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Wizard

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Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.
Class Wizard Badge Icon.png
Class Wizard Badge Icon.png
Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.

Wizard is a character Class in Baldur's Gate 3. Wizards channel magic through their extensive knowledge of the arcane to fight enemies and aid allies in combat. Wizards use Intelligence as their primary ability score.

The Wizard subclasses, also known as Schools, are:

Wizard Class Progression Spell Slots per Spell Level
Level Proficiency Bonus Features Arcane Recovery Charges Cantrips Known Spells Learned 1st 2nd 3rd 4th 5th 6th
1st +2 #Level 1 Spellcasting, Arcane Recovery Arcane Recovery 1 3 6 2 - - - - -
2nd #Level 2 Choose a subclass 8 3 - - - - -
3rd - 2 10 4 2 - - - -
4th Feat Feat 4 12 4 3 - - - -
5th +3 - 3 14 4 3 2 - - -
6th #Level 6 Subclass feature 16 4 3 3 - - -
7th - 4 18 4 3 3 1 - -
8th Feat Feat 20 4 3 3 2 - -
9th +4 - 5 22 4 3 3 3 1 -
10th #Level 10 Subclass feature 5 24 4 3 3 3 2 -
11th - 6 26 4 3 3 3 2 1
12th Feat Feat 28 4 3 3 3 2 1

Note: Proficiency bonus is based on character level, not class level. It's included in the table for convenience.

Class information

Wizard's default armour
Hit points
At level 1: 6 + Constitution Constitution modifier
On level up: 4 + Constitution Constitution modifier
Key Ability Scores
Intelligence Intelligence for Spells
Constitution Constitution for Hit Points and Concentration Concentration checks
Dexterity Dexterity for Armour Class
Saving Throw proficiencies
Intelligence Intelligence, Wisdom Wisdom
Equipment proficiencies
Daggers Daggers, Quarterstaves Quarterstaves, Light Crossbows Light Crossbows
Skills with proficiency (Choose 2)
Arcana Arcana, History History, Investigation Investigation, Insight Insight, Medicine Medicine, Religion Religion
You receive a bonus to every Skill that you are Proficient in. At character level 1 the Proficiency Bonus is +2.
Starting Equipment
Quarterstaff, Simple Robe (green variant), Simple Boots

Spellcasting

For a list of spells available to the Wizard, see: List of Wizard spells.
Spellcasting Ability
Intelligence Intelligence
Prepared Spells Icon.webp Prepared spells
You may swap your Prepared Spells at any time while out of combat, but can only have a certain number of Spells prepared at a time. The Spells must be of a level for which you have Spell Slots.
Spell Scribing Icon.webp Spell Scribing
A Wizard who finds a Scroll for a Spell they do not know may permanently copy that Spell to their Spellbook at the cost of the scroll and 50gp per level of the Spell (Picture example). The Spell must be one for which the Wizard has a spell slot, even if they got it by multiclassing (so a L4 Cleric / L1 Wizard can transcribe Level 3 spells).
In the event of a class change, if the character is no longer a wizard but later becomes one again, spells learned with scrolls will still be memorized. At least one wizard level is required to access it.
Scrolls can not be created (scribed from a wizards spellbook).
Additionally, the following spells do not have a matching scroll, and cannot be learned by scribing:

Level progression

Through experience, you acquire new power. You gain the following traits.

Level 1

Arcane Recovery Arcane Recovery
Once per day out of combat, you can recover expended Spell Slots.
Arcane Recovery Charges: 1
The combined number and level of Spell Slots the Arcane Recovery action can restore.)
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Spellcasting
2 Level 1 Spell Slots.png Level 1 Spell Slots Unlocked: 2
You gain two Level 1 Spell Slots.
Cantrips Known: 3
Choose 3 Cantrips from the Wizard spell list.
Spells Learned: 6
Choose 6 Spells from the Wizard spell list.
Prepared Spells Icon.webp Prepared Spells
Choose a number of Spells = 1 (Wizard Level) + Intelligence Intelligence Modifier (Minimum of 1 spell.)
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New Cantrips available
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New 1st Level Spells available

Level 2

3 Level 1 Spell Slots.png Level 1 Spell Slots Unlocked: 3
You gain an additional Level 1 Spell Slot.
Spells Learned: 8
Learn 2 additional 1st Level Spells from the Wizard Spell List.
Prepared Spells Icon.webp Prepared Spells
Choose a number of Spells to prepare = 2 (Wizard Level) + Intelligence Intelligence Modifier (Minimum of 1 spell.)
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Select a Subclass (School)

Level 3

Arcane Recovery Charges strength: 2
The combined number and level of Spell slots the Arcane Recovery action can restore.
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4 Level 1 Spell Slots.png Level 1 Spell Slots Unlocked: 4
You gain an additional Level 1 Spell Slots.
2 Level 2 Spell Slots.png Level 2 Spell Slots Unlocked: 2
You gain two Level 2 Spell Slots.
Learned Spells: 10
Learn 2 additional 1st or 2nd Level Spells from the Wizard Spell List.
Prepared Spell
Choose a number of Spells to prepare = 3 (Wizard Level) + Intelligence Intelligence Modifier (Minimum of 1 spell.)
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New 2nd Level Spells available
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Level 4

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3 Level 2 Spell Slots.png Level 2 Spell Slots Unlocked: 3
You gain an additional Level 2 Spell Slot.
Cantrips Known: 4
Choose 1 additional Cantrip from the Wizard spell list.
Spells Learned: 12
Learn 2 additional 1st or 2nd Level Spells from the Wizard Spell List.
Prepared Spells Icon.webp Prepared Spells
Choose a number of Spells to prepare = 4 (Wizard Level) + Intelligence Intelligence Modifier (Minimum of 1 spell.

Level 5

Arcane Recovery Charges: 3
The combined number and level of Spell slots the Arcane Recovery action can restore.
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2 Level 3 Spell Slots.png Level 3 Spell Slots Unlocked: 2
You gain two Level 3 Spell Slots.
Spells Learned: 14
Learn 2 additional Spells up to 3rd Level from the Wizard Spell List.
Prepared Spells Icon.webp Prepared Spells
Choose a number of Spells to prepare = 5 (Wizard Level) + Intelligence Intelligence Modifier (Minimum of 1 spell)
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New 3rd Level Spells available

Level 6

3 Level 3 Spell Slots.png Level 3 Spell Slots Unlocked: 3
You gain one Level 3 Spell Slot.
Spells Learned: 16
Prepared Spells Icon.webp Prepared Spells
Choose a number of Spells to prepare = 6 (Wizard Level) + Intelligence Intelligence Modifier (Minimum of 1 spell)
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Subclass Features

Abjuration School Abjuration School Evocation School Evocation School Necromancy School Necromancy School Conjuration School Conjuration School
Enchantment School Enchantment School Divination School Divination School Illusion School Illusion School Transmutation School Transmutation School

Level 7

Arcane Recovery Charges: 4
The combined number and level of Spell Slots the Arcane Recovery action can restore.
Bg3 content hr.png
1 Level 4 Spell Slots.png Level 4 Spell Slots Unlocked: 1
You gain one Level 4 Spell Slot.
Spells Learned: 18
Learn 2 additional Spells up to 4th Level from the Wizard Spell List.
Prepared Spells Icon.webp Prepared Spells
Choose a number of Spells to prepare = 7 (Wizard Level) + Intelligence Intelligence Modifier (Minimum of 1 spell)
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New 4th Level Spells available
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Level 8

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2 Level 4 Spell Slots.png Level 4 Spell Slots Unlocked: 2
You gain one Level 4 Spell Slot.
Spells Learned: 20
Learn 2 additional Spells up to 4th Level from the Wizard Spell List.
Prepared Spells Icon.webp Prepared Spells
Choose a number of Spells to prepare = 8 (Wizard Level) + Intelligence Intelligence Modifier (Minimum of 1 spell)

Level 9

Arcane Recovery Charges: 5
The combined number and level of Spell Slots the Arcane Recovery action can restore.
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3 Level 4 Spell Slots.png Level 4 Spell Slots Unlocked: 3
You gain one Level 4 Spell Slot.
1 Level 5 Spell Slots.png Level 5 Spell Slots Unlocked: 1
You gain one Level 5 Spell Slot.
Spells Learned: 22
Learn 2 additional Spells up to 5th Level from the Wizard Spell List.
Prepared Spells Icon.webp Prepared Spells
Choose a number of Spells to prepare = 9 (Wizard Level) + Intelligence Intelligence Modifier (Minimum of 1 spell)
Bg3 content hr.png
New 5th Level Spells available

Level 10

2 Level 5 Spell Slots.png Level 5 Spell Slots Unlocked: 2
You gain one Level 5 Spell Slot.
Cantrips Known: 5
Learn 2 additional Spells up to 5th Level from the Wizard Spell List.
Prepared Spells Icon.webp Prepared Spells
Choose a number of Spells to prepare = 10 (Wizard Level) + Intelligence Intelligence Modifier (Minimum of 1 spell)
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Subclass Features

Abjuration School Abjuration School Evocation School Evocation School Necromancy School Necromancy School Conjuration School Conjuration School
Enchantment School Enchantment School Divination School Divination School Illusion School Illusion School Transmutation School Transmutation School

Level 11

Arcane Recovery Charges: 6
The combined number and level of Spell Slots the Arcane Recovery action can restore.
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1 Level 6 Spell Slots.png Level 6 Spell Slots Unlocked: 1
You gain one Level 6 Spell Slot.
Spells Learned: 26
Learn 2 additional Spells up to 6th Level from the Wizard Spell List.
Prepared Spells Icon.webp Prepared Spells
Choose a number of Spells to prepare = 11 (Wizard Level) + Intelligence Intelligence Modifier (Minimum of 1 spell)
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  • New 6th Level Spells available:

Level 12

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Learned Spells: 28
Learn 2 additional Spells up to 6th Level from the Wizard Spell List.
Prepared Spells Icon.webp Prepared Spells
Choose a number of Spells to prepare = 12 (Wizard Level) + Intelligence Intelligence Modifier (Minimum of 1 spell)

External links