
* Share stories with [[Thisobald Thorm]]


'''Camp/Conversation'''
==== Life as a new father ====
* Say you wished him joined earlier when asking about what happens after the shadow curse lifted
Otherwise, if the player character successfully lifted the Shadow Curse and Halsin was not killed by Orin, he returns to [[Reithwin Town]] after defeating [[the Netherbrain]] to help the former Shadow-Cursed Lands continue healing. He keeps in touch with Thaniel and Oliver, resumes his hobby of whittling, and converts [[Moonrise Towers]] into an orphanage, where he adopts and raises nine wagons of children who were orphaned by the Shadow Curse and the Absolute. When spoken to at the [[Epilogue]] reunion party, he asks the player character for bedtime story ideas and gifts them a {{MdRarityItem|Whittled Duck}}, and the player character has the option to gift him {{CharLink|Owlbear Cub}} in return as a pet for the children.
* Say you are sorry for his loss when asking about his family
* Thank him for sharing with you
* Tell him you are afraid of krakens
* Give the Githyanki reply when asked about yourself
* Say "It hurts, I know it does." when talking to [[Arabella]] in camp
* Tell [[Arabella]] her parents would be proud of her.


==== Act Three ====
If the player character romanced Halsin, they can offer to move in with him and help with the children, and at the reunion party, he asks if they're comfortable having settled down after adventuring for so long. If also partnered to Astarion or {{CharLink|Shadowheart}}, the player character maintains a long-distance relationship with whichever partner they did not stay with. If also partnered to {{CharLink|Karlach}}, however, they cannot stay with Halsin unless she dies. If the player character instead went to [[Avernus]] with Karlach (as a friend or as a second partner), they can apologize to Halsin at the reunion party for leaving so abruptly, but he forgives them and says that he will always be there when they get back. The player character can respond by embracing and kissing him or by amicably thanking him; either way, Halsin then shares about his new life as he would if not romanced.


'''[[Sharess%27_Caress|Sharess' Caress]]'''
== Related literature ==
* Invite Halsin to join an orgy with the Drow twins ({{Approval|Halsin|+1}})
* {{MdRarityItem|Druid Note}}
}}
* {{MdRarityItem|Halsin's Journal, Vol I}}
* {{MdRarityItem|Halsin's Journal, Vol II}}
* {{MdRarityItem|Hastily Written Note (Druids Grove)}}
* {{MdRarityItem|Letter from Halsin}}
* {{MdRarityItem|Logbook XII: 1371}}
* {{MdRarityItem|Notes on Drow Parasite}}
* {{MdRarityItem|Rancid Note}}


=== Disapproval ===
==Loot==
Halsin dislikes any decisions that might involve hurting the natural world or supporting the existance and corruption of the shadow lands.
===Starting equipment===
{{div col}}
*{{MdRarityItem|Alchemy Pouch}}
*{{MdRarityItem|Camp Supply Sack}}
*{{MdRarityItem|Druidic Bracers}}
*{{MdRarityItem|Druid Quarterstaff}}
*{{MdRarityItem|Druid Leather Armour|override_icon=Druid Leather Armour Unfaded.png|override_rarity=common|Halsin's Druid Leather Armour}}
*{{MdRarityItem|Halsin's Grove Garments}}
*{{MdRarityItem|Tasteful Boots|override_icon=Generated_ARM_Camp_Shoes_Halsin_Unfaded.png|override_rarity=common|Halsin's Tasteful Boots}}
*{{MdRarityItem|Halsin's Underwear}}
*{{MdRarityItem|Leather Boots}}
*{{MdRarityItem|Potion of Healing}} -2x
*{{MdRarityItem|Scroll of Revivify}}
{{div col end}}


The following story and dialogue choices will cause Halsin to lose [[approval]].
== Gallery ==
{{SpoilerBox|
<gallery heights="250">
==== Act Two ====
File:Halsin Model.webp|Halsin's armed model.
* Playing Hide and seek with [[Oliver]]
File:Halsin Camp Model.webp|Halsin's camp model.
* Free the goblins when Z'rell prompts you to kill them
File:Halsin Model Underwear.png|Halsin's underwear model.
*When entering Moonrise Towers, tell the guards you infiltrated Last Light
File:Halsin Model EA.png|Early Access model (different tattoo).
}}
File:Halsin Bear Model.webp|Bear wildshape model.
===Romance===
File:Edward-vanderghote-halsin-portrait.png|Character portrait by Edward Vangerghote.
Halsin can be [[Romance|romanced]]
File:Halsin bear cinematic night.png|Cinematic bear form.
{{RomanceBox|hide=1|
File:Halsin.png|Halsin in Early Access.
His first scene can be during [[Chapter Three]]. In the camp, and '''only if the player had successfully completed [[Lift the Shadow Curse]] before embarking on the Road to Baldur's Gate.
</gallery>
}}


== Trivia ==
== Notes ==
 
{{notebegin}}
* Halsin is voiced by [https://www.imdb.com/name/nm10439801/?ref_=tt_cl_t_18 Dave Jones].
* Halsin was not originally slated to be a companion, but due to his popularity among fans, [[Larian Studios]] decided to add him as one.
* Halsin was not originally slated to be a companion, but due to his popularity among fans, [[Larian Studios]] decided to add him as one.
* Halsin did not obtain his scar in battle, but was marked by a she-bear he encountered while in wild shape form.
* Halsin did not obtain his scar in battle, but was marked by a she-bear he encountered while in wild shape form.
* Halsin is noted to be much larger than normal for a wood elf, and speculates that he may have some orc in his family tree.
{{noteend}}


== Gallery ==
==External links==
<gallery heights="200px" mode="packed">
Halsin.png|In EA
Bear Model.png|Halsin's favoured wild shape
</gallery>
 
==External Links==
{{FRWiki|Halsin|long}}
{{FRWiki|Halsin|long}}


{{CharactersNavbox}}
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[[Category: Humanoids]]
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{{Shadow-Cursed Lands}}
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[[Category: Camp Followers]]
[[Category:Characters]]
[[Category: Bosses]]
[[Category:Characters in the Goblin Camp]]
[[Category: Authors]]
[[Category:Characters in the Shadow-Cursed Lands]]
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[[Category:Characters in Act One]]
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Latest revision as of 19:01, 22 November 2024

Halsin is a recruitable Companion with the Outlander background. He is a Wood Elf and a Druid with the Circle of the Moon subclass.

Having recently resigned as Archdruid of the Emerald Grove, Halsin seeks to create a perfect balance between nature and civilization as well as find a cure for the Shadow Curse that has haunted his home for the past century. He can be first found in the Shattered Sanctum during Act One as a temporary companion and/or camp follower, but if players make the right choices, he can eventually become a permanent companion in Act Two as well as romanced by characters of any gender in Act Three.

Halsin is the only character with access to the spell Wild Shape: Cave Bear Wild Shape: Cave Bear.


Portrait Halsin.png
I'm 350 years old. Of course there have been lovers. Just because I love nature doesn't mean I'm betrothed to it...
Halsin on his sex life

Overview[edit | edit source]

Background[edit | edit source]

Halsin is the Archdruid of the Emerald Grove and an accomplished healer. Before he went missing, Halsin and his apprentice Nettie Nettie were researching the recent spike in illithid tadpole infections.

Starting class[edit | edit source]

Before he is recruited, Halsin can be first met in the Worg Pens of the Shattered Sanctum as a level 5 Druid, wildshaped as bear with the following Ability Scores: STR = 20, DEX = 10, CON = 16, INT = 10, WIS = 17, CH = 13. If he is freed and met later in the Emerald Grove, his Ability Scores are: STR = 16, DEX = 11, CON = 14, INT = 10, WIS = 17, CH = 13. If he is recruited in Act Two, then Halsin changes to a level 1 Druid with the standard ability scores for that Class. His Subclass is Circle of the Moon, specialized in Wild Shaping into various creatures to attack enemies or support allies in combat.

Personal quest[edit | edit source]

Halsin does not have a Companion Quest. He is, however, deeply tied to Lift the Shadow Curse Lift the Shadow Curse, and the quest cannot be completed without his assistance.

Recruitment[edit | edit source]

In order to recruit Halsin, the quest Defeat the Goblins Defeat the Goblins must be completed, and he must agree to join the party as they travel to the Shadow-Cursed Lands. Halsin can be recruited in Act Two after progressing in lifting the Shadow Curse to a certain point. However, if the player proceeds to Act Three without fully completing the quest, Halsin will leave the party and stay behind in the Shadow-Cursed Lands. Of course, should he die in Act One, he will not be recruitable.

Approval[edit | edit source]

Halsin Approves
Main article: Halsin/approval

Halsin will only gain or lose approval once he has joined the party as a full companion. He likes those who are kind, especially to animals or children, and dislikes any decisions that involve harming the natural world or supporting corruption and cruelty.

Romance[edit | edit source]

Main article: Halsin/romance

Halsin can be romanced. Though the majority of his romance happens in Act Three, he can be flirted with in prior Acts. He is polyamorous and can be romanced alongside Astarion Astarion, Shadowheart Shadowheart, or Karlach Karlach, with their consent.

Description[edit | edit source]

Despite his tenacity in combat, Halsin is a gentle, honest elf who treasures the sanctity and beauty of nature. Though a powerful healer with a lofty title, Halsin is humble and patient, but he is willing to act with force if the need arises. He views carnal pleasures as a natural calling and monogamy as something that suits other people better than him; one of Halsin's core beliefs is that desire should flourish wherever it finds purchase.

Gameplay[edit | edit source]

For full information on Halsin's starting features, see Druid and Elf.

As a druid, Halsin is capable of filling a variety of roles in the party. He can debilitate enemies with control spells, support the party with spells that enhance himself and his allies, and he can deal damage with elemental damage-dealing spells. His Wild Shape ability allows him to wade into battle as a melee combatant or sneak and scout as a small animal.

Skills with Proficiency[edit | edit source]

Temporary companion abilities[edit | edit source]

As a temporary companion he knows the following spells:

If unlocked as a party member in Act Two, Halsin will always have the above spells prepared for free.

  • Pre-requisites (Wild Shape charges, appropriate-level Spell Slots) will still have to be met in order to activate the abilities.

Permanent companion abilities[edit | edit source]

Cantrips Known[edit | edit source]

As a druid, Halsin automatically knows all non-cantrip druid spells.

Level 1 Spells Known[edit | edit source]

History[edit | edit source]

Many years ago, when Halsin was younger and far more foolhardy than he is now, he ventured to the Underdark to experience the beauty of its unworldly flora and instead found himself captured by a noble Drow house - in his words, "something between guest, prisoner, and consort". The house's matron and patron took an interest in him, seeing a wood elf from the surface as quite the novelty, and he spent nearly three years chained in their bedchamber.

Halsin did what was necessary to survive the experience, though he does not look negatively upon it because while he feared for his life, he is proud that he was willing to wait for the chance to regain his freedom. That chance came when his captors' rivals attacked, as Lolth's noble houses are constantly at each other's throats. While the drow were distracted by the battle, he escaped, though he never learned what became of his hosts.

One hundred years before the events of the game, Halsin was part of the Emerald Grove's forces in the attack against Ketheric Thorm Ketheric Thorm at Moonrise Towers. However, shortly after Ketheric's body was interred within the Grand Mausoleum, the shadow curse took hold. In the chaos that followed, Halsin lost contact with Thaniel Thaniel, his childhood friend and the living spirit of the land, and worse still, the Archdruid of the Emerald Grove was lost to the curse, leaving Halsin to take command and lead the survivors to safety.

Involvement[edit | edit source]

Act One[edit | edit source]

Halsin joined Aradin Beno Aradin's ill-fated expedition to find the Aylin Nightsong, hoping to find a way to reach Moonrise Towers and the Shadow-Cursed Lands. However, he was captured, and can be found in the Worg Pens within the Shattered Sanctum. He is being harassed by nearby goblins, who are throwing stones at him while he remains in wildshape.

If released, Halsin offers to help the party in seeking a cure for their tadpole problem, but first asks them to defeat the goblin leaders defeat the goblin leaders in order to protect the Grove. While he can join the party as a temporary companion at this point, he will attack the rest of the goblins on sight, so if discretion is preferred then he can be asked to wait in the Worg Pens.

If killed, Rescue the Druid Halsin can be progressed by using Speak with Dead Speak with Dead on Halsin's corpse.

After the goblin leaders have been defeated, Halsin will return to the Emerald Grove, where he may be found confronting Kagha Kagha based on the party's choices when investigating her actions investigating her actions.

The morning following the tiefling's celebration, Halsin will tell the party about the two leads he has on how to reach the Shadow-Cursed Lands: travelling through the Mountain Pass, which would be less dangerous at first but would mean a longer journey through the shadow curse, or exploring the Underdark in search of an alternative route, which would bypass some of the shadow curse but comes with all the dangers inherent to the Underdark.

Regardless of which option the player suggests exploring, Halsin accompanies the party as a Camp Follower in the hopes of travelling to the Shadow-Cursed Lands and lifting the Shadow Curse afflicting the region.

If the player character proceeds to the Mountain Pass or the Shadow-Cursed Lands before rescuing Halsin from the Goblin Camp, he will be found dead in his cell should they return.

Act Two[edit | edit source]

Halsin provides vital assistance in the process of lifting the Shadow Curse, and that cannot be completed if he dies. He asks that the party keep an eye out for any information regarding a boy called Thaniel Thaniel, who is in fact the land's spirit.

Once given a lead to Thaniel's location by Art Cullagh Art Cullagh (whether through waking him or from his corpse from his corpse), Halsin performs a ritual to open a portal to the Shadowfell and retrieve the boy. Failing to protect the portal from the waves of shadow-cursed creatures leads to the portal closing and Halsin becoming lost to the Shadowfell forever.

If Thaniel is successfully rescued from the Shadowfell, Halsin will offer to join the party for the rest of the act, becoming a permanent companion if Thaniel's other half, Oliver Oliver, is also convinced to reunite with him, which leads to the Shadow Curse being lifted upon leaving the Shadow-Cursed Lands.

Act Three[edit | edit source]

Halsin has no direct involvement in any Act Three storyline, though taking him out of the Lower City campsite and talking to him has him express fear that balancing nature and civilization may not even be possible. He is also one of two companions (alongside Astarion Astarion) who can have a foursome at Sharess' Caress without having been romanced, and he tells the player character about his experience with the noble drow after participating. Lastly, he is added to Gather Your Allies Gather Your Allies, harnessing Thaniel's strength to provide the Spirit of the Land Spirit of the Land condition once the party reaches the Upper City.

Halsin also is one of Orin Orin the Red's potential abduction targets potential abduction targets. If he has lower approval than the other eligible companions before the player character's long rest in the Lower City, Orin captures him and infiltrates camp disguised as him, pretending to have gone mad and almost killed Scratch Scratch. Depending on how this scenario is resolved, he either gets killed by Orin before the player character's battle with her or returns to the party afterward.

Endings[edit | edit source]

Alone with the Shadow Curse[edit | edit source]

If the player character failed to complete Lift the Shadow Curse Lift the Shadow Curse, Halsin chooses to stay in the Shadow-Cursed Lands and continue studying the curse on his own. He sees the player character off at the Road to Baldur's Gate, but he is never seen again in Act Three. If the player character recruited Halsin by freeing Thaniel but did not reunite the latter with Oliver, he also permanently leaves the party, taking whatever equipment he's currently wearing with him.

Life as a new father[edit | edit source]

Otherwise, if the player character successfully lifted the Shadow Curse and Halsin was not killed by Orin, he returns to Reithwin Town after defeating the Netherbrain to help the former Shadow-Cursed Lands continue healing. He keeps in touch with Thaniel and Oliver, resumes his hobby of whittling, and converts Moonrise Towers into an orphanage, where he adopts and raises nine wagons of children who were orphaned by the Shadow Curse and the Absolute. When spoken to at the Epilogue reunion party, he asks the player character for bedtime story ideas and gifts them a Whittled Duck, and the player character has the option to gift him Owlbear Cub Owlbear Cub in return as a pet for the children.

If the player character romanced Halsin, they can offer to move in with him and help with the children, and at the reunion party, he asks if they're comfortable having settled down after adventuring for so long. If also partnered to Astarion or Shadowheart Shadowheart, the player character maintains a long-distance relationship with whichever partner they did not stay with. If also partnered to Karlach Karlach, however, they cannot stay with Halsin unless she dies. If the player character instead went to Avernus with Karlach (as a friend or as a second partner), they can apologize to Halsin at the reunion party for leaving so abruptly, but he forgives them and says that he will always be there when they get back. The player character can respond by embracing and kissing him or by amicably thanking him; either way, Halsin then shares about his new life as he would if not romanced.

Related literature[edit | edit source]

Loot[edit | edit source]

Starting equipment[edit | edit source]

Gallery[edit | edit source]

Notes[edit | edit source]

  • Halsin was not originally slated to be a companion, but due to his popularity among fans, Larian Studios decided to add him as one.
  • Halsin did not obtain his scar in battle, but was marked by a she-bear he encountered while in wild shape form.
  • Halsin is noted to be much larger than normal for a wood elf, and speculates that he may have some orc in his family tree.

External links[edit | edit source]

Halsin on the Forgotten Realms Wiki