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Astarion/Approval: Difference between revisions
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** Let her endure until the third phase, then get her out of the zaith'isk {{Approval|Astarion|+1}} ''(succeed a {{Ability check|Constitution|21}} or {{Ability check|Persuasion|21}} or {{Ability check|Deception|30}}) '''This choice will permanently lower Lae'zel's INT and WIS by 2'''''. | ** Let her endure until the third phase, then get her out of the zaith'isk {{Approval|Astarion|+1}} ''(succeed a {{Ability check|Constitution|21}} or {{Ability check|Persuasion|21}} or {{Ability check|Deception|30}}) '''This choice will permanently lower Lae'zel's INT and WIS by 2'''''. | ||
''In the hatchery:'' | ''In the hatchery:'' | ||
* Tell [[Varsh Ko'kuu]] that the last githyanki egg is clearly a dud {{Approval|Astarion|+1}} | |||
* Tell [[Varsh Ko'kuu]] that if he gives you the [[Githyanki Egg|githyanki egg]] you'll sell it at best price OR make yourself an omelette (''either choise brings {{Approval|Astarion|+1}} and immediately starts the fight with [[Varsh Ko'kuu|Ko'kuu]] and hatchery guards'') | * Tell [[Varsh Ko'kuu]] that if he gives you the [[Githyanki Egg|githyanki egg]] you'll sell it at best price OR make yourself an omelette (''either choise brings {{Approval|Astarion|+1}} and immediately starts the fight with [[Varsh Ko'kuu|Ko'kuu]] and hatchery guards'') | ||
''In the training room:'' | ''In the training room:'' | ||
* Offer to fight [[Youth Varrl]] when [[Sa'varsh Kethk]] asks for a challenger {{Approval|Astarion|+1}}, and then indeed kill him {{Approval|Astarion|+1}}. | * Offer to fight [[Youth Varrl]] when [[Sa'varsh Kethk]] asks for a challenger {{Approval|Astarion|+1}}, and then indeed kill him {{Approval|Astarion|+1}}. | ||
''At the captain's quarters and Inquisitor's chamber:'' | |||
* | * Tell [[Kith'rak Therezzyn]] that you have the [[Mysterious Artefact]], then refuse to surrender it. {{Approval|Astarion|+1}} ''(provokes a fight with Therezzyn)'' | ||
* Ask the Inquisitor [[W'wargaz]] how he knows so much about you. {{Approval|Astarion|+1}} | * Ask the Inquisitor [[W'wargaz]] how he knows so much about you. {{Approval|Astarion|+1}} | ||
* Ask the Inquisitor [[W'wargaz]] what you'll get in return for surrendering the weapon {{Approval|Astarion|+1}}, and then: | * Ask the Inquisitor [[W'wargaz]] what you'll get in return for surrendering the weapon {{Approval|Astarion|+1}}, and then: |
Revision as of 13:14, 16 June 2024
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Template:CompanionTab Astarion likes displays of power and cruelty, and appreciates snarkiness and mocking. He is inspired when the player gains access to areas/information by deceiving others. The player does not have to be "evil" to gain his approval, however — he approves when the player makes choices that support independence and autonomy, and when the player helps certain characters in need.
Astarion dislikes displays of weakness and does not like acts of kindness or charity that offer no reward. He disapproves when the player tries to rein him in or restrict him in some way.
The actions and choices listed on this page will raise or lower Astarion's Approval.
For more information about the approval system, see Approval.
Contents
Greetings
Depending on his approval rating, Astarion may greet the player with:
Negative (<0):
- “You again.”
- "What do you need now?"
- "You're staring at me again. What do you want?"
Neutral (0 - 29):
- "Well, hello. What can I do for you?"
- “Yes?"
- “Need Something?”
Medium and up (30+):
- "Ah, my favourite travelling companion."
- "Hello, my dear."
- "What can I do for you, my friend?"
When spoken to by someone other than the player character:
- "Sorry, darling, I haven't got time for underlings. If your boss wants to speak with me, I'm all pointy ears."
Romance
Flirting:
- "It's always a pleasure to see you sauntering over."
- "Yes, darling?"
- "Hello, beautiful."
- "I did miss that face, you know."
- "Hello, my sweet."
- "Hello, lover."
- "Yes darling, do you need something?"
- "Need something? Or did you just miss me?"
Partnered:
- "Gods, you're beautiful."
- "Is there something you want to talk about, my dear?"
Broken up:
- "Why in the hells are you bothering me now?"
After completing The Pale Elf
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Ascended - Partnered:
- "Look at you, precious thing. You always stare so eagerly."
- "Ask me anything, and it will be yours."
- "Little love, whatever could be the matter?"
- "My consort, we are so close to our triumph, I can almost taste it."
- "Yes, my treasure?"
Spawn - Partnered:
- "Ah, you're so adorable when you're thinking what to say."
- "I hope there's nothing troubling you, my dear?"
- "Yes, love?"
Dark Urge exclusive
Spoiler warning! This section reveals interactions with The Dark Urge.
Astarion also has some greetings exclusive to the Dark Urge origin. He will only say these once:
- "You have a manner of irresistible desperation about you. I like it." (first meeting)
- "My sweet, conflicted villain. What can I do for you?" (after killing Isobel)
- "Come to kill me again, darling?" (when romanced, if the player fully refrained from killing him after failing to kill Isobel)
- "My dagger-happy friend. What troubles you?" (after killing Alfira)
- "Precious little Bhaal-Babe!" (after the player discovers the truth about their parentage in Act 3)
Approval
The following story and dialogue choices will cause Astarion to gain approval.
Act One
Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.
- Attack the Tieflings holding Lae'zel in a cage after initiating dialogue. +1
- Ask Lae'zel to say 'please' after rescuing her. +1
- Speaking to Gimblebock near Chapel Entrance, choose the 'Attack' dialogue option +1
- Refuse to help Zevlor with persuading druids to let the tieflings stay. +2
- Scold Elegis for being scared of a few goblins OR tell her to get to digging their own graves. +1
- While speaking with Arron, say the refugees will be fine due to their devilish powers. +1
- Tell the tielfling kids trained by Asharak that they are going to die. +1
- Make Zorru bow to Lae'zel. +1
- Offer to heal Pandirna for a price but pocket the money and leave. +1
- Playing as The Dark Urge, break Pandirna's legs and kill her. +1
- Playing as a Barbarian, tell Pandirna to hush or you will snap her neck. +1
- Let Arka shoot Sazza. +1
- Tell Auntie Ethel about the tadpole in your head. +1
- While talking to/trading with Mattis, mimic his trick and then either pocket the ring straightaway OR tell him you've earned it. +1
- Threaten Mol when first meeting her in the Tiefling Hideout. +1
* After successfully stealing the Idol of Silvanus for Mol, tell her that you will keep it for yourself
- OR Playing as a Rogue, tell her to stop bargaining about the idol +1
After resolving Arabella's fate
- Tell Kagha that you would have killed Arabella outright. +1
- If Arabella has died, lie to Locke and Komira that Kagha will release her soon. +1
- When confronting Kagha about the Shadow Druids, choose to attack her instead of persuading her. +1
- OR If tried to persuade Kagha to fight against Shadow Druids and failed, attack her. +1
- Prod Nettie's bird twice. +1
- Attack Nettie (no need to kill her) +5
- Playing as a Bard, talk to the squirrels listening to Alfira and first hush them not to ruin the song, and only afterwards the class-unique line "Sing along…" +1
- Take Alfira's lute out of her hands and smash it +1
- Tell Alfira she should give up on her song +1
- Playing as a Rogue, pick Mirkon's pockets while he is charmed by the harpies. +1
- After saving Mirkon, tell him to "stop snivelling or they'll be back". +1
- While dealing with Topaz the bird via Speak with Animals:
- Kick Timber the squirrel +1.
- If you miss, try to kick her again +1
- Playing as The Dark Urge, when confronted by a companion about kicking Timber, say she came right at you OR that your instincts are sharp +1 (either option)
While the Emerald Grove is preparing for the goblin attack
- Tell Zevlor (or Asharak if Zevlor is dead) that you are here to take the grove for the goblins/came here with the goblins. +5
- As The Dark Urge, tell Zevlor the goblin horde is yours. +1
- Tell Mirkon you are not here to save them. +1
- Tell Lakrissa to buy you a drink. +1
- If you start attacking the tieflings before Minthara arrives, betray her while speaking to her. +5
- Tell Pandirna that you are here for the show +1
- Tell Brynna and Andrick to avenge Edowin. +1
- In the Underground Passage, heal Findal, then tell him you are here to finish the job, and kill him. +1
- While talking to Demir and Johl after Auntie Ethel disappears, tell them they're on their own +1
- OR Playing as a Ranger or Sorcerer, tell Demir and Johl to 'trust a more experienced soul' after Auntie Ethel disappeares. +1
- In the Sunlit Wetlands, say 'BAA' to the sheep or redcaps when you speak to them. +1 (up to two times)
- Tell Auntie Ethel about the tadpole (if you haven't done so in the grove). +1
- Chasing after Ethel in her lair, speak to Lorin and roar at him. +1
- When Auntie Ethel surrenders, let her go in exchange for fey hair, with or without Mayrina. +5
- Let Astarion kill Gandrel, if you already know he's a vampire. +10
- Gain entrance to the village by either:
- Attacking or picking a fight with the goblin guard at any gate +1
- OR by persuading the goblin guard at the eastern gate +1
- OR Playing as a Bard, performing for the booyahg guard at the southern gate. +1
- Intimidate Ornate Mirror in the Apothecary's Cellar into letting you pass. +1
- Give Astarion the Necromancy of Thay during the cutscene. +5
- Deliver the final blow to Fezzerk when confronting him near the windmill +1
- Untie Barcus Wroot off the windmill wing and demand a compensation from him +1
- Interrupt the bugbear and ogre in the barn +1
- After summoning Lump the Enlightened and telling him your deal is done, let him have one lick. +1
Goblin Camp
At the front gate:
- Fling worg dung at Sentinel Olak +1
At the outer camp:
- Yell "Boo, get off the stage!" at Volo as he performs. +1
- Stir the Owlbear Cub against the goblins through DC 15 Animal Handling check or DC 15 Persuasion check +1
- OR Playing as a Barbarian, do it through DC 10 Persuasion check +1.
- When Krolla tries to scam you after you won in chicken-chasing, demand your gold back and also all of hers, using illithid powers. +1
- Tell Tracker Grikka that you will get answers from prisoners. +1
- Steal the ring from Crusher's foot after you kneel in front of him. +1
Inside the Shattered Sanctum:
- If Warrior Trinzas questions you about the ruckus, tell her, it was the sound of her friends dying. +1
- Tell Torturer Spike to let you show him how it's done. +1
- Tell Roah Moonglow that you killed her friends in the Zhentarim Hideout. +1
- Agree to endure Abdirak's teachings on Loviatar's doctrine. +5
- Pick a fight with Priestess Gut in the throne room or in her chambers. +1
- Tell Minthara that Sazza was too stupid to understand you prior +1
- OR playing as a Drow say that she should have immediately recognize you as her superior. +1
- Agree to attack the Grove with Minthara with or without asking for a reward. +1
In Worg Pens:
- Tell goblin children to keep at the bear, aim for his eye, or to use sharper stones. +1
- Turn down Halsin's request to help him save the grove in favor of saving yourself first. +1
- Side with Karlach during Wyll's confrontation with her. +2
- At the tollhouse, tell the merchant Cyrel that you'll take the supplies and everything else she owns. +1
- Order Flind to attack the survivors in the cave instead of you. +1
- OR order Flind to attack other gnolls. +1
- Tell Rugan that you are here for the cargo, not to rescue him. +1
- Kill Rugan on Zarys's order. +1
- Kill Rugan, if he survived Zarys's torture and your fight against other Zentharim. +1
- After purchasing Oskar Fevras, choose the lines "My slaves do not speak…" and then "I don't make jokes…". +1
- Tell Councellor Florrick that she needs to find someone else to rescue Duke Ravengard. +1
- In Festering Cove, tell BOOOAL he is a fake god and tell him you will kill him and take his power +5
- Agree to Defeat the Duergar Intruders for Sovereign Spaw +1
- When speaking with Glut after defeating the duergar:
- Steal the Boots of Speed from Thulla. +1
- Ask Baelen for compensation before throwing him a Misty Step scroll to escape the Bibberbang field. +1
- Push Corsair Greymon off of the boat on your first voyage to Grymforge. +1
When dealing with Ward Magmar:
- Ask Magmar how to get a slave of your own. +1
- When attempting to take the elevator, tell Magmar that saving Nere is a distraction +1
- When talking about travelling to Moonrise Towers, say that Moonrise holds the answers you need. +1
- Playing as a Drow or as a Githyanki, tell Magmar that he is squandering his slave on mundane tasks. +1
- After killing Magmar and Pistle, tell Skickpit to use the elevator to surface . +1 (further options to convince the gnome won't bring more approval)
- When Lunkbug tells you where to find Philomeen, answer that you'll take her head for a trophy. +1
- After finding Philomeen (and letting her go away), talk to Lunkbug and mention she wants Laridda to move on, or tell Laridda directly. +1
- Provoke a fight against Elder Brithvar by either taunting him to try and take your gold OR suggesting to rat him out to Sergeant Thrinn about his conspiracy against Nere +1
- After rescuing Nere, tell him to finish the slaves, OR choose to say nothing +1
- After killing Nere, tell Brithvar either that you think slaves are a valuable asset, OR tell him you won't interfere. +1
- If you get to decide the gnomes' fate after Nere and Thrinn died, tell the duergar approaching you, that they will make a fine offering. +1
- Upon entering the Créche, first tell Gish Far'aag that Voss sent you; then pretend to be an avatar of Vlaakith and succeed a DC 30 Performance check. +1
- Vandalise the portrait of Vlaakith. +1
In the infirmary:
- If Lae'zel is chosen to use the zaith'isk, either
- Save her from the device during the first phase +1 (to do this, succeed a passive DC 14 Performance check, then succeed a DC 30 Wisdom check or DC 30 Persuasion check).
- Let her proceed to the second phase, then stop the purification +1 (succeed a DC 21 Wisdom check or DC 21 Persuasion check or DC 30 Deception check) This choice will permanently lower Lae'zel's INT by 2.
- Let her endure until the third phase, then get her out of the zaith'isk +1 (succeed a DC 21 Constitution check or DC 21 Persuasion check or DC 30 Deception check) This choice will permanently lower Lae'zel's INT and WIS by 2.
In the hatchery:
- Tell Varsh Ko'kuu that the last githyanki egg is clearly a dud +1
- Tell Varsh Ko'kuu that if he gives you the githyanki egg you'll sell it at best price OR make yourself an omelette (either choise brings +1 and immediately starts the fight with Ko'kuu and hatchery guards)
In the training room:
- Offer to fight Youth Varrl when Sa'varsh Kethk asks for a challenger +1, and then indeed kill him +1.
At the captain's quarters and Inquisitor's chamber:
- Tell Kith'rak Therezzyn that you have the Mysterious Artefact, then refuse to surrender it. +1 (provokes a fight with Therezzyn)
- Ask the Inquisitor W'wargaz how he knows so much about you. +1
- Ask the Inquisitor W'wargaz what you'll get in return for surrendering the weapon +1, and then:
- Refuse to hand over the artefact to the Inquisitor W'wargaz, and convince Lae'zel to trust you by succeeding DC 21 Persuasion check or by reminding her of the zaith'isk (if you've learned the truth about it prior). +1
Camp/Conversation
- Tell him you'll sleep better for it when he says he'll keep watch +3
- In camp on the first night, tell Shadowheart to remain cautious +1
- When he asks how you'd like him to kill you, choose any way he proposes (decapitation, stabbing, or poison) +5
- Feed the Owlbear Cub when it first comes to the camp +1
- Pet the Owlbear Cub in your camp after it had a nightmare +1
- After Astarion prompts you to call him beautiful, choose any option (including the 'shallow praise' line) +1
- When Kith'rak Voss wakes you up at the camp during long rest to discuss the Mysterious Artefact (after the events at the Crèche), tell Lae'zel to kill him +1 (starts the fight with the githyanki knight)
- Threaten to kill Mizora during her first appearance in the camp +1
- Agree with Astarion that using illithid powers to manipulate others could be useful. +1 (This dialogue is available only after using them for the first time in a conversation).
During celebration at the camp:
Spoiler warning! This section reveals interactions with The Dark Urge.
Raphael's deal
- When Raphael briefly takes you to the House of Hope, tell the devil:
- Tell Astarion that you are not Raphael's plaything, discussing the cambion's offer +1
- Playing as a Warlock, when Astarion says you understand how dangerous the wrong deal can be, reply that you can't fall into Raphael's trap. +1
- At the Long Rest, when Astarion's true nature is revealed:
- The next morning, when other companions find out that Astarion is a vampire:
- Agree with Astarion that him feeding on your enemies sounds good. +5
- When he asks whose blood you'd hypothetically drink, name any other companion (including him, too). +1
- While speaking about Cazador, tell him that you'll watch his back OR promise you'll keep him safe if he does the same. +5 (either)
Act Two
Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.
If entering the Shadow-Cursed Lands from the Grymforge:
- When Lassandra asks who's there, say you're a nightmare in the dark. +1
- Playing as a Barbarian, answer Lassandra you're the one who will snap both her and her weapons in two. +1
- Playing as a Sorcerer, tell Lassandra to kindly lower weapons or things might get ugly. +1
- Playing as a Wild Magic Sorcerer, tell Lassandra to kindly lower your weapons, or who knows what your magic might do. +1
- Playing as a Dark Urge, tell Lassandra you're an escaped lunatic. +1
- Playing as a Vengeance Paladin, tell Lassandra you'll only take them down if they strike first +1
- When the shadows warp Yonas, run away from the ambush +1
If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:
- Convince the hyena in the convoy that it doesn't belong to goblins and should leave them. +1
- Order Warrior Gronag to fetch the bone, after he makes the same with the hyena. +1
- Tell Kar'niss the drider they are amazing after watching them berate a goblin who "fed the shadows"
- Convince the drider not to attack you if you killed the convoy before summoning him. +1
- Traversing Shadow-Cursed Lands with the convoy, protect them and maintain your cover as a True Soul +1
- Traversing Shadow-Cursed Lands with the convoy, side with the ambushing Harpers. After defeating the convoy, tell the Harpers' leader you're going to kill them and take the lantern. +1 (Taking this course starts the fight with ambushing Harpers immediately).
- When talking to Dolly Thrice, ignore the pixie two times and keep the lantern. +1
- When judging with He Who Was, order Madeline to stab herself, then to continue +1, and finally succeed a Persuasion roll to keep her going +1.
- Speaking to Jaheira for the first time, tell her that you are here on holiday. +1
- Refuse to drink the spiked wine when talking to Jaheira inside. +3
- Help Mol win the game against Raphael using the Sleight of Hand, Bard, Monk, or Wizard options +1
- Talking to the Strange Ox, promise to keep its secret +1
- Playing as The Dark Urge, give in to your urge to kill the Strange Ox. +1
- Tell Isobel to 'follow the winged freak' (i.e. Marcus). +1
- After Mol is taken during the assault, tell Mattis she's probably dead already. +1
- Playing as The Dark Urge, tell Isobel that your blood orders you to kill her, then deny the urge, and apologise +1
- Call Wulbren a prick when Barcus Wroot talks to him after you rescue him. +1
- While talking to His Majesty via Speak with Animals:
- Tell His Majesty that you want to admire him up close +1, and then choose to 'quietly admire him' +1
- OR Hiss back at His Majesty, tell him he's in your territory, and order to get out +1
- OR Playing as a Ranger, ensure him you don't seek his territory, only his time +1
- OR Playing as a Barbarian, bark at His Majesty +1
- Beat Oliver at hide-and-seek without being spotted. +1
- Ask Oliver whether he doesn't have anyone else to play with, and then about his parents' names are. Then, after a successful passive DC 14 Wisdom check, offer him to come to your camp and agree to play with him after he declines. Once Oliver explains the rules, tell him that you've changed your mind. +1 (immediately starts the fight with Oliver's 'family' )
- At the Reithwin Tollhouse, successfully convince Gerringothe Thorm to end herself. +1
- Convince Malus Thorm to order his sisters to hone their blades on each other. +1
- Persuade Malus Thorm to operate on himself. +1
- Convince Malus Thorm to take the place of his patient and submit to sisters' curing. +2 (comes one point by another subsequently).
- Safely drink with Thisobald Thorm (rolling Saving Throw, either general or class-based) OR successfully imitate drinking (rolling Sleight of Hand), up to two times total ( +1 each time)
- Successfully entertain the brewer with your stories (through Performance roll), up to two times ( +1 each time). If Performance roll failed, successful subsequent Deception roll earns a point of Approval, nonetheless.
- Sever the connection between Linsella and Barnabus +1
- Tell Araj Oblodra that Astarion is his own person +5
- Support Astarion's decision on biting Araj, telling her 'He said no, what's to discuss.' +5
- Tell Astarion that he shall not do anything he doesn't want to, when Araj asks you to pressure him into taking her offer +5
- Kill Fezzerk without combat (through dialogue options) +1
- Successfully distract Disciple Z'rell with "your lusts for Astarion" when she searches your mind for proof of your faith +1 (Note: This option is available only if you're romancing the spawn)
- Ask Disciple Z'rell to show the power the Absolute has given her +1
- Tell Questioner Jasin "The only thing I'm going to break is you" when Minthara is being erased. +1
- Invite Minthara to your camp after saving her. +1
- At the Moonrise Towers Rooftop, tell Ketheric Thorm that seeing your enemies cowed never gets old +1 (requires DC 21 Intimidation check and subsequent DC 30 check first)
- When talking to Minthara after killing Ketheric Thorm:
- Tell her that together you make a good team. +1
- Tell her you can hardly wait to reshape the world +1
- Propose to take Orin's place to lead the cult of Absolute +5 (amount [Needs Verification])
- Tell her "I'm with you" when she proposes claiming the Netherstones.
- Tell her you wanted to learn more about the tadpole when she asks "one more thing"
- When talking to Jaheira after killing Ketheric Thorm, say that she seems to enjoy herself, then tell you're having the time of your life, too +1
- After interacting with the Pedestal of Reckoning, agree to help Shadowheart with the trials. +1
- Persuade Balthazar to give you the bell to summon Flesh +1
- With Mother Dearest in your inventory, ask "What happened to your mother?"
When dealing with Yurgir:
- Attack Yurgir straightaway. +5
- OR Talk to Yurgir about his pact, pass a passive Insight check and three subsequent Persuasion checks to make him kill Merregons, his Displacer Beast Nessa, and finally off himself. +5 (Note: the Insight check is not needed when playing as a Bard or a Warlock)
- If you agreed to help Yurgir, reassure Astarion that this is all part of the plan. +1
- Detect thoughts on the Hoarding Merregon and ask for the potions used to charm Nessa. +1
- Purge the pods in Tadpoling Centre
- When talking to the Waking Mind via the Slack-Skinned Head in the Necrotic Laboratory choose to "consume" the mind. +1
Camp/Conversation
- Tell him it makes sense to enlist Raphael's help with investigating his scars. +5
- After Raphael reveals the true purpose of his scars, tell Astarion you'll help hunt down and kill Cazador. +5
- Tell Arabella her parents are dead. +1
- After defending Astarion from Araj Oblodra's molestations, at the long rest tell him that you care about him, then either hug him OR open your mind to show your true feelings +3 (this cutscene appears only if you romance him; both these choices advance your relationship)
Act Three
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
- Tell Yenna to get lost. +1
- Offer to go find a guard for Yenna +1
- After offering to find a guard for Yenna, give her food or gold. +1
- Give Yenna coin or food or tell her that her mum is probably dead. +1
- Agree with Astarion that Ulma's children already dead when talking with Ulma in Gur Camp. +1
- As a Baldurian, tell Saer Grotpoll that his accent sounds more Rivington than Baldur's Gate +1
- If you opened the bundle, get more money out of Danzo Arkwright by using any check when returning the Zhentarim letters. +1
- Tell Commander Lightfeather that his soldiers died horrible, painful deaths. +1
- Tell Commander Lightfeather that his soldiers were eaten by a flying cat. +1
- Say "Woof" a second time to Angry Mar'hyah. +1
- Tell Angry Mar'hyah, "He is not 'property,' he is Scratch. Don't you dare threaten him." as a Druid. +1
- Tell the Strange Ox that "It takes worse than a bit of gore to turn my gullet". +1
- Tell the Strange Ox you will keep its secret. +1
- Tell Manip Nestor you'll take a donation. +1
- Tell Wulbren That you are convinced and to give you the bomb -or- This is too messy for you. ( +1)
- If contacting the Gondians, accept the bomb anyway. ( +1)
- Boo at Dribbles the Clown, say "What a corny joke", or (Bard-specific option) interrupting with your own pun +1
- Volunteer anyone other than Astarion to Dribbles' show. +1
- If going on stage with Dribbles yourself, say you're special because you treat the people around you with kindness.
During the "Test your love" game with the dryad Zethino:
- Answer to the first question: "When he's elbow deep in gore." +2
- Reply with "Revenge." to the second question +1
- Answer "Breaking a nail" to the third question +2
- Agree with Brother Bill that if Father Logan had been pickier, he might still be alive.
- After agreeing to bear the curse, withstand the cursed monk's madness and earn Tasha's Hideous Laughter. ( +3)
- Tell Farlin that you're happy to help them against Cairos and his men.
- Accept the Deal with the Gnomes quest from Manip Falcäo +1
- Tell Adventurer Drin in Fraygo's Flophouse that "'Adventurer' means nothing here anymore"
- Pass the Investigation check to find the body in Fraygo's Flophouse during Solve the Open Hand Temple Murders questline +1
- Get into Wyrm's Rock via the gate by either: showing the Admission Pass, getting Investigator Valeria's permission, passing a persuasion check and bribing the guard, or passing certain class-related checks. +1
- Convince the Flaming Fist quartermaster Arkleia Oloril to trade with you. +1
- When confronting Fist Reynash in the Flaming Fist barracks:
- Tell Fist Reynash to get a grip
- If you wake the guards:
- Persuade Manip Bakshi that another Fist was trying to steal from him. +1
- Tell Manip Bakshi "How embarassing. Isn't it your job to catch criminals? +2
- Pass the Steel Watcher that confronts you at the coronation. +1
- Agree to watch Gortash's coronation. +1
- Tell Ravengard that Gortash is a tyrant after probing his mind to discover Florrick's location. +1
- Say that you should not trust the Steel Watchers because they will turn on everyone while talking to Lord Amber's Bodyguard, Lady Durinbold's Attendant and Lord Shattershield's Attendant. +1
- Escort Counsellor Florrick out of the prison
- Tell him you would never ask such a thing of him when he expresses discomfort with the drow twins' offer of an orgy. +1
- Tell Chorizo that you can pleasure him better. +1
- When first speaking to Araj, ask Astarion if he wishes to leave. +1
- When first speaking to Arves, a man with memory loss in front of the House of Grief, convince him with a deception check that he owes money to the bank. +1
- When you arrive at Facemaker Boutique and find the Bhaal Cultist trying to kill Figaro, say " back off that's my kill" +1
- As a Rogue, tell Gothric Rillyn that he should avoid stealing from dangerous marks. +1
- When speaking to Lorna Esthelian, tell Lorna "I’m sure he will show up eventually". +1
- When speaking to Yafeu after a different companion got trapped in his lamp, ask for gold. +1
- Betraying Aylin and handing her over to Lorroakan. +1
- Tell Molly the Orphan that her dad is dead. +1
- Tell Timmy the Orphan "There are bigger problems in this city right now." +1
- When speaking to Auntie Ethel, say “That’s so evil, even I’m impressed.”. +2
- When speaking to Auntie Ethel, say “No. Return the child immediately". +1
- After using Hag's Bane on Auntie Ethel, say “That’s it – cough her up, hag.” +1
- When speaking to Helsik, persuade her to do the ritual at no cost. +1
- When speaking to Helsik about gloves, intimidate her "I just killed a Devil in his own home." +1
- Successfully persuade him not to ascend +3
- When speaking to Sebastian in Cazador's Dungeons choose "Like I said -we'll set you free." or "That depends on you. Can you control your hunger?" +1
- When given the choice over Viconia DeVir's fate, choose to kill her +?
- Persuade Helsik to give you free passage to the House of Hope in exchange for one of Raphael's artefacts +1
- Tell Haarlep you are there to kill them or attack Haarlep +1
- Refuse to remove your clothes for Haarlep +1
- Refuse to pledge your body to Haarlep +1
- During Raphael fight knock out Korrilla using a non-lethal attack. Afterward, when speaking to Hope, say "She was under Raphael’s influence. She didn’t deserve to die." +1
Camp/Conversations During and after the party is ambushed by a group of vampire spawn at night:
- Deceive Leon and Aurelia that Astarion is going to save them if they follow him. +1
- Persuade or intimidate them to stand against Cazador, if you haven't learned of the Rite of Profane Ascension yet. +1
- Tell Astarion, you are sorry, or to move forward and get revenge after the assault. +1
- Say, the world can be a wonderful, kind place, when you find a home in it or that there are many others who will care for him, if he cares for them. +1
- Ask "I am rather special, aren't I?" +1
- Agree that it doesn't matter, that the other spawn have to die in the Black Mass. +1
If Astarion has completed the Rite of Profane Ascension
Disapproval
The following story and dialogue choices will cause Astarion to lose approval.
Act One
Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.
- Promise Zevlor you will talk to Kagha about stopping the ritual -1
- After Lae'zel interrogates Zorru:
- If you are confronted about stealing the Idol of Silvanus return the idol and apologise -1
- Tell Locke and Komira (Arabella's parents) that the druids are overreacting and that you will talk to them -1
- Swear to Nettie to take the Wyvern Poison -1
- Persuade Kagha to fight against the Shadow Druids (if uncovered her conspiring with them) -1
- Agree with Zevlor to kill the goblin horde's leaders without asking for payment -1
- While talking to/trading with Mattis, catch Silfy trying to pickpocket you (passive Perception check), and tell her to relax (either straightaway or after successful Insight check). -1
- When talking to Auntie Ethel and Mayrina at the Riverside Teahouse:
- Don't let Ethel steer the conversation away, and finally say that "This woman is clearly in trouble"
- OR Tell Mayrina straightaway that Auntie Ethel killed Demir and Johl -1
- After defeating Ethel, reject the offer to spare her in exchange for fey hair -5
- Reject Mayrina's reward for saving her -1
- Reveal his identity to Gandrel -10
- OR, Don't turn Astarion in, but later in the dialogue don't allow him to kill Gandrel -5
- Read the Necromancy of Thay yourself -1
- OR Drop and prepare to destroy the Necromancy of Thay -5
- Pay Fezzerk a lot of gold to let you pass -1
- Untie Barcus Wroot off the windmill wing and tell him that he owes you nothing -1
Goblin Camp
At the front gate and in the outer camp:
- Follow Sentinel Olak's instruction and smear worg dung on your face. -1
- Tell Eight that you are sorry for the loss of his parents. -1
Inside the Shattered Sanctum:
- Tell Priestess Gut you are ready to clear your head. -1
- Accept the Brand of the Absolute from Priestess Gut. -1
- Tell Minthara that Sazza didn't know who you were. -1
In the Worg Pens:
- Agree to help Halsin after freeing him. -1
- When talking with Rugan, agree to fight the gnolls outside the cave. -1
- Buy Oskar Fevras from Brem -1
- Agree to give Oskar Fevras 200 gold once you free him -1
- In Festering Cove, tell BOOOAL you won't let him enslave the Kuo-toa any longer -1
- Tell Ward Magmar that he disgusts you -1
- When attempting to take the elevator, tell Magmar that you need to save Nere to obtain a Moonlantern -1
- Convince Skickpit you're going to help him, then ask if he really wants you to kill his slavers (using Persuasion line) -1
- Pay your respect to the corpes of dead deep gnomes after killing or deceiving Brathwen and Viss. -1
- Agree to help Lunkbug find Philomeen. -1
- Stand up for the deep gnome slaves when Nere, once freed, is going to kill them -1
- Convince Elder Brithvar to free the deep gnomes after the fight with Nere -1
Crèche Y'llek At the hatchery:
- Persuade Varsh Ko'kuu to let you take the githyanki egg, telling him:
- that you'll take it to a better crèche -1
- OR that you'll raise it yourself -1
- OR, Playing as a Githyanki, say you'll see it becomes the greatest ghaik-slayer -1
In the training room:
- After saving Youth Varrl, tell him:
In the captain's quarters and Inquisitor's chamber:
- When speaking with Kith'rak Therezzyn, surrender the Mysterious Artefact to her -1
Camp/Conversation
- When he asks how you'd like to be killed, say you don't have to choose, OR that you would prefer someone else to do it -1 (either option)
- Give the Necromancy of Thay to Gale, or destroy it. -5
- After Astarion fails to read through Necromancy of Thay, suggest that he give the book to Gale or tell him to stop reading it -1
- When he tries to feel through his scars with fingers, offer help, then mock him about 'cleric of Gond' -1
- Allow Volo to follow through with his attempt to remove the parasite
- If Astarion died from the Lathander's Lance blast in Rosymorn Monastery, talk to him and choose any line except the promise to be more careful next time -5
- At the Long Rest, when Astarion's true nature is revealed:
- Forbid him to drink human blood -5
- During the first conversation about Cazador, tell him that he is on his own -5
- When he asks whose blood you'd hypothetically drink, ask him back if he really means eating others, then choose the line 'We're done talking'. -1
Raphael's Deal
- When Raphael briefly takes you to the House of Hope, say that you'll do anything to get rid of the tadpole -5
- After first encounter with Raphael, tell Astarion that he might not be able to outfox the devil, but you will. -1
- Playing as a Warlock, say that Raphael is "only a cambion" and that you can handle him. -1
Celebration at the Camp
- If you already have a partner, tell Astarion that you're "looking forward to it" OR ask Astarion if he's feeling jealous. -1
- Speak to him, end the conversation without agreeing to sleep with him, then make arrangements with another companion. After that, talk to Astarion again and tell him you're spending the night with someone else. -1
- Turn him down when he offers to sleep with you. -1 (turning him down within any part of the sex cutscene does not bring any disapproval)
- Fail the DC 15 Persuasion check to make Astarion say 'please' when agreeing to sleep with him. -1
Act Two
Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Ruined Battlefield
If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:
If entering the Shadow-Cursed Lands from the Grymforge:
- Playing as a Bard, tell Harper Lassandra that the best introductions are made while sitting around a fire. -1
- Playing as a Druid, ask Lassandra about this land and its festering shadows -1
- Playing as a Wizard, tell Lassandra that you can aid in traversing the darkness. -1
- Free Dolly Thrice from the Moonlantern carried by Kar'niss. -1
- When judging with He Who Was, tell Madeline that it wasn't her fault -1
- Drink the spiked wine when talking to Jaheira inside. -1
- Tell Isobel that Marcus plans to kidnap her when he attacks the Last Light Inn. -5
- Playing as The Dark Urge, refuse your urge to kill the Strange Ox. -1
- Give up all your gold to Gerringothe Thorm. -1
- Lose when playing hide-and-seek with Oliver. -1
- Offer Fezzerk a fair fight
- Order the guards to release Fezzerk -1
- Tell Araj Oblodra that Astarion does what you tell him to -3
- Convince Astarion to drink Araj Oblodra's blood or order him to do it. -3
- When Yurgir says that Raphael deceived and trapped him, continue talking to him instead of attacking -1
- Persuade Yurgir to let you help him find something to get him out of his contract -3
- Agree to peace with the rats after interacting with the broken effigy -1
- Use the Neural Apparatus to release everyone in the Tadpoling Centre -1
Camp/Conversations
- After defending him from Araj Oblodra's molestations, at the long rest (the cutscene appears only if you romance him):
- Tell him twice that you're not interested in his confessions -5 (this choice breaks your relations)
- Tell him you regret stopping him from drinking Araj's blood -15
- Tell him you slept with him because you wanted some fun -15
- Convince him to sleep with you tonight (using any line), then, when the cutscene continues, prompt him to say what he wants to say OR ask whether it was bad for him -15 (either choice brings equal disapproval and breaks your relations)
- When he tries to feel through his scars with fingers, offer your help, then mock him about 'cleric of Gond' -1 (available if this cutscene hasn't occured in Act One)
- When he says he's going to ask Raphael's help in finding out what his scars mean tell him he's mad -1
- After Raphael reveals to him true purpose of his scars, refuse to help Astarion to stop Cazador -3
Act Three
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
- Every dialogue option with Fist Rowan:
- Refuse to tear the Strange Ox apart, though you yearn to as the Dark Urge. -1
- Telling Mattis to watch himself when he remarks how big Baldur's Gate is. -1
- Promise Ulma to save the children after Astarion said, that they're already dead. -1
- Tell newspaper-seller Lilly Beanbottom "You know murder's not a good thing, right?." -1
- Refuse to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing. -1
- Tell Wulbren Gortash is the enemy, not the Gondians, and that you'll find another way. -1
- Refuse to take the Runepowder Bomb from Wulbren. -1
- Tell Tara to stop eating the carrier pigeons. -1
- Donate gold to Manip Nestor. -1
Circus of the Last Days During the "Test your love" game with the dryad Zethino:
- Answer to the first question: "I don't think he's ever been happy." or " He's happy right now - look at that smile!" -1
- Reply with "Freedom." to the second question -1
- Answer "Sharp wooden sticks." to the third question -1
- Agree with the Brother Clements in the Open Hand Temple that Father Lorgan was right to accept everyone at the temple. -1
- When Araj asks you to follow her inside, say "Lead on". -1
- When Allandra Grey comes to collect Redhammer after you've completed the Iron Throne, side with the clerics of Umberlee. -1
- Give Rags Deelarma begging outside the entrance a handful of coins. -1
- Vow your body to Haarlep. -1
- Interrupt Dolor's assassination attempt by saying "Stop right there!". -1
Elfsong Tavern (Can also trigger in Facemaker's Boutique if Devella Fountainhead moved away from the Elfsong Tavern before talking to her.)
- Tell Devella "I'll do my best" when she asks to follow the trial of the murders. -1
- Tell Devella "I'll see what I can do" when she asks to warn the other potential murder victims. -1
- Tell Orin "Baldur's Gate deserves such a fate. Your vision is exquisite". -1
Camp/Conversations
During and after the party is ambushed by a group of vampire spawn at night:
- Tell Leon and Aurelia that they can take Astarion to Cazador. -1
- Berate Astarion for deceiving the other spawn about their part in the Rite of Profane Ascension. -3
- Tell Astarion not to act haughty or what his life matters during the conversation following the assault. -1
- Tell him that Cazador truly broke him, or that he shouldn't have given up. -1
After Astarion has completed the Rite of Profane Ascension (within cutscene that appears only when in a romance with him):
- Tell him he had to learn how not to become Cazador himself -15
- Agree to become his spawn (using as much talk as you want), then, after sexual intercourse, refuse to kneel before him (with or without Wisdom check). -15
Note: choosing any of these options will lead to Astarion break the relationship.