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Devella Fountainhead
Spoiler warning: The following content contains unhidden spoilers for Act 3. |
Gauntlet Devella Fountainhead | |||||||||||||
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Level 10 | |||||||||||||
Information | |||||||||||||
Full name | Devella Fountainhead | ||||||||||||
Title | Constable of the Flaming Fist | ||||||||||||
Race | Rock gnome | ||||||||||||
Class | Paladin | ||||||||||||
Hometown | Baldur's Gate | ||||||||||||
Stats | |||||||||||||
Size | Small | ||||||||||||
Type | Humanoid | ||||||||||||
Armour Class | 17 | ||||||||||||
Hit points | 76 | ||||||||||||
Movement speed | 7.5 m ( ft) | ||||||||||||
Weight | 35 kg ( lb) | ||||||||||||
Initiative | 0 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +4 | ||||||||||||
Saving throws |
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Conditions | |||||||||||||
| The paladin and nearby allies can't be Frightened. | ||||||||||||
| The paladin and nearby allies have +3 to saving throws. | ||||||||||||
| The paladin and nearby allies can't be Charmed. | ||||||||||||
Features | |||||||||||||
| Can attack nearby creatures in the dark without disadvantage. | ||||||||||||
| Make an additional free attack after an unarmed or melee attack. | ||||||||||||
| You have advantage on Intelligence, Wisdom and Charisma saving throws. | ||||||||||||
| Melee attacks deal an additional 1d8 Radiant damage. | ||||||||||||
| Make a melee attack against an enemy moving out of range. | ||||||||||||
| While a shield is equipped, attacks against nearby allies have disadvantage. | ||||||||||||
| Your movement speed is 7.5m. |
Background
Devella and Valeria have been investigating a series of murders in the city. While Valeria has a very laid back attitude to the conduction of her investigations, Devella is meticulous and dogged, concluding that the murders are part of a Bhaalist plot.
Devella is also particularly interested in Sarevok Anchev, believing that he has returned to Baldur's Gate. However, her conclusions also point to someone else being in charge of the slew of murder "dioramas".
Events of Baldur's Gate 3
Elfsong Tavern
After finding the Bloodstained Parchment as part of the quest Solve the Open Hand Temple Murders, Valeria will direct the player to speak with Devella in the Elfsong Tavern. Devella will be on the first floor of the Elfsong, behind a set of doors that are signposted as a murder scene, open only to the Flaming Fists. Devella will be here regardless of if Valeria was spoken to, however she will leave if the player progresses too far with Investigate the Murders.
If the player found the Bloodstained Parchment, showing it to Devella will confirm her suspicions about the Bhaalist involvement in the murders. Devella will tell the player about Sarevok Anchev and the cult of Bhaal, and her conclusion that they are still active despite outward appearances. She will eventually ask the player to help with her investigations, saying that she cannot risk her job by raising a fuss about Bhaalists and Bhaalspawn. If the player declines, she will ask them to at least investigate the Lower City murder targets who have been listed. Devella will then leave for the Upper City to secure the targeted patriars who she is oathbound to protect.
Otherwise, the player can also attempt to use the crime scene to describe how Stelmane was killed, Persuade her they can help, or lie and say they " trained under Camber Fosrick, the world's greatest investigative mind" ( Investigation, Persuasion, or Deception check). A successful check will lead Devella to share her findings; that the duke was paralysed by poison and her hand was removed pre-mortem. With a subsequent Persuasion or Perception check, Devella will divulge her theory - that the severed hands and "dioramas of death and murder" point to the murders being perpetrated by Bhaalists. The player can then offer to help look into the Bhaalist resurgence.
Facemaker's Boutique
While the player checks in on the targets, they will discover the murder, Dolor. If Dolor escapes the first encounter, he will next be found at Facemaker's Boutique, with Figaro Pennygood and Devella paralysed in the back room. If combat breaks out, Dolor will target Devella first.
Basilisk Gate Barracks
If she survived, Devella can later be found at Basilisk Gate Barracks, where the player can update her on their progress. The player can tell Devella the outcome of the Murder Tribunal, and what happened after visiting the Bhaalist temple. If the player informs Devella that they became an Unholy Assassin, she will become hostile.
List of interactions
- Speak with Dead can be used on Devella's corpse. She can reveal her killer (if it was Dolor), and how to access the Murder Tribunal.
- Dark Urge players can reveal to Devella their true nature. Devella will be fascinated by this, especially considering her deduction that the murders are being committed by Bhaalists, given their ritualistic brutality.
Related literature
Written by Devella