User:Kaimbe/weapons: Difference between revisions

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tables=weapons
tables=weapons
|fields=
|fields=
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special=Special, where_to_find=Where To Find, type=Type, handedness=Handedness, melee_or_ranged=Melee/Ranged, finesse=Finesse, thrown=Thrown, description=Description, quote=Quote, rarity=Rarity, weapon_actions=Weapon Actions, damage=Damage, damage_type=Damage Type, versatile_damage=Versatile Damage, extra_damage=Extra Damage, extra_damage_type=Extra Damage Type, heavy=Heavy, light=Light
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|details fields=Quote, Rarity, Weapon Actions, Damage, Damage Type, Versatile Damage, Extra Damage, Extra Damage Type
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Latest revision as of 03:03, 14 October 2024

Toggle columns: Type - Handedness - Melee/Ranged - Finesse - Thrown - Light - Heavy
Item Special Type Handedness Melee/Ranged Finesse Thrown Heavy Light
Item Special Type Handedness Melee/Ranged Finesse Thrown Heavy Light
; Giant Form Giant Form ()
Grow to a fearsome size. Your weapons deal an additional 1d6 damage and you gain HP Icon.png 27 temporary hit points and Advantage Icon.png Advantage on Strength Checks and Saving throws. ( Recharge: Short rest.)
Greatswords two-handed melee No No Yes No
; True Strike True Strike ()
Cast as a cantrip ( Recharge: Short rest.)
Daggers one-handed melee Yes Yes No Yes
Shortswords one-handed melee Yes No No Yes
Main Hand Only
Healing Incense Aura Healing Incense Aura ()
Emanating a soothing aura, You and nearby allies regain 1d4hit points at the start of your turn ( Recharge: Long rest.)
Maces one-handed melee No No No No
; Challenge to Duel Challenge to Duel ()
Challenge an enemy to attack only you, inflicting Bleeding Bleeding on the target.
Rapiers one-handed melee Yes No No No
; Celestial Haste Celestial Haste ()
Cast as a level 3 spell at will.
Longbows two-handed ranged No No No No
; Kereska's Favour Kereska's Favour ()
Cast as a level 4 spell ( Recharge: Short rest.)
Quarterstaves versatile melee No No No No
Tridents versatile melee No Yes No No
; Moonbeam Moonbeam ()
Cast as a level 3 spell ( Recharge: Long rest.)
Moonmote Moonmote ()
Cast as a cantrip ( Recharge: Long rest.)
Spears versatile melee No Yes No No
; Shar's Darkness Shar's Darkness ()
Cast as a level 2 spell ( Recharge: Per turn.)
Spears versatile melee No Yes No No
Greatswords two-handed melee No No Yes No
; Sunbeam Sunbeam ()
Cast as a level 6 spell ( Recharge: Long rest.)
Maces one-handed melee No No No No
True Strike True Strike ()
Cast as a cantrip ( Recharge: Short rest.)
Scimitars one-handed melee Yes No No Yes
Daggers one-handed melee Yes Yes No Yes
Scimitars one-handed melee Yes No No Yes
Shortbows two-handed ranged No No No No
Warhammers versatile melee No Yes No No
Heavy Crossbows two-handed ranged No No No No
Mauls two-handed melee No No Yes No
Halberds two-handed melee No No Yes No
  • Set the wearer's Strength score to 18. The enchantment has no effect if their Strength score is higher without it.
Maces one-handed melee No No No No
; Lightning Arrow Lightning Arrow ()
Cast as a level 4 spell ( Recharge: Long rest.)
Heavy Crossbows two-handed ranged No No No No
Greataxes two-handed melee No No Yes No
Scorching Ray Scorching Ray ()
Cast as a level 3 spell ( Recharge: Short rest.)
Hand Crossbows one-handed ranged No No No Yes
Fire Bolt Fire Bolt ()
Cast as a cantrip at will.
Fireball Fireball ()
Cast as a level 3 spell ( Recharge: Long rest.)
Quarterstaves versatile melee No No No No
; Planar Ally: Cambion Planar Ally: Cambion ()
Cast as a level 6 spell ( Recharge: Long rest.)
Rapiers one-handed melee Yes No No No
Scimitars one-handed melee Yes No No Yes
Shortswords one-handed melee Yes No No Yes
Hand Crossbows one-handed ranged No No No Yes
; Ray of Frost Ray of Frost ()
Cast as a cantrip at will.
Quarterstaves versatile melee No No No No
Rapiers one-handed melee Yes No No No
At 3 stacks of Scarlet Remittance:
Scarlet Feast Scarlet Feast ()
If you have a +3 bonus from Scarlet Remittance Scarlet Remittance, consume it to empower yourself in combat. ( Recharge: Long rest.)
Daggers one-handed melee Yes Yes No Yes
; Sethan: Spiritual Greataxe Sethan: Spiritual Greataxe ()
Cast as a level 6 spell ( Recharge: Long rest.)
Sethan: Reduce Sethan: Reduce ()
Cast as a level 2 spell ( Recharge: Long rest.)
Greataxes two-handed melee No No Yes No
Quarterstaves versatile melee No No No No
Quarterstaves versatile melee No No No No
Quarterstaves versatile melee No No No No
; Hold Person Hold Person ()
Cast as a level 3 spell ( Recharge: Long rest.)
Daggers one-handed melee Yes Yes No Yes
Greatswords two-handed melee No No Yes No
Shortswords one-handed melee Yes No No Yes
Glaives two-handed melee Yes No Yes No
Longbows two-handed ranged No No Yes No
Pikes two-handed melee No No No No
Morningstars one-handed melee No No No No
Clubs one-handed melee No No No Yes
Tridents versatile melee No Yes No No
; Wrathful Smite Wrathful Smite ()
Cast as a level 1 spell ( Recharge: Long rest.)
Longswords versatile melee No No No No
; Blight Blight ()
Cast as a level 4 spell ( Recharge: Long rest.)
Quarterstaves versatile melee No No No No
Longswords versatile melee No No No No
Maces one-handed melee No No No No
Scimitars one-handed melee Yes No No Yes
Tridents versatile melee No Yes No No
Shortswords one-handed melee Yes No No Yes
Longswords versatile melee No No No No
; Whossa Large Fellow? Whossa Large Fellow? ()
Cast as a level 2 spell ( Recharge: Long rest.)
Quarterstaves versatile melee No No No No
Longswords versatile melee No No No No
Longswords versatile melee No No No No
Longswords versatile melee No No No No
Greataxes two-handed melee No No Yes No
Shortbows two-handed ranged No No No No
Pikes two-handed melee No No No No
; Thunderous Smite Thunderous Smite ()
Cast as a level 1 spell ( Recharge: Short rest.)
Quarterstaves versatile melee No No No No
; Caitiff's Restoration Caitiff's Restoration ()
Replenish 1 expended Warlock spell slots. ( Recharge: Long rest.)
Quarterstaves versatile melee No No No No
  • This hammer's magical powers only function if it's Bound to an Eldritch Knight or is a Warlock's Pact Weapon. These effects are in addition to the weapon's +1 enchantment.
Warhammers versatile melee No No No No
Warhammers versatile melee No No No No
  • Armour Class Armour Class +1 (Off-Hand Only)
  • Daggers one-handed melee Yes Yes No Yes
    Battleaxes versatile melee No No No No
    Mauls two-handed melee No No Yes No
    Flails one-handed melee No No No No
    Quarterstaves versatile melee No No No No
    ; Ensnaring Strands Ensnaring Strands ()
    Cast as a level 1 spell at will.
    Longswords versatile melee No No No No
    Daggers one-handed melee Yes Yes No Yes
    Haste Haste ()
    Cast as a level 3 spell ( Recharge: Long rest.)
    Shortbows two-handed ranged No No No No
    Darts two-handed ranged Yes No No No
    Flails one-handed melee No No No No
    Greataxes two-handed melee No No Yes No
    Quarterstaves versatile melee No No No No
    Daggers one-handed melee Yes Yes No Yes
    ; Draconic Elemental Weapon Draconic Elemental Weapon ()
    Cast as a level 3 spell ( Recharge: Long rest.)
    Glaives two-handed melee No No Yes No
    Daggers one-handed melee Yes Yes No Yes
    Commander's Strike Commander's Strike ()
    Direct an ally to strike a foe. The ally uses a reaction on their next turn to make a weapon attack. ( Recharge: Short rest.)
    Longswords versatile melee No No No No
    Shortswords one-handed melee Yes No No Yes
    Flails one-handed melee No No No No
    ; Elemental Age Elemental Age ()
    Cast as a level 3 spell ( Recharge: Long rest.)
    Flails one-handed melee No No No No
    Flails one-handed melee No No No No
    Shortswords one-handed melee Yes No No Yes
    Heavy Crossbows two-handed ranged No No Yes No
    Daggers one-handed melee Yes Yes No Yes
    ; Fire Bolt Fire Bolt ()
    Cast as a cantrip at will.
    Quarterstaves versatile melee No No No No
    Greataxes two-handed melee No No Yes No
    ; Detect Thoughts Detect Thoughts ()
    Cast as a level 1 spell ( Recharge: Long rest.)
    Warhammers versatile melee No No No No
    Hand Crossbows one-handed ranged No No No Yes
    Rapiers one-handed melee Yes No No No
    Halberds two-handed melee No No Yes No
    Heavy Crossbows two-handed ranged No No Yes No
    ; Spiritual Weapon Spiritual Weapon ()
    Cast as a level 6 spell ( Recharge: Long rest.)
    Quarterstaves versatile melee No No No No
    Halberds two-handed melee No No Yes No
    ; Arms of Hadar Arms of Hadar ()
    Cast as a level 3 spell ( Recharge: Long rest.)
    Quarterstaves versatile melee No No No No
    Longswords versatile melee No No No No
    Maces one-handed melee No No No No
    Spears versatile melee No Yes No No
    Warhammers one-handed melee No No No No
    Greatswords two-handed melee No No Yes No
    Warhammers versatile melee No No No No
    Longswords versatile melee Yes No No No
    Shortbows two-handed ranged No No No No
    Light Crossbows two-handed ranged No No No No
    Longbows two-handed ranged No No No No
    Longswords versatile melee No No No No
    Maces one-handed melee No No No No
    Glaives two-handed melee No No Yes No
    Glaives two-handed melee No No Yes No
    ; Magic Missile Magic Missile ()
    Cast as a level 3 spell ( Recharge: Short rest.)
    Hand Crossbows one-handed ranged No No No Yes
    ; Faithwarden's Vines Faithwarden's Vines ()
    Cast as a level 1 spell ( Recharge: Long rest.)
    Quarterstaves versatile melee No No No No
    Phalar Aluve: Melody Phalar Aluve: Melody ()
    The sword hums in anticipation, ready to Sing Sing or Shriek Shriek. ( Recharge: Short rest.)
    Longswords versatile melee Yes No No No
    Flails one-handed melee No No No No
    Greatclubs two-handed melee No No No No
    Quarterstaves versatile melee No No No No
    Rapiers one-handed melee Yes No No No
    Greatclubs two-handed melee No No No No
    ; Commander's Strike Commander's Strike ()
    Direct an ally to strike a foe. The ally uses a reaction on their next turn to make a weapon attack. ( Recharge: Short rest.)
    Morningstars one-handed melee No No No No
    Battleaxes versatile melee No No No No
    Longswords versatile melee No No No No
    ; Command Command ()
    Cast as a level 1 spell ( Recharge: Long rest.)
    Scimitars one-handed melee Yes No No Yes
    Scimitars one-handed melee Yes No No Yes
    ; Conjure Shadow Lantern Wraith Conjure Shadow Lantern Wraith ()
    Cast as a level 6 spell ( Recharge: Long rest.)
    Clubs versatile melee No No No Yes
    Maces one-handed melee No No No No
    Shortswords one-handed melee Yes No No Yes
    Sickles one-handed melee No No No Yes
    Shortswords one-handed melee Yes No No Yes
    ; Sorrowful Lash Sorrowful Lash ()
    Cast as a cantrip ( Recharge: Per turn.)
    Glaives two-handed melee No No Yes No
    Greatswords two-handed melee No No Yes No
    Spears versatile melee No Yes No No
    Spears versatile melee No Yes No No
    Quarterstaves versatile melee No No No No
    ; Counterspell Counterspell ()
    Cast as a level 5 spell ( Recharge: Long rest.)
    Quarterstaves versatile melee No No No No
    Quarterstaves versatile melee No No No No
    Daggers one-handed melee Yes Yes No Yes
  • Silences Silences the target on hit if it fails a DC 12  Constitution saving throw.
  • Greatswords two-handed melee No No Yes No
  • Silences Silences the target on hit if it fails a DC 12  Constitution saving throw.
  • Sickles one-handed melee No No No Yes
    Shortswords one-handed melee Yes No No Yes
    Longswords versatile melee No No No No
    Shortswords one-handed melee Yes No No Yes
    Longbows two-handed ranged No No No No
    Heavy Crossbows two-handed ranged No No No No
    Tridents versatile melee No Yes No No
    Quarterstaves versatile melee No No No No
    Battleaxes versatile melee No No No No
    ; Ensnaring Strike (Melee) Ensnaring Strike (Melee) ()
    Cast as a level 1 spell ( Recharge: Long rest.)
    Scimitars one-handed melee Yes No No Yes
    Longbows two-handed ranged No No Yes No
    Tridents versatile melee No Yes No No
    Morningstars one-handed melee No No No No
    Pikes two-handed melee No No No No
    Battleaxes versatile melee No No No No
    Shortbows two-handed ranged No No No No
    Warhammers versatile melee No No No No
    Sickles one-handed melee No No No Yes
    Greatclubs two-handed melee No No No No
    Daggers one-handed melee Yes Yes No Yes
    Shortswords one-handed melee Yes No No Yes
    Daggers one-handed melee Yes Yes No Yes
    Battleaxes versatile melee No No No No
    Longswords versatile melee No No No No
    Shortbows two-handed ranged No No No No
    Light Hammers one-handed melee No Yes No Yes
    Battleaxes versatile melee No No No No
    Longswords versatile melee No No No No
    Maces one-handed melee No No No No
    Warhammers versatile melee No No No No
    Clubs one-handed melee No No No Yes
    Clubs one-handed melee No No No Yes
    Handaxes one-handed melee No Yes No Yes
    Quarterstaves versatile melee No No No No
    Heavy Crossbows two-handed ranged No No No No
    Daggers one-handed melee Yes Yes No Yes
    Daggers one-handed melee Yes No No Yes
    Darts two-handed ranged Yes No No No
    War Picks one-handed melee No No No No
    Greataxes two-handed melee No No Yes No
    Mauls two-handed melee No No Yes No
    Handaxes one-handed melee No Yes No Yes
    Clubs one-handed melee No No No Yes
    Greatswords two-handed melee No No Yes No
    Greataxes two-handed melee No No Yes No
    Warhammers versatile melee No No No No
    Hand Crossbows one-handed ranged No No No Yes
    Flails one-handed melee No No No No
    Heavy Crossbows two-handed ranged No No Yes No
    Heavy Crossbows two-handed ranged No No Yes No
    Greatswords two-handed melee No No Yes No
    Greatswords two-handed melee No No Yes No
    Longswords versatile melee No No No No
    Longswords versatile melee No No No No
    Shortswords one-handed melee Yes No No Yes
    Glaives two-handed melee No No Yes No
    Daggers one-handed melee Yes Yes No Yes
    Greataxes two-handed melee No No Yes No
    Greatclubs two-handed melee No No No No
    Greatswords two-handed melee No No Yes No
    Halberds two-handed melee No No Yes No
    Mauls two-handed melee No No Yes No
    Hand Crossbows one-handed ranged No No No Yes
    Handaxes one-handed melee No Yes No No
    Heavy Crossbows two-handed ranged No No Yes No
    Longbows two-handed ranged No No No No
    War Picks one-handed melee No No No No
    Daggers one-handed melee Yes Yes No Yes
    ; Hunter's Mark Hunter's Mark ()
    Cast as a level 1 spell ( Recharge: Long rest.)
    Shortbows two-handed ranged No No No No
    Warhammers versatile melee No No No No
    Clubs one-handed melee No No No Yes
    Spears versatile melee No Yes No No
    Javelins one-handed melee No Yes No No
    Longswords versatile melee No No No No
    Scimitars one-handed melee Yes No No Yes
    Light Crossbows two-handed ranged No No No No
    Light Hammers one-handed melee No Yes No Yes
    Halberds two-handed melee No No Yes No
    Spears versatile melee No Yes No No
    Longbows two-handed ranged No No Yes No
    Longswords versatile melee No No No No
    Maces one-handed melee No No No No
    Maces one-handed melee No No No No
    Pikes two-handed melee No No Yes No
    Mauls two-handed melee No No Yes No
    ; Melf's Acid Arrow Melf's Acid Arrow ()
    Cast as a level 2 spell ( Recharge: Long rest.)
    Quarterstaves versatile melee No No No No
    Halberds two-handed melee No No Yes No
    Daggers one-handed melee Yes Yes No Yes
    Longswords versatile melee No No No No
    Morningstars one-handed melee No No No No
    Daggers one-handed melee Yes Yes No Yes
    Flails one-handed melee No No No No
    Quarterstaves versatile melee No No No No
    Pikes two-handed melee No No Yes No
    Daggers one-handed melee Yes Yes No Yes
    Quarterstaves versatile melee No No No No
  • Create Water Create Water ()
    Cast as a level 1 spell ( Recharge: Short rest.)
    Quarterstaves versatile melee No No No No
    Rapiers one-handed melee Yes No No No
    Shortswords one-handed melee Yes No No Yes
    Pikes two-handed melee No Yes Yes No
    Handaxes one-handed melee No Yes No Yes
    ; Blood Sacrifice Blood Sacrifice ()
    Pain is a path to power. Take 1d4Damage TypesSlashing damage to receive +1d4 bonus to Attack rolls and Saving throws.
    Daggers one-handed melee Yes Yes No Yes
    Daggers one-handed melee Yes Yes No Yes
    Rapiers one-handed melee Yes No No No
    Rapiers one-handed melee Yes No No No
    Scimitars one-handed melee Yes No No Yes
  • Bound Weapon Bound Weapon
  • Battleaxes versatile melee No No No No
    Shortswords one-handed melee Yes No No Yes
    Daggers one-handed melee Yes Yes No Yes
    Light Crossbows two-handed ranged No No No No
  • Light Light - This object has an aura of light with a radius of 7.5 m / 25 ft.
  • Light Hammers one-handed melee No Yes No Yes
    Shortbows two-handed ranged No No No No
    Shortswords one-handed melee Yes No No Yes
    Shortswords one-handed melee Yes No No Yes
  • Phalar Aluve: Sing Phalar Aluve: Sing
  • Phalar Aluve: Shriek Phalar Aluve: Shriek
  • Longswords versatile melee No No No No
    ; Searing Smite Searing Smite ()
    Cast as a level 1 spell ( Recharge: Long rest.)
    Light Hammers one-handed melee No Yes No Yes
    Spears versatile melee No Yes No No
    Scimitars one-handed melee Yes No No Yes
    Longbows two-handed ranged No No No No
    Quarterstaves versatile melee No No No No
    ; Firebolt? Firebolt?
    Can cast the cantrip at will, but has a 1/20 chance to cast Fireball Fireball instead.
    Quarterstaves versatile melee No No No No
    ; Bless Bless ()
    Cast as a level 1 spell ( Recharge: Long rest.)
    Quarterstaves versatile melee No No No No
    ; Ray of Sickness Ray of Sickness ()
    Cast as a level 1 spell ( Recharge: Short rest.)
    Quarterstaves versatile melee No No No No
    Mauls two-handed melee No No Yes No
    Shortswords one-handed melee Yes No No Yes
    Greatswords two-handed melee No No Yes No
    ; Tyr's Protection Tyr's Protection ()
    Cast as a level 1 spell ( Recharge: Short rest.)
    Greatswords two-handed melee No No Yes No
    Rapiers one-handed melee Yes No No No
    Scimitars one-handed melee Yes No No Yes
    Daggers one-handed melee Yes Yes No Yes
    Halberds two-handed melee No No Yes No
    Greataxes two-handed melee No No Yes No
    Spears versatile melee No Yes No No
    Morningstars one-handed melee No No No No
    Shortswords one-handed melee Yes No No Yes
    Tridents versatile melee No Yes No No
    Rapiers one-handed melee Yes No No No
    Greataxes two-handed melee No No Yes No
    Spears versatile melee No Yes No No
    War Picks one-handed melee No No No No
    Warhammers versatile melee No No No No
    Battleaxes versatile melee No No No No
    Daggers one-handed melee Yes Yes No Yes
    • 2d4Damage TypesForce damage against objects (unlisted)
    Light Hammers one-handed melee No Yes No Yes
    Maces one-handed melee No No No No
    Warhammers versatile melee No No No No
    Clubs one-handed melee No No No Yes
    Flails one-handed melee No No No No
    Shortswords one-handed melee Yes No No Yes
    Handaxes one-handed melee No Yes No Yes
    Daggers one-handed melee Yes Yes No Yes
    Daggers one-handed melee Yes Yes No Yes
    Darts two-handed ranged Yes No No No
    Quarterstaves versatile melee No No No No
    Flails one-handed melee No No No No
    Flails one-handed melee No No No No
    Greatclubs two-handed melee No No No No
    Not usable by humanoids. Hand Crossbows one-handed ranged No No No Yes
    Hand Crossbows one-handed ranged No No No Yes
    Handaxes one-handed melee No Yes No Yes
    Shortswords one-handed melee Yes No No Yes
    Heavy Crossbows two-handed ranged No No Yes No
    Not usable by humanoids. Greatclubs two-handed melee No No No No
    Javelins one-handed melee No Yes No No
    Shortswords one-handed melee Yes No No Yes
    Light Hammers one-handed melee No Yes No Yes
    Light Hammers one-handed melee No Yes No Yes
    Longbows two-handed ranged No No No No
    Longswords versatile melee No No No No
    Longswords versatile melee No No No No
    Morningstars one-handed melee No No No No
    Pikes two-handed melee No No Yes No
    Daggers one-handed melee Yes Yes No Yes
    Quarterstaves versatile melee No No No No
    Quarterstaves versatile melee No No No No
    Rapiers one-handed melee Yes No No No
    Longbows two-handed ranged No No No No
    Spears versatile melee No Yes No No
    Clubs one-handed melee No No No Yes
    Scimitars one-handed melee Yes No No Yes
    Shortbows two-handed ranged No No No No
    Shortswords one-handed melee Yes No No Yes
    Not usable by humanoids. Shortswords one-handed melee Yes No No Yes
    Sickles one-handed melee No No No Yes
    Sickles one-handed melee No No No Yes
    Slings one-handed ranged No No No No
    Spears versatile melee No Yes No No
    Quarterstaves versatile melee No No No No
    Quarterstaves versatile melee No No No No
    Tridents versatile melee No Yes No No
    War Picks one-handed melee No No No No
    Warhammers versatile melee No No No No
    Daggers one-handed melee Yes Yes No Yes
    Longswords versatile melee No No No No
    Battleaxes versatile melee No No No No
    Longswords versatile melee No No No No
    Javelins one-handed melee No Yes No No
    Pikes two-handed melee No No No No
    Clubs one-handed melee No No No Yes
    Handaxes one-handed melee No No No No
    Clubs one-handed melee No No No Yes
    Maces one-handed melee No No No No
    Clubs one-handed melee No No No Yes
    Maces one-handed melee No No No No
    Scimitars one-handed melee Yes No No Yes
    Clubs one-handed melee No No No Yes
    Spears versatile melee No Yes No No
    Flails one-handed melee No No No No
    Flails one-handed melee No No No No
    Scimitars one-handed melee No No No Yes
    Longswords versatile melee No No No No
    Shortswords one-handed melee Yes No No Yes
    Glaives two-handed melee No No Yes No
    Not usable by humanoids. Greatclubs two-handed melee No No No No
    Shortbows two-handed ranged No No No No
    Scimitars one-handed melee Yes No No Yes
    Greataxes two-handed melee No No Yes No
    Greataxes two-handed melee No No Yes No
    Not usable by humanoids. Greatclubs two-handed melee No No No No
    Greatswords two-handed melee No No Yes No
    Greatswords two-handed melee No No Yes No
    Greatswords two-handed melee No No Yes No
    Halberds two-handed melee No No Yes No
    Longswords versatile melee No No No No
    Clubs one-handed melee No No No Yes
    Light Crossbows two-handed ranged No No No No
    Maces one-handed melee No No No No
    Shortbows two-handed ranged No No No Yes
    Spears versatile melee No Yes No No
    Mauls two-handed melee No No Yes No
    Daggers one-handed melee Yes Yes No Yes
    Battleaxes versatile melee No No No No
    Glaives two-handed melee No No Yes No
    Greatswords two-handed melee No No Yes No
    Rapiers one-handed melee Yes No No No
    Tridents versatile melee No No No No
    Warhammers versatile melee No No No No
    War Picks two-handed melee No No No No
    Spears two-handed melee No No No No
    Clubs one-handed melee No No No Yes
    Daggers one-handed melee Yes Yes No Yes
    Shortswords one-handed melee Yes No No Yes
    Greatswords two-handed melee No No Yes No
    Quarterstaves versatile melee No No No No
    Daggers one-handed melee Yes Yes No Yes
    Daggers one-handed melee Yes Yes No Yes
    Glaives two-handed melee No No No No
    Greatswords two-handed melee No No Yes No
    Halberds two-handed melee No No No No
    Handaxes one-handed melee No Yes No Yes
    Heavy Crossbows two-handed ranged No No No No
    Longswords versatile melee No No No No
    Maces one-handed melee No No No No
    Mauls two-handed melee No No No No
    Morningstars one-handed melee No No No No
    Pikes two-handed melee No No No No
    Scimitars one-handed melee Yes No No Yes
    Shortswords one-handed melee Yes No No Yes
    Sickles one-handed melee No No No Yes
    Spears versatile melee No Yes No No
    Tridents versatile melee No Yes No No
    Daggers one-handed melee Yes Yes No Yes
    Daggers one-handed melee Yes Yes No Yes
    Scimitars one-handed melee Yes No No Yes
    Scimitars one-handed melee Yes No No Yes
    Scimitars one-handed melee No No No No
    Only useable by the Apostle of Myrkul
  • Reaper's Scythe Reaper's Scythe: Swing your weapon in a large arc that knocks targets back 3 m / 10 ft and deals an additional 3d6Damage TypesNecrotic.
  • Glaives two-handed melee No No No No
    Daggers one-handed melee Yes Yes No Yes
    Clubs one-handed melee No No No Yes
    Shortswords one-handed melee Yes No No Yes
    Tridents versatile melee No No No No
    Quarterstaves versatile melee No No No No
    Clubs one-handed melee No No No Yes
    Daggers one-handed melee Yes Yes No Yes
    Not usable by humanoids. Heavy Crossbows two-handed ranged No No No No
    Not usable by humanoids. Greatswords two-handed melee No No Yes No
    Clubs one-handed melee No No No Yes