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Aelis Siryasius
Aelis Siryasius | |||||||||||||
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Level 10 | |||||||||||||
Voiced by | Steve Chusak | ||||||||||||
Information | |||||||||||||
Race | Drow half-elf | ||||||||||||
Class | Draconic Bloodline Sorcerer | ||||||||||||
Hometown | Lower City Sewers, Baldur's Gate | ||||||||||||
Stats | |||||||||||||
Size | Medium | ||||||||||||
Type | Humanoid | ||||||||||||
Armour Class | 15 | ||||||||||||
Hit points | 154 | ||||||||||||
Weight | 75 kg (150 lb) | ||||||||||||
Initiative | +2 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +4 | ||||||||||||
Saving throws |
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Resistances | |||||||||||||
Resistant | Necrotic, Fire, Cold | ||||||||||||
Features | |||||||||||||
Fire Shield: Warm | Take only half Cold damage. Melee attackers take 2d8 Fire damage. | ||||||||||||
| When casting a Fire spell, spend a Sorcery point to gain Fire resistance. | ||||||||||||
Freedom of Movement | Cannot be slowed by Difficult Terrain, spells or effects. Cannot be Paralysed or Restrained. | ||||||||||||
| Can see in the dark up to 12m. | ||||||||||||
| Fire spells are more powerful. Resistant to Fire damage. | ||||||||||||
| When unarmoured, your base AC is 13. | ||||||||||||
| Fire spells add your Charisma modifier to the damage. | ||||||||||||
| Immunity to sleep and advantage on saves against Charmed. | ||||||||||||
| Once per turn, killing an enemy with a spell grants you hit points equal to twice the spell level. | ||||||||||||
| Resistant to Necrotic damage. HP maximum cannot be reduced. | ||||||||||||
| Automatically attack an enemy moving out of your reach. | ||||||||||||
| While in sunlight, has Disadvantage on attack rolls and some Perception checks. | ||||||||||||
| Creatures that damage you within 2m (7ft) receive Burning. |
Aelis Siryasius is a drow half-elf in Baldur's Gate 3. He can be found in the Lower City Sewers. The area he inhabits is in close proximity to a number of Grease Elementals (both greater and lesser), and his dialogue suggests that he is able to speak to them, or at least believes that he can.
When the player first encounters Aelis, dialogue may reveal that he is mourning the death of his friend, Sarin.
Combat
Aelis Siryasius is initially a neutral entity, but can become hostile. When a character gets close enough, a conversation is automatically triggered between Aelis and that character. Conversation choices and available checks will then allow Aelis to either remain friendly, or become hostile towards the party (which initiates combat).