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| {{Icon|Class Wizard Hotbar Icon.png|24|link=#Level 1}} [[Wizard#Spellcasting|Spellcasting]], {{SAI|Arcane Recovery}}
| {{Icon|Class Wizard Hotbar Icon.png|24|link=#Level 1}} [[Wizard#Spellcasting|Spellcasting]], {{SAI|Arcane Recovery}}
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| {{Icon|Class Wizard Hotbar Icon.png|24|link=#Level 2}} [[Wizard#Level 2|Choose a subclass]]
| {{Icon|Class Wizard Hotbar Icon.png|24|link=#Level 2}} [[Wizard#Level 2|Choose a subclass]]
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| {{Icon|Class Wizard Hotbar Icon.png|24|link=#Level 6}} [[Wizard#Level 6|Subclass feature]]
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| {{Icon|Class Wizard Hotbar Icon.png|24|link=#Level 10}} [[Wizard#Level 10|Subclass feature]]
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Revision as of 00:22, 19 December 2023

Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.
Class Wizard Badge Icon.png
Class Wizard Badge Icon.png
Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.

Wizard is a character Class in Baldur's Gate 3. Wizards channel magic through their extensive knowledge of the arcane to fight enemies and aid allies in combat. Wizards use Intelligence as their primary ability score.

The Wizard Subclasses, or Schools, are:
Abjuration Abjuration, Conjuration Conjuration, Divination Divination, Enchantment Enchantment, Evocation Evocation, Illusion Illusion, Necromancy Necromancy, Transmutation Transmutation

The Wizard Class Progression Spell Slots per Spell Level
Level Proficiency Bonus Features Arcane Recovery Charge Spells Learned Cantrips Known 1st 2nd 3rd 4th 5th 6th
1st +2 #Level 1 Spellcasting, Arcane Recovery Arcane Recovery 1 6 3 2 - - - - -
2nd #Level 2 Choose a subclass 8 3 - - - - -
3rd - 2 10 4 2 - - - -
4th Feat Feat 12 4 4 3 - - - -
5th +3 - 3 14 4 3 2 - - -
6th #Level 6 Subclass feature 16 4 3 3 - - -
7th - 4 18 4 3 3 1 - -
8th Feat Feat 20 4 3 3 2 - -
9th +4 - 5 22 4 3 3 3 1 -
10th #Level 10 Subclass feature 24 5 4 3 3 3 2 -
11th - 6 26 4 3 3 3 2 1
12th Feat Feat 28 4 3 3 3 2 1

Class information

Wizard's default armour

Spellcasting

For a list of spells available to the Wizard, see: Wizard/Spells

  • Spellcasting Ability: Intelligence Intelligence
  • Prepared Spells Icon.webp Prepared Spells: You may swap your Prepared Spells at any time while out of combat, but can only have a certain number of Spells prepared at a time. The Spells must be of a level for which you have Spell Slots.
  • Spell Scribing Icon.webp Spell Scribing: A Wizard who finds a Scroll for a Spell they do not know may permanently copy that Spell to their Spellbook at the cost of the scroll and 50gp per level of the Spell (Picture example). The Spell must be one for which the Wizard has a spell slot, even if they got it by multiclassing (so a L4 Cleric / L1 Wizard can transcribe Level 3 spells).
    • In the event of a class change, if the character is no longer a wizard but later becomes one again, spells learned with scrolls will still be memorized. At least one wizard level is required to access it.

Level progression

Through experience, you acquire new power. You gain the following traits.

Level 1

Arcane Recovery Arcane Recovery

  • Once per day out of combat, you can recover expended Spell Slots.
  • Arcane Recovery Charges: 1 (The combined number and level of Spell Slots the Arcane Recovery action can restore.)

Spellcasting

  • 2 Level 1 Spell Slots.png Level 1 Spell Slots Unlocked: 2 (You gain two Level 1 Spell Slots.)
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  • Cantrips (Choose 3):
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  • Choose a number of Prepared Spells = 1 (Wizard Level) + Intelligence Intelligence Modifier (Minimum of 1 spell.)
  • New 1st Level Spells available (Choose 6):

Level 2

  • 3 Level 1 Spell Slots.png Level 1 Spell Slots Unlocked: 3 (You gain an additional Level 1 Spell Slot.)
  • Choose a number of Prepared Spells = 2 (Wizard Level) + Intelligence Intelligence Modifier (Minimum of 1 spell.)
  • Learn 2 additional 1st Level Spells from the Wizard Spell List.

Select a Subclass (School)

Level 3

  • Arcane Recovery Charges strength: 2 (The combined number and level of Spell Slots the Arcane Recovery action can restore.)
  • 4 Level 1 Spell Slots.png Level 1 Spell Slots Unlocked: 4 (You gain an additional Level 1 Spell Slots.)
  • 2 Level 2 Spell Slots.png Level 2 Spell Slots Unlocked: 2 (You gain two Level 2 Spell Slots.)
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  • Choose a number of Prepared Spells = 3 (Wizard Level) + Intelligence Intelligence Modifier (Minimum of 1 spell.)
  • Learn 2 additional 1st or 2nd Level Spells from the Wizard Spell List.
  • New 2nd Level Spells available:
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Level 4

  • Choose a Feat.
  • 3 Level 2 Spell Slots.png Level 2 Spell Slots Unlocked: 3 (You gain an additional Level 2 Spell Slot.)
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  • Cantrips (Choose 1):
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  • Choose a number of Prepared Spells = 4 (Wizard Level) + Intelligence Intelligence Modifier (Minimum of 1 spell.)
  • Learn 2 additional 1st or 2nd Level Spells from the Wizard Spell List.

Level 5

  • Proficiency Bonus Proficiency Bonus: +3 (You gain +1 to your Proficiency Bonus.)
  • Arcane Recovery Charges: 3 (The combined number and level of Spell Slots the Arcane Recovery action can restore.)
  • Scaling Cantrips: Your damaging cantrips gain an additional damage die.
    • For example, Bone Chill Bone Chill now deals 2d8Damage TypesNecrotic damage.
  • 2 Level 3 Spell Slots.png Level 3 Spell Slots Unlocked: 2 (You gain two Level 3 Spell Slots.)
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  • Choose a number of Prepared Spells = 5 (Wizard Level) + Intelligence Intelligence Modifier (Minimum of 1 spell)
  • Learn 2 additional Spells up to 3rd Level from the Wizard Spell List.
  • New 3rd Level Spells available:

Level 6

  • 3 Level 3 Spell Slots.png Level 3 Spell Slots Unlocked: 3 (You gain one Level 3 Spell Slot.)
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  • Choose a number of Prepared Spells = 6 (Wizard Level) + Intelligence Intelligence Modifier (Minimum of 1 spell)
  • Learn 2 additional Spells up to 3rd Level from the Wizard Spell List.
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  • Subclass Features:
Abjuration School Abjuration School Conjuration School Conjuration School Divination School Divination School Enchantment School Enchantment School
Evocation School Evocation School Illusion School Illusion School Necromancy School Necromancy School Transmutation School Transmutation School

Level 7

  • Arcane Recovery Charges: 4 (The combined number and level of Spell Slots the Arcane Recovery action can restore.)
  • 1 Level 4 Spell Slots.png Level 4 Spell Slots Unlocked: 1 (You gain one Level 4 Spell Slot.)
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  • Choose a number of Prepared Spells = 7 (Wizard Level) + Intelligence Intelligence Modifier (Minimum of 1 spell)
  • Learn 2 additional Spells up to 4th Level from the Wizard Spell List.
  • New 4th Level Spells available:
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Level 8

  • 2 Level 4 Spell Slots.png Level 4 Spell Slots Unlocked: 2 (You gain one Level 4 Spell Slot.)
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  • Choose a number of Prepared Spells = 8 (Wizard Level) + Intelligence Intelligence Modifier (Minimum of 1 spell)
  • Learn 2 additional Spells up to 4th Level from the Wizard Spell List.
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Level 9

  • Proficiency Bonus Proficiency Bonus: +4 (You gain +1 to your Proficiency Bonus.)
  • Arcane Recovery Charges: 5 (The combined number and level of Spell Slots the Arcane Recovery action can restore.)
  • 3 Level 4 Spell Slots.png Level 4 Spell Slots Unlocked: 3 (You gain one Level 4 Spell Slot.)
  • 1 Level 5 Spell Slots.png Level 5 Spell Slots Unlocked: 1 (You gain one Level 5 Spell Slot.)
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  • Choose a number of Prepared Spells = 9 (Wizard Level) + Intelligence Intelligence Modifier (Minimum of 1 spell)
  • Learn 2 additional Spells up to 5th Level from the Wizard Spell List.
  • New 5th Level Spells available:
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Level 10

  • 2 Level 5 Spell Slots.png Level 5 Spell Slots Unlocked: 2 (You gain one Level 5 Spell Slot.)
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  • Cantrips (Choose 1):
  • Choose a number of Prepared Spells = 10 (Wizard Level) + Intelligence Intelligence Modifier (Minimum of 1 spell)
  • Learn 2 additional Spells up to 5th Level from the Wizard Spell List.
  • PassiveFeature Generic.png Scaling Cantrips: Your damaging cantrips gain an additional damage die.
    • For example, Bone Chill Icon.png Bone Chill now deals 3d8Damage TypesNecrotic damage.
Bg3 content hr.png
  • Subclass Features:
Abjuration School Abjuration School Conjuration School Conjuration School Divination School Divination School Enchantment School Enchantment School
Evocation School Evocation School Illusion School Illusion School Necromancy School Necromancy School Transmutation School Transmutation School

Level 11

  • Arcane Recovery Charges: 6 (The combined number and level of Spell Slots the Arcane Recovery action can restore.)
  • 1 Level 6 Spell Slots.png Level 6 Spell Slots Unlocked: 1 (You gain one Level 6 Spell Slot.)
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  • Choose a number of Prepared Spells = 11 (Wizard Level) + Intelligence Intelligence Modifier (Minimum of 1 spell)
  • Learn 2 additional Spells up to 6th Level from the Wizard Spell List.
  • New 6th Level Spells available:
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Level 12

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  • Choose a number of Prepared Spells = 12 (Wizard Level) + Intelligence Intelligence Modifier (Minimum of 1 spell)
  • Learn 2 additional Spells up to 6th Level from the Wizard Spell List.
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External links