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Mattis: Difference between revisions

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| va = Charlotte Wakefield
| va = Charlotte Wakefield
| level = 1
| level = 1
| size = Small
| size = [[Small]]
| type = [[Humanoid]]
| type = [[Humanoid]]
| ac = 12
| ac = 12
| hp = 5
| hp = 5
| e hp = 3
| t hp = 6
| movement m = 9
| movement m = 9
| weight kg = 25
| weight kg = 25
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| wis = 10
| wis = 10
| cha = 10
| cha = 10
| athletics = 0
| acrobatics = 2
| perception = 0
| resistances = Fire resistance full
| resistances = Fire resistance full
| passives = Darkvision, Hellish Resistance
| passives = Darkvision, Hellish Resistance
}}
}}
'''Mattis''' is a [[tiefling]] trader in ''[[Baldur's Gate 3]]''. Mischievous but good-natured, he works as a scam artist for [[Mol|Mol's]] gang of tiefling refugee children to take care of himself and his little sister [[Silfy]].
'''Mattis''' is one of the [[Tiefling Refugees]] seeking shelter at the [[Emerald Grove]] in [[Act One]].
 
== Overview ==
Mischievous but good-natured, Mattis works as a scam artist for {{CharLink|Mol|Mol's}} children gang. His younger sister is {{CharLink|Silfy}}.


== Involvement ==
== Involvement ==
===Act One===
=== Act One ===
He can be first encountered trying to scam passersby in the [[Emerald Grove]] with his sister {{CharLink|Silfy}}. When first spoken to, he might comment on the race of the party member who he is talking to, being wary of drow or remarking he has never seen anyone like the party member before if they are a more exotic race. Regardless of this first interaction, he will show the party a magic trick making a ring appear and encouraging the party to take it, calling it "lucky". The party member can take the ring normally or, after calling out the magic trick, make it disappear with a magic trick themselves by passing a [[Sleight of Hand]] check. In either case, when the ring has been taken Mattis will present a coin and ask the party member to call heads or tails, and regardless of the party member's choice the chosen outcome will occur, supposedly demonstrating the ring's magical property. Mattis then claims to have many such rings and tries to make the party buy something from his inventory.
Mattis and Silfy have a storefront in the Grove near {{Coords|245|550}}. When the party first interact with Mattis, he offers to sell them a lucky magic ring. The interacting party character can counter with their own magic trick by passing a [[Sleight of Hand]] check. [[Rogue]]s have unique dialogue options to identify the tricks and scams that Mattis is using, which can lead him to encourage the party to leave so as "to make room for the chumps". If the party decide to peruse Mattis' wares, Silfy will try to rob them. On a successful [[Perception]] saving throw, they catch Silfy in the act and retrieve the stolen goods. On failure, {{Quest|Find Your Belongings}} is initiated.


Before and after looking at his wares, Silfy will try to steal back the magic ring as well as some of the takling party member's possessions, usually some Gold and a gemstone. If the party member passes a passive [[Perception]] saving throw, they can catch Silfy in the act and take back the possessions. If failed, a passive Perception check will trigger which, if passed, starts the quest [[Find Your Belongings]].
If {{Quest|Save the Refugees}} is completed and the Tieflings are preparing to leave the Grove, Mattis and Mol can be found arguing about the items that he wants to bring.


Instead of looking at his wares, the party member can ask Mattis to repeat the coin trick, claiming that one demonstration wasn't enough to convince them of the ring's magic properties. This can be repeated up to six times, after which an exhausted Mattis will directly ask the party member to look at his wares or leave.
=== Act Two ===
 
If Mattis survives through Act One and {{CharLink|Cal}}, {{CharLink|Lia}}, and {{CharLink|Rolan}} were convinced to stay in the Grove, Mattis can be found inside the [[Last Light Inn]] with another storefront.
Throughout this conversation, rogues have special interaction options that allow the party member to identify the tricks and scams that Mattis is using, leading to him ultimately letting the party leave without trying to steal from them.
 
If [[Save the Refugees]] is completed and the tiefling refugees are preparing to leave the Druid Grove, Mattis can be found arguing with Mol over all the items he wants to take with him.


=== Act Two ===
Although most of his goods are worthless junk with occasional items of note, Mattis can be persuaded to offer or sell a {{SmRarityItem|Tower-Shaped Key}}, which can be used to unlock a location.
If {{CharLink|Rolan}} was convinced to stay and help defend the [[Emerald Grove]] in Act One, Mattis can be found at the [[Last Light Inn]]. He'll have set up a shop again selling mostly worthless junk with some items of worth.
Mattis can also be convinced to hand over, or otherwise sell the {{SmRarityItem|Tower-Shaped Key}} for 1000 gold through dialogue.


=== Act Three ===
=== Act Three ===
If the Tiefling children were saved by Rolan in Act Two, Mattis will have moved his shop to near the [[Requisitioned Barn]] in [[Rivington]]. He’ll state that he looted [[Moonrise Towers]] after the party's fight with {{CharLink|Ketheric Thorm}}.
If the Tiefling children were saved by Rolan in Act Two, Mattis will move his shop to the [[Requisitioned Barn]] in [[Rivington]]. He claims that he looted [[Moonrise Towers]] after the party's fight with {{CharLink|Ketheric Thorm}}.


== Store ==
== Store ==
===Act One ===
=== Act One ===
During Act One, Mattis shop is in the Emerald Grove, just up the hill from the Sacred Pool.
In Act One, Mattis' shop is in the Emerald Grove near {{Coords|245|550}}.
 
==== Items ====
{{div col}}
{{div col}}
* {{MdRarityItem|Bucket}}
* {{MdRarityItem|Bucket}}
* {{MdRarityItem|Clamshell}}
* {{MdRarityItem|Clamshell}}
* {{MdRarityItem|Dye Remover}}
* {{MdRarityItem|Dye Remover}}
* {{MdRarityItem|Dye Table}} - Drops 2 - 6 of each kind rolled.
* {{MdRarityItem|Dye Table}} Drops 2 - 6 of each kind rolled
* {{MdRarityItem|Fork}}
* {{MdRarityItem|Fork}}
* {{MdRarityItem|Ink Pot}}
* {{MdRarityItem|Ink Pot}}
Line 75: Line 76:
* {{MdRarityItem|Thieves' Tools}}
* {{MdRarityItem|Thieves' Tools}}
{{div col end}}
{{div col end}}
==== Supplies ====
{{:Poor Trader Table}}


=== Act Two ===
=== Act Two ===
During Act Two, Mattis' shop is just inside the entrance to the Last Light Inn.
In Act Two, Mattis' shop is near the entrance to the Last Light Inn.
 
Corresponds to {{c|HAV_Thiefling_Trade}}.
Corresponds to {{c|HAV_Thiefling_Trade}}.
{{div col}}
{{div col}}
Line 94: Line 91:


=== Act Three ===
=== Act Three ===
During Act Three, Mattis' shop is outside the Requisitioned Barn in Rivington.
In Act Three, Mattis' shop is outside the Requisitioned Barn in Rivington.
 
Corresponds to {{c|WYR_Thiefling_Trade}}.
Corresponds to {{c|WYR_Thiefling_Trade}}.
{{div col}}
{{div col}}
Line 112: Line 108:
{{div col end}}
{{div col end}}


=== Supplies ===
{{:Poor Trader Table}}
== External links ==
* {{FRWiki|Mattis|long}}


{{Emerald Grove}}
{{Emerald Grove}}

Latest revision as of 07:59, 11 November 2024

Mattis is one of the Tiefling Refugees seeking shelter at the Emerald Grove in Act One.

Overview[edit | edit source]

Mischievous but good-natured, Mattis works as a scam artist for Mol Mol's children gang. His younger sister is Silfy Silfy.

Involvement[edit | edit source]

Act One[edit | edit source]

Mattis and Silfy have a storefront in the Grove near X: 245 Y: 550. When the party first interact with Mattis, he offers to sell them a lucky magic ring. The interacting party character can counter with their own magic trick by passing a Sleight of Hand check. Rogues have unique dialogue options to identify the tricks and scams that Mattis is using, which can lead him to encourage the party to leave so as "to make room for the chumps". If the party decide to peruse Mattis' wares, Silfy will try to rob them. On a successful Perception saving throw, they catch Silfy in the act and retrieve the stolen goods. On failure, Find Your Belongings Find Your Belongings is initiated.

If Save the Refugees Save the Refugees is completed and the Tieflings are preparing to leave the Grove, Mattis and Mol can be found arguing about the items that he wants to bring.

Act Two[edit | edit source]

If Mattis survives through Act One and Cal Cal, Lia Lia, and Rolan Rolan were convinced to stay in the Grove, Mattis can be found inside the Last Light Inn with another storefront.

Although most of his goods are worthless junk with occasional items of note, Mattis can be persuaded to offer or sell a Tower-Shaped Key, which can be used to unlock a location.

Act Three[edit | edit source]

If the Tiefling children were saved by Rolan in Act Two, Mattis will move his shop to the Requisitioned Barn in Rivington. He claims that he looted Moonrise Towers after the party's fight with Ketheric Thorm Ketheric Thorm.

Store[edit | edit source]

Act One[edit | edit source]

In Act One, Mattis' shop is in the Emerald Grove near X: 245 Y: 550.

Act Two[edit | edit source]

In Act Two, Mattis' shop is near the entrance to the Last Light Inn. Corresponds to HAV_Thiefling_Trade.

Act Three[edit | edit source]

In Act Three, Mattis' shop is outside the Requisitioned Barn in Rivington. Corresponds to WYR_Thiefling_Trade.

In addition to his old "Magical" items, he will now also stock:

Supplies[edit | edit source]

The Poor Trader Table consists of 4-6 rolls on the following table. Including the Supply Pack, worth 61.4 Camp Supplies on average.

Quantity456
Chance 1/31/31/3
Item Quantity Chance
Drink Supply Table 1 1/11
Food Supply Table 2 1 1/11
Food Supply Table 3 1 3/11
Food Supply Table 4 1 2/11
Food Supply Table 5 1 2/11
Food Supply Table 6 1 1/11
Food Supply Table 7 1 1/11

In addition, always drops the following.

Item Quantity Chance
Supply Pack 1 Always


External links[edit | edit source]