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Aelis Siryasius: Difference between revisions
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|location=[[Lower City Sewers]] | |location=[[Lower City Sewers]] | ||
|passive= | |passive= | ||
{{PAS|Elemental Affinity: Resistance|Elemental Affinity: Fire Resistance}} | |||
{{ | {{PAS|Freedom of Movement}} | ||
{{PAS|Darkvision (Passive Feature)|Darkvision}} | |||
{{ | {{PAS|Draconic Ancestry (Fire)}} | ||
{{PAS|Draconic Resilience}} | |||
{{ | {{PAS|Elemental Affinity: Damage}} | ||
{{PAS|Fey Ancestry}} | |||
{{ | {{SmIconLink|Cindermoth Cloak Icon.png|Cindermoth Cloak|Flaming Shroud}} | ||
{{PAS|Grim Harvest}} | |||
{{ | {{PAS|Inured to Undeath}} | ||
{{PAS|Sunlight Sensitivity}} | |||
{{ | |||
{{ | |||
{{SmIconLink|Cindermoth Cloak Icon.png|Flaming Shroud}} | |||
{{ | |||
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|type=Humanoid | |type=Humanoid | ||
|enemies= [[Cult of the Absolute]] | |enemies= [[Cult of the Absolute]] |
Revision as of 23:42, 2 October 2023
Aelis Siryasius | |||||||
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Stats | |||||||
Level 10 | |||||||
| |||||||
Race | [[| ]] | ||||||
Type | Humanoid | ||||||
HP | 154 | ||||||
AC | 15 | ||||||
Size | Medium | ||||||
Weight | 75 kg / 150 lbs | ||||||
Initiative | 2 | ||||||
Passive features | |||||||
| |||||||
Resistances | |||||||
Character information | |||||||
Location | Lower City Sewers | ||||||
Enemies | Cult of the Absolute | ||||||
Additional information | |||||||
Voice actor | Steve Chusak |
This page is in the process of being constructed or reformatted. You are welcome to contribute as well. Last edited on 2023-10-02. If multiple days have passed since, this template should be removed. |
Aelis Siryasius is a Half Elf Drow NPC in Baldur's Gate 3. He can be found in the Lower City Sewers.
Background
Aelis can only be encountered in the Lower City Sewers in Act Three. The area he inhabits is in close proximity to a number of Grease Elementals (both greater and lesser), and his dialogue suggests that he is able to speak to them, or at least believes that he can.
When the player first encounters Aelis, dialogue may reveal that he is mourning the death of his friend, Sarin.
Gameplay
Aelis Siryasius is initially a neutral entity, but can become hostile. When a character gets close enough, a conversation is automatically triggered between Aelis and that character. Conversation choices and available checks will then allow Aelis to either remain friendly, or become hostile towards the party (which initiates combat).