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Ulinn

“Now, it'll definitely put off cultist attacks - but Steel Watchers? In this park? Bleedin' eyesore.„
Involvement[edit | edit source]
Ulinn is guarding the Bloomridge Park with Fist Brottor,
Fist Elda,
Fist Moss and a
Steel Watcher. His patrolling route runs forth and back from the western entrance to the park to the backside of the Facemaker's Boutique, approximately from X: -131 Y: -50 to X: -154 Y: -34.
Ulinn can only be encountered if the party take a long rest after dispatching the Bhaalists’ ambush near the park fountain, replacing Fist Bella and
Fist Pard, who patrolled the location prior.
If spoken to, Ulinn expresses wariness about the Steel Watch and also looks concerned with the dissonance of an automaton to the pocket of verdure it is guarding.
Combat[edit | edit source]
Attacks and abilities[edit | edit source]
-
Aid (
+
)
- Bolster your allies with toughness and resolve to heal and increase their Hit Points maximum.
Range: Self
AoE: 9 m / 30 ft (Radius)
-
Backbreaker (
) –
Warhammer
- Damage: 2~5

Put extra force behind your strike to possibly knock your enemy Prone.
STR Save
Range: Normal weapon range
Recharge: Short rest
-
Calm Emotions (
+
)
-
Humanoids can't be
Charmed,
Frightened, or become enraged.
Range: 18 m / 60 ft
AoE: 6 m / 20 ft (Radius)
-
Command: Grovel (
+
)
-
Command a creature to fall
Prone immediately and do nothing else.
-
Concussive Smash (
) –
Warhammer
- Damage: 2~9

Hit an enemy with all your might to deal damage and possibly Daze them.
CON Save
Range: Normal weapon range
Recharge: Short rest
-
Crusader's Mantle (
+
)
-
Radiate a holy power that emboldens you and nearby allies. Their weapon attacks deal an additional 1d4
Radiant damage.
Range: Self
AoE: 9 m / 30 ft (Radius)
-
Main Hand Attack (
) –
Warhammer
- Damage: 2~9

Make a melee attack with your equipped weapon.
Melee: 1.5 m / 5 ft
-
Mass Cure Wounds (
+
)
- Healing: 3~24 + modifiers
Unleash a soothing hum of energy that heals you and nearby allies.
Range: 18 m / 60 ft
-
Sacred Flame (
)
- Damage: 1~8

Engulf a target in a flame-like radiance.
-
Weakening Strike (
) –
Warhammer
- Damage: 2~5

Target an enemy's hands with a non-lethal attack and possibly inflict Weak Grip.
Creatures without weapons can't have Weak Grip.
STR Save
Range: Normal weapon range
Recharge: Short rest