Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Fist Larche is a dwarven ranger and a member of the Flaming Fist. She can be found in Baldur's Gate during Act Three.

Portrait Larche.png
As you can see, there's no trouble here, right? And I'm sure you don't want to cause any.
Larche

Involvement[edit | edit source]

Act Three[edit | edit source]

Larche is patrolling the streets of Lower City with Nephel Fist Nephel, Shargil Fist Shargil and a Steel Watcher Steel Watcher. They can be found near the Stormshore Armoury at X: -44 Y: -101, guarding Hara Courier Hara, Moorino Moorino and Burzenberg Burzenberg, who are being "evaluated" by the Steel Watcher. If spoken to, Nephel asks the player character not to do sudden moves while the automaton is checking the detained civilians.

After the Steel Watch Foundry is destroyed, Larche remains at the same place and tries to examine the broken automaton. Unlike Nephel, she is skeptical about it being operational in the near future. After a long rest, she disappears from the game along with her mates and all "evaluated" citizens.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Brace (Ranged) Brace (Ranged) (Movement Speed)   –  Heavy Crossbow
Spend 6 m / 20 ft of your movement. For the rest of your turn, roll ranged damage twice and use the highest result.
Recharge: Short rest
Ensnaring Strike (Ranged) Ensnaring Strike (Ranged) (Action + Bonus Action + Level 1 Spell Slot)   –  Heavy Crossbow
Damage: 7~21
1d10 + 5PiercingPiercing
+ 1d6PiercingPiercing

Your attack summons thorny vines that possibly Ensnare Ensnare your target.

Ensnared creatures cannot move and take 1d6Damage TypesPiercing damage at the start of each turn. An ally can use their Help Help action to try and tear away the vines.

STR Save
 Range: 18 m / 60 ft
Piercing Shot Piercing Shot (Action)   –  Heavy Crossbow
Damage: 6~15
1d10 + 5PiercingPiercing

Deal regular damage and possibly inflict Gaping Wounds Gaping Wounds which cause extra damage on attacks.

Undead and Constructs can't receive Gaping Wounds.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Ranged Attack Ranged Attack (Action)   –  Heavy Crossbow
Damage: 6~15
1d10 + 5PiercingPiercing

Make a ranged attack with your equipped weapon.

 Range: 18 m / 60 ft
Volley Volley (Action)   –  Heavy Crossbow
Damage: 6~15
1d10 + 5PiercingPiercing

Fire a cascade of magical broadheads and bodkin arrows upon nearby foes.

 Range: 18 m / 60 ft
AoE: 3 m / 10 ft (Radius)

Loot[edit | edit source]