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Aelis Siryasius: Difference between revisions

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| resistant3 = Cold
| resistant3 = Cold


| feature1_name = Fire Shield: Warm
| condition1_name = Fire Shield: Warm
| feature1_description = Take only half Cold damage. Melee attackers take 2d8 Fire damage.
| condition1_description = Take only half Cold damage. Melee attackers take 2d8 Fire damage.
| feature2_name = Elemental Affinity: Resistance
| condition2_name = Freedom of Movement
| feature2_description = When casting a Fire spell, spend a Sorcery point to gain Fire resistance.
| condition2_description = Cannot be slowed by Difficult Terrain, spells or effects. Cannot be Paralysed or Restrained.
| feature3_name = Freedom of Movement
 
| feature3_description = Cannot be slowed by Difficult Terrain, spells or effects. Cannot be Paralysed or Restrained.
| feature1_name = Elemental Affinity: Resistance
| feature4_name = Darkvision
| feature1_description = When casting a Fire spell, spend a Sorcery point to gain Fire resistance.
| feature4_description = Can see in the dark up to 12m.
| feature2_name = Darkvision
| feature5_name = Draconic Ancestry: Red (Fire)
| feature2_description = Can see in the dark up to 12m.
| feature5_description = Fire spells are more powerful. Resistant to Fire damage.
| feature3_name = Draconic Ancestry: Red (Fire)
| feature6_name = Draconic Resilience
| feature3_description = Fire spells are more powerful. Resistant to Fire damage.
| feature6_description = When unarmoured, your base AC is 13.
| feature4_name = Draconic Resilience
| feature7_name = Elemental Affinity: Damage
| feature4_description = When unarmoured, your base AC is 13.
| feature7_description = Fire spells add your Charisma modifier to the damage.
| feature5_name = Elemental Affinity: Damage
| feature8_name = Fey Ancestry
| feature5_description = Fire spells add your Charisma modifier to the damage.
| feature8_description = Immunity to sleep and advantage on saves against Charmed.
| feature6_name = Fey Ancestry
| feature9_name = Grim Harvest
| feature6_description = Immunity to sleep and advantage on saves against Charmed.
| feature9_description = Once per turn, killing an enemy with a spell grants you hit points equal to twice the spell level.
| feature7_name = Grim Harvest
| feature10_name = Inured to Undeath
| feature7_description = Once per turn, killing an enemy with a spell grants you hit points equal to twice the spell level.
| feature10_description = Resistant to Necrotic damage. HP maximum cannot be reduced.
| feature8_name = Inured to Undeath
| feature11_name = Opportunity Attack
| feature8_description = Resistant to Necrotic damage. HP maximum cannot be reduced.
| feature11_description = Automatically attack an enemy moving out of your reach.
| feature9_name = Opportunity Attack
| feature12_name = Sunlight Sensitivity
| feature9_description = Automatically attack an enemy moving out of your reach.
| feature12_description = While in sunlight, has Disadvantage on attack rolls and some Perception checks.
| feature10_name = Sunlight Sensitivity
| feature13_name = Flaming Shroud
| feature10_description = While in sunlight, has Disadvantage on attack rolls and some Perception checks.
| feature13_description = Creatures that damage you within 2m (7ft) receive Burning.
| feature11_name = Flaming Shroud
| feature13_item = Cindermoth Cloak
| feature11_description = Creatures that damage you within 2m (7ft) receive Burning.
| feature11_item = Cindermoth Cloak
}}
}}
}}
}}

Revision as of 22:38, 9 May 2024

Aelis Siryasius is a drow half-elf in Baldur's Gate 3. He can be found in the Lower City Sewers. The area he inhabits is in close proximity to a number of Grease Elementals (both greater and lesser), and his dialogue suggests that he is able to speak to them, or at least believes that he can.

When the player first encounters Aelis, dialogue may reveal that he is mourning the death of his friend, Sarin.

Combat

Aelis Siryasius is initially a neutral entity, but can become hostile. When a character gets close enough, a conversation is automatically triggered between Aelis and that character. Conversation choices and available checks will then allow Aelis to either remain friendly, or become hostile towards the party (which initiates combat).

Notable Loot

Related literature