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Cazador Szarr

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Cazador Szarr is a vampire in Baldur's Gate 3 who acts as a looming threat, specifically to Astarion, as he is his cruel and ambitious vampiric master.

Overview

Quests

History

Cazador became a Vampire Lord in the year 1276,[1] claiming the position of master vampire of Baldur's Gate from Vellioth the Martinet.[1]

Involvement

Act One

While not making an appearance within Act One or Act Two, Cazador's influence is still felt. If the player is playing as Astarion, they can encounter a dream sequence involving Cazador, where he recites four rules he enforces amongst his spawn. Astarion as a companion may also show the party the scars on his back, which is revealed to be part of an Infernal Pact. What this pact entails is unknown, but he assumes it is extremely important to Cazador.

Act Two

While still not appearing in Act Two, Astarion can decipher the meaning of the pact with the help of Raphael. His scars are part of a ritual imparted to Cazador by Mephistopheles. When performed, the recipient of the ritual becomes Vampire Ascendant, a creature that retains all the power of a Vampire, but none of the weaknesses, including their weakness to sunlight and thirst for blood.

Act Three

Once in Baldur's Gate, the party can hunt down Cazador at Cazador's Palace. He is eventually found in his Dungeon, revealing that the ritual required not just the seven Vampire Spawn he sired, but also thousands of others. The "meals" Astarion brought Cazador were not for him to feed on, but rather prepared and turned into spawn for use in his ritual. Upon encountering Cazador, he will reclaim Astarion, and begin his attempt to use him for the ritual. Should the party free Astarion, and defeat Cazador, Astarion readies himself to take over the ritual, and absorb the power for himself - only for Cazador to reveal that if he were to continue the ritual himself, he would simply be consumed for it, as he has the marks of the pact on his back, and the ritual will still take his soul as a result, as it requires an exact amount of souls. An important choice follows.

Let Astarion finish the Ritual

Should the party allow Astarion to finish the ritual, he will connect to the player character's parasite, and copy the scars on his back onto Cazador's own flesh, therefore fulfilling the requirements for the ritual, while allowing himself to remain alive. Astarion will then consume Cazador's, and all of the thousands of Vampire Spawns' essence to become Vampire Ascendant successfully.

Convince Astarion to kill Cazador and stop the Ritual

If succeeded on a Persuasion or Insight check, Astarion will not continue the ritual for himself, and stab Cazador to death, falling to his knees, and sobbing, finally free from Cazador's tyrannical fist. If one of the spawns has been killed during the fight, Astarion will always kill Cazador.

Refuse to help Astarion.

If the party outright refuses to help Astarion without convincing him, or failing the skill checks above and still refusing to help Astarion, he will kill Cazador in the same sequence as above. But then he will destroy Cazador's Staff, leaving the Vampire Spawn to rot. After this, he will permanently leave the party, stating that he hopes they "die screaming."

Kill Cazador without Astarion in the party

The player character can stab Cazador while he is in his coffin. Mentioning this to Astarion afterwards will result in his contempt, and he will permanently leave the party unless the party convinces him not to do so.

Interrupt the ritual.

If Astarion's ascension is interrupted by the party, the player character will throw Cazador's dagger at him, killing Cazador and making the ritual impossible to complete. Astarion will then destroy Cazador's staff and attack the party, forcing the party to kill him.

Whichever choice the party decides on, Cazador ultimately dies.

Combat

Spells and abilities

Blight.webp
Blight Blight ()   –  Woe
D8 Necrotic.png 8d8 (8~64) Damage TypesNecrotic

Deals 8d8Damage TypesNecrotic to a target. Plants take maximum damage from this spell, and have Disadvantage Icon.png Disadvantage on the Saving throw against it.

CON Save
 Range: 9 m / 30 ft
Call Lightning.webp
Call Lightning Call Lightning ()
D10 Lightning.png 3d10 (3~30) Damage TypesLightning

Call down lightning to hit all targets within range and its area of effect for 3d10Damage TypesLightning damage. Then for 10 turns, you can call down lightning again without expending a spell slot.

DEX Save
 Range: 18 m / 60 ft
AoE: 2 m / 7 ft (Radius)
Fly.webp
Fly Fly ()
Fly to a target position
 Range: 18 m / 60 ft
Gaseous Form.webp
Misty Escape Misty Escape ()

Transform into a tiny mist cloud. It can't fall, and fits through small openings. It is very hard to damage.

The cloud has Advantage Icon.png Advantage on Constitution, Dexterity and Strength Saving Throws.

Enough, Wretches!

When Cazador reaches low enough health, he will use Enough, Wretches!, and switch to physical attacks.

Generic Utility.webp
Enough, Wretches! Enough, Wretches!
Cazador switches from spells to savage melee attacks.
Recharge: per battle
Multiattack Earth Elemental.webp
Multiattack Multiattack ()
+

The target must be Blood-Sapped Blood-Sapped.

 Melee: 1.5 m / 5  ft
Recharge: per turn

Claws

Tactician mode

Gaseous Form.webp
Potent Misty Escape Potent Misty Escape ()
Transform into a tiny mist cloud. It can't fall, and fits through small openings. It is very hard to damage. Foes within 4 m / 13 ft of the cloud may be Blinded Blinded and take 3d6Damage TypesNecrotic at the start of Cazador's turn. The cloud has Advantage on Constitution, Dexterity, and Strength Saving Throws.

Honour mode

Legendary Action Offensive.webp
Vampiric Swarm Vampiric Swarm
D12 Piercing.png 12d12 (12~144) Damage TypesPiercing

Call forth a swarm of vampire bats. Targets are pushed backwards 7 m / 23 ft and may become Swarmed Swarmed.

DEX Save
 Range: 10 m / 33 ft
AoE: 5 m / 16 ft (Cube)

Allies

Tactics

  • In the lead-up to the final confrontation with Cazador, Astarion can be split-off from the party and left way back up the stairs. Then upon descending the stairs with the rest of the party, Cazador will believe Astarion didn't accompany the party and will not entrap him. However, as of Patch 6 if Asterion later joins the fight and Cazador is still alive, the fight will be interrupted by a cut scene and Asterion will be captured. This technique can nonetheless be used to delay the three turn countdown for Cazador's ascendance, and to hold off Asterion's imprisonment until a more manageable time in the battle.
  • The narrow stairs make a fantastic choke point for crowd-controlling the mobs with spells early in the fight. Some electricity resistance for the party and there will be little Cazador can do on lower difficulty levels since Call Lightning is the only ranged attack he has. Beware of getting pushed off the edge yourself however.
  • Using Daylight Daylight and similar spells will inflict Sunlight Hypersensitivity (Condition) on Cazador, reverting his mist form and causing 20 Radiant damage at the start of his turn. Multiple Daylight sources cast around the chamber can make it very difficult for Cazador to remain effective.
  • Cazador's Ritual Sources can be interrupted by standing on the ritual circles. This will also grant whoever is standing on the circle one stack of Ritual Sources (Condition).

Notable Loot

Quotes

First, thou shalt not drink of the blood of thinking creatures.

Second, thou shalt obey me in all things.

Third, thou shalt not leave my side unless directed.

Four, thou shalt know that thou art mine.
Cazador's four rules he enforces upon his vampire spawn, including Astarion


Gallery

Notes

  • During the Early Access, Cazador appeared with a beard. This is no longer the case, as Elves are unable to use Facial Hair options.

References

External Links