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Lady Croup: Difference between revisions
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{{Infobox creature | {{Infobox creature | ||
| name = Lady Croup | | name = Lady Croup | ||
| full name = Lady Croup | |||
| faction = [[The Guild]] | | faction = [[The Guild]] | ||
| image = Lady Croup Model.png | | image = Lady Croup Model.png |
Revision as of 21:53, 4 June 2024
Lady Croup is one of Nine-Fingers' bodyguards and member of the Guild, encountered during Act Three.
Attacks and abilities
- Blindness ()
- Limit a foe's sight range. It is easier to hit, and the creature will miss more often. Attack rolls against it have Advantage and the foe attacks with Disadvantage.
- Sneak Attack () – Longbow +1
-
Normal weapon damage + 1d6 (1~6) Weapon
Deal an extra 1d6 damage to a foe you have Advantage against. You can also use Sneak Attack if you have an ally within 1.5 m / 5 ft of the target and you don't have Disadvantage.
- Range: Normal weapon range
- Recharge: Per turn
- Faerie Fire ()
- All targets within the light turn visible, and Attack rolls against them have Advantage.
- Bardic Inspiration ()
- Inspire an ally to go beyond their capabilities with your performance. They can add a +1d6 bonus to their next Attack roll, Ability check, or Saving throw.
- Range: 18 m / 60 ft
Notes
- Nine-Fingers' bodyguards all have the Thief passive Fast Hands, even if they are not rogues.
- Summonable as an ally through Gather Your Allies variant Guildmaster Keene's Fixers, if the party completed Aid the Underduke and sided with the Guild.
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