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He can be first encountered trying to scam passersby in the [[Emerald Grove]] with his sister {{CharLink|Silfy}}. When first spoken to, he might comment on the race of the party member who he is talking to, being wary of drow or remarking he has never seen anyone like the party member before if they are a more exotic race. Regardless of this first interaction, he will show the party a magic trick making a ring appear and encouraging the party to take it, calling it "lucky". The party member can take the ring normally or, after calling out the magic trick, make it disappear with a magic trick themselves by passing a [[Sleight of Hand]] check. In either case, when the ring has been taken Mattis will present a coin and ask the party member to call heads or tails, and regardless of the party member's choice the chosen outcome will occur, supposedly demonstrating the ring's magical property. Mattis then claims to have many such rings and tries to make the party buy something from his inventory. | He can be first encountered trying to scam passersby in the [[Emerald Grove]] with his sister {{CharLink|Silfy}}. When first spoken to, he might comment on the race of the party member who he is talking to, being wary of drow or remarking he has never seen anyone like the party member before if they are a more exotic race. Regardless of this first interaction, he will show the party a magic trick making a ring appear and encouraging the party to take it, calling it "lucky". The party member can take the ring normally or, after calling out the magic trick, make it disappear with a magic trick themselves by passing a [[Sleight of Hand]] check. In either case, when the ring has been taken Mattis will present a coin and ask the party member to call heads or tails, and regardless of the party member's choice the chosen outcome will occur, supposedly demonstrating the ring's magical property. Mattis then claims to have many such rings and tries to make the party buy something from his inventory. | ||
Before and after looking at his wares, Silfy will try to steal back the magic ring as well as some of the talking party member's possessions, usually some Gold and a gemstone. If the party member passes a passive [[Perception]] saving throw, they can catch Silfy in the act and take back the possessions. If failed, a passive Perception check will trigger which, if passed, starts the quest [[Find Your Belongings]]. | |||
Instead of looking at his wares, the party member can ask Mattis to repeat the coin trick, claiming that one demonstration wasn't enough to convince them of the ring's magic properties. This can be repeated up to six times, after which an exhausted Mattis will directly ask the party member to look at his wares or leave. | Instead of looking at his wares, the party member can ask Mattis to repeat the coin trick, claiming that one demonstration wasn't enough to convince them of the ring's magic properties. This can be repeated up to six times, after which an exhausted Mattis will directly ask the party member to look at his wares or leave. | ||
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== External links == | |||
* {{FRWiki|Mattis|long}} | |||
{{Emerald Grove}} | {{Emerald Grove}} |
Latest revision as of 22:17, 8 September 2024
Involvement[edit | edit source]
Act One[edit | edit source]
He can be first encountered trying to scam passersby in the Emerald Grove with his sister Silfy. When first spoken to, he might comment on the race of the party member who he is talking to, being wary of drow or remarking he has never seen anyone like the party member before if they are a more exotic race. Regardless of this first interaction, he will show the party a magic trick making a ring appear and encouraging the party to take it, calling it "lucky". The party member can take the ring normally or, after calling out the magic trick, make it disappear with a magic trick themselves by passing a Sleight of Hand check. In either case, when the ring has been taken Mattis will present a coin and ask the party member to call heads or tails, and regardless of the party member's choice the chosen outcome will occur, supposedly demonstrating the ring's magical property. Mattis then claims to have many such rings and tries to make the party buy something from his inventory.
Before and after looking at his wares, Silfy will try to steal back the magic ring as well as some of the talking party member's possessions, usually some Gold and a gemstone. If the party member passes a passive Perception saving throw, they can catch Silfy in the act and take back the possessions. If failed, a passive Perception check will trigger which, if passed, starts the quest Find Your Belongings.
Instead of looking at his wares, the party member can ask Mattis to repeat the coin trick, claiming that one demonstration wasn't enough to convince them of the ring's magic properties. This can be repeated up to six times, after which an exhausted Mattis will directly ask the party member to look at his wares or leave.
Throughout this conversation, rogues have special interaction options that allow the party member to identify the tricks and scams that Mattis is using, leading to him ultimately letting the party leave without trying to steal from them.
If Save the Refugees is completed and the tiefling refugees are preparing to leave the Druid Grove, Mattis can be found arguing with Mol over all the items he wants to take with him.
Act Two[edit | edit source]
If Rolan was convinced to stay and help defend the Emerald Grove in Act One, Mattis can be found at the Last Light Inn. He'll have set up a shop again selling mostly worthless junk with some items of worth. Mattis can also be convinced to hand over, or otherwise sell the Tower-Shaped Key for 1000 gold through dialogue.
Act Three[edit | edit source]
If the Tiefling children were saved by Rolan in Act Two, Mattis will have moved his shop to near the Requisitioned Barn in Rivington. He’ll state that he looted Moonrise Towers after the party's fight with Ketheric Thorm.
Store[edit | edit source]
Act One[edit | edit source]
During Act One, Mattis shop is in the Emerald Grove, just up the hill from the Sacred Pool.
Items[edit | edit source]
- Bucket
- Clamshell
- Dye Remover
- Dye Table - Drops 2 - 6 of each kind rolled.
- Fork
- Ink Pot
- Plate
- Potato
- Ring of Being Really Invisible
- Ring of Infinite Wishes
- Ring of Resistance to Ants
- Ring of the Lekinesus
- Shovel
- Starfish
- Thieves' Tools
Supplies[edit | edit source]
The Poor Trader Table consists of 4-6 rolls on the following table. Including the Supply Pack, worth 61.4 Camp Supplies on average.
Quantity | 4 | 5 | 6 |
---|---|---|---|
Chance | 1/3 | 1/3 | 1/3 |
Item | Quantity | Chance | |
---|---|---|---|
Drink Supply Table | 1 | 1/11 | |
Food Supply Table 2 | 1 | 1/11 | |
Food Supply Table 3 | 1 | 3/11 | |
Food Supply Table 4 | 1 | 2/11 | |
Food Supply Table 5 | 1 | 2/11 | |
Food Supply Table 6 | 1 | 1/11 | |
Food Supply Table 7 | 1 | 1/11 |
In addition, always drops the following.
Item | Quantity | Chance | |
---|---|---|---|
Supply Pack | 1 | Always |
Act Two[edit | edit source]
During Act Two, Mattis' shop is just inside the entrance to the Last Light Inn.
Corresponds to HAV_Thiefling_Trade
.
Act Three[edit | edit source]
During Act Three, Mattis' shop is outside the Requisitioned Barn in Rivington.
Corresponds to WYR_Thiefling_Trade
.
In addition to his old "Magical" items, he will now also stock:
External links[edit | edit source]
- Mattis on the Forgotten Realms Wiki
- Resistant to all Fire
- Pages with hp but no tactician hp
- Pages with hp but no explorer hp
- Tieflings
- Humanoids
- Characters
- Characters in the Emerald Grove
- Characters in the Shadow-Cursed Lands
- Characters in Rivington
- Characters in Act One
- Characters in Act Two
- Characters in Act Three
- Traders
- Children
- Tiefling Refugees