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Moss
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This article is a stub and in need of expansion. See the editing manual for how to contribute or the style manual for guidelines. |
Combat[edit | edit source]
Attacks and abilities[edit | edit source]
- Melf's Acid Arrow ()
-
4d4 (4~16) Acid
Shoot a green arrow that bursts in a spray of acid. Deals 4d4Acid damage immediately and 2d4Acid damage at the end of the target's next turn.
If the spell misses, the target still takes half the initial damage, but no damage at the end of its next turn.
- Range: 18 m / 60 ft
- See Invisibility ()
- Become able to see Invisible creatures, and possibly reveal them to others.
- Conjure Elemental ()
- Bend the barrier between the Planes until they disgorge an elemental ally to follow and fight for you.
- Range: 18 m / 60 ft
- Counterspell ()
- Slow ()
- Alter time around up to 6 enemies to Slow them. They won't get far, they can't do much, and they're easier to hit.
Notable loot[edit | edit source]
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