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| {{SpoilerWarning}} | | {{SpoilerWarning}} |
| {{Party interactions|image=Astarion Approval.png}} | | {{Party interactions}} |
| {{CompanionTab|Astarion}} | | {{CompanionTab}} |
| Astarion likes displays of power and cruelty, and appreciates snarkiness and mocking. He is [[inspiration|inspired]] when the player gains access to areas/information by deceiving others. The player does not have to be "evil" to gain his [[approval]], however — he approves when the player makes choices that support independence and autonomy, and when the player helps certain characters in need. | | Astarion likes displays of power and cruelty, and appreciates snarkiness and mocking. He is [[inspiration|inspired]] when the player gains access to areas/information by deceiving others. The player does not have to be "evil" to gain his [[approval]], however — he approves when the player makes choices that support independence and autonomy, and when the player helps certain characters in need. |
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| * Interrupt the bugbear and ogre in the barn {{Approval|Astarion|+1}} | | * Interrupt the bugbear and ogre in the barn {{Approval|Astarion|+1}} |
| ** OR let Astarion interrupt them. {{Approval|Astarion|+5}} | | ** OR let Astarion interrupt them. {{Approval|Astarion|+5}} |
| | ▶ '''''Note:''' The latter option is available only if either [[Shadowheart]] or [[Wyll]] '''are not''' in the party, otherwise one of them would interfere and try to stop the player'' |
| * After summoning [[Lump the Enlightened]] and telling him your deal is done, let him have one lick. {{Approval|Astarion|+1}} | | * After summoning [[Lump the Enlightened]] and telling him your deal is done, let him have one lick. {{Approval|Astarion|+1}} |
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| ** [[Deception|Deceive]] [[Leon]] and [[Aurelia]], telling that they should side with Astarion. {{Approval|Astarion|+1}} ''(if you know about the Rite)'' | | ** [[Deception|Deceive]] [[Leon]] and [[Aurelia]], telling that they should side with Astarion. {{Approval|Astarion|+1}} ''(if you know about the Rite)'' |
| ** [[Persuasion|Persuade]] or [[Intimidation|intimidate]] them to stand against Cazador {{Approval|Astarion|+1}} ''(if you haven't learned of the Rite yet)''. | | ** [[Persuasion|Persuade]] or [[Intimidation|intimidate]] them to stand against Cazador {{Approval|Astarion|+1}} ''(if you haven't learned of the Rite yet)''. |
| * When speaking to [[Sebastian]] in [[Cazador's Dungeon]] tell him you'll set them free OR ask if he can control his hunger. {{Approval|Astarion|+1}} ''(either)'' | | * * In [[Cazador's Dungeon]], when speaking to [[Sebastian]], pass [[Persuasion]] or [[Imtimidation]] check, then promise to set him free OR ask whether he would be able to control hunger {{Approval|Astarion|+1}} ''(either)'' |
| * Successfully keep Astarion from performing the Rite of Profane Ascension {{Approval|Astarion|+3}} | | * Successfully keep Astarion from performing the Rite of Profane Ascension {{Approval|Astarion|+3}} |
| }} | | }} |
| Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Template:CompanionTab
Astarion likes displays of power and cruelty, and appreciates snarkiness and mocking. He is inspired when the player gains access to areas/information by deceiving others. The player does not have to be "evil" to gain his approval, however — he approves when the player makes choices that support independence and autonomy, and when the player helps certain characters in need.
Astarion dislikes displays of weakness and does not like acts of kindness or charity that offer no reward. He disapproves when the player tries to rein him in or restrict him in some way.
The actions and choices listed on this page will raise or lower Astarion's Approval.
For more information about the approval system, see Approval.
Greetings
Depending on his approval rating, Astarion may greet the player with:
Negative (<0):
- “You again.”
- "What do you need now?"
- "You're staring at me again. What do you want?"
Neutral (0 - 29):
- "Well, hello. What can I do for you?"
- “Yes?"
- “Need Something?”
Medium and up (30+):
- "Ah, my favourite travelling companion."
- "Hello, my dear."
- "What can I do for you, my friend?"
When spoken to by someone other than the player character:
- "Sorry, darling, I haven't got time for underlings. If your boss wants to speak with me, I'm all pointy ears."
Romance
Flirting:
- "It's always a pleasure to see you sauntering over."
- "Yes, darling?"
- "Hello, beautiful."
- "I did miss that face, you know."
- "Hello, my sweet."
- "Hello, lover."
- "Yes darling, do you need something?"
- "Need something? Or did you just miss me?"
Partnered:
- "Gods, you're beautiful."
- "Is there something you want to talk about, my dear?"
Broken up:
- "Why in the hells are you bothering me now?"
After completing The Pale Elf
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Ascended - Partnered:
- "Look at you, precious thing. You always stare so eagerly."
- "Ask me anything, and it will be yours."
- "Little love, whatever could be the matter?"
- "My consort, we are so close to our triumph, I can almost taste it."
- "Yes, my treasure?"
Spawn - Partnered:
- "Ah, you're so adorable when you're thinking what to say."
- "I hope there's nothing troubling you, my dear?"
- "Yes, love?"
Dark Urge exclusive
Spoiler warning! This section reveals interactions with The Dark Urge.
Astarion also has some greetings exclusive to the Dark Urge origin. He will only say these once:
- "You have a manner of irresistible desperation about you. I like it." (first meeting)
- "My sweet, conflicted villain. What can I do for you?" (after killing Isobel)
- "Come to kill me again, darling?" (when romanced, if the player fully refrained from killing him after failing to kill Isobel)
- "My dagger-happy friend. What troubles you?" (after killing Alfira)
- "Precious little Bhaal-Babe!" (after the player discovers the truth about their parentage in Act 3)
Approval
The following story and dialogue choices will cause Astarion to gain approval.
Act One
Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Roadside Cliffs
- Attack the Tieflings holding Lae'zel in a cage after initiating dialogue. +1
- Ask Lae'zel to say 'please' after rescuing her. +1
- Speaking to Gimblebock near Chapel Entrance, choose the 'Attack' dialogue option +1
Emerald Grove/The Hollow
- Refuse to help Zevlor with persuading druids to let the tieflings stay. +2
- Scold Elegis for being scared of a few goblins OR tell her to get to digging their own graves. +1
- While speaking with Arron, say the refugees will be fine due to their devilish powers. +1
- Tell the tielfling kids trained by Asharak that they are going to die. +1
- Make Zorru bow to Lae'zel. +1
- After Lae'zel has questioned Zorru, tell her she is good at interrogations. +1
- Offer to heal Pandirna for a price but pocket the money and leave. +1
- Let Arka shoot Sazza. +1
- Tell Auntie Ethel about the tadpole in your head. +1
- While talking to/trading with Mattis, mimic his trick and then either pocket the ring straightaway OR tell him you've earned it. +1
- Threaten Mol when first meeting her in the Tiefling Hideout. +1
* After successfully stealing the Idol of Silvanus for Mol, tell her that you will keep it for yourself
- OR Playing as a Rogue, tell her to stop bargaining about the idol +1
Resolving Arabella's fate:
- Tell Kagha that you would have killed Arabella outright. +1
- OR Tell her you just wanted to see what would happen. +1
- OR Tell her that it was quite a show. +1
- OR Attack her. +1
- If Arabella has died, lie to Locke and Komira that Kagha will release her soon. +1
- When confronting Kagha about the Shadow Druids, choose to attack her instead of persuading her. +1
- OR If tried to persuade Kagha to fight against Shadow Druids and failed, attack her. +1
- Prod Nettie's bird twice. +1
- Attack Nettie (no need to kill her) +5
- Playing as a Bard, talk to the squirrels listening to Alfira and first hush them not to ruin the song, and only afterwards the class-unique line "Sing along…" +1
- Take Alfira's lute out of her hands and smash it +1
- Tell Alfira she should give up on her song +1
- Playing as a Rogue, pick Mirkon's pockets while he is charmed by the harpies. +1
- After saving Mirkon, tell him to "stop snivelling or they'll be back". +1
- While dealing with Topaz the bird via Speak with Animals:
- Tell him that the key in its nest is dull, OR, playing as a Dwarf, that the metal is of bad quality +1 (either)
- OR Playing as a Bard, choose the class-specific option about a song +1
- OR Kick the bird +1
- Kick Timber the squirrel +1.
- If you miss, try to kick her again +1
- Playing as The Dark Urge, when confronted by a companion about kicking Timber, say she came right at you OR that your instincts are sharp +1 (either option)
While the Emerald Grove is preparing for the goblin attack
- Tell Zevlor (or Asharak if Zevlor is dead) that you are here to take the grove for the goblins/came here with the goblins. +5
- As The Dark Urge, tell Zevlor the goblin horde is yours. +1
- Tell Mirkon you are not here to save them. +1
- Tell Lakrissa to buy you a drink. +1
- If you start attacking the tieflings before Minthara arrives, betray her while speaking to her. +5
- Tell Pandirna that you are here for the show +1
Forest
Sunlit Wetlands/Putrid Bog
- While talking to Demir and Johl after Auntie Ethel disappears, tell them they're on their own +1
- In the Sunlit Wetlands, say 'BAA' to the sheep or redcaps when you speak to them. +1 (up to two times)
- Tell Auntie Ethel about the tadpole (if you haven't done so in the grove). +1
- Let Astarion kill Gandrel, if you already know he's a vampire. +10
Blighted Village
- Gain entrance to the village by either:
- Attacking or picking a fight with the goblin guard at any gate +1
- OR by persuading the goblin guard at the eastern gate +1
- OR Playing as a Bard, performing for the booyahg guard at the southern gate. +1
- Intimidate Ornate Mirror in the Apothecary's Cellar into letting you pass. +1
- Give Astarion the Necromancy of Thay during the cutscene. +5
- Deliver the final blow to Fezzerk when confronting him near the windmill +1
- Untie Barcus Wroot off the windmill wing and demand a compensation from him +1
- Interrupt the bugbear and ogre in the barn +1
- OR let Astarion interrupt them. +5
▶ Note: The latter option is available only if either Shadowheart or Wyll are not in the party, otherwise one of them would interfere and try to stop the player
Goblin Camp
At the front gate:
At the outer camp:
- Yell "Boo, get off the stage!" at Volo as he performs. +1
- Stir the Owlbear Cub against the goblins through DC 15 Animal Handling check or DC 15 Persuasion check +1
- When Krolla tries to scam you after you won in chicken-chasing, demand your gold back and also all of hers, using illithid powers. +1
- Tell Tracker Grikka that you will get answers from prisoners. +1
- Playing as a Dwarf, ask Grikka to save a piece of dwarf meat for you. +1
- Steal the ring from Crusher's foot after you kneel in front of him. +1
- OR Make Crusher kneel and kiss your foot. +1
- OR Make Crusher kiss your foot after defeating him in a fight. +1
- Continue to attack Crusher after he is defeated, if he attacks you. +1 (Makes the whole camp hostile)
Inside the Shattered Sanctum:
- If Warrior Trinzas questions you about the ruckus, tell her, it was the sound of her friends dying. +1
- Tell Torturer Spike to let you show him how it's done. +1
- OR, playing as a Drow, tell him that you don't try, you get results +1
- Then torture Liam yourself. +1
- Tell Roah Moonglow that you killed her friends in the Zhentarim Hideout. +1
- Agree to endure Abdirak's teachings on Loviatar's doctrine. +5
- Pick a fight with Priestess Gut in the throne room or in her chambers. +1
- Tell Minthara that Sazza was too stupid to understand you prior +1
- OR playing as a Drow say that she should have immediately recognize you as her superior. +1
- Agree to attack the Grove with Minthara with or without asking for a reward. +1
In Worg Pens:
- Tell goblin children to keep at the bear, aim for his eye, or to use sharper stones. +1
- Throw a rock yourself. +1 (Makes Halsin hostile)
- Turn down Halsin's request to help him save the grove in favor of saving yourself first. +1
The Risen Road
- Side with Karlach during Wyll's confrontation with her. +2
- At the tollhouse, tell the merchant Cyrel that you'll take the supplies and everything else she owns. +1
- Order Flind to attack the survivors in the cave instead of you. +1
- OR order Flind to attack other gnolls. +1
- After the battle against gnolls, order Flind to off herself. +1
- Tell Rugan that you are here for the cargo, not to rescue him. +1
Zhentarim Hideout
- Kill Rugan on Zarys's order. +1
- Kill Rugan, if he survived Zarys's torture and your fight against other Zentharim. +1
- After purchasing Oskar Fevras, choose the lines "My slaves do not speak…" and then "I don't make jokes…". +1
Waukeen's Rest
Underdark
- In Festering Cove, tell BOOOAL he is a fake god and tell him you will kill him and take his power +5
- OR Agree to be BOOOAL's chosen +1
- Agree to Defeat the Duergar Intruders for Sovereign Spaw +1
- When speaking with Glut after defeating the duergar:
- Agree to eliminate Spaw for Glut. +1
- OR Refuse Glut saying that you'll have no part of this or that you'll kill the treacherous myconid instead. +1 (immediately starts fight with Glut)
- Steal the Boots of Speed from Thulla. +1
- Ask Baelen for compensation before throwing him a Misty Step scroll to escape the Bibberbang field. +1
- Push Corsair Greymon off of the boat on your first voyage to Grymforge. +1
Grymforge
- Decide to attack Morghal and Orgarth after finding out they use slaves. +1
When dealing with Ward Magmar:
- Ask Magmar how to get a slave of your own. +1
- When attempting to take the elevator, tell Magmar that saving Nere is a distraction +1
- When talking about travelling to Moonrise Towers, say that Moonrise holds the answers you need. +1
- Playing as a Drow or as a Githyanki, tell Magmar that he is squandering his slave on mundane tasks. +1
- After killing Magmar and Pistle, tell Skickpit to use the elevator to surface . +1 (further options to convince the gnome won't bring more approval)
- When Lunkbug tells you where to find Philomeen, answer that you'll take her head for a trophy. +1
- After finding Philomeen (and letting her go away), talk to Lunkbug and mention she wants Laridda to move on, or tell Laridda directly. +1
- Provoke a fight against Elder Brithvar by either taunting him to try and take your gold OR suggesting to rat him out to Sergeant Thrinn about his conspiracy against Nere +1
- After rescuing Nere, tell him to finish the slaves, OR choose to say nothing +1
- After killing Nere, tell Brithvar either that you think slaves are a valuable asset, OR tell him you won't interfere. +1
- If you get to decide the gnomes' fate after Nere and Thrinn died, tell the duergar approaching you, that they will make a fine offering. +1
Crèche Y'llek
In the infirmary:
In the hatchery:
- Tell Varsh Ko'kuu that the last githyanki egg is clearly a dud +1
- Tell Varsh Ko'kuu that if he gives you the githyanki egg you'll sell it at best price OR make yourself an omelette (either choise brings +1 and immediately starts the fight with Ko'kuu and hatchery guards)
In the training room:
At the captain's quarters and Inquisitor's chamber:
- Tell Kith'rak Therezzyn that you have the Mysterious Artefact, then refuse to surrender it. +1 (provokes a fight with Therezzyn)
- Ask the Inquisitor W'wargaz how he knows so much about you. +1
- Ask the Inquisitor W'wargaz what you'll get in return for surrendering the weapon +1, and then:
- Tell him you'll accept gold as a reward. +1
- Playing as a Warlock, ask for treasure of immense power +1
- Playing as a Rogue, ask for anything of immense value +1
- Playing as a Wizard, demand permission to read the valuable spellbooks +1
- Refuse to hand over the artefact to the Inquisitor W'wargaz, and convince Lae'zel to trust you by succeeding DC 21 Persuasion check or by reminding her of the zaith'isk (if you've learned the truth about it prior). +1
Camp/Conversation
- Tell him you'll sleep better for it when he says he'll keep watch +3
- In camp on the first night, tell Shadowheart to remain cautious +1
- When he asks how you'd like him to kill you, choose any way he proposes (decapitation, stabbing, or poison) +5
- OR Tell him you'll spill his guts if he tries -1, then say you'll take him down with you +5
- Feed the Owlbear Cub when it first comes to the camp +1
- Pet the Owlbear Cub in your camp after it had a nightmare +1
- After Astarion prompts you to call him beautiful, choose any option (including the 'shallow praise' line) +1
- When Kith'rak Voss wakes you up at the camp during long rest to discuss the Mysterious Artefact (after the events at the Crèche), tell Lae'zel to kill him +1 (starts the fight with the githyanki knight)
- Threaten to kill Mizora during her first appearance in the camp +1
- Agree with Astarion that using illithid powers to manipulate others could be useful. +1
▶ Note: This dialogue is available only after using 'illithid' line for the first time in a conversation.
During celebration at the camp:
- Agree to sleep with him. +5
- Offer him your neck during sexual intercourse +10
Spoiler warning! This section reveals interactions with The Dark Urge.
- Playing as The Dark Urge: Confess to murdering the bard +1
Raphael's deal
- When Raphael briefly takes you to the House of Hope, tell the devil:
- "You're mad if you think I'll make a deal with a devil." +1
- OR "Then fix it. Or die by my hand!" +5
- Tell Astarion that you are not Raphael's plaything, discussing the cambion's offer +1
- Playing as a Warlock, when Astarion says you understand how dangerous the wrong deal can be, reply that you can't fall into Raphael's trap. +1
Personal quest
- At the Long Rest, when Astarion's true nature is revealed:
- Say you trust him. +5
- Let him bite you without threatening him. +10
- OR Let him bite you but threaten to stake him if he goes too far. +1
- The next morning, when other companions find out that Astarion is a vampire:
- Say you think he won't hurt anyone of you +5
- OR Tell them that if they don't like it, they can leave. +5
- Agree with Astarion that him feeding on your enemies sounds good. +5
- When he asks whose blood you'd hypothetically drink, name any other companion (including him, too). +1
- While speaking about Cazador, tell him that you'll watch his back OR promise you'll keep him safe if he does the same. +5 (either)
Act Two
Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Ruined Battlefield
If entering the Shadow-Cursed Lands from the Grymforge:
- When Lassandra asks who's there, say you're a nightmare in the dark. +1
- Playing as a Barbarian, answer Lassandra you're the one who will snap both her and her weapons in two. +1
- Playing as a Sorcerer, tell Lassandra to kindly lower weapons or things might get ugly. +1
- Playing as a Wild Magic Sorcerer, tell Lassandra to kindly lower your weapons, or who knows what your magic might do. +1
- Playing as a Dark Urge, tell Lassandra you're an escaped lunatic. +1
- Playing as a Vengeance Paladin, tell Lassandra you'll only take them down if they strike first +1
- When the shadows warp Yonas, run away from the ambush +1
If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:
- Convince the hyena in the convoy that it doesn't belong to goblins and should leave them. +1
- Order Warrior Gronag to fetch the bone, after he makes the same with the hyena. +1
- Tell Kar'niss the drider they are amazing after watching them berate a goblin who "fed the shadows"
- Convince the drider not to attack you if you killed the convoy before summoning him. +1
- Traversing Shadow-Cursed Lands with the convoy, protect them and maintain your cover as a True Soul +1
- After defeating Harpers, convince the drider through Deception to give you the lantern +1
- Then use Deception again, and convince the drider to walk away into the shadows +1
- Traversing Shadow-Cursed Lands with the convoy, side with the ambushing Harpers. After defeating the convoy, tell the Harpers' leader you're going to kill them and take the lantern. +1 (Taking this course starts the fight with ambushing Harpers immediately).
- When talking to Dolly Thrice, ignore the pixie two times and keep the lantern. +1
- When judging with He Who Was, order Madeline to stab herself, then to continue +1, and finally succeed a Persuasion roll to keep her going +1.
Last Light Inn
- Speaking to Jaheira for the first time, tell her that you are here on holiday. +1
- Refuse to drink the spiked wine when talking to Jaheira inside. +3
- Help Mol win the game against Raphael using the Sleight of Hand, Bard, Monk, or Wizard options +1
- After Raphael disappears, tell Astarion that carving scars in his back must have been excruciating +1
▶ Note: The cutscene continues towards this course only if you haven't seen his scars prior or if you're not playing as The Dark Urge
- Talking to the Strange Ox, promise to keep its secret +1
- Playing as The Dark Urge, give in to your urge to kill the Strange Ox. +1
- Tell Isobel to 'follow the winged freak' (i.e. Marcus). +1
- Playing as The Dark Urge, tell Isobel that your blood orders you to kill her, then deny the urge, and apologise +1
- After Mol is taken during the assault, tell Mattis she's probably dead already. +1
- Call Wulbren a prick when Barcus Wroot talks to him after you rescue him. +1
- While talking to His Majesty via Speak with Animals:
- Tell His Majesty that you want to admire him up close +1, and then choose to 'quietly admire him' +1
- OR Hiss back at His Majesty, tell him he's in your territory, and order to get out +1
- OR Playing as a Ranger, ensure him you don't seek his territory, only his time +1
- OR Playing as a Barbarian, bark at His Majesty +1
Reithwin Town
In the Reithwin Tollhouse:
In the House of Healing:
- Convince Malus Thorm to order his sisters to hone their blades on each other. +1
- Persuade Malus Thorm to operate on himself. +1
- Convince Malus Thorm to take the place of his patient and submit to sisters' curing. +2 (comes one point by another subsequently).
At The Waning Moon:
- Safely drink with Thisobald Thorm (rolling Saving Throw, either general or class-based) OR successfully imitate drinking (rolling Sleight of Hand), up to two times total ( +1 each time)
- Successfully entertain the brewer with your stories (through Performance roll), up to two times ( +1 each time).
▶ Note: If Performance roll failed, successful subsequent Deception roll earns a point of Approval, nonetheless.
House in Deep Shadows
- Beat Oliver at hide-and-seek without being spotted. +1
- Ask Oliver whether he doesn't have anyone else to play with, and then about his parents' names are. Then, after a successful passive DC 14 Wisdom check, offer him to come to your camp and agree to play with him after he declines. Once Oliver explains the rules, tell him that you've changed your mind. +1 (immediately starts the fight with Oliver's 'family' )
Moonrise Towers
- Sever the connection between Linsella and Barnabus +1
- Tell Araj Oblodra that Astarion is his own person +5
- Then support Astarion's decision on biting Araj, telling her 'He said no, what's to discuss.' +5
- OR Tell Astarion that he shall not do anything he doesn't want to, when Araj asks you to pressure him into taking her offer +5
- Kill Fezzerk without combat (through dialogue options) +1
- Successfully distract Disciple Z'rell with "your lusts for Astarion" when she searches your mind for proof of your faith +1
▶ Note: This option is available only if you're romancing the spawn
▶ Note: This option requires DC 21 Intimidation check and any of subsequent DC 30 checks first
- When talking to Minthara after killing Ketheric Thorm:
- Tell her that together you make a good team. +1
- Tell her you can hardly wait to reshape the world +1
- Propose to take Orin's place to lead the cult of Absolute +5 (amount [Needs Verification])
- Tell her "I'm with you" when she proposes claiming the Netherstones.
- Tell her you wanted to learn more about the tadpole when she asks "one more thing"
- When talking to Jaheira after killing Ketheric Thorm, say that she seems to enjoy herself, then tell you're having the time of your life, too +1
Gauntlet of Shar
- After interacting with the Pedestal of Reckoning, agree to help Shadowheart with the trials. +1
- Persuade Balthazar to give you the bell to summon Flesh +1
- Having Mother Dearest in your inventory, ask Balthazar what happened to his mother. Then, tell him you took the urn, and finally say that you'll keep her. +1
When dealing with Yurgir:
- Attack Yurgir straightaway. +5
▶ Note: The Insight check is not needed when playing as a Bard or a Warlock
- If you agreed to help Yurgir, reassure Astarion that this is all part of the plan. +1
- Detect thoughts on the Hoarding Merregon and ask for the potions used to charm Nessa. +1
Mind Flayer Colony
Camp/Conversation
- Tell Arabella her parents are dead. +1
- After defending Astarion from Araj Oblodra's molestations, at the long rest tell him that you care about him, then either hug him OR open your mind to show your true feelings +3
▶ Note: This long-rest cutscene appears only if you romance him; both these choices advance your relationship
- OR Tell him he needs a friend more than another lover +3
▶ Note: This choice ends the romance without approval loss
Personal quest
- Tell him it makes sense to ask Raphael for help with investigating his scars. +5
- After Raphael reveals the true purpose of the spawn's scars, tell Astarion you'll help hunt down and kill Cazador. +5
Act Three
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Rivington
Talking to Yenna:
- Tell Yenna to get lost. +1
- Offer to go find a guard for Yenna +1
- Give Yenna food or gold. +1 (adds another point after offering to find a guard, too)
- Tell Yenna that her mother is probably dead. +1
At the Gur Camp:
- Agree when Astarion tells Ulma that her children are already dead +1
At the Sword Coast Couriers:
In the kennels:
In the Angleiron's Cellar:
- Take the bomb from Wulbren OR tell him that this is too messy. +1 (either)
- If contacting the Gondians, accept the bomb anyway. +1
Elsewhere:
- Tell Saer Grotpoll that his own accent sounds more Rivingtonian than Baldurian +1
- Tell the Strange Ox that "It takes worse than a bit of gore to turn my gullet". +1
- Tell the Strange Ox you will keep its secret. +1
- Tell Manip Nestor you'll take a donation. +1
- Tell the Dying Stone Lord Thug that you'll enjoy watching him die slowly +1
- Tell Farlin that you're happy to help them against Cairos and his thugs. +1
Circus of the Last Days
Watching Dribbles's show:
- Yell 'Boo! Get off the stage!' OR say 'What a corny joke' +1 (either)
- OR Playing as a Bard, interrupt him with your own pun +1
- Volunteer any companion except Astarion to the stage. +1
- If going on stage yourself, say you're special because you treat the people around you with kindness. +1
When passing Zethino's trial, choose answers:
- First question: 'When he's elbow deep in gore' +1
- Second question: 'Revenge' +1 OR 'Me' +2 (the latter is available if you're romancing him)
- Third question: 'Breaking a nail' +2 OR 'Most things' +1
Open Hand Temple
- Agree with Brother Bill that if Father Logan had been pickier, he might still be alive.
- Agree to bear the curse and withstand Monk Manifestation's madness. +3
Wyrm's Crossing
Wyrm's Rock Fortress
- Convince the Flaming Fist quartermaster Arkleia Oloril to trade with you. +1
- When confronting Fist Reynash in the Flaming Fist barracks:
- Tell Fist Reynash to get a grip
- If you wake the guards, tell Manip Bakshi:
- That another Fist was trying to steal from him. +1
- Whether it isn't his job to catch criminals +2
- Pass the Steel Watcher that confronts you at the coronation. +1
- Agree to watch Gortash's coronation. +1
- Tell Ravengard that Gortash is a tyrant after probing his mind to discover Florrick's location. +1
- Say that you should not trust the Steel Watchers because they will turn on everyone while talking to Lord Amber's Bodyguard, Lady Durinbold's Attendant and Lord Shattershield's Attendant. +1
- Escort Counsellor Florrick out of the prison
Sharess' Caress
- When he expresses discomfort with the drow twins' offer of an orgy, tell him you would never ask such a thing. +1
- Tell Sauceman Chorizo that you can pleasure him better. +1
Lower City
At the Highberry's Home:
- Tell Molly the Orphan that her dad is dead. +1
- Tell Timmy the Orphan "There are bigger problems in this city right now." +1
At the Sorcerous Sundries:
- When speaking to Yafeu after a different companion got trapped in his lamp, ask for gold. +1
- Betray Aylin and hand her over to Lorroakan. +1
At The Blushing Mermaid:
- When speaking to Auntie Ethel, say “That’s so evil, even I’m impressed.”. +2
- OR tell her to return the child immediately. +1
- After using Hag's Bane on Auntie Ethel, say “That’s it – cough her up, hag.” +1
At the House of Grief:
- When first speaking to Arves, convince him that he owes money to the bank. +1
- When given the choice over Viconia DeVir's fate, choose to kill her +?
Elsewhere:
At the Devil's Fee:
- When asking Helsik for answers, persuade her for a free sample. +1
- When asking Helsik for free passage to the House of Hope, persuade her promising one of Raphael's artefacts in exchange. +1
- Upon returning from House of Hope, intimidate Helsik saying that you've just killed a devil in his own home. +1
House of Hope
- Tell Haarlep you are there to kill them +1
- OR attack Haarlep straightaway +1
- Refuse to undress for Haarlep +1
- Refuse to pledge your body to Haarlep +1
- During fight with Raphael, knock Korrilla out with a non-lethal attack. Afterwards, speak to Hope and say that her sister didn’t deserve to die. +1
Camp/Conversations
After the spawn assault:
- Tell Astarion that you are sorry for what happened to him +1
- OR tell him to move forward and get revenge after the assault. +1
- Say that the world can be a wonderful place if he cares for those who care for him. +1
- Ask whether you're special +1
- Agree that it doesn't matter whether the other spawn have to die in the Rite. +1
If Astarion has completed the Rite of Profane Ascension
- Agree to become his spawn AND to bed with him 'one last time, for the road'. +3
▶ Note: Without sexual intercourse, no approval is gained
Personal quest
- During and after the party is attacked by other Cazador's spawn at night:
- Deceive Leon and Aurelia, telling that they should side with Astarion. +1 (if you know about the Rite)
- Persuade or intimidate them to stand against Cazador +1 (if you haven't learned of the Rite yet).
- * In Cazador's Dungeon, when speaking to Sebastian, pass Persuasion or Imtimidation check, then promise to set him free OR ask whether he would be able to control hunger +1 (either)
- Successfully keep Astarion from performing the Rite of Profane Ascension +3
Disapproval
The following story and dialogue choices will cause Astarion to lose approval.
Act One
Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Emerald Grove/The Hollow
- Promise Zevlor you will talk to Kagha about stopping the ritual -1
- After Lae'zel interrogates Zorru:
- Playing as a Halfling, tell the gith not to be so rough with everyone -1
- OR Playing as a Good Cleric, interrupt Lae'zel and call her cruel and cold after she threatens you. -1
- If you are confronted about stealing the Idol of Silvanus return the idol and apologise -1
- Tell Locke and Komira (Arabella's parents) that the druids are overreacting and that you will talk to them -1
- Swear to Nettie to take the Wyvern Poison -1
- Persuade Kagha to fight against the Shadow Druids (if uncovered her conspiring with them) -1
- Agree with Zevlor to kill the goblin horde's leaders without asking for payment -1
- While talking to/trading with Mattis, catch Silfy trying to pickpocket you (passive Perception check), and tell her to relax (either straightaway or after successful Insight check). -1
Owlbear Nest
- Agree with Shadowheart when she asks not to loot the Selunite chest -1
Sunlit Wetlands/Putrid Bog
- When talking to Auntie Ethel and Mayrina at the Riverside Teahouse:
- Don't let Ethel steer the conversation away, and finally say that "This woman is clearly in trouble"
- OR Tell Mayrina straightaway that Auntie Ethel killed Demir and Johl -1
- After defeating Ethel, reject the offer to spare her in exchange for fey hair -5
- Reject Mayrina's reward for saving her -1
- Reveal his identity to Gandrel -10
- OR, Don't turn Astarion in, but later in the dialogue don't allow him to kill Gandrel -5
Blighted Village
Goblin Camp
At the front gate and in the outer camp:
- Follow Sentinel Olak's instruction and smear worg dung on your face. -1
- Tell Eight that you are sorry for the loss of his parents. -1
Inside the Shattered Sanctum:
In the Worg Pens:
- Agree to help Halsin after freeing him. -1
The Risen Road
- When talking with Rugan, agree to fight the gnolls outside the cave. -1
Zhentarim Hideout
Underdark
Grymforge
- Tell Ward Magmar that he disgusts you -1
- When attempting to take the elevator, tell Magmar that you need to save Nere to obtain a Moonlantern -1
- Convince Skickpit you're going to help him, then ask if he really wants you to kill his slavers (using Persuasion line) -1
- Pay your respect to the corpes of dead deep gnomes after killing or deceiving Brathwen and Viss. -1
- Agree to help Lunkbug find Philomeen. -1
- Stand up for the deep gnome slaves when Nere, once freed, is going to kill them -1
- Convince Elder Brithvar to free the deep gnomes after the fight with Nere -1
Crèche Y'llek
At the hatchery:
- Persuade Varsh Ko'kuu to let you take the githyanki egg, telling him:
- that you'll take it to a better crèche -1
- OR that you'll raise it yourself -1
- OR, Playing as a Githyanki, say you'll see it becomes the greatest ghaik-slayer -1
In the training room:
- After saving Youth Varrl by whatever means, tell him:
- That capacity for mercy is what separates us from feral beasts -1
- OR That his teacher obviously failed to instill discipline. -1
In the captain's quarters and Inquisitor's chamber:
Camp/Conversation
- When he asks how you'd like to be killed, say you don't have to choose, OR that you would prefer someone else to do it -1 (either option)
- OR Tell him you'll spill his guts first -1
- Give the Necromancy of Thay to Gale, or destroy it. -5
- After Astarion fails to read through Necromancy of Thay, suggest that he give the book to Gale or tell him to stop reading it -1
- When he tries to feel through his scars with fingers, offer your help, then mock him about 'cleric of Gond' -1
- Allow Volo to follow through with his attempt to remove the parasite
- If Astarion died from the Lathander's Lance blast in Rosymorn Monastery, resurrect him, then talk to him and choose any line except the promise to be more careful next time -5
Personal quest
- At the Long Rest, when Astarion's true nature is revealed:
- Fail to read his mind through illithid ability -5
- Tell him to leave immediately -10 (Astarion obeys and leaves the party)
- Fail to stake him (at any stage of the scene) -10 (Astarion leaves the party)
- Forbid him to drink human blood -5
- During the first conversation about Cazador, tell him that he is on his own -5
- When he asks whose blood you'd hypothetically drink, ask him back if he really means eating others, then choose the line 'We're done talking'. -1
Raphael's Deal
- When Raphael briefly takes you to the House of Hope, say that you'll do anything to get rid of the tadpole -5
- After first encounter with Raphael, tell Astarion that he might not be able to outfox the devil, but you will. -1
- Playing as a Warlock, say that Raphael is "only a cambion" and that you can handle him. -1
Celebration at the Camp
- Fail the DC 15 Persuasion check to make Astarion say 'please' when agreeing to sleep with him. -1
- Refuse when he offers to sleep with him. -1
▶ Note: Turning him down during any part of the sex cutscene itself does not bring any disapproval
- If you already have a partner, tell Astarion that you're "looking forward to it" OR ask Astarion if he's feeling jealous. -1
- Speak to him, end the conversation without agreeing to sleep with him, then make arrangements with another companion. After that, talk to Astarion again and tell him you're spending the night with someone else. -1
Act Two
Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Ruined Battlefield
If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:
- Fail to convince the hyena in the convoy that they do not belong to the goblins. -1
If entering the Shadow-Cursed Lands from the Grymforge:
- Playing as a Bard, tell Harper Lassandra that the best introductions are made while sitting around a fire. -1
- Playing as a Druid, ask Lassandra about this land and its festering shadows -1
- Playing as a Wizard, tell Lassandra that you can aid in traversing the darkness. -1
- Free Dolly Thrice from the Moonlantern carried by Kar'niss. -1
- When judging with He Who Was, tell Madeline that it wasn't her fault -1
- OR Order her to stab herself, then tell her she did enough -1.
Last Light Inn
Reithwin Tollhouse
House in Deep Shadows
- Lose when playing hide-and-seek with Oliver. -1
Moonrise Towers
- Offer Fezzerk a fair fight
- Order the guards to release Fezzerk -1
- Tell Araj Oblodra that Astarion does what you tell him to -3
- Convince Astarion to drink Araj Oblodra's blood or order him to do it. -3
Gauntlet of Shar
- When Yurgir says that Raphael deceived and trapped him, continue talking to him instead of attacking -1
- Persuade Yurgir to let you help him find something to get him out of his contract -3
- Agree to peace with the rats after interacting with the broken effigy -1
Mind Flayer Colony
- At the Tadpoling Centre, use the Neural Apparatus to release the inhabitants of the pods. -1
Camp/Conversations
- After defending Astarion from Araj Oblodra's molestations, at the long rest (the cutscene appears only if you romance him):
- Tell him twice that you're not interested in his confessions -5 (this choice breaks your relationship)
- Tell him you regret stopping him from drinking Araj's blood -15
- Tell him you slept with him only because you wanted some fun -15
- Convince him to sleep with you tonight (using any line), then, when the cutscene continues, prompt him to say what he wants to say OR ask whether it was bad for him -15 (either choice brings equal disapproval and breaks your relationship)
Personal quest
- When he tries to feel through his scars with fingers, offer your help, then mock him about 'cleric of Gond' -1
▶ Note: This cutscene will show up only if it hasn't occured in Act One
- When he says he's going to ask Raphael's help with investigating his scars, tell him he's mad -1
- OR Ask not to rope you in dealing with the devil -1
- After Raphael reveals the true purpose of spawn's scars, refuse to help Astarion stop Cazador -3
Act Three
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Rivington
Open Hand Temple
- Agree with the Brother Clements that Father Lorgan was right to accept everyone at the temple. -1
- On the temple roof, tell Tara to stop eating the carrier pigeons. -1
Circus of the Last Days
- When passing Zethino's trial, choose answers: (amounts [Needs Verification])
- First question: 'He hasn't ever been happy' OR 'Right now' -1 (either)
- Second question: 'Freedom' OR 'Tasty rat' -1 (either)
- Third question: 'Wooden sticks' OR 'Feeling a slave' -1 (either)
▶ Note: Despite gaining disapproval, lines 'Freedom' and 'Being a slave' still go as correct answers to corresponding questions
Elsewhere:
- Speaking with Fist Rowan near Requisitioned Barn, say:
- That the refugees are innocent people -1
- That you're going to report him to the officer -1
- That both sides need a lesson -1
- Donate gold to Manip Nestor. -1
- After successfully deceiving Saer Grotpoll that you're a Baldurian (if you actually are not), stand for his rumblings about refugees -1
- Tell Mattis to watch himself when he remarks how big Baldur's Gate is. -1 (available if tiefling kids survived Acts One and Two)
- Ask newspaper seller Lilly Beanbottom if she knows that a murder's not a good thing -1
- Promise Ulma at the Gur Camp to save their children after Astarion said that they're already dead. -1
- Tell Wulbren that Gortash is the real enemy, not the Gondians. -1
- Playing as the Dark Urge, resist the yearn to tear the Strange Ox apart. -1
- Refuse to be arrested by the Steel Watcher at the gate to the Wyrm's Crossing. -1
Wyrms's Rock Fortress
Lower City
▶ Note: If Devella has already left the Elfsong, this dialogue (with all approval points) may trigger at the Facemaker's Boutique
House of Hope
Bhaal Temple
- Tell Orin that Baldur's Gate deserves the fate she is planning. -1
Camp/Conversations
The night assaut of other Cazador's spawn:
- When Leon and Aurelia appear at the camp at night, tell them that they can take Astarion to Cazador. -1
- After the fight, fail to persuade Astarion that you were only teasing him. -3 (If you're romancing Astarion, he will break the relationship)
- After the fight, berate Astarion for deceiving the other spawn about their part in the Rite of Profane Ascension. -3
- Then tell Astarion not to act haughty -1
- OR ask him what does his own life matter -1
- Tell him that Cazador truly broke him -1
- OR that he shouldn't have given up. -1
After Astarion has completed the Rite of Profane Ascension (within cutscene that appears only when romancing him):
- Tell him he had to learn how not to become Cazador himself -15
- OR, when he asks what do you desire, say you wanted him to be free, but he never will -15
- Agree to become his spawn (using as much talk as you want), then refuse to kneel before him (with or without Wisdom check). -15
▶ Note: choosing any of these options will lead to Astarion break the relationship.
Personal quest
- Fail to keep Astarion from performing the Rite of Profane Ascension OR refuse to help him. -1 (Astarion leaves the party)
- OR Interrupt the Rite once Astarion has started it (Astarion becomes hostile to the party)