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Gale/Disapproval

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Gale disapproves of those who decline to acquire knowledge or demonstrate unnecessary cruelty.

Gale dislikes harming innocents, or leaving them in danger. He does not approve of destroying or wasting valuable objects or pieces of lore, or missing a chance to gain precious or rare expertise. Also, although usually being a rather sincere man, he does not approve of prying to unearth his secrets, unless wishing to share them himself. Finally, Gale disapproves of expressing contempt towards gaining knowledge, or magic as a whole, particularly towards Mystra and his home city of Waterdeep.

The story and dialogue choices listed on this page lower Gale Gale's approval.



For more information about the approval system, see Approval.

Act One[edit | edit source]

Locations[edit | edit source]

Emerald Grove[edit | edit source]

  • Tell the tiefling kids trained by Asharak that they are going to die (-1)
  • Tell Pandirna to hush or you will snap her neck (-1) (Available for all classes except Barbarian Barbarian)
  • While talking to/trading with Mattis, catch Silfy trying to pickpocket you and grab her by the hand (-1)
  • After saving Mirkon from the harpies, tell him to stop snivelling or the harpies will return (-1)
  • Take Alfira's lute out of her hands and smash it (-1)
  • Prod Nettie's bird twice (-1)
  • If you are confronted about stealing the Idol of Silvanus, return the idol and apologise (-1)

While the Emerald Grove is preparing for the goblin attack

  • Tell Zevlor (or Asharak if Zevlor is dead) that it was you who led the horde to the grove, and then that this place belongs to the Absolute (-10)
    • OR That the horde is coming, led by the drow - and you are with them (-10)
    • OR, Playing as The Dark Urge The Dark Urge, tell Zevlor that the goblin horde is yours (-1)
  • Betray the Grove (open the gate) after blowing the horn (-5)

Sunlit Wetlands/Putrid Bog[edit | edit source]

  • When Auntie Ethel surrenders, let her go and keep Mayrina in exchange for the fey hair (-5)
  • If Astarion is not in the party, tell Gandrel how to find your camp (-1)
    • If Astarion is in the party, reveal his identity to the hunter (-1)

Forest and Blighted Village[edit | edit source]

Goblin Camp[edit | edit source]

In the outer camp:

  • Tell Tracker Grikka that you will get answers from prisoners (-1)
  • Kiss Crusher's foot (-1), then start licking it (-1)
    • OR Give his foot a long lick straightaway (-1)
    • If Crusher attacks you and begs for mercy, finish him (-1)

In the Shattered Sanctum:

  • Promise Minthara to get information from the prisoner (-1)
  • Tell Torturer Spike to let you put the prisoner through paces (-1)
    • OR Use unique lines for a Drow Drow or The Dark Urge The Dark Urge (-1) (either option)
    • After questioning Liam, leave him chained to the rack (-1)
  • Agree to attack the Emerald Grove with Minthara, with or without asking for a reward (-5)

Crèche Y'llek[edit | edit source]

Note: Any threat of doing harm to the egg or its destruction makes Ko'kuu and hatchery guards hostile

  • Tell Vlaakith you are a friend who brought the artefact to her (-1)
  • Agree to Vlaakith's request to kill the person inside the Mysterious Artefact (-1)
  • Tell the Dream Guardian you are going to kill them on Vlaakith's command (-1), and then indeed stab them (-1)
  • Steal the Blood of Lathander from the Secret Chamber (-1)

Other locations[edit | edit source]

Campsite and Conversations[edit | edit source]

Camp interactions

  • Playing as a Wizard Wizard, when Gale asks about it, ask back how he dares to question your education (-1)
  • Try peering into his mind through Wisdom Wisdom check without his permission (-5)

Note: Works in various dialogues throughout Act One regardless of the roll result

  • At the camp celebration with goblins, tell him to quit whining and not kill the mood (-5)
  • Playing as The Dark Urge The Dark Urge, confess to murdering the bard (-1)
    • OR Fail the roll to deceive deceive the others by any story (-1)
  • When you find Gale feasting eyes on conjured image of Mystra Mystra:
    • When he says that Mystra is all creation, tell him he's deluded (-2) (Not available for Sorcerer Sorcerer)
    • Playing as a Wizard Wizard, Warlock Warlock, Sorcerer Sorcerer or Bard Bard, tell Gale that you "practice magic, not melodrama" (-1)

Romance

  • When Gale offers to help you feel the Weave, turn him down (-2)
    • Stop his teaching after Gale shows you the gesture (-1)
    • Fail the attempt to copy his gesture and refuse to try again (-1)
    • When he asks you to "picture the concept of harmony", tell him that it's too abstract (-1)
  • When chanelling the Weave with Gale, choose to imagine:
    • Kicking him in the gut (-5)
    • His severed head on a spike (-10)

Note: If you chose the last option, discussing it with Gale on the next morning brings additional (-2) points

Other companions and camp followers

  • When Shadowheart comes to the camp all not herself, choose to attack her (-2)

Note: This scene occurs only if you have missed all opportunities to recruit the cleric at the beginning of the game

  • When Mizora shows up in the camp, ask her whether she will leave if you turn on Karlach (-1)
  • When Gale and the other companions find out that Astarion is a vampire:
    • Say you think he won't hurt anyone of you (-1)
    • OR Say that if they don't like it, they can leave (-1)
  • Playing as Astarion origin, when Gale accuses you of vampirism, answer that he couldn't be further off the mark (-1)
    • Then insist on not being a vampire (-30)

Note: This dialogue will trigger if Gale confronts you about biting him or anyone other, including enemies

  • When Lae'zel and Shadowheart have an argument over the Mysterious Artefact:
  • When either of them attacks another sneakily at night, choose to do nothing (-2) (the attacked one dies)
    • OR Choose to attack/defend Shadowheart (-1)
    • OR, If it comes to duel, side with either of them (-1)

Companion quest[edit | edit source]

  • When he prompts you to talk about something, say "Whatever it is, do make it brief" (-1)
  • When Gale first tells you about his "condition", tell him to stop flattering you (-1)
    • Then accuse him of just fishing for loot (-1)
    • Tell Gale you see no upsides to this to you (-2)
    • Refuse to give him artefacts unless he tells the truth, saying "We'll see who gives up first" (-5)
  • Delve into Gale's mind using your tadpole to find out about his need to consume artifacts, and then:
    • Fail the second Wisdom Wisdom check (-10)
    • OR, If succeeded, confess to having used the tadpole afterwards (-5)

Note: Both these choices may result in Gale permanently leaving the party, if you fail the subsequent Persuasion Persuasion or Insight Insight rolls

  • If you do not give Gale enough magical artefacts and he tells the player they no longer need to give him any, use the tadpole's powers to find out why (-5)
  • After you have refused to give Gale artefacts at least once, when he demands it again, say you won't do it "not now, not ever" (-30 and leaves the party)

Act Two[edit | edit source]

Locations[edit | edit source]

Ruined Battlefield[edit | edit source]

If entering the Shadow-Cursed Lands from the Grymforge:

If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:

  • Traversing Shadow-Cursed Lands with the convoy and Kar'niss the drider, protect them from Harpers, thus maintaining your cover as a True Soul (-1)
    • OR Side with the ambushing Harpers. Then, after defeating the convoy, tell the Harpers' leader you're going to kill them and keep the Moonlantern (-1)

Note: Taking this course immediately starts the fight with remaining Harpers. Works, too, if you managed to pick up the lantern during the battle.

  • If ambushing the convoy with the Harpers, start the dialogue with the drider and reveal the ambush to it (-1)

When dealing with He Who Was:

  • Order Madeline to hurt herself (-1) (Evil Cleric Cleric characters have unique line here)
    • Then tell her to stab herself and don't stop OR to prove she is sorry (-1) (either option)
    • Finally succeed a Persuasion Persuasion roll to keep her going (-1)

Elsewhere:

  • Talking to Dolly Thrice, ignore her pleads two times and keep the Moonlantern (-1)
  • After saving Rolan from the Shadows, playing as a Barbarian Barbarian, call him a pathetic wizard (-1)
    • OR, Playing as a Wizard Wizard, say a good wizard knows when to ask for guidance (-1)

Last Light Inn[edit | edit source]

Speaking to Jaheira:

  • When talking to Jaheira inside the inn, drink the spiked wine (-1)
    • Or Tell her that you drink to darkness that will come when you drag Isobel to Moonrise Towers (-10) (Available if you have Z'rell's orders to do it)

Dealing with Isobel and Marcus:

  • If Marcus vouched for you at the entrance (in this case he will wait in Isobel's room):
    • Agree to help him kidnap Isobel OR Say that you are going to take the cleric yourself (-1) (either option)
    • OR Tell Isobel that she is coming with you (-10)
  • If Marcus assaults the inn (happens if you gained entrance with Mol's help):
    • After speaking to Marcus telepathically, tell Isobel that she is going to meet Ketheric face to face (-10)
  • Playing as The Dark Urge The Dark Urge, obey your Urge and tell Isobel you crave to kill her (-10)

Note: Available either before kidnapping attempt, or after assault, or if you return to the inn after freeing Nightsong; turns hostile Isobel and any Harper who sees it

Talking to His Majesty via Speak with Animals Speak with Animals:

  • Hiss back at him, say that he is in your territory, and order to get out (-1)
    • OR, Playing as a Barbarian Barbarian, WOOF at him (-1)

Speaking to Cerys:

  • When she says they ran until found the inn, conclude that she abandoned others (-1) (use basic line or unique for Barbarian Barbarian, Fighter Fighter, Monk Monk or Paladin Paladin (except Oathbreaker Oathbreaker))
  • Ask her what they are doing here, and then say she did the right mess of things (-1)

Talking to Alfira:

  • After Marcus's assault, when she asks whether they cannot trust anyone, tell her to stop whining (-1)
  • Ask her about others, and then say that it was a cowardly move (-1)
  • When Alfira asks you how do you keep going, answer that you don't complain constantly (-1)
  • When Alfira supposes that surviving tieflings were taken to the Moonrise Towers, say you imagine the cultists are torturing them right now (-1)

Speaking to Bex and Danis:

  • Before trying to save captured refugees:
  • Tell Bex that Danis is now goblin chow toy OR That they've probably killed and eaten him (-1) (either option)
  • If Danis died while saving attempt, tell Bex that he is better off dead than abandoned in Moonrise (-1)

Dealing with Rolan, Cal and Lia:

  • Speaking to drunken Rolan before trying to save captured refugees:
    • Say that his siblings are better off dead than in cult's hands (-1)
    • OR Tell him to stop whining and do something about it (-1)
  • If either Cal or Lia (or both) died while rescue attempt, garble their names and say you don't know them (-1)
  • If both siblings survived, after they thank you, ask who is going to pay you (-1)

Talking to Ide after drunken Rolan has snapped on her:

  • Call Rolan a grump, and when Ide complains he called her a "ragged little devil", say that he was observant (-1)
  • When Ide shows you the book she means to keep for Rolan, convince convince her to give it to you (-1)

Dealing with Raphael and Mol:

  • When Mol plays lanceboard against Raphael, tell her to make a move against Gale's advice (if he is in the party) (-1)
    • Let Mol lose the game by giving the wrong advice, failing the Sleight of Hand Sleight of Hand roll OR not helping her at all (-1) (either option; can be added to previous disapproval)
  • After Mol is taken during the assault, tell Mattis she's probably dead already (-1)

Talking to Harper Meygan mourning Yonas:

  • Say that Yonas was better at joking than at keeping himself alive (-1)
    • OR Say that he'd still be around if spent less time on joking (-1)
  • If you looted Yonas's body, offer Meygan to take his sword, then say you were kidding and keep it (-1)

Elsewhere in the inn:


Reithwin Town[edit | edit source]

At the Reithwin Tollhouse, agree to give up all your gold to Gerringothe Thorm (-1)

At the cemetery:

  • Refuse to help Arabella find her parents (-1)
    • If you agreed, refuse to take Arabella in at your camp (-1)
  • OR, If you've already found Locke and Komira's bodies, tell Arabella they are dead and fail Persuasion Persuasion or Intimidation Intimidation roll to take her to your camp (-1)

Note: The Dark Urge The Dark Urge characters have unique line and Persuasion Persuasion option only

Moonrise Towers[edit | edit source]

Witnessing Ketheric's trial (at the very first visit to Moonrise):

Talking to Z'rell:

  • If you spared the goblins, fail to explain explain it, then say you will free the rest of the prisoners (-1)
  • If you have helped Balthazar to retrieve Nightsong, refuse to kidnap Isobel (-1)
    • OR Tell Z'rell you have yet to kill her and other vermin at the Moonrise (-1)

At the Moonrise Towers Prison:

  • When approaching Minthara being tortured:
    • Say you expected to see her dismembered (-1)
    • OR, Playing as The Dark Urge The Dark Urge, fail a Wisdom Wisdom check to reach out to Minthara's mind, then tell Jasin and Sumera to carve her mind apart (-1)
  • If you defeated the questioners, escort Minthara out of Moonrise and then tell her you have saved her only for the pleasure of killing her yourself (-1)
  • Talking to Lia, to Lakrissa OR to Wulbren, refuse to help them escape (-1) (either of them)
    • Refuse to find tools for Wulbren (-1)
  • If the jailbreak was successful and your participation went unnoticed, tell the Warden it was you who snuck the prisoners (-1)

Elsewhere in the Moonrise:

  • Speak up for Astarion when he refuses to bite Araj Oblodra (-1)
    • OR Tell Astarion that he shall not do anything he doesn't want to, when Araj asks you to make him agree (-1)

Gauntlet of Shar[edit | edit source]

  • At the orthon's lair, lick the dead spider meat (-2) (Comes point by point for each lick)
  • Speaking with Balthazar in his outpost, agree to clear the way for him (-1)

In the Shadowfell:

  • If you have defeated Balthazar, kill Aylin (-1)
  • If Balthazar is present and not hostile to the party, let him take Aylin to Ketheric (-1)

Mind Flayer Colony[edit | edit source]

Note: Choosing this option will cause Wyll to die, too, regardless whether he is in the party or not

After the final fight with Apostle of Myrkul[edit | edit source]

Speaking to Minthara:

  • When Minthara enquires about one more thing to explain and asks why you slayed the tieflings in the Emerald Grove (available if you did):
    • Say you did it to impress her (-1)
    • OR Say you wanted to watch them suffer (-1)
    • OR, Playing as The Dark Urge The Dark Urge, say you enjoy killing (-1)

Talking to Ide, Umi and Mattis:

  • Tell any of them about Mol's eyepatch you have found down in the colony, and then:
    • Tell Ide OR Umi that their friend is dead anyway (-1) (either of them)
    • OR Tell Mattis that death happens, and that's it (-1)

Speaking to others:

  • If you let Balthazar take Aylin from Shadowfell, AND Isobel died, tell the aasimar you would betray her again on a whim (-1)
  • Playing as a Bard Bard, decline Alfira's proposal to play together for the tiefling kids (-1)
  • Tell Cerys that people get paid for doing jobs (-1) (Rogue Rogue characters have unique line here)
  • If you still haven't helped to lift the curse, tell Halsin it was always his burden, not yours (-1)

Campsite and Conversations[edit | edit source]

Camp interactions

  • After sharing a night of stargazing with him (not in romance), talk to Gale in the morning and say you don't want to become a collateral damage (-1)

Romance

  • During the stargazing cutscene, tell him you don't want to listen to him wallow in self-pity (-5)
  • After sleeping with Gale, in the morning, say you actually wanted to discuss something else (-1)
    • OR Tell him this night was a one-off thing and will not happen again (-5)
  • If having moved on to partnered stage of romance with Gale while being partnered with any other companion, tell the wizard that the player character were fooling around with him (-5)

Other companions and camp followers

  • Playing as Astarion origin, when Gale accuses you of vampirism, answer that he couldn't be further off the mark (-1)
    • Then insist on not being a vampire (-30)

Note: This dialogue will happen if the player character was noticed biting someone or if they have not revealed their nature to anyone throughout Act One, if it was not triggered earlier

  • Playing as Evil Cleric Cleric, tell Arabella that being an orphan makes her much more interesting (-1) (Works after you have found her parents dead)
    • Then say she can quit snivelling (-1)
  • Playing as The Dark Urge The Dark Urge, when confronted about killing your companion instead of Isobel, pick any answer line except choosing to attack straightaway and using Deception Deception (-10) (either option)

Note: Choosing any of these options turns the companion who found you over the corpse hostile. The only chance to avoid a fight is to succeed DC 30 Deception check

Companion quest[edit | edit source]

  • Talking to Elminster Aumar, joke about getting rid both of the Absolute and Gale (-1)
    • If you do not know Gale's backstory, say that he was the most insidious evil all the time (-1)

Act Three[edit | edit source]

Locations[edit | edit source]

Rivington[edit | edit source]

Talking to Yenna, be rude to the girl:

  • Ask where did she last see her mum, then say her mother is probably dead (-1)
  • OR Tell Yenna to get lost (-1)


Circus of the Last Days

  • At the entrance, convince Klaus to let you in, pretending to be a friend of Gortash's (requires a Deception Deception check, including class-based lines) (-1)
  • Successfully catch Akabi the djinni on rigging the wheel, but apologise and say you were mistaken (-1)
  • Tell Boney the mephit that his wife Stoney is not your type (-1)

Dealing with caged beasts:

Watching Dribbles's show:

  • Yell "Boo! Get off the stage!" (-1)
  • Volunteer Gale to the stage as an assistant to Dribbles, and then cheer him, telling "Go on!" (-1).
    • OR Choose to cross your arms and glare (-1)
    • OR Just answer "No." (-1)

When passing Zethino's trial, choose answers:

  • First question: "A lemon meringue" (-1) OR "Pot of tavern stew" (-2)
  • Second question: "At dusk" OR "In Mystra's embrace" (-1) (either option)
  • Third question: "Enraptured by illusions" (-1) OR "Eager to please" (-2)


Elsewhere in Rivington

  • Playing as The Dark Urge The Dark Urge, offer Arfur Gregorio to chase the refugees out for free and explain that you just enjoy brutalizing the poor (-1)
  • Playing as Astarion origin, at the Gur Camp tell Ulma you won't sacfirice yourself for her cause OR Choose to attack her (-1) (either option)


Dealing with Orin's guises

  • If Orin is impersonating Fist Rowan, tell her that both sides need a lesson (-1)

Note: This line belongs to the Custom origin (Tav). Other Origins have unique lines each

  • OR, Playing as The Dark Urge The Dark Urge, propose to kill and kill again (-1)

Wyrm's Crossing[edit | edit source]

In Sharess' Caress:

  • When trying to hire both Sorn Orlith and Nym Orlith, choose to proceed with any of the twins when Gale declines their offer (-2)
  • Tell Sauceman Chorizo that you can show him pleasures his husband never could (-1)
  • After taking Raphael's deal, tell Gale that it was a fair trade (-1)


Wyrm's Rock Fortress

  • Trying to get access into Wyrm's Rock Fortress, choose to leave when Blaze Elin stops you (-1)

At the Flaming Fist barracks:

  • If you failed to convince Arkleia Oloril to trade, choose to attack her (-1)

When you spot Fist Reynash trying to open a chest:

  • Intimidate Intimidate or blackmail him into giving you his stash (-1)
    • OR Fail the Intimidation Intimidation check (-1) (makes him hostile to the party)
    • OR Attack Reynash straightaway (-1)
  • Speaking to Manip Bakshi afterwards, let him arrest you (-1)
    • OR Attack him straightaway or after speaking with him (-1)

At the Audience Hall:

  • Playing as a Bard Bard, tell Lord Amber's Bodyguard that Waterdeep's walking statues are a bore (-2) (comes one point by one, after you say this and after the bodyguard agrees)
  • Playing as The Dark Urge The Dark Urge, refuse to make an alliance with Gortash, saying that you'll possess both the brain and the crown and won't share (-2)
  • Speaking to Gortash after killing Orin, surrender two your Netherstones to him (-1)
    • OR Say you two can be allies, but you'll keep Ketheric's and Orin's stones (-1)

In the Wyrm's Rock Prison:

  • When Counsellor Florrick sinks into despair, say you don't need her (-1)
    • OR, After Florrick gets her bearing, refuse to help her escape (-1)

Lower City[edit | edit source]

Basilisk Gate Barracks

Speaking to Liara Portyr and Lora Bergauz:

  • Tell Lora to calm down, then call Liara a typical Fist who never listens (-1)
  • Propose to help Lora find her daughter for a certain price (-1)
  • If you already know that Vanra died, tell this to Lora, addind it's no matter she believes you or not (-1)


The Blushing Mermaid
Talking to the hag masking as Captain Grisly:

  • Inquire her about Vanra, and then suggest to pay Lora off (-1)
  • Take the money from the hag for killing Lora (-1)
    • OR, Playing as a Rogue Rogue, agree to do it if she doubles the price (-1)
  • After Auntie Ethel reveals herself and confesses that she actually ate Vanra, call her a monster, and then say "That's so evil, even I'm impressed." (-1)

Other patrons of the tavern:

  • Tell Zena that if a child was in this dump, they deserve to be "nabbed" (-1)


Old Garlow's Place

First time visiting the place:

  • If you found the group without reading any of their posters, taunt Adrielle, saying you will "EAT THEIR SOULS, RAAAGH" (-1)
  • After the Hag Survivors attacked the party, tell Hydrangea Wubb that you are not getting mixed up in this (-1)

Note: Hydrangea will be present only if you knocked her out (as the Mask of Regret) in the Overgrown Tunnel AND killed the hag in Act One

Dealing with hexed Mayrina:

  • Using Speak with Animals Speak with Animals, tell Mayrina to SPIT IT OUT (-1)
  • Tell Adrielle that if they have pissed off a hag, they're screwed (-1)
  • Tell Kled that Mayrina is sour, not sweet (-1)

After removing the hex and killing Jatlo:

  • Ask Mayrina why has she been still dragging this corpse around (-1)
  • Say you're helping her for the last time (-1)
    • OR Say they will have to deal with this themselves (-1)
  • Tell Kled you aren't getting mixed up in this (-1)
  • Tell Adrielle to get out there and kill the hag, not act like cowards (-1)
    • OR Say you are not getting mixed up in this (-1)
    • OR Call her actions moronic and say she endangered everyone (-1)
  • After Adrielle says she has discovered an ultimate way to kill a hag, say the hag is their problem (-1)

If you have killed Auntie Ethel:

  • Tell Mayrina that you killed Ethel and expect a reward (-1)
  • Tell Adrielle that the hag is finally dead, thanks to you (-1)


The Elfsong Tavern
Talking to Alfira and Lakrissa:

  • In the tavern hall, spur Lakrissa to work instead of talking (-1)
  • Speaking to them both on the tavern's roof, tell Lakrissa to get back to work, or you will tell Alan about it (-1)
    • Say you are shocked that Alfira hasn't been arrested for making noise (-1)

Talking to Harvard Willoughby:

  • Agree to participate in Laff Riot, and then, in the first round, joke about "Dwarf and bulette" (-1)
  • In the third round, joke about the Dead Three OR Joke about "Mind flayer and duergar" (-1) (either option)

Speaking to Devella Fountainhead on the site of Duke Stelmane's murder:

  • Express hope that the one who solves Devella's death will be just as diligent (-1)
  • Tell Devella that Bhaal himself is involved, then say you'll kill her in his name (-1)

Note: Available for non-The Dark Urge The Dark Urge characters, too; Devella and other Fists immediately turn hostile


Golbraith's Cellar

  • Tell Golbraith Stredivas that mind flayers are dangerous, and then tell him to leave the city (-1)
    • OR Tell him that he should be fighting, hot hiding (-1)


The Graveyard
Dealing with Nina Dortmell and Mortarch Gracie Scyre:

  • Speaking with Nina for the first time, tell her to stop, because magic isn't a game (-1)
    • Ask who she wants to raise, then say she must never do it again (-1)
    • OR Tell Nina to let her brother rest in peace (-1) (Monk Monk characters have unique line here)
  • Report Nina's attempts to Mortarch Gracie Scyre and then:
    • Tell Nina the Mortarch is right (-1)
    • OR, Playing as The Dark Urge The Dark Urge, offer Nina to join her brother instead of raising him (-1)

Talking to Valmorba:

  • Inquire her about the grave of "M.Kurwin", then ask to borrow you a shovel (if you don't have one)

Note: Available only if you have read the letter about it found on the dead body of Gomwick in Act One

  • Playing as The Dark Urge The Dark Urge, tell her there's usually not much left once you're done with the body (-1)

Other interactions:

  • Tell Gothric Rillyn that burying alive is an apt punishment for thievery (-1)
  • After digging up "M.Kurwin" grave, ask Bugthimble what he was doing in your father's grave (-1) (Requires DC 25 Deception check)
  • Speaking to Anita and Elias Fischer, suggest a "much cheaper" solution to their problem (-1)
  • Ask Maude what use do the dead have with flowers (-1)


Grey Harbour Docks
Talking to Big Huido:

  • Succeed the Deception Deception check and pretend to be representative of The Guild, then say you'll just loot his corpse instead (-1)
    • OR Ask him what if you just kill him and take everything (-1)

At the Flymm Cargo, after returning from the Iron Throne, tell Allandra Grey you won't let her execute Redhammer (-1)


The House of Hope
Speaking to Hope or to her spirit:

  • When her projection flickers, say the last thing you needed was a mad apparition (-1)
    • OR Continue the dialogue, then call her mad (-1)
  • After freeing Hope from her chains, say you barely stand to look at her (-1)

In the Boudoir:

  • Undress for Haarlep (-1)
  • Tell them you have always dreamt to sleep with Raphael (-1)
  • Tell the incubus they can have your body, but not your mind (-1)
    • Vow your body to Haarlep (-1)


The Society of Brilliance Lodge
Speaking to Omeluum after you have rescued it from the Iron Throne:

  • If you have failed to save the majority of Gondian prisoners, say they meant nothing to you (-1)
  • If the rest of the Lodge members had been massacred while Omeluum was imprisoned, tell it you came to finish the job (-1) (Omeluum becomes hostile to the party)


At the Sorcerous Sundries

  • Near the entrance, if you let slip to Aradin that you've found the Nightsong, tell him that she is in your camp (-1)

Note: If you speak to Tolna for the second time, choosing similar option will bring another (-1) disapproval

Talking to Lorroakan before resolving Dame Aylin’s fate:

  • Tell Lorroakan you might hand the Nightsong over for a right price (-1)
    • OR Say you know where she is and might be willing to tell him, too (-1)

Facing Lorroakan along with Dame Aylin:

  • Tell Aylin that things will be easier if she goes quietly (-1)
    • OR Tell Lorroakan that he can have the aasimar, but you're expecting a fine reward in return (-1)

In the Sorcerous Vault:

  • Speaking to Yafeu once he's escaped the Peculiar lamp, say you didn't like your "master" anyway (-1)
    • OR Ask the djinni for some gold (-1)


The Steel Watch Foundry

Talking to Zanner Toobin in the laboratory wing:

  • When Toobin tells you about their collars, say that killing them all would be a good thing (-1)
    • OR Say it is selfish to value their families more than an entire city (-1)

Resolving the conflict between the Gondians and Ironhands after razing down the Foundry:

  • Side with Wulbren and tell Toobin that Gondians have to die for the city OR Tell Toobin that Ironhands came for him (-1) (either option)

Talking to Barcus Wroot after resolving the conflict:

  • If you have sided with Wulbren Bongle, tell Barcus that there was no other way (-1)
    • OR Ask whether he wants to die, too (-1)
  • If you killed both Gondians and Ironhands, tell Barcus you did what you could (-1)
    • OR Say that it is for the best if no one of them takes Baldur's Gate (-1)
  • If you have sided with Gondians, say that Wulbren deserved to die (-1)
  • If you convinced both factions to make peace, tell Barcus he should have killed Wulbren (-1)


Other locations in Lower City

Note: The line differs depending on whether you did or didn't speak to Devella at the Elfsong; choosing it makes Devella and any nearby Flaming Fist hostile to the party

  • At the Flaming Fist cordon X: -195 Y: -15 near the Upper City gate, when the Emperor warns you about becoming a thrall, say you don't care, let's go through (-1)

Note: This dialogue will occur if you come close to the gate without having all three Netherstones

Note: This option requires a passive DC 18 Medicine check, or DC 10 Perception check for a Barbarian Barbarian character


The Murder Tribunal

  • Being judged, say you've ended your victim and then cut off their hand (-1)
    • OR Say you killed them with a smile on your face and pleasure in your heart (-1)
    • OR Say you killed them slowly and painfully (-1)

Note: All these options bring approval only if the victim is indeed your kill. Successful Deception Deception rolls on corresponding options do not give approval points


The Bhaal Temple

Talking to Orin:

  • Tell her that you're not interested in abducted companion's fate OR Tell her you won't stop her (-5) (either option)
  • Tell Orin that her vision of the fate of Baldur's Gate is exquisite (-1)

Speaking to Avatar of Bhaal after defeating Orin:

  • Accept your Father's gift and blessings (-1)

Note: This option is available to The Dark Urge The Dark Urge characters only. Throughout the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same
Note 2: After the dialogue with the Avatar of Bhaal ends, if either Jaheira or Minsc or both of them are in the party, the dialogue with them starts immediately. Throughout it, if The Dark Urge The Dark Urge accepted their heritage, AND Gale's approval rate is below 20, he (-∞ leaves the party and becomes hostile) [Needs Verification]

Campsite and Conversations[edit | edit source]

Other companions and camp followers

  • When Mizora offers Wyll to rearrange their pact, tell Wyll to break the pact and take his father's place OR to let his father die (-1) (either option)
  • When Vlaakith emerges at camp as a projection, convince Lae'zel to remain loyal to her (-1)
  • After rescuing Gale from Orin, tell him that he is lucky you bothered to save him (-1)

Romance

  • After the romantic scene in the boat, talk to Gale in the morning and say you wanted to discuss something else (-1)

Companion quest[edit | edit source]

After obtaining The Annals of Karsus:

  • Express concern about him delving into this, then tell Gale to forget about the book (-20)
    • Refuse to give Gale the book twice (-1)
  • Urge Gale to drop the idea to reforge the Crown of Karsus (-1)

After Gale speaks with Mystra at Stormshore Tabernacle:

  • When he supposes that the orb has chosen him, answer that he turns coincidence into delusions of grandeur (-1)
    • OR Call him an impulsive wreck who unleashed the Karsite orb (-2)

Notes[edit | edit source]

  1. It is well documented that there are numerous instances in the game where changes in (dis)approval likely should fire, but do not. This Nexusmods page explains the problem and offers a solution via a mod.